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| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:06 CET 2013 --> |
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| 7 | Frustum (libgdx API) |
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| 52 | |||
| 53 | libgdx API |
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| 54 | <style> |
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| 74 | <A HREF="../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math"><B>NEXT CLASS</B></A></FONT></TD> |
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| 81 | document.writeln('<A HREF="../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 94 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.math</FONT> |
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| 107 | <BR> |
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| 108 | Class Frustum</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Frustum</B> |
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| 112 | </PRE> |
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| 113 | <HR> |
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| 114 | <DL> |
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| 115 | <DT><PRE>public class <B>Frustum</B><DT>extends java.lang.Object</DL> |
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| 116 | </PRE> |
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| 117 | |||
| 118 | <P> |
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| 119 | <HR> |
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| 120 | |||
| 121 | <P> |
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| 122 | <!-- =========== FIELD SUMMARY =========== --> |
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| 123 | |||
| 124 | <A NAME="field_summary"><!-- --></A> |
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| 125 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 126 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 127 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 128 | <B>Field Summary</B></FONT></TH> |
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| 129 | </TR> |
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| 130 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 131 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 132 | <CODE>protected static <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[]</CODE></FONT></TD> |
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| 133 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#clipSpacePlanePoints">clipSpacePlanePoints</A></B></CODE> |
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| 134 | |||
| 135 | <BR> |
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| 136 | </TD> |
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| 137 | </TR> |
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| 138 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 139 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 140 | <CODE>protected static float[]</CODE></FONT></TD> |
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| 141 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#clipSpacePlanePointsArray">clipSpacePlanePointsArray</A></B></CODE> |
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| 142 | |||
| 143 | <BR> |
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| 144 | </TD> |
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| 145 | </TR> |
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| 146 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 147 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 148 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[]</CODE></FONT></TD> |
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| 149 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#planePoints">planePoints</A></B></CODE> |
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| 150 | |||
| 151 | <BR> |
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| 152 | eight points making up the near and far clipping "rectangles".</TD> |
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| 153 | </TR> |
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| 154 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 155 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 156 | <CODE>protected float[]</CODE></FONT></TD> |
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| 157 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#planePointsArray">planePointsArray</A></B></CODE> |
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| 158 | |||
| 159 | <BR> |
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| 160 | </TD> |
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| 161 | </TR> |
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| 162 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 163 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 164 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>[]</CODE></FONT></TD> |
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| 165 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#planes">planes</A></B></CODE> |
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| 166 | |||
| 167 | <BR> |
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| 168 | the six clipping planes, near, far, left, right, top, bottm</TD> |
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| 169 | </TR> |
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| 170 | </TABLE> |
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| 171 | |
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| 172 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 173 | |||
| 174 | <A NAME="constructor_summary"><!-- --></A> |
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| 175 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 176 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 177 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 178 | <B>Constructor Summary</B></FONT></TH> |
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| 179 | </TR> |
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| 180 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 181 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#Frustum()">Frustum</A></B>()</CODE> |
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| 182 | |||
| 183 | <BR> |
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| 184 | </TD> |
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| 185 | </TR> |
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| 186 | </TABLE> |
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| 187 | |
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| 188 | <!-- ========== METHOD SUMMARY =========== --> |
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| 189 | |||
| 190 | <A NAME="method_summary"><!-- --></A> |
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| 191 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 192 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 193 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 194 | <B>Method Summary</B></FONT></TH> |
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| 195 | </TR> |
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| 196 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 197 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 198 | <CODE> boolean</CODE></FONT></TD> |
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| 199 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#boundsInFrustum(com.badlogic.gdx.math.collision.BoundingBox)">boundsInFrustum</A></B>(<A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> bounds)</CODE> |
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| 200 | |||
| 201 | <BR> |
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| 202 | Returns whether the given <A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> is in the frustum.</TD> |
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| 203 | </TR> |
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| 204 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 205 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 206 | <CODE> boolean</CODE></FONT></TD> |
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| 207 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#pointInFrustum(com.badlogic.gdx.math.Vector3)">pointInFrustum</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> point)</CODE> |
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| 208 | |||
| 209 | <BR> |
