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Uses of Interface com.badlogic.gdx.utils.Disposable (libgdx API)
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<B>Uses of Interface<br>com.badlogic.gdx.utils.Disposable</B></H2>
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Packages that use <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.assets"><B>com.badlogic.gdx.assets</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.audio"><B>com.badlogic.gdx.audio</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics"><B>com.badlogic.gdx.graphics</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g2d"><B>com.badlogic.gdx.graphics.g2d</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g2d.tiled"><B>com.badlogic.gdx.graphics.g2d.tiled</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g3d.decals"><B>com.badlogic.gdx.graphics.g3d.decals</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.g3d.model.keyframe"><B>com.badlogic.gdx.graphics.g3d.model.keyframe</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.graphics.glutils"><B>com.badlogic.gdx.graphics.glutils</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.net"><B>com.badlogic.gdx.net</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.physics.box2d"><B>com.badlogic.gdx.physics.box2d</B></A></TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d"><B>com.badlogic.gdx.scenes.scene2d</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<TD><A HREF="#com.badlogic.gdx.scenes.scene2d.ui"><B>com.badlogic.gdx.scenes.scene2d.ui</B></A></TD>
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<TD>&nbsp;&nbsp;</TD>
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<A NAME="com.badlogic.gdx.assets"><!-- --></A>
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/assets/package-summary.html">com.badlogic.gdx.assets</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/assets/AssetManager.html" title="class in com.badlogic.gdx.assets">AssetManager</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Loads and stores assets like textures, bitmapfonts, tile maps, sounds, music and so on.</TD>
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<P>
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<A NAME="com.badlogic.gdx.audio"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/audio/package-summary.html">com.badlogic.gdx.audio</A></FONT></TH>
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<CODE>&nbsp;interface</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/AudioDevice.html" title="interface in com.badlogic.gdx.audio">AudioDevice</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Encapsulates an audio device in 44.1khz mono or stereo mode.</TD>
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<CODE>&nbsp;interface</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/AudioRecorder.html" title="interface in com.badlogic.gdx.audio">AudioRecorder</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An AudioRecorder allows to record input from an audio device.</TD>
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<CODE>&nbsp;interface</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/Music.html" title="interface in com.badlogic.gdx.audio">Music</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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 A Music instance represents a streamed audio file.</TD>
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<CODE>&nbsp;interface</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/audio/Sound.html" title="interface in com.badlogic.gdx.audio">Sound</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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 A Sound is a short audio clip that can be played numerous times in parallel.</TD>
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<P>
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<A NAME="com.badlogic.gdx.graphics"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/package-summary.html">com.badlogic.gdx.graphics</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/Mesh.html" title="class in com.badlogic.gdx.graphics">Mesh</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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 A Mesh holds vertices composed of attributes specified by a <A HREF="../../../../../com/badlogic/gdx/graphics/VertexAttributes.html" title="class in com.badlogic.gdx.graphics"><CODE>VertexAttributes</CODE></A> instance.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics">Pixmap</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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 A Pixmap represents an image in memory.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/Texture.html" title="class in com.badlogic.gdx.graphics">Texture</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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 A Texture wraps a standard OpenGL ES texture.</TD>
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<A NAME="com.badlogic.gdx.graphics.g2d"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
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Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A></FONT></TH>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/package-summary.html">com.badlogic.gdx.graphics.g2d</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/BitmapFont.html" title="class in com.badlogic.gdx.graphics.g2d">BitmapFont</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Renders bitmap fonts.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<TR BGCOLOR="white" CLASS="TableRowColor">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffect</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;See <a href="http://www.badlogicgames.com/wordpress/?p=1255">http://www.badlogicgames.com/wordpress/?p=1255</a></TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/ParticleEffectPool.PooledEffect.html" title="class in com.badlogic.gdx.graphics.g2d">ParticleEffectPool.PooledEffect</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.html" title="class in com.badlogic.gdx.graphics.g2d">PixmapPacker</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Packs <A HREF="../../../../../com/badlogic/gdx/graphics/Pixmap.html" title="class in com.badlogic.gdx.graphics"><CODE>Pixmap</CODE></A> instances into one more more <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/PixmapPacker.Page.html" title="class in com.badlogic.gdx.graphics.g2d"><CODE>PixmapPacker.Page</CODE></A> instances to generate an atlas of Pixmap instances.</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
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 A SpriteBatch is used to draw 2D rectangles that reference a texture (region).</TD>
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/SpriteCache.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteCache</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Draws 2D images, optimized for geometry that does not change.</TD>
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<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
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<CODE>&nbsp;class</CODE></FONT></TD>
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<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/TextureAtlas.html" title="class in com.badlogic.gdx.graphics.g2d">TextureAtlas</A></B></CODE>
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&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Loads images from texture atlases created by TexturePacker.<br>
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 <br>
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 A TextureAtlas must be disposed to free up the resources consumed by the backing textures.</TD>
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<A NAME="com.badlogic.gdx.graphics.g2d.tiled"><!-- --></A>
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<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
364
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
365
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
366
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A></FONT></TH>
367
</TR>
368
</TABLE>
369
&nbsp;
370
<P>
371
 
