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| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:06 CET 2013 --> |
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| 7 | Intersector (libgdx API) |
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| 52 | |||
| 53 | libgdx API |
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| 54 | <style> |
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| 55 | body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt } |
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| 59 | a { text-decoration:none } |
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| 74 | <A HREF="../../../../com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math"><B>NEXT CLASS</B></A></FONT></TD> |
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| 92 | <TR> |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 95 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.math</FONT> |
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| 107 | <BR> |
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| 108 | Class Intersector</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Intersector</B> |
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| 112 | </PRE> |
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| 113 | <HR> |
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| 114 | <DL> |
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| 115 | <DT><PRE>public final class <B>Intersector</B><DT>extends java.lang.Object</DL> |
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| 116 | </PRE> |
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| 117 | |||
| 118 | <P> |
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| 119 | Class offering various static methods for intersection testing between different geometric objects. |
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| 120 | <P> |
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| 121 | |||
| 122 | <P> |
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| 123 | <DL> |
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| 124 | <DT><B>Author:</B></DT> |
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| 125 | <DD>badlogicgames@gmail.com, jan.stria</DD> |
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| 126 | </DL> |
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| 127 | <HR> |
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| 128 | |||
| 129 | <P> |
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| 130 | <!-- ======== NESTED CLASS SUMMARY ======== --> |
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| 131 | |||
| 132 | <A NAME="nested_class_summary"><!-- --></A> |
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| 133 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 134 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 135 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 136 | <B>Nested Class Summary</B></FONT></TH> |
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| 137 | </TR> |
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| 138 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 139 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 140 | <CODE>static class</CODE></FONT></TD> |
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| 141 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math">Intersector.MinimumTranslationVector</A></B></CODE> |
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| 142 | |||
| 143 | <BR> |
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| 144 | </TD> |
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| 145 | </TR> |
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| 146 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 147 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 148 | <CODE>static class</CODE></FONT></TD> |
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| 149 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math">Intersector.SplitTriangle</A></B></CODE> |
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| 150 | |||
| 151 | <BR> |
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| 152 | </TD> |
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| 153 | </TR> |
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| 154 | </TABLE> |
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| 155 | |
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| 156 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 157 | |||
| 158 | <A NAME="constructor_summary"><!-- --></A> |
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| 159 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 160 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 161 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 162 | <B>Constructor Summary</B></FONT></TH> |
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| 163 | </TR> |
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| 164 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 165 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#Intersector()">Intersector</A></B>()</CODE> |
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| 166 | |||
| 167 | <BR> |
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| 168 | </TD> |
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| 169 | </TR> |
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| 170 | </TABLE> |
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| 171 | |
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| 172 | <!-- ========== METHOD SUMMARY =========== --> |
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| 173 | |||
| 174 | <A NAME="method_summary"><!-- --></A> |
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| 175 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 176 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 177 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 178 | <B>Method Summary</B></FONT></TH> |
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| 179 | </TR> |
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| 180 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 181 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 182 | <CODE>static float</CODE></FONT></TD> |
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| 183 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#distanceLinePoint(float, float, float, float, float, float)">distanceLinePoint</A></B>(float startX, |
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| 184 | float startY, |
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| 185 | float endX, |
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| 186 | float endY, |
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| 187 | float pointX, |
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| 188 | float pointY)</CODE> |
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| 189 | |||
| 190 | <BR> |
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| 191 | Returns the distance between the given line and point.</TD> |
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| 192 | </TR> |
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| 193 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 194 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 195 | <CODE>static float</CODE></FONT></TD> |
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| 196 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#distanceLinePoint(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">distanceLinePoint</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> start, |
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| 197 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> end, |
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| 198 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point)</CODE> |
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| 199 | |||
| 200 | <BR> |
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| 201 | Returns the distance between the given line segment and point.</TD> |
