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| Rev | Author | Line No. | Line |
|---|---|---|---|
| 356 | chris | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <!--NewPage--> |
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| 3 | <HTML> |
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| 4 | <HEAD> |
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| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:10 CET 2013 --> |
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| 6 | <TITLE> |
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| 7 | Actions (libgdx API) |
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| 8 | </TITLE> |
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| 9 | |||
| 10 | <META NAME="date" CONTENT="2013-01-27"> |
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| 11 | |||
| 12 | <LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style"> |
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| 13 | |||
| 14 | <SCRIPT type="text/javascript"> |
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| 15 | function windowTitle() |
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| 16 | { |
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| 17 | if (location.href.indexOf('is-external=true') == -1) { |
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| 18 | parent.document.title="Actions (libgdx API)"; |
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| 19 | } |
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| 20 | } |
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| 21 | </SCRIPT> |
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| 22 | <NOSCRIPT> |
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| 23 | </NOSCRIPT> |
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| 24 | |||
| 25 | </HEAD> |
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| 26 | |||
| 27 | <BODY BGCOLOR="white" onload="windowTitle();"> |
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| 28 | <HR> |
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| 29 | |||
| 30 | |||
| 31 | <!-- ========= START OF TOP NAVBAR ======= --> |
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| 32 | <A NAME="navbar_top"><!-- --></A> |
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| 33 | <A HREF="#skip-navbar_top" title="Skip navigation links"></A> |
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| 34 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
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| 35 | <TR> |
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| 36 | <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
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| 37 | <A NAME="navbar_top_firstrow"><!-- --></A> |
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| 38 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
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| 39 | <TR ALIGN="center" VALIGN="top"> |
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| 40 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 41 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
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| 42 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
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| 43 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Actions.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 44 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
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| 45 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
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| 46 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
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| 47 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
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| 48 | </TR> |
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| 49 | </TABLE> |
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| 50 | </TD> |
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| 51 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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| 52 | |||
| 53 | libgdx API |
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| 54 | <style> |
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| 55 | body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt } |
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| 56 | pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif } |
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| 57 | h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold } |
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| 58 | .TableHeadingColor { background:#EEEEFF; } |
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| 59 | a { text-decoration:none } |
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| 60 | a:hover { text-decoration:underline } |
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| 61 | a:link, a:visited { color:blue } |
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| 62 | table { border:0px } |
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| 63 | .TableRowColor td:first-child { border-left:1px solid black } |
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| 64 | .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black } |
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| 65 | hr { border:0px; border-bottom:1px solid #333366; } |
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| 66 | </style> |
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| 67 | </EM> |
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| 68 | </TD> |
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| 69 | </TR> |
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| 70 | |||
| 71 | <TR> |
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| 72 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 73 | PREV CLASS |
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| 74 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>NEXT CLASS</B></A></FONT></TD> |
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| 75 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 76 | <A HREF="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/actions/Actions.html" target="_top"><B>FRAMES</B></A> |
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| 77 | <A HREF="Actions.html" target="_top"><B>NO FRAMES</B></A> |
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| 78 | <SCRIPT type="text/javascript"> |
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| 79 | <!-- |
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| 80 | if(window==top) { |
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| 81 | document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 82 | } |
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| 83 | //--> |
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| 84 | </SCRIPT> |
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| 85 | <NOSCRIPT> |
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| 86 | <A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 87 | </NOSCRIPT> |
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| 88 | |||
| 89 | |||
| 90 | </FONT></TD> |
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| 91 | </TR> |
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| 92 | <TR> |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 95 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 96 | DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 97 | </TR> |
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| 98 | </TABLE> |
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| 99 | <A NAME="skip-navbar_top"></A> |
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| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 101 | |||
| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.scenes.scene2d.actions</FONT> |
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| 107 | <BR> |
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| 108 | Class Actions</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.actions.Actions</B> |
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| 112 | </PRE> |
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| 113 | <HR> |
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| 114 | <DL> |
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| 115 | <DT><PRE>public class <B>Actions</B><DT>extends java.lang.Object</DL> |
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| 116 | </PRE> |
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| 117 | |||
| 118 | <P> |
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| 119 | Static convenience methods for using pooled actions, intended for static import. |
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| 120 | <P> |
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| 121 | |||
| 122 | <P> |
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| 123 | <DL> |
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| 124 | <DT><B>Author:</B></DT> |
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| 125 | <DD>Nathan Sweet</DD> |
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| 126 | </DL> |
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| 127 | <HR> |
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| 128 | |||
| 129 | <P> |
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| 130 | |||
| 131 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 132 | |||
| 133 | <A NAME="constructor_summary"><!-- --></A> |
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| 134 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 135 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 136 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 137 | <B>Constructor Summary</B></FONT></TH> |
