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| 53 | libgdx API |
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| 94 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.math</FONT> |
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| 107 | <BR> |
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| 108 | Class MathUtils</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.MathUtils</B> |
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| 112 | </PRE> |
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| 113 | <HR> |
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| 114 | <DL> |
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| 115 | <DT><PRE>public class <B>MathUtils</B><DT>extends java.lang.Object</DL> |
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| 116 | </PRE> |
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| 117 | |||
| 118 | <P> |
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| 119 | Utility and fast math functions. |
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| 120 | <p> |
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| 121 | Thanks to Riven on JavaGaming.org for the basis of sin/cos/atan2/floor/ceil. |
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| 122 | <P> |
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| 123 | |||
| 124 | <P> |
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| 125 | <DL> |
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| 126 | <DT><B>Author:</B></DT> |
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| 127 | <DD>Nathan Sweet</DD> |
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| 128 | </DL> |
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| 129 | <HR> |
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| 130 | |||
| 131 | <P> |
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| 132 | <!-- =========== FIELD SUMMARY =========== --> |
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| 133 | |||
| 134 | <A NAME="field_summary"><!-- --></A> |
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| 135 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 136 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 137 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 138 | <B>Field Summary</B></FONT></TH> |
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| 139 | </TR> |
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| 140 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 141 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 142 | <CODE>static float</CODE></FONT></TD> |
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| 143 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#degRad">degRad</A></B></CODE> |
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| 144 | |||
| 145 | <BR> |
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| 146 | </TD> |
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| 147 | </TR> |
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| 148 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 149 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 150 | <CODE>static float</CODE></FONT></TD> |
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| 151 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#degreesToRadians">degreesToRadians</A></B></CODE> |
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| 152 | |||
| 153 | <BR> |
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| 154 | </TD> |
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| 155 | </TR> |
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| 156 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 157 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 158 | <CODE>static float</CODE></FONT></TD> |
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| 159 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#nanoToSec">nanoToSec</A></B></CODE> |
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| 160 | |||
| 161 | <BR> |
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| 162 | </TD> |
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| 163 | </TR> |
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| 164 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 165 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 166 | <CODE>static float</CODE></FONT></TD> |
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| 167 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#PI">PI</A></B></CODE> |
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| 168 | |||
| 169 | <BR> |
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| 170 | </TD> |
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| 171 | </TR> |
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| 172 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 173 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 174 | <CODE>static float</CODE></FONT></TD> |
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| 175 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#radDeg">radDeg</A></B></CODE> |
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| 176 | |||
| 177 | <BR> |
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| 178 | </TD> |
