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| 7 | Quaternion (libgdx API) |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: NESTED | <A HREF="#field_summary">FIELD</A> | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.math</FONT> |
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| 107 | <BR> |
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| 108 | Class Quaternion</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.math.Quaternion</B> |
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| 112 | </PRE> |
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| 113 | <DL> |
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| 114 | <DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable</DD> |
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| 115 | </DL> |
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| 116 | <HR> |
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| 117 | <DL> |
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| 118 | <DT><PRE>public class <B>Quaternion</B><DT>extends java.lang.Object<DT>implements java.io.Serializable</DL> |
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| 119 | </PRE> |
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| 120 | |||
| 121 | <P> |
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| 122 | A simple quaternion class. See http://en.wikipedia.org/wiki/Quaternion for more information. |
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| 123 | <P> |
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| 124 | |||
| 125 | <P> |
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| 126 | <DL> |
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| 127 | <DT><B>Author:</B></DT> |
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| 128 | <DD>badlogicgames@gmail.com, vesuvio</DD> |
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| 129 | <DT><B>See Also:</B><DD><A HREF="../../../../serialized-form.html#com.badlogic.gdx.math.Quaternion">Serialized Form</A></DL> |
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| 130 | <HR> |
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| 131 | |||
| 132 | <P> |
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| 133 | <!-- =========== FIELD SUMMARY =========== --> |
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| 134 | |||
| 135 | <A NAME="field_summary"><!-- --></A> |
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| 136 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 137 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 138 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 139 | <B>Field Summary</B></FONT></TH> |
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| 140 | </TR> |
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| 141 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 142 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 143 | <CODE> float</CODE></FONT></TD> |
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| 144 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#w">w</A></B></CODE> |
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| 145 | |||
| 146 | <BR> |
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| 147 | </TD> |
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| 148 | </TR> |
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| 149 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 150 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 151 | <CODE> float</CODE></FONT></TD> |
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| 152 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#x">x</A></B></CODE> |
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| 153 | |||
| 154 | <BR> |
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| 155 | </TD> |
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| 156 | </TR> |
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| 157 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 158 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 159 | <CODE> float</CODE></FONT></TD> |
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| 160 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#y">y</A></B></CODE> |
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| 161 | |||
| 162 | <BR> |
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| 163 | </TD> |
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| 164 | </TR> |
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| 165 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 166 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 167 | <CODE> float</CODE></FONT></TD> |
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| 168 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#z">z</A></B></CODE> |
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| 169 | |||
| 170 | <BR> |
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| 171 | </TD> |
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| 172 | </TR> |
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| 173 | </TABLE> |
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| 174 | |
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| 175 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 176 | |||
| 177 | <A NAME="constructor_summary"><!-- --></A> |
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| 178 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 179 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 180 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 181 | <B>Constructor Summary</B></FONT></TH> |
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| 182 | </TR> |
