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FloatArray (libgdx API)
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                                libgdx API
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com.badlogic.gdx.utils</FONT>
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Class FloatArray</H2>
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<PRE>
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java.lang.Object
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  <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.utils.FloatArray</B>
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</PRE>
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<DL>
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<DT><PRE>public class <B>FloatArray</B><DT>extends java.lang.Object</DL>
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</PRE>
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<P>
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A resizable, ordered or unordered float array. Avoids the boxing that occurs with ArrayList<Float>. If unordered, this class
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 avoids a memory copy when removing elements (the last element is moved to the removed element's position).
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<P>
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<P>
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<DL>
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<DT><B>Author:</B></DT>
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  <DD>Nathan Sweet</DD>
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</DL>
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<!-- =========== FIELD SUMMARY =========== -->
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<B>Field Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#items">items</A></B></CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#ordered">ordered</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#size">size</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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&nbsp;
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<!-- ======== CONSTRUCTOR SUMMARY ======== -->
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Constructor Summary</B></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray()">FloatArray</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an ordered array with a capacity of 16.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray(boolean, float[])">FloatArray</A></B>(boolean&nbsp;ordered,
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           float[]&nbsp;array)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new array containing the elements in the specified array.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray(boolean, int)">FloatArray</A></B>(boolean&nbsp;ordered,
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           int&nbsp;capacity)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray(float[])">FloatArray</A></B>(float[]&nbsp;array)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new ordered array containing the elements in the specified array.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray(com.badlogic.gdx.utils.FloatArray)">FloatArray</A></B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates a new array containing the elements in the specific array.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#FloatArray(int)">FloatArray</A></B>(int&nbsp;capacity)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Creates an ordered array with the specified capacity.</TD>
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</TR>
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</TABLE>
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&nbsp;
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<!-- ========== METHOD SUMMARY =========== -->
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<A NAME="method_summary"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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<B>Method Summary</B></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#add(float)">add</A></B>(float&nbsp;value)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#addAll(float[])">addAll</A></B>(float[]&nbsp;array)</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#addAll(float[], int, int)">addAll</A></B>(float[]&nbsp;array,
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       int&nbsp;offset,
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       int&nbsp;length)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#addAll(com.badlogic.gdx.utils.FloatArray)">addAll</A></B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#addAll(com.badlogic.gdx.utils.FloatArray, int, int)">addAll</A></B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array,
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       int&nbsp;offset,
260
       int&nbsp;length)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#clear()">clear</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#contains(float)">contains</A></B>(float&nbsp;value)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#ensureCapacity(int)">ensureCapacity</A></B>(int&nbsp;additionalCapacity)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Increases the size of the backing array to acommodate the specified number of additional items.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#equals(java.lang.Object)">equals</A></B>(java.lang.Object&nbsp;object)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#first()">first</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the first item.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#get(int)">get</A></B>(int&nbsp;index)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#indexOf(float)">indexOf</A></B>(float&nbsp;value)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#insert(int, float)">insert</A></B>(int&nbsp;index,
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       float&nbsp;value)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;int</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#lastIndexOf(char)">lastIndexOf</A></B>(char&nbsp;value)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#peek()">peek</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns the last item.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#pop()">pop</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes and returns the last item.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#random()">random</A></B>()</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Returns a random item from the array, or zero if the array is empty.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#removeAll(com.badlogic.gdx.utils.FloatArray)">removeAll</A></B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes from this array all of elements contained in the specified array.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;float</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#removeIndex(int)">removeIndex</A></B>(int&nbsp;index)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Removes and returns the item at the specified index.</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;boolean</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#removeValue(float)">removeValue</A></B>(float&nbsp;value)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>protected &nbsp;float[]</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#resize(int)">resize</A></B>(int&nbsp;newSize)</CODE>
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<BR>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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</TR>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;void</CODE></FONT></TD>
397
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#reverse()">reverse</A></B>()</CODE>
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<BR>
400
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
401
</TR>
402
<TR BGCOLOR="white" CLASS="TableRowColor">
403
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
404
<CODE>&nbsp;void</CODE></FONT></TD>
405
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#set(int, float)">set</A></B>(int&nbsp;index,
406
    float&nbsp;value)</CODE>
407
 
408
<BR>
409
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
410
</TR>
411
<TR BGCOLOR="white" CLASS="TableRowColor">
412
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
413
<CODE>&nbsp;void</CODE></FONT></TD>
414
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#shrink()">shrink</A></B>()</CODE>
415
 
