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Uses of Class com.badlogic.gdx.scenes.scene2d.actions.TemporalAction (libgdx API)
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<B>Uses of Class<br>com.badlogic.gdx.scenes.scene2d.actions.TemporalAction</B></H2>
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Packages that use <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.actions"><B>com.badlogic.gdx.scenes.scene2d.actions</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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&nbsp;
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<A NAME="com.badlogic.gdx.scenes.scene2d.actions"><!-- --></A>
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Uses of <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</A> in <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A></FONT></TH>
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</A> in <A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's color (or a specified color), from the current to the new color.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An action that has a float, whose value is transitioned over time.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An action that has an int, whose value is transitioned over time.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves an actor to a relative position.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves an actor from its current position to a specific position.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Base class for actions that transition over time using the percent complete since the last frame.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's rotation from its current value to a relative value.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's rotation from its current value to a specific value.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Scales an actor's scale to a relative size.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor's scale from its current value to a specific value.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves an actor from its current size to a relative size.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Moves an actor from its current size to a specific size.</TD>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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