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Uses of Package com.badlogic.gdx.math (libgdx API)
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<B>Uses of Package<br>com.badlogic.gdx.math</B></H2>
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Packages that use <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g2d"><B>com.badlogic.gdx.graphics.g2d</B></A></TD>
113
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g2d.tiled"><B>com.badlogic.gdx.graphics.g2d.tiled</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g3d"><B>com.badlogic.gdx.graphics.g3d</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g3d.decals"><B>com.badlogic.gdx.graphics.g3d.decals</B></A></TD>
125
<TD>&nbsp;&nbsp;</TD>
126
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127
<TR BGCOLOR="white" CLASS="TableRowColor">
128
<TD><A HREF="#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>com.badlogic.gdx.graphics.g3d.model.skeleton</B></A></TD>
129
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.glutils"><B>com.badlogic.gdx.graphics.glutils</B></A></TD>
133
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.input"><B>com.badlogic.gdx.input</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.math"><B>com.badlogic.gdx.math</B></A></TD>
141
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.math.collision"><B>com.badlogic.gdx.math.collision</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.physics.box2d"><B>com.badlogic.gdx.physics.box2d</B></A></TD>
149
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
152
<TD><A HREF="#com.badlogic.gdx.physics.box2d.joints"><B>com.badlogic.gdx.physics.box2d.joints</B></A></TD>
153
<TD>&nbsp;&nbsp;</TD>
154
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<TR BGCOLOR="white" CLASS="TableRowColor">
156
<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d</B></A></TD>
157
<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.actions"><B>com.badlogic.gdx.scenes.scene2d.actions</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.utils"><B>com.badlogic.gdx.scenes.scene2d.utils</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.utils"><B>com.badlogic.gdx.utils</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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</TR>
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</TABLE>
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&nbsp;
177
<P>
178
<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
182
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Frustum.html#com.badlogic.gdx.graphics"><B>Frustum</B></A></B>
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<BR>
188
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics"><B>Matrix4</B></A></B>
192
 
193
<BR>
194
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.graphics"><B>Vector2</B></A></B>
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199
<BR>
200
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.graphics"><B>Vector3</B></A></B>
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<BR>
206
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
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</TR>
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</TABLE>
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&nbsp;
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<P>
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<A NAME="com.badlogic.gdx.graphics.g2d"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics.g2d"><B>Matrix4</B></A></B>
219
 
220
<BR>
221
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Rectangle.html#com.badlogic.gdx.graphics.g2d"><B>Rectangle</B></A></B>
225
 
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<BR>
227
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</TD>
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</TR>
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</TABLE>
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&nbsp;
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<P>
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<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
236
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics.g2d.tiled"><B>Matrix4</B></A></B>
240
 
241
<BR>
242
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
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</TR>
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</TABLE>
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&nbsp;
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<P>
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<A NAME="com.badlogic.gdx.graphics.g3d"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
251
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/g3d/package-summary.html">com.badlogic.gdx.graphics.g3d</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics.g3d"><B>Matrix4</B></A></B>
255
 
256
<BR>
257
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
258
</TR>
259
<TR BGCOLOR="white" CLASS="TableRowColor">
260
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.graphics.g3d"><B>Vector3</B></A></B>
261
 
262
<BR>
263
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
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</TR>
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</TABLE>
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&nbsp;
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<P>
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<A NAME="com.badlogic.gdx.graphics.g3d.decals"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
272
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Quaternion.html#com.badlogic.gdx.graphics.g3d.decals"><B>Quaternion</B></A></B>
276
 
277
<BR>
278
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple quaternion class.</TD>
279
</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.graphics.g3d.decals"><B>Vector2</B></A></B>
282
 
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<BR>
284
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.graphics.g3d.decals"><B>Vector3</B></A></B>
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289
<BR>
290
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
291
</TR>
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</TABLE>
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&nbsp;
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<P>
295
<A NAME="com.badlogic.gdx.graphics.g3d.model.skeleton"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
299
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/g3d/model/skeleton/package-summary.html">com.badlogic.gdx.graphics.g3d.model.skeleton</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
302
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>Matrix4</B></A></B>
303
 