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| 138 | </TR> |
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| 139 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 140 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#Actions()">Actions</A></B>()</CODE> |
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| 141 | |||
| 142 | <BR> |
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| 143 | </TD> |
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| 144 | </TR> |
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| 145 | </TABLE> |
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| 146 | |
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| 147 | <!-- ========== METHOD SUMMARY =========== --> |
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| 148 | |||
| 149 | <A NAME="method_summary"><!-- --></A> |
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| 150 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 151 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 152 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 153 | <B>Method Summary</B></FONT></TH> |
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| 154 | </TR> |
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| 155 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 156 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 157 | <CODE>static |
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| 158 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY=""> |
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| 159 | <TR ALIGN="right" VALIGN=""> |
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| 160 | <TD NOWRAP><FONT SIZE="-1"> |
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| 161 | <CODE><T extends <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>> |
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| 162 | <BR> |
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| 163 | T</CODE></FONT></TD> |
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| 164 | </TR> |
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| 165 | </TABLE> |
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| 166 | </CODE></FONT></TD> |
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| 167 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#action(java.lang.Class)">action</A></B>(java.lang.Class<T> type)</CODE> |
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| 168 | |||
| 169 | <BR> |
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| 170 | Returns a new or pooled action of the specified type.</TD> |
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| 171 | </TR> |
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| 172 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 173 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 174 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</A></CODE></FONT></TD> |
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| 175 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#add(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Action)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> targetActor, |
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| 176 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action)</CODE> |
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| 177 | |||
| 178 | <BR> |
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| 179 | </TD> |
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| 180 | </TR> |
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| 181 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 182 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 183 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</A></CODE></FONT></TD> |
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| 184 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#after(com.badlogic.gdx.scenes.scene2d.Action)">after</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action)</CODE> |
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| 185 | |||
| 186 | <BR> |
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| 187 | </TD> |
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| 188 | </TR> |
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| 189 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 190 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 191 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD> |
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| 192 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float)">alpha</A></B>(float a)</CODE> |
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| 193 | |||
| 194 | <BR> |
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| 195 | Sets the actor's alpha instantly.</TD> |
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| 196 | </TR> |
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| 197 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 198 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 199 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD> |
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| 200 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float, float)">alpha</A></B>(float a, |
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| 201 | float duration)</CODE> |
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| 202 | |||
| 203 | <BR> |
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| 204 | Transitions from the alpha at the time this action starts to the specified alpha.</TD> |
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| 205 | </TR> |
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| 206 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 207 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 208 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD> |
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| 209 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float, float, com.badlogic.gdx.math.Interpolation)">alpha</A></B>(float a, |
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| 210 | float duration, |
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| 211 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
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| 212 | |||
| 213 | <BR> |
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| 214 | Transitions from the alpha at the time this action starts to the specified alpha.</TD> |
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| 215 | </TR> |
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| 216 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 217 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 218 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A></CODE></FONT></TD> |
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| 219 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color)">color</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> color)</CODE> |
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| 220 | |||
| 221 | <BR> |
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| 222 | Sets the actor's color instantly.</TD> |
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| 223 | </TR> |
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| 224 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 225 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 226 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A></CODE></FONT></TD> |
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| 227 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color, float)">color</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> color, |
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| 228 | float duration)</CODE> |
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| 229 | |||
| 230 | <BR> |
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| 231 | Transitions from the color at the time this action starts to the specified color.</TD> |
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| 232 | </TR> |
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| 233 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 234 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 235 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A></CODE></FONT></TD> |
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| 236 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#color(com.badlogic.gdx.graphics.Color, float, com.badlogic.gdx.math.Interpolation)">color</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> color, |
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| 237 | float duration, |
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| 238 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
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| 239 | |||
| 240 | <BR> |
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| 241 | Transitions from the color at the time this action starts to the specified color.</TD> |
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| 242 | </TR> |
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| 243 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 244 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 245 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A></CODE></FONT></TD> |
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| 246 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#delay(float)">delay</A></B>(float duration)</CODE> |
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| 247 | |||
| 248 | <BR> |
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| 249 | </TD> |
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| 250 | </TR> |
