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Uses of Class com.badlogic.gdx.scenes.scene2d.Actor (libgdx API)
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<B>Uses of Class<br>com.badlogic.gdx.scenes.scene2d.Actor</B></H2>
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Packages that use <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.actions"><B>com.badlogic.gdx.scenes.scene2d.actions</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.utils"><B>com.badlogic.gdx.scenes.scene2d.utils</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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&nbsp;
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<P>
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<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A></FONT></TH>
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</TR>
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&nbsp;
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<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d">Group</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;2D scene graph node that may contain other actors.</TD>
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</TR>
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</TABLE>
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&nbsp;
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Fields in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> declared as <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected &nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>Action.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#actor">actor</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The actor this action is attached to, or null if it is not attached.</TD>
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&nbsp;
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> that return <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#findActor(java.lang.String)">findActor</A></B>(java.lang.String&nbsp;name)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the first actor found with the specified name.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>Action.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#getActor()">getActor</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#getKeyboardFocus()">getKeyboardFocus</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the actor that will receive key events.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>Event.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getListenerActor()">getListenerActor</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the actor that this listener is attached to.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>InputEvent.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#getRelatedActor()">getRelatedActor</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The actor related to the event.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#getScrollFocus()">getScrollFocus</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Gets the actor that will receive scroll events.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>Event.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#getTarget()">getTarget</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the actor that the event originated from.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>Actor.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#hit(float, float, boolean)">hit</A></B>(float&nbsp;x,
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    float&nbsp;y,
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    boolean&nbsp;touchable)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the deepest actor that contains the specified point and is <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#getTouchable()"><CODE>touchable</CODE></A> and
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 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isVisible()"><CODE>visible</CODE></A>, or null if no actor was hit.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#hit(float, float, boolean)">hit</A></B>(float&nbsp;x,
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    float&nbsp;y,
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    boolean&nbsp;touchable)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
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<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#hit(float, float, boolean)">hit</A></B>(float&nbsp;stageX,
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    float&nbsp;stageY,
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    boolean&nbsp;touchable)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> at the specified location in stage coordinates.</TD>
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</TR>
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</TABLE>
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&nbsp;
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> that return types with arguments of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/utils/Array.html" title="class in com.badlogic.gdx.utils">Array</A>&lt;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&gt;</CODE></FONT></TD>
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<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#getActors()">getActors</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the root's child actors.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/utils/SnapshotArray.html" title="class in com.badlogic.gdx.utils">SnapshotArray</A>&lt;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&gt;</CODE></FONT></TD>
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<TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#getChildren()">getChildren</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns an ordered list of child actors in this group.</TD>
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</TR>
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</TABLE>
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&nbsp;
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<P>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds an actor as a child of this group.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds an actor to the root of the stage.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAfter(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAfter</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actorAfter,
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              <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds an actor as a child of this group, immediately after another child actor.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
319
<TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</A></B>(int&nbsp;index,
320
           <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
321
 
322
<BR>
323
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds an actor as a child of this group, at a specific index.</TD>
324
</TR>
325
<TR BGCOLOR="white" CLASS="TableRowColor">
326
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
327
<CODE>&nbsp;void</CODE></FONT></TD>
328
<TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actorBefore,
329
               <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
330
 
331
<BR>
332
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds an actor as a child of this group, immediately before another child actor.</TD>
333
</TR>
334
<TR BGCOLOR="white" CLASS="TableRowColor">
335
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
336
<CODE>&nbsp;void</CODE></FONT></TD>
337
<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#addTouchFocus(com.badlogic.gdx.scenes.scene2d.EventListener, com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, int, int)">addTouchFocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</A>&nbsp;listener,
338
              <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;listenerActor,
339
              <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;target,
340
              int&nbsp;pointer,
341
              int&nbsp;button)</CODE>
342
 
343
<BR>
344
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds the listener to be notified for all touchDragged and touchUp events for the specified pointer and button.</TD>
345
</TR>
346
<TR BGCOLOR="white" CLASS="TableRowColor">
347
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
348
<CODE>&nbsp;void</CODE></FONT></TD>
349
<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#cancelTouchFocus(com.badlogic.gdx.scenes.scene2d.EventListener, com.badlogic.gdx.scenes.scene2d.Actor)">cancelTouchFocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</A>&nbsp;listener,
350
                 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
351
 
352
<BR>
353
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Cancels touch focus for all listeners except the specified listener.</TD>
354
</TR>
355
<TR BGCOLOR="white" CLASS="TableRowColor">
356
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
357
<CODE>&nbsp;void</CODE></FONT></TD>
358
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
359
      float&nbsp;x,
360
      float&nbsp;y,
361
      int&nbsp;pointer,
362
      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;fromActor)</CODE>
363
 
364
<BR>
365
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called any time the mouse cursor or a finger touch is moved over an actor.</TD>
366
</TR>
367
<TR BGCOLOR="white" CLASS="TableRowColor">
368
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
369
<CODE>&nbsp;void</CODE></FONT></TD>
370
<TD><CODE><B>InputListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
371
     float&nbsp;x,
372
     float&nbsp;y,
373
     int&nbsp;pointer,
374
     <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;toActor)</CODE>
375
 
376
<BR>
377
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Called any time the mouse cursor or a finger touch is moved out of an actor.</TD>
378
</TR>
379
<TR BGCOLOR="white" CLASS="TableRowColor">
380
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
381
<CODE>&nbsp;boolean</CODE></FONT></TD>
382
<TD><CODE><B>Actor.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isAscendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isAscendantOf</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
383
 
