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com.badlogic.gdx.scenes.scene2d.actions (libgdx API)
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Package com.badlogic.gdx.scenes.scene2d.actions
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<B>Class Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">Actions</A></B></TD>
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<TD>Static convenience methods for using pooled actions, intended for static import.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</A></B></TD>
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<TD>Adds an action to an actor.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</A></B></TD>
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<TD>Executes an action only after all other actions on the actor at the time this action was added have finished.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A></B></TD>
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<TD>Sets the alpha for an actor's color (or a specified color), from the current alpha to the new alpha.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A></B></TD>
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<TD>Sets the actor's color (or a specified color), from the current to the new color.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A></B></TD>
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<TD>Delays execution of an action or inserts a pause in a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions"><CODE>SequenceAction</CODE></A>.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</A></B></TD>
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<TD>Base class for an action that wraps another action.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</A></B></TD>
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<TD>An action that has a float, whose value is transitioned over time.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">IntAction</A></B></TD>
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<TD>An action that has an int, whose value is transitioned over time.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">LayoutAction</A></B></TD>
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<TD>Sets an actor's <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Layout.html#setLayoutEnabled(boolean)"><CODE>layout</CODE></A> to enabled or disabled.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveByAction</A></B></TD>
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<TD>Moves an actor to a relative position.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/MoveToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">MoveToAction</A></B></TD>
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<TD>Moves an actor from its current position to a specific position.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ParallelAction</A></B></TD>
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<TD>Executes a number of actions at the same time.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RelativeTemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RelativeTemporalAction</A></B></TD>
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<TD>Base class for actions that transition over time using the percent complete since the last frame.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A></B></TD>
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<TD>Removes the actor the action is attached to or another actor.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A></B></TD>
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<TD>Repeats an action a number of times or forever.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateByAction</A></B></TD>
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<TD>Sets the actor's rotation from its current value to a relative value.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RotateToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RotateToAction</A></B></TD>
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<TD>Sets the actor's rotation from its current value to a specific value.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RunnableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RunnableAction</A></B></TD>
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<TD>An action that runs a <CODE>Runnable</CODE>.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleByAction</A></B></TD>
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<TD>Scales an actor's scale to a relative size.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ScaleToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ScaleToAction</A></B></TD>
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<TD>Sets the actor's scale from its current value to a specific value.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SequenceAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SequenceAction</A></B></TD>
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<TD>Executes a number of actions one at a time.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeByAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeByAction</A></B></TD>
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<TD>Moves an actor from its current size to a relative size.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/SizeToAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">SizeToAction</A></B></TD>
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<TD>Moves an actor from its current size to a specific size.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TemporalAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TemporalAction</A></B></TD>
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<TD>Base class for actions that transition over time using the percent complete.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/TouchableAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">TouchableAction</A></B></TD>
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<TD>Sets the actor's <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setTouchable(com.badlogic.gdx.scenes.scene2d.Touchable)"><CODE>touchability</CODE></A>.</TD>
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<TD WIDTH="15%"><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/VisibleAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">VisibleAction</A></B></TD>
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<TD>Sets the actor's <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#setVisible(boolean)"><CODE>visibility</CODE></A>.</TD>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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