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| 251 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 252 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 253 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A></CODE></FONT></TD> |
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| 254 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#delay(float, com.badlogic.gdx.scenes.scene2d.Action)">delay</A></B>(float duration, |
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| 255 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> delayedAction)</CODE> |
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| 256 | |||
| 257 | <BR> |
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| 258 | </TD> |
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| 259 | </TR> |
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| 260 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 261 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 262 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD> |
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| 263 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn(float)">fadeIn</A></B>(float duration)</CODE> |
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| 264 | |||
| 265 | <BR> |
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| 266 | Transitions from the alpha at the time this action starts to an alpha of 1.</TD> |
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| 267 | </TR> |
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| 268 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 269 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 270 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD> |
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| 271 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn(float, com.badlogic.gdx.math.Interpolation)">fadeIn</A></B>(float duration, |
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| 272 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
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| 273 | |||
| 274 | <BR> |
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| 275 | Transitions from the alpha at the time this action starts to an alpha of 1.</TD> |
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| 276 | </TR> |
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| 277 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 278 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 279 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD> |
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| 280 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut(float)">fadeOut</A></B>(float duration)</CODE> |
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| 281 | |||
| 282 | <BR> |
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| 283 | Transitions from the alpha at the time this action starts to an alpha of 0.</TD> |
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| 284 | </TR> |
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| 285 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 286 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 287 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD> |
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| 288 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut(float, com.badlogic.gdx.math.Interpolation)">fadeOut</A></B>(float duration, |
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| 289 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
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| 290 | |||
| 291 | <BR> |
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| 292 | Transitions from the alpha at the time this action starts to an alpha of 0.</TD> |
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| 293 | </TR> |
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| 294 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 295 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 296 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A></CODE></FONT></TD> |
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| 297 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#forever(com.badlogic.gdx.scenes.scene2d.Action)">forever</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> repeatedAction)</CODE> |
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| 298 | |||
| 299 | <BR> |
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| 300 | </TD> |
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| 301 | </TR> |
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| 302 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 303 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 304 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A></CODE></FONT></TD> |
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| 305 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#hide()">hide</A></B>()</CODE> |
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| 306 | |||
| 307 | <BR> |
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| 308 | </TD> |
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| 309 | </TR> |
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| 310 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 311 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 312 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</A></CODE></FONT></TD> |
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| 313 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#layout(boolean)">layout</A></B>(boolean enabled)</CODE> |
||
| 314 | |||
| 315 | <BR> |
||
| 316 | </TD> |
||
| 317 | </TR> |
||
| 318 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 319 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 320 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A></CODE></FONT></TD> |
||
| 321 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float)">moveBy</A></B>(float amountX, |
||
| 322 | float amountY)</CODE> |
||
| 323 | |||
| 324 | <BR> |
||
| 325 | Moves the actor instantly.</TD> |
||
| 326 | </TR> |
||
| 327 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 328 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 329 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A></CODE></FONT></TD> |
||
| 330 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float, float)">moveBy</A></B>(float amountX, |
||
| 331 | float amountY, |
||
| 332 | float duration)</CODE> |
||
| 333 | |||
| 334 | <BR> |
||
| 335 | </TD> |
||
| 336 | </TR> |
||
| 337 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 338 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 339 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A></CODE></FONT></TD> |
||
| 340 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveBy(float, float, float, com.badlogic.gdx.math.Interpolation)">moveBy</A></B>(float amountX, |
||
| 341 | float amountY, |
||
| 342 | float duration, |
||
| 343 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
||
| 344 | |||
| 345 | <BR> |
||
| 346 | </TD> |
||
| 347 | </TR> |
||
| 348 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 349 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 350 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A></CODE></FONT></TD> |
||
| 351 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float)">moveTo</A></B>(float x, |
||
| 352 | float y)</CODE> |
||
| 353 | |||
| 354 | <BR> |
||
| 355 | Moves the actor instantly.</TD> |
||
| 356 | </TR> |
||
| 357 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 358 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 359 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A></CODE></FONT></TD> |
||
| 360 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float, float)">moveTo</A></B>(float x, |
||
| 361 | float y, |
||
| 362 | float duration)</CODE> |
||
| 363 | |||
| 364 | <BR> |
||
| 365 | </TD> |
||
| 366 | </TR> |
||
| 367 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 368 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 369 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A></CODE></FONT></TD> |
||
| 370 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#moveTo(float, float, float, com.badlogic.gdx.math.Interpolation)">moveTo</A></B>(float x, |
||
| 371 | float y, |
||
| 372 | float duration, |
||
| 373 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
||
| 374 | |||
| 375 | <BR> |
||
| 376 | </TD> |
||
| 377 | </TR> |
||
| 378 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 379 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 380 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD> |
||
| 381 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel()">parallel</A></B>()</CODE> |
||
| 382 | |||
| 383 | <BR> |
||
| 384 | </TD> |
||
| 385 | </TR> |
||
| 386 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 387 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 388 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD> |
||
| 389 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action...)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>... actions)</CODE> |
||
| 390 | |||
| 391 | <BR> |
||
| 392 | </TD> |
||
| 393 | </TR> |
||
| 394 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 395 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 396 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD> |
||
| 397 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1)</CODE> |
||
| 398 | |||
| 399 | <BR> |
||
| 400 | </TD> |
||
| 401 | </TR> |
||
| 402 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 403 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 404 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD> |
||
| 405 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 406 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2)</CODE> |
||
| 407 | |||
| 408 | <BR> |
||
| 409 | </TD> |
||
