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| 106 | com.badlogic.gdx.utils</FONT> |
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| 107 | <BR> |
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| 108 | Class ScreenUtils</H2> |
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| 109 | <PRE> |
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| 110 | java.lang.Object |
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| 111 | <IMG SRC="../../../../resources/inherit.gif" ALT="extended by "><B>com.badlogic.gdx.utils.ScreenUtils</B> |
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| 112 | </PRE> |
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| 113 | <HR> |
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| 114 | <DL> |
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| 115 | <DT><PRE>public class <B>ScreenUtils</B><DT>extends java.lang.Object</DL> |
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| 116 | </PRE> |
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| 117 | |||
| 118 | <P> |
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| 119 | Class with static helper methods that provide access to the default OpenGL FrameBuffer. These methods can be used to get the |
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| 120 | entire screen content or a portion thereof. |
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| 121 | <P> |
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| 122 | |||
| 123 | <P> |
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| 124 | <DL> |
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| 125 | <DT><B>Author:</B></DT> |
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| 126 | <DD>espitz</DD> |
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| 127 | </DL> |
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| 130 | <P> |
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| 132 | <!-- ======== CONSTRUCTOR SUMMARY ======== --> |
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| 138 | <B>Constructor Summary</B></FONT></TH> |
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| 139 | </TR> |
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| 140 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 141 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/ScreenUtils.html#ScreenUtils()">ScreenUtils</A></B>()</CODE> |
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| 142 | |||
| 143 | <BR> |
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| 144 | </TD> |
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| 145 | </TR> |
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| 146 | </TABLE> |
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| 147 | |
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| 155 | </TR> |
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| 156 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 157 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 158 | <CODE>static byte[]</CODE></FONT></TD> |
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| 159 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferPixels(boolean)">getFrameBufferPixels</A></B>(boolean flipY)</CODE> |
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| 160 | |||
| 161 | <BR> |
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| 162 | Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4.</TD> |
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| 163 | </TR> |
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| 164 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 165 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 166 | <CODE>static byte[]</CODE></FONT></TD> |
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| 167 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferPixels(int, int, int, int, boolean)">getFrameBufferPixels</A></B>(int x, |
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| 168 | int y, |
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| 169 | int w, |
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| 170 | int h, |
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| 171 | boolean flipY)</CODE> |
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| 172 | |||
| 173 | <BR> |
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| 174 | Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length |
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| 175 | equal to the specified width * height * 4.</TD> |
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| 176 | </TR> |
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| 177 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 178 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 179 | <CODE>static <A HREF="../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD> |
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| 180 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture()">getFrameBufferTexture</A></B>()</CODE> |
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| 181 | |||
| 182 | <BR> |
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| 183 | Returns the default framebuffer contents as a <A HREF="../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> with a width and height equal to the current screen |
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| 184 | size.</TD> |
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| 185 | </TR> |
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| 186 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 187 | <TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1"> |
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| 188 | <CODE>static <A HREF="../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A></CODE></FONT></TD> |
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| 189 | <TD><CODE><B><A HREF="../../../../com/badlogic/gdx/utils/ScreenUtils.html#getFrameBufferTexture(int, int, int, int)">getFrameBufferTexture</A></B>(int x, |
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| 190 | int y, |
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| 191 | int w, |
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| 192 | int h)</CODE> |
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| 193 | |||
| 194 | <BR> |
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| 195 | Returns a portion of the default framebuffer contents specified by x, y, width and height as a <A HREF="../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> with |
