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| Rev | Author | Line No. | Line |
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| 356 | chris | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
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| 3 | <HTML> |
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| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:12 CET 2013 --> |
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| 6 | <TITLE> |
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| 7 | Uses of Class com.badlogic.gdx.scenes.scene2d.Actor (libgdx API) |
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| 8 | </TITLE> |
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| 9 | |||
| 10 | <META NAME="date" CONTENT="2013-01-27"> |
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| 18 | parent.document.title="Uses of Class com.badlogic.gdx.scenes.scene2d.Actor (libgdx API)"; |
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| 19 | } |
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| 22 | <NOSCRIPT> |
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| 27 | <BODY BGCOLOR="white" onload="windowTitle();"> |
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| 39 | <TR ALIGN="center" VALIGN="top"> |
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| 40 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 41 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
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| 42 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A> </TD> |
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| 43 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT> </TD> |
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| 44 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
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| 48 | </TR> |
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| 49 | </TABLE> |
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| 50 | </TD> |
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| 51 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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| 52 | |||
| 53 | libgdx API |
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| 54 | <style> |
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| 55 | body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt } |
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| 56 | pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif } |
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| 57 | h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold } |
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| 58 | .TableHeadingColor { background:#EEEEFF; } |
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| 59 | a { text-decoration:none } |
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| 60 | a:hover { text-decoration:underline } |
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| 61 | a:link, a:visited { color:blue } |
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| 62 | table { border:0px } |
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| 63 | .TableRowColor td:first-child { border-left:1px solid black } |
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| 64 | .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black } |
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| 65 | hr { border:0px; border-bottom:1px solid #333366; } |
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| 66 | </style> |
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| 67 | </EM> |
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| 77 | <A HREF="Actor.html" target="_top"><B>NO FRAMES</B></A> |
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| 78 | <SCRIPT type="text/javascript"> |
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| 79 | <!-- |
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| 80 | if(window==top) { |
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| 81 | document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 82 | } |
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| 83 | //--> |
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| 84 | </SCRIPT> |
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| 85 | <NOSCRIPT> |
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| 86 | <A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 87 | </NOSCRIPT> |
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| 90 | </FONT></TD> |
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| 92 | </TABLE> |
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| 94 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 95 | |||
| 96 | <HR> |
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| 97 | <CENTER> |
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| 98 | <H2> |
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| 99 | <B>Uses of Class<br>com.badlogic.gdx.scenes.scene2d.Actor</B></H2> |
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| 100 | </CENTER> |
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| 101 | |||
| 102 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 103 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 104 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 105 | Packages that use <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
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| 106 | </TR> |
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| 107 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 108 | <TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d</B></A></TD> |
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| 109 | <TD> </TD> |
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| 110 | </TR> |
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| 111 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 112 | <TD><A HREF="#com.badlogic.gdx.scenes.scene2d.actions"><B>com.badlogic.gdx.scenes.scene2d.actions</B></A></TD> |
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| 113 | <TD> </TD> |
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| 114 | </TR> |
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| 115 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 116 | <TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui</B></A></TD> |
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| 117 | <TD> </TD> |
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| 118 | </TR> |
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| 119 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 120 | <TD><A HREF="#com.badlogic.gdx.scenes.scene2d.utils"><B>com.badlogic.gdx.scenes.scene2d.utils</B></A></TD> |
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| 121 | <TD> </TD> |
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| 122 | </TR> |
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| 123 | </TABLE> |
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| 124 | |
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| 125 | <P> |
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| 126 | <A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A> |
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| 127 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 128 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 129 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 130 | Uses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A></FONT></TH> |
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| 131 | </TR> |
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| 132 | </TABLE> |
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| 133 | |
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| 134 | <P> |
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| 135 | |||
| 136 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 137 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
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| 138 | <TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A></FONT></TH> |
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| 139 | </TR> |
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| 140 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 141 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 142 | <CODE> class</CODE></FONT></TD> |
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| 143 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></B></CODE> |
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| 144 | |||
| 145 | <BR> |
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| 146 | 2D scene graph node that may contain other actors.</TD> |
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| 147 | </TR> |
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| 148 | </TABLE> |
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| 149 | |
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| 150 | <P> |
