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Uses of Class com.badlogic.gdx.math.collision.BoundingBox (libgdx API)
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<B>Uses of Class<br>com.badlogic.gdx.math.collision.BoundingBox</B></H2>
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Packages that use <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g3d.model"><B>com.badlogic.gdx.graphics.g3d.model</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g3d.model.keyframe"><B>com.badlogic.gdx.graphics.g3d.model.keyframe</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>com.badlogic.gdx.graphics.g3d.model.skeleton</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g3d.model.still"><B>com.badlogic.gdx.graphics.g3d.model.still</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.math"><B>com.badlogic.gdx.math</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.math.collision"><B>com.badlogic.gdx.math.collision</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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</TR>
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</TABLE>
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&nbsp;
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<P>
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<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> in <A HREF="../../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A></FONT></TH>
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</TABLE>
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&nbsp;
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A> that return <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
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<TD><CODE><B>Mesh.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/Mesh.html#calculateBoundingBox()">calculateBoundingBox</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> of the vertices contained in this mesh.</TD>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>Mesh.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/Mesh.html#calculateBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">calculateBoundingBox</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Calculates the <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> of the vertices contained in this mesh.</TD>
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&nbsp;
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<P>
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<A NAME="com.badlogic.gdx.graphics.g3d.model"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</A></FONT></TH>
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/package-summary.html">com.badlogic.gdx.graphics.g3d.model</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>Model.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/Model.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Generates the bounding box for the Model.<br />
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 <br />
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 For every finite 3D object there exists a box that can enclose the object.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>abstract &nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>SubMesh.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Obtain the <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> of this <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/SubMesh.html" title="class in com.badlogic.gdx.graphics.g3d.model"><CODE>SubMesh</CODE></A>.</TD>
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&nbsp;
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<P>
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<A NAME="com.badlogic.gdx.graphics.g3d.model.keyframe"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/package-summary.html">com.badlogic.gdx.graphics.g3d.model.keyframe</A></FONT></TH>
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</TABLE>
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&nbsp;
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/package-summary.html">com.badlogic.gdx.graphics.g3d.model.keyframe</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>KeyframedModel.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/KeyframedModel.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>KeyframedSubMesh.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/KeyframedSubMesh.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TABLE>
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<P>
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<A NAME="com.badlogic.gdx.graphics.g3d.model.skeleton"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/package-summary.html">com.badlogic.gdx.graphics.g3d.model.skeleton</A></FONT></TH>
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&nbsp;
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/package-summary.html">com.badlogic.gdx.graphics.g3d.model.skeleton</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>SkeletonModel.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModel.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>SkeletonSubMesh.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonSubMesh.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TABLE>
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<P>
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<A NAME="com.badlogic.gdx.graphics.g3d.model.still"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/still/package-summary.html">com.badlogic.gdx.graphics.g3d.model.still</A></FONT></TH>
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&nbsp;
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/still/package-summary.html">com.badlogic.gdx.graphics.g3d.model.still</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>StillModel.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/still/StillModel.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>StillSubMesh.</B><B><A HREF="../../../../../../com/badlogic/gdx/graphics/g3d/model/still/StillSubMesh.html#getBoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">getBoundingBox</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bbox)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TABLE>
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<P>
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<A NAME="com.badlogic.gdx.math"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> in <A HREF="../../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A></FONT></TH>
318
</TR>
319
</TABLE>
320
&nbsp;
321
<P>
322
 
323
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
324
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
325
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
326
</TR>
327
<TR BGCOLOR="white" CLASS="TableRowColor">
328
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
330
<TD><CODE><B>Frustum.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/Frustum.html#boundsInFrustum(com.badlogic.gdx.math.collision.BoundingBox)">boundsInFrustum</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</CODE>
331
 
332
<BR>
333
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the given <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> is in the frustum.</TD>
334
</TR>
335
<TR BGCOLOR="white" CLASS="TableRowColor">
336
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
337
<CODE>static&nbsp;boolean</CODE></FONT></TD>
338
<TD><CODE><B>Intersector.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/Intersector.html#intersectRayBoundsFast(com.badlogic.gdx.math.collision.Ray, com.badlogic.gdx.math.collision.BoundingBox)">intersectRayBoundsFast</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision">Ray</A>&nbsp;ray,
339
                       <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;box)</CODE>
340
 
341
<BR>
342
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Quick check whether the given <A HREF="../../../../../../com/badlogic/gdx/math/collision/Ray.html" title="class in com.badlogic.gdx.math.collision"><CODE>Ray</CODE></A> and <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision"><CODE>BoundingBox</CODE></A> intersect.</TD>
343
</TR>
344
</TABLE>
345
&nbsp;
346
<P>
347
<A NAME="com.badlogic.gdx.math.collision"><!-- --></A>
348
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
349
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
350
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
351
Uses of <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A> in <A HREF="../../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</A></FONT></TH>
352
</TR>
353
</TABLE>
354
&nbsp;
355
<P>
356
 