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| 202 | </TR> |
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| 203 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 204 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 205 | <CODE>static float</CODE></FONT></TD> |
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| 206 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#getLowestPositiveRoot(float, float, float)">getLowestPositiveRoot</A></B>(float a, |
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| 207 | float b, |
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| 208 | float c)</CODE> |
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| 209 | |||
| 210 | <BR> |
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| 211 | Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0.</TD> |
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| 212 | </TR> |
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| 213 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 214 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 215 | <CODE>static float</CODE></FONT></TD> |
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| 216 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectLinePlane(float, float, float, float, float, float, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)">intersectLinePlane</A></B>(float x, |
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| 217 | float y, |
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| 218 | float z, |
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| 219 | float x2, |
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| 220 | float y2, |
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| 221 | float z2, |
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| 222 | <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A> plane, |
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| 223 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</CODE> |
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| 224 | |||
| 225 | <BR> |
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| 226 | Intersects a line and a plane.</TD> |
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| 227 | </TR> |
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| 228 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 229 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 230 | <CODE>static boolean</CODE></FONT></TD> |
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| 231 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectLines(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">intersectLines</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p1, |
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| 232 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p2, |
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| 233 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p3, |
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| 234 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p4, |
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| 235 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> intersection)</CODE> |
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| 236 | |||
| 237 | <BR> |
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| 238 | Intersects the two lines and returns the intersection point in intersection.</TD> |
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| 239 | </TR> |
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| 240 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 241 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 242 | <CODE>static boolean</CODE></FONT></TD> |
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| 243 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayBoundsFast(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.collision.BoundingBox)">intersectRayBoundsFast</A></B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
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| 244 | <A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> box)</CODE> |
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| 245 | |||
| 246 | <BR> |
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| 247 | Quick check whether the given <A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and <A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> intersect.</TD> |
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| 248 | </TR> |
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| 249 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 250 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 251 | <CODE>static boolean</CODE></FONT></TD> |
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| 252 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayPlane(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)">intersectRayPlane</A></B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
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| 253 | <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A> plane, |
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| 254 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</CODE> |
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| 255 | |||
| 256 | <BR> |
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| 257 | Intersects a <A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and a <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math"><CODE>Plane</CODE></A>.</TD> |
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| 258 | </TR> |
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| 259 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 260 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 261 | <CODE>static boolean</CODE></FONT></TD> |
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| 262 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRaySphere(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, float, com.badlogic.gdx.math.Vector3)">intersectRaySphere</A></B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
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| 263 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> center, |
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| 264 | float radius, |
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| 265 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</CODE> |
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| 266 | |||
| 267 | <BR> |
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| 268 | Intersects a <A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and a sphere, returning the intersection point in intersection.</TD> |
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| 269 | </TR> |
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| 270 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 271 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 272 | <CODE>static boolean</CODE></FONT></TD> |
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| 273 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangle(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">intersectRayTriangle</A></B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
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| 274 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t1, |
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| 275 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t2, |
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| 276 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t3, |
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| 277 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</CODE> |
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| 278 | |||
| 279 | <BR> |
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| 280 | Intersect a <A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and a triangle, returning the intersection point in intersection.</TD> |