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| 183 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 184 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#Quaternion()">Quaternion</A></B>()</CODE> |
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| 185 | |||
| 186 | <BR> |
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| 187 | </TD> |
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| 188 | </TR> |
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| 189 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 190 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#Quaternion(float, float, float, float)">Quaternion</A></B>(float x, |
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| 191 | float y, |
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| 192 | float z, |
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| 193 | float w)</CODE> |
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| 194 | |||
| 195 | <BR> |
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| 196 | Constructor, sets the four components of the quaternion.</TD> |
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| 197 | </TR> |
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| 198 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 199 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#Quaternion(com.badlogic.gdx.math.Quaternion)">Quaternion</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> quaternion)</CODE> |
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| 200 | |||
| 201 | <BR> |
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| 202 | Constructor, sets the quaternion components from the given quaternion.</TD> |
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| 203 | </TR> |
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| 204 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 205 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#Quaternion(com.badlogic.gdx.math.Vector3, float)">Quaternion</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> axis, |
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| 206 | float angle)</CODE> |
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| 207 | |||
| 208 | <BR> |
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| 209 | Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees.</TD> |
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| 210 | </TR> |
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| 211 | </TABLE> |
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| 212 | |
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| 213 | <!-- ========== METHOD SUMMARY =========== --> |
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| 214 | |||
| 215 | <A NAME="method_summary"><!-- --></A> |
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| 216 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 217 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 218 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 219 | <B>Method Summary</B></FONT></TH> |
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| 220 | </TR> |
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| 221 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 222 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 223 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 224 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#conjugate()">conjugate</A></B>()</CODE> |
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| 225 | |||
| 226 | <BR> |
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| 227 | Conjugate the quaternion.</TD> |
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| 228 | </TR> |
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| 229 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 230 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 231 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 232 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#cpy()">cpy</A></B>()</CODE> |
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| 233 | |||
| 234 | <BR> |
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| 235 | </TD> |
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| 236 | </TR> |
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| 237 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 238 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 239 | <CODE> float</CODE></FONT></TD> |
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| 240 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#dot(com.badlogic.gdx.math.Quaternion)">dot</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> other)</CODE> |
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| 241 | |||
| 242 | <BR> |
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| 243 | Dot product between this and the other quaternion.</TD> |
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| 244 | </TR> |
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| 245 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 246 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 247 | <CODE> boolean</CODE></FONT></TD> |
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| 248 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object o)</CODE> |
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| 249 | |||
| 250 | <BR> |
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| 251 | </TD> |
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| 252 | </TR> |
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| 253 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 254 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 255 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 256 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#idt()">idt</A></B>()</CODE> |
