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| 94 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.math</FONT> |
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| 107 | <BR> |
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| 108 | Class Matrix3</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Matrix3</B> |
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| 112 | </PRE> |
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| 113 | <DL> |
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| 114 | <DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable</DD> |
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| 115 | </DL> |
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| 116 | <HR> |
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| 117 | <DL> |
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| 118 | <DT><PRE>public class <B>Matrix3</B><DT>extends java.lang.Object<DT>implements java.io.Serializable</DL> |
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| 119 | </PRE> |
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| 120 | |||
| 121 | <P> |
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| 122 | A 3x3 <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> matrix; useful for 2D transforms. |
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| 123 | <P> |
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| 124 | |||
| 125 | <P> |
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| 126 | <DL> |
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| 127 | <DT><B>Author:</B></DT> |
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| 128 | <DD>mzechner</DD> |
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| 129 | <DT><B>See Also:</B><DD><A HREF="../../../../serialized-form.html#com.badlogic.gdx.math.Matrix3">Serialized Form</A></DL> |
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| 130 | <HR> |
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| 131 | |||
| 132 | <P> |
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| 133 | <!-- =========== FIELD SUMMARY =========== --> |
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| 134 | |||
| 135 | <A NAME="field_summary"><!-- --></A> |
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| 136 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 137 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 138 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 139 | <B>Field Summary</B></FONT></TH> |
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| 140 | </TR> |
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| 141 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 142 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 143 | <CODE>static int</CODE></FONT></TD> |
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| 144 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M00">M00</A></B></CODE> |
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| 145 | |||
| 146 | <BR> |
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| 147 | </TD> |
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| 148 | </TR> |
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| 149 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 150 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 151 | <CODE>static int</CODE></FONT></TD> |
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| 152 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M01">M01</A></B></CODE> |
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| 153 | |||
| 154 | <BR> |
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| 155 | </TD> |
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| 156 | </TR> |
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| 157 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 158 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 159 | <CODE>static int</CODE></FONT></TD> |
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| 160 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M02">M02</A></B></CODE> |
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| 161 | |||
| 162 | <BR> |
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| 163 | </TD> |
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| 164 | </TR> |
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| 165 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 166 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 167 | <CODE>static int</CODE></FONT></TD> |
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| 168 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M10">M10</A></B></CODE> |
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| 169 | |||
| 170 | <BR> |
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| 171 | </TD> |
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| 172 | </TR> |
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| 173 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 174 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 175 | <CODE>static int</CODE></FONT></TD> |
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| 176 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M11">M11</A></B></CODE> |
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| 177 | |||
| 178 | <BR> |
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| 179 | </TD> |
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| 180 | </TR> |
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| 181 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 182 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 183 | <CODE>static int</CODE></FONT></TD> |
