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Actions (libgdx API)
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                                libgdx API
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&nbsp;PREV CLASS&nbsp;
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&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>NEXT CLASS</B></A></FONT></TD>
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  SUMMARY:&nbsp;NESTED&nbsp;|&nbsp;FIELD&nbsp;|&nbsp;<A HREF="#constructor_summary">CONSTR</A>&nbsp;|&nbsp;<A HREF="#method_summary">METHOD</A></FONT></TD>
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<!-- ======== START OF CLASS DATA ======== -->
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<H2>
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com.badlogic.gdx.scenes.scene2d.actions</FONT>
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<BR>
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Class Actions</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.actions.Actions</B>
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</PRE>
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<HR>
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<DL>
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<DT><PRE>public class <B>Actions</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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Static convenience methods for using pooled actions, intended for static import.
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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  <DD>Nathan Sweet</DD>
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</DL>
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<HR>
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<P>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<A NAME="constructor_summary"><!-- --></A>
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#Actions()">Actions</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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</TABLE>
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&nbsp;
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static
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<TR ALIGN="right" VALIGN="">
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<TD NOWRAP><FONT SIZE="-1">
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<CODE>&lt;T extends <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&gt;
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<BR>
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T</CODE></FONT></TD>
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</TR>
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</TABLE>
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</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#action(java.lang.Class)">action</A></B>(java.lang.Class&lt;T&gt;&nbsp;type)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a new or pooled action of the specified type.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#add(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Action)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;targetActor,
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    <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#after(com.badlogic.gdx.scenes.scene2d.Action)">after</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float)">alpha</A></B>(float&nbsp;a)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's alpha instantly.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float, float)">alpha</A></B>(float&nbsp;a,
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      float&nbsp;duration)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to the specified alpha.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float, float, com.badlogic.gdx.math.Interpolation)">alpha</A></B>(float&nbsp;a,
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      float&nbsp;duration,
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      <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to the specified alpha.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color)">color</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;color)</CODE>
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<BR>
222
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's color instantly.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color, float)">color</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;color,
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      float&nbsp;duration)</CODE>
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<BR>
231
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the color at the time this action starts to the specified color.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color, float, com.badlogic.gdx.math.Interpolation)">color</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;color,
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      float&nbsp;duration,
238
      <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
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240
<BR>
241
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the color at the time this action starts to the specified color.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#delay(float)">delay</A></B>(float&nbsp;duration)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#delay(float, com.badlogic.gdx.scenes.scene2d.Action)">delay</A></B>(float&nbsp;duration,
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      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;delayedAction)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
263
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn(float)">fadeIn</A></B>(float&nbsp;duration)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to an alpha of 1.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
271
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn(float, com.badlogic.gdx.math.Interpolation)">fadeIn</A></B>(float&nbsp;duration,
272
       <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
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274
<BR>
275
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to an alpha of 1.</TD>
276
</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
279
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
280
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut(float)">fadeOut</A></B>(float&nbsp;duration)</CODE>
281
 
282
<BR>
283
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to an alpha of 0.</TD>
284
</TR>
285
<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
288
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut(float, com.badlogic.gdx.math.Interpolation)">fadeOut</A></B>(float&nbsp;duration,
289
        <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
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291
<BR>
292
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to an alpha of 0.</TD>
293
</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A></CODE></FONT></TD>
297
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#forever(com.badlogic.gdx.scenes.scene2d.Action)">forever</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;repeatedAction)</CODE>
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299
<BR>
300
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
301
</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A></CODE></FONT></TD>
305
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#hide()">hide</A></B>()</CODE>
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307
<BR>
308
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
309
</TR>
310
<TR BGCOLOR="white" CLASS="TableRowColor">
311
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</A></CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#layout(boolean)">layout</A></B>(boolean&nbsp;enabled)</CODE>
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315
<BR>
316
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A></CODE></FONT></TD>
321
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float)">moveBy</A></B>(float&nbsp;amountX,
322
       float&nbsp;amountY)</CODE>
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324
<BR>
325
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves the actor instantly.</TD>
326
</TR>
327
<TR BGCOLOR="white" CLASS="TableRowColor">
328
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
329
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A></CODE></FONT></TD>
330
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float, float)">moveBy</A></B>(float&nbsp;amountX,
331
       float&nbsp;amountY,
332
       float&nbsp;duration)</CODE>
333
 
334
<BR>
335
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
336
</TR>
337
<TR BGCOLOR="white" CLASS="TableRowColor">
338
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
339
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A></CODE></FONT></TD>
340
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float, float, com.badlogic.gdx.math.Interpolation)">moveBy</A></B>(float&nbsp;amountX,
341
       float&nbsp;amountY,
342
       float&nbsp;duration,
343
       <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
344
 
345
<BR>
346
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
347
</TR>
348
<TR BGCOLOR="white" CLASS="TableRowColor">
349
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
350
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A></CODE></FONT></TD>
351
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float)">moveTo</A></B>(float&nbsp;x,
352
       float&nbsp;y)</CODE>
353
 
354
<BR>
355
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves the actor instantly.</TD>
356
</TR>
357
<TR BGCOLOR="white" CLASS="TableRowColor">
358
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
359
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A></CODE></FONT></TD>
360
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float, float)">moveTo</A></B>(float&nbsp;x,
361
       float&nbsp;y,
362
       float&nbsp;duration)</CODE>
363
 