416
<BR>
417
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reduces the size of the backing array to the size of the actual items.</TD>
418
</TR>
419
<TR BGCOLOR="white" CLASS="TableRowColor">
420
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
421
<CODE>&nbsp;void</CODE></FONT></TD>
422
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#shuffle()">shuffle</A></B>()</CODE>
423
 
424
<BR>
425
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
426
</TR>
427
<TR BGCOLOR="white" CLASS="TableRowColor">
428
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
429
<CODE>&nbsp;void</CODE></FONT></TD>
430
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#sort()">sort</A></B>()</CODE>
431
 
432
<BR>
433
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
434
</TR>
435
<TR BGCOLOR="white" CLASS="TableRowColor">
436
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
437
<CODE>&nbsp;void</CODE></FONT></TD>
438
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#swap(int, int)">swap</A></B>(int&nbsp;first,
439
     int&nbsp;second)</CODE>
440
 
441
<BR>
442
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
443
</TR>
444
<TR BGCOLOR="white" CLASS="TableRowColor">
445
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
446
<CODE>&nbsp;float[]</CODE></FONT></TD>
447
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#toArray()">toArray</A></B>()</CODE>
448
 
449
<BR>
450
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
451
</TR>
452
<TR BGCOLOR="white" CLASS="TableRowColor">
453
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
454
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
455
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#toString()">toString</A></B>()</CODE>
456
 
457
<BR>
458
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
459
</TR>
460
<TR BGCOLOR="white" CLASS="TableRowColor">
461
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
462
<CODE>&nbsp;java.lang.String</CODE></FONT></TD>
463
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#toString(java.lang.String)">toString</A></B>(java.lang.String&nbsp;separator)</CODE>
464
 
465
<BR>
466
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
467
</TR>
468
<TR BGCOLOR="white" CLASS="TableRowColor">
469
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
470
<CODE>&nbsp;void</CODE></FONT></TD>
471
<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#truncate(int)">truncate</A></B>(int&nbsp;newSize)</CODE>
472
 
473
<BR>
474
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Reduces the size of the array to the specified size.</TD>
475
</TR>
476
</TABLE>
477
&nbsp;<A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A>
478
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
479
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
480
<TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH>
481
</TR>
482
<TR BGCOLOR="white" CLASS="TableRowColor">
483
<TD><CODE>clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait</CODE></TD>
484
</TR>
485
</TABLE>
486
&nbsp;
487
<P>
488
 
489
<!-- ============ FIELD DETAIL =========== -->
490
 
491
<A NAME="field_detail"><!-- --></A>
492
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
493
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
494
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
495
<B>Field Detail</B></FONT></TH>
496
</TR>
497
</TABLE>
498
 
499
<A NAME="items"><!-- --></A><H3>
500
items</H3>
501
<PRE>
502
public float[] <B>items</B></PRE>
503
<DL>
504
<DL>
505
</DL>
506
</DL>
507
<HR>
508
 
509
<A NAME="size"><!-- --></A><H3>
510
size</H3>
511
<PRE>
512
public int <B>size</B></PRE>
513
<DL>
514
<DL>
515
</DL>
516
</DL>
517
<HR>
518
 
519
<A NAME="ordered"><!-- --></A><H3>
520
ordered</H3>
521
<PRE>
522
public boolean <B>ordered</B></PRE>
523
<DL>
524
<DL>
525
</DL>
526
</DL>
527
 
528
<!-- ========= CONSTRUCTOR DETAIL ======== -->
529
 
530
<A NAME="constructor_detail"><!-- --></A>
531
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
532
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
533
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
534
<B>Constructor Detail</B></FONT></TH>
535
</TR>
536
</TABLE>
537
 
538
<A NAME="FloatArray()"><!-- --></A><H3>
539
FloatArray</H3>
540
<PRE>
541
public <B>FloatArray</B>()</PRE>
542
<DL>
543
<DD>Creates an ordered array with a capacity of 16.
544
<P>
545
</DL>
546
<HR>
547
 
548
<A NAME="FloatArray(int)"><!-- --></A><H3>
549
FloatArray</H3>
550
<PRE>
551
public <B>FloatArray</B>(int&nbsp;capacity)</PRE>
552
<DL>
553
<DD>Creates an ordered array with the specified capacity.
554
<P>
555
</DL>
556
<HR>
557
 
558
<A NAME="FloatArray(boolean, int)"><!-- --></A><H3>
559
FloatArray</H3>
560
<PRE>
561
public <B>FloatArray</B>(boolean&nbsp;ordered,
562
                  int&nbsp;capacity)</PRE>
563
<DL>
564
<DL>
565
<DT><B>Parameters:</B><DD><CODE>ordered</CODE> - If false, methods that remove elements may change the order of other elements in the array, which avoids a
566
           memory copy.<DD><CODE>capacity</CODE> - Any elements added beyond this will cause the backing array to be grown.</DL>
567
</DL>
568
<HR>
569
 
