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FocusListener (libgdx API)
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                                libgdx API
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com.badlogic.gdx.scenes.scene2d.utils</FONT>
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Class FocusListener</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.scenes.scene2d.utils.FocusListener</B>
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</PRE>
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<DL>
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<DT><B>All Implemented Interfaces:</B> <DD><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</A></DD>
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<DT><PRE>public abstract class <B>FocusListener</B><DT>extends java.lang.Object<DT>implements <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</A></DL>
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Listener for <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils"><CODE>FocusListener.FocusEvent</CODE></A>.
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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  <DD>Nathan Sweet</DD>
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<CODE>static&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fired when an actor gains or loses keyboard or scroll focus.</TD>
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<B>Constructor Summary</B></FONT></TH>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#FocusListener()">FocusListener</A></B>()</CODE>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#handle(com.badlogic.gdx.scenes.scene2d.Event)">handle</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</A>&nbsp;event)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#keyboardFocusChanged(com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent, com.badlogic.gdx.scenes.scene2d.Actor, boolean)">keyboardFocusChanged</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</A>&nbsp;event,
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                     <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor,
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                     boolean&nbsp;focused)</CODE>
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.html#scrollFocusChanged(com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent, com.badlogic.gdx.scenes.scene2d.Actor, boolean)">scrollFocusChanged</A></B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</A>&nbsp;event,
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                   <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor,
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                   boolean&nbsp;focused)</CODE>
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<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
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<TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD>
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<A NAME="FocusListener()"><!-- --></A><H3>
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FocusListener</H3>
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<PRE>
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public <B>FocusListener</B>()</PRE>
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<A NAME="handle(com.badlogic.gdx.scenes.scene2d.Event)"><!-- --></A><H3>
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handle</H3>
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<PRE>
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public boolean <B>handle</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</A>&nbsp;event)</PRE>
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<DL>
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<DD><DL>
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<DT><B>Specified by:</B><DD><CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html#handle(com.badlogic.gdx.scenes.scene2d.Event)">handle</A></CODE> in interface <CODE><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/EventListener.html" title="interface in com.badlogic.gdx.scenes.scene2d">EventListener</A></CODE></DL>
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</DD>
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</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="keyboardFocusChanged(com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent, com.badlogic.gdx.scenes.scene2d.Actor, boolean)"><!-- --></A><H3>
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keyboardFocusChanged</H3>
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<PRE>
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public void <B>keyboardFocusChanged</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</A>&nbsp;event,
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                                 <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor,
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                                 boolean&nbsp;focused)</PRE>
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<DL>
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<DD><DL>
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</DL>
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</DD>
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<DD><DL>
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<DT><B>Parameters:</B><DD><CODE>actor</CODE> - The event target, which is the actor that emitted the focus event.</DL>
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</DD>
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</DL>
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<HR>
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<A NAME="scrollFocusChanged(com.badlogic.gdx.scenes.scene2d.utils.FocusListener.FocusEvent, com.badlogic.gdx.scenes.scene2d.Actor, boolean)"><!-- --></A><H3>
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scrollFocusChanged</H3>
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<PRE>
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public void <B>scrollFocusChanged</B>(<A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</A>&nbsp;event,
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                               <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d">Actor</A>&nbsp;actor,
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                               boolean&nbsp;focused)</PRE>
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<DT><B>Parameters:</B><DD><CODE>actor</CODE> - The event target, which is the actor that emitted the focus event.</DL>
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                                <div style="font-size:9pt"><i>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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