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| 196 | the same dimensions.</TD> |
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| 197 | </TR> |
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| 198 | </TABLE> |
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| 199 | <A NAME="methods_inherited_from_class_java.lang.Object"><!-- --></A> |
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| 200 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 201 | <TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor"> |
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| 202 | <TH ALIGN="left"><B>Methods inherited from class java.lang.Object</B></TH> |
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| 203 | </TR> |
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| 204 | <TR BGCOLOR="white" CLASS="TableRowColor"> |
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| 205 | <TD><CODE>clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait</CODE></TD> |
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| 206 | </TR> |
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| 207 | </TABLE> |
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| 208 | |
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| 209 | <P> |
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| 210 | |||
| 211 | <!-- ========= CONSTRUCTOR DETAIL ======== --> |
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| 212 | |||
| 213 | <A NAME="constructor_detail"><!-- --></A> |
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| 214 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 215 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 216 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 217 | <B>Constructor Detail</B></FONT></TH> |
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| 218 | </TR> |
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| 219 | </TABLE> |
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| 220 | |||
| 221 | <A NAME="ScreenUtils()"><!-- --></A><H3> |
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| 222 | ScreenUtils</H3> |
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| 223 | <PRE> |
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| 224 | public <B>ScreenUtils</B>()</PRE> |
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| 225 | <DL> |
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| 226 | </DL> |
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| 227 | |||
| 228 | <!-- ============ METHOD DETAIL ========== --> |
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| 229 | |||
| 230 | <A NAME="method_detail"><!-- --></A> |
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| 231 | <TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY=""> |
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| 232 | <TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor"> |
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| 233 | <TH ALIGN="left" COLSPAN="1"><FONT SIZE="+2"> |
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| 234 | <B>Method Detail</B></FONT></TH> |
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| 235 | </TR> |
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| 236 | </TABLE> |
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| 237 | |||
| 238 | <A NAME="getFrameBufferTexture()"><!-- --></A><H3> |
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| 239 | getFrameBufferTexture</H3> |
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| 240 | <PRE> |
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| 241 | public static <A HREF="../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> <B>getFrameBufferTexture</B>()</PRE> |
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| 242 | <DL> |
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| 243 | <DD>Returns the default framebuffer contents as a <A HREF="../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> with a width and height equal to the current screen |
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| 244 | size. The base <A HREF="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A> always has <A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#nextPowerOfTwo(int)"><CODE>MathUtils.nextPowerOfTwo(int)</CODE></A> dimensions and RGBA8888 <A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><CODE>Pixmap.Format</CODE></A>. It can be |
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| 245 | accessed via <A HREF="../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()"><CODE>TextureRegion.getTexture()</CODE></A>. The texture is not managed and has to be reloaded manually on a context loss. |
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| 246 | The returned TextureRegion is flipped along the Y axis by default. |
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| 247 | <P> |
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| 248 | <DD><DL> |
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| 249 | </DL> |
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| 250 | </DD> |
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| 251 | </DL> |
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| 252 | <HR> |
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| 253 | |||
| 254 | <A NAME="getFrameBufferTexture(int, int, int, int)"><!-- --></A><H3> |
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| 255 | getFrameBufferTexture</H3> |
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| 256 | <PRE> |
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| 257 | public static <A HREF="../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d">TextureRegion</A> <B>getFrameBufferTexture</B>(int x, |
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| 258 | int y, |
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| 259 | int w, |
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| 260 | int h)</PRE> |
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| 261 | <DL> |
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| 262 | <DD>Returns a portion of the default framebuffer contents specified by x, y, width and height as a <A HREF="../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>TextureRegion</CODE></A> with |
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| 263 | the same dimensions. The base <A HREF="../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics"><CODE>Texture</CODE></A> always has <A HREF="../../../../com/badlogic/gdx/math/MathUtils.html#nextPowerOfTwo(int)"><CODE>MathUtils.nextPowerOfTwo(int)</CODE></A> dimensions and RGBA8888 |