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| 179 | </TR> |
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| 180 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 181 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 182 | <CODE>static float</CODE></FONT></TD> |
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| 183 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#radiansToDegrees">radiansToDegrees</A></B></CODE> |
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| 184 | |||
| 185 | <BR> |
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| 186 | </TD> |
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| 187 | </TR> |
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| 188 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 189 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 190 | <CODE>static java.util.Random</CODE></FONT></TD> |
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| 191 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#random">random</A></B></CODE> |
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| 192 | |||
| 193 | <BR> |
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| 194 | </TD> |
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| 195 | </TR> |
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| 196 | </TABLE> |
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| 197 | |
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| 198 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 199 | |||
| 200 | <A NAME="constructor_summary"><!-- --></A> |
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| 201 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 202 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 203 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 204 | <B>Constructor Summary</B></FONT></TH> |
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| 205 | </TR> |
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| 206 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 207 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#MathUtils()">MathUtils</A></B>()</CODE> |
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| 208 | |||
| 209 | <BR> |
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| 210 | </TD> |
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| 211 | </TR> |
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| 212 | </TABLE> |
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| 213 | |
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| 214 | <!-- ========== METHOD SUMMARY =========== --> |
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| 215 | |||
| 216 | <A NAME="method_summary"><!-- --></A> |
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| 217 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 218 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 219 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 220 | <B>Method Summary</B></FONT></TH> |
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| 221 | </TR> |
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| 222 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 223 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 224 | <CODE>static float</CODE></FONT></TD> |
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| 225 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#atan2(float, float)">atan2</A></B>(float y, |
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| 226 | float x)</CODE> |
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| 227 | |||
| 228 | <BR> |
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| 229 | Returns atan2 in radians from a lookup table.</TD> |
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| 230 | </TR> |
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| 231 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 232 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 233 | <CODE>static int</CODE></FONT></TD> |
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| 234 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#ceil(float)">ceil</A></B>(float x)</CODE> |
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| 235 | |||
| 236 | <BR> |
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| 237 | Returns the smallest integer greater than or equal to the specified float.</TD> |
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| 238 | </TR> |
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| 239 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 240 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 241 | <CODE>static int</CODE></FONT></TD> |
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| 242 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#ceilPositive(float)">ceilPositive</A></B>(float x)</CODE> |
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| 243 | |||
| 244 | <BR> |
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| 245 | Returns the smallest integer greater than or equal to the specified float.</TD> |
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| 246 | </TR> |
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| 247 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 248 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 249 | <CODE>static float</CODE></FONT></TD> |