| 410 | </TR> |
||
| 411 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 412 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 413 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD> |
||
| 414 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 415 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 416 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3)</CODE> |
||
| 417 | |||
| 418 | <BR> |
||
| 419 | </TD> |
||
| 420 | </TR> |
||
| 421 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 422 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 423 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD> |
||
| 424 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 425 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 426 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3, |
||
| 427 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action4)</CODE> |
||
| 428 | |||
| 429 | <BR> |
||
| 430 | </TD> |
||
| 431 | </TR> |
||
| 432 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 433 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 434 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></CODE></FONT></TD> |
||
| 435 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">parallel</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 436 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 437 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3, |
||
| 438 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action4, |
||
| 439 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action5)</CODE> |
||
| 440 | |||
| 441 | <BR> |
||
| 442 | </TD> |
||
| 443 | </TR> |
||
| 444 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 445 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 446 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A></CODE></FONT></TD> |
||
| 447 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor()">removeActor</A></B>()</CODE> |
||
| 448 | |||
| 449 | <BR> |
||
| 450 | </TD> |
||
| 451 | </TR> |
||
| 452 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 453 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 454 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A></CODE></FONT></TD> |
||
| 455 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> removeActor)</CODE> |
||
| 456 | |||
| 457 | <BR> |
||
| 458 | </TD> |
||
| 459 | </TR> |
||
| 460 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 461 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 462 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A></CODE></FONT></TD> |
||
| 463 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#repeat(int, com.badlogic.gdx.scenes.scene2d.Action)">repeat</A></B>(int count, |
||
| 464 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> repeatedAction)</CODE> |
||
| 465 | |||
| 466 | <BR> |
||
| 467 | </TD> |
||
| 468 | </TR> |
||
| 469 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 470 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 471 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A></CODE></FONT></TD> |
||
| 472 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float)">rotateBy</A></B>(float rotationAmount)</CODE> |
||
| 473 | |||
| 474 | <BR> |
||
| 475 | Rotates the actor instantly.</TD> |
||
| 476 | </TR> |
||
| 477 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 478 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 479 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A></CODE></FONT></TD> |
||
| 480 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float, float)">rotateBy</A></B>(float rotationAmount, |
||
| 481 | float duration)</CODE> |
||
| 482 | |||
| 483 | <BR> |
||
| 484 | </TD> |
||
| 485 | </TR> |
||
| 486 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 487 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 488 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A></CODE></FONT></TD> |
||
| 489 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateBy(float, float, com.badlogic.gdx.math.Interpolation)">rotateBy</A></B>(float rotationAmount, |
||
| 490 | float duration, |
||
| 491 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
||
| 492 | |||
| 493 | <BR> |
||
| 494 | </TD> |
||
| 495 | </TR> |
||
| 496 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 497 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 498 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A></CODE></FONT></TD> |
||
| 499 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float)">rotateTo</A></B>(float rotation)</CODE> |
||
| 500 | |||
| 501 | <BR> |
||
| 502 | Rotates the actor instantly.</TD> |
||
| 503 | </TR> |
||
| 504 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 505 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 506 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A></CODE></FONT></TD> |
||
| 507 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float, float)">rotateTo</A></B>(float rotation, |
||
| 508 | float duration)</CODE> |
||
| 509 | |||
| 510 | <BR> |
||
| 511 | </TD> |
||
| 512 | </TR> |
||
| 513 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 514 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 515 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A></CODE></FONT></TD> |
||
| 516 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#rotateTo(float, float, com.badlogic.gdx.math.Interpolation)">rotateTo</A></B>(float rotation, |
||
| 517 | float duration, |
||
| 518 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
||
| 519 | |||
| 520 | <BR> |
||
| 521 | </TD> |
||
| 522 | </TR> |
||
| 523 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 524 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 525 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</A></CODE></FONT></TD> |
||
| 526 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#run(java.lang.Runnable)">run</A></B>(java.lang.Runnable runnable)</CODE> |
||
| 527 | |||
| 528 | <BR> |
||
| 529 | </TD> |
||
| 530 | </TR> |
||
| 531 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 532 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 533 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A></CODE></FONT></TD> |
||
| 534 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float)">scaleBy</A></B>(float amountX, |
||
| 535 | float amountY)</CODE> |
||
| 536 | |||
| 537 | <BR> |
||
| 538 | Scales the actor instantly.</TD> |
||
| 539 | </TR> |
||
| 540 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 541 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 542 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A></CODE></FONT></TD> |
||
| 543 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float, float)">scaleBy</A></B>(float amountX, |
||
| 544 | float amountY, |
||
| 545 | float duration)</CODE> |
||
| 546 | |||
| 547 | <BR> |
||
| 548 | </TD> |
||
| 549 | </TR> |
||
| 550 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 551 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 552 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A></CODE></FONT></TD> |
||
| 553 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleBy(float, float, float, com.badlogic.gdx.math.Interpolation)">scaleBy</A></B>(float amountX, |
||
| 554 | float amountY, |
||
| 555 | float duration, |
||
| 556 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
||
| 557 | |||
| 558 | <BR> |
||
| 559 | </TD> |
||
| 560 | </TR> |
||
| 561 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 562 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 563 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A></CODE></FONT></TD> |
||
| 564 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float)">scaleTo</A></B>(float x, |
||
| 565 | float y)</CODE> |
||
| 566 | |||
| 567 | <BR> |
||
| 568 | Scales the actor instantly.</TD> |
||
| 569 | </TR> |
||
| 570 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 571 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 572 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A></CODE></FONT></TD> |
||
| 573 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float, float)">scaleTo</A></B>(float x, |
||
| 574 | float y, |
||
| 575 | float duration)</CODE> |
||
| 576 | |||
| 577 | <BR> |
||
| 578 | </TD> |
||
| 579 | </TR> |
||
| 580 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 581 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 582 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A></CODE></FONT></TD> |
||
| 583 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#scaleTo(float, float, float, com.badlogic.gdx.math.Interpolation)">scaleTo</A></B>(float x, |
||
| 584 | float y, |
||
| 585 | float duration, |
||
| 586 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
||
| 587 | |||
| 588 | <BR> |
||
| 589 | </TD> |
||
| 590 | </TR> |
||
| 591 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 592 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 593 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD> |
||
| 594 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence()">sequence</A></B>()</CODE> |
||
| 595 | |||
| 596 | <BR> |
||
| 597 | </TD> |
||
| 598 | </TR> |
||
| 599 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 600 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 601 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD> |
||
| 602 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action...)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>... actions)</CODE> |
||
| 603 | |||
| 604 | <BR> |
||
| 605 | </TD> |
||
| 606 | </TR> |
||
| 607 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 608 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 609 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD> |
||
| 610 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1)</CODE> |
||
| 611 | |||
| 612 | <BR> |
||