384
<BR>
385
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this actor is the same as or is the ascendant of the specified actor.</TD>
386
</TR>
387
<TR BGCOLOR="white" CLASS="TableRowColor">
388
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
389
<CODE>&nbsp;boolean</CODE></FONT></TD>
390
<TD><CODE><B>Actor.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#isDescendantOf(com.badlogic.gdx.scenes.scene2d.Actor)">isDescendantOf</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
391
 
392
<BR>
393
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if this actor is the same as or is the descendant of the specified actor.</TD>
394
</TR>
395
<TR BGCOLOR="white" CLASS="TableRowColor">
396
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
397
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A></CODE></FONT></TD>
398
<TD><CODE><B>Actor.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html#localToAscendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToAscendantCoordinates</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;ascendant,
399
                            <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;localCoords)</CODE>
400
 
401
<BR>
402
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Converts coordinates for this actor to those of a parent actor.</TD>
403
</TR>
404
<TR BGCOLOR="white" CLASS="TableRowColor">
405
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
406
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A></CODE></FONT></TD>
407
<TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#localToDescendantCoordinates(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.math.Vector2)">localToDescendantCoordinates</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;descendant,
408
                             <A HREF="../../../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</A>&nbsp;localCoords)</CODE>
409
 
410
<BR>
411
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Converts coordinates for this group to those of a descendant actor.</TD>
412
</TR>
413
<TR BGCOLOR="white" CLASS="TableRowColor">
414
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
415
<CODE>&nbsp;boolean</CODE></FONT></TD>
416
<TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
417
 
418
<BR>
419
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes an actor from this group.</TD>
420
</TR>
421
<TR BGCOLOR="white" CLASS="TableRowColor">
422
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
423
<CODE>&nbsp;void</CODE></FONT></TD>
424
<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#removeTouchFocus(com.badlogic.gdx.scenes.scene2d.EventListener, com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, int, int)">removeTouchFocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</A>&nbsp;listener,
425
                 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;listenerActor,
426
                 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;target,
427
                 int&nbsp;pointer,
428
                 int&nbsp;button)</CODE>
429
 
430
<BR>
431
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes the listener from being notified for all touchDragged and touchUp events for the specified pointer and button.</TD>
432
</TR>
433
<TR BGCOLOR="white" CLASS="TableRowColor">
434
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
435
<CODE>&nbsp;void</CODE></FONT></TD>
436
<TD><CODE><B>Action.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
437
 
438
<BR>
439
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor this action will be used for.</TD>
440
</TR>
441
<TR BGCOLOR="white" CLASS="TableRowColor">
442
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
443
<CODE>&nbsp;void</CODE></FONT></TD>
444
<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#setKeyboardFocus(com.badlogic.gdx.scenes.scene2d.Actor)">setKeyboardFocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
445
 
446
<BR>
447
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor that will receive key events.</TD>
448
</TR>
449
<TR BGCOLOR="white" CLASS="TableRowColor">
450
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
451
<CODE>&nbsp;void</CODE></FONT></TD>
452
<TD><CODE><B>Event.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setListenerActor(com.badlogic.gdx.scenes.scene2d.Actor)">setListenerActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;listenerActor)</CODE>
453
 
454
<BR>
455
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
456
</TR>
457
<TR BGCOLOR="white" CLASS="TableRowColor">
458
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
459
<CODE>&nbsp;void</CODE></FONT></TD>
460
<TD><CODE><B>InputEvent.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html#setRelatedActor(com.badlogic.gdx.scenes.scene2d.Actor)">setRelatedActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;relatedActor)</CODE>
461
 
462
<BR>
463
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
464
</TR>
465
<TR BGCOLOR="white" CLASS="TableRowColor">
466
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
467
<CODE>&nbsp;void</CODE></FONT></TD>
468
<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#setScrollFocus(com.badlogic.gdx.scenes.scene2d.Actor)">setScrollFocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
469
 
470
<BR>
471
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor that will receive scroll events.</TD>
472
</TR>
473
<TR BGCOLOR="white" CLASS="TableRowColor">
474
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
475
<CODE>&nbsp;void</CODE></FONT></TD>
476
<TD><CODE><B>Event.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html#setTarget(com.badlogic.gdx.scenes.scene2d.Actor)">setTarget</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;targetActor)</CODE>
477
 
478
<BR>
479
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
480
</TR>
481
<TR BGCOLOR="white" CLASS="TableRowColor">
482
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
483
<CODE>&nbsp;boolean</CODE></FONT></TD>
484
<TD><CODE><B>Group.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html#swapActor(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">swapActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;first,
485
          <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;second)</CODE>
486
 
487
<BR>
488
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Swaps two actors.</TD>
489
</TR>
490
<TR BGCOLOR="white" CLASS="TableRowColor">
491
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
492
<CODE>&nbsp;void</CODE></FONT></TD>
493
<TD><CODE><B>Stage.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html#unfocus(com.badlogic.gdx.scenes.scene2d.Actor)">unfocus</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
494
 
495
<BR>
496
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes the touch, keyboard, and scroll focus for the specified actor and any descendants.</TD>
497
</TR>
498
</TABLE>
499
&nbsp;
500
<P>
501
<A NAME="com.badlogic.gdx.scenes.scene2d.actions"><!-- --></A>
502
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
503
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
504
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
505
Uses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A></FONT></TH>
506
</TR>
507
</TABLE>
508
&nbsp;
509
<P>
510
 