372
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
373
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
374
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/package-summary.html">com.badlogic.gdx.graphics.g2d.tiled</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
375
</TR>
376
<TR BGCOLOR="white" CLASS="TableRowColor">
377
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
378
<CODE>&nbsp;class</CODE></FONT></TD>
379
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/SimpleTileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">SimpleTileAtlas</A></B></CODE>
380
 
381
<BR>
382
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains an atlas of tiles by tile id for use with <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TileMapRenderer</CODE></A> It does not need to be loaded with packed files.</TD>
383
</TR>
384
<TR BGCOLOR="white" CLASS="TableRowColor">
385
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
386
<CODE>&nbsp;class</CODE></FONT></TD>
387
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileAtlas.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileAtlas</A></B></CODE>
388
 
389
<BR>
390
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Contains an atlas of tiles by tile id for use with <A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled"><CODE>TileMapRenderer</CODE></A></TD>
391
</TR>
392
<TR BGCOLOR="white" CLASS="TableRowColor">
393
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
394
<CODE>&nbsp;class</CODE></FONT></TD>
395
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g2d/tiled/TileMapRenderer.html" title="class in com.badlogic.gdx.graphics.g2d.tiled">TileMapRenderer</A></B></CODE>
396
 
397
<BR>
398
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A renderer for Tiled maps backed with a Sprite Cache.</TD>
399
</TR>
400
</TABLE>
401
&nbsp;
402
<P>
403
<A NAME="com.badlogic.gdx.graphics.g3d.decals"><!-- --></A>
404
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
405
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
406
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
407
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A></FONT></TH>
408
</TR>
409
</TABLE>
410
&nbsp;
411
<P>
412
 
413
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
414
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
415
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/package-summary.html">com.badlogic.gdx.graphics.g3d.decals</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
416
</TR>
417
<TR BGCOLOR="white" CLASS="TableRowColor">
418
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
419
<CODE>&nbsp;class</CODE></FONT></TD>
420
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/CameraGroupStrategy.html" title="class in com.badlogic.gdx.graphics.g3d.decals">CameraGroupStrategy</A></B></CODE>
421
 
422
<BR>
423
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
424
 Minimalistic grouping strategy that splits decals into opaque and transparent ones enabling and disabling blending as needed.</TD>
425
</TR>
426
<TR BGCOLOR="white" CLASS="TableRowColor">
427
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
428
<CODE>&nbsp;class</CODE></FONT></TD>
429
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/DecalBatch.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalBatch</A></B></CODE>
430
 
431
<BR>
432
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
433
 Renderer for <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals"><CODE>Decal</CODE></A> objects.</TD>
434
</TR>
435
</TABLE>
436
&nbsp;
437
<P>
438
<A NAME="com.badlogic.gdx.graphics.g3d.model.keyframe"><!-- --></A>
439
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
440
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
441
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
442
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/package-summary.html">com.badlogic.gdx.graphics.g3d.model.keyframe</A></FONT></TH>
443
</TR>
444
</TABLE>
445
&nbsp;
446
<P>
447
 
