Details | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 356 | chris | 1 | <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> |
| 2 | <!--NewPage--> |
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| 3 | <HTML> |
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| 4 | <HEAD> |
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| 5 | <!-- Generated by javadoc (build 1.6.0_26) on Sun Jan 27 20:37:05 CET 2013 --> |
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| 6 | <TITLE> |
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| 7 | Skin (libgdx API) |
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| 8 | </TITLE> |
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| 9 | |||
| 10 | <META NAME="date" CONTENT="2013-01-27"> |
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| 11 | |||
| 12 | <LINK REL ="stylesheet" TYPE="text/css" HREF="../../../../../../stylesheet.css" TITLE="Style"> |
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| 13 | |||
| 14 | <SCRIPT type="text/javascript"> |
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| 15 | function windowTitle() |
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| 16 | { |
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| 17 | if (location.href.indexOf('is-external=true') == -1) { |
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| 18 | parent.document.title="Skin (libgdx API)"; |
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| 19 | } |
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| 20 | } |
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| 21 | </SCRIPT> |
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| 22 | <NOSCRIPT> |
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| 23 | </NOSCRIPT> |
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| 24 | |||
| 25 | </HEAD> |
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| 26 | |||
| 27 | <BODY BGCOLOR="white" onload="windowTitle();"> |
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| 28 | <HR> |
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| 29 | |||
| 30 | |||
| 31 | <!-- ========= START OF TOP NAVBAR ======= --> |
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| 32 | <A NAME="navbar_top"><!-- --></A> |
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| 33 | <A HREF="#skip-navbar_top" title="Skip navigation links"></A> |
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| 34 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
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| 35 | <TR> |
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| 36 | <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
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| 37 | <A NAME="navbar_top_firstrow"><!-- --></A> |
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| 38 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
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| 39 | <TR ALIGN="center" VALIGN="top"> |
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| 40 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 41 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
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| 42 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
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| 43 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Skin.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 44 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
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| 45 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
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| 46 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
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| 47 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
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| 48 | </TR> |
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| 49 | </TABLE> |
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| 50 | </TD> |
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| 51 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
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| 52 | |||
| 53 | libgdx API |
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| 54 | <style> |
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| 55 | body, td, th { font-family:Helvetica, Tahoma, Arial, sans-serif; font-size:10pt } |
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| 56 | pre, code, tt { font-size:9pt; font-family:Lucida Console, Courier New, sans-serif } |
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| 57 | h1, h2, h3, .FrameTitleFont, .FrameHeadingFont, .TableHeadingColor font { font-size:105%; font-weight:bold } |
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| 58 | .TableHeadingColor { background:#EEEEFF; } |
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| 59 | a { text-decoration:none } |
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| 60 | a:hover { text-decoration:underline } |
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| 61 | a:link, a:visited { color:blue } |
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| 62 | table { border:0px } |
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| 63 | .TableRowColor td:first-child { border-left:1px solid black } |
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| 64 | .TableRowColor td { border:0px; border-bottom:1px solid black; border-right:1px solid black } |
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| 65 | hr { border:0px; border-bottom:1px solid #333366; } |
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| 66 | </style> |
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| 67 | </EM> |
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| 68 | </TD> |
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| 69 | </TR> |
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| 70 | |||
| 71 | <TR> |
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| 72 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 73 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>PREV CLASS</B></A> |
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| 74 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>NEXT CLASS</B></A></FONT></TD> |
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| 75 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 76 | <A HREF="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/ui/Skin.html" target="_top"><B>FRAMES</B></A> |
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| 77 | <A HREF="Skin.html" target="_top"><B>NO FRAMES</B></A> |
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| 78 | <SCRIPT type="text/javascript"> |
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| 79 | <!-- |
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| 80 | if(window==top) { |
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| 81 | document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 82 | } |
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| 83 | //--> |
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| 84 | </SCRIPT> |
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| 85 | <NOSCRIPT> |
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| 86 | <A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 87 | </NOSCRIPT> |
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| 88 | |||
| 89 | |||
| 90 | </FONT></TD> |
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| 91 | </TR> |