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| 151 | |||
| 152 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 153 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
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| 154 | <TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> declared as <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
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| 155 | </TR> |
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| 156 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 157 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 158 | <CODE>protected <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 159 | <TD><CODE><B>Action.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor">actor</A></B></CODE> |
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| 160 | |||
| 161 | <BR> |
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| 162 | The actor this action is attached to, or null if it is not attached.</TD> |
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| 163 | </TR> |
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| 164 | </TABLE> |
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| 165 | |
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| 166 | <P> |
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| 167 | |||
| 168 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 169 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
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| 170 | <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> that return <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
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| 171 | </TR> |
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| 172 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 173 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 174 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 175 | <TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor</A></B>(java.lang.String name)</CODE> |
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| 176 | |||
| 177 | <BR> |
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| 178 | Returns the first actor found with the specified name.</TD> |
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| 179 | </TR> |
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| 180 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 181 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 182 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 183 | <TD><CODE><B>Action.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getActor()">getActor</A></B>()</CODE> |
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| 184 | |||
| 185 | <BR> |
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| 186 | </TD> |
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| 187 | </TR> |
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| 188 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 189 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 190 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 191 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#getKeyboardFocus()">getKeyboardFocus</A></B>()</CODE> |
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| 192 | |||
| 193 | <BR> |
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| 194 | Gets the actor that will receive key events.</TD> |
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| 195 | </TR> |
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| 196 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 197 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 198 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 199 | <TD><CODE><B>Event.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getListenerActor()">getListenerActor</A></B>()</CODE> |
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| 200 | |||
| 201 | <BR> |
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| 202 | Returns the actor that this listener is attached to.</TD> |
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| 203 | </TR> |
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| 204 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 205 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 206 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 207 | <TD><CODE><B>InputEvent.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getRelatedActor()">getRelatedActor</A></B>()</CODE> |
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| 208 | |||
| 209 | <BR> |
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| 210 | The actor related to the event.</TD> |
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| 211 | </TR> |
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| 212 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 213 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 214 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 215 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#getScrollFocus()">getScrollFocus</A></B>()</CODE> |
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| 216 | |||
| 217 | <BR> |
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| 218 | Gets the actor that will receive scroll events.</TD> |
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| 219 | </TR> |
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| 220 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 221 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 222 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 223 | <TD><CODE><B>Event.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getTarget()">getTarget</A></B>()</CODE> |
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| 224 | |||
| 225 | <BR> |
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| 226 | Returns the actor that the event originated from.</TD> |
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| 227 | </TR> |
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| 228 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 229 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 230 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 231 | <TD><CODE><B>Actor.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">hit</A></B>(float x, |
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| 232 | float y, |
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| 233 | boolean touchable)</CODE> |
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| 234 | |||
| 235 | <BR> |
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| 236 | Returns the deepest actor that contains the specified point and is <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><CODE>touchable</CODE></A> and |
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| 237 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><CODE>visible</CODE></A>, or null if no actor was hit.</TD> |
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| 238 | </TR> |
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| 239 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 240 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 241 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 242 | <TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hit(float, float, boolean)">hit</A></B>(float x, |
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| 243 | float y, |
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| 244 | boolean touchable)</CODE> |
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| 245 | |||
| 246 | <BR> |
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| 247 | </TD> |
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| 248 | </TR> |
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| 249 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 250 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 251 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
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| 252 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#hit(float, float, boolean)">hit</A></B>(float stageX, |
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| 253 | float stageY, |
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| 254 | boolean touchable)</CODE> |
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| 255 | |||
| 256 | <BR> |
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| 257 | Returns the <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> at the specified location in stage coordinates.</TD> |
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| 258 | </TR> |
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| 259 | </TABLE> |
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| 260 | |
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| 261 | <P> |
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| 262 | |||
| 263 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 264 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