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| 257 | |||
| 258 | <BR> |
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| 259 | Sets the quaternion to an identity Quaternion</TD> |
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| 260 | </TR> |
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| 261 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 262 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 263 | <CODE> float</CODE></FONT></TD> |
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| 264 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#len()">len</A></B>()</CODE> |
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| 265 | |||
| 266 | <BR> |
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| 267 | </TD> |
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| 268 | </TR> |
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| 269 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 270 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 271 | <CODE> float</CODE></FONT></TD> |
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| 272 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#len2()">len2</A></B>()</CODE> |
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| 273 | |||
| 274 | <BR> |
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| 275 | </TD> |
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| 276 | </TR> |
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| 277 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 278 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 279 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 280 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#mul(float)">mul</A></B>(float scalar)</CODE> |
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| 281 | |||
| 282 | <BR> |
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| 283 | Multiplies the components of this quaternion with the given scalar.</TD> |
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| 284 | </TR> |
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| 285 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 286 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 287 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 288 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#mul(com.badlogic.gdx.math.Quaternion)">mul</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> q)</CODE> |
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| 289 | |||
| 290 | <BR> |
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| 291 | Multiplies this quaternion with another one</TD> |
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| 292 | </TR> |
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| 293 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 294 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 295 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 296 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#mulLeft(com.badlogic.gdx.math.Quaternion)">mulLeft</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> q)</CODE> |
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| 297 | |||
| 298 | <BR> |
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| 299 | Multiplies this quaternion with another one in the form of q * this</TD> |
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| 300 | </TR> |
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| 301 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 302 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 303 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 304 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#nor()">nor</A></B>()</CODE> |
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| 305 | |||
| 306 | <BR> |
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| 307 | Normalizes this quaternion to unit length</TD> |
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| 308 | </TR> |
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| 309 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 310 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 311 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 312 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#set(float, float, float, float)">set</A></B>(float x, |
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| 313 | float y, |
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| 314 | float z, |
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| 315 | float w)</CODE> |
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| 316 | |||
| 317 | <BR> |
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| 318 | Sets the components of the quaternion</TD> |
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| 319 | </TR> |
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| 320 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 321 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 322 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 323 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#set(com.badlogic.gdx.math.Quaternion)">set</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> quaternion)</CODE> |
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| 324 | |||
| 325 | <BR> |
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| 326 | Sets the quaternion components from the given quaternion.</TD> |
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| 327 | </TR> |
