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Pool.Poolable (libgdx API)
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com.badlogic.gdx.utils</FONT>
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Interface Pool.Poolable</H2>
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<DT><B>All Known Implementing Classes:</B> <DD><A HREF="../../../../com/badlogic/gdx/scenes/scene2d/Action.html" title="class in com.badlogic.gdx.scenes.scene2d">Action</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/AddAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AddAction</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/AfterAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AfterAction</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/AlphaAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">AlphaAction</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/utils/ChangeListener.ChangeEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">ChangeListener.ChangeEvent</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/ColorAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">ColorAction</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/DelayAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelayAction</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/DelegateAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">DelegateAction</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/Event.html" title="class in com.badlogic.gdx.scenes.scene2d">Event</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/FloatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">FloatAction</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/utils/FocusListener.FocusEvent.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">FocusListener.FocusEvent</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/InputEvent.html" title="class in com.badlogic.gdx.scenes.scene2d">InputEvent</A>, <A HREF="../../../../com/badlogic/gdx/scenes/scene2d/actions/IntAction.html" title="class in 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<DT><B>Enclosing class:</B><DD><A HREF="../../../../com/badlogic/gdx/utils/Pool.html" title="class in com.badlogic.gdx.utils">Pool</A>&lt;<A HREF="../../../../com/badlogic/gdx/utils/Pool.html" title="type parameter in Pool">T</A>&gt;</DD>
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<DT><PRE>public static interface <B>Pool.Poolable</B></DL>
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Objects implementing this interface will have <A HREF="../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()"><CODE>reset()</CODE></A> called when passed to <A HREF="../../../../com/badlogic/gdx/utils/Pool.html#free(T)"><CODE>Pool.free(Object)</CODE></A>.
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<CODE>&nbsp;void</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/Pool.Poolable.html#reset()">reset</A></B>()</CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Resets the object for reuse.</TD>
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<A NAME="reset()"><!-- --></A><H3>
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reset</H3>
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void <B>reset</B>()</PRE>
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<DD>Resets the object for reuse. Object references should be nulled and fields may be set to default values.
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