357
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
358
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
359
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</A> that return <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
360
</TR>
361
<TR BGCOLOR="white" CLASS="TableRowColor">
362
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
363
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
364
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#clr()">clr</A></B>()</CODE>
365
 
366
<BR>
367
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the minimum and maximum vector to zeros</TD>
368
</TR>
369
<TR BGCOLOR="white" CLASS="TableRowColor">
370
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
371
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
372
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.collision.BoundingBox)">ext</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;a_bounds)</CODE>
373
 
374
<BR>
375
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends this bounding box by the given bounding box.</TD>
376
</TR>
377
<TR BGCOLOR="white" CLASS="TableRowColor">
378
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
379
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
380
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(float, float, float)">ext</A></B>(float&nbsp;x,
381
    float&nbsp;y,
382
    float&nbsp;z)</CODE>
383
 
384
<BR>
385
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the bounding box by the given vector.</TD>
386
</TR>
387
<TR BGCOLOR="white" CLASS="TableRowColor">
388
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
389
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
390
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.Vector3)">ext</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;point)</CODE>
391
 
392
<BR>
393
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends the bounding box to incorporate the given <A HREF="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math"><CODE>Vector3</CODE></A>.</TD>
394
</TR>
395
<TR BGCOLOR="white" CLASS="TableRowColor">
396
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
397
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
398
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#inf()">inf</A></B>()</CODE>
399
 
400
<BR>
401
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the minimum and maximum vector to positive and negative infinity.</TD>
402
</TR>
403
<TR BGCOLOR="white" CLASS="TableRowColor">
404
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
405
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
406
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#mul(com.badlogic.gdx.math.Matrix4)">mul</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;matrix)</CODE>
407
 
408
<BR>
409
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Multiplies the bounding box by the given matrix.</TD>
410
</TR>
411
<TR BGCOLOR="white" CLASS="TableRowColor">
412
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
413
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
414
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.collision.BoundingBox)">set</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</CODE>
415
 
416
<BR>
417
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the given bounding box.</TD>
418
</TR>
419
<TR BGCOLOR="white" CLASS="TableRowColor">
420
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
421
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
422
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(java.util.List)">set</A></B>(java.util.List&lt;<A HREF="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&gt;&nbsp;points)</CODE>
423
 
424
<BR>
425
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the bounding box minimum and maximum vector from the given points.</TD>
426
</TR>
427
<TR BGCOLOR="white" CLASS="TableRowColor">
428
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
429
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
430
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.Vector3[])">set</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>[]&nbsp;points)</CODE>
431
 
432
<BR>
433
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the bounding box minimum and maximum vector from the given points.</TD>
434
</TR>
435
<TR BGCOLOR="white" CLASS="TableRowColor">
436
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
437
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
438
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3)">set</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;minimum,
439
    <A HREF="../../../../../../com/badlogic/gdx/math/Vector3.html" title="class in com.badlogic.gdx.math">Vector3</A>&nbsp;maximum)</CODE>
440
 
441
<BR>
442
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the given minimum and maximum vector.</TD>
443
</TR>
444
</TABLE>
445
&nbsp;
446
<P>
447
 
448
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
449
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
450
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
451
</TR>
452
<TR BGCOLOR="white" CLASS="TableRowColor">
453
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
454
<CODE>&nbsp;boolean</CODE></FONT></TD>
455
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#contains(com.badlogic.gdx.math.collision.BoundingBox)">contains</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</CODE>
456
 
457
<BR>
458
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns whether the given bounding box is contained in this bounding box.</TD>
459
</TR>
460
<TR BGCOLOR="white" CLASS="TableRowColor">
461
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
462
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
463
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#ext(com.badlogic.gdx.math.collision.BoundingBox)">ext</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;a_bounds)</CODE>
464
 
465
<BR>
466
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Extends this bounding box by the given bounding box.</TD>
467
</TR>
468
<TR BGCOLOR="white" CLASS="TableRowColor">
469
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
470
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></CODE></FONT></TD>
471
<TD><CODE><B>BoundingBox.</B><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#set(com.badlogic.gdx.math.collision.BoundingBox)">set</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</CODE>
472
 
473
<BR>
474
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the given bounding box.</TD>
475
</TR>
476
</TABLE>
477
&nbsp;
478
<P>
479
 
480
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
481
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
482
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A></FONT></TH>
483
</TR>
484
<TR BGCOLOR="white" CLASS="TableRowColor">
485
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html#BoundingBox(com.badlogic.gdx.math.collision.BoundingBox)">BoundingBox</A></B>(<A HREF="../../../../../../com/badlogic/gdx/math/collision/BoundingBox.html" title="class in com.badlogic.gdx.math.collision">BoundingBox</A>&nbsp;bounds)</CODE>
486
 
487
<BR>
488
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Constructs a new bounding box from the given bounding box.</TD>
489
</TR>
490
</TABLE>
491
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492
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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