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| 328 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 329 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 330 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 331 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#set(com.badlogic.gdx.math.Vector3, float)">set</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> axis, |
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| 332 | float angle)</CODE> |
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| 333 | |||
| 334 | <BR> |
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| 335 | Sets the quaternion components from the given axis and angle around that axis.</TD> |
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| 336 | </TR> |
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| 337 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 338 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 339 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 340 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#setEulerAngles(float, float, float)">setEulerAngles</A></B>(float yaw, |
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| 341 | float pitch, |
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| 342 | float roll)</CODE> |
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| 343 | |||
| 344 | <BR> |
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| 345 | Sets the quaternion to the given euler angles.</TD> |
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| 346 | </TR> |
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| 347 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 348 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 349 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 350 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#setFromAxes(float, float, float, float, float, float, float, float, float)">setFromAxes</A></B>(float xx, |
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| 351 | float xy, |
||
| 352 | float xz, |
||
| 353 | float yx, |
||
| 354 | float yy, |
||
| 355 | float yz, |
||
| 356 | float zx, |
||
| 357 | float zy, |
||
| 358 | float zz)</CODE> |
||
| 359 | |||
| 360 | <BR> |
||
| 361 | |
||
| 362 | Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal.</TD> |
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| 363 | </TR> |
||
| 364 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 365 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 366 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 367 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#setFromAxis(float, float, float, float)">setFromAxis</A></B>(float x, |
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| 368 | float y, |
||
| 369 | float z, |
||
| 370 | float angle)</CODE> |
||
| 371 | |||
| 372 | <BR> |
||
| 373 | Sets the quaternion components from the given axis and angle around that axis.</TD> |
||
| 374 | </TR> |
||
| 375 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 376 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 377 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 378 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#setFromAxis(com.badlogic.gdx.math.Vector3, float)">setFromAxis</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> axis, |
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| 379 | float angle)</CODE> |
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| 380 | |||
| 381 | <BR> |
||
| 382 | Sets the quaternion components from the given axis and angle around that axis.</TD> |
||
| 383 | </TR> |
||
| 384 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 385 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 386 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 387 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#setFromCross(float, float, float, float, float, float)">setFromCross</A></B>(float x1, |
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| 388 | float y1, |
||
| 389 | float z1, |
||
| 390 | float x2, |
||
| 391 | float y2, |
||
| 392 | float z2)</CODE> |
||
| 393 | |||
| 394 | <BR> |
||
| 395 | Set this quaternion to the rotation between two vectors.</TD> |
||
| 396 | </TR> |
||
| 397 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 398 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 399 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 400 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#setFromCross(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">setFromCross</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> v1, |
||
| 401 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> v2)</CODE> |
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| 402 | |||
| 403 | <BR> |
||
| 404 | Set this quaternion to the rotation between two vectors.</TD> |
||
| 405 | </TR> |
||
| 406 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 407 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 408 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
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| 409 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#setFromMatrix(com.badlogic.gdx.math.Matrix4)">setFromMatrix</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> matrix)</CODE> |
||
| 410 | |||
| 411 | <BR> |
||
| 412 | </TD> |
||
| 413 | </TR> |
||
| 414 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 415 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 416 | <CODE> <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A></CODE></FONT></TD> |
||
| 417 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#slerp(com.badlogic.gdx.math.Quaternion, float)">slerp</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> end, |