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| 281 | </TR> |
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| 282 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 283 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 284 | <CODE>static boolean</CODE></FONT></TD> |
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| 285 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], short[], int, com.badlogic.gdx.math.Vector3)">intersectRayTriangles</A></B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
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| 286 | float[] vertices, |
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| 287 | short[] indices, |
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| 288 | int vertexSize, |
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| 289 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</CODE> |
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| 290 | |||
| 291 | <BR> |
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| 292 | Intersects the given ray with list of triangles.</TD> |
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| 293 | </TR> |
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| 294 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 295 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 296 | <CODE>static boolean</CODE></FONT></TD> |
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| 297 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], com.badlogic.gdx.math.Vector3)">intersectRayTriangles</A></B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
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| 298 | float[] triangles, |
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| 299 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</CODE> |
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| 300 | |||
| 301 | <BR> |
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| 302 | Intersects the given ray with list of triangles.</TD> |
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| 303 | </TR> |
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| 304 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 305 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 306 | <CODE>static boolean</CODE></FONT></TD> |
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| 307 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, java.util.List, com.badlogic.gdx.math.Vector3)">intersectRayTriangles</A></B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
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| 308 | java.util.List<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>> triangles, |
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| 309 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</CODE> |
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| 310 | |||
| 311 | <BR> |
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| 312 | Intersects the given ray with list of triangles.</TD> |
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| 313 | </TR> |
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| 314 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 315 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 316 | <CODE>static boolean</CODE></FONT></TD> |
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| 317 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectRectangles(com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)">intersectRectangles</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> a, |
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| 318 | <A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> b)</CODE> |
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| 319 | |||
| 320 | <BR> |
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| 321 | Returns whether the two rectangles intersect</TD> |
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| 322 | </TR> |
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| 323 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 324 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 325 | <CODE>static boolean</CODE></FONT></TD> |
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| 326 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectSegmentCircle(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)">intersectSegmentCircle</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> start, |
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| 327 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> end, |
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| 328 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> center, |
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| 329 | float squareRadius)</CODE> |
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| 330 | |||
| 331 | <BR> |
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| 332 | Returns whether the given line segment intersects the given circle.</TD> |
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| 333 | </TR> |
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| 334 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 335 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 336 | <CODE>static float</CODE></FONT></TD> |
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| 337 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectSegmentCircleDisplace(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float, com.badlogic.gdx.math.Vector2)">intersectSegmentCircleDisplace</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> start, |
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| 338 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> end, |
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| 339 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point, |
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| 340 | float radius, |
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| 341 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> displacement)</CODE> |
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| 342 | |||
| 343 | <BR> |
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| 344 | Checks whether the line segment and the circle intersect and returns by how much and in what direction the line has to move |
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| 345 | away from the circle to not intersect.</TD> |
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| 346 | </TR> |
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| 347 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 348 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 349 | <CODE>static boolean</CODE></FONT></TD> |
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| 350 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectSegmentPlane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)">intersectSegmentPlane</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> start, |
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| 351 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> end, |
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| 352 | <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A> plane, |
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| 353 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</CODE> |
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| 354 | |||
| 355 | <BR> |
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| 356 | </TD> |
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| 357 | </TR> |
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| 358 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 359 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 360 | <CODE>static boolean</CODE></FONT></TD> |