304
<BR>
305
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
306
</TR>
307
<TR BGCOLOR="white" CLASS="TableRowColor">
308
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Quaternion.html#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>Quaternion</B></A></B>
309
 
310
<BR>
311
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple quaternion class.</TD>
312
</TR>
313
<TR BGCOLOR="white" CLASS="TableRowColor">
314
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.graphics.g3d.model.skeleton"><B>Vector3</B></A></B>
315
 
316
<BR>
317
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
318
</TR>
319
</TABLE>
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&nbsp;
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<P>
322
<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix3.html#com.badlogic.gdx.graphics.glutils"><B>Matrix3</B></A></B>
330
 
331
<BR>
332
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A 3x3 <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> matrix; useful for 2D transforms.</TD>
333
</TR>
334
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.graphics.glutils"><B>Matrix4</B></A></B>
336
 
337
<BR>
338
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
339
</TR>
340
<TR BGCOLOR="white" CLASS="TableRowColor">
341
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.graphics.glutils"><B>Vector2</B></A></B>
342
 
343
<BR>
344
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
345
</TR>
346
<TR BGCOLOR="white" CLASS="TableRowColor">
347
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.graphics.glutils"><B>Vector3</B></A></B>
348
 
349
<BR>
350
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
351
</TR>
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</TABLE>
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&nbsp;
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<P>
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<A NAME="com.badlogic.gdx.input"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/input/package-summary.html">com.badlogic.gdx.input</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
362
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.input"><B>Vector2</B></A></B>
363
 
364
<BR>
365
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
366
</TR>
367
</TABLE>
368
&nbsp;
369
<P>
370
<A NAME="com.badlogic.gdx.math"><!-- --></A>
371
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
372
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
373
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
374
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A></FONT></TH>
375
</TR>
376
<TR BGCOLOR="white" CLASS="TableRowColor">
377
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Circle.html#com.badlogic.gdx.math"><B>Circle</B></A></B>
378
 
379
<BR>
380
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A convenient 2D circle class.</TD>
381
</TR>
382
<TR BGCOLOR="white" CLASS="TableRowColor">
383
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.html#com.badlogic.gdx.math"><B>Interpolation</B></A></B>
384
 
385
<BR>
386
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.</TD>
387
</TR>
388
<TR BGCOLOR="white" CLASS="TableRowColor">
389
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.BounceOut.html#com.badlogic.gdx.math"><B>Interpolation.BounceOut</B></A></B>
390
 
391
<BR>
392
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
393
</TR>
394
<TR BGCOLOR="white" CLASS="TableRowColor">
395
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.Elastic.html#com.badlogic.gdx.math"><B>Interpolation.Elastic</B></A></B>
396
 
397
<BR>
398
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
399
</TR>
400
<TR BGCOLOR="white" CLASS="TableRowColor">
401
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.Exp.html#com.badlogic.gdx.math"><B>Interpolation.Exp</B></A></B>
402
 
403
<BR>
404
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
405
</TR>
406
<TR BGCOLOR="white" CLASS="TableRowColor">
407
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.Pow.html#com.badlogic.gdx.math"><B>Interpolation.Pow</B></A></B>
408
 
409
<BR>
410
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
411
</TR>
412
<TR BGCOLOR="white" CLASS="TableRowColor">
413
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.PowIn.html#com.badlogic.gdx.math"><B>Interpolation.PowIn</B></A></B>
414
 
415
<BR>
416
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
417
</TR>
418
<TR BGCOLOR="white" CLASS="TableRowColor">
419
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.PowOut.html#com.badlogic.gdx.math"><B>Interpolation.PowOut</B></A></B>
420
 
421
<BR>
422
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
423
</TR>
424
<TR BGCOLOR="white" CLASS="TableRowColor">
425
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Intersector.MinimumTranslationVector.html#com.badlogic.gdx.math"><B>Intersector.MinimumTranslationVector</B></A></B>
426
 
427
<BR>
428
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
429
</TR>
430
<TR BGCOLOR="white" CLASS="TableRowColor">
431
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Intersector.SplitTriangle.html#com.badlogic.gdx.math"><B>Intersector.SplitTriangle</B></A></B>
432
 