||
| 418 | float alpha)</CODE> |
||
| 419 | |||
| 420 | <BR> |
||
| 421 | Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range |
||
| 422 | [0,1].</TD> |
||
| 423 | </TR> |
||
| 424 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 425 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 426 | <CODE> void</CODE></FONT></TD> |
||
| 427 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#toMatrix(float[])">toMatrix</A></B>(float[] matrix)</CODE> |
||
| 428 | |||
| 429 | <BR> |
||
| 430 | Fills a 4x4 matrix with the rotation matrix represented by this quaternion.</TD> |
||
| 431 | </TR> |
||
| 432 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 433 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 434 | <CODE> java.lang.String</CODE></FONT></TD> |
||
| 435 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#toString()">toString</A></B>()</CODE> |
||
| 436 | |||
| 437 | <BR> |
||
| 438 | </TD> |
||
| 439 | </TR> |
||
| 440 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 441 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 442 | <CODE> void</CODE></FONT></TD> |
||
| 443 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/math/Quaternion.html#transform(com.badlogic.gdx.math.Vector3)">transform</A></B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> v)</CODE> |
||
| 444 | |||
| 445 | <BR> |
||
| 446 | Transforms the given vector using this quaternion</TD> |
||
| 447 | </TR> |
||
| 448 | </TABLE> |
||
| 449 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
||
| 450 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 451 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 452 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
||
| 453 | </TR> |
||
| 454 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 455 | <TD><CODE>clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD> |
||
| 456 | </TR> |
||
| 457 | </TABLE> |
||
| 458 | |
||
| 459 | <P> |
||
| 460 | |||
| 461 | <!-- ============ FIELD DETAIL =========== --> |
||
| 462 | |||
| 463 | <A NAME="field_detail"><!-- --></A> |
||
| 464 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 465 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 466 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 467 | <B>Field Detail</B></FONT></TH> |
||
| 468 | </TR> |
||
| 469 | </TABLE> |
||
| 470 | |||
| 471 | <A NAME="x"><!-- --></A><H3> |
||
| 472 | x</H3> |
||
| 473 | <PRE> |
||
| 474 | public float <B>x</B></PRE> |
||
| 475 | <DL> |
||
| 476 | <DL> |
||
| 477 | </DL> |
||
| 478 | </DL> |
||
| 479 | <HR> |
||
| 480 | |||
| 481 | <A NAME="y"><!-- --></A><H3> |
||
| 482 | y</H3> |
||
| 483 | <PRE> |
||
| 484 | public float <B>y</B></PRE> |
||
| 485 | <DL> |
||
| 486 | <DL> |
||
| 487 | </DL> |
||
| 488 | </DL> |
||
| 489 | <HR> |
||
| 490 | |||
| 491 | <A NAME="z"><!-- --></A><H3> |
||
| 492 | z</H3> |
||
| 493 | <PRE> |
||
| 494 | public float <B>z</B></PRE> |
||
| 495 | <DL> |
||
| 496 | <DL> |
||
| 497 | </DL> |
||
| 498 | </DL> |
||
| 499 | <HR> |
||
| 500 | |||
| 501 | <A NAME="w"><!-- --></A><H3> |
||
| 502 | w</H3> |
||
| 503 | <PRE> |
||
| 504 | public float <B>w</B></PRE> |
||
| 505 | <DL> |
||
| 506 | <DL> |
||
| 507 | </DL> |
||
| 508 | </DL> |
||
| 509 | |||
| 510 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
||
| 511 | |||
| 512 | <A NAME="constructor_detail"><!-- --></A> |
||
| 513 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 514 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 515 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 516 | <B>Constructor Detail</B></FONT></TH> |
||
| 517 | </TR> |
||
| 518 | </TABLE> |
||
| 519 | |||
| 520 | <A NAME="Quaternion(float, float, float, float)"><!-- --></A><H3> |
||
| 521 | Quaternion</H3> |
||
| 522 | <PRE> |
||
| 523 | public <B>Quaternion</B>(float x, |
||
| 524 | float y, |
||
| 525 | float z, |
||
| 526 | float w)</PRE> |
||
| 527 | <DL> |
||
| 528 | <DD>Constructor, sets the four components of the quaternion. |
||
| 529 | <P> |
||
| 530 | <DL> |
||
| 531 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-component<DD><CODE>y</CODE> - The y-component<DD><CODE>z</CODE> - The z-component<DD><CODE>w</CODE> - The w-component</DL> |
||
| 532 | </DL> |
||
| 533 | <HR> |
||
| 534 | |||
| 535 | <A NAME="Quaternion()"><!-- --></A><H3> |
||
| 536 | Quaternion</H3> |
||
| 537 | <PRE> |
||
| 538 | public <B>Quaternion</B>()</PRE> |
||
| 539 | <DL> |
||
| 540 | </DL> |
||
| 541 | <HR> |
||
| 542 | |||
| 543 | <A NAME="Quaternion(com.badlogic.gdx.math.Quaternion)"><!-- --></A><H3> |
||
| 544 | Quaternion</H3> |
||
| 545 | <PRE> |
||
| 546 | public <B>Quaternion</B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> quaternion)</PRE> |
||
| 547 | <DL> |
||
| 548 | <DD>Constructor, sets the quaternion components from the given quaternion. |
||
| 549 | <P> |
||
| 550 | <DL> |
||
| 551 | <DT><B>Parameters:</B><DD><CODE>quaternion</CODE> - The quaternion to copy.</DL> |
||
| 552 | </DL> |
||
| 553 | <HR> |
||
| 554 | |||
| 555 | <A NAME="Quaternion(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3> |
||
| 556 | Quaternion</H3> |
||
| 557 | <PRE> |
||
| 558 | public <B>Quaternion</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> axis, |
||
| 559 | float angle)</PRE> |
||
| 560 | <DL> |
||
| 561 | <DD>Constructor, sets the quaternion from the given axis vector and the angle around that axis in degrees. |
||
| 562 | <P> |
||
| 563 | <DL> |
||
| 564 | <DT><B>Parameters:</B><DD><CODE>axis</CODE> - The axis<DD><CODE>angle</CODE> - The angle in degrees.</DL> |
||
| 565 | </DL> |
||
| 566 | |||
| 567 | <!-- ============ METHOD DETAIL ========== --> |
||
| 568 | |||