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| 92 | <TR> |
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| 93 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 94 | SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 95 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 96 | DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 97 | </TR> |
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| 98 | </TABLE> |
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| 99 | <A NAME="skip-navbar_top"></A> |
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| 100 | <!-- ========= END OF TOP NAVBAR ========= --> |
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| 101 | |||
| 102 | <HR> |
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| 103 | <!-- ======== START OF CLASS DATA ======== --> |
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| 104 | <H2> |
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| 105 | <FONT SIZE="-1"> |
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| 106 | com.badlogic.gdx.scenes.scene2d.ui</FONT> |
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| 107 | <BR> |
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| 108 | Class Skin</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.ui.Skin</B> |
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| 112 | </PRE> |
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| 113 | <DL> |
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| 114 | <DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DD> |
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| 115 | </DL> |
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| 116 | <HR> |
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| 117 | <DL> |
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| 118 | <DT><PRE>public class <B>Skin</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></DL> |
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| 119 | </PRE> |
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| 120 | |||
| 121 | <P> |
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| 122 | A skin stores resources for UI widgets to use (texture regions, ninepatches, fonts, colors, etc). Resources are named and can |
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| 123 | be looked up by name and type. Resources can be described in JSON. Skin provides useful conversions, such as allowing access to |
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| 124 | regions in the atlas as ninepatches, sprites, drawables, etc. The get* methods return an instance of the object in the skin. |
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| 125 | The new* methods return a copy of an instance in the skin. |
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| 126 | <p> |
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| 127 | See the <a href="https://code.google.com/p/libgdx/wiki/Skin">documentation</a> for more. |
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| 128 | <P> |
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| 129 | |||
| 130 | <P> |
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| 131 | <DL> |
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| 132 | <DT><B>Author:</B></DT> |
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| 133 | <DD>Nathan Sweet</DD> |
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| 134 | </DL> |
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| 135 | <HR> |
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| 136 | |||
| 137 | <P> |
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| 138 | <!-- ======== NESTED CLASS SUMMARY ======== --> |
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| 139 | |||
| 140 | <A NAME="nested_class_summary"><!-- --></A> |
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| 141 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 142 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 143 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 144 | <B>Nested Class Summary</B></FONT></TH> |
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| 145 | </TR> |
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| 146 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 147 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 148 | <CODE>static class</CODE></FONT></TD> |
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| 149 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">Skin.TintedDrawable</A></B></CODE> |
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| 150 | |||
| 151 | <BR> |
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| 152 | </TD> |
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| 153 | </TR> |
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| 154 | </TABLE> |
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| 155 | |
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| 156 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 157 | |||
| 158 | <A NAME="constructor_summary"><!-- --></A> |
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| 159 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 160 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 161 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 162 | <B>Constructor Summary</B></FONT></TH> |
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| 163 | </TR> |
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| 164 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 165 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin()">Skin</A></B>()</CODE> |
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| 166 | |||
| 167 | <BR> |
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| 168 | Creates an empty skin.</TD> |
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| 169 | </TR> |
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| 170 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 171 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin(com.badlogic.gdx.files.FileHandle)">Skin</A></B>(<A HREF="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A> skinFile)</CODE> |
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| 172 | |||
| 173 | <BR> |
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| 174 | Creates a skin containing the resources in the specified skin JSON file.</TD> |
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| 175 | </TR> |
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| 176 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 177 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureAtlas)">Skin</A></B>(<A HREF="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A> skinFile, |
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| 178 | <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A> atlas)</CODE> |
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| 179 | |||
| 180 | <BR> |
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| 181 | Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas.</TD> |
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| 182 | </TR> |
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| 183 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 184 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#Skin(com.badlogic.gdx.graphics.g2d.TextureAtlas)">Skin</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A> atlas)</CODE> |
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| 185 | |||
| 186 | <BR> |