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| 184 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M12">M12</A></B></CODE> |
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| 185 | |||
| 186 | <BR> |
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| 187 | </TD> |
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| 188 | </TR> |
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| 189 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 190 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 191 | <CODE>static int</CODE></FONT></TD> |
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| 192 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M20">M20</A></B></CODE> |
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| 193 | |||
| 194 | <BR> |
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| 195 | </TD> |
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| 196 | </TR> |
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| 197 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 198 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 199 | <CODE>static int</CODE></FONT></TD> |
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| 200 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M21">M21</A></B></CODE> |
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| 201 | |||
| 202 | <BR> |
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| 203 | </TD> |
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| 204 | </TR> |
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| 205 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 206 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 207 | <CODE>static int</CODE></FONT></TD> |
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| 208 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#M22">M22</A></B></CODE> |
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| 209 | |||
| 210 | <BR> |
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| 211 | </TD> |
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| 212 | </TR> |
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| 213 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 214 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 215 | <CODE> float[]</CODE></FONT></TD> |
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| 216 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#val">val</A></B></CODE> |
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| 217 | |||
| 218 | <BR> |
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| 219 | </TD> |
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| 220 | </TR> |
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| 221 | </TABLE> |
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| 222 | |
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| 223 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 224 | |||
| 225 | <A NAME="constructor_summary"><!-- --></A> |
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| 226 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 227 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 228 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 229 | <B>Constructor Summary</B></FONT></TH> |
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| 230 | </TR> |
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| 231 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 232 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#Matrix3()">Matrix3</A></B>()</CODE> |
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| 233 | |||
| 234 | <BR> |
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| 235 | </TD> |
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| 236 | </TR> |
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| 237 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 238 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#Matrix3(com.badlogic.gdx.math.Matrix3)">Matrix3</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> matrix)</CODE> |
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| 239 | |||
| 240 | <BR> |
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| 241 | </TD> |
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| 242 | </TR> |
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| 243 | </TABLE> |
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| 244 | |
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| 245 | <!-- ========== METHOD SUMMARY =========== --> |
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| 246 | |||
| 247 | <A NAME="method_summary"><!-- --></A> |
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| 248 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 249 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 250 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 251 | <B>Method Summary</B></FONT></TH> |
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| 252 | </TR> |
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| 253 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 254 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 255 | <CODE> float</CODE></FONT></TD> |
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| 256 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#det()">det</A></B>()</CODE> |
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| 257 | |||
| 258 | <BR> |
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| 259 | </TD> |
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| 260 | </TR> |
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| 261 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 262 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 263 | <CODE> float[]</CODE></FONT></TD> |