364
<BR>
365
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
366
</TR>
367
<TR BGCOLOR="white" CLASS="TableRowColor">
368
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
369
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A></CODE></FONT></TD>
370
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float, float, com.badlogic.gdx.math.Interpolation)">moveTo</A></B>(float&nbsp;x,
371
       float&nbsp;y,
372
       float&nbsp;duration,
373
       <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
374
 
375
<BR>
376
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
377
</TR>
378
<TR BGCOLOR="white" CLASS="TableRowColor">
379
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
380
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD>
381
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel()">parallel</A></B>()</CODE>
382
 
383
<BR>
384
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
385
</TR>
386
<TR BGCOLOR="white" CLASS="TableRowColor">
387
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
388
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD>
389
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action...)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>...&nbsp;actions)</CODE>
390
 
391
<BR>
392
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
393
</TR>
394
<TR BGCOLOR="white" CLASS="TableRowColor">
395
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
396
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD>
397
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1)</CODE>
398
 
399
<BR>
400
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
401
</TR>
402
<TR BGCOLOR="white" CLASS="TableRowColor">
403
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
404
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD>
405
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
406
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2)</CODE>
407
 
408
<BR>
409
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
410
</TR>
411
<TR BGCOLOR="white" CLASS="TableRowColor">
412
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
413
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD>
414
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
415
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
416
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3)</CODE>
417
 
418
<BR>
419
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
420
</TR>
421
<TR BGCOLOR="white" CLASS="TableRowColor">
422
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
423
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD>
424
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
425
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
426
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3,
427
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action4)</CODE>
428
 
429
<BR>
430
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
431
</TR>
432
<TR BGCOLOR="white" CLASS="TableRowColor">
433
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
434
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD>
435
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
436
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
437
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3,
438
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action4,
439
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action5)</CODE>
440
 
441
<BR>
442
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
443
</TR>
444
<TR BGCOLOR="white" CLASS="TableRowColor">
445
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
446
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A></CODE></FONT></TD>
447
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor()">removeActor</A></B>()</CODE>
448
 
449
<BR>
450
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
451
</TR>
452
<TR BGCOLOR="white" CLASS="TableRowColor">
453
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
454
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A></CODE></FONT></TD>
455
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;removeActor)</CODE>
456
 
457
<BR>
458
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
459
</TR>
460
<TR BGCOLOR="white" CLASS="TableRowColor">
461
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
462
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A></CODE></FONT></TD>
463
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#repeat(int, com.badlogic.gdx.scenes.scene2d.Action)">repeat</A></B>(int&nbsp;count,
464
       <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;repeatedAction)</CODE>
465
 
466
<BR>
467
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
468
</TR>
469
<TR BGCOLOR="white" CLASS="TableRowColor">
470
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
471
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A></CODE></FONT></TD>
472
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float)">rotateBy</A></B>(float&nbsp;rotationAmount)</CODE>
473
 
474
<BR>
475
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rotates the actor instantly.</TD>
476
</TR>
477
<TR BGCOLOR="white" CLASS="TableRowColor">
478
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
479
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A></CODE></FONT></TD>
480
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float, float)">rotateBy</A></B>(float&nbsp;rotationAmount,
481
         float&nbsp;duration)</CODE>
482
 
483
<BR>
484
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
485
</TR>
486
<TR BGCOLOR="white" CLASS="TableRowColor">
487
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
488
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A></CODE></FONT></TD>
489
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float, float, com.badlogic.gdx.math.Interpolation)">rotateBy</A></B>(float&nbsp;rotationAmount,
490
         float&nbsp;duration,
491
         <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
492
 
493
<BR>
494
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
495
</TR>
496
<TR BGCOLOR="white" CLASS="TableRowColor">
497
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
498
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A></CODE></FONT></TD>
499
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float)">rotateTo</A></B>(float&nbsp;rotation)</CODE>
500
 
501
<BR>
502
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Rotates the actor instantly.</TD>
503
</TR>
504
<TR BGCOLOR="white" CLASS="TableRowColor">
505
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
506
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A></CODE></FONT></TD>
507
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float, float)">rotateTo</A></B>(float&nbsp;rotation,
508
         float&nbsp;duration)</CODE>
509
 
510
<BR>
511
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
512
</TR>
513
<TR BGCOLOR="white" CLASS="TableRowColor">
514
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
515
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A></CODE></FONT></TD>
516
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float, float, com.badlogic.gdx.math.Interpolation)">rotateTo</A></B>(float&nbsp;rotation,
517
         float&nbsp;duration,
518
         <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
519
 
520
<BR>
521
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
522
</TR>
523
<TR BGCOLOR="white" CLASS="TableRowColor">
524
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
525
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</A></CODE></FONT></TD>
526
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#run(java.lang.Runnable)">run</A></B>(java.lang.Runnable&nbsp;runnable)</CODE>
527
 
528
<BR>
529
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
530
</TR>
531
<TR BGCOLOR="white" CLASS="TableRowColor">
532
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
533
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A></CODE></FONT></TD>
534
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float)">scaleBy</A></B>(float&nbsp;amountX,
535
        float&nbsp;amountY)</CODE>
536
 