511
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
512
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
513
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A> that return <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
514
</TR>
515
<TR BGCOLOR="white" CLASS="TableRowColor">
516
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
517
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
518
<TD><CODE><B>RemoveActorAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html#getRemoveActor()">getRemoveActor</A></B>()</CODE>
519
 
520
<BR>
521
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
522
</TR>
523
<TR BGCOLOR="white" CLASS="TableRowColor">
524
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
525
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
526
<TD><CODE><B>AddAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html#getTargetActor()">getTargetActor</A></B>()</CODE>
527
 
528
<BR>
529
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
530
</TR>
531
</TABLE>
532
&nbsp;
533
<P>
534
 
535
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
536
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
537
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/package-summary.html">com.badlogic.gdx.scenes.scene2d.actions</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
538
</TR>
539
<TR BGCOLOR="white" CLASS="TableRowColor">
540
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
541
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</A></CODE></FONT></TD>
542
<TD><CODE><B>Actions.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#add(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Action)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;targetActor,
543
    <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>&nbsp;action)</CODE>
544
 
545
<BR>
546
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
547
</TR>
548
<TR BGCOLOR="white" CLASS="TableRowColor">
549
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
550
<CODE>static&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RemoveActorAction</A></CODE></FONT></TD>
551
<TD><CODE><B>Actions.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/Actions.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;removeActor)</CODE>
552
 
553
<BR>
554
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
555
</TR>
556
<TR BGCOLOR="white" CLASS="TableRowColor">
557
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
558
<CODE>&nbsp;void</CODE></FONT></TD>
559
<TD><CODE><B>AfterAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
560
 
561
<BR>
562
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
563
</TR>
564
<TR BGCOLOR="white" CLASS="TableRowColor">
565
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
566
<CODE>&nbsp;void</CODE></FONT></TD>
567
<TD><CODE><B>DelegateAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
568
 
569
<BR>
570
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
571
</TR>
572
<TR BGCOLOR="white" CLASS="TableRowColor">
573
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
574
<CODE>&nbsp;void</CODE></FONT></TD>
575
<TD><CODE><B>LayoutAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/LayoutAction.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
576
 
577
<BR>
578
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
579
</TR>
580
<TR BGCOLOR="white" CLASS="TableRowColor">
581
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
582
<CODE>&nbsp;void</CODE></FONT></TD>
583
<TD><CODE><B>ParallelAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/ParallelAction.html#setActor(com.badlogic.gdx.scenes.scene2d.Actor)">setActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
584
 
585
<BR>
586
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
587
</TR>
588
<TR BGCOLOR="white" CLASS="TableRowColor">
589
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
590
<CODE>&nbsp;void</CODE></FONT></TD>
591
<TD><CODE><B>RemoveActorAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/RemoveActorAction.html#setRemoveActor(com.badlogic.gdx.scenes.scene2d.Actor)">setRemoveActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;removeActor)</CODE>
592
 
593
<BR>
594
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the actor to remove.</TD>
595
</TR>
596
<TR BGCOLOR="white" CLASS="TableRowColor">
597
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
598
<CODE>&nbsp;void</CODE></FONT></TD>
599
<TD><CODE><B>AddAction.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html#setTargetActor(com.badlogic.gdx.scenes.scene2d.Actor)">setTargetActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
600
 
601
<BR>
602
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
603
</TR>
604
</TABLE>
605
&nbsp;
606
<P>
607
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
608
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
609
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
610
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
611
Uses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH>
612
</TR>
613
</TABLE>
614
&nbsp;
615
<P>
616
 
617
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
618
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
619
<TH ALIGN="left" COLSPAN="2">Subclasses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH>
620
</TR>
621
<TR BGCOLOR="white" CLASS="TableRowColor">
622
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
623
<CODE>&nbsp;class</CODE></FONT></TD>
624
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button</A></B></CODE>
625
 
626
<BR>
627
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A button is a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Table</CODE></A> with a checked state and additional <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>style</CODE></A> fields for pressed, unpressed, and
628
 checked.</TD>
629
</TR>
630
<TR BGCOLOR="white" CLASS="TableRowColor">
631
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
632
<CODE>&nbsp;class</CODE></FONT></TD>
633
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/CheckBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">CheckBox</A></B></CODE>
634
 
635
<BR>
636
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A checkbox is a button that contains an image indicating the checked or unchecked state and a label.</TD>
637
</TR>
638
<TR BGCOLOR="white" CLASS="TableRowColor">
639
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
640
<CODE>&nbsp;class</CODE></FONT></TD>
641
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Dialog</A></B></CODE>
642
 
643
<BR>
644
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Displays a dialog, which is a modal window containing a content table with a button table underneath it.</TD>
645
</TR>
646
<TR BGCOLOR="white" CLASS="TableRowColor">
647
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
648
<CODE>&nbsp;class</CODE></FONT></TD>
649
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Image</A></B></CODE>
650
 
651
<BR>
652
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Displays a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils"><CODE>Drawable</CODE></A>, scaled various way within the widgets bounds.</TD>
653
</TR>
654
<TR BGCOLOR="white" CLASS="TableRowColor">
655
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
656
<CODE>&nbsp;class</CODE></FONT></TD>
657
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageButton</A></B></CODE>
658
 