570
<A NAME="FloatArray(com.badlogic.gdx.utils.FloatArray)"><!-- --></A><H3>
571
FloatArray</H3>
572
<PRE>
573
public <B>FloatArray</B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</PRE>
574
<DL>
575
<DD>Creates a new array containing the elements in the specific array. The new array will be ordered if the specific array is
576
 ordered. The capacity is set to the number of elements, so any subsequent elements added will cause the backing array to be
577
 grown.
578
<P>
579
</DL>
580
<HR>
581
 
582
<A NAME="FloatArray(float[])"><!-- --></A><H3>
583
FloatArray</H3>
584
<PRE>
585
public <B>FloatArray</B>(float[]&nbsp;array)</PRE>
586
<DL>
587
<DD>Creates a new ordered array containing the elements in the specified array. The capacity is set to the number of elements,
588
 so any subsequent elements added will cause the backing array to be grown.
589
<P>
590
</DL>
591
<HR>
592
 
593
<A NAME="FloatArray(boolean, float[])"><!-- --></A><H3>
594
FloatArray</H3>
595
<PRE>
596
public <B>FloatArray</B>(boolean&nbsp;ordered,
597
                  float[]&nbsp;array)</PRE>
598
<DL>
599
<DD>Creates a new array containing the elements in the specified array. The capacity is set to the number of elements, so any
600
 subsequent elements added will cause the backing array to be grown.
601
<P>
602
<DL>
603
<DT><B>Parameters:</B><DD><CODE>ordered</CODE> - If false, methods that remove elements may change the order of other elements in the array, which avoids a
604
           memory copy.</DL>
605
</DL>
606
 
607
<!-- ============ METHOD DETAIL ========== -->
608
 
609
<A NAME="method_detail"><!-- --></A>
610
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
611
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
612
<TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2">
613
<B>Method Detail</B></FONT></TH>
614
</TR>
615
</TABLE>
616
 
617
<A NAME="add(float)"><!-- --></A><H3>
618
add</H3>
619
<PRE>
620
public void <B>add</B>(float&nbsp;value)</PRE>
621
<DL>
622
<DD><DL>
623
</DL>
624
</DD>
625
</DL>
626
<HR>
627
 
628
<A NAME="addAll(com.badlogic.gdx.utils.FloatArray)"><!-- --></A><H3>
629
addAll</H3>
630
<PRE>
631
public void <B>addAll</B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</PRE>
632
<DL>
633
<DD><DL>
634
</DL>
635
</DD>
636
</DL>
637
<HR>
638
 
639
<A NAME="addAll(com.badlogic.gdx.utils.FloatArray, int, int)"><!-- --></A><H3>
640
addAll</H3>
641
<PRE>
642
public void <B>addAll</B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array,
643
                   int&nbsp;offset,
644
                   int&nbsp;length)</PRE>
645
<DL>
646
<DD><DL>
647
</DL>
648
</DD>
649
</DL>
650
<HR>
651
 
652
<A NAME="addAll(float[])"><!-- --></A><H3>
653
addAll</H3>
654
<PRE>
655
public void <B>addAll</B>(float[]&nbsp;array)</PRE>
656
<DL>
657
<DD><DL>
658
</DL>
659
</DD>
660
</DL>
661
<HR>
662
 
663
<A NAME="addAll(float[], int, int)"><!-- --></A><H3>
664
addAll</H3>
665
<PRE>
666
public void <B>addAll</B>(float[]&nbsp;array,
667
                   int&nbsp;offset,
668
                   int&nbsp;length)</PRE>
669
<DL>
670
<DD><DL>
671
</DL>
672
</DD>
673
</DL>
674
<HR>
675
 
676
<A NAME="get(int)"><!-- --></A><H3>
677
get</H3>
678
<PRE>
679
public float <B>get</B>(int&nbsp;index)</PRE>
680
<DL>
681
<DD><DL>
682
</DL>
683
</DD>
684
</DL>
685
<HR>
686
 
687
<A NAME="set(int, float)"><!-- --></A><H3>
688
set</H3>
689
<PRE>
690
public void <B>set</B>(int&nbsp;index,
691
                float&nbsp;value)</PRE>
692
<DL>
693
<DD><DL>
694
</DL>
695
</DD>
696
</DL>
697
<HR>
698
 
