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Box2DDebugRenderer (libgdx API)
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com.badlogic.gdx.physics.box2d</FONT>
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Class Box2DDebugRenderer</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.physics.box2d.Box2DDebugRenderer</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public class <B>Box2DDebugRenderer</B><DT>extends java.lang.Object</DL>
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</PRE>
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<HR>
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<!-- =========== FIELD SUMMARY =========== -->
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<A NAME="field_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected &nbsp;<A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderer">renderer</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;the immediate mode renderer to output our debug drawings</TD>
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</TR>
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</TABLE>
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&nbsp;
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer()">Box2DDebugRenderer</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean)">Box2DDebugRenderer</A></B>(boolean&nbsp;drawBodies,
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                   boolean&nbsp;drawJoints,
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                   boolean&nbsp;drawAABBs,
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                   boolean&nbsp;drawInactiveBodies,
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                   boolean&nbsp;drawVelocities)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#dispose()">dispose</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#getAxis()">getAxis</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawAABBs()">isDrawAABBs</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawBodies()">isDrawBodies</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawInactiveBodies()">isDrawInactiveBodies</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawJoints()">isDrawJoints</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#isDrawVelocities()">isDrawVelocities</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#render(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.math.Matrix4)">render</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>&nbsp;world,
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       <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;projMatrix)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This assumes that the projection matrix has already been set.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected &nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#renderBody(com.badlogic.gdx.physics.box2d.Body)">renderBody</A></B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>&nbsp;body)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setAxis(com.badlogic.gdx.math.Vector2)">setAxis</A></B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;axis)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawAABBs(boolean)">setDrawAABBs</A></B>(boolean&nbsp;drawAABBs)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawBodies(boolean)">setDrawBodies</A></B>(boolean&nbsp;drawBodies)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawInactiveBodies(boolean)">setDrawInactiveBodies</A></B>(boolean&nbsp;drawInactiveBodies)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawJoints(boolean)">setDrawJoints</A></B>(boolean&nbsp;drawJoints)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/Box2DDebugRenderer.html#setDrawVelocities(boolean)">setDrawVelocities</A></B>(boolean&nbsp;drawVelocities)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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</TABLE>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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</TR>
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</TABLE>
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&nbsp;
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<P>
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<!-- ============ FIELD DETAIL =========== -->
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<A NAME="field_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Field Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="renderer"><!-- --></A><H3>
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renderer</H3>
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<PRE>
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protected <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShapeRenderer.html" title="class in com.badlogic.gdx.graphics.glutils">ShapeRenderer</A> <B>renderer</B></PRE>
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<DL>
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<DD>the immediate mode renderer to output our debug drawings
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<P>
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<DL>
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</DL>
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</DL>
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<!-- ========= CONSTRUCTOR DETAIL ======== -->
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<A NAME="constructor_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Constructor Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="Box2DDebugRenderer()"><!-- --></A><H3>
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Box2DDebugRenderer</H3>
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<PRE>
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public <B>Box2DDebugRenderer</B>()</PRE>
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<DL>
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</DL>
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<HR>
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<A NAME="Box2DDebugRenderer(boolean, boolean, boolean, boolean, boolean)"><!-- --></A><H3>
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Box2DDebugRenderer</H3>
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<PRE>
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public <B>Box2DDebugRenderer</B>(boolean&nbsp;drawBodies,
351
                          boolean&nbsp;drawJoints,
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                          boolean&nbsp;drawAABBs,
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                          boolean&nbsp;drawInactiveBodies,
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                          boolean&nbsp;drawVelocities)</PRE>
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<DL>
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</DL>
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<!-- ============ METHOD DETAIL ========== -->
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<A NAME="method_detail"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
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<B>Method Detail</B></FONT></TH>
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</TR>
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</TABLE>
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<A NAME="render(com.badlogic.gdx.physics.box2d.World, com.badlogic.gdx.math.Matrix4)"><!-- --></A><H3>
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render</H3>
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<PRE>
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public void <B>render</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A>&nbsp;world,
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                   <A HREF="../../../../../com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A>&nbsp;projMatrix)</PRE>
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<DL>
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<DD>This assumes that the projection matrix has already been set.
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<P>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="renderBody(com.badlogic.gdx.physics.box2d.Body)"><!-- --></A><H3>
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renderBody</H3>
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<PRE>
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protected void <B>renderBody</B>(<A HREF="../../../../../com/badlogic/gdx/physics/box2d/Body.html" title="class in com.badlogic.gdx.physics.box2d">Body</A>&nbsp;body)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="isDrawBodies()"><!-- --></A><H3>
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isDrawBodies</H3>
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<PRE>
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public boolean <B>isDrawBodies</B>()</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<PRE>
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public boolean <B>isDrawJoints</B>()</PRE>
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<A NAME="setDrawJoints(boolean)"><!-- --></A><H3>
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public void <B>setDrawJoints</B>(boolean&nbsp;drawJoints)</PRE>
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public boolean <B>isDrawAABBs</B>()</PRE>
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<A NAME="setDrawAABBs(boolean)"><!-- --></A><H3>
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setDrawAABBs</H3>
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public void <B>setDrawAABBs</B>(boolean&nbsp;drawAABBs)</PRE>
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<A NAME="isDrawInactiveBodies()"><!-- --></A><H3>
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isDrawInactiveBodies</H3>
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public boolean <B>isDrawInactiveBodies</B>()</PRE>
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setDrawInactiveBodies</H3>
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<PRE>
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public void <B>setDrawInactiveBodies</B>(boolean&nbsp;drawInactiveBodies)</PRE>
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isDrawVelocities</H3>
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<PRE>
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public boolean <B>isDrawVelocities</B>()</PRE>
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<A NAME="setDrawVelocities(boolean)"><!-- --></A><H3>
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setDrawVelocities</H3>
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<PRE>
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public void <B>setDrawVelocities</B>(boolean&nbsp;drawVelocities)</PRE>
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getAxis</H3>
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<PRE>
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public static <A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> <B>getAxis</B>()</PRE>
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<A NAME="setAxis(com.badlogic.gdx.math.Vector2)"><!-- --></A><H3>
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setAxis</H3>
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<PRE>
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public static void <B>setAxis</B>(<A HREF="../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;axis)</PRE>
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<A NAME="dispose()"><!-- --></A><H3>
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dispose</H3>
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