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| 265 | <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> that return types with arguments of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
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| 266 | </TR> |
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| 267 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 268 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 269 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A><<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>></CODE></FONT></TD> |
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| 270 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#getActors()">getActors</A></B>()</CODE> |
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| 271 | |||
| 272 | <BR> |
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| 273 | Returns the root's child actors.</TD> |
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| 274 | </TR> |
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| 275 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 276 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 277 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</A><<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>></CODE></FONT></TD> |
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| 278 | <TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getChildren()">getChildren</A></B>()</CODE> |
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| 279 | |||
| 280 | <BR> |
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| 281 | Returns an ordered list of child actors in this group.</TD> |
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| 282 | </TR> |
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| 283 | </TABLE> |
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| 284 | |
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| 285 | <P> |
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| 286 | |||
| 287 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 288 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
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| 289 | <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
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| 290 | </TR> |
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| 291 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 292 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 293 | <CODE> void</CODE></FONT></TD> |
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| 294 | <TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
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| 295 | |||
| 296 | <BR> |
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| 297 | Adds an actor as a child of this group.</TD> |
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| 298 | </TR> |
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| 299 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 300 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 301 | <CODE> void</CODE></FONT></TD> |
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| 302 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
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| 303 | |||
| 304 | <BR> |
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| 305 | Adds an actor to the root of the stage.</TD> |
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| 306 | </TR> |
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| 307 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 308 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 309 | <CODE> void</CODE></FONT></TD> |
||
| 310 | <TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actorAfter, |
||
| 311 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 312 | |||
| 313 | <BR> |
||
| 314 | Adds an actor as a child of this group, immediately after another child actor.</TD> |
||
| 315 | </TR> |
||
| 316 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 317 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 318 | <CODE> void</CODE></FONT></TD> |
||
| 319 | <TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</A></B>(int index, |
||
| 320 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 321 | |||
| 322 | <BR> |
||
| 323 | Adds an actor as a child of this group, at a specific index.</TD> |
||
| 324 | </TR> |
||
| 325 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 326 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 327 | <CODE> void</CODE></FONT></TD> |
||
| 328 | <TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actorBefore, |
||
| 329 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 330 | |||
| 331 | <BR> |
||
| 332 | Adds an actor as a child of this group, immediately before another child actor.</TD> |
||
| 333 | </TR> |
||
| 334 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 335 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 336 | <CODE> void</CODE></FONT></TD> |
||
| 337 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#addTouchFocus(com.badlogic.gdx.scenes.scene2d.EventListener, com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, int, int)">addTouchFocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</A> listener, |
||
| 338 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> listenerActor, |
||
| 339 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> target, |
||
| 340 | int pointer, |
||
| 341 | int button)</CODE> |
||
| 342 | |||
| 343 | <BR> |
||
| 344 | Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.</TD> |
||
| 345 | </TR> |
||
| 346 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 347 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 348 | <CODE> void</CODE></FONT></TD> |
||
| 349 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus(com.badlogic.gdx.scenes.scene2d.EventListener, com.badlogic.gdx.scenes.scene2d.Actor)">cancelTouchFocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</A> listener, |
||
| 350 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 351 | |||
| 352 | <BR> |
||
| 353 | Cancels touch focus for all listeners except the specified listener.</TD> |
||
| 354 | </TR> |
||
| 355 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 356 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 357 | <CODE> void</CODE></FONT></TD> |
||
| 358 | <TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A> event, |
||
| 359 | float x, |
||
| 360 | float y, |
||
| 361 | int pointer, |
||
| 362 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> fromActor)</CODE> |
||
| 363 | |||
| 364 | <BR> |
||
| 365 | Called any time the mouse cursor or a finger touch is moved over an actor.</TD> |
||
| 366 | </TR> |
||
| 367 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 368 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 369 | <CODE> void</CODE></FONT></TD> |
||
| 370 | <TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A> event, |
||
| 371 | float x, |
||
| 372 | float y, |
||
| 373 | int pointer, |
||
| 374 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> toActor)</CODE> |
||
| 375 | |||
| 376 | <BR> |
||
| 377 | Called any time the mouse cursor or a finger touch is moved out of an actor.</TD> |
||
| 378 | </TR> |
||
| 379 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 380 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 381 | <CODE> boolean</CODE></FONT></TD> |
||
| 382 | <TD><CODE><B>Actor.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 383 | |||
| 384 | <BR> |
||
| 385 | Returns true if this actor is the same as or is the ascendant of the specified actor.</TD> |
||
| 386 | </TR> |
||
| 387 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 388 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 389 | <CODE> boolean</CODE></FONT></TD> |
||
| 390 | <TD><CODE><B>Actor.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 391 | |||
| 392 | <BR> |
||
| 393 | Returns true if this actor is the same as or is the descendant of the specified actor.</TD> |
||
| 394 | </TR> |
||
| 395 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 396 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 397 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A></CODE></FONT></TD> |
||
| 398 | <TD><CODE><B>Actor.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> ascendant, |
||
| 399 | <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> localCoords)</CODE> |
||
| 400 | |||
| 401 | <BR> |
||
| 402 | Converts coordinates for this actor to those of a parent actor.</TD> |
||
| 403 | </TR> |
||
| 404 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 405 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 406 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A></CODE></FONT></TD> |
||
| 407 | <TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> descendant, |
||
| 408 | <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A> localCoords)</CODE> |