699
<A NAME="insert(int, float)"><!-- --></A><H3>
700
insert</H3>
701
<PRE>
702
public void <B>insert</B>(int&nbsp;index,
703
                   float&nbsp;value)</PRE>
704
<DL>
705
<DD><DL>
706
</DL>
707
</DD>
708
</DL>
709
<HR>
710
 
711
<A NAME="swap(int, int)"><!-- --></A><H3>
712
swap</H3>
713
<PRE>
714
public void <B>swap</B>(int&nbsp;first,
715
                 int&nbsp;second)</PRE>
716
<DL>
717
<DD><DL>
718
</DL>
719
</DD>
720
</DL>
721
<HR>
722
 
723
<A NAME="contains(float)"><!-- --></A><H3>
724
contains</H3>
725
<PRE>
726
public boolean <B>contains</B>(float&nbsp;value)</PRE>
727
<DL>
728
<DD><DL>
729
</DL>
730
</DD>
731
</DL>
732
<HR>
733
 
734
<A NAME="indexOf(float)"><!-- --></A><H3>
735
indexOf</H3>
736
<PRE>
737
public int <B>indexOf</B>(float&nbsp;value)</PRE>
738
<DL>
739
<DD><DL>
740
</DL>
741
</DD>
742
</DL>
743
<HR>
744
 
745
<A NAME="lastIndexOf(char)"><!-- --></A><H3>
746
lastIndexOf</H3>
747
<PRE>
748
public int <B>lastIndexOf</B>(char&nbsp;value)</PRE>
749
<DL>
750
<DD><DL>
751
</DL>
752
</DD>
753
</DL>
754
<HR>
755
 
756
<A NAME="removeValue(float)"><!-- --></A><H3>
757
removeValue</H3>
758
<PRE>
759
public boolean <B>removeValue</B>(float&nbsp;value)</PRE>
760
<DL>
761
<DD><DL>
762
</DL>
763
</DD>
764
</DL>
765
<HR>
766
 
767
<A NAME="removeIndex(int)"><!-- --></A><H3>
768
removeIndex</H3>
769
<PRE>
770
public float <B>removeIndex</B>(int&nbsp;index)</PRE>
771
<DL>
772
<DD>Removes and returns the item at the specified index.
773
<P>
774
<DD><DL>
775
</DL>
776
</DD>
777
</DL>
778
<HR>
779
 
780
<A NAME="removeAll(com.badlogic.gdx.utils.FloatArray)"><!-- --></A><H3>
781
removeAll</H3>
782
<PRE>
783
public boolean <B>removeAll</B>(<A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html" title="class in com.badlogic.gdx.utils">FloatArray</A>&nbsp;array)</PRE>
784
<DL>
785
<DD>Removes from this array all of elements contained in the specified array.
786
<P>
787
<DD><DL>
788
 
789
<DT><B>Returns:</B><DD>true if this array was modified.</DL>
790
</DD>
791
</DL>
792
<HR>
793
 
794
<A NAME="pop()"><!-- --></A><H3>
795
pop</H3>
796
<PRE>
797
public float <B>pop</B>()</PRE>
798
<DL>
799
<DD>Removes and returns the last item.
800
<P>
801
<DD><DL>
802
</DL>
803
</DD>
804
</DL>
805
<HR>
806
 
807
<A NAME="peek()"><!-- --></A><H3>
808
peek</H3>
809
<PRE>
810
public float <B>peek</B>()</PRE>
811
<DL>
812
<DD>Returns the last item.
813
<P>
814
<DD><DL>
815
</DL>
816
</DD>
817
</DL>
818
<HR>
819
 
820
<A NAME="first()"><!-- --></A><H3>
821
first</H3>
822
<PRE>
823
public float <B>first</B>()</PRE>
824
<DL>
825
<DD>Returns the first item.
826
<P>
827
<DD><DL>
828
</DL>
829
</DD>
830
</DL>
831
<HR>
832
 
833
<A NAME="clear()"><!-- --></A><H3>
834
clear</H3>
835
<PRE>
836
public void <B>clear</B>()</PRE>
837
<DL>
838
<DD><DL>
839
</DL>
840
</DD>
841
</DL>
842
<HR>
843
 
844
<A NAME="shrink()"><!-- --></A><H3>
845
shrink</H3>
846
<PRE>
847
public void <B>shrink</B>()</PRE>
848
<DL>
849
<DD>Reduces the size of the backing array to the size of the actual items. This is useful to release memory when many items have
850
 been removed, or if it is known that more items will not be added.
851
<P>
852
<DD><DL>
853
</DL>
854
</DD>
855
</DL>
856
<HR>
857
 