| 569 | <A NAME="method_detail"><!-- --></A> |
||
| 570 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 571 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 572 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 573 | <B>Method Detail</B></FONT></TH> |
||
| 574 | </TR> |
||
| 575 | </TABLE> |
||
| 576 | |||
| 577 | <A NAME="set(float, float, float, float)"><!-- --></A><H3> |
||
| 578 | set</H3> |
||
| 579 | <PRE> |
||
| 580 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>set</B>(float x, |
||
| 581 | float y, |
||
| 582 | float z, |
||
| 583 | float w)</PRE> |
||
| 584 | <DL> |
||
| 585 | <DD>Sets the components of the quaternion |
||
| 586 | <P> |
||
| 587 | <DD><DL> |
||
| 588 | </DL> |
||
| 589 | </DD> |
||
| 590 | <DD><DL> |
||
| 591 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - The x-component<DD><CODE>y</CODE> - The y-component<DD><CODE>z</CODE> - The z-component<DD><CODE>w</CODE> - The w-component |
||
| 592 | <DT><B>Returns:</B><DD>This quaternion for chaining</DL> |
||
| 593 | </DD> |
||
| 594 | </DL> |
||
| 595 | <HR> |
||
| 596 | |||
| 597 | <A NAME="set(com.badlogic.gdx.math.Quaternion)"><!-- --></A><H3> |
||
| 598 | set</H3> |
||
| 599 | <PRE> |
||
| 600 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>set</B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> quaternion)</PRE> |
||
| 601 | <DL> |
||
| 602 | <DD>Sets the quaternion components from the given quaternion. |
||
| 603 | <P> |
||
| 604 | <DD><DL> |
||
| 605 | </DL> |
||
| 606 | </DD> |
||
| 607 | <DD><DL> |
||
| 608 | <DT><B>Parameters:</B><DD><CODE>quaternion</CODE> - The quaternion. |
||
| 609 | <DT><B>Returns:</B><DD>This quaternion for chaining.</DL> |
||
| 610 | </DD> |
||
| 611 | </DL> |
||
| 612 | <HR> |
||
| 613 | |||
| 614 | <A NAME="set(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3> |
||
| 615 | set</H3> |
||
| 616 | <PRE> |
||
| 617 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>set</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> axis, |
||
| 618 | float angle)</PRE> |
||
| 619 | <DL> |
||
| 620 | <DD>Sets the quaternion components from the given axis and angle around that axis. |
||
| 621 | <P> |
||
| 622 | <DD><DL> |
||
| 623 | </DL> |
||
| 624 | </DD> |
||
| 625 | <DD><DL> |
||
| 626 | <DT><B>Parameters:</B><DD><CODE>axis</CODE> - The axis<DD><CODE>angle</CODE> - The angle in degrees |
||
| 627 | <DT><B>Returns:</B><DD>This quaternion for chaining.</DL> |
||
| 628 | </DD> |
||
| 629 | </DL> |
||
| 630 | <HR> |
||
| 631 | |||
| 632 | <A NAME="cpy()"><!-- --></A><H3> |
||
| 633 | cpy</H3> |
||
| 634 | <PRE> |
||
| 635 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>cpy</B>()</PRE> |
||
| 636 | <DL> |
||
| 637 | <DD><DL> |
||
| 638 | </DL> |
||
| 639 | </DD> |
||
| 640 | <DD><DL> |
||
| 641 | |||
| 642 | <DT><B>Returns:</B><DD>a copy of this quaternion</DL> |
||
| 643 | </DD> |
||
| 644 | </DL> |
||
| 645 | <HR> |
||
| 646 | |||
| 647 | <A NAME="len()"><!-- --></A><H3> |
||
| 648 | len</H3> |
||
| 649 | <PRE> |
||
| 650 | public float <B>len</B>()</PRE> |
||
| 651 | <DL> |
||
| 652 | <DD><DL> |
||
| 653 | </DL> |
||
| 654 | </DD> |
||
| 655 | <DD><DL> |
||
| 656 | |||
| 657 | <DT><B>Returns:</B><DD>the euclidian length of this quaternion</DL> |
||
| 658 | </DD> |
||
| 659 | </DL> |
||
| 660 | <HR> |
||
| 661 | |||
| 662 | <A NAME="toString()"><!-- --></A><H3> |
||
| 663 | toString</H3> |
||
| 664 | <PRE> |
||
| 665 | public java.lang.String <B>toString</B>()</PRE> |
||
| 666 | <DL> |
||
| 667 | <DD> |
||
| 668 | <P> |
||
| 669 | <DD><DL> |
||
| 670 | <DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL> |
||
| 671 | </DD> |
||
| 672 | <DD><DL> |
||
| 673 | </DL> |
||
| 674 | </DD> |
||
| 675 | </DL> |
||
| 676 | <HR> |
||
| 677 | |||
| 678 | <A NAME="setEulerAngles(float, float, float)"><!-- --></A><H3> |
||
| 679 | setEulerAngles</H3> |
||
| 680 | <PRE> |
||
| 681 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>setEulerAngles</B>(float yaw, |
||
| 682 | float pitch, |
||
| 683 | float roll)</PRE> |
||
| 684 | <DL> |
||
| 685 | <DD>Sets the quaternion to the given euler angles. |
||
| 686 | <P> |
||
| 687 | <DD><DL> |
||
| 688 | </DL> |
||
| 689 | </DD> |
||
| 690 | <DD><DL> |
||
| 691 | <DT><B>Parameters:</B><DD><CODE>yaw</CODE> - the yaw in degrees<DD><CODE>pitch</CODE> - the pitch in degress<DD><CODE>roll</CODE> - the roll in degess |
||
| 692 | <DT><B>Returns:</B><DD>this quaternion</DL> |
||
| 693 | </DD> |
||
| 694 | </DL> |
||
| 695 | <HR> |
||
| 696 | |||
| 697 | <A NAME="len2()"><!-- --></A><H3> |
||
| 698 | len2</H3> |
||
| 699 | <PRE> |
||
| 700 | public float <B>len2</B>()</PRE> |
||
| 701 | <DL> |
||
| 702 | <DD><DL> |
||
| 703 | </DL> |
||
| 704 | </DD> |
||
| 705 | <DD><DL> |
||
| 706 | |||
| 707 | <DT><B>Returns:</B><DD>the length of this quaternion without square root</DL> |
||
| 708 | </DD> |
||
| 709 | </DL> |
||
| 710 | <HR> |
||
| 711 | |||
| 712 | <A NAME="nor()"><!-- --></A><H3> |
||
| 713 | nor</H3> |
||
| 714 | <PRE> |
||
| 715 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>nor</B>()</PRE> |
||
| 716 | <DL> |
||
| 717 | <DD>Normalizes this quaternion to unit length |
||
| 718 | <P> |
||
| 719 | <DD><DL> |
||
| 720 | </DL> |
||
| 721 | </DD> |
||
| 722 | <DD><DL> |
||
| 723 | |||
| 724 | <DT><B>Returns:</B><DD>the quaternion for chaining</DL> |
||
| 725 | </DD> |
||
| 726 | </DL> |
||
| 727 | <HR> |
||
| 728 | |||
| 729 | <A NAME="conjugate()"><!-- --></A><H3> |
||
| 730 | conjugate</H3> |
||
| 731 | <PRE> |
||
| 732 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>conjugate</B>()</PRE> |
||
| 733 | <DL> |
||
| 734 | <DD>Conjugate the quaternion. |
||
| 735 | <P> |
||