433
<BR>
434
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
435
</TR>
436
<TR BGCOLOR="white" CLASS="TableRowColor">
437
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix3.html#com.badlogic.gdx.math"><B>Matrix3</B></A></B>
438
 
439
<BR>
440
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A 3x3 <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> matrix; useful for 2D transforms.</TD>
441
</TR>
442
<TR BGCOLOR="white" CLASS="TableRowColor">
443
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.math"><B>Matrix4</B></A></B>
444
 
445
<BR>
446
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
447
</TR>
448
<TR BGCOLOR="white" CLASS="TableRowColor">
449
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Plane.html#com.badlogic.gdx.math"><B>Plane</B></A></B>
450
 
451
<BR>
452
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A plane defined via a unit length normal and the distance from the origin, as you learned in your math class.</TD>
453
</TR>
454
<TR BGCOLOR="white" CLASS="TableRowColor">
455
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Plane.PlaneSide.html#com.badlogic.gdx.math"><B>Plane.PlaneSide</B></A></B>
456
 
457
<BR>
458
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enum specifying on which side a point lies respective to the plane and it's normal.</TD>
459
</TR>
460
<TR BGCOLOR="white" CLASS="TableRowColor">
461
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Polygon.html#com.badlogic.gdx.math"><B>Polygon</B></A></B>
462
 
463
<BR>
464
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
465
</TR>
466
<TR BGCOLOR="white" CLASS="TableRowColor">
467
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Quaternion.html#com.badlogic.gdx.math"><B>Quaternion</B></A></B>
468
 
469
<BR>
470
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple quaternion class.</TD>
471
</TR>
472
<TR BGCOLOR="white" CLASS="TableRowColor">
473
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Rectangle.html#com.badlogic.gdx.math"><B>Rectangle</B></A></B>
474
 
475
<BR>
476
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</TD>
477
</TR>
478
<TR BGCOLOR="white" CLASS="TableRowColor">
479
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.math"><B>Vector2</B></A></B>
480
 
481
<BR>
482
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
483
</TR>
484
<TR BGCOLOR="white" CLASS="TableRowColor">
485
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.math"><B>Vector3</B></A></B>
486
 
487
<BR>
488
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
489
</TR>
490
<TR BGCOLOR="white" CLASS="TableRowColor">
491
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/WindowedMean.html#com.badlogic.gdx.math"><B>WindowedMean</B></A></B>
492
 
493
<BR>
494
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A simple class keeping track of the mean of a stream of values within a certain window.</TD>
495
</TR>
496
</TABLE>
497
&nbsp;
498
<P>
499
<A NAME="com.badlogic.gdx.math.collision"><!-- --></A>
500
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
501
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
502
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
503
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/math/collision/package-summary.html">com.badlogic.gdx.math.collision</A></FONT></TH>
504
</TR>
505
<TR BGCOLOR="white" CLASS="TableRowColor">
506
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.math.collision"><B>Matrix4</B></A></B>
507
 
508
<BR>
509
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
510
</TR>
511
<TR BGCOLOR="white" CLASS="TableRowColor">
512
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector3.html#com.badlogic.gdx.math.collision"><B>Vector3</B></A></B>
513
 
514
<BR>
515
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 3D vector.</TD>
516
</TR>
517
</TABLE>
518
&nbsp;
519
<P>
520
<A NAME="com.badlogic.gdx.physics.box2d"><!-- --></A>
521
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
522
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
523
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
524
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A></FONT></TH>
525
</TR>
526
<TR BGCOLOR="white" CLASS="TableRowColor">
527
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.physics.box2d"><B>Matrix4</B></A></B>
528
 
529
<BR>
530
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
531
</TR>
532
<TR BGCOLOR="white" CLASS="TableRowColor">
533
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.physics.box2d"><B>Vector2</B></A></B>
534
 
535
<BR>
536
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
537
</TR>
538
</TABLE>
539
&nbsp;
540
<P>
541
<A NAME="com.badlogic.gdx.physics.box2d.joints"><!-- --></A>
542
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
543
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
544
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
545
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/physics/box2d/joints/package-summary.html">com.badlogic.gdx.physics.box2d.joints</A></FONT></TH>
546
</TR>
547
<TR BGCOLOR="white" CLASS="TableRowColor">
548
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.physics.box2d.joints"><B>Vector2</B></A></B>
549
 