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| 264 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#getValues()">getValues</A></B>()</CODE> |
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| 265 | |||
| 266 | <BR> |
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| 267 | Get the values in this matrix.</TD> |
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| 268 | </TR> |
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| 269 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 270 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 271 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 272 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#idt()">idt</A></B>()</CODE> |
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| 273 | |||
| 274 | <BR> |
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| 275 | Sets this matrix to the identity matrix</TD> |
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| 276 | </TR> |
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| 277 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 278 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 279 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 280 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#inv()">inv</A></B>()</CODE> |
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| 281 | |||
| 282 | <BR> |
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| 283 | Inverts this matrix given that the determinant is != 0.</TD> |
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| 284 | </TR> |
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| 285 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 286 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 287 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 288 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#mul(com.badlogic.gdx.math.Matrix3)">mul</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> m)</CODE> |
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| 289 | |||
| 290 | <BR> |
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| 291 | Multiplies this matrix with the provided matrix and stores the result in this matrix.</TD> |
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| 292 | </TR> |
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| 293 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 294 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 295 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 296 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#rotate(float)">rotate</A></B>(float angle)</CODE> |
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| 297 | |||
| 298 | <BR> |
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| 299 | Postmultiplies this matrix with a (counter-clockwise) rotation matrix.</TD> |
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| 300 | </TR> |
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| 301 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 302 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 303 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 304 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#scale(float, float)">scale</A></B>(float scaleX, |
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| 305 | float scaleY)</CODE> |
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| 306 | |||
| 307 | <BR> |
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| 308 | Postmultiplies this matrix with a scale matrix.</TD> |
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| 309 | </TR> |
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| 310 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 311 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 312 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 313 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#scale(com.badlogic.gdx.math.Vector2)">scale</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> scale)</CODE> |
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| 314 | |||
| 315 | <BR> |
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| 316 | Postmultiplies this matrix with a scale matrix.</TD> |
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| 317 | </TR> |
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| 318 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 319 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 320 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 321 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#scl(float)">scl</A></B>(float scale)</CODE> |
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| 322 | |||
| 323 | <BR> |
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| 324 | Scale the matrix in the both the x and y components by the scalar value.</TD> |
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| 325 | </TR> |
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| 326 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 327 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 328 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 329 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#scl(com.badlogic.gdx.math.Vector2)">scl</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> scale)</CODE> |
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| 330 | |||
| 331 | <BR> |
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| 332 | Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.</TD> |
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| 333 | </TR> |