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| 250 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#clamp(float, float, float)">clamp</A></B>(float value, |
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| 251 | float min, |
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| 252 | float max)</CODE> |
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| 253 | |||
| 254 | <BR> |
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| 255 | </TD> |
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| 256 | </TR> |
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| 257 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 258 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 259 | <CODE>static int</CODE></FONT></TD> |
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| 260 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#clamp(int, int, int)">clamp</A></B>(int value, |
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| 261 | int min, |
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| 262 | int max)</CODE> |
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| 263 | |||
| 264 | <BR> |
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| 265 | </TD> |
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| 266 | </TR> |
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| 267 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 268 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 269 | <CODE>static short</CODE></FONT></TD> |
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| 270 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#clamp(short, short, short)">clamp</A></B>(short value, |
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| 271 | short min, |
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| 272 | short max)</CODE> |
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| 273 | |||
| 274 | <BR> |
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| 275 | </TD> |
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| 276 | </TR> |
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| 277 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 278 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 279 | <CODE>static float</CODE></FONT></TD> |
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| 280 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#cos(float)">cos</A></B>(float radians)</CODE> |
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| 281 | |||
| 282 | <BR> |
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| 283 | Returns the cosine in radians.</TD> |
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| 284 | </TR> |
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| 285 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 286 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 287 | <CODE>static float</CODE></FONT></TD> |
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| 288 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#cosDeg(float)">cosDeg</A></B>(float degrees)</CODE> |
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| 289 | |||
| 290 | <BR> |
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| 291 | Returns the cosine in radians.</TD> |
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| 292 | </TR> |
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| 293 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 294 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 295 | <CODE>static int</CODE></FONT></TD> |
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| 296 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#floor(float)">floor</A></B>(float x)</CODE> |
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| 297 | |||
| 298 | <BR> |
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| 299 | Returns the largest integer less than or equal to the specified float.</TD> |
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| 300 | </TR> |
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| 301 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 302 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 303 | <CODE>static int</CODE></FONT></TD> |
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| 304 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#floorPositive(float)">floorPositive</A></B>(float x)</CODE> |
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| 305 | |||
| 306 | <BR> |
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| 307 | Returns the largest integer less than or equal to the specified float.</TD> |
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| 308 | </TR> |
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| 309 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 310 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 311 | <CODE>static boolean</CODE></FONT></TD> |
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| 312 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#isPowerOfTwo(int)">isPowerOfTwo</A></B>(int value)</CODE> |
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| 313 | |||
| 314 | <BR> |
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| 315 | </TD> |
