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InputEvent.Type (libgdx API)
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com.badlogic.gdx.scenes.scene2d</FONT>
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Enum InputEvent.Type</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by ">java.lang.Enum&lt;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A>&gt;
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      <IMG SRC="../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.InputEvent.Type</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD>java.io.Serializable, java.lang.Comparable&lt;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A>&gt;</DD>
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</DL>
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<DT><B>Enclosing class:</B><DD><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A></DD>
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<DT><PRE>public static enum <B>InputEvent.Type</B><DT>extends java.lang.Enum&lt;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A>&gt;</DL>
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<!-- =========== ENUM CONSTANT SUMMARY =========== -->
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<B>Enum Constant Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#enter">enter</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#exit">exit</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#keyDown">keyDown</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#keyTyped">keyTyped</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#keyUp">keyUp</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#mouseMoved">mouseMoved</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#scrolled">scrolled</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#touchDown">touchDown</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#touchDragged">touchDragged</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#touchUp">touchUp</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#valueOf(java.lang.String)">valueOf</A></B>(java.lang.String&nbsp;name)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the enum constant of this type with the specified name.</TD>
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<CODE>static&nbsp;<A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A>[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html#values()">values</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an array containing the constants of this enum type, in
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the order they are declared.</TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Enum"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Enum</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>clone, compareTo, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf</CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE>getClass, notify, notifyAll, wait, wait, wait</CODE></TD>
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&nbsp;
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<P>
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<!-- ============ ENUM CONSTANT DETAIL =========== -->
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<A NAME="enum_constant_detail"><!-- --></A>
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<B>Enum Constant Detail</B></FONT></TH>
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</TABLE>
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<A NAME="touchDown"><!-- --></A><H3>
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touchDown</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>touchDown</B></PRE>
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<HR>
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<A NAME="touchUp"><!-- --></A><H3>
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touchUp</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>touchUp</B></PRE>
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<HR>
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<A NAME="touchDragged"><!-- --></A><H3>
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touchDragged</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>touchDragged</B></PRE>
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<DL>
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</DL>
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<HR>
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<A NAME="mouseMoved"><!-- --></A><H3>
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mouseMoved</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>mouseMoved</B></PRE>
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<A NAME="enter"><!-- --></A><H3>
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enter</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>enter</B></PRE>
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<A NAME="exit"><!-- --></A><H3>
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exit</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>exit</B></PRE>
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<HR>
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<A NAME="scrolled"><!-- --></A><H3>
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scrolled</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>scrolled</B></PRE>
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<A NAME="keyDown"><!-- --></A><H3>
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keyDown</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>keyDown</B></PRE>
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<A NAME="keyUp"><!-- --></A><H3>
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keyUp</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>keyUp</B></PRE>
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</DL>
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<A NAME="keyTyped"><!-- --></A><H3>
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keyTyped</H3>
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<PRE>
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public static final <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>keyTyped</B></PRE>
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<!-- ============ METHOD DETAIL ========== -->
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<B>Method Detail</B></FONT></TH>
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<A NAME="values()"><!-- --></A><H3>
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values</H3>
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<PRE>
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public static <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A>[] <B>values</B>()</PRE>
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<DL>
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<DD>Returns an array containing the constants of this enum type, in
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the order they are declared.  This method may be used to iterate
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over the constants as follows:
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<pre>
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for (InputEvent.Type c : InputEvent.Type.values())
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&nbsp;   System.out.println(c);
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</pre>
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<DD><DL>
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<DT><B>Returns:</B><DD>an array containing the constants of this enum type, in
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the order they are declared</DL>
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<A NAME="valueOf(java.lang.String)"><!-- --></A><H3>
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valueOf</H3>
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<PRE>
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public static <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.Type.html" title="enum in com.badlogic.gdx.scenes.scene2d">InputEvent.Type</A> <B>valueOf</B>(java.lang.String&nbsp;name)</PRE>
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<DL>
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<DD>Returns the enum constant of this type with the specified name.
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The string must match <I>exactly</I> an identifier used to declare an
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enum constant in this type.  (Extraneous whitespace characters are
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<DT><B>Parameters:</B><DD><CODE>name</CODE> - the name of the enum constant to be returned.
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<DT><B>Returns:</B><DD>the enum constant with the specified name
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<DT><B>Throws:</B>
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<DD><CODE>java.lang.IllegalArgumentException</CODE> - if this enum type has no constant
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with the specified name
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