||
| 409 | |||
| 410 | <BR> |
||
| 411 | Converts coordinates for this group to those of a descendant actor.</TD> |
||
| 412 | </TR> |
||
| 413 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 414 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 415 | <CODE> boolean</CODE></FONT></TD> |
||
| 416 | <TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 417 | |||
| 418 | <BR> |
||
| 419 | Removes an actor from this group.</TD> |
||
| 420 | </TR> |
||
| 421 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 422 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 423 | <CODE> void</CODE></FONT></TD> |
||
| 424 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#removeTouchFocus(com.badlogic.gdx.scenes.scene2d.EventListener, com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, int, int)">removeTouchFocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</A> listener, |
||
| 425 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> listenerActor, |
||
| 426 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> target, |
||
| 427 | int pointer, |
||
| 428 | int button)</CODE> |
||
| 429 | |||
| 430 | <BR> |
||
| 431 | Removes the listener from being notified for all touchDragged and touchUp events for the specified pointer and button.</TD> |
||
| 432 | </TR> |
||
| 433 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 434 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 435 | <CODE> void</CODE></FONT></TD> |
||
| 436 | <TD><CODE><B>Action.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 437 | |||
| 438 | <BR> |
||
| 439 | Sets the actor this action will be used for.</TD> |
||
| 440 | </TR> |
||
| 441 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 442 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 443 | <CODE> void</CODE></FONT></TD> |
||
| 444 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#setKeyboardFocus(com.badlogic.gdx.scenes.scene2d.Actor)">setKeyboardFocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 445 | |||
| 446 | <BR> |
||
| 447 | Sets the actor that will receive key events.</TD> |
||
| 448 | </TR> |
||
| 449 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 450 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 451 | <CODE> void</CODE></FONT></TD> |
||
| 452 | <TD><CODE><B>Event.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setListenerActor(com.badlogic.gdx.scenes.scene2d.Actor)">setListenerActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> listenerActor)</CODE> |
||
| 453 | |||
| 454 | <BR> |
||
| 455 | </TD> |
||
| 456 | </TR> |
||
| 457 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 458 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 459 | <CODE> void</CODE></FONT></TD> |
||
| 460 | <TD><CODE><B>InputEvent.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setRelatedActor(com.badlogic.gdx.scenes.scene2d.Actor)">setRelatedActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> relatedActor)</CODE> |
||
| 461 | |||
| 462 | <BR> |
||
| 463 | </TD> |
||
| 464 | </TR> |
||
| 465 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 466 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 467 | <CODE> void</CODE></FONT></TD> |
||
| 468 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#setScrollFocus(com.badlogic.gdx.scenes.scene2d.Actor)">setScrollFocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 469 | |||
| 470 | <BR> |
||
| 471 | Sets the actor that will receive scroll events.</TD> |
||
| 472 | </TR> |
||
| 473 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 474 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 475 | <CODE> void</CODE></FONT></TD> |
||
| 476 | <TD><CODE><B>Event.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)">setTarget</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> targetActor)</CODE> |
||
| 477 | |||
| 478 | <BR> |
||
| 479 | </TD> |
||
| 480 | </TR> |
||
| 481 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 482 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 483 | <CODE> boolean</CODE></FONT></TD> |
||
| 484 | <TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> first, |
||
| 485 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> second)</CODE> |
||
| 486 | |||
| 487 | <BR> |
||
| 488 | Swaps two actors.</TD> |
||
| 489 | </TR> |
||
| 490 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 491 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 492 | <CODE> void</CODE></FONT></TD> |
||
| 493 | <TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#unfocus(com.badlogic.gdx.scenes.scene2d.Actor)">unfocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 494 | |||
| 495 | <BR> |
||
| 496 | Removes the touch, keyboard, and scroll focus for the specified actor and any descendants.</TD> |
||
| 497 | </TR> |
||
| 498 | </TABLE> |
||
| 499 | |
||
| 500 | <P> |
||
| 501 | <A NAME="com.badlogic.gdx.scenes.scene2d.actions"><!-- --></A> |
||
| 502 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 503 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 504 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
||
| 505 | Uses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A></FONT></TH> |
||
| 506 | </TR> |
||
| 507 | </TABLE> |
||
| 508 | |
||
| 509 | <P> |
||
| 510 | |||
| 511 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 512 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
||
| 513 | <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A> that return <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
||
| 514 | </TR> |
||
| 515 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 516 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 517 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 518 | <TD><CODE><B>RemoveActorAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html#getRemoveActor()">getRemoveActor</A></B>()</CODE> |
||
| 519 | |||
| 520 | <BR> |
||
| 521 | </TD> |
||
| 522 | </TR> |
||
| 523 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 524 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 525 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 526 | <TD><CODE><B>AddAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html#getTargetActor()">getTargetActor</A></B>()</CODE> |
||
| 527 | |||
| 528 | <BR> |
||
| 529 | </TD> |
||
| 530 | </TR> |
||
| 531 | </TABLE> |
||
| 532 | |
||
| 533 | <P> |
||
| 534 | |||
| 535 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 536 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
||
| 537 | <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
||
| 538 | </TR> |
||
| 539 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 540 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 541 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</A></CODE></FONT></TD> |
||
| 542 | <TD><CODE><B>Actions.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#add(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Action)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> targetActor, |
||
| 543 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A> action)</CODE> |
||
| 544 | |||
| 545 | <BR> |
||
| 546 | </TD> |
||
| 547 | </TR> |
||
| 548 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 549 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 550 | <CODE>static <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A></CODE></FONT></TD> |
||
| 551 | <TD><CODE><B>Actions.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> removeActor)</CODE> |
||
| 552 | |||
| 553 | <BR> |
||
| 554 | </TD> |
||
| 555 | </TR> |
||
| 556 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 557 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 558 | <CODE> void</CODE></FONT></TD> |
||
| 559 | <TD><CODE><B>AfterAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 560 | |||
| 561 | <BR> |
||
| 562 | </TD> |
||
| 563 | </TR> |
||
| 564 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 565 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 566 | <CODE> void</CODE></FONT></TD> |
||
| 567 | <TD><CODE><B>DelegateAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 568 | |||
| 569 | <BR> |
||
| 570 | </TD> |
||
| 571 | </TR> |
||
| 572 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 573 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 574 | <CODE> void</CODE></FONT></TD> |
||
| 575 | <TD><CODE><B>LayoutAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 576 | |||
| 577 | <BR> |
||
| 578 | </TD> |
||
| 579 | </TR> |
||
| 580 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 581 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 582 | <CODE> void</CODE></FONT></TD> |
||
| 583 | <TD><CODE><B>ParallelAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 584 | |||
| 585 | <BR> |
||
| 586 | </TD> |
||
| 587 | </TR> |
||
| 588 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 589 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 590 | <CODE> void</CODE></FONT></TD> |
||