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| 316 | </TR> |
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| 317 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 318 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 319 | <CODE>static int</CODE></FONT></TD> |
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| 320 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#nextPowerOfTwo(int)">nextPowerOfTwo</A></B>(int value)</CODE> |
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| 321 | |||
| 322 | <BR> |
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| 323 | Returns the next power of two.</TD> |
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| 324 | </TR> |
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| 325 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 326 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 327 | <CODE>static float</CODE></FONT></TD> |
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| 328 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#random()">random</A></B>()</CODE> |
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| 329 | |||
| 330 | <BR> |
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| 331 | </TD> |
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| 332 | </TR> |
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| 333 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 334 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 335 | <CODE>static float</CODE></FONT></TD> |
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| 336 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#random(float)">random</A></B>(float range)</CODE> |
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| 337 | |||
| 338 | <BR> |
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| 339 | Returns a random number between 0 (inclusive) and the specified value (inclusive).</TD> |
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| 340 | </TR> |
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| 341 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 342 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 343 | <CODE>static float</CODE></FONT></TD> |
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| 344 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#random(float, float)">random</A></B>(float start, |
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| 345 | float end)</CODE> |
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| 346 | |||
| 347 | <BR> |
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| 348 | Returns a random number between start (inclusive) and end (inclusive).</TD> |
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| 349 | </TR> |
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| 350 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 351 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 352 | <CODE>static int</CODE></FONT></TD> |
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| 353 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#random(int)">random</A></B>(int range)</CODE> |
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| 354 | |||
| 355 | <BR> |
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| 356 | Returns a random number between 0 (inclusive) and the specified value (inclusive).</TD> |
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| 357 | </TR> |
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| 358 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 359 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 360 | <CODE>static int</CODE></FONT></TD> |
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| 361 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#random(int, int)">random</A></B>(int start, |
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| 362 | int end)</CODE> |
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| 363 | |||
| 364 | <BR> |
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| 365 | Returns a random number between start (inclusive) and end (inclusive).</TD> |
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| 366 | </TR> |
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| 367 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 368 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 369 | <CODE>static boolean</CODE></FONT></TD> |
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| 370 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#randomBoolean()">randomBoolean</A></B>()</CODE> |
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| 371 | |||
| 372 | <BR> |
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| 373 | </TD> |
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| 374 | </TR> |
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| 375 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 376 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 377 | <CODE>static int</CODE></FONT></TD> |
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| 378 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#round(float)">round</A></B>(float x)</CODE> |
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| 379 | |||
| 380 | <BR> |