448
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
449
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
450
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/package-summary.html">com.badlogic.gdx.graphics.g3d.model.keyframe</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
451
</TR>
452
<TR BGCOLOR="white" CLASS="TableRowColor">
453
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
454
<CODE>&nbsp;class</CODE></FONT></TD>
455
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/g3d/model/keyframe/KeyframedModel.html" title="class in com.badlogic.gdx.graphics.g3d.model.keyframe">KeyframedModel</A></B></CODE>
456
 
457
<BR>
458
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
459
</TR>
460
</TABLE>
461
&nbsp;
462
<P>
463
<A NAME="com.badlogic.gdx.graphics.glutils"><!-- --></A>
464
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
465
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
466
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
467
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A></FONT></TH>
468
</TR>
469
</TABLE>
470
&nbsp;
471
<P>
472
 
473
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
474
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
475
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A></FONT></TH>
476
</TR>
477
<TR BGCOLOR="white" CLASS="TableRowColor">
478
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
479
<CODE>&nbsp;interface</CODE></FONT></TD>
480
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexData.html" title="interface in com.badlogic.gdx.graphics.glutils">IndexData</A></B></CODE>
481
 
482
<BR>
483
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;An IndexData instance holds index data.</TD>
484
</TR>
485
<TR BGCOLOR="white" CLASS="TableRowColor">
486
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
487
<CODE>&nbsp;interface</CODE></FONT></TD>
488
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils">VertexData</A></B></CODE>
489
 
490
<BR>
491
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A VertexData instance holds vertices for rendering with OpenGL.</TD>
492
</TR>
493
</TABLE>
494
&nbsp;
495
<P>
496
 
497
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
498
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
499
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/package-summary.html">com.badlogic.gdx.graphics.glutils</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
500
</TR>
501
<TR BGCOLOR="white" CLASS="TableRowColor">
502
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
503
<CODE>static&nbsp;class</CODE></FONT></TD>
504
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ETC1.ETC1Data.html" title="class in com.badlogic.gdx.graphics.glutils">ETC1.ETC1Data</A></B></CODE>
505
 
506
<BR>
507
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Class for storing ETC1 compressed image data.</TD>
508
</TR>
509
<TR BGCOLOR="white" CLASS="TableRowColor">
510
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
511
<CODE>&nbsp;class</CODE></FONT></TD>
512
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FloatFrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FloatFrameBuffer</A></B></CODE>
513
 
514
<BR>
515
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;This is a <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils"><CODE>FrameBuffer</CODE></A> variant backed by a float texture.</TD>
516
</TR>
517
<TR BGCOLOR="white" CLASS="TableRowColor">
518
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
519
<CODE>&nbsp;class</CODE></FONT></TD>
520
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/FrameBuffer.html" title="class in com.badlogic.gdx.graphics.glutils">FrameBuffer</A></B></CODE>
521
 
522
<BR>
523
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
524
 Encapsulates OpenGL ES 2.0 frame buffer objects.</TD>
525
</TR>
526
<TR BGCOLOR="white" CLASS="TableRowColor">
527
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
528
<CODE>&nbsp;class</CODE></FONT></TD>
529
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexArray.html" title="class in com.badlogic.gdx.graphics.glutils">IndexArray</A></B></CODE>
530
 
531
<BR>
532
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;</TD>
533
</TR>
534
<TR BGCOLOR="white" CLASS="TableRowColor">
535
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
536
<CODE>&nbsp;class</CODE></FONT></TD>
537
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObject</A></B></CODE>
538
 
539
<BR>
540
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
541
 In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</TD>
542
</TR>
543
<TR BGCOLOR="white" CLASS="TableRowColor">
544
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
545
<CODE>&nbsp;class</CODE></FONT></TD>
546
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/IndexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">IndexBufferObjectSubData</A></B></CODE>
547
 