659
<BR>
660
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A button with a child <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Image</CODE></A> to display an image.</TD>
661
</TR>
662
<TR BGCOLOR="white" CLASS="TableRowColor">
663
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
664
<CODE>&nbsp;class</CODE></FONT></TD>
665
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ImageTextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ImageTextButton</A></B></CODE>
666
 
667
<BR>
668
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A button with a child <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Image.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Image</CODE></A> and <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label</CODE></A>.</TD>
669
</TR>
670
<TR BGCOLOR="white" CLASS="TableRowColor">
671
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
672
<CODE>&nbsp;class</CODE></FONT></TD>
673
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Label</A></B></CODE>
674
 
675
<BR>
676
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A text label, with optional word wrapping.</TD>
677
</TR>
678
<TR BGCOLOR="white" CLASS="TableRowColor">
679
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
680
<CODE>&nbsp;class</CODE></FONT></TD>
681
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/List.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">List</A></B></CODE>
682
 
683
<BR>
684
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A list (aka list box) displays textual items and highlights the currently selected item.</TD>
685
</TR>
686
<TR BGCOLOR="white" CLASS="TableRowColor">
687
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
688
<CODE>&nbsp;class</CODE></FONT></TD>
689
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A></B></CODE>
690
 
691
<BR>
692
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A group that scrolls a child widget using scrollbars and/or mouse or touch dragging.</TD>
693
</TR>
694
<TR BGCOLOR="white" CLASS="TableRowColor">
695
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
696
<CODE>&nbsp;class</CODE></FONT></TD>
697
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SelectBox</A></B></CODE>
698
 
699
<BR>
700
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A select box (aka a drop-down list) allows a user to choose one of a number of values from a list.</TD>
701
</TR>
702
<TR BGCOLOR="white" CLASS="TableRowColor">
703
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
704
<CODE>&nbsp;class</CODE></FONT></TD>
705
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Slider.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Slider</A></B></CODE>
706
 
707
<BR>
708
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A slider is a horizontal indicator that allows a user to set a value.</TD>
709
</TR>
710
<TR BGCOLOR="white" CLASS="TableRowColor">
711
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
712
<CODE>&nbsp;class</CODE></FONT></TD>
713
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane</A></B></CODE>
714
 
715
<BR>
716
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A container that contains two widgets and is divided either horizontally or vertically.</TD>
717
</TR>
718
<TR BGCOLOR="white" CLASS="TableRowColor">
719
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
720
<CODE>&nbsp;class</CODE></FONT></TD>
721
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Stack</A></B></CODE>
722
 
723
<BR>
724
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A stack is a container that sizes its children to its size and positions them at 0,0 on top of each other.</TD>
725
</TR>
726
<TR BGCOLOR="white" CLASS="TableRowColor">
727
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
728
<CODE>&nbsp;class</CODE></FONT></TD>
729
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Table</A></B></CODE>
730
 
731
<BR>
732
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A group that sizes and positions children using table constraints.</TD>
733
</TR>
734
<TR BGCOLOR="white" CLASS="TableRowColor">
735
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
736
<CODE>&nbsp;class</CODE></FONT></TD>
737
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextButton.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextButton</A></B></CODE>
738
 
739
<BR>
740
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A button with a child <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Label.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Label</CODE></A> to display text.</TD>
741
</TR>
742
<TR BGCOLOR="white" CLASS="TableRowColor">
743
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
744
<CODE>&nbsp;class</CODE></FONT></TD>
745
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/TextField.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">TextField</A></B></CODE>
746
 
747
<BR>
748
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A single-line text input field.</TD>
749
</TR>
750
<TR BGCOLOR="white" CLASS="TableRowColor">
751
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
752
<CODE>&nbsp;class</CODE></FONT></TD>
753
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Touchpad</A></B></CODE>
754
 
755
<BR>
756
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An on-screen joystick.</TD>
757
</TR>
758
<TR BGCOLOR="white" CLASS="TableRowColor">
759
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
760
<CODE>&nbsp;class</CODE></FONT></TD>
761
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Tree</A></B></CODE>
762
 
763
<BR>
764
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A tree widget where each node has an icon, actor, and child nodes.</TD>
765
</TR>
766
<TR BGCOLOR="white" CLASS="TableRowColor">
767
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
768
<CODE>&nbsp;class</CODE></FONT></TD>
769
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/VerticalGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">VerticalGroup</A></B></CODE>
770
 
771
<BR>
772
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A group that lays out its children on top of each other in a single column.</TD>
773
</TR>
774
<TR BGCOLOR="white" CLASS="TableRowColor">
775
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
776
<CODE>&nbsp;class</CODE></FONT></TD>
777
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Widget.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Widget</A></B></CODE>
778
 
779
<BR>
780
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> that participates in layout and provides a minimum, preferred, and maximum size.</TD>
781
</TR>
782
<TR BGCOLOR="white" CLASS="TableRowColor">
783
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
784
<CODE>&nbsp;class</CODE></FONT></TD>
785
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/WidgetGroup.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">WidgetGroup</A></B></CODE>
786
 
787
<BR>
788
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Group.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Group</CODE></A> that participates in layout and provides a minimum, preferred, and maximum size.</TD>
789
</TR>
790
<TR BGCOLOR="white" CLASS="TableRowColor">
791
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
792
<CODE>&nbsp;class</CODE></FONT></TD>
793
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Window</A></B></CODE>
794
 
795
<BR>
796
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A table that can be dragged and act as a modal window.</TD>
797
</TR>
798
</TABLE>
799
&nbsp;
800
<P>
801
 