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| 187 | Creates a skin containing the texture regions from the specified atlas.</TD> |
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| 188 | </TR> |
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| 189 | </TABLE> |
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| 190 | |
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| 191 | <!-- ========== METHOD SUMMARY =========== --> |
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| 192 | |||
| 193 | <A NAME="method_summary"><!-- --></A> |
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| 194 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 195 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 196 | <TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2"> |
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| 197 | <B>Method Summary</B></FONT></TH> |
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| 198 | </TR> |
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| 199 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 200 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 201 | <CODE> void</CODE></FONT></TD> |
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| 202 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#add(java.lang.String, java.lang.Object)">add</A></B>(java.lang.String name, |
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| 203 | java.lang.Object resource)</CODE> |
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| 204 | |||
| 205 | <BR> |
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| 206 | </TD> |
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| 207 | </TR> |
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| 208 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 209 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 210 | <CODE> void</CODE></FONT></TD> |
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| 211 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#add(java.lang.String, java.lang.Object, java.lang.Class)">add</A></B>(java.lang.String name, |
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| 212 | java.lang.Object resource, |
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| 213 | java.lang.Class type)</CODE> |
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| 214 | |||
| 215 | <BR> |
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| 216 | </TD> |
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| 217 | </TR> |
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| 218 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 219 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 220 | <CODE> void</CODE></FONT></TD> |
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| 221 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#addRegions(com.badlogic.gdx.graphics.g2d.TextureAtlas)">addRegions</A></B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A> atlas)</CODE> |
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| 222 | |||
| 223 | <BR> |
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| 224 | Adds all named txeture regions from the atlas.</TD> |
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| 225 | </TR> |
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| 226 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 227 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 228 | <CODE> void</CODE></FONT></TD> |
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| 229 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#dispose()">dispose</A></B>()</CODE> |
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| 230 | |||
| 231 | <BR> |
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| 232 | Disposes the <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas</CODE></A> and all <A HREF="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><CODE>Disposable</CODE></A> resources in the skin.</TD> |
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| 233 | </TR> |
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| 234 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 235 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 236 | <CODE> java.lang.String</CODE></FONT></TD> |
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| 237 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#find(java.lang.Object)">find</A></B>(java.lang.Object resource)</CODE> |
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| 238 | |||
| 239 | <BR> |
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| 240 | Returns the name of the specified style object, or null if it is not in the skin.</TD> |
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| 241 | </TR> |
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| 242 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 243 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 244 | <CODE> |
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| 245 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY=""> |
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| 246 | <TR ALIGN="right" VALIGN=""> |
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| 247 | <TD NOWRAP><FONT SIZE="-1"> |
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| 248 | <CODE><T> T</CODE></FONT></TD> |
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| 249 | </TR> |
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| 250 | </TABLE> |
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| 251 | </CODE></FONT></TD> |
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| 252 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#get(java.lang.Class)">get</A></B>(java.lang.Class<T> type)</CODE> |
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| 253 | |||
| 254 | <BR> |
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| 255 | </TD> |
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| 256 | </TR> |
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| 257 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 258 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 259 | <CODE> |
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| 260 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY=""> |
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| 261 | <TR ALIGN="right" VALIGN=""> |
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| 262 | <TD NOWRAP><FONT SIZE="-1"> |
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| 263 | <CODE><T> T</CODE></FONT></TD> |
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| 264 | </TR> |
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| 265 | </TABLE> |
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| 266 | </CODE></FONT></TD> |
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| 267 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#get(java.lang.String, java.lang.Class)">get</A></B>(java.lang.String name, |
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| 268 | java.lang.Class<T> type)</CODE> |
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| 269 | |||
| 270 | <BR> |
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| 271 | </TD> |
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| 272 | </TR> |
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| 273 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 274 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 275 | <CODE> |
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| 276 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY=""> |