| 736 | <DD><DL> |
||
| 737 | </DL> |
||
| 738 | </DD> |
||
| 739 | <DD><DL> |
||
| 740 | |||
| 741 | <DT><B>Returns:</B><DD>This quaternion for chaining</DL> |
||
| 742 | </DD> |
||
| 743 | </DL> |
||
| 744 | <HR> |
||
| 745 | |||
| 746 | <A NAME="transform(com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 747 | transform</H3> |
||
| 748 | <PRE> |
||
| 749 | public void <B>transform</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> v)</PRE> |
||
| 750 | <DL> |
||
| 751 | <DD>Transforms the given vector using this quaternion |
||
| 752 | <P> |
||
| 753 | <DD><DL> |
||
| 754 | </DL> |
||
| 755 | </DD> |
||
| 756 | <DD><DL> |
||
| 757 | <DT><B>Parameters:</B><DD><CODE>v</CODE> - Vector to transform</DL> |
||
| 758 | </DD> |
||
| 759 | </DL> |
||
| 760 | <HR> |
||
| 761 | |||
| 762 | <A NAME="mul(com.badlogic.gdx.math.Quaternion)"><!-- --></A><H3> |
||
| 763 | mul</H3> |
||
| 764 | <PRE> |
||
| 765 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>mul</B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> q)</PRE> |
||
| 766 | <DL> |
||
| 767 | <DD>Multiplies this quaternion with another one |
||
| 768 | <P> |
||
| 769 | <DD><DL> |
||
| 770 | </DL> |
||
| 771 | </DD> |
||
| 772 | <DD><DL> |
||
| 773 | <DT><B>Parameters:</B><DD><CODE>q</CODE> - Quaternion to multiply with |
||
| 774 | <DT><B>Returns:</B><DD>This quaternion for chaining</DL> |
||
| 775 | </DD> |
||
| 776 | </DL> |
||
| 777 | <HR> |
||
| 778 | |||
| 779 | <A NAME="mulLeft(com.badlogic.gdx.math.Quaternion)"><!-- --></A><H3> |
||
| 780 | mulLeft</H3> |
||
| 781 | <PRE> |
||
| 782 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>mulLeft</B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> q)</PRE> |
||
| 783 | <DL> |
||
| 784 | <DD>Multiplies this quaternion with another one in the form of q * this |
||
| 785 | <P> |
||
| 786 | <DD><DL> |
||
| 787 | </DL> |
||
| 788 | </DD> |
||
| 789 | <DD><DL> |
||
| 790 | <DT><B>Parameters:</B><DD><CODE>q</CODE> - Quaternion to multiply with |
||
| 791 | <DT><B>Returns:</B><DD>This quaternion for chaining</DL> |
||
| 792 | </DD> |
||
| 793 | </DL> |
||
| 794 | <HR> |
||
| 795 | |||
| 796 | <A NAME="toMatrix(float[])"><!-- --></A><H3> |
||
| 797 | toMatrix</H3> |
||
| 798 | <PRE> |
||
| 799 | public void <B>toMatrix</B>(float[] matrix)</PRE> |
||
| 800 | <DL> |
||
| 801 | <DD>Fills a 4x4 matrix with the rotation matrix represented by this quaternion. |
||
| 802 | <P> |
||
| 803 | <DD><DL> |
||
| 804 | </DL> |
||
| 805 | </DD> |
||
| 806 | <DD><DL> |
||
| 807 | <DT><B>Parameters:</B><DD><CODE>matrix</CODE> - Matrix to fill</DL> |
||
| 808 | </DD> |
||
| 809 | </DL> |
||
| 810 | <HR> |
||
| 811 | |||
| 812 | <A NAME="idt()"><!-- --></A><H3> |
||
| 813 | idt</H3> |
||
| 814 | <PRE> |
||
| 815 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>idt</B>()</PRE> |
||
| 816 | <DL> |
||
| 817 | <DD>Sets the quaternion to an identity Quaternion |
||
| 818 | <P> |
||
| 819 | <DD><DL> |
||
| 820 | </DL> |
||
| 821 | </DD> |
||
| 822 | <DD><DL> |
||
| 823 | |||
| 824 | <DT><B>Returns:</B><DD>this quaternion for chaining</DL> |
||
| 825 | </DD> |
||
| 826 | </DL> |
||
| 827 | <HR> |
||
| 828 | |||
| 829 | <A NAME="setFromAxis(com.badlogic.gdx.math.Vector3, float)"><!-- --></A><H3> |
||
| 830 | setFromAxis</H3> |
||
| 831 | <PRE> |
||
| 832 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>setFromAxis</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> axis, |
||
| 833 | float angle)</PRE> |
||
| 834 | <DL> |
||
| 835 | <DD>Sets the quaternion components from the given axis and angle around that axis. |
||
| 836 | <P> |
||
| 837 | <DD><DL> |
||
| 838 | </DL> |
||
| 839 | </DD> |
||
| 840 | <DD><DL> |
||
| 841 | <DT><B>Parameters:</B><DD><CODE>axis</CODE> - The axis<DD><CODE>angle</CODE> - The angle in degrees |
||
| 842 | <DT><B>Returns:</B><DD>This quaternion for chaining.</DL> |
||
| 843 | </DD> |
||
| 844 | </DL> |
||
| 845 | <HR> |
||
| 846 | |||
| 847 | <A NAME="setFromAxis(float, float, float, float)"><!-- --></A><H3> |
||
| 848 | setFromAxis</H3> |
||
| 849 | <PRE> |
||
| 850 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>setFromAxis</B>(float x, |
||
| 851 | float y, |
||
| 852 | float z, |
||
| 853 | float angle)</PRE> |
||
| 854 | <DL> |
||
| 855 | <DD>Sets the quaternion components from the given axis and angle around that axis. |
||
| 856 | <P> |
||
| 857 | <DD><DL> |
||
| 858 | </DL> |
||
| 859 | </DD> |
||
| 860 | <DD><DL> |
||
| 861 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - X direction of the axis<DD><CODE>y</CODE> - Y direction of the axis<DD><CODE>z</CODE> - Z direction of the axis<DD><CODE>angle</CODE> - The angle in degrees |
||
| 862 | <DT><B>Returns:</B><DD>This quaternion for chaining.</DL> |
||
| 863 | </DD> |
||
| 864 | </DL> |
||
| 865 | <HR> |
||
| 866 | |||
| 867 | <A NAME="setFromMatrix(com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3> |
||
| 868 | setFromMatrix</H3> |
||
| 869 | <PRE> |
||
| 870 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>setFromMatrix</B>(<A HREF="../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A> matrix)</PRE> |
||
| 871 | <DL> |
||
| 872 | <DD><DL> |
||
| 873 | </DL> |
||
| 874 | </DD> |
||
| 875 | <DD><DL> |
||
| 876 | </DL> |
||
| 877 | </DD> |
||
| 878 | </DL> |
||
| 879 | <HR> |
||
| 880 | |||
| 881 | <A NAME="setFromAxes(float, float, float, float, float, float, float, float, float)"><!-- --></A><H3> |
||
| 882 | setFromAxes</H3> |
||
| 883 | <PRE> |
||
| 884 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>setFromAxes</B>(float xx, |
||
| 885 | float xy, |
||
| 886 | float xz, |
||
| 887 | float yx, |
||
| 888 | float yy, |
||
| 889 | float yz, |