537
<BR>
538
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scales the actor instantly.</TD>
539
</TR>
540
<TR BGCOLOR="white" CLASS="TableRowColor">
541
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
542
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A></CODE></FONT></TD>
543
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float, float)">scaleBy</A></B>(float&nbsp;amountX,
544
        float&nbsp;amountY,
545
        float&nbsp;duration)</CODE>
546
 
547
<BR>
548
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
549
</TR>
550
<TR BGCOLOR="white" CLASS="TableRowColor">
551
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
552
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A></CODE></FONT></TD>
553
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float, float, com.badlogic.gdx.math.Interpolation)">scaleBy</A></B>(float&nbsp;amountX,
554
        float&nbsp;amountY,
555
        float&nbsp;duration,
556
        <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
557
 
558
<BR>
559
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
560
</TR>
561
<TR BGCOLOR="white" CLASS="TableRowColor">
562
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
563
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A></CODE></FONT></TD>
564
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float)">scaleTo</A></B>(float&nbsp;x,
565
        float&nbsp;y)</CODE>
566
 
567
<BR>
568
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scales the actor instantly.</TD>
569
</TR>
570
<TR BGCOLOR="white" CLASS="TableRowColor">
571
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
572
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A></CODE></FONT></TD>
573
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float, float)">scaleTo</A></B>(float&nbsp;x,
574
        float&nbsp;y,
575
        float&nbsp;duration)</CODE>
576
 
577
<BR>
578
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
579
</TR>
580
<TR BGCOLOR="white" CLASS="TableRowColor">
581
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
582
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A></CODE></FONT></TD>
583
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float, float, com.badlogic.gdx.math.Interpolation)">scaleTo</A></B>(float&nbsp;x,
584
        float&nbsp;y,
585
        float&nbsp;duration,
586
        <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
587
 
588
<BR>
589
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
590
</TR>
591
<TR BGCOLOR="white" CLASS="TableRowColor">
592
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
593
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD>
594
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence()">sequence</A></B>()</CODE>
595
 
596
<BR>
597
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
598
</TR>
599
<TR BGCOLOR="white" CLASS="TableRowColor">
600
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
601
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD>
602
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action...)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>...&nbsp;actions)</CODE>
603
 
604
<BR>
605
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
606
</TR>
607
<TR BGCOLOR="white" CLASS="TableRowColor">
608
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
609
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD>
610
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1)</CODE>
611
 
612
<BR>
613
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
614
</TR>
615
<TR BGCOLOR="white" CLASS="TableRowColor">
616
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
617
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD>
618
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
619
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2)</CODE>
620
 
621
<BR>
622
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
623
</TR>
624
<TR BGCOLOR="white" CLASS="TableRowColor">
625
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
626
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD>
627
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
628
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
629
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3)</CODE>
630
 
631
<BR>
632
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
633
</TR>
634
<TR BGCOLOR="white" CLASS="TableRowColor">
635
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
636
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD>
637
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
638
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
639
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3,
640
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action4)</CODE>
641
 
642
<BR>
643
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
644
</TR>
645
<TR BGCOLOR="white" CLASS="TableRowColor">
646
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
647
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD>
648
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
649
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
650
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3,
651
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action4,
652
         <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action5)</CODE>
653
 
654
<BR>
655
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
656
</TR>
657
<TR BGCOLOR="white" CLASS="TableRowColor">
658
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
659
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A></CODE></FONT></TD>
660
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#show()">show</A></B>()</CODE>
661
 
662
<BR>
663
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
664
</TR>
665
<TR BGCOLOR="white" CLASS="TableRowColor">
666
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
667
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A></CODE></FONT></TD>
668
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float)">sizeBy</A></B>(float&nbsp;amountX,
669
       float&nbsp;amountY)</CODE>
670
 
671
<BR>
672
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sizes the actor instantly.</TD>
673
</TR>
674
<TR BGCOLOR="white" CLASS="TableRowColor">
675
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
676
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A></CODE></FONT></TD>
677
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float, float)">sizeBy</A></B>(float&nbsp;amountX,
678
       float&nbsp;amountY,
679
       float&nbsp;duration)</CODE>
680
 
681
<BR>
682
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
683
</TR>
684
<TR BGCOLOR="white" CLASS="TableRowColor">
685
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
686
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A></CODE></FONT></TD>
687
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float, float, com.badlogic.gdx.math.Interpolation)">sizeBy</A></B>(float&nbsp;amountX,
688
       float&nbsp;amountY,
689
       float&nbsp;duration,
690
       <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
691
 
692
<BR>
693
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
694
</TR>
695
<TR BGCOLOR="white" CLASS="TableRowColor">
696
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
697
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A></CODE></FONT></TD>
698
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float)">sizeTo</A></B>(float&nbsp;x,
699
       float&nbsp;y)</CODE>
700
 
701
<BR>
702
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sizes the actor instantly.</TD>
703
</TR>
704
<TR BGCOLOR="white" CLASS="TableRowColor">
705
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
706
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A></CODE></FONT></TD>
707
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float, float)">sizeTo</A></B>(float&nbsp;x,
708
       float&nbsp;y,
709
       float&nbsp;duration)</CODE>
710
 