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| 277 | <TR ALIGN="right" VALIGN=""> |
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| 278 | <TD NOWRAP><FONT SIZE="-1"> |
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| 279 | <CODE><T> <A HREF="../../../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A><java.lang.String,T></CODE></FONT></TD> |
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| 280 | </TR> |
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| 281 | </TABLE> |
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| 282 | </CODE></FONT></TD> |
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| 283 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getAll(java.lang.Class)">getAll</A></B>(java.lang.Class<T> type)</CODE> |
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| 284 | |||
| 285 | <BR> |
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| 286 | Returns the name to resource mapping for the specified type, or null if no resources of that type exist.</TD> |
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| 287 | </TR> |
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| 288 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 289 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 290 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A></CODE></FONT></TD> |
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| 291 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getAtlas()">getAtlas</A></B>()</CODE> |
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| 292 | |||
| 293 | <BR> |
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| 294 | Returns the <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas</CODE></A> that resources in this skin reference, or null.</TD> |
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| 295 | </TR> |
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| 296 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 297 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 298 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A></CODE></FONT></TD> |
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| 299 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getColor(java.lang.String)">getColor</A></B>(java.lang.String name)</CODE> |
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| 300 | |||
| 301 | <BR> |
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| 302 | </TD> |
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| 303 | </TR> |
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| 304 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 305 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 306 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A></CODE></FONT></TD> |
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| 307 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)">getDrawable</A></B>(java.lang.String name)</CODE> |
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| 308 | |||
| 309 | <BR> |
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| 310 | Returns a registered drawable.</TD> |
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| 311 | </TR> |
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| 312 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 313 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 314 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A></CODE></FONT></TD> |
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| 315 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getFont(java.lang.String)">getFont</A></B>(java.lang.String name)</CODE> |
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| 316 | |||
| 317 | <BR> |
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| 318 | </TD> |
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| 319 | </TR> |
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| 320 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 321 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 322 | <CODE>protected <A HREF="../../../../../../com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A></CODE></FONT></TD> |
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| 323 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getJsonLoader(com.badlogic.gdx.files.FileHandle)">getJsonLoader</A></B>(<A HREF="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A> skinFile)</CODE> |
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| 324 | |||
| 325 | <BR> |
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| 326 | </TD> |
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| 327 | </TR> |
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| 328 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 329 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 330 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A></CODE></FONT></TD> |
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| 331 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getPatch(java.lang.String)">getPatch</A></B>(java.lang.String name)</CODE> |
||
| 332 | |||
| 333 | <BR> |
||
| 334 | Returns a registered ninepatch.</TD> |
||
| 335 | </TR> |
||
| 336 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 337 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 338 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD> |
||
| 339 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getRegion(java.lang.String)">getRegion</A></B>(java.lang.String name)</CODE> |
||
| 340 | |||
| 341 | <BR> |
||
| 342 | Returns a registered texture region.</TD> |
||
| 343 | </TR> |
||
| 344 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 345 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 346 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A></CODE></FONT></TD> |
||
| 347 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getSprite(java.lang.String)">getSprite</A></B>(java.lang.String name)</CODE> |
||
| 348 | |||
| 349 | <BR> |
||
| 350 | Returns a registered sprite.</TD> |
||
| 351 | </TR> |
||
| 352 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 353 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 354 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</A></CODE></FONT></TD> |
||
| 355 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getTiledDrawable(java.lang.String)">getTiledDrawable</A></B>(java.lang.String name)</CODE> |
||
| 356 | |||
| 357 | <BR> |
||
| 358 | Returns a registered tiled drawable.</TD> |
||
| 359 | </TR> |
||
| 360 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 361 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 362 | <CODE> boolean</CODE></FONT></TD> |
||
| 363 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#has(java.lang.String, java.lang.Class)">has</A></B>(java.lang.String name, |
||
| 364 | java.lang.Class type)</CODE> |
||
| 365 | |||
| 366 | <BR> |
||
| 367 | </TD> |
||
| 368 | </TR> |
||
| 369 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 370 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 371 | <CODE> void</CODE></FONT></TD> |
||
| 372 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#load(com.badlogic.gdx.files.FileHandle)">load</A></B>(<A HREF="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A> skinFile)</CODE> |
||
| 373 | |||
| 374 | <BR> |
||
| 375 | Adds all resources in the specified skin JSON file.</TD> |
||
| 376 | </TR> |
||
| 377 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 378 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 379 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A></CODE></FONT></TD> |