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| 334 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 335 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 336 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 337 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#scl(com.badlogic.gdx.math.Vector3)">scl</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> scale)</CODE> |
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| 338 | |||
| 339 | <BR> |
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| 340 | Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone.</TD> |
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| 341 | </TR> |
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| 342 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 343 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 344 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 345 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#set(com.badlogic.gdx.math.Matrix3)">set</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> mat)</CODE> |
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| 346 | |||
| 347 | <BR> |
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| 348 | Copies the values from the provided matrix to this matrix.</TD> |
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| 349 | </TR> |
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| 350 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 351 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 352 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
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| 353 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#set(com.badlogic.gdx.math.Matrix4)">set</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> mat)</CODE> |
||
| 354 | |||
| 355 | <BR> |
||
| 356 | Sets this 3x3 matrix to the top left 3x3 corner of the provided 4x4 matrix.</TD> |
||
| 357 | </TR> |
||
| 358 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 359 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 360 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
||
| 361 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#setToRotation(float)">setToRotation</A></B>(float degrees)</CODE> |
||
| 362 | |||
| 363 | <BR> |
||
| 364 | Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise order around the z-axis.</TD> |
||
| 365 | </TR> |
||
| 366 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 367 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 368 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
||
| 369 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#setToScaling(float, float)">setToScaling</A></B>(float scaleX, |
||
| 370 | float scaleY)</CODE> |
||
| 371 | |||
| 372 | <BR> |
||
| 373 | Sets this matrix to a scaling matrix.</TD> |
||
| 374 | </TR> |
||
| 375 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 376 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 377 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
||
| 378 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#setToTranslation(float, float)">setToTranslation</A></B>(float x, |
||
| 379 | float y)</CODE> |
||
| 380 | |||
| 381 | <BR> |
||
| 382 | Sets this matrix to a translation matrix.</TD> |
||
| 383 | </TR> |
||
| 384 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 385 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 386 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
||
| 387 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#setToTranslation(com.badlogic.gdx.math.Vector2)">setToTranslation</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> translation)</CODE> |
||
| 388 | |||
| 389 | <BR> |
||
| 390 | Sets this matrix to a translation matrix.</TD> |
||
| 391 | </TR> |
||
| 392 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 393 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 394 | <CODE> java.lang.String</CODE></FONT></TD> |
||
| 395 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#toString()">toString</A></B>()</CODE> |
||
| 396 | |||
| 397 | <BR> |
||
| 398 | </TD> |
||
| 399 | </TR> |
||
| 400 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 401 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 402 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
||
| 403 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#translate(float, float)">translate</A></B>(float x, |
||
| 404 | float y)</CODE> |
||
| 405 | |||
| 406 | <BR> |
||
| 407 | Postmultiplies this matrix by a translation matrix.</TD> |
||
| 408 | </TR> |
||
| 409 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 410 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 411 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
||
| 412 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#translate(com.badlogic.gdx.math.Vector2)">translate</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> translation)</CODE> |
||
| 413 | |||
| 414 | <BR> |
||
| 415 | Postmultiplies this matrix by a translation matrix.</TD> |
||
| 416 | </TR> |
||
| 417 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 418 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 419 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
||
| 420 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#transpose()">transpose</A></B>()</CODE> |
||
| 421 | |||
| 422 | <BR> |
||
| 423 | Transposes the current matrix.</TD> |
||
| 424 | </TR> |
||
| 425 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 426 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 427 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
||
| 428 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#trn(float, float)">trn</A></B>(float x, |
||
| 429 | float y)</CODE> |
||
| 430 | |||
| 431 | <BR> |
||
| 432 | Adds a translational component to the matrix in the 3rd column.</TD> |
||
| 433 | </TR> |