| 613 | </TD> |
||
| 614 | </TR> |
||
| 615 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 616 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 617 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD> |
||
| 618 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 619 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2)</CODE> |
||
| 620 | |||
| 621 | <BR> |
||
| 622 | </TD> |
||
| 623 | </TR> |
||
| 624 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 625 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 626 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD> |
||
| 627 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 628 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 629 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3)</CODE> |
||
| 630 | |||
| 631 | <BR> |
||
| 632 | </TD> |
||
| 633 | </TR> |
||
| 634 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 635 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 636 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD> |
||
| 637 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 638 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 639 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3, |
||
| 640 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action4)</CODE> |
||
| 641 | |||
| 642 | <BR> |
||
| 643 | </TD> |
||
| 644 | </TR> |
||
| 645 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 646 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 647 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></CODE></FONT></TD> |
||
| 648 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)">sequence</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 649 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 650 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3, |
||
| 651 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action4, |
||
| 652 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action5)</CODE> |
||
| 653 | |||
| 654 | <BR> |
||
| 655 | </TD> |
||
| 656 | </TR> |
||
| 657 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 658 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 659 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A></CODE></FONT></TD> |
||
| 660 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#show()">show</A></B>()</CODE> |
||
| 661 | |||
| 662 | <BR> |
||
| 663 | </TD> |
||
| 664 | </TR> |
||
| 665 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 666 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 667 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A></CODE></FONT></TD> |
||
| 668 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float)">sizeBy</A></B>(float amountX, |
||
| 669 | float amountY)</CODE> |
||
| 670 | |||
| 671 | <BR> |
||
| 672 | Sizes the actor instantly.</TD> |
||
| 673 | </TR> |
||
| 674 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 675 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 676 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A></CODE></FONT></TD> |
||
| 677 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float, float)">sizeBy</A></B>(float amountX, |
||
| 678 | float amountY, |
||
| 679 | float duration)</CODE> |
||
| 680 | |||
| 681 | <BR> |
||
| 682 | </TD> |
||
| 683 | </TR> |
||
| 684 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 685 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 686 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A></CODE></FONT></TD> |
||
| 687 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeBy(float, float, float, com.badlogic.gdx.math.Interpolation)">sizeBy</A></B>(float amountX, |
||
| 688 | float amountY, |
||
| 689 | float duration, |
||
| 690 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
||
| 691 | |||
| 692 | <BR> |
||
| 693 | </TD> |
||
| 694 | </TR> |
||
| 695 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 696 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 697 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A></CODE></FONT></TD> |
||
| 698 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float)">sizeTo</A></B>(float x, |
||
| 699 | float y)</CODE> |
||
| 700 | |||
| 701 | <BR> |
||
| 702 | Sizes the actor instantly.</TD> |
||
| 703 | </TR> |
||
| 704 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 705 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 706 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A></CODE></FONT></TD> |
||
| 707 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float, float)">sizeTo</A></B>(float x, |
||
| 708 | float y, |
||
| 709 | float duration)</CODE> |
||
| 710 | |||
| 711 | <BR> |
||
| 712 | </TD> |
||
| 713 | </TR> |
||
| 714 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 715 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 716 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A></CODE></FONT></TD> |
||
| 717 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#sizeTo(float, float, float, com.badlogic.gdx.math.Interpolation)">sizeTo</A></B>(float x, |
||
| 718 | float y, |
||
| 719 | float duration, |
||
| 720 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</CODE> |
||
| 721 | |||
| 722 | <BR> |
||
| 723 | </TD> |
||
| 724 | </TR> |
||
| 725 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 726 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 727 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</A></CODE></FONT></TD> |
||
| 728 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#touchable(com.badlogic.gdx.scenes.scene2d.Touchable)">touchable</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d">Touchable</A> touchable)</CODE> |
||
| 729 | |||
| 730 | <BR> |
||
| 731 | </TD> |
||
| 732 | </TR> |
||
| 733 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 734 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 735 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A></CODE></FONT></TD> |
||
| 736 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#visible(boolean)">visible</A></B>(boolean visible)</CODE> |
||
| 737 | |||
| 738 | <BR> |
||
| 739 | </TD> |
||
| 740 | </TR> |
||
| 741 | </TABLE> |
||
| 742 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
||
| 743 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 744 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 745 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
||
| 746 | </TR> |
||
| 747 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 748 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> |
||
| 749 | </TR> |
||
| 750 | </TABLE> |
||
| 751 | |
||
| 752 | <P> |
||
| 753 | |||
| 754 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
||
| 755 | |||
| 756 | <A NAME="constructor_detail"><!-- --></A> |
||
| 757 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 758 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 759 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 760 | <B>Constructor Detail</B></FONT></TH> |
||
| 761 | </TR> |
||
| 762 | </TABLE> |
||
| 763 | |||
| 764 | <A NAME="Actions()"><!-- --></A><H3> |
||
| 765 | Actions</H3> |
||
| 766 | <PRE> |
||
| 767 | public <B>Actions</B>()</PRE> |
||
| 768 | <DL> |
||
| 769 | </DL> |
||
| 770 | |||
| 771 | <!-- ============ METHOD DETAIL ========== --> |
||
| 772 | |||
| 773 | <A NAME="method_detail"><!-- --></A> |
||
| 774 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 775 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 776 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 777 | <B>Method Detail</B></FONT></TH> |
||
| 778 | </TR> |
||
| 779 | </TABLE> |
||
| 780 | |||
| 781 | <A NAME="action(java.lang.Class)"><!-- --></A><H3> |
||
| 782 | action</H3> |
||
| 783 | <PRE> |
||
| 784 | public static <T extends <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>> T <B>action</B>(java.lang.Class<T> type)</PRE> |
||
| 785 | <DL> |
||
| 786 | <DD>Returns a new or pooled action of the specified type. |
||
| 787 | <P> |
||
| 788 | <DD><DL> |
||
| 789 | </DL> |
||
| 790 | </DD> |
||
| 791 | </DL> |
||
| 792 | <HR> |
||
| 793 | |||
| 794 | <A NAME="add(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 795 | add</H3> |
||
| 796 | <PRE> |
||
| 797 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</A> <B>add</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> targetActor, |
||
| 798 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action)</PRE> |
||
| 799 | <DL> |
||
| 800 | <DD><DL> |
||
| 801 | </DL> |
||
| 802 | </DD> |
||
| 803 | </DL> |
||
| 804 | <HR> |
||
| 805 | |||
| 806 | <A NAME="moveTo(float, float)"><!-- --></A><H3> |
||
| 807 | moveTo</H3> |
||
| 808 | <PRE> |
||
| 809 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A> <B>moveTo</B>(float x, |
||
| 810 | float y)</PRE> |
||
| 811 | <DL> |
||
| 812 | <DD>Moves the actor instantly. |
||
| 813 | <P> |
||
| 814 | <DD><DL> |
||
| 815 | </DL> |
||
| 816 | </DD> |
||
| 817 | </DL> |
||
| 818 | <HR> |
||
| 819 | |||
| 820 | <A NAME="moveTo(float, float, float)"><!-- --></A><H3> |
||
| 821 | moveTo</H3> |
||
| 822 | <PRE> |
||
| 823 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A> <B>moveTo</B>(float x, |
||
| 824 | float y, |
||
| 825 | float duration)</PRE> |
||
| 826 | <DL> |
||
| 827 | <DD><DL> |
||
| 828 | </DL> |
||
| 829 | </DD> |
||
| 830 | </DL> |
||
| 831 | <HR> |
||
| 832 | |||
| 833 | <A NAME="moveTo(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 834 | moveTo</H3> |
||
| 835 | <PRE> |
||
| 836 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A> <B>moveTo</B>(float x, |
||
| 837 | float y, |
||
| 838 | float duration, |
||
| 839 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 840 | <DL> |
||
| 841 | <DD><DL> |
||
| 842 | </DL> |
||
| 843 | </DD> |
||
| 844 | </DL> |
||
| 845 | <HR> |
||
| 846 | |||
| 847 | <A NAME="moveBy(float, float)"><!-- --></A><H3> |
||
| 848 | moveBy</H3> |