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| 264 | <A HREF="../../../../com/badlogic/gdx/graphics/Pixmap.Format.html" title="enum in com.badlogic.gdx.graphics"><CODE>Pixmap.Format</CODE></A>. It can be accessed via <A HREF="../../../../com/badlogic/gdx/graphics/g2d/TextureRegion.html#getTexture()"><CODE>TextureRegion.getTexture()</CODE></A>. This texture is not managed and has to be reloaded |
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| 265 | manually on a context loss. If the width and height specified are larger than the framebuffer dimensions, the Texture will |
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| 266 | be padded accordingly. Pixels that fall outside of the current screen will have RGBA values of 0. |
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| 267 | <P> |
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| 268 | <DD><DL> |
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| 269 | <DT><B>Parameters:</B><DD><CODE>x</CODE> - the x position of the framebuffer contents to capture<DD><CODE>y</CODE> - the y position of the framebuffer contents to capture<DD><CODE>w</CODE> - the width of the framebuffer contents to capture<DD><CODE>h</CODE> - the height of the framebuffer contents to capture</DL> |
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| 270 | </DD> |
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| 271 | </DL> |
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| 272 | <HR> |
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| 273 | |||
| 274 | <A NAME="getFrameBufferPixels(boolean)"><!-- --></A><H3> |
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| 275 | getFrameBufferPixels</H3> |
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| 276 | <PRE> |
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| 277 | public static byte[] <B>getFrameBufferPixels</B>(boolean flipY)</PRE> |
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| 278 | <DL> |
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| 279 | <DD>Returns the default framebuffer contents as a byte[] array with a length equal to screen width * height * 4. The byte[] will |
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| 280 | always contain RGBA8888 data. Because of differences in screen and image origins the framebuffer contents should be flipped |
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| 281 | along the Y axis if you intend save them to disk as a bitmap. Flipping is not a cheap operation, so use this functionality |
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| 282 | wisely. |
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| 283 | <P> |
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| 284 | <DD><DL> |
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| 285 | <DT><B>Parameters:</B><DD><CODE>flipY</CODE> - whether to flip pixels along Y axis</DL> |
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| 286 | </DD> |
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| 287 | </DL> |
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| 288 | <HR> |
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| 289 | |||
| 290 | <A NAME="getFrameBufferPixels(int, int, int, int, boolean)"><!-- --></A><H3> |
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| 291 | getFrameBufferPixels</H3> |
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| 292 | <PRE> |
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| 293 | public static byte[] <B>getFrameBufferPixels</B>(int x, |
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| 294 | int y, |
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| 295 | int w, |
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| 296 | int h, |
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| 297 | boolean flipY)</PRE> |
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| 298 | <DL> |
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| 299 | <DD>Returns a portion of the default framebuffer contents specified by x, y, width and height, as a byte[] array with a length |
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| 300 | equal to the specified width * height * 4. The byte[] will always contain RGBA8888 data. If the width and height specified |
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| 301 | are larger than the framebuffer dimensions, the Texture will be padded accordingly. Pixels that fall outside of the current |
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| 302 | screen will have RGBA values of 0. Because of differences in screen and image origins the framebuffer contents should be |
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| 303 | flipped along the Y axis if you intend save them to disk as a bitmap. Flipping is not cheap operation, so use this |
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| 304 | functionality wisely. |
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| 305 | <P> |
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| 306 | <DD><DL> |
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| 307 | <DT><B>Parameters:</B><DD><CODE>flipY</CODE> - whether to flip pixels along Y axis</DL> |
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| 308 | </DD> |
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| 309 | </DL> |
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| 310 | <!-- ========= END OF CLASS DATA ========= --> |
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| 335 | libgdx API</EM> |
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| 358 | </FONT></TD> |
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| 359 | </TR> |
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| 360 | <TR> |
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| 361 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 362 | SUMMARY: NESTED | FIELD | <A HREF="#constructor_summary">CONSTR</A> | <A HREF="#method_summary">METHOD</A></FONT></TD> |
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| 363 | <TD VALIGN="top" CLASS="NavBarCell3"><FONT SIZE="-2"> |
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| 364 | DETAIL: FIELD | <A HREF="#constructor_detail">CONSTR</A> | <A HREF="#method_detail">METHOD</A></FONT></TD> |
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| 372 | <div style="font-size:9pt"><i> |
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| 373 | Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com) |
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