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| 361 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#intersectSegments(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">intersectSegments</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p1, |
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| 362 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p2, |
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| 363 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p3, |
||
| 364 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p4, |
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| 365 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> intersection)</CODE> |
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| 366 | |||
| 367 | <BR> |
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| 368 | Intersects the two line segments and returns the intersection point in intersection.</TD> |
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| 369 | </TR> |
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| 370 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 371 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 372 | <CODE>static boolean</CODE></FONT></TD> |
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| 373 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#isPointInPolygon(java.util.List, com.badlogic.gdx.math.Vector2)">isPointInPolygon</A></B>(java.util.List<<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>> polygon, |
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| 374 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point)</CODE> |
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| 375 | |||
| 376 | <BR> |
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| 377 | Checks whether the given point is in the polygon.</TD> |
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| 378 | </TR> |
||
| 379 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 380 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 381 | <CODE>static boolean</CODE></FONT></TD> |
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| 382 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#isPointInTriangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">isPointInTriangle</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> point, |
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| 383 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t1, |
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| 384 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t2, |
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| 385 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t3)</CODE> |
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| 386 | |||
| 387 | <BR> |
||
| 388 | Returns whether the given point is inside the triangle.</TD> |
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| 389 | </TR> |
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| 390 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 391 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 392 | <CODE>static void</CODE></FONT></TD> |
||
| 393 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#main(java.lang.String[])">main</A></B>(java.lang.String[] args)</CODE> |
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| 394 | |||
| 395 | <BR> |
||
| 396 | </TD> |
||
| 397 | </TR> |
||
| 398 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 399 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 400 | <CODE>static boolean</CODE></FONT></TD> |
||
| 401 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#overlapCircleRectangle(com.badlogic.gdx.math.Circle, com.badlogic.gdx.math.Rectangle)">overlapCircleRectangle</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A> c, |
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| 402 | <A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> r)</CODE> |
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| 403 | |||
| 404 | <BR> |
||
| 405 | </TD> |
||
| 406 | </TR> |
||
| 407 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 408 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 409 | <CODE>static boolean</CODE></FONT></TD> |
||
| 410 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#overlapCircles(com.badlogic.gdx.math.Circle, com.badlogic.gdx.math.Circle)">overlapCircles</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A> c1, |
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| 411 | <A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A> c2)</CODE> |
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| 412 | |||
| 413 | <BR> |
||
| 414 | </TD> |
||
| 415 | </TR> |
||
| 416 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 417 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 418 | <CODE>static boolean</CODE></FONT></TD> |
||
| 419 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#overlapConvexPolygons(float[], float[], com.badlogic.gdx.math.Intersector.MinimumTranslationVector)">overlapConvexPolygons</A></B>(float[] verts1, |
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| 420 | float[] verts2, |
||
| 421 | <A HREF="../../../../com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math">Intersector.MinimumTranslationVector</A> mtv)</CODE> |
||
| 422 | |||
| 423 | <BR> |
||
| 424 | Check whether polygons defined by the given vertex arrays overlap.</TD> |
||
| 425 | </TR> |
||
| 426 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 427 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 428 | <CODE>static boolean</CODE></FONT></TD> |
||
| 429 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#overlapConvexPolygons(com.badlogic.gdx.math.Polygon, com.badlogic.gdx.math.Polygon)">overlapConvexPolygons</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A> p1, |
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| 430 | <A HREF="../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A> p2)</CODE> |
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| 431 | |||
| 432 | <BR> |
||
| 433 | Check whether specified convex polygons overlap.</TD> |
||
| 434 | </TR> |
||
| 435 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 436 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 437 | <CODE>static boolean</CODE></FONT></TD> |
||
| 438 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#overlapConvexPolygons(com.badlogic.gdx.math.Polygon, com.badlogic.gdx.math.Polygon, com.badlogic.gdx.math.Intersector.MinimumTranslationVector)">overlapConvexPolygons</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A> p1, |
||
| 439 | <A HREF="../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A> p2, |
||
| 440 | <A HREF="../../../../com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math">Intersector.MinimumTranslationVector</A> mtv)</CODE> |
||
| 441 | |||
| 442 | <BR> |
||
| 443 | Check whether specified convex polygons overlap.</TD> |
||
| 444 | </TR> |
||
| 445 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 446 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 447 | <CODE>static boolean</CODE></FONT></TD> |
||
| 448 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#overlapRectangles(com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)">overlapRectangles</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> r1, |
||
| 449 | <A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> r2)</CODE> |
||
| 450 | |||
| 451 | <BR> |
||
| 452 | </TD> |
||
| 453 | </TR> |
||
| 454 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 455 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 456 | <CODE>static int</CODE></FONT></TD> |
||
| 457 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#pointLineSide(float, float, float, float, float, float)">pointLineSide</A></B>(float linePoint1X, |
||
| 458 | float linePoint1Y, |
||
| 459 | float linePoint2X, |
||
| 460 | float linePoint2Y, |
||
| 461 | float pointX, |
||
| 462 | float pointY)</CODE> |
||
| 463 | |||
| 464 | <BR> |
||
| 465 | </TD> |
||
| 466 | </TR> |
||