| 591 | <TD><CODE><B>RemoveActorAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html#setRemoveActor(com.badlogic.gdx.scenes.scene2d.Actor)">setRemoveActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> removeActor)</CODE> |
||
| 592 | |||
| 593 | <BR> |
||
| 594 | Sets the actor to remove.</TD> |
||
| 595 | </TR> |
||
| 596 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 597 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 598 | <CODE> void</CODE></FONT></TD> |
||
| 599 | <TD><CODE><B>AddAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html#setTargetActor(com.badlogic.gdx.scenes.scene2d.Actor)">setTargetActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 600 | |||
| 601 | <BR> |
||
| 602 | </TD> |
||
| 603 | </TR> |
||
| 604 | </TABLE> |
||
| 605 | |
||
| 606 | <P> |
||
| 607 | <A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A> |
||
| 608 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 609 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 610 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
||
| 611 | Uses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH> |
||
| 612 | </TR> |
||
| 613 | </TABLE> |
||
| 614 | |
||
| 615 | <P> |
||
| 616 | |||
| 617 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 618 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
||
| 619 | <TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH> |
||
| 620 | </TR> |
||
| 621 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 622 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 623 | <CODE> class</CODE></FONT></TD> |
||
| 624 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A></B></CODE> |
||
| 625 | |||
| 626 | <BR> |
||
| 627 | A button is a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Table</CODE></A> with a checked state and additional <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>style</CODE></A> fields for pressed, unpressed, and |
||
| 628 | checked.</TD> |
||
| 629 | </TR> |
||
| 630 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 631 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 632 | <CODE> class</CODE></FONT></TD> |
||
| 633 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</A></B></CODE> |
||
| 634 | |||
| 635 | <BR> |
||
| 636 | A checkbox is a button that contains an image indicating the checked or unchecked state and a label.</TD> |
||
| 637 | </TR> |
||
| 638 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 639 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 640 | <CODE> class</CODE></FONT></TD> |
||
| 641 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</A></B></CODE> |
||
| 642 | |||
| 643 | <BR> |
||
| 644 | Displays a dialog, which is a modal window containing a content table with a button table underneath it.</TD> |
||
| 645 | </TR> |
||
| 646 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 647 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 648 | <CODE> class</CODE></FONT></TD> |
||
| 649 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A></B></CODE> |
||
| 650 | |||
| 651 | <BR> |
||
| 652 | Displays a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><CODE>Drawable</CODE></A>, scaled various way within the widgets bounds.</TD> |
||
| 653 | </TR> |
||
| 654 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 655 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 656 | <CODE> class</CODE></FONT></TD> |
||
| 657 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</A></B></CODE> |
||
| 658 | |||
| 659 | <BR> |
||
| 660 | A button with a child <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Image</CODE></A> to display an image.</TD> |
||
| 661 | </TR> |
||
| 662 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 663 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 664 | <CODE> class</CODE></FONT></TD> |
||
| 665 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</A></B></CODE> |
||
| 666 | |||
| 667 | <BR> |
||
| 668 | A button with a child <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Image</CODE></A> and <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label</CODE></A>.</TD> |
||
| 669 | </TR> |
||
| 670 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 671 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 672 | <CODE> class</CODE></FONT></TD> |
||
| 673 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A></B></CODE> |
||
| 674 | |||
| 675 | <BR> |
||
| 676 | A text label, with optional word wrapping.</TD> |
||
| 677 | </TR> |
||
| 678 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 679 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 680 | <CODE> class</CODE></FONT></TD> |
||
| 681 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A></B></CODE> |
||
| 682 | |||
| 683 | <BR> |
||
| 684 | A list (aka list box) displays textual items and highlights the currently selected item.</TD> |
||
| 685 | </TR> |
||
| 686 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 687 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 688 | <CODE> class</CODE></FONT></TD> |
||
| 689 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A></B></CODE> |
||
| 690 | |||
| 691 | <BR> |
||
| 692 | A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.</TD> |
||
| 693 | </TR> |
||
| 694 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 695 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 696 | <CODE> class</CODE></FONT></TD> |
||
| 697 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</A></B></CODE> |
||
| 698 | |||
| 699 | <BR> |
||
| 700 | A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.</TD> |
||
| 701 | </TR> |
||
| 702 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 703 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 704 | <CODE> class</CODE></FONT></TD> |
||
| 705 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A></B></CODE> |
||
| 706 | |||
| 707 | <BR> |
||
| 708 | A slider is a horizontal indicator that allows a user to set a value.</TD> |
||
| 709 | </TR> |
||
| 710 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 711 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 712 | <CODE> class</CODE></FONT></TD> |
||
| 713 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A></B></CODE> |
||
| 714 | |||
| 715 | <BR> |
||
| 716 | A container that contains two widgets and is divided either horizontally or vertically.</TD> |
||
| 717 | </TR> |
||
| 718 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 719 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 720 | <CODE> class</CODE></FONT></TD> |
||
| 721 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A></B></CODE> |
||
| 722 | |||
| 723 | <BR> |
||
| 724 | A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.</TD> |
||
| 725 | </TR> |
||
| 726 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 727 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 728 | <CODE> class</CODE></FONT></TD> |
||
| 729 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</A></B></CODE> |
||
| 730 | |||
| 731 | <BR> |
||
| 732 | A group that sizes and positions children using table constraints.</TD> |
||
| 733 | </TR> |
||
| 734 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 735 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 736 | <CODE> class</CODE></FONT></TD> |
||
| 737 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</A></B></CODE> |
||
| 738 | |||
| 739 | <BR> |
||
| 740 | A button with a child <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label</CODE></A> to display text.</TD> |
||
| 741 | </TR> |
||
| 742 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 743 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 744 | <CODE> class</CODE></FONT></TD> |
||
| 745 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A></B></CODE> |
||
| 746 | |||
| 747 | <BR> |
||
| 748 | A single-line text input field.</TD> |
||
| 749 | </TR> |
||
| 750 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 751 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 752 | <CODE> class</CODE></FONT></TD> |
||
| 753 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</A></B></CODE> |
||
| 754 | |||
| 755 | <BR> |
||
| 756 | An on-screen joystick.</TD> |
||
| 757 | </TR> |
||
| 758 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 759 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 760 | <CODE> class</CODE></FONT></TD> |
||
| 761 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</A></B></CODE> |
||
| 762 | |||
| 763 | <BR> |
||
| 764 | A tree widget where each node has an icon, actor, and child nodes.</TD> |
||
| 765 | </TR> |
||
| 766 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 767 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 768 | <CODE> class</CODE></FONT></TD> |
||
| 769 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</A></B></CODE> |
||
| 770 | |||
| 771 | <BR> |
||
| 772 | A group that lays out its children on top of each other in a single column.</TD> |
||
| 773 | </TR> |
