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VertexAttribute (libgdx API)
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com.badlogic.gdx.graphics</FONT>
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Class VertexAttribute</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.graphics.VertexAttribute</B>
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</PRE>
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<DL>
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<DT><PRE>public final class <B>VertexAttribute</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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A single vertex attribute defined by its <A HREF="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes.Usage</CODE></A>, its number of components and its shader alias. The Usage is needed for
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 the fixed function pipeline of OpenGL ES 1.x. Generic attributes are not supported in the fixed function pipeline. The number
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 of components defines how many components the attribute has. The alias defines to which shader attribute this attribute should
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 bind. The alias is used by a <A HREF="../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics"><CODE>Mesh</CODE></A> when drawing with a <A HREF="../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>ShaderProgram</CODE></A>. The alias can be changed at any time.
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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  <DD>mzechner</DD>
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<!-- =========== FIELD SUMMARY =========== -->
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<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#alias">alias</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the alias for the attribute used in a <A HREF="../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>ShaderProgram</CODE></A></TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#numComponents">numComponents</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the number of components this attribute has</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#offset">offset</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the offset of this attribute in bytes, don't change this!</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#usage">usage</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the attribute <A HREF="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes.Usage</CODE></A></TD>
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</TR>
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&nbsp;
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#VertexAttribute(int, int, java.lang.String)">VertexAttribute</A></B>(int&nbsp;usage,
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                int&nbsp;numComponents,
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                java.lang.String&nbsp;alias)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new VertexAttribute.</TD>
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</TR>
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&nbsp;
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<!-- ========== METHOD SUMMARY =========== -->
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Color()">Color</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#ColorUnpacked()">ColorUnpacked</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object&nbsp;obj)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Tests to determine if the passed object was created with the same parameters</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Normal()">Normal</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#Position()">Position</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html#TexCoords(int)">TexCoords</A></B>(int&nbsp;unit)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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&nbsp;
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<B>Field Detail</B></FONT></TH>
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</TABLE>
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<A NAME="usage"><!-- --></A><H3>
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usage</H3>
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<PRE>
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public final int <B>usage</B></PRE>
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<DL>
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<DD>the attribute <A HREF="../../../../com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes.Usage</CODE></A>
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="numComponents"><!-- --></A><H3>
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numComponents</H3>
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<PRE>
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public final int <B>numComponents</B></PRE>
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<DL>
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<DD>the number of components this attribute has
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="offset"><!-- --></A><H3>
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offset</H3>
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<PRE>
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public int <B>offset</B></PRE>
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<DL>
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<DD>the offset of this attribute in bytes, don't change this!
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="alias"><!-- --></A><H3>
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alias</H3>
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<PRE>
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public java.lang.String <B>alias</B></PRE>
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<DL>
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<DD>the alias for the attribute used in a <A HREF="../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>ShaderProgram</CODE></A>
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<P>
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<DL>
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</DL>
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</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="VertexAttribute(int, int, java.lang.String)"><!-- --></A><H3>
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VertexAttribute</H3>
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<PRE>
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public <B>VertexAttribute</B>(int&nbsp;usage,
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                       int&nbsp;numComponents,
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                       java.lang.String&nbsp;alias)</PRE>
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<DL>
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<DD>Constructs a new VertexAttribute.
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<P>
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<DL>
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<DT><B>Parameters:</B><DD><CODE>usage</CODE> - the usage, used for the fixed function pipeline. Generic attributes are not supported in the fixed function
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           pipeline.<DD><CODE>numComponents</CODE> - the number of components of this attribute, must be between 1 and 4.<DD><CODE>alias</CODE> - the alias used in a shader for this attribute. Can be changed after construction.</DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="Position()"><!-- --></A><H3>
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Position</H3>
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<PRE>
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public static <A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A> <B>Position</B>()</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="TexCoords(int)"><!-- --></A><H3>
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TexCoords</H3>
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<PRE>
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public static <A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A> <B>TexCoords</B>(int&nbsp;unit)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="Normal()"><!-- --></A><H3>
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Normal</H3>
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<PRE>
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public static <A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A> <B>Normal</B>()</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="Color()"><!-- --></A><H3>
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Color</H3>
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<PRE>
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public static <A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A> <B>Color</B>()</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="ColorUnpacked()"><!-- --></A><H3>
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ColorUnpacked</H3>
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<PRE>
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public static <A HREF="../../../../com/badlogic/gdx/graphics/VertexAttribute.html" title="class in com.badlogic.gdx.graphics">VertexAttribute</A> <B>ColorUnpacked</B>()</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
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equals</H3>
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<PRE>
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public boolean <B>equals</B>(java.lang.Object&nbsp;obj)</PRE>
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<DL>
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<DD>Tests to determine if the passed object was created with the same parameters
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<P>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
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