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| 210 | Returns whether the point is in the frustum.</TD> |
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| 211 | </TR> |
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| 212 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 213 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 214 | <CODE> boolean</CODE></FONT></TD> |
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| 215 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#sphereInFrustum(com.badlogic.gdx.math.Vector3, float)">sphereInFrustum</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> center, |
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| 216 | float radius)</CODE> |
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| 217 | |||
| 218 | <BR> |
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| 219 | Returns whether the given sphere is in the frustum.</TD> |
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| 220 | </TR> |
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| 221 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 222 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 223 | <CODE> boolean</CODE></FONT></TD> |
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| 224 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#sphereInFrustumWithoutNearFar(com.badlogic.gdx.math.Vector3, float)">sphereInFrustumWithoutNearFar</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> center, |
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| 225 | float radius)</CODE> |
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| 226 | |||
| 227 | <BR> |
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| 228 | Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane.</TD> |
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| 229 | </TR> |
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| 230 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 231 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 232 | <CODE> void</CODE></FONT></TD> |
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| 233 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Frustum.html#update(com.badlogic.gdx.math.Matrix4)">update</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> inverseProjectionView)</CODE> |
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| 234 | |||
| 235 | <BR> |
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| 236 | Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g.</TD> |
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| 237 | </TR> |
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| 238 | </TABLE> |
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| 239 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
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| 240 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 241 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
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| 242 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
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| 243 | </TR> |
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| 244 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 245 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> |
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| 246 | </TR> |
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| 247 | </TABLE> |
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| 248 | |
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| 249 | <P> |
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| 250 | |||
| 251 | <!-- ============ FIELD DETAIL =========== --> |
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| 252 | |||
| 253 | <A NAME="field_detail"><!-- --></A> |
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| 254 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 255 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 256 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 257 | <B>Field Detail</B></FONT></TH> |
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| 258 | </TR> |
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| 259 | </TABLE> |
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| 260 | |||
| 261 | <A NAME="clipSpacePlanePoints"><!-- --></A><H3> |
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| 262 | clipSpacePlanePoints</H3> |
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| 263 | <PRE> |
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| 264 | protected static final <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[] <B>clipSpacePlanePoints</B></PRE> |
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| 265 | <DL> |
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| 266 | <DL> |
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| 267 | </DL> |
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| 268 | </DL> |
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| 269 | <HR> |
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| 270 | |||
| 271 | <A NAME="clipSpacePlanePointsArray"><!-- --></A><H3> |
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| 272 | clipSpacePlanePointsArray</H3> |
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| 273 | <PRE> |
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| 274 | protected static final float[] <B>clipSpacePlanePointsArray</B></PRE> |
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| 275 | <DL> |
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| 276 | <DL> |
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| 277 | </DL> |
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| 278 | </DL> |
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| 279 | <HR> |
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| 280 | |||
| 281 | <A NAME="planes"><!-- --></A><H3> |
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| 282 | planes</H3> |
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| 283 | <PRE> |
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| 284 | public final <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A>[] <B>planes</B></PRE> |
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| 285 | <DL> |
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| 286 | <DD>the six clipping planes, near, far, left, right, top, bottm |
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| 287 | <P> |
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| 288 | <DL> |
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| 289 | </DL> |
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| 290 | </DL> |
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| 291 | <HR> |
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| 292 | |||
| 293 | <A NAME="planePoints"><!-- --></A><H3> |
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| 294 | planePoints</H3> |
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| 295 | <PRE> |
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| 296 | public final <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[] <B>planePoints</B></PRE> |
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| 297 | <DL> |
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| 298 | <DD>eight points making up the near and far clipping "rectangles". order is counter clockwise, starting at bottom left |
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| 299 | <P> |
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| 300 | <DL> |
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| 301 | </DL> |
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| 302 | </DL> |
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| 303 | <HR> |
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| 304 | |||
| 305 | <A NAME="planePointsArray"><!-- --></A><H3> |
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| 306 | planePointsArray</H3> |
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| 307 | <PRE> |
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| 308 | protected final float[] <B>planePointsArray</B></PRE> |
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| 309 | <DL> |
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| 310 | <DL> |
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| 311 | </DL> |
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| 312 | </DL> |
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| 313 | |||
| 314 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
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| 315 | |||
| 316 | <A NAME="constructor_detail"><!-- --></A> |