||
| 434 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 435 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 436 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
||
| 437 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#trn(com.badlogic.gdx.math.Vector2)">trn</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> vector)</CODE> |
||
| 438 | |||
| 439 | <BR> |
||
| 440 | Adds a translational component to the matrix in the 3rd column.</TD> |
||
| 441 | </TR> |
||
| 442 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 443 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 444 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></CODE></FONT></TD> |
||
| 445 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Matrix3.html#trn(com.badlogic.gdx.math.Vector3)">trn</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> vector)</CODE> |
||
| 446 | |||
| 447 | <BR> |
||
| 448 | Adds a translational component to the matrix in the 3rd column.</TD> |
||
| 449 | </TR> |
||
| 450 | </TABLE> |
||
| 451 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
||
| 452 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 453 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 454 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
||
| 455 | </TR> |
||
| 456 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 457 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD> |
||
| 458 | </TR> |
||
| 459 | </TABLE> |
||
| 460 | |
||
| 461 | <P> |
||
| 462 | |||
| 463 | <!-- ============ FIELD DETAIL =========== --> |
||
| 464 | |||
| 465 | <A NAME="field_detail"><!-- --></A> |
||
| 466 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 467 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 468 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 469 | <B>Field Detail</B></FONT></TH> |
||
| 470 | </TR> |
||
| 471 | </TABLE> |
||
| 472 | |||
| 473 | <A NAME="M00"><!-- --></A><H3> |
||
| 474 | M00</H3> |
||
| 475 | <PRE> |
||
| 476 | public static final int <B>M00</B></PRE> |
||
| 477 | <DL> |
||
| 478 | <DL> |
||
| 479 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M00">Constant Field Values</A></DL> |
||
| 480 | </DL> |
||
| 481 | <HR> |
||
| 482 | |||
| 483 | <A NAME="M01"><!-- --></A><H3> |
||
| 484 | M01</H3> |
||
| 485 | <PRE> |
||
| 486 | public static final int <B>M01</B></PRE> |
||
| 487 | <DL> |
||
| 488 | <DL> |
||
| 489 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M01">Constant Field Values</A></DL> |
||
| 490 | </DL> |
||
| 491 | <HR> |
||
| 492 | |||
| 493 | <A NAME="M02"><!-- --></A><H3> |
||
| 494 | M02</H3> |
||
| 495 | <PRE> |
||
| 496 | public static final int <B>M02</B></PRE> |
||
| 497 | <DL> |
||
| 498 | <DL> |
||
| 499 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M02">Constant Field Values</A></DL> |
||
| 500 | </DL> |
||
| 501 | <HR> |
||
| 502 | |||
| 503 | <A NAME="M10"><!-- --></A><H3> |
||
| 504 | M10</H3> |
||
| 505 | <PRE> |
||
| 506 | public static final int <B>M10</B></PRE> |
||
| 507 | <DL> |
||
| 508 | <DL> |
||
| 509 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M10">Constant Field Values</A></DL> |
||
| 510 | </DL> |
||
| 511 | <HR> |
||
| 512 | |||
| 513 | <A NAME="M11"><!-- --></A><H3> |
||
| 514 | M11</H3> |
||
| 515 | <PRE> |
||
| 516 | public static final int <B>M11</B></PRE> |
||
| 517 | <DL> |
||
| 518 | <DL> |
||
| 519 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M11">Constant Field Values</A></DL> |
||
| 520 | </DL> |
||
| 521 | <HR> |
||
| 522 | |||
| 523 | <A NAME="M12"><!-- --></A><H3> |
||
| 524 | M12</H3> |
||
| 525 | <PRE> |
||
| 526 | public static final int <B>M12</B></PRE> |
||
| 527 | <DL> |
||
| 528 | <DL> |
||
| 529 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M12">Constant Field Values</A></DL> |
||
| 530 | </DL> |
||
| 531 | <HR> |
||
| 532 | |||
| 533 | <A NAME="M20"><!-- --></A><H3> |
||
| 534 | M20</H3> |
||
| 535 | <PRE> |
||
| 536 | public static final int <B>M20</B></PRE> |
||
| 537 | <DL> |
||
| 538 | <DL> |
||
| 539 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M20">Constant Field Values</A></DL> |
||
| 540 | </DL> |
||
| 541 | <HR> |
||
| 542 | |||
| 543 | <A NAME="M21"><!-- --></A><H3> |
||
| 544 | M21</H3> |
||
| 545 | <PRE> |
||
| 546 | public static final int <B>M21</B></PRE> |
||
| 547 | <DL> |
||
| 548 | <DL> |
||
| 549 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M21">Constant Field Values</A></DL> |
||
| 550 | </DL> |
||
| 551 | <HR> |
||
| 552 | |||
| 553 | <A NAME="M22"><!-- --></A><H3> |
||
| 554 | M22</H3> |
||
| 555 | <PRE> |
||
| 556 | public static final int <B>M22</B></PRE> |
||
| 557 | <DL> |
||
| 558 | <DL> |
||
| 559 | <DT><B>See Also:</B><DD><A HREF="../../../../constant-values.html#com.badlogic.gdx.math.Matrix3.M22">Constant Field Values</A></DL> |
||
| 560 | </DL> |
||
| 561 | <HR> |
||
| 562 | |||
| 563 | <A NAME="val"><!-- --></A><H3> |
||
| 564 | val</H3> |
||
| 565 | <PRE> |
||
| 566 | public float[] <B>val</B></PRE> |
||
| 567 | <DL> |
||
| 568 | <DL> |
||
| 569 | </DL> |
||
| 570 | </DL> |
||
| 571 | |||
| 572 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
||
| 573 | |||
| 574 | <A NAME="constructor_detail"><!-- --></A> |
||
| 575 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 576 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 577 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 578 | <B>Constructor Detail</B></FONT></TH> |
||
| 579 | </TR> |
||
| 580 | </TABLE> |
||
| 581 | |||
| 582 | <A NAME="Matrix3()"><!-- --></A><H3> |
||
| 583 | Matrix3</H3> |
||
| 584 | <PRE> |
||
| 585 | public <B>Matrix3</B>()</PRE> |
||
| 586 | <DL> |
||
| 587 | </DL> |
||
| 588 | <HR> |
||
| 589 | |||
