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Uses of Interface com.badlogic.gdx.physics.box2d.RayCastCallback (libgdx API)
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<B>Uses of Interface<br>com.badlogic.gdx.physics.box2d.RayCastCallback</B></H2>
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Packages that use <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d">RayCastCallback</A></FONT></TH>
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<TD><A HREF="#com.badlogic.gdx.physics.box2d"><B>com.badlogic.gdx.physics.box2d</B></A></TD>
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Uses of <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d">RayCastCallback</A> in <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d">RayCastCallback</A></FONT></TH>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>World.</B><B><A HREF="../../../../../../com/badlogic/gdx/physics/box2d/World.html#rayCast(com.badlogic.gdx.physics.box2d.RayCastCallback, com.badlogic.gdx.math.Vector2, com.badlogic.gdx.math.Vector2)">rayCast</A></B>(<A HREF="../../../../../../com/badlogic/gdx/physics/box2d/RayCastCallback.html" title="interface in com.badlogic.gdx.physics.box2d">RayCastCallback</A>&nbsp;callback,
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        <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;point1,
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        <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;point2)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Ray-cast the world for all fixtures in the path of the ray.</TD>
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