858
<A NAME="ensureCapacity(int)"><!-- --></A><H3>
859
ensureCapacity</H3>
860
<PRE>
861
public float[] <B>ensureCapacity</B>(int&nbsp;additionalCapacity)</PRE>
862
<DL>
863
<DD>Increases the size of the backing array to acommodate the specified number of additional items. Useful before adding many
864
 items to avoid multiple backing array resizes.
865
<P>
866
<DD><DL>
867
 
868
<DT><B>Returns:</B><DD><A HREF="../../../../com/badlogic/gdx/utils/FloatArray.html#items"><CODE>items</CODE></A></DL>
869
</DD>
870
</DL>
871
<HR>
872
 
873
<A NAME="resize(int)"><!-- --></A><H3>
874
resize</H3>
875
<PRE>
876
protected float[] <B>resize</B>(int&nbsp;newSize)</PRE>
877
<DL>
878
<DD><DL>
879
</DL>
880
</DD>
881
</DL>
882
<HR>
883
 
884
<A NAME="sort()"><!-- --></A><H3>
885
sort</H3>
886
<PRE>
887
public void <B>sort</B>()</PRE>
888
<DL>
889
<DD><DL>
890
</DL>
891
</DD>
892
</DL>
893
<HR>
894
 
895
<A NAME="reverse()"><!-- --></A><H3>
896
reverse</H3>
897
<PRE>
898
public void <B>reverse</B>()</PRE>
899
<DL>
900
<DD><DL>
901
</DL>
902
</DD>
903
</DL>
904
<HR>
905
 
906
<A NAME="shuffle()"><!-- --></A><H3>
907
shuffle</H3>
908
<PRE>
909
public void <B>shuffle</B>()</PRE>
910
<DL>
911
<DD><DL>
912
</DL>
913
</DD>
914
</DL>
915
<HR>
916
 
917
<A NAME="truncate(int)"><!-- --></A><H3>
918
truncate</H3>
919
<PRE>
920
public void <B>truncate</B>(int&nbsp;newSize)</PRE>
921
<DL>
922
<DD>Reduces the size of the array to the specified size. If the array is already smaller than the specified size, no action is
923
 taken.
924
<P>
925
<DD><DL>
926
</DL>
927
</DD>
928
</DL>
929
<HR>
930
 
931
<A NAME="random()"><!-- --></A><H3>
932
random</H3>
933
<PRE>
934
public float <B>random</B>()</PRE>
935
<DL>
936
<DD>Returns a random item from the array, or zero if the array is empty.
937
<P>
938
<DD><DL>
939
</DL>
940
</DD>
941
</DL>
942
<HR>
943
 
944
<A NAME="toArray()"><!-- --></A><H3>
945
toArray</H3>
946
<PRE>
947
public float[] <B>toArray</B>()</PRE>
948
<DL>
949
<DD><DL>
950
</DL>
951
</DD>
952
</DL>
953
<HR>
954
 
955
<A NAME="equals(java.lang.Object)"><!-- --></A><H3>
956
equals</H3>
957
<PRE>
958
public boolean <B>equals</B>(java.lang.Object&nbsp;object)</PRE>
959
<DL>
960
<DD><DL>
961
<DT><B>Overrides:</B><DD><CODE>equals</CODE> in class <CODE>java.lang.Object</CODE></DL>
962
</DD>
963
<DD><DL>
964
</DL>
965
</DD>
966
</DL>
967
<HR>
968
 
969
<A NAME="toString()"><!-- --></A><H3>
970
toString</H3>
971
<PRE>
972
public java.lang.String <B>toString</B>()</PRE>
973
<DL>
974
<DD><DL>
975
<DT><B>Overrides:</B><DD><CODE>toString</CODE> in class <CODE>java.lang.Object</CODE></DL>
976
</DD>
977
<DD><DL>
978
</DL>
979
</DD>
980
</DL>
981
<HR>
982
 
983
<A NAME="toString(java.lang.String)"><!-- --></A><H3>
984
toString</H3>
985
<PRE>
986
public java.lang.String <B>toString</B>(java.lang.String&nbsp;separator)</PRE>
987
<DL>
988
<DD><DL>
989
</DL>
990
</DD>
991
</DL>
992
<!-- ========= END OF CLASS DATA ========= -->
993
<HR>
994
 
995
 
996
<!-- ======= START OF BOTTOM NAVBAR ====== -->
997
<A NAME="navbar_bottom"><!-- --></A>
998
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
999
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