||
| 774 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 775 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 776 | <CODE> class</CODE></FONT></TD> |
||
| 777 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></B></CODE> |
||
| 778 | |||
| 779 | <BR> |
||
| 780 | An <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> that participates in layout and provides a minimum, preferred, and maximum size.</TD> |
||
| 781 | </TR> |
||
| 782 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 783 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 784 | <CODE> class</CODE></FONT></TD> |
||
| 785 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</A></B></CODE> |
||
| 786 | |||
| 787 | <BR> |
||
| 788 | A <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group</CODE></A> that participates in layout and provides a minimum, preferred, and maximum size.</TD> |
||
| 789 | </TR> |
||
| 790 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 791 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 792 | <CODE> class</CODE></FONT></TD> |
||
| 793 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A></B></CODE> |
||
| 794 | |||
| 795 | <BR> |
||
| 796 | A table that can be dragged and act as a modal window.</TD> |
||
| 797 | </TR> |
||
| 798 | </TABLE> |
||
| 799 | |
||
| 800 | <P> |
||
| 801 | |||
| 802 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 803 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
||
| 804 | <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> that return <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
||
| 805 | </TR> |
||
| 806 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 807 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 808 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 809 | <TD><CODE><B>Tree.Node.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getActor()">getActor</A></B>()</CODE> |
||
| 810 | |||
| 811 | <BR> |
||
| 812 | </TD> |
||
| 813 | </TR> |
||
| 814 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 815 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 816 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 817 | <TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getWidget()">getWidget</A></B>()</CODE> |
||
| 818 | |||
| 819 | <BR> |
||
| 820 | Returns the actor embedded in this scroll pane, or null.</TD> |
||
| 821 | </TR> |
||
| 822 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 823 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 824 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 825 | <TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#hit(float, float, boolean)">hit</A></B>(float x, |
||
| 826 | float y, |
||
| 827 | boolean touchable)</CODE> |
||
| 828 | |||
| 829 | <BR> |
||
| 830 | </TD> |
||
| 831 | </TR> |
||
| 832 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 833 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 834 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 835 | <TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#hit(float, float, boolean)">hit</A></B>(float x, |
||
| 836 | float y, |
||
| 837 | boolean touchable)</CODE> |
||
| 838 | |||
| 839 | <BR> |
||
| 840 | </TD> |
||
| 841 | </TR> |
||
| 842 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 843 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 844 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 845 | <TD><CODE><B>Touchpad.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#hit(float, float, boolean)">hit</A></B>(float x, |
||
| 846 | float y, |
||
| 847 | boolean touchable)</CODE> |
||
| 848 | |||
| 849 | <BR> |
||
| 850 | </TD> |
||
| 851 | </TR> |
||
| 852 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 853 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 854 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 855 | <TD><CODE><B>Window.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#hit(float, float, boolean)">hit</A></B>(float x, |
||
| 856 | float y, |
||
| 857 | boolean touchable)</CODE> |
||
| 858 | |||
| 859 | <BR> |
||
| 860 | </TD> |
||
| 861 | </TR> |
||
| 862 | </TABLE> |
||
| 863 | |
||
| 864 | <P> |
||
| 865 | |||
| 866 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 867 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
||
| 868 | <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
||
| 869 | </TR> |
||
| 870 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 871 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 872 | <CODE> void</CODE></FONT></TD> |
||
| 873 | <TD><CODE><B>Stack.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 874 | |||
| 875 | <BR> |
||
| 876 | </TD> |
||
| 877 | </TR> |
||
| 878 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 879 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 880 | <CODE> Cell</CODE></FONT></TD> |
||
| 881 | <TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 882 | |||
| 883 | <BR> |
||
| 884 | Adds a new cell to the table with the specified actor.</TD> |
||
| 885 | </TR> |
||
| 886 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 887 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 888 | <CODE> void</CODE></FONT></TD> |
||
| 889 | <TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 890 | |||
| 891 | <BR> |
||
| 892 | </TD> |
||
| 893 | </TR> |
||
| 894 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 895 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 896 | <CODE> void</CODE></FONT></TD> |
||
| 897 | <TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 898 | |||
| 899 | <BR> |
||
| 900 | </TD> |
||
| 901 | </TR> |
||
| 902 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 903 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 904 | <CODE> void</CODE></FONT></TD> |
||
| 905 | <TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</A></B>(int index, |
||
| 906 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 907 | |||
| 908 | <BR> |
||
| 909 | </TD> |
||
| 910 | </TR> |
||
| 911 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 912 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 913 | <CODE> void</CODE></FONT></TD> |
||
| 914 | <TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</A></B>(int index, |
||
| 915 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 916 | |||
| 917 | <BR> |
||
| 918 | </TD> |
||
| 919 | </TR> |
||
| 920 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 921 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 922 | <CODE> void</CODE></FONT></TD> |
||
| 923 | <TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actorBefore, |
||
| 924 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 925 | |||
| 926 | <BR> |
||
| 927 | </TD> |
||
| 928 | </TR> |
||
| 929 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 930 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 931 | <CODE> void</CODE></FONT></TD> |
||
| 932 | <TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actorBefore, |
||
| 933 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 934 | |||
| 935 | <BR> |
||
| 936 | </TD> |
||
| 937 | </TR> |
||
| 938 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 939 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 940 | <CODE> Cell</CODE></FONT></TD> |
||
| 941 | <TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 942 | |||
| 943 | <BR> |
||
| 944 | Returns the cell for the specified widget in this table, or null.</TD> |
||
| 945 | </TR> |
||
| 946 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 947 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 948 | <CODE> boolean</CODE></FONT></TD> |
||
| 949 | <TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 950 | |||
| 951 | <BR> |
||
| 952 | </TD> |
||
| 953 | </TR> |
||
| 954 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 955 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 956 | <CODE> boolean</CODE></FONT></TD> |
||
| 957 | <TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 958 | |||
| 959 | <BR> |
||
| 960 | </TD> |
||
| 961 | </TR> |
||
| 962 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 963 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 964 | <CODE> void</CODE></FONT></TD> |
||
| 965 | <TD><CODE><B>Skin.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#setEnabled(com.badlogic.gdx.scenes.scene2d.Actor, boolean)">setEnabled</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor, |
||
| 966 | boolean enabled)</CODE> |
||
| 967 | |||
| 968 | <BR> |
||
| 969 | Sets the style on the actor to disabled or enabled.</TD> |
||
| 970 | </TR> |
||
| 971 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 972 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 973 | <CODE> void</CODE></FONT></TD> |
||
| 974 | <TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setFirstWidget(com.badlogic.gdx.scenes.scene2d.Actor)">setFirstWidget</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> widget)</CODE> |
||
| 975 | |||
| 976 | <BR> |
||