||
| 380 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable)">newDrawable</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> drawable)</CODE> |
||
| 381 | |||
| 382 | <BR> |
||
| 383 | Returns a copy of the specified drawable.</TD> |
||
| 384 | </TR> |
||
| 385 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 386 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 387 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A></CODE></FONT></TD> |
||
| 388 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.graphics.Color)">newDrawable</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> drawable, |
||
| 389 | <A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> tint)</CODE> |
||
| 390 | |||
| 391 | <BR> |
||
| 392 | Returns a tinted copy of a drawable found in the skin via <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>getDrawable(String)</CODE></A>.</TD> |
||
| 393 | </TR> |
||
| 394 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 395 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 396 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A></CODE></FONT></TD> |
||
| 397 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable, float, float, float, float)">newDrawable</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> drawable, |
||
| 398 | float r, |
||
| 399 | float g, |
||
| 400 | float b, |
||
| 401 | float a)</CODE> |
||
| 402 | |||
| 403 | <BR> |
||
| 404 | Returns a tinted copy of a drawable found in the skin via <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>getDrawable(String)</CODE></A>.</TD> |
||
| 405 | </TR> |
||
| 406 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 407 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 408 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A></CODE></FONT></TD> |
||
| 409 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(java.lang.String)">newDrawable</A></B>(java.lang.String name)</CODE> |
||
| 410 | |||
| 411 | <BR> |
||
| 412 | Returns a copy of a drawable found in the skin via <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>getDrawable(String)</CODE></A>.</TD> |
||
| 413 | </TR> |
||
| 414 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 415 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 416 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A></CODE></FONT></TD> |
||
| 417 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(java.lang.String, com.badlogic.gdx.graphics.Color)">newDrawable</A></B>(java.lang.String name, |
||
| 418 | <A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> tint)</CODE> |
||
| 419 | |||
| 420 | <BR> |
||
| 421 | Returns a tinted copy of a drawable found in the skin via <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>getDrawable(String)</CODE></A>.</TD> |
||
| 422 | </TR> |
||
| 423 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 424 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 425 | <CODE> <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A></CODE></FONT></TD> |
||
| 426 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#newDrawable(java.lang.String, float, float, float, float)">newDrawable</A></B>(java.lang.String name, |
||
| 427 | float r, |
||
| 428 | float g, |
||
| 429 | float b, |
||
| 430 | float a)</CODE> |
||
| 431 | |||
| 432 | <BR> |
||
| 433 | Returns a tinted copy of a drawable found in the skin via <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>getDrawable(String)</CODE></A>.</TD> |
||
| 434 | </TR> |
||
| 435 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 436 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 437 | <CODE> |
||
| 438 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="0" SUMMARY=""> |
||
| 439 | <TR ALIGN="right" VALIGN=""> |
||
| 440 | <TD NOWRAP><FONT SIZE="-1"> |
||
| 441 | <CODE><T> T</CODE></FONT></TD> |
||
| 442 | </TR> |
||
| 443 | </TABLE> |
||
| 444 | </CODE></FONT></TD> |
||
| 445 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#optional(java.lang.String, java.lang.Class)">optional</A></B>(java.lang.String name, |
||
| 446 | java.lang.Class<T> type)</CODE> |
||
| 447 | |||
| 448 | <BR> |
||
| 449 | </TD> |
||
| 450 | </TR> |
||
| 451 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 452 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
||
| 453 | <CODE> void</CODE></FONT></TD> |
||
| 454 | <TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#setEnabled(com.badlogic.gdx.scenes.scene2d.Actor, boolean)">setEnabled</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor, |
||
| 455 | boolean enabled)</CODE> |
||
| 456 | |||
| 457 | <BR> |
||
| 458 | Sets the style on the actor to disabled or enabled.</TD> |
||
| 459 | </TR> |
||
| 460 | </TABLE> |
||
| 461 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
||
| 462 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 463 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
||
| 464 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
||
| 465 | </TR> |
||
| 466 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
||
| 467 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> |
||
| 468 | </TR> |
||
| 469 | </TABLE> |
||
| 470 | |
||
| 471 | <P> |
||
| 472 | |||
| 473 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
||
| 474 | |||
| 475 | <A NAME="constructor_detail"><!-- --></A> |
||
| 476 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 477 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 478 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 479 | <B>Constructor Detail</B></FONT></TH> |
||
| 480 | </TR> |
||
| 481 | </TABLE> |
||
| 482 | |||
| 483 | <A NAME="Skin()"><!-- --></A><H3> |
||
| 484 | Skin</H3> |
||
| 485 | <PRE> |
||
| 486 | public <B>Skin</B>()</PRE> |
||
| 487 | <DL> |
||
| 488 | <DD>Creates an empty skin. |
||
| 489 | <P> |
||
| 490 | </DL> |
||
| 491 | <HR> |
||
| 492 | |||
| 493 | <A NAME="Skin(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3> |
||
| 494 | Skin</H3> |
||
| 495 | <PRE> |
||
| 496 | public <B>Skin</B>(<A HREF="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A> skinFile)</PRE> |
||
| 497 | <DL> |
||
| 498 | <DD>Creates a skin containing the resources in the specified skin JSON file. If a file in the same directory with a ".atlas" |
||
| 499 | extension exists, it is loaded as a <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas</CODE></A> and the texture regions added to the skin. The atlas is |
||
| 500 | automatically disposed when the skin is disposed. |
||
| 501 | <P> |
||
| 502 | </DL> |
||
| 503 | <HR> |
||
| 504 | |||
| 505 | <A NAME="Skin(com.badlogic.gdx.files.FileHandle, com.badlogic.gdx.graphics.g2d.TextureAtlas)"><!-- --></A><H3> |
||
| 506 | Skin</H3> |
||
| 507 | <PRE> |
||
| 508 | public <B>Skin</B>(<A HREF="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A> skinFile, |
||
| 509 | <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A> atlas)</PRE> |
||
| 510 | <DL> |
||
| 511 | <DD>Creates a skin containing the resources in the specified skin JSON file and the texture regions from the specified atlas. |
||
| 512 | The atlas is automatically disposed when the skin is disposed. |
||
| 513 | <P> |
||
| 514 | </DL> |
||
| 515 | <HR> |
||
| 516 | |||
| 517 | <A NAME="Skin(com.badlogic.gdx.graphics.g2d.TextureAtlas)"><!-- --></A><H3> |
||
| 518 | Skin</H3> |
||
| 519 | <PRE> |
||
| 520 | public <B>Skin</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A> atlas)</PRE> |