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| 381 | Returns the closest integer to the specified float.</TD> |
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| 382 | </TR> |
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| 383 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 384 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 385 | <CODE>static int</CODE></FONT></TD> |
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| 386 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#roundPositive(float)">roundPositive</A></B>(float x)</CODE> |
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| 387 | |||
| 388 | <BR> |
||
| 389 | Returns the closest integer to the specified float.</TD> |
||
| 390 | </TR> |
||
| 391 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 392 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 393 | <CODE>static float</CODE></FONT></TD> |
||
| 394 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#sin(float)">sin</A></B>(float radians)</CODE> |
||
| 395 | |||
| 396 | <BR> |
||
| 397 | Returns the sine in radians.</TD> |
||
| 398 | </TR> |
||
| 399 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 400 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 401 | <CODE>static float</CODE></FONT></TD> |
||
| 402 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#sinDeg(float)">sinDeg</A></B>(float degrees)</CODE> |
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| 403 | |||
| 404 | <BR> |
||
| 405 | Returns the sine in radians.</TD> |
||
| 406 | </TR> |
||
| 407 | </TABLE> |
||
| 408 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
||
| 409 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 410 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
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| 411 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
||
| 412 | </TR> |
||
| 413 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 414 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> |
||
| 415 | </TR> |
||
| 416 | </TABLE> |
||
| 417 | |
||
| 418 | <P> |
||
| 419 | |||
| 420 | <!-- ============ FIELD DETAIL =========== --> |
||
| 421 | |||
| 422 | <A NAME="field_detail"><!-- --></A> |
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| 423 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 424 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 425 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 426 | <B>Field Detail</B></FONT></TH> |
||
| 427 | </TR> |
||
| 428 | </TABLE> |
||
| 429 | |||
| 430 | <A NAME="nanoToSec"><!-- --></A><H3> |
||
| 431 | nanoToSec</H3> |
||
| 432 | <PRE> |
||
| 433 | public static final float <B>nanoToSec</B></PRE> |
||
| 434 | <DL> |
||
| 435 | <DL> |
||
| 436 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.MathUtils.nanoToSec">Constant Field Values</A></DL> |
||
| 437 | </DL> |
||
| 438 | <HR> |
||
| 439 | |||
| 440 | <A NAME="PI"><!-- --></A><H3> |
||
| 441 | PI</H3> |
||
| 442 | <PRE> |
||
| 443 | public static final float <B>PI</B></PRE> |
||
| 444 | <DL> |
||
| 445 | <DL> |
||
| 446 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.MathUtils.PI">Constant Field Values</A></DL> |
||
| 447 | </DL> |
||
| 448 | <HR> |
||
| 449 | |||
| 450 | <A NAME="radiansToDegrees"><!-- --></A><H3> |
||
| 451 | radiansToDegrees</H3> |
||
| 452 | <PRE> |
||
| 453 | public static final float <B>radiansToDegrees</B></PRE> |
||
| 454 | <DL> |
||
| 455 | <DL> |
||
| 456 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.MathUtils.radiansToDegrees">Constant Field Values</A></DL> |
||
| 457 | </DL> |
||
| 458 | <HR> |
||
| 459 | |||
| 460 | <A NAME="radDeg"><!-- --></A><H3> |
||
| 461 | radDeg</H3> |
||
| 462 | <PRE> |
||
| 463 | public static final float <B>radDeg</B></PRE> |
||
| 464 | <DL> |
||
| 465 | <DL> |
||
| 466 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.MathUtils.radDeg">Constant Field Values</A></DL> |
||
| 467 | </DL> |
||
| 468 | <HR> |
||
| 469 | |||
| 470 | <A NAME="degreesToRadians"><!-- --></A><H3> |
||
| 471 | degreesToRadians</H3> |
||
| 472 | <PRE> |
||
| 473 | public static final float <B>degreesToRadians</B></PRE> |
||
| 474 | <DL> |
||
| 475 | <DL> |
||
| 476 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.MathUtils.degreesToRadians">Constant Field Values</A></DL> |
||
| 477 | </DL> |
||
| 478 | <HR> |
||
| 479 | |||
| 480 | <A NAME="degRad"><!-- --></A><H3> |
||
| 481 | degRad</H3> |
||
| 482 | <PRE> |
||
| 483 | public static final float <B>degRad</B></PRE> |
||
| 484 | <DL> |
||
| 485 | <DL> |
||
| 486 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.MathUtils.degRad">Constant Field Values</A></DL> |
||
| 487 | </DL> |
||
| 488 | <HR> |
||
| 489 | |||
| 490 | <A NAME="random"><!-- --></A><H3> |
||
| 491 | random</H3> |
||
| 492 | <PRE> |
||
| 493 | public static java.util.Random <B>random</B></PRE> |
||
| 494 | <DL> |
||
| 495 | <DL> |
||
| 496 | </DL> |
||
| 497 | </DL> |
||
| 498 | |||
| 499 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
||
| 500 | |||
| 501 | <A NAME="constructor_detail"><!-- --></A> |
||
| 502 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 503 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 504 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 505 | <B>Constructor Detail</B></FONT></TH> |
