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Uses of Package com.badlogic.gdx.scenes.scene2d.utils (libgdx API)
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<B>Uses of Package<br>com.badlogic.gdx.scenes.scene2d.utils</B></H2>
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Packages that use <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.utils"><B>com.badlogic.gdx.scenes.scene2d.utils</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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&nbsp;
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<P>
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<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
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Classes in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A> used by <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Cullable.html#com.badlogic.gdx.scenes.scene2d"><B>Cullable</B></A></B>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.</TD>
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&nbsp;
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<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
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Classes in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A> used by <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/ClickListener.html#com.badlogic.gdx.scenes.scene2d.ui"><B>ClickListener</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Detects mouse over, mouse or finger touch presses, and clicks on an actor.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Cullable.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Cullable</B></A></B>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Allows a parent to set the area that is visible on a child actor to allow the child to cull when drawing itself.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Drawable.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Drawable</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A drawable knows how to draw itself at a given rectangular size.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Layout.html#com.badlogic.gdx.scenes.scene2d.ui"><B>Layout</B></A></B>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Provides methods for an actor to participate in layout and to provide a minimum, preferred, and maximum size.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/TiledDrawable.html#com.badlogic.gdx.scenes.scene2d.ui"><B>TiledDrawable</B></A></B>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws a <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> repeatedly to fill the area, instead of stretching it.</TD>
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<A NAME="com.badlogic.gdx.scenes.scene2d.utils"><!-- --></A>
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Classes in <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A> used by <A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/package-summary.html">com.badlogic.gdx.scenes.scene2d.utils</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/BaseDrawable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>BaseDrawable</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Drawable that stores the size information but doesn't draw anything.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/ChangeListener.ChangeEvent.html#com.badlogic.gdx.scenes.scene2d.utils"><B>ChangeListener.ChangeEvent</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fired when something in an actor has changed.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragAndDrop.Payload.html#com.badlogic.gdx.scenes.scene2d.utils"><B>DragAndDrop.Payload</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The payload of a drag and drop operation.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragAndDrop.Source.html#com.badlogic.gdx.scenes.scene2d.utils"><B>DragAndDrop.Source</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A target where a payload can be dragged from.</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragAndDrop.Target.html#com.badlogic.gdx.scenes.scene2d.utils"><B>DragAndDrop.Target</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A target where a payload can be dropped to.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/DragListener.html#com.badlogic.gdx.scenes.scene2d.utils"><B>DragListener</B></A></B>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Detects mouse or finger touch drags on an actor.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/Drawable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>Drawable</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A drawable knows how to draw itself at a given rectangular size.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/FocusListener.FocusEvent.html#com.badlogic.gdx.scenes.scene2d.utils"><B>FocusListener.FocusEvent</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Fired when an actor gains or loses keyboard or scroll focus.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/FocusListener.FocusEvent.Type.html#com.badlogic.gdx.scenes.scene2d.utils"><B>FocusListener.FocusEvent.Type</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/NinePatchDrawable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>NinePatchDrawable</B></A></B>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Drawable for a <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>NinePatch</CODE></A>.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/SpriteDrawable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>SpriteDrawable</B></A></B>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Drawable for a <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/Sprite.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>Sprite</CODE></A>.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><B><A HREF="../../../../../../com/badlogic/gdx/scenes/scene2d/utils/class-use/TextureRegionDrawable.html#com.badlogic.gdx.scenes.scene2d.utils"><B>TextureRegionDrawable</B></A></B>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Drawable for a <A HREF="../../../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A>.</TD>
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                                <div style="font-size:9pt"><i>
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                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
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