||
| 890 | float zx, |
||
| 891 | float zy, |
||
| 892 | float zz)</PRE> |
||
| 893 | <DL> |
||
| 894 | <DD><p> |
||
| 895 | Sets the Quaternion from the given x-, y- and z-axis which have to be orthonormal. |
||
| 896 | </p> |
||
| 897 | |||
| 898 | <p> |
||
| 899 | Taken from Bones framework for JPCT, see http://www.aptalkarga.com/bones/ which in turn took it from Graphics Gem code at |
||
| 900 | ftp://ftp.cis.upenn.edu/pub/graphics/shoemake/quatut.ps.Z. |
||
| 901 | </p> |
||
| 902 | <P> |
||
| 903 | <DD><DL> |
||
| 904 | </DL> |
||
| 905 | </DD> |
||
| 906 | <DD><DL> |
||
| 907 | <DT><B>Parameters:</B><DD><CODE>xx</CODE> - x-axis x-coordinate<DD><CODE>xy</CODE> - x-axis y-coordinate<DD><CODE>xz</CODE> - x-axis z-coordinate<DD><CODE>yx</CODE> - y-axis x-coordinate<DD><CODE>yy</CODE> - y-axis y-coordinate<DD><CODE>yz</CODE> - y-axis z-coordinate<DD><CODE>zx</CODE> - z-axis x-coordinate<DD><CODE>zy</CODE> - z-axis y-coordinate<DD><CODE>zz</CODE> - z-axis z-coordinate</DL> |
||
| 908 | </DD> |
||
| 909 | </DL> |
||
| 910 | <HR> |
||
| 911 | |||
| 912 | <A NAME="setFromCross(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)"><!-- --></A><H3> |
||
| 913 | setFromCross</H3> |
||
| 914 | <PRE> |
||
| 915 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>setFromCross</B>(<A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> v1, |
||
| 916 | <A HREF="../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A> v2)</PRE> |
||
| 917 | <DL> |
||
| 918 | <DD>Set this quaternion to the rotation between two vectors. |
||
| 919 | <P> |
||
| 920 | <DD><DL> |
||
| 921 | </DL> |
||
| 922 | </DD> |
||
| 923 | <DD><DL> |
||
| 924 | <DT><B>Parameters:</B><DD><CODE>v1</CODE> - The base vector<DD><CODE>v2</CODE> - The target vector |
||
| 925 | <DT><B>Returns:</B><DD>This quaternion for chaining</DL> |
||
| 926 | </DD> |
||
| 927 | </DL> |
||
| 928 | <HR> |
||
| 929 | |||
| 930 | <A NAME="setFromCross(float, float, float, float, float, float)"><!-- --></A><H3> |
||
| 931 | setFromCross</H3> |
||
| 932 | <PRE> |
||
| 933 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>setFromCross</B>(float x1, |
||
| 934 | float y1, |
||
| 935 | float z1, |
||
| 936 | float x2, |
||
| 937 | float y2, |
||
| 938 | float z2)</PRE> |
||
| 939 | <DL> |
||
| 940 | <DD>Set this quaternion to the rotation between two vectors. |
||
| 941 | <P> |
||
| 942 | <DD><DL> |
||
| 943 | </DL> |
||
| 944 | </DD> |
||
| 945 | <DD><DL> |
||
| 946 | <DT><B>Parameters:</B><DD><CODE>x1</CODE> - The base vectors x value<DD><CODE>y1</CODE> - The base vectors y value<DD><CODE>z1</CODE> - The base vectors z value<DD><CODE>x2</CODE> - The target vector x value<DD><CODE>y2</CODE> - The target vector y value<DD><CODE>z2</CODE> - The target vector z value |
||
| 947 | <DT><B>Returns:</B><DD>This quaternion for chaining</DL> |
||
| 948 | </DD> |
||
| 949 | </DL> |
||
| 950 | <HR> |
||
| 951 | |||
| 952 | <A NAME="slerp(com.badlogic.gdx.math.Quaternion, float)"><!-- --></A><H3> |
||
| 953 | slerp</H3> |
||
| 954 | <PRE> |
||
| 955 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>slerp</B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> end, |
||
| 956 | float alpha)</PRE> |
||
| 957 | <DL> |
||
| 958 | <DD>Spherical linear interpolation between this quaternion and the other quaternion, based on the alpha value in the range |
||
| 959 | [0,1]. Taken from. Taken from Bones framework for JPCT, see http://www.aptalkarga.com/bones/ |
||
| 960 | <P> |
||
| 961 | <DD><DL> |
||
| 962 | </DL> |
||
| 963 | </DD> |
||
| 964 | <DD><DL> |
||
| 965 | <DT><B>Parameters:</B><DD><CODE>end</CODE> - the end quaternion<DD><CODE>alpha</CODE> - alpha in the range [0,1] |
||
| 966 | <DT><B>Returns:</B><DD>this quaternion for chaining</DL> |
||
| 967 | </DD> |
||
| 968 | </DL> |
||
| 969 | <HR> |
||
| 970 | |||
| 971 | <A NAME="equals(java.lang.Object)"><!-- --></A><H3> |
||
| 972 | equals</H3> |
||
| 973 | <PRE> |
||
| 974 | public boolean <B>equals</B>(java.lang.Object o)</PRE> |
||
| 975 | <DL> |
||
| 976 | <DD><DL> |
||
| 977 | <DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL> |
||
| 978 | </DD> |
||
| 979 | <DD><DL> |
||
| 980 | </DL> |
||
| 981 | </DD> |
||
| 982 | </DL> |
||
| 983 | <HR> |
||
| 984 | |||
| 985 | <A NAME="dot(com.badlogic.gdx.math.Quaternion)"><!-- --></A><H3> |
||
| 986 | dot</H3> |
||
| 987 | <PRE> |
||
| 988 | public float <B>dot</B>(<A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> other)</PRE> |
||
| 989 | <DL> |
||
| 990 | <DD>Dot product between this and the other quaternion. |
||
| 991 | <P> |
||
| 992 | <DD><DL> |
||
| 993 | </DL> |
||
| 994 | </DD> |
||
| 995 | <DD><DL> |
||
| 996 | <DT><B>Parameters:</B><DD><CODE>other</CODE> - the other quaternion. |
||
| 997 | <DT><B>Returns:</B><DD>this quaternion for chaining.</DL> |
||
| 998 | </DD> |
||
| 999 | </DL> |
||
| 1000 | <HR> |
||
| 1001 | |||
| 1002 | <A NAME="mul(float)"><!-- --></A><H3> |
||
| 1003 | mul</H3> |
||
| 1004 | <PRE> |
||
| 1005 | public <A HREF="../../../../com/badlogic/gdx/math/Quaternion.html" title="class in com.badlogic.gdx.math">Quaternion</A> <B>mul</B>(float scalar)</PRE> |
||
| 1006 | <DL> |
||
| 1007 | <DD>Multiplies the components of this quaternion with the given scalar. |
||
| 1008 | <P> |
||
| 1009 | <DD><DL> |
||
| 1010 | </DL> |
||
| 1011 | </DD> |
||
| 1012 | <DD><DL> |
||
| 1013 | <DT><B>Parameters:</B><DD><CODE>scalar</CODE> - the scalar. |
||
| 1014 | <DT><B>Returns:</B><DD>this quaternion for chaining.</DL> |
||
| 1015 | </DD> |
||
| 1016 | </DL> |
||
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| 1042 | libgdx API</EM> |
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