711
<BR>
712
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
713
</TR>
714
<TR BGCOLOR="white" CLASS="TableRowColor">
715
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
716
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A></CODE></FONT></TD>
717
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float, float, com.badlogic.gdx.math.Interpolation)">sizeTo</A></B>(float&nbsp;x,
718
       float&nbsp;y,
719
       float&nbsp;duration,
720
       <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
721
 
722
<BR>
723
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
724
</TR>
725
<TR BGCOLOR="white" CLASS="TableRowColor">
726
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
727
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</A></CODE></FONT></TD>
728
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#touchable(com.badlogic.gdx.scenes.scene2d.Touchable)">touchable</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d">Touchable</A>&nbsp;touchable)</CODE>
729
 
730
<BR>
731
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
732
</TR>
733
<TR BGCOLOR="white" CLASS="TableRowColor">
734
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
735
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A></CODE></FONT></TD>
736
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#visible(boolean)">visible</A></B>(boolean&nbsp;visible)</CODE>
737
 
738
<BR>
739
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
740
</TR>
741
</TABLE>
742
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
743
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
744
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
745
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
746
</TR>
747
<TR BGCOLOR="white" CLASS="TableRowColor">
748
<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
749
</TR>
750
</TABLE>
751
&nbsp;
752
<P>
753
 
754
<!-- ========= CONSTRUCTOR DETAIL ======== -->
755
 
756
<A NAME="constructor_detail"><!-- --></A>
757
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
758
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
759
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
760
<B>Constructor Detail</B></FONT></TH>
761
</TR>
762
</TABLE>
763
 
764
<A NAME="Actions()"><!-- --></A><H3>
765
Actions</H3>
766
<PRE>
767
public <B>Actions</B>()</PRE>
768
<DL>
769
</DL>
770
 
771
<!-- ============ METHOD DETAIL ========== -->
772
 
773
<A NAME="method_detail"><!-- --></A>
774
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
775
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
776
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
777
<B>Method Detail</B></FONT></TH>
778
</TR>
779
</TABLE>
780
 
781
<A NAME="action(java.lang.Class)"><!-- --></A><H3>
782
action</H3>
783
<PRE>
784
public static &lt;T extends <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&gt; T <B>action</B>(java.lang.Class&lt;T&gt;&nbsp;type)</PRE>
785
<DL>
786
<DD>Returns a new or pooled action of the specified type.
787
<P>
788
<DD><DL>
789
</DL>
790
</DD>
791
</DL>
792
<HR>
793
 
794
<A NAME="add(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
795
add</H3>
796
<PRE>
797
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</A> <B>add</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;targetActor,
798
                            <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action)</PRE>
799
<DL>
800
<DD><DL>
801
</DL>
802
</DD>
803
</DL>
804
<HR>
805
 
806
<A NAME="moveTo(float, float)"><!-- --></A><H3>
807
moveTo</H3>
808
<PRE>
809
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A> <B>moveTo</B>(float&nbsp;x,
810
                                  float&nbsp;y)</PRE>
811
<DL>
812
<DD>Moves the actor instantly.
813
<P>
814
<DD><DL>
815
</DL>
816
</DD>
817
</DL>
818
<HR>
819
 
820
<A NAME="moveTo(float, float, float)"><!-- --></A><H3>
821
moveTo</H3>
822
<PRE>
823
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A> <B>moveTo</B>(float&nbsp;x,
824
                                  float&nbsp;y,
825
                                  float&nbsp;duration)</PRE>
826
<DL>
827
<DD><DL>
828
</DL>
829
</DD>
830
</DL>
831
<HR>
832
 
833
<A NAME="moveTo(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
834
moveTo</H3>
835
<PRE>
836
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A> <B>moveTo</B>(float&nbsp;x,
837
                                  float&nbsp;y,
838
                                  float&nbsp;duration,
839
                                  <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
840
<DL>
841
<DD><DL>
842
</DL>
843
</DD>
844
</DL>
845
<HR>
846
 
847
<A NAME="moveBy(float, float)"><!-- --></A><H3>
848
moveBy</H3>
849
<PRE>
850
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A> <B>moveBy</B>(float&nbsp;amountX,
851
                                  float&nbsp;amountY)</PRE>
852
<DL>
853
<DD>Moves the actor instantly.
854
<P>
855
<DD><DL>
856
</DL>
857
</DD>
858
</DL>
859
<HR>
860
 
861
<A NAME="moveBy(float, float, float)"><!-- --></A><H3>
862
moveBy</H3>
863
<PRE>
864
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A> <B>moveBy</B>(float&nbsp;amountX,
865
                                  float&nbsp;amountY,
866
                                  float&nbsp;duration)</PRE>
867
<DL>
868
<DD><DL>
869
</DL>
870
</DD>
871
</DL>
872
<HR>
873
 
874
<A NAME="moveBy(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
875
moveBy</H3>
876
<PRE>
877
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A> <B>moveBy</B>(float&nbsp;amountX,
878
                                  float&nbsp;amountY,
879
                                  float&nbsp;duration,
880
                                  <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
881
<DL>
882
<DD><DL>
883
</DL>
884
</DD>
885
</DL>
886
<HR>
887
 
