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DragScrollListener (libgdx API)
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                                libgdx API
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com.badlogic.gdx.scenes.scene2d.utils</FONT>
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Class DragScrollListener</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">com.badlogic.gdx.scenes.scene2d.InputListener</A>
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      <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">com.badlogic.gdx.scenes.scene2d.utils.DragListener</A>
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          <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.utils.DragScrollListener</B>
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</PRE>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</A></DD>
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<DT><PRE>public class <B>DragScrollListener</B><DT>extends <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</A></DL>
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<P>
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Causes a scroll pane to scroll when a drag goes outside the bounds of the scroll pane.
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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  <DD>Nathan Sweet</DD>
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<B>Constructor Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#DragScrollListener(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane)">DragScrollListener</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>&nbsp;scroll)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#drag(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">drag</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
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     float&nbsp;x,
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     float&nbsp;y,
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     int&nbsp;pointer)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStop</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
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         float&nbsp;x,
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         float&nbsp;y,
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         int&nbsp;pointer)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragScrollListener.html#setup(float, float, float, float)">setup</A></B>(float&nbsp;minSpeedPixels,
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      float&nbsp;maxSpeedPixels,
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      float&nbsp;tickSecs,
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      float&nbsp;rampSecs)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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</TABLE>
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&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.utils.DragListener"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.utils.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#dragStart(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStart</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getButton()">getButton</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getDeltaX()">getDeltaX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getDeltaY()">getDeltaY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getTapSquareSize()">getTapSquareSize</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getTouchDownX()">getTouchDownX</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#getTouchDownY()">getTouchDownY</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#isDragging()">isDragging</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#setButton(int)">setButton</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#setTapSquareSize(float)">setTapSquareSize</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchDown(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchDown</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchDragged(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">touchDragged</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#touchUp(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, int)">touchUp</A></CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_com.badlogic.gdx.scenes.scene2d.InputListener"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left"><B>Methods inherited from class com.badlogic.gdx.scenes.scene2d.<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html" title="class in com.badlogic.gdx.scenes.scene2d">InputListener</A></B></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#enter(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">enter</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#exit(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int, com.badlogic.gdx.scenes.scene2d.Actor)">exit</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#handle(com.badlogic.gdx.scenes.scene2d.Event)">handle</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyDown(com.badlogic.gdx.scenes.scene2d.InputEvent, int)">keyDown</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyTyped(com.badlogic.gdx.scenes.scene2d.InputEvent, char)">keyTyped</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#keyUp(com.badlogic.gdx.scenes.scene2d.InputEvent, int)">keyUp</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#mouseMoved(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float)">mouseMoved</A>, <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputListener.html#scrolled(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">scrolled</A></CODE></TD>
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&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<B>Constructor Detail</B></FONT></TH>
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<A NAME="DragScrollListener(com.badlogic.gdx.scenes.scene2d.ui.ScrollPane)"><!-- --></A><H3>
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DragScrollListener</H3>
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<PRE>
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public <B>DragScrollListener</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/ScrollPane.html" title="class in com.badlogic.gdx.scenes.scene2d.ui">ScrollPane</A>&nbsp;scroll)</PRE>
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<A NAME="setup(float, float, float, float)"><!-- --></A><H3>
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setup</H3>
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<PRE>
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public void <B>setup</B>(float&nbsp;minSpeedPixels,
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                  float&nbsp;maxSpeedPixels,
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                  float&nbsp;tickSecs,
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                  float&nbsp;rampSecs)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="drag(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)"><!-- --></A><H3>
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drag</H3>
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<PRE>
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public void <B>drag</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
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                 float&nbsp;x,
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                 float&nbsp;y,
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                 int&nbsp;pointer)</PRE>
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<DL>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#drag(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">drag</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</A></CODE></DL>
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</DD>
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<DD><DL>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)"><!-- --></A><H3>
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dragStop</H3>
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<PRE>
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public void <B>dragStop</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>&nbsp;event,
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                     float&nbsp;x,
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                     float&nbsp;y,
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                     int&nbsp;pointer)</PRE>
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<DL>
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<DD><DL>
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<DT><B>Overrides:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html#dragStop(com.badlogic.gdx.scenes.scene2d.InputEvent, float, float, int)">dragStop</A></CODE> in class <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/DragListener.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">DragListener</A></CODE></DL>
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