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ServerSocketHints (libgdx API)
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                                libgdx API
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com.badlogic.gdx.net</FONT>
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Class ServerSocketHints</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.net.ServerSocketHints</B>
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<DT><PRE>public class <B>ServerSocketHints</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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Options for <A HREF="../../../../com/badlogic/gdx/net/ServerSocket.html" title="interface in com.badlogic.gdx.net"><CODE>ServerSocket</CODE></A> instances.
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<DT><B>Author:</B></DT>
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  <DD>mzechner, noblemaster</DD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/net/ServerSocketHints.html#acceptTimeout">acceptTimeout</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The SO_TIMEOUT in milliseconds for how long to wait during server.accept().</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/net/ServerSocketHints.html#backlog">backlog</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The listen backlog length.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/net/ServerSocketHints.html#performancePrefBandwidth">performancePrefBandwidth</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;See performancePrefConnectionTime for details.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/net/ServerSocketHints.html#performancePrefConnectionTime">performancePrefConnectionTime</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Performance preferences are described by three integers whose values indicate the relative
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 importance of short connection time, low latency, and high bandwidth.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/net/ServerSocketHints.html#performancePrefLatency">performancePrefLatency</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;See performancePrefConnectionTime for details.</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/net/ServerSocketHints.html#receiveBufferSize">receiveBufferSize</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The SO_RCVBUF (receive buffer) size in bytes for server.accept().</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/net/ServerSocketHints.html#reuseAddress">reuseAddress</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Enable/disable the SO_REUSEADDR socket option.</TD>
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&nbsp;
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/net/ServerSocketHints.html#ServerSocketHints()">ServerSocketHints</A></B>()</CODE>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="backlog"><!-- --></A><H3>
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backlog</H3>
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<PRE>
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public int <B>backlog</B></PRE>
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<DL>
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<DD>The listen backlog length. Needs to be greater than 0, otherwise the system default is used.
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 backlog is the maximum queue length for incoming connection, i.e. maximum number of connections
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 waiting for accept(...). If a connection indication arrives when the queue
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 is full, the connection is refused.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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<A NAME="performancePrefConnectionTime"><!-- --></A><H3>
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performancePrefConnectionTime</H3>
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<PRE>
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public int <B>performancePrefConnectionTime</B></PRE>
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<DL>
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<DD>Performance preferences are described by three integers whose values indicate the relative
265
 importance of short connection time, low latency, and high bandwidth. The absolute
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 values of the integers are irrelevant; in order to choose a protocol the values are
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 simply compared, with larger values indicating stronger preferences.
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 Negative values represent a lower priority than positive values. If the application
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 prefers short connection time over both low latency and high bandwidth, for example,
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 then it could invoke this method with the values (1, 0, 0). If the application
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 prefers high bandwidth above low latency, and low latency above short connection
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 time, then it could invoke this method with the values (0, 1, 2).
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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279
<A NAME="performancePrefLatency"><!-- --></A><H3>
280
performancePrefLatency</H3>
281
<PRE>
282
public int <B>performancePrefLatency</B></PRE>
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<DL>
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<DD>See performancePrefConnectionTime for details.
285
<P>
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<DL>
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</DL>
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</DL>
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<HR>
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291
<A NAME="performancePrefBandwidth"><!-- --></A><H3>
292
performancePrefBandwidth</H3>
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<PRE>
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public int <B>performancePrefBandwidth</B></PRE>
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<DL>
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<DD>See performancePrefConnectionTime for details.
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<P>
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<DL>
299
</DL>
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</DL>
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<HR>
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303
<A NAME="reuseAddress"><!-- --></A><H3>
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reuseAddress</H3>
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<PRE>
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public boolean <B>reuseAddress</B></PRE>
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<DL>
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<DD>Enable/disable the SO_REUSEADDR socket option.
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<P>
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<DL>
311
</DL>
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</DL>
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<HR>
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315
<A NAME="acceptTimeout"><!-- --></A><H3>
316
acceptTimeout</H3>
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<PRE>
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public int <B>acceptTimeout</B></PRE>
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<DL>
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<DD>The SO_TIMEOUT in milliseconds for how long to wait during server.accept(). Enter 0 for infinite wait.
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<P>
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<DL>
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</DL>
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</DL>
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<HR>
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327
<A NAME="receiveBufferSize"><!-- --></A><H3>
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receiveBufferSize</H3>
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<PRE>
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public int <B>receiveBufferSize</B></PRE>
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<DL>
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<DD>The SO_RCVBUF (receive buffer) size in bytes for server.accept().
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<DL>
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="ServerSocketHints()"><!-- --></A><H3>
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ServerSocketHints</H3>
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<PRE>
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public <B>ServerSocketHints</B>()</PRE>
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libgdx API</EM>
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                                <div style="font-size:9pt"><i>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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