888
<A NAME="sizeTo(float, float)"><!-- --></A><H3>
889
sizeTo</H3>
890
<PRE>
891
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A> <B>sizeTo</B>(float&nbsp;x,
892
                                  float&nbsp;y)</PRE>
893
<DL>
894
<DD>Sizes the actor instantly.
895
<P>
896
<DD><DL>
897
</DL>
898
</DD>
899
</DL>
900
<HR>
901
 
902
<A NAME="sizeTo(float, float, float)"><!-- --></A><H3>
903
sizeTo</H3>
904
<PRE>
905
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A> <B>sizeTo</B>(float&nbsp;x,
906
                                  float&nbsp;y,
907
                                  float&nbsp;duration)</PRE>
908
<DL>
909
<DD><DL>
910
</DL>
911
</DD>
912
</DL>
913
<HR>
914
 
915
<A NAME="sizeTo(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
916
sizeTo</H3>
917
<PRE>
918
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A> <B>sizeTo</B>(float&nbsp;x,
919
                                  float&nbsp;y,
920
                                  float&nbsp;duration,
921
                                  <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
922
<DL>
923
<DD><DL>
924
</DL>
925
</DD>
926
</DL>
927
<HR>
928
 
929
<A NAME="sizeBy(float, float)"><!-- --></A><H3>
930
sizeBy</H3>
931
<PRE>
932
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A> <B>sizeBy</B>(float&nbsp;amountX,
933
                                  float&nbsp;amountY)</PRE>
934
<DL>
935
<DD>Sizes the actor instantly.
936
<P>
937
<DD><DL>
938
</DL>
939
</DD>
940
</DL>
941
<HR>
942
 
943
<A NAME="sizeBy(float, float, float)"><!-- --></A><H3>
944
sizeBy</H3>
945
<PRE>
946
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A> <B>sizeBy</B>(float&nbsp;amountX,
947
                                  float&nbsp;amountY,
948
                                  float&nbsp;duration)</PRE>
949
<DL>
950
<DD><DL>
951
</DL>
952
</DD>
953
</DL>
954
<HR>
955
 
956
<A NAME="sizeBy(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
957
sizeBy</H3>
958
<PRE>
959
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A> <B>sizeBy</B>(float&nbsp;amountX,
960
                                  float&nbsp;amountY,
961
                                  float&nbsp;duration,
962
                                  <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
963
<DL>
964
<DD><DL>
965
</DL>
966
</DD>
967
</DL>
968
<HR>
969
 
970
<A NAME="scaleTo(float, float)"><!-- --></A><H3>
971
scaleTo</H3>
972
<PRE>
973
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A> <B>scaleTo</B>(float&nbsp;x,
974
                                    float&nbsp;y)</PRE>
975
<DL>
976
<DD>Scales the actor instantly.
977
<P>
978
<DD><DL>
979
</DL>
980
</DD>
981
</DL>
982
<HR>
983
 
984
<A NAME="scaleTo(float, float, float)"><!-- --></A><H3>
985
scaleTo</H3>
986
<PRE>
987
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A> <B>scaleTo</B>(float&nbsp;x,
988
                                    float&nbsp;y,
989
                                    float&nbsp;duration)</PRE>
990
<DL>
991
<DD><DL>
992
</DL>
993
</DD>
994
</DL>
995
<HR>
996
 
997
<A NAME="scaleTo(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
998
scaleTo</H3>
999
<PRE>
1000
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A> <B>scaleTo</B>(float&nbsp;x,
1001
                                    float&nbsp;y,
1002
                                    float&nbsp;duration,
1003
                                    <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
1004
<DL>
1005
<DD><DL>
1006
</DL>
1007
</DD>
1008
</DL>
1009
<HR>
1010
 
1011
<A NAME="scaleBy(float, float)"><!-- --></A><H3>
1012
scaleBy</H3>
1013
<PRE>
1014
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A> <B>scaleBy</B>(float&nbsp;amountX,
1015
                                    float&nbsp;amountY)</PRE>
1016
<DL>
1017
<DD>Scales the actor instantly.
1018
<P>
1019
<DD><DL>
1020
</DL>
1021
</DD>
1022
</DL>
1023
<HR>
1024
 
1025
<A NAME="scaleBy(float, float, float)"><!-- --></A><H3>
1026
scaleBy</H3>
1027
<PRE>
1028
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A> <B>scaleBy</B>(float&nbsp;amountX,
1029
                                    float&nbsp;amountY,
1030
                                    float&nbsp;duration)</PRE>
1031
<DL>
1032
<DD><DL>
1033
</DL>
1034
</DD>
1035
</DL>
1036
<HR>
1037
 
1038
<A NAME="scaleBy(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
1039
scaleBy</H3>
1040
<PRE>
1041
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A> <B>scaleBy</B>(float&nbsp;amountX,
1042
                                    float&nbsp;amountY,
1043
                                    float&nbsp;duration,
1044
                                    <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
1045
<DL>
1046
<DD><DL>
1047
</DL>
1048
</DD>
1049
</DL>
1050
<HR>
1051
 
1052
<A NAME="rotateTo(float)"><!-- --></A><H3>
1053
rotateTo</H3>
1054
<PRE>
1055
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A> <B>rotateTo</B>(float&nbsp;rotation)</PRE>
1056
<DL>
1057
<DD>Rotates the actor instantly.
1058
<P>
1059
<DD><DL>
1060
</DL>
1061
</DD>
1062
</DL>
1063
<HR>
1064
 