||
| 849 | <PRE> |
||
| 850 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A> <B>moveBy</B>(float amountX, |
||
| 851 | float amountY)</PRE> |
||
| 852 | <DL> |
||
| 853 | <DD>Moves the actor instantly. |
||
| 854 | <P> |
||
| 855 | <DD><DL> |
||
| 856 | </DL> |
||
| 857 | </DD> |
||
| 858 | </DL> |
||
| 859 | <HR> |
||
| 860 | |||
| 861 | <A NAME="moveBy(float, float, float)"><!-- --></A><H3> |
||
| 862 | moveBy</H3> |
||
| 863 | <PRE> |
||
| 864 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A> <B>moveBy</B>(float amountX, |
||
| 865 | float amountY, |
||
| 866 | float duration)</PRE> |
||
| 867 | <DL> |
||
| 868 | <DD><DL> |
||
| 869 | </DL> |
||
| 870 | </DD> |
||
| 871 | </DL> |
||
| 872 | <HR> |
||
| 873 | |||
| 874 | <A NAME="moveBy(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 875 | moveBy</H3> |
||
| 876 | <PRE> |
||
| 877 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A> <B>moveBy</B>(float amountX, |
||
| 878 | float amountY, |
||
| 879 | float duration, |
||
| 880 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 881 | <DL> |
||
| 882 | <DD><DL> |
||
| 883 | </DL> |
||
| 884 | </DD> |
||
| 885 | </DL> |
||
| 886 | <HR> |
||
| 887 | |||
| 888 | <A NAME="sizeTo(float, float)"><!-- --></A><H3> |
||
| 889 | sizeTo</H3> |
||
| 890 | <PRE> |
||
| 891 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A> <B>sizeTo</B>(float x, |
||
| 892 | float y)</PRE> |
||
| 893 | <DL> |
||
| 894 | <DD>Sizes the actor instantly. |
||
| 895 | <P> |
||
| 896 | <DD><DL> |
||
| 897 | </DL> |
||
| 898 | </DD> |
||
| 899 | </DL> |
||
| 900 | <HR> |
||
| 901 | |||
| 902 | <A NAME="sizeTo(float, float, float)"><!-- --></A><H3> |
||
| 903 | sizeTo</H3> |
||
| 904 | <PRE> |
||
| 905 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A> <B>sizeTo</B>(float x, |
||
| 906 | float y, |
||
| 907 | float duration)</PRE> |
||
| 908 | <DL> |
||
| 909 | <DD><DL> |
||
| 910 | </DL> |
||
| 911 | </DD> |
||
| 912 | </DL> |
||
| 913 | <HR> |
||
| 914 | |||
| 915 | <A NAME="sizeTo(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 916 | sizeTo</H3> |
||
| 917 | <PRE> |
||
| 918 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A> <B>sizeTo</B>(float x, |
||
| 919 | float y, |
||
| 920 | float duration, |
||
| 921 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 922 | <DL> |
||
| 923 | <DD><DL> |
||
| 924 | </DL> |
||
| 925 | </DD> |
||
| 926 | </DL> |
||
| 927 | <HR> |
||
| 928 | |||
| 929 | <A NAME="sizeBy(float, float)"><!-- --></A><H3> |
||
| 930 | sizeBy</H3> |
||
| 931 | <PRE> |
||
| 932 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A> <B>sizeBy</B>(float amountX, |
||
| 933 | float amountY)</PRE> |
||
| 934 | <DL> |
||
| 935 | <DD>Sizes the actor instantly. |
||
| 936 | <P> |
||
| 937 | <DD><DL> |
||
| 938 | </DL> |
||
| 939 | </DD> |
||
| 940 | </DL> |
||
| 941 | <HR> |
||
| 942 | |||
| 943 | <A NAME="sizeBy(float, float, float)"><!-- --></A><H3> |
||
| 944 | sizeBy</H3> |
||
| 945 | <PRE> |
||
| 946 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A> <B>sizeBy</B>(float amountX, |
||
| 947 | float amountY, |
||
| 948 | float duration)</PRE> |
||
| 949 | <DL> |
||
| 950 | <DD><DL> |
||
| 951 | </DL> |
||
| 952 | </DD> |
||
| 953 | </DL> |
||
| 954 | <HR> |
||
| 955 | |||
| 956 | <A NAME="sizeBy(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 957 | sizeBy</H3> |
||
| 958 | <PRE> |
||
| 959 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A> <B>sizeBy</B>(float amountX, |
||
| 960 | float amountY, |
||
| 961 | float duration, |
||
| 962 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 963 | <DL> |
||
| 964 | <DD><DL> |
||
| 965 | </DL> |
||
| 966 | </DD> |
||
| 967 | </DL> |
||
| 968 | <HR> |
||
| 969 | |||
| 970 | <A NAME="scaleTo(float, float)"><!-- --></A><H3> |
||
| 971 | scaleTo</H3> |
||
| 972 | <PRE> |
||
| 973 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A> <B>scaleTo</B>(float x, |
||
| 974 | float y)</PRE> |
||
| 975 | <DL> |
||
| 976 | <DD>Scales the actor instantly. |
||
| 977 | <P> |
||
| 978 | <DD><DL> |
||
| 979 | </DL> |
||
| 980 | </DD> |
||
| 981 | </DL> |
||
| 982 | <HR> |
||
| 983 | |||
| 984 | <A NAME="scaleTo(float, float, float)"><!-- --></A><H3> |
||
| 985 | scaleTo</H3> |
||
| 986 | <PRE> |
||
| 987 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A> <B>scaleTo</B>(float x, |
||
| 988 | float y, |
||
| 989 | float duration)</PRE> |
||
| 990 | <DL> |
||
| 991 | <DD><DL> |
||
| 992 | </DL> |
||
| 993 | </DD> |
||
| 994 | </DL> |
||
| 995 | <HR> |
||
| 996 | |||
| 997 | <A NAME="scaleTo(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 998 | scaleTo</H3> |
||
| 999 | <PRE> |
||
| 1000 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A> <B>scaleTo</B>(float x, |
||
| 1001 | float y, |
||
| 1002 | float duration, |
||
| 1003 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 1004 | <DL> |
||
| 1005 | <DD><DL> |
||
| 1006 | </DL> |
||
| 1007 | </DD> |
||
| 1008 | </DL> |
||
| 1009 | <HR> |
||
| 1010 | |||
| 1011 | <A NAME="scaleBy(float, float)"><!-- --></A><H3> |
||
| 1012 | scaleBy</H3> |
||
| 1013 | <PRE> |
||
| 1014 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A> <B>scaleBy</B>(float amountX, |
||
| 1015 | float amountY)</PRE> |
||
| 1016 | <DL> |
||
| 1017 | <DD>Scales the actor instantly. |
||
| 1018 | <P> |
||
| 1019 | <DD><DL> |
||
| 1020 | </DL> |
||
| 1021 | </DD> |
||
| 1022 | </DL> |
||
| 1023 | <HR> |
||
| 1024 | |||
| 1025 | <A NAME="scaleBy(float, float, float)"><!-- --></A><H3> |
||
| 1026 | scaleBy</H3> |
||
| 1027 | <PRE> |
||
| 1028 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A> <B>scaleBy</B>(float amountX, |
||
| 1029 | float amountY, |
||
| 1030 | float duration)</PRE> |
||
| 1031 | <DL> |
||
| 1032 | <DD><DL> |
||
| 1033 | </DL> |
||
| 1034 | </DD> |
||
| 1035 | </DL> |
||
| 1036 | <HR> |
||
| 1037 | |||
| 1038 | <A NAME="scaleBy(float, float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 1039 | scaleBy</H3> |
||
| 1040 | <PRE> |
||
| 1041 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A> <B>scaleBy</B>(float amountX, |
||
| 1042 | float amountY, |
||
| 1043 | float duration, |
||
| 1044 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 1045 | <DL> |
||
| 1046 | <DD><DL> |
||
| 1047 | </DL> |
||
| 1048 | </DD> |
||
| 1049 | </DL> |
||
| 1050 | <HR> |
||
| 1051 | |||
| 1052 | <A NAME="rotateTo(float)"><!-- --></A><H3> |
||
| 1053 | rotateTo</H3> |
||
| 1054 | <PRE> |
||
| 1055 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A> <B>rotateTo</B>(float rotation)</PRE> |
||
| 1056 | <DL> |
||
| 1057 | <DD>Rotates the actor instantly. |
||
| 1058 | <P> |
||
| 1059 | <DD><DL> |
||
| 1060 | </DL> |
||
| 1061 | </DD> |
||
| 1062 | </DL> |
||
| 1063 | <HR> |
||
| 1064 | |||
| 1065 | <A NAME="rotateTo(float, float)"><!-- --></A><H3> |
||
| 1066 | rotateTo</H3> |
||
| 1067 | <PRE> |
||
| 1068 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A> <B>rotateTo</B>(float rotation, |
||
| 1069 | float duration)</PRE> |
||
| 1070 | <DL> |
||
| 1071 | <DD><DL> |
||
| 1072 | </DL> |
||
| 1073 | </DD> |
||
| 1074 | </DL> |
||
| 1075 | <HR> |
||
| 1076 | |||
| 1077 | <A NAME="rotateTo(float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 1078 | rotateTo</H3> |
||
| 1079 | <PRE> |
||
| 1080 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A> <B>rotateTo</B>(float rotation, |
||
| 1081 | float duration, |
||
| 1082 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 1083 | <DL> |
||
| 1084 | <DD><DL> |
||
| 1085 | </DL> |
||
| 1086 | </DD> |
||
| 1087 | </DL> |
||
| 1088 | <HR> |
||
| 1089 | |||
| 1090 | <A NAME="rotateBy(float)"><!-- --></A><H3> |
||
| 1091 | rotateBy</H3> |
||
| 1092 | <PRE> |
||
| 1093 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A> <B>rotateBy</B>(float rotationAmount)</PRE> |
||
| 1094 | <DL> |
||
| 1095 | <DD>Rotates the actor instantly. |
||
| 1096 | <P> |
||
| 1097 | <DD><DL> |
||
| 1098 | </DL> |
||
| 1099 | </DD> |
||
| 1100 | </DL> |
||
| 1101 | <HR> |
||
| 1102 | |||
| 1103 | <A NAME="rotateBy(float, float)"><!-- --></A><H3> |
||
| 1104 | rotateBy</H3> |
||
| 1105 | <PRE> |
||
| 1106 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A> <B>rotateBy</B>(float rotationAmount, |
||
| 1107 | float duration)</PRE> |
||
| 1108 | <DL> |
||
| 1109 | <DD><DL> |
||
| 1110 | </DL> |
||
| 1111 | </DD> |
||
| 1112 | </DL> |
||
| 1113 | <HR> |
||
| 1114 | |||
| 1115 | <A NAME="rotateBy(float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 1116 | rotateBy</H3> |
||
| 1117 | <PRE> |
||
| 1118 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A> <B>rotateBy</B>(float rotationAmount, |
||
| 1119 | float duration, |
||
| 1120 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 1121 | <DL> |
||
| 1122 | <DD><DL> |
||
| 1123 | </DL> |
||
| 1124 | </DD> |
||
| 1125 | </DL> |
||
| 1126 | <HR> |
||
| 1127 | |||
| 1128 | <A NAME="color(com.badlogic.gdx.graphics.Color)"><!-- --></A><H3> |
||
| 1129 | color</H3> |
||
| 1130 | <PRE> |
||
| 1131 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A> <B>color</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> color)</PRE> |
||
| 1132 | <DL> |
||
| 1133 | <DD>Sets the actor's color instantly. |
||
| 1134 | <P> |
||
| 1135 | <DD><DL> |
||
| 1136 | </DL> |
||
| 1137 | </DD> |
||
| 1138 | </DL> |
||
| 1139 | <HR> |
||
| 1140 | |||
| 1141 | <A NAME="color(com.badlogic.gdx.graphics.Color, float)"><!-- --></A><H3> |
||
| 1142 | color</H3> |
||
| 1143 | <PRE> |
||
| 1144 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A> <B>color</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> color, |
||
| 1145 | float duration)</PRE> |
||
| 1146 | <DL> |
||
| 1147 | <DD>Transitions from the color at the time this action starts to the specified color. |
||
| 1148 | <P> |
||
| 1149 | <DD><DL> |
||
| 1150 | </DL> |
||
| 1151 | </DD> |
||
| 1152 | </DL> |
||