||
| 521 | <DL> |
||
| 522 | <DD>Creates a skin containing the texture regions from the specified atlas. The atlas is automatically disposed when the skin is |
||
| 523 | disposed. |
||
| 524 | <P> |
||
| 525 | </DL> |
||
| 526 | |||
| 527 | <!-- ============ METHOD DETAIL ========== --> |
||
| 528 | |||
| 529 | <A NAME="method_detail"><!-- --></A> |
||
| 530 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
||
| 531 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
||
| 532 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
||
| 533 | <B>Method Detail</B></FONT></TH> |
||
| 534 | </TR> |
||
| 535 | </TABLE> |
||
| 536 | |||
| 537 | <A NAME="load(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3> |
||
| 538 | load</H3> |
||
| 539 | <PRE> |
||
| 540 | public void <B>load</B>(<A HREF="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A> skinFile)</PRE> |
||
| 541 | <DL> |
||
| 542 | <DD>Adds all resources in the specified skin JSON file. |
||
| 543 | <P> |
||
| 544 | <DD><DL> |
||
| 545 | </DL> |
||
| 546 | </DD> |
||
| 547 | <DD><DL> |
||
| 548 | </DL> |
||
| 549 | </DD> |
||
| 550 | </DL> |
||
| 551 | <HR> |
||
| 552 | |||
| 553 | <A NAME="addRegions(com.badlogic.gdx.graphics.g2d.TextureAtlas)"><!-- --></A><H3> |
||
| 554 | addRegions</H3> |
||
| 555 | <PRE> |
||
| 556 | public void <B>addRegions</B>(<A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A> atlas)</PRE> |
||
| 557 | <DL> |
||
| 558 | <DD>Adds all named txeture regions from the atlas. The atlas will not be automatically disposed when the skin is disposed. |
||
| 559 | <P> |
||
| 560 | <DD><DL> |
||
| 561 | </DL> |
||
| 562 | </DD> |
||
| 563 | <DD><DL> |
||
| 564 | </DL> |
||
| 565 | </DD> |
||
| 566 | </DL> |
||
| 567 | <HR> |
||
| 568 | |||
| 569 | <A NAME="add(java.lang.String, java.lang.Object)"><!-- --></A><H3> |
||
| 570 | add</H3> |
||
| 571 | <PRE> |
||
| 572 | public void <B>add</B>(java.lang.String name, |
||
| 573 | java.lang.Object resource)</PRE> |
||
| 574 | <DL> |
||
| 575 | <DD><DL> |
||
| 576 | </DL> |
||
| 577 | </DD> |
||
| 578 | <DD><DL> |
||
| 579 | </DL> |
||
| 580 | </DD> |
||
| 581 | </DL> |
||
| 582 | <HR> |
||
| 583 | |||
| 584 | <A NAME="add(java.lang.String, java.lang.Object, java.lang.Class)"><!-- --></A><H3> |
||
| 585 | add</H3> |
||
| 586 | <PRE> |
||
| 587 | public void <B>add</B>(java.lang.String name, |
||
| 588 | java.lang.Object resource, |
||
| 589 | java.lang.Class type)</PRE> |
||
| 590 | <DL> |
||
| 591 | <DD><DL> |
||
| 592 | </DL> |
||
| 593 | </DD> |
||
| 594 | <DD><DL> |
||
| 595 | </DL> |
||
| 596 | </DD> |
||
| 597 | </DL> |
||
| 598 | <HR> |
||
| 599 | |||
| 600 | <A NAME="get(java.lang.Class)"><!-- --></A><H3> |
||
| 601 | get</H3> |
||
| 602 | <PRE> |
||
| 603 | public <T> T <B>get</B>(java.lang.Class<T> type)</PRE> |
||
| 604 | <DL> |
||
| 605 | <DD><DL> |
||
| 606 | </DL> |
||
| 607 | </DD> |
||
| 608 | <DD><DL> |
||
| 609 | </DL> |
||
| 610 | </DD> |
||
| 611 | </DL> |
||
| 612 | <HR> |
||
| 613 | |||
| 614 | <A NAME="get(java.lang.String, java.lang.Class)"><!-- --></A><H3> |
||
| 615 | get</H3> |
||
| 616 | <PRE> |
||
| 617 | public <T> T <B>get</B>(java.lang.String name, |
||
| 618 | java.lang.Class<T> type)</PRE> |
||
| 619 | <DL> |
||
| 620 | <DD><DL> |
||
| 621 | </DL> |
||
| 622 | </DD> |
||
| 623 | <DD><DL> |
||
| 624 | </DL> |
||
| 625 | </DD> |
||
| 626 | </DL> |
||
| 627 | <HR> |
||
| 628 | |||
| 629 | <A NAME="optional(java.lang.String, java.lang.Class)"><!-- --></A><H3> |
||
| 630 | optional</H3> |
||
| 631 | <PRE> |
||
| 632 | public <T> T <B>optional</B>(java.lang.String name, |
||
| 633 | java.lang.Class<T> type)</PRE> |
||
| 634 | <DL> |
||
| 635 | <DD><DL> |
||
| 636 | </DL> |
||
| 637 | </DD> |
||
| 638 | <DD><DL> |
||
| 639 | </DL> |
||
| 640 | </DD> |
||
| 641 | </DL> |
||
| 642 | <HR> |
||
| 643 | |||
| 644 | <A NAME="has(java.lang.String, java.lang.Class)"><!-- --></A><H3> |
||
| 645 | has</H3> |
||
| 646 | <PRE> |
||
| 647 | public boolean <B>has</B>(java.lang.String name, |
||
| 648 | java.lang.Class type)</PRE> |
||
| 649 | <DL> |
||
| 650 | <DD><DL> |
||
| 651 | </DL> |
||
| 652 | </DD> |
||
| 653 | <DD><DL> |
||
| 654 | </DL> |
||
| 655 | </DD> |
||
| 656 | </DL> |
||
| 657 | <HR> |
||
| 658 | |||
| 659 | <A NAME="getAll(java.lang.Class)"><!-- --></A><H3> |
||
| 660 | getAll</H3> |
||
| 661 | <PRE> |
||
| 662 | public <T> <A HREF="../../../../../../com/badlogic/gdx/utils/ObjectMap.html" title="class in com.badlogic.gdx.utils">ObjectMap</A><java.lang.String,T> <B>getAll</B>(java.lang.Class<T> type)</PRE> |
||
| 663 | <DL> |
||
| 664 | <DD>Returns the name to resource mapping for the specified type, or null if no resources of that type exist. |
||
| 665 | <P> |
||
| 666 | <DD><DL> |
||
| 667 | </DL> |
||
| 668 | </DD> |
||
| 669 | <DD><DL> |
||
| 670 | </DL> |
||
| 671 | </DD> |
||
| 672 | </DL> |
||
| 673 | <HR> |
||
| 674 | |||
| 675 | <A NAME="getColor(java.lang.String)"><!-- --></A><H3> |
||
| 676 | getColor</H3> |
||
| 677 | <PRE> |
||
| 678 | public <A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> <B>getColor</B>(java.lang.String name)</PRE> |
||
| 679 | <DL> |
||
| 680 | <DD><DL> |
||
| 681 | </DL> |
||
| 682 | </DD> |
||
| 683 | <DD><DL> |
||
| 684 | </DL> |
||
| 685 | </DD> |
||
| 686 | </DL> |
||
| 687 | <HR> |
||
| 688 | |||
| 689 | <A NAME="getFont(java.lang.String)"><!-- --></A><H3> |
||
| 690 | getFont</H3> |
||
| 691 | <PRE> |
||
| 692 | public <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A> <B>getFont</B>(java.lang.String name)</PRE> |
||
| 693 | <DL> |
||
| 694 | <DD><DL> |
||
| 695 | </DL> |
||
| 696 | </DD> |
||
| 697 | <DD><DL> |
||
| 698 | </DL> |
||
| 699 | </DD> |
||
| 700 | </DL> |
||
| 701 | <HR> |
||
| 702 | |||
| 703 | <A NAME="getRegion(java.lang.String)"><!-- --></A><H3> |
||
| 704 | getRegion</H3> |
||
| 705 | <PRE> |
||
| 706 | public <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> <B>getRegion</B>(java.lang.String name)</PRE> |
||
| 707 | <DL> |
||
| 708 | <DD>Returns a registered texture region. If no region is found but a texture exists with the name, a region is created from the |
||
| 709 | texture and stored in the skin. |
||
| 710 | <P> |
||
| 711 | <DD><DL> |
||
| 712 | </DL> |
||
| 713 | </DD> |
||
| 714 | <DD><DL> |
||
| 715 | </DL> |
||
| 716 | </DD> |
||
| 717 | </DL> |
||
| 718 | <HR> |
||
| 719 | |||
| 720 | <A NAME="getTiledDrawable(java.lang.String)"><!-- --></A><H3> |
||
| 721 | getTiledDrawable</H3> |
||
| 722 | <PRE> |
||
| 723 | public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/TiledDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">TiledDrawable</A> <B>getTiledDrawable</B>(java.lang.String name)</PRE> |
||
| 724 | <DL> |
||
| 725 | <DD>Returns a registered tiled drawable. If no tiled drawable is found but a region exists with the name, a tiled drawable is |
||
| 726 | created from the region and stored in the skin. |
||
| 727 | <P> |
||
| 728 | <DD><DL> |
||
| 729 | </DL> |
||
| 730 | </DD> |
||
| 731 | <DD><DL> |
||
| 732 | </DL> |
||
| 733 | </DD> |
||
| 734 | </DL> |
||
| 735 | <HR> |
||
| 736 | |||
| 737 | <A NAME="getPatch(java.lang.String)"><!-- --></A><H3> |
||
| 738 | getPatch</H3> |
||
| 739 | <PRE> |
||
| 740 | public <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A> <B>getPatch</B>(java.lang.String name)</PRE> |
||
| 741 | <DL> |
||
| 742 | <DD>Returns a registered ninepatch. If no ninepatch is found but a region exists with the name, a ninepatch is created from the |
||