1065
<A NAME="rotateTo(float, float)"><!-- --></A><H3>
1066
rotateTo</H3>
1067
<PRE>
1068
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A> <B>rotateTo</B>(float&nbsp;rotation,
1069
                                      float&nbsp;duration)</PRE>
1070
<DL>
1071
<DD><DL>
1072
</DL>
1073
</DD>
1074
</DL>
1075
<HR>
1076
 
1077
<A NAME="rotateTo(float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
1078
rotateTo</H3>
1079
<PRE>
1080
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A> <B>rotateTo</B>(float&nbsp;rotation,
1081
                                      float&nbsp;duration,
1082
                                      <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
1083
<DL>
1084
<DD><DL>
1085
</DL>
1086
</DD>
1087
</DL>
1088
<HR>
1089
 
1090
<A NAME="rotateBy(float)"><!-- --></A><H3>
1091
rotateBy</H3>
1092
<PRE>
1093
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A> <B>rotateBy</B>(float&nbsp;rotationAmount)</PRE>
1094
<DL>
1095
<DD>Rotates the actor instantly.
1096
<P>
1097
<DD><DL>
1098
</DL>
1099
</DD>
1100
</DL>
1101
<HR>
1102
 
1103
<A NAME="rotateBy(float, float)"><!-- --></A><H3>
1104
rotateBy</H3>
1105
<PRE>
1106
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A> <B>rotateBy</B>(float&nbsp;rotationAmount,
1107
                                      float&nbsp;duration)</PRE>
1108
<DL>
1109
<DD><DL>
1110
</DL>
1111
</DD>
1112
</DL>
1113
<HR>
1114
 
1115
<A NAME="rotateBy(float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
1116
rotateBy</H3>
1117
<PRE>
1118
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A> <B>rotateBy</B>(float&nbsp;rotationAmount,
1119
                                      float&nbsp;duration,
1120
                                      <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
1121
<DL>
1122
<DD><DL>
1123
</DL>
1124
</DD>
1125
</DL>
1126
<HR>
1127
 
1128
<A NAME="color(com.badlogic.gdx.graphics.Color)"><!-- --></A><H3>
1129
color</H3>
1130
<PRE>
1131
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A> <B>color</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;color)</PRE>
1132
<DL>
1133
<DD>Sets the actor's color instantly.
1134
<P>
1135
<DD><DL>
1136
</DL>
1137
</DD>
1138
</DL>
1139
<HR>
1140
 
1141
<A NAME="color(com.badlogic.gdx.graphics.Color, float)"><!-- --></A><H3>
1142
color</H3>
1143
<PRE>
1144
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A> <B>color</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;color,
1145
                                float&nbsp;duration)</PRE>
1146
<DL>
1147
<DD>Transitions from the color at the time this action starts to the specified color.
1148
<P>
1149
<DD><DL>
1150
</DL>
1151
</DD>
1152
</DL>
1153
<HR>
1154
 
1155
<A NAME="color(com.badlogic.gdx.graphics.Color, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
1156
color</H3>
1157
<PRE>
1158
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A> <B>color</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A>&nbsp;color,
1159
                                float&nbsp;duration,
1160
                                <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
1161
<DL>
1162
<DD>Transitions from the color at the time this action starts to the specified color.
1163
<P>
1164
<DD><DL>
1165
</DL>
1166
</DD>
1167
</DL>
1168
<HR>
1169
 
1170
<A NAME="alpha(float)"><!-- --></A><H3>
1171
alpha</H3>
1172
<PRE>
1173
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>alpha</B>(float&nbsp;a)</PRE>
1174
<DL>
1175
<DD>Sets the actor's alpha instantly.
1176
<P>
1177
<DD><DL>
1178
</DL>
1179
</DD>
1180
</DL>
1181
<HR>
1182
 
1183
<A NAME="alpha(float, float)"><!-- --></A><H3>
1184
alpha</H3>
1185
<PRE>
1186
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>alpha</B>(float&nbsp;a,
1187
                                float&nbsp;duration)</PRE>
1188
<DL>
1189
<DD>Transitions from the alpha at the time this action starts to the specified alpha.
1190
<P>
1191
<DD><DL>
1192
</DL>
1193
</DD>
1194
</DL>
1195
<HR>
1196
 
1197
<A NAME="alpha(float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
1198
alpha</H3>
1199
<PRE>
1200
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>alpha</B>(float&nbsp;a,
1201
                                float&nbsp;duration,
1202
                                <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
1203
<DL>
1204
<DD>Transitions from the alpha at the time this action starts to the specified alpha.
1205
<P>
1206
<DD><DL>
1207
</DL>
1208
</DD>
1209
</DL>
1210
<HR>
1211
 
1212
<A NAME="fadeOut(float)"><!-- --></A><H3>
1213
fadeOut</H3>
1214
<PRE>
1215
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>fadeOut</B>(float&nbsp;duration)</PRE>
1216
<DL>
1217
<DD>Transitions from the alpha at the time this action starts to an alpha of 0.
1218
<P>
1219
<DD><DL>
1220
</DL>
1221
</DD>
1222
</DL>
1223
<HR>
1224
 