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| 317 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 318 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 319 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 320 | <B>Constructor Detail</B></FONT></TH> |
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| 321 | </TR> |
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| 322 | </TABLE> |
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| 323 | |||
| 324 | <A NAME="Frustum()"><!-- --></A><H3> |
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| 325 | Frustum</H3> |
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| 326 | <PRE> |
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| 327 | public <B>Frustum</B>()</PRE> |
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| 328 | <DL> |
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| 329 | </DL> |
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| 330 | |||
| 331 | <!-- ============ METHOD DETAIL ========== --> |
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| 332 | |||
| 333 | <A NAME="method_detail"><!-- --></A> |
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| 334 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 335 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 336 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 337 | <B>Method Detail</B></FONT></TH> |
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| 338 | </TR> |
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| 339 | </TABLE> |
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| 340 | |||
| 341 | <A NAME="update(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3> |
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| 342 | update</H3> |
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| 343 | <PRE> |
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| 344 | public void <B>update</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> inverseProjectionView)</PRE> |
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| 345 | <DL> |
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| 346 | <DD>Updates the clipping plane's based on the given inverse combined projection and view matrix, e.g. from an |
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| 347 | <A HREF="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html" title="class in com.badlogic.gdx.graphics"><CODE>OrthographicCamera</CODE></A> or <A HREF="../../../../com/badlogic/gdx/graphics/PerspectiveCamera.html" title="class in com.badlogic.gdx.graphics"><CODE>PerspectiveCamera</CODE></A>. |
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| 348 | <P> |
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| 349 | <DD><DL> |
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| 350 | <DT><B>Parameters:</B><DD><CODE>inverseProjectionView</CODE> - the combined projection and view matrices.</DL> |
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| 351 | </DD> |
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| 352 | </DL> |
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| 353 | <HR> |
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| 354 | |||
| 355 | <A NAME="pointInFrustum(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
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| 356 | pointInFrustum</H3> |
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| 357 | <PRE> |
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| 358 | public boolean <B>pointInFrustum</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> point)</PRE> |
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| 359 | <DL> |
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| 360 | <DD>Returns whether the point is in the frustum. |
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| 361 | <P> |
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| 362 | <DD><DL> |
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| 363 | <DT><B>Parameters:</B><DD><CODE>point</CODE> - The point |
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| 364 | <DT><B>Returns:</B><DD>Whether the point is in the frustum.</DL> |
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| 365 | </DD> |
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| 366 | </DL> |
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| 367 | <HR> |
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| 368 | |||
| 369 | <A NAME="sphereInFrustum(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3> |
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| 370 | sphereInFrustum</H3> |
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| 371 | <PRE> |
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| 372 | public boolean <B>sphereInFrustum</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> center, |
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| 373 | float radius)</PRE> |
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| 374 | <DL> |
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| 375 | <DD>Returns whether the given sphere is in the frustum. |
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| 376 | <P> |
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| 377 | <DD><DL> |
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| 378 | <DT><B>Parameters:</B><DD><CODE>center</CODE> - The center of the sphere<DD><CODE>radius</CODE> - The radius of the sphere |
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| 379 | <DT><B>Returns:</B><DD>Whether the sphere is in the frustum</DL> |
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| 380 | </DD> |
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| 381 | </DL> |
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| 382 | <HR> |
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| 383 | |||
| 384 | <A NAME="sphereInFrustumWithoutNearFar(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3> |
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| 385 | sphereInFrustumWithoutNearFar</H3> |
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| 386 | <PRE> |
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| 387 | public boolean <B>sphereInFrustumWithoutNearFar</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> center, |
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| 388 | float radius)</PRE> |
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| 389 | <DL> |
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| 390 | <DD>Returns whether the given sphere is in the frustum not checking whether it is behind the near and far clipping plane. |
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| 391 | <P> |
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| 392 | <DD><DL> |
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| 393 | <DT><B>Parameters:</B><DD><CODE>center</CODE> - The center of the sphere<DD><CODE>radius</CODE> - The radius of the sphere |
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| 394 | <DT><B>Returns:</B><DD>Whether the sphere is in the frustum</DL> |
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| 395 | </DD> |
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| 396 | </DL> |
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| 397 | <HR> |
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| 398 | |||
| 399 | <A NAME="boundsInFrustum(com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3> |
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| 400 | boundsInFrustum</H3> |
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| 401 | <PRE> |
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| 402 | public boolean <B>boundsInFrustum</B>(<A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> bounds)</PRE> |
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| 403 | <DL> |
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| 404 | <DD>Returns whether the given <A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> is in the frustum. |
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| 405 | <P> |
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| 406 | <DD><DL> |
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| 407 | <DT><B>Parameters:</B><DD><CODE>bounds</CODE> - The bounding box |
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| 408 | <DT><B>Returns:</B><DD>Whether the bounding box is in the frustum</DL> |
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| 409 | </DD> |
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| 410 | </DL> |
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