| 590 | <A NAME="Matrix3(com.badlogic.gdx.math.Matrix3)"><!-- --></A><H3> |
||
| 591 | Matrix3</H3> |
||
| 592 | <PRE> |
||
| 593 | public <B>Matrix3</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> matrix)</PRE> |
||
| 594 | <DL> |
||
| 595 | </DL> |
||
| 596 | |||
| 597 | <!-- ============ METHOD DETAIL ========== --> |
||
| 598 | |||
| 599 | <A NAME="method_detail"><!-- --></A> |
||
| 600 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 601 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 602 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 603 | <B>Method Detail</B></FONT></TH> |
||
| 604 | </TR> |
||
| 605 | </TABLE> |
||
| 606 | |||
| 607 | <A NAME="idt()"><!-- --></A><H3> |
||
| 608 | idt</H3> |
||
| 609 | <PRE> |
||
| 610 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>idt</B>()</PRE> |
||
| 611 | <DL> |
||
| 612 | <DD>Sets this matrix to the identity matrix |
||
| 613 | <P> |
||
| 614 | <DD><DL> |
||
| 615 | </DL> |
||
| 616 | </DD> |
||
| 617 | <DD><DL> |
||
| 618 | |||
| 619 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining operations.</DL> |
||
| 620 | </DD> |
||
| 621 | </DL> |
||
| 622 | <HR> |
||
| 623 | |||
| 624 | <A NAME="mul(com.badlogic.gdx.math.Matrix3)"><!-- --></A><H3> |
||
| 625 | mul</H3> |
||
| 626 | <PRE> |
||
| 627 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>mul</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> m)</PRE> |
||
| 628 | <DL> |
||
| 629 | <DD>Multiplies this matrix with the provided matrix and stores the result in this matrix. For example: |
||
| 630 | |||
| 631 | <pre> |
||
| 632 | A.mul(B) results in A := AB |
||
| 633 | </pre> |
||
| 634 | <P> |
||
| 635 | <DD><DL> |
||
| 636 | </DL> |
||
| 637 | </DD> |
||
| 638 | <DD><DL> |
||
| 639 | <DT><B>Parameters:</B><DD><CODE>m</CODE> - Matrix to multiply by. |
||
| 640 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining operations together.</DL> |
||
| 641 | </DD> |
||
| 642 | </DL> |
||
| 643 | <HR> |
||
| 644 | |||
| 645 | <A NAME="setToRotation(float)"><!-- --></A><H3> |
||
| 646 | setToRotation</H3> |
||
| 647 | <PRE> |
||
| 648 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>setToRotation</B>(float degrees)</PRE> |
||
| 649 | <DL> |
||
| 650 | <DD>Sets this matrix to a rotation matrix that will rotate any vector in counter-clockwise order around the z-axis. |
||
| 651 | <P> |
||
| 652 | <DD><DL> |
||
| 653 | </DL> |
||
| 654 | </DD> |
||
| 655 | <DD><DL> |
||
| 656 | <DT><B>Parameters:</B><DD><CODE>degrees</CODE> - the angle in degrees. |
||
| 657 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining operations.</DL> |
||
| 658 | </DD> |
||
| 659 | </DL> |
||
| 660 | <HR> |
||
| 661 | |||
| 662 | <A NAME="setToTranslation(float, float)"><!-- --></A><H3> |
||
| 663 | setToTranslation</H3> |
||
| 664 | <PRE> |
||
| 665 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>setToTranslation</B>(float x, |
||
| 666 | float y)</PRE> |
||
| 667 | <DL> |
||
| 668 | <DD>Sets this matrix to a translation matrix. |
||
| 669 | <P> |
||
| 670 | <DD><DL> |
||
| 671 | </DL> |
||
| 672 | </DD> |
||
| 673 | <DD><DL> |
||
| 674 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - the translation in x<DD><CODE>y</CODE> - the translation in y |
||
| 675 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining operations.</DL> |
||
| 676 | </DD> |
||
| 677 | </DL> |
||
| 678 | <HR> |
||
| 679 | |||
| 680 | <A NAME="setToTranslation(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 681 | setToTranslation</H3> |
||
| 682 | <PRE> |
||
| 683 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>setToTranslation</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> translation)</PRE> |
||
| 684 | <DL> |
||
| 685 | <DD>Sets this matrix to a translation matrix. |
||
| 686 | <P> |
||
| 687 | <DD><DL> |
||
| 688 | </DL> |
||
| 689 | </DD> |
||
| 690 | <DD><DL> |
||
| 691 | <DT><B>Parameters:</B><DD><CODE>translation</CODE> - The translation vector. |
||
| 692 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining operations.</DL> |
||
| 693 | </DD> |
||
| 694 | </DL> |
||
| 695 | <HR> |
||
| 696 | |||
| 697 | <A NAME="setToScaling(float, float)"><!-- --></A><H3> |
||
| 698 | setToScaling</H3> |
||
| 699 | <PRE> |
||
| 700 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>setToScaling</B>(float scaleX, |
||
| 701 | float scaleY)</PRE> |
||
| 702 | <DL> |
||
| 703 | <DD>Sets this matrix to a scaling matrix. |
||
| 704 | <P> |
||
| 705 | <DD><DL> |
||
| 706 | </DL> |
||
| 707 | </DD> |
||
| 708 | <DD><DL> |
||
| 709 | <DT><B>Parameters:</B><DD><CODE>scaleX</CODE> - the scale in x<DD><CODE>scaleY</CODE> - the scale in y |
||
| 710 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining operations.</DL> |
||
| 711 | </DD> |
||
| 712 | </DL> |
||
| 713 | <HR> |
||
| 714 | |||
| 715 | <A NAME="toString()"><!-- --></A><H3> |
||
| 716 | toString</H3> |
||
| 717 | <PRE> |
||
| 718 | public java.lang.String <B>toString</B>()</PRE> |
||
| 719 | <DL> |
||
| 720 | <DD><DL> |
||
| 721 | <DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL> |
||
| 722 | </DD> |
||
| 723 | <DD><DL> |
||
| 724 | </DL> |
||
| 725 | </DD> |
||
| 726 | </DL> |
||
| 727 | <HR> |
||
| 728 | |||
| 729 | <A NAME="det()"><!-- --></A><H3> |
||
| 730 | det</H3> |
||
| 731 | <PRE> |
||
| 732 | public float <B>det</B>()</PRE> |
||
| 733 | <DL> |
||
| 734 | <DD><DL> |
||
| 735 | </DL> |
||
| 736 | </DD> |
||
| 737 | <DD><DL> |
||
| 738 | |||
| 739 | <DT><B>Returns:</B><DD>The determinant of this matrix</DL> |
||
| 740 | </DD> |
||
| 741 | </DL> |
||
| 742 | <HR> |
||
| 743 | |||
| 744 | <A NAME="inv()"><!-- --></A><H3> |
||
| 745 | inv</H3> |
||
| 746 | <PRE> |
||