||
| 506 | </TR> |
||
| 507 | </TABLE> |
||
| 508 | |||
| 509 | <A NAME="MathUtils()"><!-- --></A><H3> |
||
| 510 | MathUtils</H3> |
||
| 511 | <PRE> |
||
| 512 | public <B>MathUtils</B>()</PRE> |
||
| 513 | <DL> |
||
| 514 | </DL> |
||
| 515 | |||
| 516 | <!-- ============ METHOD DETAIL ========== --> |
||
| 517 | |||
| 518 | <A NAME="method_detail"><!-- --></A> |
||
| 519 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 520 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 521 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 522 | <B>Method Detail</B></FONT></TH> |
||
| 523 | </TR> |
||
| 524 | </TABLE> |
||
| 525 | |||
| 526 | <A NAME="sin(float)"><!-- --></A><H3> |
||
| 527 | sin</H3> |
||
| 528 | <PRE> |
||
| 529 | public static final float <B>sin</B>(float radians)</PRE> |
||
| 530 | <DL> |
||
| 531 | <DD>Returns the sine in radians. |
||
| 532 | <P> |
||
| 533 | <DD><DL> |
||
| 534 | </DL> |
||
| 535 | </DD> |
||
| 536 | </DL> |
||
| 537 | <HR> |
||
| 538 | |||
| 539 | <A NAME="cos(float)"><!-- --></A><H3> |
||
| 540 | cos</H3> |
||
| 541 | <PRE> |
||
| 542 | public static final float <B>cos</B>(float radians)</PRE> |
||
| 543 | <DL> |
||
| 544 | <DD>Returns the cosine in radians. |
||
| 545 | <P> |
||
| 546 | <DD><DL> |
||
| 547 | </DL> |
||
| 548 | </DD> |
||
| 549 | </DL> |
||
| 550 | <HR> |
||
| 551 | |||
| 552 | <A NAME="sinDeg(float)"><!-- --></A><H3> |
||
| 553 | sinDeg</H3> |
||
| 554 | <PRE> |
||
| 555 | public static final float <B>sinDeg</B>(float degrees)</PRE> |
||
| 556 | <DL> |
||
| 557 | <DD>Returns the sine in radians. |
||
| 558 | <P> |
||
| 559 | <DD><DL> |
||
| 560 | </DL> |
||
| 561 | </DD> |
||
| 562 | </DL> |
||
| 563 | <HR> |
||
| 564 | |||
| 565 | <A NAME="cosDeg(float)"><!-- --></A><H3> |
||
| 566 | cosDeg</H3> |
||
| 567 | <PRE> |
||
| 568 | public static final float <B>cosDeg</B>(float degrees)</PRE> |
||
| 569 | <DL> |
||
| 570 | <DD>Returns the cosine in radians. |
||
| 571 | <P> |
||
| 572 | <DD><DL> |
||
| 573 | </DL> |
||
| 574 | </DD> |
||
| 575 | </DL> |
||
| 576 | <HR> |
||
| 577 | |||
| 578 | <A NAME="atan2(float, float)"><!-- --></A><H3> |
||
| 579 | atan2</H3> |
||
| 580 | <PRE> |
||
| 581 | public static final float <B>atan2</B>(float y, |
||
| 582 | float x)</PRE> |
||
| 583 | <DL> |
||
| 584 | <DD>Returns atan2 in radians from a lookup table. |
||
| 585 | <P> |
||
| 586 | <DD><DL> |
||
| 587 | </DL> |
||
| 588 | </DD> |
||
| 589 | </DL> |
||
| 590 | <HR> |
||
| 591 | |||
| 592 | <A NAME="random(int)"><!-- --></A><H3> |
||
| 593 | random</H3> |
||
| 594 | <PRE> |
||
| 595 | public static final int <B>random</B>(int range)</PRE> |
||
| 596 | <DL> |
||
| 597 | <DD>Returns a random number between 0 (inclusive) and the specified value (inclusive). |
||
| 598 | <P> |
||
| 599 | <DD><DL> |
||
| 600 | </DL> |
||
| 601 | </DD> |
||
| 602 | </DL> |
||
| 603 | <HR> |
||
| 604 | |||
| 605 | <A NAME="random(int, int)"><!-- --></A><H3> |
||
| 606 | random</H3> |
||
| 607 | <PRE> |
||
| 608 | public static final int <B>random</B>(int start, |
||
| 609 | int end)</PRE> |
||
| 610 | <DL> |
||
| 611 | <DD>Returns a random number between start (inclusive) and end (inclusive). |
||
| 612 | <P> |
||
| 613 | <DD><DL> |
||
| 614 | </DL> |
||
| 615 | </DD> |
||
| 616 | </DL> |
||
| 617 | <HR> |
||
| 618 | |||
| 619 | <A NAME="randomBoolean()"><!-- --></A><H3> |
||
| 620 | randomBoolean</H3> |
||
| 621 | <PRE> |
||
| 622 | public static final boolean <B>randomBoolean</B>()</PRE> |
||
| 623 | <DL> |
||
| 624 | <DD><DL> |
||
| 625 | </DL> |
||
| 626 | </DD> |
||
| 627 | </DL> |
||
| 628 | <HR> |
||
| 629 | |||
| 630 | <A NAME="random()"><!-- --></A><H3> |
||
| 631 | random</H3> |
||
| 632 | <PRE> |
||
| 633 | public static final float <B>random</B>()</PRE> |
||
| 634 | <DL> |
||
| 635 | <DD><DL> |
||
| 636 | </DL> |
||
| 637 | </DD> |
||
| 638 | </DL> |
||
| 639 | <HR> |
||
| 640 | |||
| 641 | <A NAME="random(float)"><!-- --></A><H3> |
||
| 642 | random</H3> |
||
| 643 | <PRE> |
||
| 644 | public static final float <B>random</B>(float range)</PRE> |
||
| 645 | <DL> |
||
| 646 | <DD>Returns a random number between 0 (inclusive) and the specified value (inclusive). |
||
| 647 | <P> |
||
| 648 | <DD><DL> |
||
| 649 | </DL> |
||
| 650 | </DD> |
||
| 651 | </DL> |
||
| 652 | <HR> |
||
| 653 | |||
| 654 | <A NAME="random(float, float)"><!-- --></A><H3> |
||
| 655 | random</H3> |
||
| 656 | <PRE> |
||
| 657 | public static final float <B>random</B>(float start, |
||
| 658 | float end)</PRE> |
||
| 659 | <DL> |
||
| 660 | <DD>Returns a random number between start (inclusive) and end (inclusive). |
||
| 661 | <P> |
||
| 662 | <DD><DL> |
||
| 663 | </DL> |
||
| 664 | </DD> |
||
| 665 | </DL> |
||
| 666 | <HR> |
||
| 667 | |||
| 668 | <A NAME="nextPowerOfTwo(int)"><!-- --></A><H3> |
||
| 669 | nextPowerOfTwo</H3> |
||
| 670 | <PRE> |
||
| 671 | public static int <B>nextPowerOfTwo</B>(int value)</PRE> |
||
| 672 | <DL> |
||
| 673 | <DD>Returns the next power of two. Returns the specified value if the value is already a power of two. |
||
| 674 | <P> |
||
| 675 | <DD><DL> |
||
| 676 | </DL> |
||
| 677 | </DD> |
||
| 678 | </DL> |
||
| 679 | <HR> |
||
| 680 | |||
| 681 | <A NAME="isPowerOfTwo(int)"><!-- --></A><H3> |