550
<BR>
551
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
552
</TR>
553
</TABLE>
554
&nbsp;
555
<P>
556
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
557
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
558
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
559
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
560
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A></FONT></TH>
561
</TR>
562
<TR BGCOLOR="white" CLASS="TableRowColor">
563
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.scenes.scene2d"><B>Matrix4</B></A></B>
564
 
565
<BR>
566
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
567
</TR>
568
<TR BGCOLOR="white" CLASS="TableRowColor">
569
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Rectangle.html#com.badlogic.gdx.scenes.scene2d"><B>Rectangle</B></A></B>
570
 
571
<BR>
572
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</TD>
573
</TR>
574
<TR BGCOLOR="white" CLASS="TableRowColor">
575
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.scenes.scene2d"><B>Vector2</B></A></B>
576
 
577
<BR>
578
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
579
</TR>
580
</TABLE>
581
&nbsp;
582
<P>
583
<A NAME="com.badlogic.gdx.scenes.scene2d.actions"><!-- --></A>
584
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
585
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
586
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
587
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A></FONT></TH>
588
</TR>
589
<TR BGCOLOR="white" CLASS="TableRowColor">
590
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.html#com.badlogic.gdx.scenes.scene2d.actions"><B>Interpolation</B></A></B>
591
 
592
<BR>
593
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.</TD>
594
</TR>
595
</TABLE>
596
&nbsp;
597
<P>
598
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
599
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
600
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
601
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
602
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH>
603
</TR>
604
<TR BGCOLOR="white" CLASS="TableRowColor">
605
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Interpolation.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Interpolation</B></A></B>
606
 
607
<BR>
608
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Takes a linear value in the range of 0-1 and outputs a (usually) non-linear, interpolated value.</TD>
609
</TR>
610
<TR BGCOLOR="white" CLASS="TableRowColor">
611
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Rectangle.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Rectangle</B></A></B>
612
 
613
<BR>
614
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</TD>
615
</TR>
616
</TABLE>
617
&nbsp;
618
<P>
619
<A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A>
620
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
621
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
622
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
623
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A></FONT></TH>
624
</TR>
625
<TR BGCOLOR="white" CLASS="TableRowColor">
626
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Matrix4.html#com.badlogic.gdx.scenes.scene2d.utils"><B>Matrix4</B></A></B>
627
 
628
<BR>
629
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a <a href="http://en.wikipedia.org/wiki/Row-major_order">column major</a> 4 by 4 matrix.</TD>
630
</TR>
631
<TR BGCOLOR="white" CLASS="TableRowColor">
632
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Rectangle.html#com.badlogic.gdx.scenes.scene2d.utils"><B>Rectangle</B></A></B>
633
 
634
<BR>
635
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D rectangle defined by it's bottom corner point and its extends in x (width) and y (height).</TD>
636
</TR>
637
<TR BGCOLOR="white" CLASS="TableRowColor">
638
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.scenes.scene2d.utils"><B>Vector2</B></A></B>
639
 
640
<BR>
641
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
642
</TR>
643
</TABLE>
644
&nbsp;
645
<P>
646
<A NAME="com.badlogic.gdx.utils"><!-- --></A>
647
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
648
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
649
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
650
Classes in <A HREF="../../../../com/badlogic/gdx/math/package-summary.html">com.badlogic.gdx.math</A> used by <A HREF="../../../../com/badlogic/gdx/utils/package-summary.html">com.badlogic.gdx.utils</A></FONT></TH>
651
</TR>
652
<TR BGCOLOR="white" CLASS="TableRowColor">
653
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/FloatCounter.html#com.badlogic.gdx.utils"><B>FloatCounter</B></A></B>
654
 
655
<BR>
656
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
657
</TR>
658
<TR BGCOLOR="white" CLASS="TableRowColor">
659
<TD><B><A HREF="../../../../com/badlogic/gdx/math/class-use/Vector2.html#com.badlogic.gdx.utils"><B>Vector2</B></A></B>
660
 
661
<BR>
662
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates a 2D vector.</TD>
663
</TR>
664
</TABLE>
665
&nbsp;
666
<P>
667
<HR>
668
 
669
 
670
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