| 467 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 468 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 469 | <CODE>static int</CODE></FONT></TD> |
||
| 470 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#pointLineSide(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">pointLineSide</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> linePoint1, |
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| 471 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> linePoint2, |
||
| 472 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point)</CODE> |
||
| 473 | |||
| 474 | <BR> |
||
| 475 | Determines on which side of the given line the point is.</TD> |
||
| 476 | </TR> |
||
| 477 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 478 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 479 | <CODE>static void</CODE></FONT></TD> |
||
| 480 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Intersector.html#splitTriangle(float[], com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Intersector.SplitTriangle)">splitTriangle</A></B>(float[] triangle, |
||
| 481 | <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A> plane, |
||
| 482 | <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math">Intersector.SplitTriangle</A> split)</CODE> |
||
| 483 | |||
| 484 | <BR> |
||
| 485 | Splits the triangle by the plane.</TD> |
||
| 486 | </TR> |
||
| 487 | </TABLE> |
||
| 488 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
||
| 489 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 490 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 491 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
||
| 492 | </TR> |
||
| 493 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 494 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> |
||
| 495 | </TR> |
||
| 496 | </TABLE> |
||
| 497 | |
||
| 498 | <P> |
||
| 499 | |||
| 500 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
||
| 501 | |||
| 502 | <A NAME="constructor_detail"><!-- --></A> |
||
| 503 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 504 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 505 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 506 | <B>Constructor Detail</B></FONT></TH> |
||
| 507 | </TR> |
||
| 508 | </TABLE> |
||
| 509 | |||
| 510 | <A NAME="Intersector()"><!-- --></A><H3> |
||
| 511 | Intersector</H3> |
||
| 512 | <PRE> |
||
| 513 | public <B>Intersector</B>()</PRE> |
||
| 514 | <DL> |
||
| 515 | </DL> |
||
| 516 | |||
| 517 | <!-- ============ METHOD DETAIL ========== --> |
||
| 518 | |||
| 519 | <A NAME="method_detail"><!-- --></A> |
||
| 520 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 521 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 522 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 523 | <B>Method Detail</B></FONT></TH> |
||
| 524 | </TR> |
||
| 525 | </TABLE> |
||
| 526 | |||
| 527 | <A NAME="getLowestPositiveRoot(float, float, float)"><!-- --></A><H3> |
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| 528 | getLowestPositiveRoot</H3> |
||
| 529 | <PRE> |
||
| 530 | public static float <B>getLowestPositiveRoot</B>(float a, |
||
| 531 | float b, |
||
| 532 | float c)</PRE> |
||
| 533 | <DL> |
||
| 534 | <DD>Returns the lowest positive root of the quadric equation given by a* x * x + b * x + c = 0. If no solution is given |
||
| 535 | Float.Nan is returned. |
||
| 536 | <P> |
||
| 537 | <DD><DL> |
||
| 538 | <DT><B>Parameters:</B><DD><CODE>a</CODE> - the first coefficient of the quadric equation<DD><CODE>b</CODE> - the second coefficient of the quadric equation<DD><CODE>c</CODE> - the third coefficient of the quadric equation |
||
| 539 | <DT><B>Returns:</B><DD>the lowest positive root or Float.Nan</DL> |
||
| 540 | </DD> |
||
| 541 | </DL> |
||
| 542 | <HR> |
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| 543 | |||
| 544 | <A NAME="isPointInTriangle(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
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| 545 | isPointInTriangle</H3> |
||
| 546 | <PRE> |
||
| 547 | public static boolean <B>isPointInTriangle</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> point, |
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| 548 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t1, |
||
| 549 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t2, |
||
| 550 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t3)</PRE> |
||
| 551 | <DL> |
||
| 552 | <DD>Returns whether the given point is inside the triangle. This assumes that the point is on the plane of the triangle. No |
||
| 553 | check is performed that this is the case. |
||
| 554 | <P> |
||
| 555 | <DD><DL> |
||
| 556 | <DT><B>Parameters:</B><DD><CODE>point</CODE> - the point<DD><CODE>t1</CODE> - the first vertex of the triangle<DD><CODE>t2</CODE> - the second vertex of the triangle<DD><CODE>t3</CODE> - the third vertex of the triangle |
||
| 557 | <DT><B>Returns:</B><DD>whether the point is in the triangle</DL> |
||
| 558 | </DD> |
||
| 559 | </DL> |
||
| 560 | <HR> |
||
| 561 | |||
| 562 | <A NAME="intersectSegmentPlane(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 563 | intersectSegmentPlane</H3> |
||
| 564 | <PRE> |
||
| 565 | public static boolean <B>intersectSegmentPlane</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> start, |
||
| 566 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> end, |
||
| 567 | <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A> plane, |
||
| 568 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</PRE> |
||
| 569 | <DL> |
||
| 570 | <DD><DL> |
||
| 571 | </DL> |
||
| 572 | </DD> |
||
| 573 | </DL> |
||
| 574 | <HR> |
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| 575 | |||
| 576 | <A NAME="pointLineSide(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
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| 577 | pointLineSide</H3> |
||
| 578 | <PRE> |
||
| 579 | public static int <B>pointLineSide</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> linePoint1, |
||
| 580 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> linePoint2, |
||
| 581 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point)</PRE> |
||
| 582 | <DL> |
||
| 583 | <DD>Determines on which side of the given line the point is. Returns -1 if the point is on the left side of the line, 0 if the |
||
| 584 | point is on the line and 1 if the point is on the right side of the line. Left and right are relative to the lines direction |
||
| 585 | which is linePoint1 to linePoint2. |
||
| 586 | <P> |
||
| 587 | <DD><DL> |
||
| 588 | </DL> |
||
| 589 | </DD> |
||
| 590 | </DL> |
||
| 591 | <HR> |
||
| 592 | |||
| 593 | <A NAME="pointLineSide(float, float, float, float, float, float)"><!-- --></A><H3> |
||
| 594 | pointLineSide</H3> |
||
| 595 | <PRE> |
||
| 596 | public static int <B>pointLineSide</B>(float linePoint1X, |
||
| 597 | float linePoint1Y, |
||
| 598 | float linePoint2X, |
||
| 599 | float linePoint2Y, |
||
| 600 | float pointX, |
||
| 601 | float pointY)</PRE> |
||
| 602 | <DL> |
||
| 603 | <DD><DL> |
||
| 604 | </DL> |
||
| 605 | </DD> |
||
| 606 | </DL> |
||
| 607 | <HR> |
||
| 608 | |||
| 609 | <A NAME="isPointInPolygon(java.util.List, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 610 | isPointInPolygon</H3> |
||
| 611 | <PRE> |
||
| 612 | public static boolean <B>isPointInPolygon</B>(java.util.List<<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>> polygon, |
||
| 613 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point)</PRE> |
||
| 614 | <DL> |
||
| 615 | <DD>Checks whether the given point is in the polygon. |
||
| 616 | <P> |
||
| 617 | <DD><DL> |
||
| 618 | <DT><B>Parameters:</B><DD><CODE>polygon</CODE> - The polygon vertices<DD><CODE>point</CODE> - The point |
||
| 619 | <DT><B>Returns:</B><DD>true if the point is in the polygon</DL> |
||
| 620 | </DD> |
||
| 621 | </DL> |
||
| 622 | <HR> |
||
| 623 | |||
| 624 | <A NAME="distanceLinePoint(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 625 | distanceLinePoint</H3> |
||