1225
<A NAME="fadeOut(float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
1226
fadeOut</H3>
1227
<PRE>
1228
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>fadeOut</B>(float&nbsp;duration,
1229
                                  <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
1230
<DL>
1231
<DD>Transitions from the alpha at the time this action starts to an alpha of 0.
1232
<P>
1233
<DD><DL>
1234
</DL>
1235
</DD>
1236
</DL>
1237
<HR>
1238
 
1239
<A NAME="fadeIn(float)"><!-- --></A><H3>
1240
fadeIn</H3>
1241
<PRE>
1242
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>fadeIn</B>(float&nbsp;duration)</PRE>
1243
<DL>
1244
<DD>Transitions from the alpha at the time this action starts to an alpha of 1.
1245
<P>
1246
<DD><DL>
1247
</DL>
1248
</DD>
1249
</DL>
1250
<HR>
1251
 
1252
<A NAME="fadeIn(float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3>
1253
fadeIn</H3>
1254
<PRE>
1255
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>fadeIn</B>(float&nbsp;duration,
1256
                                 <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</PRE>
1257
<DL>
1258
<DD>Transitions from the alpha at the time this action starts to an alpha of 1.
1259
<P>
1260
<DD><DL>
1261
</DL>
1262
</DD>
1263
</DL>
1264
<HR>
1265
 
1266
<A NAME="show()"><!-- --></A><H3>
1267
show</H3>
1268
<PRE>
1269
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A> <B>show</B>()</PRE>
1270
<DL>
1271
<DD><DL>
1272
</DL>
1273
</DD>
1274
</DL>
1275
<HR>
1276
 
1277
<A NAME="hide()"><!-- --></A><H3>
1278
hide</H3>
1279
<PRE>
1280
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A> <B>hide</B>()</PRE>
1281
<DL>
1282
<DD><DL>
1283
</DL>
1284
</DD>
1285
</DL>
1286
<HR>
1287
 
1288
<A NAME="visible(boolean)"><!-- --></A><H3>
1289
visible</H3>
1290
<PRE>
1291
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A> <B>visible</B>(boolean&nbsp;visible)</PRE>
1292
<DL>
1293
<DD><DL>
1294
</DL>
1295
</DD>
1296
</DL>
1297
<HR>
1298
 
1299
<A NAME="touchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><!-- --></A><H3>
1300
touchable</H3>
1301
<PRE>
1302
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</A> <B>touchable</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d">Touchable</A>&nbsp;touchable)</PRE>
1303
<DL>
1304
<DD><DL>
1305
</DL>
1306
</DD>
1307
</DL>
1308
<HR>
1309
 
1310
<A NAME="removeActor()"><!-- --></A><H3>
1311
removeActor</H3>
1312
<PRE>
1313
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A> <B>removeActor</B>()</PRE>
1314
<DL>
1315
<DD><DL>
1316
</DL>
1317
</DD>
1318
</DL>
1319
<HR>
1320
 
1321
<A NAME="removeActor(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3>
1322
removeActor</H3>
1323
<PRE>
1324
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A> <B>removeActor</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;removeActor)</PRE>
1325
<DL>
1326
<DD><DL>
1327
</DL>
1328
</DD>
1329
</DL>
1330
<HR>
1331
 
1332
<A NAME="delay(float)"><!-- --></A><H3>
1333
delay</H3>
1334
<PRE>
1335
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A> <B>delay</B>(float&nbsp;duration)</PRE>
1336
<DL>
1337
<DD><DL>
1338
</DL>
1339
</DD>
1340
</DL>
1341
<HR>
1342
 
1343
<A NAME="delay(float, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1344
delay</H3>
1345
<PRE>
1346
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A> <B>delay</B>(float&nbsp;duration,
1347
                                <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;delayedAction)</PRE>
1348
<DL>
1349
<DD><DL>
1350
</DL>
1351
</DD>
1352
</DL>
1353
<HR>
1354
 
1355
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1356
sequence</H3>
1357
<PRE>
1358
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1)</PRE>
1359
<DL>
1360
<DD><DL>
1361
</DL>
1362
</DD>
1363
</DL>
1364
<HR>
1365
 
1366
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1367
sequence</H3>
1368
<PRE>
1369
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
1370
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2)</PRE>
1371
<DL>
1372
<DD><DL>
1373
</DL>
1374
</DD>
1375
</DL>
1376
<HR>
1377
 
1378
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1379
sequence</H3>
1380
<PRE>
1381
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
1382
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
1383
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3)</PRE>
1384
<DL>
1385
<DD><DL>
1386
</DL>
1387
</DD>
1388
</DL>
1389
<HR>
1390
 
1391
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1392
sequence</H3>
1393
<PRE>
1394
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
1395
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
1396
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3,
1397
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action4)</PRE>
1398
<DL>
1399
<DD><DL>
1400
</DL>
1401
</DD>
1402
</DL>
1403
<HR>
1404
 
1405
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1406
sequence</H3>
1407
<PRE>
1408
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
1409
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
1410
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3,
1411
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action4,
1412
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action5)</PRE>
1413
<DL>
1414
<DD><DL>
1415
</DL>
1416
</DD>
1417
</DL>
1418
<HR>
1419
 