| 743 | region and stored in the skin. If the region is an <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas.AtlasRegion</CODE></A> then the <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html#splits"><CODE>TextureAtlas.AtlasRegion.splits</CODE></A> are used, |
||
| 744 | otherwise the ninepatch will have the region as the center patch. |
||
| 745 | <P> |
||
| 746 | <DD><DL> |
||
| 747 | </DL> |
||
| 748 | </DD> |
||
| 749 | <DD><DL> |
||
| 750 | </DL> |
||
| 751 | </DD> |
||
| 752 | </DL> |
||
| 753 | <HR> |
||
| 754 | |||
| 755 | <A NAME="getSprite(java.lang.String)"><!-- --></A><H3> |
||
| 756 | getSprite</H3> |
||
| 757 | <PRE> |
||
| 758 | public <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d">Sprite</A> <B>getSprite</B>(java.lang.String name)</PRE> |
||
| 759 | <DL> |
||
| 760 | <DD>Returns a registered sprite. If no sprite is found but a region exists with the name, a sprite is created from the region |
||
| 761 | and stored in the skin. If the region is an <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas.AtlasRegion</CODE></A> then an <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.AtlasSprite.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas.AtlasSprite</CODE></A> is used if the region has been |
||
| 762 | whitespace stripped or packed rotated 90 degrees. |
||
| 763 | <P> |
||
| 764 | <DD><DL> |
||
| 765 | </DL> |
||
| 766 | </DD> |
||
| 767 | <DD><DL> |
||
| 768 | </DL> |
||
| 769 | </DD> |
||
| 770 | </DL> |
||
| 771 | <HR> |
||
| 772 | |||
| 773 | <A NAME="getDrawable(java.lang.String)"><!-- --></A><H3> |
||
| 774 | getDrawable</H3> |
||
| 775 | <PRE> |
||
| 776 | public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> <B>getDrawable</B>(java.lang.String name)</PRE> |
||
| 777 | <DL> |
||
| 778 | <DD>Returns a registered drawable. If no drawable is found but a region, ninepatch, or sprite exists with the name, then the |
||
| 779 | appropriate drawable is created and stored in the skin. |
||
| 780 | <P> |
||
| 781 | <DD><DL> |
||
| 782 | </DL> |
||
| 783 | </DD> |
||
| 784 | <DD><DL> |
||
| 785 | </DL> |
||
| 786 | </DD> |
||
| 787 | </DL> |
||
| 788 | <HR> |
||
| 789 | |||
| 790 | <A NAME="find(java.lang.Object)"><!-- --></A><H3> |
||
| 791 | find</H3> |
||
| 792 | <PRE> |
||
| 793 | public java.lang.String <B>find</B>(java.lang.Object resource)</PRE> |
||
| 794 | <DL> |
||
| 795 | <DD>Returns the name of the specified style object, or null if it is not in the skin. This compares potentially every style |
||
| 796 | object in the skin of the same type as the specified style, which may be a somewhat expensive operation. |
||
| 797 | <P> |
||
| 798 | <DD><DL> |
||
| 799 | </DL> |
||
| 800 | </DD> |
||
| 801 | <DD><DL> |
||
| 802 | </DL> |
||
| 803 | </DD> |
||
| 804 | </DL> |
||
| 805 | <HR> |
||
| 806 | |||
| 807 | <A NAME="newDrawable(java.lang.String)"><!-- --></A><H3> |
||
| 808 | newDrawable</H3> |
||
| 809 | <PRE> |
||
| 810 | public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> <B>newDrawable</B>(java.lang.String name)</PRE> |
||
| 811 | <DL> |
||
| 812 | <DD>Returns a copy of a drawable found in the skin via <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>getDrawable(String)</CODE></A>. |
||
| 813 | <P> |
||
| 814 | <DD><DL> |
||
| 815 | </DL> |
||
| 816 | </DD> |
||
| 817 | <DD><DL> |
||
| 818 | </DL> |
||
| 819 | </DD> |
||
| 820 | </DL> |
||
| 821 | <HR> |
||
| 822 | |||
| 823 | <A NAME="newDrawable(java.lang.String, float, float, float, float)"><!-- --></A><H3> |
||
| 824 | newDrawable</H3> |
||
| 825 | <PRE> |
||
| 826 | public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> <B>newDrawable</B>(java.lang.String name, |
||
| 827 | float r, |
||
| 828 | float g, |
||
| 829 | float b, |
||
| 830 | float a)</PRE> |
||
| 831 | <DL> |
||
| 832 | <DD>Returns a tinted copy of a drawable found in the skin via <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>getDrawable(String)</CODE></A>. |
||
| 833 | <P> |
||
| 834 | <DD><DL> |
||
| 835 | </DL> |
||
| 836 | </DD> |
||
| 837 | <DD><DL> |
||
| 838 | </DL> |
||
| 839 | </DD> |
||
| 840 | </DL> |
||
| 841 | <HR> |
||
| 842 | |||
| 843 | <A NAME="newDrawable(java.lang.String, com.badlogic.gdx.graphics.Color)"><!-- --></A><H3> |
||
| 844 | newDrawable</H3> |
||
| 845 | <PRE> |
||
| 846 | public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> <B>newDrawable</B>(java.lang.String name, |
||
| 847 | <A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> tint)</PRE> |
||
| 848 | <DL> |
||
| 849 | <DD>Returns a tinted copy of a drawable found in the skin via <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>getDrawable(String)</CODE></A>. |
||
| 850 | <P> |
||
| 851 | <DD><DL> |
||
| 852 | </DL> |
||
| 853 | </DD> |
||
| 854 | <DD><DL> |
||
| 855 | </DL> |
||
| 856 | </DD> |
||
| 857 | </DL> |
||
| 858 | <HR> |
||
| 859 | |||
| 860 | <A NAME="newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable)"><!-- --></A><H3> |
||
| 861 | newDrawable</H3> |
||
| 862 | <PRE> |
||
| 863 | public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> <B>newDrawable</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> drawable)</PRE> |
||
| 864 | <DL> |
||
| 865 | <DD>Returns a copy of the specified drawable. |
||
| 866 | <P> |
||
| 867 | <DD><DL> |
||
| 868 | </DL> |
||
| 869 | </DD> |
||
| 870 | <DD><DL> |
||
| 871 | </DL> |
||
| 872 | </DD> |
||
| 873 | </DL> |
||
| 874 | <HR> |
||
| 875 | |||
| 876 | <A NAME="newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable, float, float, float, float)"><!-- --></A><H3> |
||
| 877 | newDrawable</H3> |
||
| 878 | <PRE> |
||
| 879 | public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> <B>newDrawable</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> drawable, |
||
| 880 | float r, |
||
| 881 | float g, |
||
| 882 | float b, |
||
| 883 | float a)</PRE> |
||
| 884 | <DL> |
||
| 885 | <DD>Returns a tinted copy of a drawable found in the skin via <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>getDrawable(String)</CODE></A>. |
||
| 886 | <P> |
||
| 887 | <DD><DL> |
||
| 888 | </DL> |
||
| 889 | </DD> |
||
| 890 | <DD><DL> |
||
| 891 | </DL> |
||
| 892 | </DD> |
||
| 893 | </DL> |
||
| 894 | <HR> |
||
| 895 | |||
| 896 | <A NAME="newDrawable(com.badlogic.gdx.scenes.scene2d.utils.Drawable, com.badlogic.gdx.graphics.Color)"><!-- --></A><H3> |
||
| 897 | newDrawable</H3> |
||
| 898 | <PRE> |
||
| 899 | public <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> <B>newDrawable</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/Drawable.html" title="interface in com.badlogic.gdx.scenes.scene2d.utils">Drawable</A> drawable, |
||
| 900 | <A HREF="../../../../../../com/badlogic/gdx/graphics/Color.html" title="class in com.badlogic.gdx.graphics">Color</A> tint)</PRE> |
||
| 901 | <DL> |
||
| 902 | <DD>Returns a tinted copy of a drawable found in the skin via <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.html#getDrawable(java.lang.String)"><CODE>getDrawable(String)</CODE></A>. |
||
| 903 | <P> |
||
| 904 | <DD><DL> |
||
| 905 | </DL> |
||
| 906 | </DD> |
||
| 907 | <DD><DL> |
||
| 908 | </DL> |
||
| 909 | </DD> |
||
| 910 | </DL> |
||
| 911 | <HR> |
||
| 912 | |||
| 913 | <A NAME="setEnabled(com.badlogic.gdx.scenes.scene2d.Actor, boolean)"><!-- --></A><H3> |
||
| 914 | setEnabled</H3> |
||
| 915 | <PRE> |
||
| 916 | public void <B>setEnabled</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A> actor, |
||
| 917 | boolean enabled)</PRE> |
||
| 918 | <DL> |
||