| 747 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>inv</B>()</PRE> |
||
| 748 | <DL> |
||
| 749 | <DD>Inverts this matrix given that the determinant is != 0. |
||
| 750 | <P> |
||
| 751 | <DD><DL> |
||
| 752 | </DL> |
||
| 753 | </DD> |
||
| 754 | <DD><DL> |
||
| 755 | |||
| 756 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining operations.</DL> |
||
| 757 | </DD> |
||
| 758 | </DL> |
||
| 759 | <HR> |
||
| 760 | |||
| 761 | <A NAME="set(com.badlogic.gdx.math.Matrix3)"><!-- --></A><H3> |
||
| 762 | set</H3> |
||
| 763 | <PRE> |
||
| 764 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>set</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> mat)</PRE> |
||
| 765 | <DL> |
||
| 766 | <DD>Copies the values from the provided matrix to this matrix. |
||
| 767 | <P> |
||
| 768 | <DD><DL> |
||
| 769 | </DL> |
||
| 770 | </DD> |
||
| 771 | <DD><DL> |
||
| 772 | <DT><B>Parameters:</B><DD><CODE>mat</CODE> - The matrix to copy. |
||
| 773 | <DT><B>Returns:</B><DD>This matrix for the purposes of chaining.</DL> |
||
| 774 | </DD> |
||
| 775 | </DL> |
||
| 776 | <HR> |
||
| 777 | |||
| 778 | <A NAME="set(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3> |
||
| 779 | set</H3> |
||
| 780 | <PRE> |
||
| 781 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>set</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> mat)</PRE> |
||
| 782 | <DL> |
||
| 783 | <DD>Sets this 3x3 matrix to the top left 3x3 corner of the provided 4x4 matrix. |
||
| 784 | <P> |
||
| 785 | <DD><DL> |
||
| 786 | </DL> |
||
| 787 | </DD> |
||
| 788 | <DD><DL> |
||
| 789 | <DT><B>Parameters:</B><DD><CODE>mat</CODE> - The matrix whose top left corner will be copied. This matrix will not be modified. |
||
| 790 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining operations.</DL> |
||
| 791 | </DD> |
||
| 792 | </DL> |
||
| 793 | <HR> |
||
| 794 | |||
| 795 | <A NAME="trn(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 796 | trn</H3> |
||
| 797 | <PRE> |
||
| 798 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>trn</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> vector)</PRE> |
||
| 799 | <DL> |
||
| 800 | <DD>Adds a translational component to the matrix in the 3rd column. The other columns are untouched. |
||
| 801 | <P> |
||
| 802 | <DD><DL> |
||
| 803 | </DL> |
||
| 804 | </DD> |
||
| 805 | <DD><DL> |
||
| 806 | <DT><B>Parameters:</B><DD><CODE>vector</CODE> - The translation vector. |
||
| 807 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining.</DL> |
||
| 808 | </DD> |
||
| 809 | </DL> |
||
| 810 | <HR> |
||
| 811 | |||
| 812 | <A NAME="trn(float, float)"><!-- --></A><H3> |
||
| 813 | trn</H3> |
||
| 814 | <PRE> |
||
| 815 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>trn</B>(float x, |
||
| 816 | float y)</PRE> |
||
| 817 | <DL> |
||
| 818 | <DD>Adds a translational component to the matrix in the 3rd column. The other columns are untouched. |
||
| 819 | <P> |
||
| 820 | <DD><DL> |
||
| 821 | </DL> |
||
| 822 | </DD> |
||
| 823 | <DD><DL> |
||
| 824 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-component of the translation vector.<DD><CODE>y</CODE> - The y-component of the translation vector. |
||
| 825 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining.</DL> |
||
| 826 | </DD> |
||
| 827 | </DL> |
||
| 828 | <HR> |
||
| 829 | |||
| 830 | <A NAME="trn(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 831 | trn</H3> |
||
| 832 | <PRE> |
||
| 833 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>trn</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> vector)</PRE> |
||
| 834 | <DL> |
||
| 835 | <DD>Adds a translational component to the matrix in the 3rd column. The other columns are untouched. |
||
| 836 | <P> |
||
| 837 | <DD><DL> |
||
| 838 | </DL> |
||
| 839 | </DD> |
||
| 840 | <DD><DL> |
||
| 841 | <DT><B>Parameters:</B><DD><CODE>vector</CODE> - The translation vector. (The z-component of the vector is ignored because this is a 3x3 matrix) |
||
| 842 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining.</DL> |
||
| 843 | </DD> |
||
| 844 | </DL> |
||
| 845 | <HR> |
||
| 846 | |||
| 847 | <A NAME="translate(float, float)"><!-- --></A><H3> |
||
| 848 | translate</H3> |
||
| 849 | <PRE> |
||
| 850 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>translate</B>(float x, |
||
| 851 | float y)</PRE> |
||
| 852 | <DL> |
||
| 853 | <DD>Postmultiplies this matrix by a translation matrix. Postmultiplication is also used by OpenGL ES' 1.x |
||
| 854 | glTranslate/glRotate/glScale. |
||
| 855 | <P> |
||
| 856 | <DD><DL> |
||
| 857 | </DL> |
||
| 858 | </DD> |
||
| 859 | <DD><DL> |
||
| 860 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-component of the translation vector.<DD><CODE>y</CODE> - The y-component of the translation vector. |
||
| 861 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining.</DL> |
||
| 862 | </DD> |
||
| 863 | </DL> |
||
| 864 | <HR> |
||
| 865 | |||
| 866 | <A NAME="translate(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 867 | translate</H3> |
||
| 868 | <PRE> |
||
| 869 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>translate</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> translation)</PRE> |
||
| 870 | <DL> |
||
| 871 | <DD>Postmultiplies this matrix by a translation matrix. Postmultiplication is also used by OpenGL ES' 1.x |
||
| 872 | glTranslate/glRotate/glScale. |
||
| 873 | <P> |
||
| 874 | <DD><DL> |
||
| 875 | </DL> |
||
| 876 | </DD> |
||
| 877 | <DD><DL> |
||
| 878 | <DT><B>Parameters:</B><DD><CODE>translation</CODE> - The translation vector. |
||
| 879 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining.</DL> |
||
| 880 | </DD> |
||
| 881 | </DL> |
||
| 882 | <HR> |
||