||
| 682 | isPowerOfTwo</H3> |
||
| 683 | <PRE> |
||
| 684 | public static boolean <B>isPowerOfTwo</B>(int value)</PRE> |
||
| 685 | <DL> |
||
| 686 | <DD><DL> |
||
| 687 | </DL> |
||
| 688 | </DD> |
||
| 689 | </DL> |
||
| 690 | <HR> |
||
| 691 | |||
| 692 | <A NAME="clamp(int, int, int)"><!-- --></A><H3> |
||
| 693 | clamp</H3> |
||
| 694 | <PRE> |
||
| 695 | public static int <B>clamp</B>(int value, |
||
| 696 | int min, |
||
| 697 | int max)</PRE> |
||
| 698 | <DL> |
||
| 699 | <DD><DL> |
||
| 700 | </DL> |
||
| 701 | </DD> |
||
| 702 | </DL> |
||
| 703 | <HR> |
||
| 704 | |||
| 705 | <A NAME="clamp(short, short, short)"><!-- --></A><H3> |
||
| 706 | clamp</H3> |
||
| 707 | <PRE> |
||
| 708 | public static short <B>clamp</B>(short value, |
||
| 709 | short min, |
||
| 710 | short max)</PRE> |
||
| 711 | <DL> |
||
| 712 | <DD><DL> |
||
| 713 | </DL> |
||
| 714 | </DD> |
||
| 715 | </DL> |
||
| 716 | <HR> |
||
| 717 | |||
| 718 | <A NAME="clamp(float, float, float)"><!-- --></A><H3> |
||
| 719 | clamp</H3> |
||
| 720 | <PRE> |
||
| 721 | public static float <B>clamp</B>(float value, |
||
| 722 | float min, |
||
| 723 | float max)</PRE> |
||
| 724 | <DL> |
||
| 725 | <DD><DL> |
||
| 726 | </DL> |
||
| 727 | </DD> |
||
| 728 | </DL> |
||
| 729 | <HR> |
||
| 730 | |||
| 731 | <A NAME="floor(float)"><!-- --></A><H3> |
||
| 732 | floor</H3> |
||
| 733 | <PRE> |
||
| 734 | public static int <B>floor</B>(float x)</PRE> |
||
| 735 | <DL> |
||
| 736 | <DD>Returns the largest integer less than or equal to the specified float. This method will only properly floor floats from |
||
| 737 | -(2^14) to (Float.MAX_VALUE - 2^14). |
||
| 738 | <P> |
||
| 739 | <DD><DL> |
||
| 740 | </DL> |
||
| 741 | </DD> |
||
| 742 | </DL> |
||
| 743 | <HR> |
||
| 744 | |||
| 745 | <A NAME="floorPositive(float)"><!-- --></A><H3> |
||
| 746 | floorPositive</H3> |
||
| 747 | <PRE> |
||
| 748 | public static int <B>floorPositive</B>(float x)</PRE> |
||
| 749 | <DL> |
||
| 750 | <DD>Returns the largest integer less than or equal to the specified float. This method will only properly floor floats that are |
||
| 751 | positive. Note this method simply casts the float to int. |
||
| 752 | <P> |
||
| 753 | <DD><DL> |
||
| 754 | </DL> |
||
| 755 | </DD> |
||
| 756 | </DL> |
||
| 757 | <HR> |
||
| 758 | |||
| 759 | <A NAME="ceil(float)"><!-- --></A><H3> |
||
| 760 | ceil</H3> |
||
| 761 | <PRE> |
||
| 762 | public static int <B>ceil</B>(float x)</PRE> |
||
| 763 | <DL> |
||
| 764 | <DD>Returns the smallest integer greater than or equal to the specified float. This method will only properly ceil floats from |
||
| 765 | -(2^14) to (Float.MAX_VALUE - 2^14). |
||
| 766 | <P> |
||
| 767 | <DD><DL> |
||
| 768 | </DL> |
||
| 769 | </DD> |
||
| 770 | </DL> |
||
| 771 | <HR> |
||
| 772 | |||
| 773 | <A NAME="ceilPositive(float)"><!-- --></A><H3> |
||
| 774 | ceilPositive</H3> |
||
| 775 | <PRE> |
||
| 776 | public static int <B>ceilPositive</B>(float x)</PRE> |
||
| 777 | <DL> |
||
| 778 | <DD>Returns the smallest integer greater than or equal to the specified float. This method will only properly ceil floats that |
||
| 779 | are positive. |
||
| 780 | <P> |
||
| 781 | <DD><DL> |
||
| 782 | </DL> |
||
| 783 | </DD> |
||
| 784 | </DL> |
||
| 785 | <HR> |
||
| 786 | |||
| 787 | <A NAME="round(float)"><!-- --></A><H3> |
||
| 788 | round</H3> |
||
| 789 | <PRE> |
||
| 790 | public static int <B>round</B>(float x)</PRE> |
||
| 791 | <DL> |
||
| 792 | <DD>Returns the closest integer to the specified float. This method will only properly round floats from -(2^14) to |
||
| 793 | (Float.MAX_VALUE - 2^14). |
||
| 794 | <P> |
||
| 795 | <DD><DL> |
||
| 796 | </DL> |
||
| 797 | </DD> |
||
| 798 | </DL> |
||
| 799 | <HR> |
||
| 800 | |||
| 801 | <A NAME="roundPositive(float)"><!-- --></A><H3> |
||
| 802 | roundPositive</H3> |
||
| 803 | <PRE> |
||
| 804 | public static int <B>roundPositive</B>(float x)</PRE> |
||
| 805 | <DL> |
||
| 806 | <DD>Returns the closest integer to the specified float. This method will only properly round floats that are positive. |
||
| 807 | <P> |
||
| 808 | <DD><DL> |
||
| 809 | </DL> |
||
| 810 | </DD> |
||
| 811 | </DL> |
||
| 812 | <!-- ========= END OF CLASS DATA ========= --> |
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| 813 | <HR> |
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| 814 | |||
| 815 | |||
| 816 | <!-- ======= START OF BOTTOM NAVBAR ====== --> |
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| 817 | <A NAME="navbar_bottom"><!-- --></A> |
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| 818 | <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> |
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| 819 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
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| 820 | <TR> |
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| 822 | <A NAME="navbar_bottom_firstrow"><!-- --></A> |
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| 825 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 836 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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| 837 | libgdx API</EM> |
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