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| 7 | com.badlogic.gdx.scenes.scene2d.actions (libgdx API) |
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| 53 | libgdx API |
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| 97 | <H2> |
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| 98 | Package com.badlogic.gdx.scenes.scene2d.actions |
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| 99 | </H2> |
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| 100 | |||
| 101 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 102 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 103 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 104 | <B>Class Summary</B></FONT></TH> |
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| 105 | </TR> |
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| 106 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 107 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</A></B></TD> |
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| 108 | <TD>Static convenience methods for using pooled actions, intended for static import.</TD> |
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| 109 | </TR> |
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| 110 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 111 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</A></B></TD> |
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| 112 | <TD>Adds an action to an actor.</TD> |
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| 113 | </TR> |
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| 114 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 115 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</A></B></TD> |
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| 116 | <TD>Executes an action only after all other actions on the actor at the time this action was added have finished.</TD> |
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| 117 | </TR> |
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| 118 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 119 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></B></TD> |
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| 120 | <TD>Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.</TD> |
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| 121 | </TR> |
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| 122 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 123 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A></B></TD> |
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| 124 | <TD>Sets the actor's color (or a specified color), from the current to the new color.</TD> |
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| 125 | </TR> |
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| 126 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 127 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A></B></TD> |
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| 128 | <TD>Delays execution of an action or inserts a pause in a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><CODE>SequenceAction</CODE></A>.</TD> |
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| 129 | </TR> |
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| 130 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 131 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</A></B></TD> |
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| 132 | <TD>Base class for an action that wraps another action.</TD> |
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| 133 | </TR> |
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| 134 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 135 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</A></B></TD> |
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| 136 | <TD>An action that has a float, whose value is transitioned over time.</TD> |
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| 137 | </TR> |
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| 138 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 139 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</A></B></TD> |
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| 140 | <TD>An action that has an int, whose value is transitioned over time.</TD> |
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| 141 | </TR> |
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| 142 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 143 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</A></B></TD> |
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| 144 | <TD>Sets an actor's <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setLayoutEnabled(boolean)"><CODE>layout</CODE></A> to enabled or disabled.</TD> |
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| 145 | </TR> |
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| 146 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 147 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A></B></TD> |
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| 148 | <TD>Moves an actor to a relative position.</TD> |
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| 149 | </TR> |
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| 150 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 151 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A></B></TD> |
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| 152 | <TD>Moves an actor from its current position to a specific position.</TD> |
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| 153 | </TR> |
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| 154 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 155 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></B></TD> |
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| 156 | <TD>Executes a number of actions at the same time.</TD> |
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| 157 | </TR> |
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| 158 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 159 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction</A></B></TD> |
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| 160 | <TD>Base class for actions that transition over time using the percent complete since the last frame.</TD> |
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| 161 | </TR> |
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| 162 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 163 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A></B></TD> |
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| 164 | <TD>Removes the actor the action is attached to or another actor.</TD> |
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| 165 | </TR> |
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| 166 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 167 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A></B></TD> |
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| 168 | <TD>Repeats an action a number of times or forever.</TD> |
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| 169 | </TR> |
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| 170 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 171 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A></B></TD> |
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| 172 | <TD>Sets the actor's rotation from its current value to a relative value.</TD> |
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| 173 | </TR> |
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| 174 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 175 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A></B></TD> |
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| 176 | <TD>Sets the actor's rotation from its current value to a specific value.</TD> |
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| 177 | </TR> |
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| 178 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 179 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</A></B></TD> |
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| 180 | <TD>An action that runs a <CODE>Runnable</CODE>.</TD> |
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| 181 | </TR> |
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| 182 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 183 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A></B></TD> |
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| 184 | <TD>Scales an actor's scale to a relative size.</TD> |
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| 185 | </TR> |
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| 186 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 187 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A></B></TD> |
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| 188 | <TD>Sets the actor's scale from its current value to a specific value.</TD> |
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| 189 | </TR> |
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| 190 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 191 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></B></TD> |
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| 192 | <TD>Executes a number of actions one at a time.</TD> |
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| 193 | </TR> |
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| 194 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 195 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A></B></TD> |
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| 196 | <TD>Moves an actor from its current size to a relative size.</TD> |
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| 197 | </TR> |
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| 198 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 199 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A></B></TD> |
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| 200 | <TD>Moves an actor from its current size to a specific size.</TD> |
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| 201 | </TR> |
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| 202 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 203 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</A></B></TD> |
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| 204 | <TD>Base class for actions that transition over time using the percent complete.</TD> |
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| 205 | </TR> |
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| 206 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 207 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</A></B></TD> |
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| 208 | <TD>Sets the actor's <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><CODE>touchability</CODE></A>.</TD> |
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| 209 | </TR> |
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| 210 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 211 | <TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A></B></TD> |
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| 212 | <TD>Sets the actor's <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)"><CODE>visibility</CODE></A>.</TD> |
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| 213 | </TR> |
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| 214 | </TABLE> |
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| 215 | |
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| 216 | |||
| 217 | <P> |
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| 241 | </TABLE> |
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| 243 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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| 244 | libgdx API</EM> |
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| 245 | </TD> |
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| 275 | <div style="font-size:9pt"><i> |
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| 276 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
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