802
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
803
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
804
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> that return <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
805
</TR>
806
<TR BGCOLOR="white" CLASS="TableRowColor">
807
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
808
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
809
<TD><CODE><B>Tree.Node.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#getActor()">getActor</A></B>()</CODE>
810
 
811
<BR>
812
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
813
</TR>
814
<TR BGCOLOR="white" CLASS="TableRowColor">
815
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
816
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
817
<TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#getWidget()">getWidget</A></B>()</CODE>
818
 
819
<BR>
820
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the actor embedded in this scroll pane, or null.</TD>
821
</TR>
822
<TR BGCOLOR="white" CLASS="TableRowColor">
823
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
824
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
825
<TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#hit(float, float, boolean)">hit</A></B>(float&nbsp;x,
826
    float&nbsp;y,
827
    boolean&nbsp;touchable)</CODE>
828
 
829
<BR>
830
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
831
</TR>
832
<TR BGCOLOR="white" CLASS="TableRowColor">
833
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
834
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
835
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#hit(float, float, boolean)">hit</A></B>(float&nbsp;x,
836
    float&nbsp;y,
837
    boolean&nbsp;touchable)</CODE>
838
 
839
<BR>
840
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
841
</TR>
842
<TR BGCOLOR="white" CLASS="TableRowColor">
843
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
844
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
845
<TD><CODE><B>Touchpad.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Touchpad.html#hit(float, float, boolean)">hit</A></B>(float&nbsp;x,
846
    float&nbsp;y,
847
    boolean&nbsp;touchable)</CODE>
848
 
849
<BR>
850
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
851
</TR>
852
<TR BGCOLOR="white" CLASS="TableRowColor">
853
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
854
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
855
<TD><CODE><B>Window.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Window.html#hit(float, float, boolean)">hit</A></B>(float&nbsp;x,
856
    float&nbsp;y,
857
    boolean&nbsp;touchable)</CODE>
858
 
859
<BR>
860
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
861
</TR>
862
</TABLE>
863
&nbsp;
864
<P>
865
 
866
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
867
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
868
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
869
</TR>
870
<TR BGCOLOR="white" CLASS="TableRowColor">
871
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
872
<CODE>&nbsp;void</CODE></FONT></TD>
873
<TD><CODE><B>Stack.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
874
 
875
<BR>
876
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
877
</TR>
878
<TR BGCOLOR="white" CLASS="TableRowColor">
879
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
880
<CODE>&nbsp;Cell</CODE></FONT></TD>
881
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#add(com.badlogic.gdx.scenes.scene2d.Actor)">add</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
882
 
883
<BR>
884
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a new cell to the table with the specified actor.</TD>
885
</TR>
886
<TR BGCOLOR="white" CLASS="TableRowColor">
887
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
888
<CODE>&nbsp;void</CODE></FONT></TD>
889
<TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
890
 
891
<BR>
892
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
893
</TR>
894
<TR BGCOLOR="white" CLASS="TableRowColor">
895
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
896
<CODE>&nbsp;void</CODE></FONT></TD>
897
<TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#addActor(com.badlogic.gdx.scenes.scene2d.Actor)">addActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
898
 
899
<BR>
900
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
901
</TR>
902
<TR BGCOLOR="white" CLASS="TableRowColor">
903
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
904
<CODE>&nbsp;void</CODE></FONT></TD>
905
<TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</A></B>(int&nbsp;index,
906
           <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
907
 
908
<BR>
909
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
910
</TR>
911
<TR BGCOLOR="white" CLASS="TableRowColor">
912
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
913
<CODE>&nbsp;void</CODE></FONT></TD>
914
<TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#addActorAt(int, com.badlogic.gdx.scenes.scene2d.Actor)">addActorAt</A></B>(int&nbsp;index,
915
           <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
916
 
917
<BR>
918
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
919
</TR>
920
<TR BGCOLOR="white" CLASS="TableRowColor">
921
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
922
<CODE>&nbsp;void</CODE></FONT></TD>
923
<TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actorBefore,
924
               <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
925
 
926
<BR>
927
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
928
</TR>
929
<TR BGCOLOR="white" CLASS="TableRowColor">
930
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
931
<CODE>&nbsp;void</CODE></FONT></TD>
932
<TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#addActorBefore(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor)">addActorBefore</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actorBefore,
933
               <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
934
 
935
<BR>
936
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
937
</TR>
938
<TR BGCOLOR="white" CLASS="TableRowColor">
939
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
940
<CODE>&nbsp;Cell</CODE></FONT></TD>
941
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#getCell(com.badlogic.gdx.scenes.scene2d.Actor)">getCell</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
942
 
943
<BR>
944
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the cell for the specified widget in this table, or null.</TD>
945
</TR>
946
<TR BGCOLOR="white" CLASS="TableRowColor">
947
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
948
<CODE>&nbsp;boolean</CODE></FONT></TD>
949
<TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
950
 
951
<BR>
952
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
953
</TR>
954
<TR BGCOLOR="white" CLASS="TableRowColor">
955
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
956
<CODE>&nbsp;boolean</CODE></FONT></TD>
957
<TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#removeActor(com.badlogic.gdx.scenes.scene2d.Actor)">removeActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
958
 