| 977 | </TD> |
||
| 978 | </TR> |
||
| 979 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 980 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 981 | <CODE> void</CODE></FONT></TD> |
||
| 982 | <TD><CODE><B>Dialog.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#setObject(com.badlogic.gdx.scenes.scene2d.Actor, java.lang.Object)">setObject</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor, |
||
| 983 | java.lang.Object object)</CODE> |
||
| 984 | |||
| 985 | <BR> |
||
| 986 | </TD> |
||
| 987 | </TR> |
||
| 988 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 989 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 990 | <CODE> void</CODE></FONT></TD> |
||
| 991 | <TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setSecondWidget(com.badlogic.gdx.scenes.scene2d.Actor)">setSecondWidget</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> widget)</CODE> |
||
| 992 | |||
| 993 | <BR> |
||
| 994 | </TD> |
||
| 995 | </TR> |
||
| 996 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 997 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 998 | <CODE> void</CODE></FONT></TD> |
||
| 999 | <TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setWidget(com.badlogic.gdx.scenes.scene2d.Actor)">setWidget</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> widget)</CODE> |
||
| 1000 | |||
| 1001 | <BR> |
||
| 1002 | Sets the <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> embedded in this scroll pane.</TD> |
||
| 1003 | </TR> |
||
| 1004 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1005 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1006 | <CODE> Cell</CODE></FONT></TD> |
||
| 1007 | <TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>... actors)</CODE> |
||
| 1008 | |||
| 1009 | <BR> |
||
| 1010 | Adds a new cell to the table with the specified actors in a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Stack</CODE></A>.</TD> |
||
| 1011 | </TR> |
||
| 1012 | </TABLE> |
||
| 1013 | |
||
| 1014 | <P> |
||
| 1015 | |||
| 1016 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1017 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
||
| 1018 | <TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
||
| 1019 | </TR> |
||
| 1020 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1021 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> child, |
||
| 1022 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A> style)</CODE> |
||
| 1023 | |||
| 1024 | <BR> |
||
| 1025 | </TD> |
||
| 1026 | </TR> |
||
| 1027 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1028 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> child, |
||
| 1029 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A> skin)</CODE> |
||
| 1030 | |||
| 1031 | <BR> |
||
| 1032 | </TD> |
||
| 1033 | </TR> |
||
| 1034 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1035 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> child, |
||
| 1036 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A> skin, |
||
| 1037 | java.lang.String styleName)</CODE> |
||
| 1038 | |||
| 1039 | <BR> |
||
| 1040 | </TD> |
||
| 1041 | </TR> |
||
| 1042 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1043 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor)">ScrollPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> widget)</CODE> |
||
| 1044 | |||
| 1045 | <BR> |
||
| 1046 | </TD> |
||
| 1047 | </TR> |
||
| 1048 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1049 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle)">ScrollPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> widget, |
||
| 1050 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</A> style)</CODE> |
||
| 1051 | |||
| 1052 | <BR> |
||
| 1053 | </TD> |
||
| 1054 | </TR> |
||
| 1055 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1056 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)">ScrollPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> widget, |
||
| 1057 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A> skin)</CODE> |
||
| 1058 | |||
| 1059 | <BR> |
||
| 1060 | </TD> |
||
| 1061 | </TR> |
||
| 1062 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1063 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">ScrollPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> widget, |
||
| 1064 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A> skin, |
||
| 1065 | java.lang.String styleName)</CODE> |
||
| 1066 | |||
| 1067 | <BR> |
||
| 1068 | </TD> |
||
| 1069 | </TR> |
||
| 1070 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1071 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.ui.Skin)">SplitPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> firstWidget, |
||
| 1072 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> secondWidget, |
||
| 1073 | boolean vertical, |
||
| 1074 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A> skin)</CODE> |
||
| 1075 | |||
| 1076 | <BR> |
||
| 1077 | </TD> |
||
| 1078 | </TR> |
||
| 1079 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1080 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">SplitPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> firstWidget, |
||
| 1081 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> secondWidget, |
||
| 1082 | boolean vertical, |
||
| 1083 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A> skin, |
||
| 1084 | java.lang.String styleName)</CODE> |
||
| 1085 | |||
| 1086 | <BR> |
||
| 1087 | </TD> |
||
| 1088 | </TR> |
||
| 1089 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1090 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle)">SplitPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> firstWidget, |
||
| 1091 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> secondWidget, |
||
| 1092 | boolean vertical, |
||
| 1093 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle</A> style)</CODE> |
||
| 1094 | |||
| 1095 | <BR> |
||
| 1096 | </TD> |
||
| 1097 | </TR> |
||
| 1098 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1099 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#Tree.Node(com.badlogic.gdx.scenes.scene2d.Actor)">Tree.Node</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 1100 | |||
| 1101 | <BR> |
||
| 1102 | </TD> |
||
| 1103 | </TR> |
||
| 1104 | </TABLE> |
||
| 1105 | |
||
| 1106 | <P> |
||
| 1107 | <A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A> |
||
| 1108 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1109 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 1110 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
||
| 1111 | Uses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A></FONT></TH> |
||
| 1112 | </TR> |
||
| 1113 | </TABLE> |
||
| 1114 | |
||
| 1115 | <P> |
||
| 1116 | |||
| 1117 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1118 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
||
| 1119 | <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A> that return <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
||
| 1120 | </TR> |
||
| 1121 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1122 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1123 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 1124 | <TD><CODE><B>DragAndDrop.Source.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#getActor()">getActor</A></B>()</CODE> |
||
| 1125 | |||
| 1126 | <BR> |
||
| 1127 | </TD> |
||
| 1128 | </TR> |
||
| 1129 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1130 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1131 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 1132 | <TD><CODE><B>DragAndDrop.Target.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#getActor()">getActor</A></B>()</CODE> |
||
| 1133 | |||
| 1134 | <BR> |
||
| 1135 | </TD> |
||
| 1136 | </TR> |
||
| 1137 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1138 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1139 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 1140 | <TD><CODE><B>DragAndDrop.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#getDragActor()">getDragActor</A></B>()</CODE> |
||
| 1141 | |||
| 1142 | <BR> |
||
| 1143 | Returns the current drag actor, or null.</TD> |
||
| 1144 | </TR> |
||
| 1145 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1146 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1147 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 1148 | <TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#getDragActor()">getDragActor</A></B>()</CODE> |
||
| 1149 | |||
| 1150 | <BR> |
||
| 1151 | </TD> |
||
| 1152 | </TR> |
||
| 1153 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1154 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1155 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 1156 | <TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#getInvalidDragActor()">getInvalidDragActor</A></B>()</CODE> |
||
| 1157 | |||
| 1158 | <BR> |
||
| 1159 | </TD> |
||
| 1160 | </TR> |
||