| 626 | <PRE> |
||
| 627 | public static float <B>distanceLinePoint</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> start, |
||
| 628 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> end, |
||
| 629 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point)</PRE> |
||
| 630 | <DL> |
||
| 631 | <DD>Returns the distance between the given line segment and point. |
||
| 632 | <P> |
||
| 633 | <DD><DL> |
||
| 634 | <DT><B>Parameters:</B><DD><CODE>start</CODE> - The line start point<DD><CODE>end</CODE> - The line end point<DD><CODE>point</CODE> - The point |
||
| 635 | <DT><B>Returns:</B><DD>The distance between the line segment and the point.</DL> |
||
| 636 | </DD> |
||
| 637 | </DL> |
||
| 638 | <HR> |
||
| 639 | |||
| 640 | <A NAME="distanceLinePoint(float, float, float, float, float, float)"><!-- --></A><H3> |
||
| 641 | distanceLinePoint</H3> |
||
| 642 | <PRE> |
||
| 643 | public static float <B>distanceLinePoint</B>(float startX, |
||
| 644 | float startY, |
||
| 645 | float endX, |
||
| 646 | float endY, |
||
| 647 | float pointX, |
||
| 648 | float pointY)</PRE> |
||
| 649 | <DL> |
||
| 650 | <DD>Returns the distance between the given line and point. Note the specified line is not a line segment. |
||
| 651 | <P> |
||
| 652 | <DD><DL> |
||
| 653 | </DL> |
||
| 654 | </DD> |
||
| 655 | </DL> |
||
| 656 | <HR> |
||
| 657 | |||
| 658 | <A NAME="intersectSegmentCircle(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float)"><!-- --></A><H3> |
||
| 659 | intersectSegmentCircle</H3> |
||
| 660 | <PRE> |
||
| 661 | public static boolean <B>intersectSegmentCircle</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> start, |
||
| 662 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> end, |
||
| 663 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> center, |
||
| 664 | float squareRadius)</PRE> |
||
| 665 | <DL> |
||
| 666 | <DD>Returns whether the given line segment intersects the given circle. |
||
| 667 | <P> |
||
| 668 | <DD><DL> |
||
| 669 | <DT><B>Parameters:</B><DD><CODE>start</CODE> - The start point of the line segment<DD><CODE>end</CODE> - The end point of the line segment<DD><CODE>center</CODE> - The center of the circle<DD><CODE>squareRadius</CODE> - The squared radius of the circle |
||
| 670 | <DT><B>Returns:</B><DD>Whether the line segment and the circle intersect</DL> |
||
| 671 | </DD> |
||
| 672 | </DL> |
||
| 673 | <HR> |
||
| 674 | |||
| 675 | <A NAME="intersectSegmentCircleDisplace(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, float, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 676 | intersectSegmentCircleDisplace</H3> |
||
| 677 | <PRE> |
||
| 678 | public static float <B>intersectSegmentCircleDisplace</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> start, |
||
| 679 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> end, |
||
| 680 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> point, |
||
| 681 | float radius, |
||
| 682 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> displacement)</PRE> |
||
| 683 | <DL> |
||
| 684 | <DD>Checks whether the line segment and the circle intersect and returns by how much and in what direction the line has to move |
||
| 685 | away from the circle to not intersect. |
||
| 686 | <P> |
||
| 687 | <DD><DL> |
||
| 688 | <DT><B>Parameters:</B><DD><CODE>start</CODE> - The line segment starting point<DD><CODE>end</CODE> - The line segment end point<DD><CODE>point</CODE> - The center of the circle<DD><CODE>radius</CODE> - The radius of the circle<DD><CODE>displacement</CODE> - The displacement vector set by the method having unit length |
||
| 689 | <DT><B>Returns:</B><DD>The displacement or Float.POSITIVE_INFINITY if no intersection is present</DL> |
||
| 690 | </DD> |
||
| 691 | </DL> |
||
| 692 | <HR> |
||
| 693 | |||
| 694 | <A NAME="intersectRayPlane(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 695 | intersectRayPlane</H3> |
||
| 696 | <PRE> |
||
| 697 | public static boolean <B>intersectRayPlane</B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
||
| 698 | <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A> plane, |
||
| 699 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</PRE> |
||
| 700 | <DL> |
||
| 701 | <DD>Intersects a <A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and a <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math"><CODE>Plane</CODE></A>. The intersection point is stored in intersection in case an intersection is |
||
| 702 | present. |
||
| 703 | <P> |
||
| 704 | <DD><DL> |
||
| 705 | <DT><B>Parameters:</B><DD><CODE>ray</CODE> - The ray<DD><CODE>plane</CODE> - The plane<DD><CODE>intersection</CODE> - The vector the intersection point is written to (optional) |
||
| 706 | <DT><B>Returns:</B><DD>Whether an intersection is present.</DL> |
||
| 707 | </DD> |
||
| 708 | </DL> |
||
| 709 | <HR> |
||
| 710 | |||
| 711 | <A NAME="intersectLinePlane(float, float, float, float, float, float, com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 712 | intersectLinePlane</H3> |
||
| 713 | <PRE> |
||
| 714 | public static float <B>intersectLinePlane</B>(float x, |
||
| 715 | float y, |
||
| 716 | float z, |
||
| 717 | float x2, |
||
| 718 | float y2, |
||
| 719 | float z2, |
||
| 720 | <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A> plane, |
||
| 721 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</PRE> |
||
| 722 | <DL> |
||
| 723 | <DD>Intersects a line and a plane. The intersection is returned as the distance from the first point to the plane. In case an |
||
| 724 | intersection happened, the return value is in the range [0,1]. The intersection point can be recovered by point1 + t * |
||
| 725 | (point2 - point1) where t is the return value of this method. |
||
| 726 | <P> |
||
| 727 | <DD><DL> |
||
| 728 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - <DD><CODE>y</CODE> - <DD><CODE>z</CODE> - <DD><CODE>x2</CODE> - <DD><CODE>y2</CODE> - <DD><CODE>z2</CODE> - <DD><CODE>plane</CODE> - </DL> |
||
| 729 | </DD> |
||
| 730 | </DL> |
||
| 731 | <HR> |
||
| 732 | |||
| 733 | <A NAME="intersectRayTriangle(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 734 | intersectRayTriangle</H3> |
||
| 735 | <PRE> |
||
| 736 | public static boolean <B>intersectRayTriangle</B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
||
| 737 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t1, |
||
| 738 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t2, |
||
| 739 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> t3, |
||
| 740 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</PRE> |
||
| 741 | <DL> |
||
| 742 | <DD>Intersect a <A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and a triangle, returning the intersection point in intersection. |
||
| 743 | <P> |
||
| 744 | <DD><DL> |
||
| 745 | <DT><B>Parameters:</B><DD><CODE>ray</CODE> - The ray<DD><CODE>t1</CODE> - The first vertex of the triangle<DD><CODE>t2</CODE> - The second vertex of the triangle<DD><CODE>t3</CODE> - The third vertex of the triangle<DD><CODE>intersection</CODE> - The intersection point (optional) |
||
| 746 | <DT><B>Returns:</B><DD>True in case an intersection is present.</DL> |
||
| 747 | </DD> |
||
| 748 | </DL> |
||
| 749 | <HR> |
||
| 750 | |||
| 751 | <A NAME="intersectRaySphere(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.Vector3, float, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 752 | intersectRaySphere</H3> |
||
| 753 | <PRE> |
||
| 754 | public static boolean <B>intersectRaySphere</B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
||
| 755 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> center, |
||
| 756 | float radius, |
||
| 757 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</PRE> |
||
| 758 | <DL> |
||
| 759 | <DD>Intersects a <A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and a sphere, returning the intersection point in intersection. |
||
| 760 | <P> |
||
| 761 | <DD><DL> |
||