959
<BR>
960
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
961
</TR>
962
<TR BGCOLOR="white" CLASS="TableRowColor">
963
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
964
<CODE>&nbsp;void</CODE></FONT></TD>
965
<TD><CODE><B>Skin.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#setEnabled(com.badlogic.gdx.scenes.scene2d.Actor, boolean)">setEnabled</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor,
966
           boolean&nbsp;enabled)</CODE>
967
 
968
<BR>
969
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the style on the actor to disabled or enabled.</TD>
970
</TR>
971
<TR BGCOLOR="white" CLASS="TableRowColor">
972
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
973
<CODE>&nbsp;void</CODE></FONT></TD>
974
<TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setFirstWidget(com.badlogic.gdx.scenes.scene2d.Actor)">setFirstWidget</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;widget)</CODE>
975
 
976
<BR>
977
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
978
</TR>
979
<TR BGCOLOR="white" CLASS="TableRowColor">
980
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
981
<CODE>&nbsp;void</CODE></FONT></TD>
982
<TD><CODE><B>Dialog.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Dialog.html#setObject(com.badlogic.gdx.scenes.scene2d.Actor, java.lang.Object)">setObject</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor,
983
          java.lang.Object&nbsp;object)</CODE>
984
 
985
<BR>
986
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
987
</TR>
988
<TR BGCOLOR="white" CLASS="TableRowColor">
989
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
990
<CODE>&nbsp;void</CODE></FONT></TD>
991
<TD><CODE><B>SplitPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#setSecondWidget(com.badlogic.gdx.scenes.scene2d.Actor)">setSecondWidget</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;widget)</CODE>
992
 
993
<BR>
994
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
995
</TR>
996
<TR BGCOLOR="white" CLASS="TableRowColor">
997
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
998
<CODE>&nbsp;void</CODE></FONT></TD>
999
<TD><CODE><B>ScrollPane.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#setWidget(com.badlogic.gdx.scenes.scene2d.Actor)">setWidget</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;widget)</CODE>
1000
 
1001
<BR>
1002
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Sets the <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>Actor</CODE></A> embedded in this scroll pane.</TD>
1003
</TR>
1004
<TR BGCOLOR="white" CLASS="TableRowColor">
1005
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1006
<CODE>&nbsp;Cell</CODE></FONT></TD>
1007
<TD><CODE><B>Table.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Table.html#stack(com.badlogic.gdx.scenes.scene2d.Actor...)">stack</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>...&nbsp;actors)</CODE>
1008
 
1009
<BR>
1010
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Adds a new cell to the table with the specified actors in a <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Stack.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><CODE>Stack</CODE></A>.</TD>
1011
</TR>
1012
</TABLE>
1013
&nbsp;
1014
<P>
1015
 
1016
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1017
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
1018
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
1019
</TR>
1020
<TR BGCOLOR="white" CLASS="TableRowColor">
1021
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Button.ButtonStyle)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child,
1022
       <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.ButtonStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Button.ButtonStyle</A>&nbsp;style)</CODE>
1023
 
1024
<BR>
1025
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1026
</TR>
1027
<TR BGCOLOR="white" CLASS="TableRowColor">
1028
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child,
1029
       <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</CODE>
1030
 
1031
<BR>
1032
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1033
</TR>
1034
<TR BGCOLOR="white" CLASS="TableRowColor">
1035
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Button.html#Button(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">Button</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;child,
1036
       <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin,
1037
       java.lang.String&nbsp;styleName)</CODE>
1038
 
1039
<BR>
1040
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1041
</TR>
1042
<TR BGCOLOR="white" CLASS="TableRowColor">
1043
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor)">ScrollPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;widget)</CODE>
1044
 
1045
<BR>
1046
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1047
</TR>
1048
<TR BGCOLOR="white" CLASS="TableRowColor">
1049
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.ScrollPane.ScrollPaneStyle)">ScrollPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;widget,
1050
           <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.ScrollPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane.ScrollPaneStyle</A>&nbsp;style)</CODE>
1051
 
1052
<BR>
1053
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1054
</TR>
1055
<TR BGCOLOR="white" CLASS="TableRowColor">
1056
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin)">ScrollPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;widget,
1057
           <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</CODE>
1058
 
1059
<BR>
1060
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1061
</TR>
1062
<TR BGCOLOR="white" CLASS="TableRowColor">
1063
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html#ScrollPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">ScrollPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;widget,
1064
           <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin,
1065
           java.lang.String&nbsp;styleName)</CODE>
1066
 
1067
<BR>
1068
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1069
</TR>
1070
<TR BGCOLOR="white" CLASS="TableRowColor">
1071
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.ui.Skin)">SplitPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;firstWidget,
1072
          <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;secondWidget,
1073
          boolean&nbsp;vertical,
1074
          <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin)</CODE>
1075
 
1076
<BR>
1077
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1078
</TR>
1079
<TR BGCOLOR="white" CLASS="TableRowColor">
1080
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.ui.Skin, java.lang.String)">SplitPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;firstWidget,
1081
          <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;secondWidget,
1082
          boolean&nbsp;vertical,
1083
          <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin</A>&nbsp;skin,
1084
          java.lang.String&nbsp;styleName)</CODE>
1085
 
1086
<BR>
1087
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1088
</TR>
1089
<TR BGCOLOR="white" CLASS="TableRowColor">
1090
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.html#SplitPane(com.badlogic.gdx.scenes.scene2d.Actor, com.badlogic.gdx.scenes.scene2d.Actor, boolean, com.badlogic.gdx.scenes.scene2d.ui.SplitPane.SplitPaneStyle)">SplitPane</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;firstWidget,
1091
          <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;secondWidget,
1092
          boolean&nbsp;vertical,
1093
          <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SplitPane.SplitPaneStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">SplitPane.SplitPaneStyle</A>&nbsp;style)</CODE>
1094
 