| 1153 | <HR> |
||
| 1154 | |||
| 1155 | <A NAME="color(com.badlogic.gdx.graphics.Color, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 1156 | color</H3> |
||
| 1157 | <PRE> |
||
| 1158 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A> <B>color</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> color, |
||
| 1159 | float duration, |
||
| 1160 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 1161 | <DL> |
||
| 1162 | <DD>Transitions from the color at the time this action starts to the specified color. |
||
| 1163 | <P> |
||
| 1164 | <DD><DL> |
||
| 1165 | </DL> |
||
| 1166 | </DD> |
||
| 1167 | </DL> |
||
| 1168 | <HR> |
||
| 1169 | |||
| 1170 | <A NAME="alpha(float)"><!-- --></A><H3> |
||
| 1171 | alpha</H3> |
||
| 1172 | <PRE> |
||
| 1173 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>alpha</B>(float a)</PRE> |
||
| 1174 | <DL> |
||
| 1175 | <DD>Sets the actor's alpha instantly. |
||
| 1176 | <P> |
||
| 1177 | <DD><DL> |
||
| 1178 | </DL> |
||
| 1179 | </DD> |
||
| 1180 | </DL> |
||
| 1181 | <HR> |
||
| 1182 | |||
| 1183 | <A NAME="alpha(float, float)"><!-- --></A><H3> |
||
| 1184 | alpha</H3> |
||
| 1185 | <PRE> |
||
| 1186 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>alpha</B>(float a, |
||
| 1187 | float duration)</PRE> |
||
| 1188 | <DL> |
||
| 1189 | <DD>Transitions from the alpha at the time this action starts to the specified alpha. |
||
| 1190 | <P> |
||
| 1191 | <DD><DL> |
||
| 1192 | </DL> |
||
| 1193 | </DD> |
||
| 1194 | </DL> |
||
| 1195 | <HR> |
||
| 1196 | |||
| 1197 | <A NAME="alpha(float, float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 1198 | alpha</H3> |
||
| 1199 | <PRE> |
||
| 1200 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>alpha</B>(float a, |
||
| 1201 | float duration, |
||
| 1202 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 1203 | <DL> |
||
| 1204 | <DD>Transitions from the alpha at the time this action starts to the specified alpha. |
||
| 1205 | <P> |
||
| 1206 | <DD><DL> |
||
| 1207 | </DL> |
||
| 1208 | </DD> |
||
| 1209 | </DL> |
||
| 1210 | <HR> |
||
| 1211 | |||
| 1212 | <A NAME="fadeOut(float)"><!-- --></A><H3> |
||
| 1213 | fadeOut</H3> |
||
| 1214 | <PRE> |
||
| 1215 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>fadeOut</B>(float duration)</PRE> |
||
| 1216 | <DL> |
||
| 1217 | <DD>Transitions from the alpha at the time this action starts to an alpha of 0. |
||
| 1218 | <P> |
||
| 1219 | <DD><DL> |
||
| 1220 | </DL> |
||
| 1221 | </DD> |
||
| 1222 | </DL> |
||
| 1223 | <HR> |
||
| 1224 | |||
| 1225 | <A NAME="fadeOut(float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 1226 | fadeOut</H3> |
||
| 1227 | <PRE> |
||
| 1228 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>fadeOut</B>(float duration, |
||
| 1229 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 1230 | <DL> |
||
| 1231 | <DD>Transitions from the alpha at the time this action starts to an alpha of 0. |
||
| 1232 | <P> |
||
| 1233 | <DD><DL> |
||
| 1234 | </DL> |
||
| 1235 | </DD> |
||
| 1236 | </DL> |
||
| 1237 | <HR> |
||
| 1238 | |||
| 1239 | <A NAME="fadeIn(float)"><!-- --></A><H3> |
||
| 1240 | fadeIn</H3> |
||
| 1241 | <PRE> |
||
| 1242 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>fadeIn</B>(float duration)</PRE> |
||
| 1243 | <DL> |
||
| 1244 | <DD>Transitions from the alpha at the time this action starts to an alpha of 1. |
||
| 1245 | <P> |
||
| 1246 | <DD><DL> |
||
| 1247 | </DL> |
||
| 1248 | </DD> |
||
| 1249 | </DL> |
||
| 1250 | <HR> |
||
| 1251 | |||
| 1252 | <A NAME="fadeIn(float, com.badlogic.gdx.math.Interpolation)"><!-- --></A><H3> |
||
| 1253 | fadeIn</H3> |
||
| 1254 | <PRE> |
||
| 1255 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> <B>fadeIn</B>(float duration, |
||
| 1256 | <A HREF="../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A> interpolation)</PRE> |
||
| 1257 | <DL> |
||
| 1258 | <DD>Transitions from the alpha at the time this action starts to an alpha of 1. |
||
| 1259 | <P> |
||
| 1260 | <DD><DL> |
||
| 1261 | </DL> |
||
| 1262 | </DD> |
||
| 1263 | </DL> |
||
| 1264 | <HR> |
||
| 1265 | |||
| 1266 | <A NAME="show()"><!-- --></A><H3> |
||
| 1267 | show</H3> |
||
| 1268 | <PRE> |
||
| 1269 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A> <B>show</B>()</PRE> |
||
| 1270 | <DL> |
||
| 1271 | <DD><DL> |
||
| 1272 | </DL> |
||
| 1273 | </DD> |
||
| 1274 | </DL> |
||
| 1275 | <HR> |
||
| 1276 | |||
| 1277 | <A NAME="hide()"><!-- --></A><H3> |
||
| 1278 | hide</H3> |
||
| 1279 | <PRE> |
||
| 1280 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A> <B>hide</B>()</PRE> |
||
| 1281 | <DL> |
||
| 1282 | <DD><DL> |
||
| 1283 | </DL> |
||
| 1284 | </DD> |
||
| 1285 | </DL> |
||
| 1286 | <HR> |
||
| 1287 | |||
| 1288 | <A NAME="visible(boolean)"><!-- --></A><H3> |
||
| 1289 | visible</H3> |
||
| 1290 | <PRE> |
||
| 1291 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A> <B>visible</B>(boolean visible)</PRE> |
||
| 1292 | <DL> |
||
| 1293 | <DD><DL> |
||
| 1294 | </DL> |
||
| 1295 | </DD> |
||
| 1296 | </DL> |
||
| 1297 | <HR> |
||
| 1298 | |||
| 1299 | <A NAME="touchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><!-- --></A><H3> |
||
| 1300 | touchable</H3> |
||
| 1301 | <PRE> |
||
| 1302 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</A> <B>touchable</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Touchable.html" title="enum in com.badlogic.gdx.scenes.scene2d">Touchable</A> touchable)</PRE> |
||
| 1303 | <DL> |
||
| 1304 | <DD><DL> |
||
| 1305 | </DL> |
||
| 1306 | </DD> |
||
| 1307 | </DL> |
||
| 1308 | <HR> |
||
| 1309 | |||
| 1310 | <A NAME="removeActor()"><!-- --></A><H3> |
||
| 1311 | removeActor</H3> |
||
| 1312 | <PRE> |
||
| 1313 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A> <B>removeActor</B>()</PRE> |
||
| 1314 | <DL> |
||
| 1315 | <DD><DL> |
||
| 1316 | </DL> |
||
| 1317 | </DD> |
||
| 1318 | </DL> |
||
| 1319 | <HR> |
||
| 1320 | |||
| 1321 | <A NAME="removeActor(com.badlogic.gdx.scenes.scene2d.Actor)"><!-- --></A><H3> |
||
| 1322 | removeActor</H3> |
||
| 1323 | <PRE> |
||
| 1324 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A> <B>removeActor</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> removeActor)</PRE> |
||
| 1325 | <DL> |
||
| 1326 | <DD><DL> |
||
| 1327 | </DL> |
||
| 1328 | </DD> |
||
| 1329 | </DL> |
||
| 1330 | <HR> |
||
| 1331 | |||
| 1332 | <A NAME="delay(float)"><!-- --></A><H3> |
||
| 1333 | delay</H3> |
||
| 1334 | <PRE> |
||
| 1335 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A> <B>delay</B>(float duration)</PRE> |
||
| 1336 | <DL> |
||
| 1337 | <DD><DL> |
||
| 1338 | </DL> |
||
| 1339 | </DD> |
||
| 1340 | </DL> |
||
| 1341 | <HR> |
||
| 1342 | |||
| 1343 | <A NAME="delay(float, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1344 | delay</H3> |
||
| 1345 | <PRE> |
||
| 1346 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A> <B>delay</B>(float duration, |
||
| 1347 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> delayedAction)</PRE> |
||
| 1348 | <DL> |
||
| 1349 | <DD><DL> |
||
| 1350 | </DL> |
||
| 1351 | </DD> |
||
| 1352 | </DL> |
||
| 1353 | <HR> |
||
| 1354 | |||
| 1355 | <A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1356 | sequence</H3> |
||
| 1357 | <PRE> |
||
| 1358 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1)</PRE> |
||
| 1359 | <DL> |
||
| 1360 | <DD><DL> |
||
| 1361 | </DL> |
||
| 1362 | </DD> |
||
| 1363 | </DL> |
||
| 1364 | <HR> |
||
| 1365 | |||
| 1366 | <A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1367 | sequence</H3> |
||
| 1368 | <PRE> |
||
| 1369 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 1370 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2)</PRE> |
||
| 1371 | <DL> |
||
| 1372 | <DD><DL> |
||
| 1373 | </DL> |
||
| 1374 | </DD> |
||
| 1375 | </DL> |
||
| 1376 | <HR> |
||
| 1377 | |||
| 1378 | <A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1379 | sequence</H3> |
||
| 1380 | <PRE> |
||
| 1381 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 1382 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 1383 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3)</PRE> |
||
| 1384 | <DL> |
||
| 1385 | <DD><DL> |
||
| 1386 | </DL> |
||
| 1387 | </DD> |
||
| 1388 | </DL> |
||
| 1389 | <HR> |
||
| 1390 | |||
| 1391 | <A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1392 | sequence</H3> |
||
| 1393 | <PRE> |
||
| 1394 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 1395 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 1396 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3, |
||
| 1397 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action4)</PRE> |
||
| 1398 | <DL> |
||
| 1399 | <DD><DL> |
||
| 1400 | </DL> |
||
| 1401 | </DD> |
||
| 1402 | </DL> |
||
| 1403 | <HR> |
||
| 1404 | |||
| 1405 | <A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1406 | sequence</H3> |
||
| 1407 | <PRE> |
||
| 1408 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 1409 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 1410 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3, |
||
| 1411 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action4, |
||
| 1412 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action5)</PRE> |
||
| 1413 | <DL> |
||
| 1414 | <DD><DL> |
||
| 1415 | </DL> |
||
| 1416 | </DD> |
||
| 1417 | </DL> |
||
| 1418 | <HR> |
||
| 1419 | |||
| 1420 | <A NAME="sequence(com.badlogic.gdx.scenes.scene2d.Action...)"><!-- --></A><H3> |
||
| 1421 | sequence</H3> |
||
| 1422 | <PRE> |
||
| 1423 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>... actions)</PRE> |
||
| 1424 | <DL> |
||
| 1425 | <DD><DL> |
||
| 1426 | </DL> |
||
| 1427 | </DD> |
||
| 1428 | </DL> |
||
| 1429 | <HR> |
||
| 1430 | |||
| 1431 | <A NAME="sequence()"><!-- --></A><H3> |
||
| 1432 | sequence</H3> |
||
| 1433 | <PRE> |
||