| 1161 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1162 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1163 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 1164 | <TD><CODE><B>FocusListener.FocusEvent.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#getRelatedActor()">getRelatedActor</A></B>()</CODE> |
||
| 1165 | |||
| 1166 | <BR> |
||
| 1167 | The actor related to the event.</TD> |
||
| 1168 | </TR> |
||
| 1169 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1170 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1171 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 1172 | <TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#getTouchDownTarget()">getTouchDownTarget</A></B>()</CODE> |
||
| 1173 | |||
| 1174 | <BR> |
||
| 1175 | </TD> |
||
| 1176 | </TR> |
||
| 1177 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1178 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1179 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD> |
||
| 1180 | <TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#getValidDragActor()">getValidDragActor</A></B>()</CODE> |
||
| 1181 | |||
| 1182 | <BR> |
||
| 1183 | </TD> |
||
| 1184 | </TR> |
||
| 1185 | </TABLE> |
||
| 1186 | |
||
| 1187 | <P> |
||
| 1188 | |||
| 1189 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1190 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
||
| 1191 | <TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
||
| 1192 | </TR> |
||
| 1193 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1194 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1195 | <CODE>abstract void</CODE></FONT></TD> |
||
| 1196 | <TD><CODE><B>ChangeListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html#changed(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent, com.badlogic.gdx.scenes.scene2d.Actor)">changed</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent</A> event, |
||
| 1197 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 1198 | |||
| 1199 | <BR> |
||
| 1200 | </TD> |
||
| 1201 | </TR> |
||
| 1202 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1203 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1204 | <CODE> void</CODE></FONT></TD> |
||
| 1205 | <TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A> event, |
||
| 1206 | float x, |
||
| 1207 | float y, |
||
| 1208 | int pointer, |
||
| 1209 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> fromActor)</CODE> |
||
| 1210 | |||
| 1211 | <BR> |
||
| 1212 | </TD> |
||
| 1213 | </TR> |
||
| 1214 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1215 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1216 | <CODE> void</CODE></FONT></TD> |
||
| 1217 | <TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A> event, |
||
| 1218 | float x, |
||
| 1219 | float y, |
||
| 1220 | int pointer, |
||
| 1221 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> toActor)</CODE> |
||
| 1222 | |||
| 1223 | <BR> |
||
| 1224 | </TD> |
||
| 1225 | </TR> |
||
| 1226 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1227 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1228 | <CODE> boolean</CODE></FONT></TD> |
||
| 1229 | <TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#isOver(com.badlogic.gdx.scenes.scene2d.Actor, float, float)">isOver</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor, |
||
| 1230 | float x, |
||
| 1231 | float y)</CODE> |
||
| 1232 | |||
| 1233 | <BR> |
||
| 1234 | Returns true if the specified position is over the specified actor or within the tap square.</TD> |
||
| 1235 | </TR> |
||
| 1236 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1237 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1238 | <CODE> void</CODE></FONT></TD> |
||
| 1239 | <TD><CODE><B>FocusListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#keyboardFocusChanged(com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent, com.badlogic.gdx.scenes.scene2d.Actor, boolean)">keyboardFocusChanged</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</A> event, |
||
| 1240 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor, |
||
| 1241 | boolean focused)</CODE> |
||
| 1242 | |||
| 1243 | <BR> |
||
| 1244 | </TD> |
||
| 1245 | </TR> |
||
| 1246 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1247 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1248 | <CODE> boolean</CODE></FONT></TD> |
||
| 1249 | <TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#longPress(com.badlogic.gdx.scenes.scene2d.Actor, float, float)">longPress</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor, |
||
| 1250 | float x, |
||
| 1251 | float y)</CODE> |
||
| 1252 | |||
| 1253 | <BR> |
||
| 1254 | If true is returned, additional gestures will not be triggered.</TD> |
||
| 1255 | </TR> |
||
| 1256 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1257 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1258 | <CODE> void</CODE></FONT></TD> |
||
| 1259 | <TD><CODE><B>FocusListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#scrollFocusChanged(com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent, com.badlogic.gdx.scenes.scene2d.Actor, boolean)">scrollFocusChanged</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</A> event, |
||
| 1260 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor, |
||
| 1261 | boolean focused)</CODE> |
||
| 1262 | |||
| 1263 | <BR> |
||
| 1264 | </TD> |
||
| 1265 | </TR> |
||
| 1266 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1267 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1268 | <CODE> void</CODE></FONT></TD> |
||
| 1269 | <TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#setDragActor(com.badlogic.gdx.scenes.scene2d.Actor)">setDragActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> dragActor)</CODE> |
||
| 1270 | |||
| 1271 | <BR> |
||
| 1272 | </TD> |
||
| 1273 | </TR> |
||
| 1274 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1275 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1276 | <CODE> void</CODE></FONT></TD> |
||
| 1277 | <TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#setInvalidDragActor(com.badlogic.gdx.scenes.scene2d.Actor)">setInvalidDragActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> invalidDragActor)</CODE> |
||
| 1278 | |||
| 1279 | <BR> |
||
| 1280 | </TD> |
||
| 1281 | </TR> |
||
| 1282 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1283 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1284 | <CODE> void</CODE></FONT></TD> |
||
| 1285 | <TD><CODE><B>FocusListener.FocusEvent.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#setRelatedActor(com.badlogic.gdx.scenes.scene2d.Actor)">setRelatedActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> relatedActor)</CODE> |
||
| 1286 | |||
| 1287 | <BR> |
||
| 1288 | </TD> |
||
| 1289 | </TR> |
||
| 1290 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1291 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 1292 | <CODE> void</CODE></FONT></TD> |
||
| 1293 | <TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#setValidDragActor(com.badlogic.gdx.scenes.scene2d.Actor)">setValidDragActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> validDragActor)</CODE> |
||
| 1294 | |||
| 1295 | <BR> |
||
| 1296 | </TD> |
||
| 1297 | </TR> |
||
| 1298 | </TABLE> |
||
| 1299 | |
||
| 1300 | <P> |
||
| 1301 | |||
| 1302 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 1303 | <TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor"> |
||
| 1304 | <TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH> |
||
| 1305 | </TR> |
||
| 1306 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1307 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#DragAndDrop.Source(com.badlogic.gdx.scenes.scene2d.Actor)">DragAndDrop.Source</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 1308 | |||
| 1309 | <BR> |
||
| 1310 | </TD> |
||
| 1311 | </TR> |
||
| 1312 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 1313 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#DragAndDrop.Target(com.badlogic.gdx.scenes.scene2d.Actor)">DragAndDrop.Target</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor)</CODE> |
||
| 1314 | |||
| 1315 | <BR> |
||
| 1316 | </TD> |
||
| 1317 | </TR> |
||
| 1318 | </TABLE> |
||
| 1319 | |
||
| 1320 | <P> |
||
| 1321 | <HR> |
||
| 1322 | |||
| 1323 | |||
| 1324 | <!-- ======= START OF BOTTOM NAVBAR ====== --> |
||
| 1325 | <A NAME="navbar_bottom"><!-- --></A> |
||
| 1326 | <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> |
||
| 1327 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
||
| 1328 | <TR> |
||
| 1329 | <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
||
| 1330 | <A NAME="navbar_bottom_firstrow"><!-- --></A> |
||
| 1331 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
||
| 1332 | <TR ALIGN="center" VALIGN="top"> |
||
| 1333 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
||
| 1334 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
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