1095
<BR>
1096
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1097
</TR>
1098
<TR BGCOLOR="white" CLASS="TableRowColor">
1099
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Tree.Node.html#Tree.Node(com.badlogic.gdx.scenes.scene2d.Actor)">Tree.Node</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
1100
 
1101
<BR>
1102
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1103
</TR>
1104
</TABLE>
1105
&nbsp;
1106
<P>
1107
<A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A>
1108
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1109
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
1110
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
1111
Uses of <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A></FONT></TH>
1112
</TR>
1113
</TABLE>
1114
&nbsp;
1115
<P>
1116
 
1117
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1118
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
1119
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A> that return <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
1120
</TR>
1121
<TR BGCOLOR="white" CLASS="TableRowColor">
1122
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1123
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
1124
<TD><CODE><B>DragAndDrop.Source.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#getActor()">getActor</A></B>()</CODE>
1125
 
1126
<BR>
1127
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1128
</TR>
1129
<TR BGCOLOR="white" CLASS="TableRowColor">
1130
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1131
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
1132
<TD><CODE><B>DragAndDrop.Target.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#getActor()">getActor</A></B>()</CODE>
1133
 
1134
<BR>
1135
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1136
</TR>
1137
<TR BGCOLOR="white" CLASS="TableRowColor">
1138
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1139
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
1140
<TD><CODE><B>DragAndDrop.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.html#getDragActor()">getDragActor</A></B>()</CODE>
1141
 
1142
<BR>
1143
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the current drag actor, or null.</TD>
1144
</TR>
1145
<TR BGCOLOR="white" CLASS="TableRowColor">
1146
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1147
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
1148
<TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#getDragActor()">getDragActor</A></B>()</CODE>
1149
 
1150
<BR>
1151
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1152
</TR>
1153
<TR BGCOLOR="white" CLASS="TableRowColor">
1154
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1155
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
1156
<TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#getInvalidDragActor()">getInvalidDragActor</A></B>()</CODE>
1157
 
1158
<BR>
1159
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1160
</TR>
1161
<TR BGCOLOR="white" CLASS="TableRowColor">
1162
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1163
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
1164
<TD><CODE><B>FocusListener.FocusEvent.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#getRelatedActor()">getRelatedActor</A></B>()</CODE>
1165
 
1166
<BR>
1167
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The actor related to the event.</TD>
1168
</TR>
1169
<TR BGCOLOR="white" CLASS="TableRowColor">
1170
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1171
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
1172
<TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#getTouchDownTarget()">getTouchDownTarget</A></B>()</CODE>
1173
 
1174
<BR>
1175
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1176
</TR>
1177
<TR BGCOLOR="white" CLASS="TableRowColor">
1178
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1179
<CODE>&nbsp;<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></CODE></FONT></TD>
1180
<TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#getValidDragActor()">getValidDragActor</A></B>()</CODE>
1181
 
1182
<BR>
1183
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1184
</TR>
1185
</TABLE>
1186
&nbsp;
1187
<P>
1188
 
1189
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1190
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
1191
<TH ALIGN="left" COLSPAN="2">Methods in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
1192
</TR>
1193
<TR BGCOLOR="white" CLASS="TableRowColor">
1194
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1195
<CODE>abstract &nbsp;void</CODE></FONT></TD>
1196
<TD><CODE><B>ChangeListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.html#changed(com.badlogic.gdx.scenes.scene2d.utils.ChangeListener.ChangeEvent, com.badlogic.gdx.scenes.scene2d.Actor)">changed</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent</A>&nbsp;event,
1197
        <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
1198
 
1199
<BR>
1200
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1201
</TR>
1202
<TR BGCOLOR="white" CLASS="TableRowColor">
1203
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1204
<CODE>&nbsp;void</CODE></FONT></TD>
1205
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
1206
      float&nbsp;x,
1207
      float&nbsp;y,
1208
      int&nbsp;pointer,
1209
      <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;fromActor)</CODE>
1210
 
1211
<BR>
1212
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1213
</TR>
1214
<TR BGCOLOR="white" CLASS="TableRowColor">
1215
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1216
<CODE>&nbsp;void</CODE></FONT></TD>
1217
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
1218
     float&nbsp;x,
1219
     float&nbsp;y,
1220
     int&nbsp;pointer,
1221
     <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;toActor)</CODE>
1222
 
1223
<BR>
1224
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1225
</TR>
1226
<TR BGCOLOR="white" CLASS="TableRowColor">
1227
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1228
<CODE>&nbsp;boolean</CODE></FONT></TD>
1229
<TD><CODE><B>ClickListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ClickListener.html#isOver(com.badlogic.gdx.scenes.scene2d.Actor, float, float)">isOver</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor,
1230
       float&nbsp;x,
1231
       float&nbsp;y)</CODE>
1232
 
1233
<BR>
1234
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns true if the specified position is over the specified actor or within the tap square.</TD>
1235
</TR>
1236
<TR BGCOLOR="white" CLASS="TableRowColor">
1237
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1238
<CODE>&nbsp;void</CODE></FONT></TD>
1239
<TD><CODE><B>FocusListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#keyboardFocusChanged(com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent, com.badlogic.gdx.scenes.scene2d.Actor, boolean)">keyboardFocusChanged</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</A>&nbsp;event,
1240
                     <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor,
1241
                     boolean&nbsp;focused)</CODE>
1242
 