| 762 | <DT><B>Parameters:</B><DD><CODE>ray</CODE> - The ray<DD><CODE>center</CODE> - The center of the sphere<DD><CODE>radius</CODE> - The radius of the sphere<DD><CODE>intersection</CODE> - The intersection point (optional) |
||
| 763 | <DT><B>Returns:</B><DD>Whether an intersection is present.</DL> |
||
| 764 | </DD> |
||
| 765 | </DL> |
||
| 766 | <HR> |
||
| 767 | |||
| 768 | <A NAME="intersectRayBoundsFast(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.collision.BoundingBox)"><!-- --></A><H3> |
||
| 769 | intersectRayBoundsFast</H3> |
||
| 770 | <PRE> |
||
| 771 | public static boolean <B>intersectRayBoundsFast</B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
||
| 772 | <A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> box)</PRE> |
||
| 773 | <DL> |
||
| 774 | <DD>Quick check whether the given <A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and <A HREF="../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> intersect. |
||
| 775 | <P> |
||
| 776 | <DD><DL> |
||
| 777 | <DT><B>Parameters:</B><DD><CODE>ray</CODE> - The ray<DD><CODE>box</CODE> - The bounding box |
||
| 778 | <DT><B>Returns:</B><DD>Whether the ray and the bounding box intersect.</DL> |
||
| 779 | </DD> |
||
| 780 | </DL> |
||
| 781 | <HR> |
||
| 782 | |||
| 783 | <A NAME="intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 784 | intersectRayTriangles</H3> |
||
| 785 | <PRE> |
||
| 786 | public static boolean <B>intersectRayTriangles</B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
||
| 787 | float[] triangles, |
||
| 788 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</PRE> |
||
| 789 | <DL> |
||
| 790 | <DD>Intersects the given ray with list of triangles. Returns the nearest intersection point in intersection |
||
| 791 | <P> |
||
| 792 | <DD><DL> |
||
| 793 | <DT><B>Parameters:</B><DD><CODE>ray</CODE> - The ray<DD><CODE>triangles</CODE> - The triangles, each successive 3 elements from a vertex<DD><CODE>intersection</CODE> - The nearest intersection point (optional) |
||
| 794 | <DT><B>Returns:</B><DD>Whether the ray and the triangles intersect.</DL> |
||
| 795 | </DD> |
||
| 796 | </DL> |
||
| 797 | <HR> |
||
| 798 | |||
| 799 | <A NAME="intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, float[], short[], int, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 800 | intersectRayTriangles</H3> |
||
| 801 | <PRE> |
||
| 802 | public static boolean <B>intersectRayTriangles</B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
||
| 803 | float[] vertices, |
||
| 804 | short[] indices, |
||
| 805 | int vertexSize, |
||
| 806 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</PRE> |
||
| 807 | <DL> |
||
| 808 | <DD>Intersects the given ray with list of triangles. Returns the nearest intersection point in intersection |
||
| 809 | <P> |
||
| 810 | <DD><DL> |
||
| 811 | <DT><B>Parameters:</B><DD><CODE>ray</CODE> - The ray<DD><CODE>vertices</CODE> - the vertices<DD><CODE>indices</CODE> - the indices, each successive 3 shorts index the 3 vertices of a triangle<DD><CODE>vertexSize</CODE> - the size of a vertex in floats<DD><CODE>intersection</CODE> - The nearest intersection point (optional) |
||
| 812 | <DT><B>Returns:</B><DD>Whether the ray and the triangles intersect.</DL> |
||
| 813 | </DD> |
||
| 814 | </DL> |
||
| 815 | <HR> |
||
| 816 | |||
| 817 | <A NAME="intersectRayTriangles(com.badlogic.gdx.math.collision.Ray, java.util.List, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 818 | intersectRayTriangles</H3> |
||
| 819 | <PRE> |
||
| 820 | public static boolean <B>intersectRayTriangles</B>(<A HREF="../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A> ray, |
||
| 821 | java.util.List<<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>> triangles, |
||
| 822 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> intersection)</PRE> |
||
| 823 | <DL> |
||
| 824 | <DD>Intersects the given ray with list of triangles. Returns the nearest intersection point in intersection |
||
| 825 | <P> |
||
| 826 | <DD><DL> |
||
| 827 | <DT><B>Parameters:</B><DD><CODE>ray</CODE> - The ray<DD><CODE>triangles</CODE> - The triangles<DD><CODE>intersection</CODE> - The nearest intersection point (optional) |
||
| 828 | <DT><B>Returns:</B><DD>Whether the ray and the triangles intersect.</DL> |
||
| 829 | </DD> |
||
| 830 | </DL> |
||
| 831 | <HR> |
||
| 832 | |||
| 833 | <A NAME="intersectRectangles(com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)"><!-- --></A><H3> |
||
| 834 | intersectRectangles</H3> |
||
| 835 | <PRE> |
||
| 836 | public static boolean <B>intersectRectangles</B>(<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> a, |
||
| 837 | <A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> b)</PRE> |
||
| 838 | <DL> |
||
| 839 | <DD>Returns whether the two rectangles intersect |
||
| 840 | <P> |
||
| 841 | <DD><DL> |
||
| 842 | <DT><B>Parameters:</B><DD><CODE>a</CODE> - The first rectangle<DD><CODE>b</CODE> - The second rectangle |
||
| 843 | <DT><B>Returns:</B><DD>Whether the two rectangles intersect</DL> |
||
| 844 | </DD> |
||
| 845 | </DL> |
||
| 846 | <HR> |
||
| 847 | |||
| 848 | <A NAME="intersectLines(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 849 | intersectLines</H3> |
||
| 850 | <PRE> |
||
| 851 | public static boolean <B>intersectLines</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p1, |
||
| 852 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p2, |
||
| 853 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p3, |
||
| 854 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p4, |
||
| 855 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> intersection)</PRE> |
||
| 856 | <DL> |
||
| 857 | <DD>Intersects the two lines and returns the intersection point in intersection. |
||
| 858 | <P> |
||
| 859 | <DD><DL> |
||
| 860 | <DT><B>Parameters:</B><DD><CODE>p1</CODE> - The first point of the first line<DD><CODE>p2</CODE> - The second point of the first line<DD><CODE>p3</CODE> - The first point of the second line<DD><CODE>p4</CODE> - The second point of the second line<DD><CODE>intersection</CODE> - The intersection point |
||
| 861 | <DT><B>Returns:</B><DD>Whether the two lines intersect</DL> |
||
| 862 | </DD> |
||
| 863 | </DL> |
||
| 864 | <HR> |
||
| 865 | |||
| 866 | <A NAME="intersectSegments(com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 867 | intersectSegments</H3> |
||
| 868 | <PRE> |
||
| 869 | public static boolean <B>intersectSegments</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p1, |
||
| 870 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p2, |
||
| 871 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p3, |
||
| 872 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> p4, |
||
| 873 | <A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> intersection)</PRE> |
||
| 874 | <DL> |
||
| 875 | <DD>Intersects the two line segments and returns the intersection point in intersection. |
||
| 876 | <P> |
||
| 877 | <DD><DL> |
||
| 878 | <DT><B>Parameters:</B><DD><CODE>p1</CODE> - The first point of the first line segment<DD><CODE>p2</CODE> - The second point of the first line segment<DD><CODE>p3</CODE> - The first point of the second line segment<DD><CODE>p4</CODE> - The second point of the second line segment<DD><CODE>intersection</CODE> - The intersection point (optional) |
||
| 879 | <DT><B>Returns:</B><DD>Whether the two line segments intersect</DL> |
||
| 880 | </DD> |
||
| 881 | </DL> |
||
| 882 | <HR> |
||
| 883 | |||
| 884 | <A NAME="overlapCircles(com.badlogic.gdx.math.Circle, com.badlogic.gdx.math.Circle)"><!-- --></A><H3> |
||
| 885 | overlapCircles</H3> |
||
| 886 | <PRE> |
||
| 887 | public static boolean <B>overlapCircles</B>(<A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A> c1, |
||
| 888 | <A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A> c2)</PRE> |
||
| 889 | <DL> |
||
| 890 | <DD><DL> |
||
| 891 | </DL> |
||
| 892 | </DD> |
||
| 893 | </DL> |
||
| 894 | <HR> |
||
| 895 | |||
| 896 | <A NAME="overlapRectangles(com.badlogic.gdx.math.Rectangle, com.badlogic.gdx.math.Rectangle)"><!-- --></A><H3> |
