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Uses of Class com.badlogic.gdx.scenes.scene2d.actions.AlphaAction (libgdx API)
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<B>Uses of Class<br>com.badlogic.gdx.scenes.scene2d.actions.AlphaAction</B></H2>
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Packages that use <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></FONT></TH>
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.actions"><B>com.badlogic.gdx.scenes.scene2d.actions</B></A></TD>
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<A NAME="com.badlogic.gdx.scenes.scene2d.actions"><!-- --></A>
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Uses of <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A> in <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A> that return <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></FONT></TH>
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<CODE>static&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
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<TD><CODE><B>Actions.</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float)">alpha</A></B>(float&nbsp;a)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's alpha instantly.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
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<TD><CODE><B>Actions.</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float, float)">alpha</A></B>(float&nbsp;a,
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      float&nbsp;duration)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to the specified alpha.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
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<TD><CODE><B>Actions.</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#alpha(float, float, com.badlogic.gdx.math.Interpolation)">alpha</A></B>(float&nbsp;a,
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      float&nbsp;duration,
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      <A HREF="../../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to the specified alpha.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
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<TD><CODE><B>Actions.</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn(float)">fadeIn</A></B>(float&nbsp;duration)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to an alpha of 1.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
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<TD><CODE><B>Actions.</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeIn(float, com.badlogic.gdx.math.Interpolation)">fadeIn</A></B>(float&nbsp;duration,
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       <A HREF="../../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to an alpha of 1.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
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<TD><CODE><B>Actions.</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut(float)">fadeOut</A></B>(float&nbsp;duration)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to an alpha of 0.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>static&nbsp;<A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></CODE></FONT></TD>
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<TD><CODE><B>Actions.</B><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#fadeOut(float, com.badlogic.gdx.math.Interpolation)">fadeOut</A></B>(float&nbsp;duration,
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        <A HREF="../../../../../../../com/badlogic/gdx/math/Interpolation.html" title="class in com.badlogic.gdx.math">Interpolation</A>&nbsp;interpolation)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Transitions from the alpha at the time this action starts to an alpha of 0.</TD>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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