| 883 | |||
| 884 | <A NAME="rotate(float)"><!-- --></A><H3> |
||
| 885 | rotate</H3> |
||
| 886 | <PRE> |
||
| 887 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>rotate</B>(float angle)</PRE> |
||
| 888 | <DL> |
||
| 889 | <DD>Postmultiplies this matrix with a (counter-clockwise) rotation matrix. Postmultiplication is also used by OpenGL ES' 1.x |
||
| 890 | glTranslate/glRotate/glScale. |
||
| 891 | <P> |
||
| 892 | <DD><DL> |
||
| 893 | </DL> |
||
| 894 | </DD> |
||
| 895 | <DD><DL> |
||
| 896 | <DT><B>Parameters:</B><DD><CODE>angle</CODE> - The angle in degrees |
||
| 897 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining.</DL> |
||
| 898 | </DD> |
||
| 899 | </DL> |
||
| 900 | <HR> |
||
| 901 | |||
| 902 | <A NAME="scale(float, float)"><!-- --></A><H3> |
||
| 903 | scale</H3> |
||
| 904 | <PRE> |
||
| 905 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>scale</B>(float scaleX, |
||
| 906 | float scaleY)</PRE> |
||
| 907 | <DL> |
||
| 908 | <DD>Postmultiplies this matrix with a scale matrix. Postmultiplication is also used by OpenGL ES' 1.x |
||
| 909 | glTranslate/glRotate/glScale. |
||
| 910 | <P> |
||
| 911 | <DD><DL> |
||
| 912 | </DL> |
||
| 913 | </DD> |
||
| 914 | <DD><DL> |
||
| 915 | <DT><B>Parameters:</B><DD><CODE>scaleX</CODE> - The scale in the x-axis.<DD><CODE>scaleY</CODE> - The scale in the y-axis. |
||
| 916 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining.</DL> |
||
| 917 | </DD> |
||
| 918 | </DL> |
||
| 919 | <HR> |
||
| 920 | |||
| 921 | <A NAME="scale(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 922 | scale</H3> |
||
| 923 | <PRE> |
||
| 924 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>scale</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> scale)</PRE> |
||
| 925 | <DL> |
||
| 926 | <DD>Postmultiplies this matrix with a scale matrix. Postmultiplication is also used by OpenGL ES' 1.x |
||
| 927 | glTranslate/glRotate/glScale. |
||
| 928 | <P> |
||
| 929 | <DD><DL> |
||
| 930 | </DL> |
||
| 931 | </DD> |
||
| 932 | <DD><DL> |
||
| 933 | <DT><B>Parameters:</B><DD><CODE>scale</CODE> - The vector to scale the matrix by. |
||
| 934 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining.</DL> |
||
| 935 | </DD> |
||
| 936 | </DL> |
||
| 937 | <HR> |
||
| 938 | |||
| 939 | <A NAME="getValues()"><!-- --></A><H3> |
||
| 940 | getValues</H3> |
||
| 941 | <PRE> |
||
| 942 | public float[] <B>getValues</B>()</PRE> |
||
| 943 | <DL> |
||
| 944 | <DD>Get the values in this matrix. |
||
| 945 | <P> |
||
| 946 | <DD><DL> |
||
| 947 | </DL> |
||
| 948 | </DD> |
||
| 949 | <DD><DL> |
||
| 950 | |||
| 951 | <DT><B>Returns:</B><DD>The float values that make up this matrix in column-major order.</DL> |
||
| 952 | </DD> |
||
| 953 | </DL> |
||
| 954 | <HR> |
||
| 955 | |||
| 956 | <A NAME="scl(float)"><!-- --></A><H3> |
||
| 957 | scl</H3> |
||
| 958 | <PRE> |
||
| 959 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>scl</B>(float scale)</PRE> |
||
| 960 | <DL> |
||
| 961 | <DD>Scale the matrix in the both the x and y components by the scalar value. |
||
| 962 | <P> |
||
| 963 | <DD><DL> |
||
| 964 | </DL> |
||
| 965 | </DD> |
||
| 966 | <DD><DL> |
||
| 967 | <DT><B>Parameters:</B><DD><CODE>scale</CODE> - The single value that will be used to scale both the x and y components. |
||
| 968 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining methods together.</DL> |
||
| 969 | </DD> |
||
| 970 | </DL> |
||
| 971 | <HR> |
||
| 972 | |||
| 973 | <A NAME="scl(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3> |
||
| 974 | scl</H3> |
||
| 975 | <PRE> |
||
| 976 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>scl</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> scale)</PRE> |
||
| 977 | <DL> |
||
| 978 | <DD>Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone. |
||
| 979 | <P> |
||
| 980 | <DD><DL> |
||
| 981 | </DL> |
||
| 982 | </DD> |
||
| 983 | <DD><DL> |
||
| 984 | <DT><B>Parameters:</B><DD><CODE>scale</CODE> - The <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3</CODE></A> to use to scale this matrix. |
||
| 985 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining methods together.</DL> |
||
| 986 | </DD> |
||
| 987 | </DL> |
||
| 988 | <HR> |
||
| 989 | |||
| 990 | <A NAME="scl(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 991 | scl</H3> |
||
| 992 | <PRE> |
||
| 993 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>scl</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> scale)</PRE> |
||
| 994 | <DL> |
||
| 995 | <DD>Scale this matrix using the x and y components of the vector but leave the rest of the matrix alone. |
||
| 996 | <P> |
||
| 997 | <DD><DL> |
||
| 998 | </DL> |
||
| 999 | </DD> |
||
| 1000 | <DD><DL> |
||
| 1001 | <DT><B>Parameters:</B><DD><CODE>scale</CODE> - The <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3</CODE></A> to use to scale this matrix. The z component will be ignored. |
||
| 1002 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining methods together.</DL> |
||
| 1003 | </DD> |
||
| 1004 | </DL> |
||
| 1005 | <HR> |
||
| 1006 | |||
| 1007 | <A NAME="transpose()"><!-- --></A><H3> |
||
| 1008 | transpose</H3> |
||
| 1009 | <PRE> |
||
| 1010 | public <A HREF="../../../../com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A> <B>transpose</B>()</PRE> |
||
| 1011 | <DL> |
||
| 1012 | <DD>Transposes the current matrix. |
||
| 1013 | <P> |
||
| 1014 | <DD><DL> |
||
| 1015 | </DL> |
||
| 1016 | </DD> |
||
| 1017 | <DD><DL> |
||
| 1018 | |||
| 1019 | <DT><B>Returns:</B><DD>This matrix for the purpose of chaining methods together.</DL> |
||
| 1020 | </DD> |
||
| 1021 | </DL> |
||
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