1420
<A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action...)"><!-- --></A><H3>
1421
sequence</H3>
1422
<PRE>
1423
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>...&nbsp;actions)</PRE>
1424
<DL>
1425
<DD><DL>
1426
</DL>
1427
</DD>
1428
</DL>
1429
<HR>
1430
 
1431
<A NAME="sequence()"><!-- --></A><H3>
1432
sequence</H3>
1433
<PRE>
1434
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>()</PRE>
1435
<DL>
1436
<DD><DL>
1437
</DL>
1438
</DD>
1439
</DL>
1440
<HR>
1441
 
1442
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1443
parallel</H3>
1444
<PRE>
1445
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1)</PRE>
1446
<DL>
1447
<DD><DL>
1448
</DL>
1449
</DD>
1450
</DL>
1451
<HR>
1452
 
1453
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1454
parallel</H3>
1455
<PRE>
1456
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
1457
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2)</PRE>
1458
<DL>
1459
<DD><DL>
1460
</DL>
1461
</DD>
1462
</DL>
1463
<HR>
1464
 
1465
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1466
parallel</H3>
1467
<PRE>
1468
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
1469
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
1470
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3)</PRE>
1471
<DL>
1472
<DD><DL>
1473
</DL>
1474
</DD>
1475
</DL>
1476
<HR>
1477
 
1478
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1479
parallel</H3>
1480
<PRE>
1481
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
1482
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
1483
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3,
1484
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action4)</PRE>
1485
<DL>
1486
<DD><DL>
1487
</DL>
1488
</DD>
1489
</DL>
1490
<HR>
1491
 
1492
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1493
parallel</H3>
1494
<PRE>
1495
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action1,
1496
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action2,
1497
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action3,
1498
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action4,
1499
                                      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action5)</PRE>
1500
<DL>
1501
<DD><DL>
1502
</DL>
1503
</DD>
1504
</DL>
1505
<HR>
1506
 
1507
<A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action...)"><!-- --></A><H3>
1508
parallel</H3>
1509
<PRE>
1510
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>...&nbsp;actions)</PRE>
1511
<DL>
1512
<DD><DL>
1513
</DL>
1514
</DD>
1515
</DL>
1516
<HR>
1517
 
1518
<A NAME="parallel()"><!-- --></A><H3>
1519
parallel</H3>
1520
<PRE>
1521
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>()</PRE>
1522
<DL>
1523
<DD><DL>
1524
</DL>
1525
</DD>
1526
</DL>
1527
<HR>
1528
 
1529
<A NAME="repeat(int, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1530
repeat</H3>
1531
<PRE>
1532
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A> <B>repeat</B>(int&nbsp;count,
1533
                                  <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;repeatedAction)</PRE>
1534
<DL>
1535
<DD><DL>
1536
</DL>
1537
</DD>
1538
</DL>
1539
<HR>
1540
 
1541
<A NAME="forever(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1542
forever</H3>
1543
<PRE>
1544
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A> <B>forever</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;repeatedAction)</PRE>
1545
<DL>
1546
<DD><DL>
1547
</DL>
1548
</DD>
1549
</DL>
1550
<HR>
1551
 
1552
<A NAME="run(java.lang.Runnable)"><!-- --></A><H3>
1553
run</H3>
1554
<PRE>
1555
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</A> <B>run</B>(java.lang.Runnable&nbsp;runnable)</PRE>
1556
<DL>
1557
<DD><DL>
1558
</DL>
1559
</DD>
1560
</DL>
1561
<HR>
1562
 
1563
<A NAME="layout(boolean)"><!-- --></A><H3>
1564
layout</H3>
1565
<PRE>
1566
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</A> <B>layout</B>(boolean&nbsp;enabled)</PRE>
1567
<DL>
1568
<DD><DL>
1569
</DL>
1570
</DD>
1571
</DL>
1572
<HR>
1573
 
1574
<A NAME="after(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3>
1575
after</H3>
1576
<PRE>
1577
public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</A> <B>after</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action)</PRE>
1578
<DL>
1579
<DD><DL>
1580
</DL>
1581
</DD>
1582
</DL>
1583
<!-- ========= END OF CLASS DATA ========= -->
1584
<HR>
1585
 
1586
 
1587
<!-- ======= START OF BOTTOM NAVBAR ====== -->
1588
<A NAME="navbar_bottom"><!-- --></A>
1589
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
1590
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
1591
<TR>
1592
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
1593
<A NAME="navbar_bottom_firstrow"><!-- --></A>
1594
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
1595
  <TR ALIGN="center" VALIGN="top">
1596
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
1597
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
1598
  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT>&nbsp;</TD>
1599
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="class-use/Actions.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A>&nbsp;</TD>
1600
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
1601
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
1602
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
1603
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
1604
  </TR>
1605
</TABLE>
1606
</TD>
1607
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
1608
libgdx API</EM>
1609
</TD>
1610
</TR>
1611
 
1612
<TR>
1613
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
1614
&nbsp;PREV CLASS&nbsp;
1615
&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>NEXT CLASS</B></A></FONT></TD>
1616
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
1617
  <A HREF="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/actions/Actions.html" target="_top"><B>FRAMES</B></A>  &nbsp;
1618
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1619
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1620
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1621
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1622
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1623
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1627
  <A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
1628
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