| 1434 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A> <B>sequence</B>()</PRE> |
||
| 1435 | <DL> |
||
| 1436 | <DD><DL> |
||
| 1437 | </DL> |
||
| 1438 | </DD> |
||
| 1439 | </DL> |
||
| 1440 | <HR> |
||
| 1441 | |||
| 1442 | <A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1443 | parallel</H3> |
||
| 1444 | <PRE> |
||
| 1445 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1)</PRE> |
||
| 1446 | <DL> |
||
| 1447 | <DD><DL> |
||
| 1448 | </DL> |
||
| 1449 | </DD> |
||
| 1450 | </DL> |
||
| 1451 | <HR> |
||
| 1452 | |||
| 1453 | <A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1454 | parallel</H3> |
||
| 1455 | <PRE> |
||
| 1456 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 1457 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2)</PRE> |
||
| 1458 | <DL> |
||
| 1459 | <DD><DL> |
||
| 1460 | </DL> |
||
| 1461 | </DD> |
||
| 1462 | </DL> |
||
| 1463 | <HR> |
||
| 1464 | |||
| 1465 | <A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1466 | parallel</H3> |
||
| 1467 | <PRE> |
||
| 1468 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 1469 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 1470 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3)</PRE> |
||
| 1471 | <DL> |
||
| 1472 | <DD><DL> |
||
| 1473 | </DL> |
||
| 1474 | </DD> |
||
| 1475 | </DL> |
||
| 1476 | <HR> |
||
| 1477 | |||
| 1478 | <A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1479 | parallel</H3> |
||
| 1480 | <PRE> |
||
| 1481 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 1482 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 1483 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3, |
||
| 1484 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action4)</PRE> |
||
| 1485 | <DL> |
||
| 1486 | <DD><DL> |
||
| 1487 | </DL> |
||
| 1488 | </DD> |
||
| 1489 | </DL> |
||
| 1490 | <HR> |
||
| 1491 | |||
| 1492 | <A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1493 | parallel</H3> |
||
| 1494 | <PRE> |
||
| 1495 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action1, |
||
| 1496 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action2, |
||
| 1497 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action3, |
||
| 1498 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action4, |
||
| 1499 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action5)</PRE> |
||
| 1500 | <DL> |
||
| 1501 | <DD><DL> |
||
| 1502 | </DL> |
||
| 1503 | </DD> |
||
| 1504 | </DL> |
||
| 1505 | <HR> |
||
| 1506 | |||
| 1507 | <A NAME="parallel(com.badlogic.gdx.scenes.scene2d.Action...)"><!-- --></A><H3> |
||
| 1508 | parallel</H3> |
||
| 1509 | <PRE> |
||
| 1510 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>... actions)</PRE> |
||
| 1511 | <DL> |
||
| 1512 | <DD><DL> |
||
| 1513 | </DL> |
||
| 1514 | </DD> |
||
| 1515 | </DL> |
||
| 1516 | <HR> |
||
| 1517 | |||
| 1518 | <A NAME="parallel()"><!-- --></A><H3> |
||
| 1519 | parallel</H3> |
||
| 1520 | <PRE> |
||
| 1521 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A> <B>parallel</B>()</PRE> |
||
| 1522 | <DL> |
||
| 1523 | <DD><DL> |
||
| 1524 | </DL> |
||
| 1525 | </DD> |
||
| 1526 | </DL> |
||
| 1527 | <HR> |
||
| 1528 | |||
| 1529 | <A NAME="repeat(int, com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1530 | repeat</H3> |
||
| 1531 | <PRE> |
||
| 1532 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A> <B>repeat</B>(int count, |
||
| 1533 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> repeatedAction)</PRE> |
||
| 1534 | <DL> |
||
| 1535 | <DD><DL> |
||
| 1536 | </DL> |
||
| 1537 | </DD> |
||
| 1538 | </DL> |
||
| 1539 | <HR> |
||
| 1540 | |||
| 1541 | <A NAME="forever(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1542 | forever</H3> |
||
| 1543 | <PRE> |
||
| 1544 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A> <B>forever</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> repeatedAction)</PRE> |
||
| 1545 | <DL> |
||
| 1546 | <DD><DL> |
||
| 1547 | </DL> |
||
| 1548 | </DD> |
||
| 1549 | </DL> |
||
| 1550 | <HR> |
||
| 1551 | |||
| 1552 | <A NAME="run(java.lang.Runnable)"><!-- --></A><H3> |
||
| 1553 | run</H3> |
||
| 1554 | <PRE> |
||
| 1555 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</A> <B>run</B>(java.lang.Runnable runnable)</PRE> |
||
| 1556 | <DL> |
||
| 1557 | <DD><DL> |
||
| 1558 | </DL> |
||
| 1559 | </DD> |
||
| 1560 | </DL> |
||
| 1561 | <HR> |
||
| 1562 | |||
| 1563 | <A NAME="layout(boolean)"><!-- --></A><H3> |
||
| 1564 | layout</H3> |
||
| 1565 | <PRE> |
||
| 1566 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</A> <B>layout</B>(boolean enabled)</PRE> |
||
| 1567 | <DL> |
||
| 1568 | <DD><DL> |
||
| 1569 | </DL> |
||
| 1570 | </DD> |
||
| 1571 | </DL> |
||
| 1572 | <HR> |
||
| 1573 | |||
| 1574 | <A NAME="after(com.badlogic.gdx.scenes.scene2d.Action)"><!-- --></A><H3> |
||
| 1575 | after</H3> |
||
| 1576 | <PRE> |
||
| 1577 | public static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</A> <B>after</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action)</PRE> |
||
| 1578 | <DL> |
||
| 1579 | <DD><DL> |
||
| 1580 | </DL> |
||
| 1581 | </DD> |
||
| 1582 | </DL> |
||
| 1583 | <!-- ========= END OF CLASS DATA ========= --> |
||
| 1584 | <HR> |
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| 1585 | |||
| 1586 | |||
| 1587 | <!-- ======= START OF BOTTOM NAVBAR ====== --> |
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| 1588 | <A NAME="navbar_bottom"><!-- --></A> |
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| 1589 | <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> |
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| 1591 | <TR> |
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| 1592 | <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
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| 1593 | <A NAME="navbar_bottom_firstrow"><!-- --></A> |
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| 1594 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
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| 1595 | <TR ALIGN="center" VALIGN="top"> |
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| 1596 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 1597 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
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| 1598 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
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| 1599 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Actions.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 1600 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
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| 1601 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
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| 1602 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
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| 1603 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
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| 1604 | </TR> |
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| 1605 | </TABLE> |
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| 1606 | </TD> |
||
| 1607 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
||
| 1608 | libgdx API</EM> |
||
| 1609 | </TD> |
||
| 1610 | </TR> |
||
| 1611 | |||
| 1612 | <TR> |
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| 1613 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
||
| 1614 | PREV CLASS |
||
| 1615 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><B>NEXT CLASS</B></A></FONT></TD> |
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| 1616 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 1617 | <A HREF="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/actions/Actions.html" target="_top"><B>FRAMES</B></A> |
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| 1618 | <A HREF="Actions.html" target="_top"><B>NO FRAMES</B></A> |
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| 1619 | <SCRIPT type="text/javascript"> |
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| 1620 | <!-- |
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| 1621 | if(window==top) { |
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| 1622 | document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 1623 | } |
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| 1624 | //--> |
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| 1625 | </SCRIPT> |
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| 1626 | <NOSCRIPT> |
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| 1627 | <A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 1628 | </NOSCRIPT> |
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| 1629 | |||
| 1630 | |||
| 1631 | </FONT></TD> |
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| 1632 | </TR> |
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| 1633 | <TR> |
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| 1634 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 1635 | SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 1636 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 1637 | DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 1638 | </TR> |
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| 1639 | </TABLE> |
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| 1640 | <A NAME="skip-navbar_bottom"></A> |
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| 1641 | <!-- ======== END OF BOTTOM NAVBAR ======= --> |
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| 1642 | |||
| 1643 | <HR> |
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| 1644 | |||
| 1645 | <div style="font-size:9pt"><i> |
||
| 1646 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
||
| 1647 | </i></div> |
||
| 1648 | |||
| 1649 | </BODY> |
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| 1650 | </HTML> |