1243
<BR>
1244
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1245
</TR>
1246
<TR BGCOLOR="white" CLASS="TableRowColor">
1247
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1248
<CODE>&nbsp;boolean</CODE></FONT></TD>
1249
<TD><CODE><B>ActorGestureListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/ActorGestureListener.html#longPress(com.badlogic.gdx.scenes.scene2d.Actor, float, float)">longPress</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor,
1250
          float&nbsp;x,
1251
          float&nbsp;y)</CODE>
1252
 
1253
<BR>
1254
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;If true is returned, additional gestures will not be triggered.</TD>
1255
</TR>
1256
<TR BGCOLOR="white" CLASS="TableRowColor">
1257
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1258
<CODE>&nbsp;void</CODE></FONT></TD>
1259
<TD><CODE><B>FocusListener.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#scrollFocusChanged(com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent, com.badlogic.gdx.scenes.scene2d.Actor, boolean)">scrollFocusChanged</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</A>&nbsp;event,
1260
                   <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor,
1261
                   boolean&nbsp;focused)</CODE>
1262
 
1263
<BR>
1264
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1265
</TR>
1266
<TR BGCOLOR="white" CLASS="TableRowColor">
1267
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1268
<CODE>&nbsp;void</CODE></FONT></TD>
1269
<TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#setDragActor(com.badlogic.gdx.scenes.scene2d.Actor)">setDragActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;dragActor)</CODE>
1270
 
1271
<BR>
1272
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1273
</TR>
1274
<TR BGCOLOR="white" CLASS="TableRowColor">
1275
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1276
<CODE>&nbsp;void</CODE></FONT></TD>
1277
<TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#setInvalidDragActor(com.badlogic.gdx.scenes.scene2d.Actor)">setInvalidDragActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;invalidDragActor)</CODE>
1278
 
1279
<BR>
1280
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1281
</TR>
1282
<TR BGCOLOR="white" CLASS="TableRowColor">
1283
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1284
<CODE>&nbsp;void</CODE></FONT></TD>
1285
<TD><CODE><B>FocusListener.FocusEvent.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html#setRelatedActor(com.badlogic.gdx.scenes.scene2d.Actor)">setRelatedActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;relatedActor)</CODE>
1286
 
1287
<BR>
1288
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1289
</TR>
1290
<TR BGCOLOR="white" CLASS="TableRowColor">
1291
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
1292
<CODE>&nbsp;void</CODE></FONT></TD>
1293
<TD><CODE><B>DragAndDrop.Payload.</B><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Payload.html#setValidDragActor(com.badlogic.gdx.scenes.scene2d.Actor)">setValidDragActor</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;validDragActor)</CODE>
1294
 
1295
<BR>
1296
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1297
</TR>
1298
</TABLE>
1299
&nbsp;
1300
<P>
1301
 
1302
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1303
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
1304
<TH ALIGN="left" COLSPAN="2">Constructors in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A> with parameters of type <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A></FONT></TH>
1305
</TR>
1306
<TR BGCOLOR="white" CLASS="TableRowColor">
1307
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Source.html#DragAndDrop.Source(com.badlogic.gdx.scenes.scene2d.Actor)">DragAndDrop.Source</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
1308
 
1309
<BR>
1310
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1311
</TR>
1312
<TR BGCOLOR="white" CLASS="TableRowColor">
1313
<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragAndDrop.Target.html#DragAndDrop.Target(com.badlogic.gdx.scenes.scene2d.Actor)">DragAndDrop.Target</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor)</CODE>
1314
 
1315
<BR>
1316
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
1317
</TR>
1318
</TABLE>
1319
&nbsp;
1320
<P>
1321
<HR>
1322
 
1323
 
1324
<!-- ======= START OF BOTTOM NAVBAR ====== -->
1325
<A NAME="navbar_bottom"><!-- --></A>
1326
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
1327
<TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY="">
1328
<TR>
1329
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
1330
<A NAME="navbar_bottom_firstrow"><!-- --></A>
1331
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
1332
  <TR ALIGN="center" VALIGN="top">
1333
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
1334
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A>&nbsp;</TD>
1335
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><FONT CLASS="NavBarFont1"><B>Class</B></FONT></A>&nbsp;</TD>
1336
  <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> &nbsp;<FONT CLASS="NavBarFont1Rev"><B>Use</B></FONT>&nbsp;</TD>
1337
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
1338
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
1339
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
1340
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
1341
  </TR>
1342
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1343
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1344
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
1345
libgdx API</EM>
1346
</TD>
1347
</TR>
1348
 
1349
<TR>
1350
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
1351
&nbsp;PREV&nbsp;
1352
&nbsp;NEXT</FONT></TD>
1353
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
1354
  <A HREF="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d//class-useActor.html" target="_top"><B>FRAMES</B></A>  &nbsp;
1355
&nbsp;<A HREF="Actor.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;
1356
&nbsp;<SCRIPT type="text/javascript">
1357
  <!--
1358
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1359
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1360
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1361
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1362
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1363
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1364
  <A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>
1365
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1366
 
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1370
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1371
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1372
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1374
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1375
 
1376
                                <div style="font-size:9pt"><i>
1377
                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
1378
                                </i></div>
1379
 
1380
</BODY>
1381
</HTML>