| 919 | <DD>Sets the style on the actor to disabled or enabled. This is done by appending "-disabled" to the style name when enabled is |
||
| 920 | false, and removing "-disabled" from the style name when enabled is true. A method named "getStyle" is called the actor via |
||
| 921 | reflection and the name of that style is found in the skin. If the actor doesn't have a "getStyle" method or the style was |
||
| 922 | not found in the skin, no exception is thrown and the actor is left unchanged. |
||
| 923 | <P> |
||
| 924 | <DD><DL> |
||
| 925 | </DL> |
||
| 926 | </DD> |
||
| 927 | <DD><DL> |
||
| 928 | </DL> |
||
| 929 | </DD> |
||
| 930 | </DL> |
||
| 931 | <HR> |
||
| 932 | |||
| 933 | <A NAME="getAtlas()"><!-- --></A><H3> |
||
| 934 | getAtlas</H3> |
||
| 935 | <PRE> |
||
| 936 | public <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A> <B>getAtlas</B>()</PRE> |
||
| 937 | <DL> |
||
| 938 | <DD>Returns the <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas</CODE></A> that resources in this skin reference, or null. |
||
| 939 | <P> |
||
| 940 | <DD><DL> |
||
| 941 | </DL> |
||
| 942 | </DD> |
||
| 943 | <DD><DL> |
||
| 944 | </DL> |
||
| 945 | </DD> |
||
| 946 | </DL> |
||
| 947 | <HR> |
||
| 948 | |||
| 949 | <A NAME="dispose()"><!-- --></A><H3> |
||
| 950 | dispose</H3> |
||
| 951 | <PRE> |
||
| 952 | public void <B>dispose</B>()</PRE> |
||
| 953 | <DL> |
||
| 954 | <DD>Disposes the <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureAtlas</CODE></A> and all <A HREF="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils"><CODE>Disposable</CODE></A> resources in the skin. |
||
| 955 | <P> |
||
| 956 | <DD><DL> |
||
| 957 | <DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/utils/Disposable.html#dispose()">dispose</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></CODE></DL> |
||
| 958 | </DD> |
||
| 959 | <DD><DL> |
||
| 960 | </DL> |
||
| 961 | </DD> |
||
| 962 | </DL> |
||
| 963 | <HR> |
||
| 964 | |||
| 965 | <A NAME="getJsonLoader(com.badlogic.gdx.files.FileHandle)"><!-- --></A><H3> |
||
| 966 | getJsonLoader</H3> |
||
| 967 | <PRE> |
||
| 968 | protected <A HREF="../../../../../../com/badlogic/gdx/utils/Json.html" title="class in com.badlogic.gdx.utils">Json</A> <B>getJsonLoader</B>(<A HREF="../../../../../../com/badlogic/gdx/files/FileHandle.html" title="class in com.badlogic.gdx.files">FileHandle</A> skinFile)</PRE> |
||
| 969 | <DL> |
||
| 970 | <DD><DL> |
||
| 971 | </DL> |
||
| 972 | </DD> |
||
| 973 | <DD><DL> |
||
| 974 | </DL> |
||
| 975 | </DD> |
||
| 976 | </DL> |
||
| 977 | <!-- ========= END OF CLASS DATA ========= --> |
||
| 978 | <HR> |
||
| 979 | |||
| 980 | |||
| 981 | <!-- ======= START OF BOTTOM NAVBAR ====== --> |
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| 982 | <A NAME="navbar_bottom"><!-- --></A> |
||
| 983 | <A HREF="#skip-navbar_bottom" title="Skip navigation links"></A> |
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| 984 | <TABLE BORDER="0" WIDTH="100%" CELLPADDING="1" CELLSPACING="0" SUMMARY=""> |
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| 985 | <TR> |
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| 986 | <TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> |
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| 987 | <A NAME="navbar_bottom_firstrow"><!-- --></A> |
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| 988 | <TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY=""> |
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| 989 | <TR ALIGN="center" VALIGN="top"> |
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| 990 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A> </TD> |
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| 991 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-summary.html"><FONT CLASS="NavBarFont1"><B>Package</B></FONT></A> </TD> |
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| 992 | <TD BGCOLOR="#FFFFFF" CLASS="NavBarCell1Rev"> <FONT CLASS="NavBarFont1Rev"><B>Class</B></FONT> </TD> |
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| 993 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="class-use/Skin.html"><FONT CLASS="NavBarFont1"><B>Use</B></FONT></A> </TD> |
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| 994 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="package-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A> </TD> |
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| 995 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A> </TD> |
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| 996 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A> </TD> |
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| 997 | <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1"> <A HREF="../../../../../../help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A> </TD> |
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| 998 | </TR> |
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| 999 | </TABLE> |
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| 1000 | </TD> |
||
| 1001 | <TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM> |
||
| 1002 | libgdx API</EM> |
||
| 1003 | </TD> |
||
| 1004 | </TR> |
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| 1005 | |||
| 1006 | <TR> |
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| 1007 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 1008 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/SelectBox.SelectBoxStyle.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>PREV CLASS</B></A> |
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| 1009 | <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/Skin.TintedDrawable.html" title="class in com.badlogic.gdx.scenes.scene2d.ui"><B>NEXT CLASS</B></A></FONT></TD> |
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| 1010 | <TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2"> |
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| 1011 | <A HREF="../../../../../../index.html?com/badlogic/gdx/scenes/scene2d/ui/Skin.html" target="_top"><B>FRAMES</B></A> |
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| 1012 | <A HREF="Skin.html" target="_top"><B>NO FRAMES</B></A> |
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| 1013 | <SCRIPT type="text/javascript"> |
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| 1014 | <!-- |
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| 1015 | if(window==top) { |
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| 1016 | document.writeln('<A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A>'); |
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| 1017 | } |
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| 1018 | //--> |
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| 1019 | </SCRIPT> |
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| 1021 | <A HREF="../../../../../../allclasses-noframe.html"><B>All Classes</B></A> |
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| 1022 | </NOSCRIPT> |
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| 1023 | |||
| 1024 | |||
| 1025 | </FONT></TD> |
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| 1026 | </TR> |
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| 1027 | <TR> |
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| 1028 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 1029 | SUMMARY: <A HREF="#nested_class_summary">NESTED</A> | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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