||
| 897 | overlapRectangles</H3> |
||
| 898 | <PRE> |
||
| 899 | public static boolean <B>overlapRectangles</B>(<A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> r1, |
||
| 900 | <A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> r2)</PRE> |
||
| 901 | <DL> |
||
| 902 | <DD><DL> |
||
| 903 | </DL> |
||
| 904 | </DD> |
||
| 905 | </DL> |
||
| 906 | <HR> |
||
| 907 | |||
| 908 | <A NAME="overlapCircleRectangle(com.badlogic.gdx.math.Circle, com.badlogic.gdx.math.Rectangle)"><!-- --></A><H3> |
||
| 909 | overlapCircleRectangle</H3> |
||
| 910 | <PRE> |
||
| 911 | public static boolean <B>overlapCircleRectangle</B>(<A HREF="../../../../com/badlogic/gdx/math/Circle.html" title="class in com.badlogic.gdx.math">Circle</A> c, |
||
| 912 | <A HREF="../../../../com/badlogic/gdx/math/Rectangle.html" title="class in com.badlogic.gdx.math">Rectangle</A> r)</PRE> |
||
| 913 | <DL> |
||
| 914 | <DD><DL> |
||
| 915 | </DL> |
||
| 916 | </DD> |
||
| 917 | </DL> |
||
| 918 | <HR> |
||
| 919 | |||
| 920 | <A NAME="overlapConvexPolygons(com.badlogic.gdx.math.Polygon, com.badlogic.gdx.math.Polygon)"><!-- --></A><H3> |
||
| 921 | overlapConvexPolygons</H3> |
||
| 922 | <PRE> |
||
| 923 | public static boolean <B>overlapConvexPolygons</B>(<A HREF="../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A> p1, |
||
| 924 | <A HREF="../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A> p2)</PRE> |
||
| 925 | <DL> |
||
| 926 | <DD>Check whether specified convex polygons overlap. |
||
| 927 | <P> |
||
| 928 | <DD><DL> |
||
| 929 | <DT><B>Parameters:</B><DD><CODE>p1</CODE> - The first polygon.<DD><CODE>p2</CODE> - The second polygon. |
||
| 930 | <DT><B>Returns:</B><DD>Whether polygons overlap.</DL> |
||
| 931 | </DD> |
||
| 932 | </DL> |
||
| 933 | <HR> |
||
| 934 | |||
| 935 | <A NAME="overlapConvexPolygons(com.badlogic.gdx.math.Polygon, com.badlogic.gdx.math.Polygon, com.badlogic.gdx.math.Intersector.MinimumTranslationVector)"><!-- --></A><H3> |
||
| 936 | overlapConvexPolygons</H3> |
||
| 937 | <PRE> |
||
| 938 | public static boolean <B>overlapConvexPolygons</B>(<A HREF="../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A> p1, |
||
| 939 | <A HREF="../../../../com/badlogic/gdx/math/Polygon.html" title="class in com.badlogic.gdx.math">Polygon</A> p2, |
||
| 940 | <A HREF="../../../../com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math">Intersector.MinimumTranslationVector</A> mtv)</PRE> |
||
| 941 | <DL> |
||
| 942 | <DD>Check whether specified convex polygons overlap. If they do, optionally obtain a Minimum Translation Vector indicating the |
||
| 943 | minimum magnitude vector required to push the polygons out of the collision. |
||
| 944 | <P> |
||
| 945 | <DD><DL> |
||
| 946 | <DT><B>Parameters:</B><DD><CODE>p1</CODE> - The first polygon.<DD><CODE>p2</CODE> - The second polygon.<DD><CODE>mtv</CODE> - A Minimum Translation Vector to fill in the case of a collision (optional). |
||
| 947 | <DT><B>Returns:</B><DD>Whether polygons overlap.</DL> |
||
| 948 | </DD> |
||
| 949 | </DL> |
||
| 950 | <HR> |
||
| 951 | |||
| 952 | <A NAME="overlapConvexPolygons(float[], float[], com.badlogic.gdx.math.Intersector.MinimumTranslationVector)"><!-- --></A><H3> |
||
| 953 | overlapConvexPolygons</H3> |
||
| 954 | <PRE> |
||
| 955 | public static boolean <B>overlapConvexPolygons</B>(float[] verts1, |
||
| 956 | float[] verts2, |
||
| 957 | <A HREF="../../../../com/badlogic/gdx/math/Intersector.MinimumTranslationVector.html" title="class in com.badlogic.gdx.math">Intersector.MinimumTranslationVector</A> mtv)</PRE> |
||
| 958 | <DL> |
||
| 959 | <DD>Check whether polygons defined by the given vertex arrays overlap. If they do, optionally obtain a Minimum Translation |
||
| 960 | Vector indicating the minimum magnitude vector required to push the polygons out of the collision. |
||
| 961 | <P> |
||
| 962 | <DD><DL> |
||
| 963 | <DT><B>Parameters:</B><DD><CODE>verts1</CODE> - Vertices of the first polygon.<DD><CODE>verts2</CODE> - Vertices of the second polygon.<DD><CODE>mtv</CODE> - A Minimum Translation Vector to fill in the case of a collision (optional). |
||
| 964 | <DT><B>Returns:</B><DD>Whether polygons overlap.</DL> |
||
| 965 | </DD> |
||
| 966 | </DL> |
||
| 967 | <HR> |
||
| 968 | |||
| 969 | <A NAME="splitTriangle(float[], com.badlogic.gdx.math.Plane, com.badlogic.gdx.math.Intersector.SplitTriangle)"><!-- --></A><H3> |
||
| 970 | splitTriangle</H3> |
||
| 971 | <PRE> |
||
| 972 | public static void <B>splitTriangle</B>(float[] triangle, |
||
| 973 | <A HREF="../../../../com/badlogic/gdx/math/Plane.html" title="class in com.badlogic.gdx.math">Plane</A> plane, |
||
| 974 | <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html" title="class in com.badlogic.gdx.math">Intersector.SplitTriangle</A> split)</PRE> |
||
| 975 | <DL> |
||
| 976 | <DD>Splits the triangle by the plane. The result is stored in the SplitTriangle instance. Depending on where the triangle is |
||
| 977 | relative to the plane, the result can be: |
||
| 978 | |||
| 979 | <ul> |
||
| 980 | <li>Triangle is fully in front/behind: <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html#front"><CODE>Intersector.SplitTriangle.front</CODE></A> or <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html#back"><CODE>Intersector.SplitTriangle.back</CODE></A> will contain the original |
||
| 981 | triangle, <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html#total"><CODE>Intersector.SplitTriangle.total</CODE></A> will be one.</li> |
||
| 982 | <li>Triangle has two vertices in front, one behind: <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html#front"><CODE>Intersector.SplitTriangle.front</CODE></A> contains 2 triangles, |
||
| 983 | <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html#back"><CODE>Intersector.SplitTriangle.back</CODE></A> contains 1 triangles, <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html#total"><CODE>Intersector.SplitTriangle.total</CODE></A> will be 3.</li> |
||
| 984 | <li>Triangle has one vertex in front, two behind: <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html#front"><CODE>Intersector.SplitTriangle.front</CODE></A> contains 1 triangle, |
||
| 985 | <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html#back"><CODE>Intersector.SplitTriangle.back</CODE></A> contains 2 triangles, <A HREF="../../../../com/badlogic/gdx/math/Intersector.SplitTriangle.html#total"><CODE>Intersector.SplitTriangle.total</CODE></A> will be 3.</li> |
||
| 986 | </ul> |
||
| 987 | |||
| 988 | The input triangle should have the form: x, y, z, x2, y2, z2, x3, y3, y3. One can add additional attributes per vertex which |
||
| 989 | will be interpolated if split, such as texture coordinates or normals. Note that these additional attributes won't be |
||
| 990 | normalized, as might be necessary in case of normals. |
||
| 991 | <P> |
||
| 992 | <DD><DL> |
||
| 993 | <DT><B>Parameters:</B><DD><CODE>triangle</CODE> - <DD><CODE>plane</CODE> - <DD><CODE>split</CODE> - output SplitTriangle</DL> |
||
| 994 | </DD> |
||
| 995 | </DL> |
||
| 996 | <HR> |
||
| 997 | |||
| 998 | <A NAME="main(java.lang.String[])"><!-- --></A><H3> |
||
| 999 | main</H3> |
||
| 1000 | <PRE> |
||
| 1001 | public static void <B>main</B>(java.lang.String[] args)</PRE> |
||
| 1002 | <DL> |
||
| 1003 | <DD><DL> |
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| 1004 | </DL> |
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| 1005 | </DD> |
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| 1006 | </DL> |
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| 1032 | libgdx API</EM> |
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| 1059 | SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 1069 | <div style="font-size:9pt"><i> |
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| 1070 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
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