548
<BR>
549
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
550
 In IndexBufferObject wraps OpenGL's index buffer functionality to be used in conjunction with VBOs.</TD>
551
</TR>
552
<TR BGCOLOR="white" CLASS="TableRowColor">
553
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
554
<CODE>&nbsp;class</CODE></FONT></TD>
555
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A></B></CODE>
556
 
557
<BR>
558
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
559
 A shader program encapsulates a vertex and fragment shader pair linked to form a shader program useable with OpenGL ES 2.0.</TD>
560
</TR>
561
<TR BGCOLOR="white" CLASS="TableRowColor">
562
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
563
<CODE>&nbsp;class</CODE></FONT></TD>
564
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexArray.html" title="class in com.badlogic.gdx.graphics.glutils">VertexArray</A></B></CODE>
565
 
566
<BR>
567
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
568
 Convenience class for working with OpenGL vertex arrays.</TD>
569
</TR>
570
<TR BGCOLOR="white" CLASS="TableRowColor">
571
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
572
<CODE>&nbsp;class</CODE></FONT></TD>
573
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObject.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObject</A></B></CODE>
574
 
575
<BR>
576
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
577
 A <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><CODE>VertexData</CODE></A> implementation based on OpenGL vertex buffer objects.</TD>
578
</TR>
579
<TR BGCOLOR="white" CLASS="TableRowColor">
580
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
581
<CODE>&nbsp;class</CODE></FONT></TD>
582
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexBufferObjectSubData.html" title="class in com.badlogic.gdx.graphics.glutils">VertexBufferObjectSubData</A></B></CODE>
583
 
584
<BR>
585
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
586
 A <A HREF="../../../../../com/badlogic/gdx/graphics/glutils/VertexData.html" title="interface in com.badlogic.gdx.graphics.glutils"><CODE>VertexData</CODE></A> implementation based on OpenGL vertex buffer objects.</TD>
587
</TR>
588
</TABLE>
589
&nbsp;
590
<P>
591
<A NAME="com.badlogic.gdx.net"><!-- --></A>
592
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
593
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
594
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
595
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</A></FONT></TH>
596
</TR>
597
</TABLE>
598
&nbsp;
599
<P>
600
 
601
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
602
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
603
<TH ALIGN="left" COLSPAN="2">Subinterfaces of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/net/package-summary.html">com.badlogic.gdx.net</A></FONT></TH>
604
</TR>
605
<TR BGCOLOR="white" CLASS="TableRowColor">
606
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
607
<CODE>&nbsp;interface</CODE></FONT></TD>
608
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/net/ServerSocket.html" title="interface in com.badlogic.gdx.net">ServerSocket</A></B></CODE>
609
 
610
<BR>
611
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A server socket that accepts new incoming connections, returning
612
 <A HREF="../../../../../com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net"><CODE>Socket</CODE></A> instances.</TD>
613
</TR>
614
<TR BGCOLOR="white" CLASS="TableRowColor">
615
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
616
<CODE>&nbsp;interface</CODE></FONT></TD>
617
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/net/Socket.html" title="interface in com.badlogic.gdx.net">Socket</A></B></CODE>
618
 
619
<BR>
620
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A client socket that talks to a server socket via some <A HREF="../../../../../com/badlogic/gdx/Net.Protocol.html" title="enum in com.badlogic.gdx"><CODE>Net.Protocol</CODE></A>.</TD>
621
</TR>
622
</TABLE>
623
&nbsp;
624
<P>
625
<A NAME="com.badlogic.gdx.physics.box2d"><!-- --></A>
626
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
627
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
628
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
629
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A></FONT></TH>
630
</TR>
631
</TABLE>
632
&nbsp;
633
<P>
634
 
635
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
636
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
637
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/physics/box2d/package-summary.html">com.badlogic.gdx.physics.box2d</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
638
</TR>
639
<TR BGCOLOR="white" CLASS="TableRowColor">
640
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
641
<CODE>&nbsp;class</CODE></FONT></TD>
642
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/physics/box2d/World.html" title="class in com.badlogic.gdx.physics.box2d">World</A></B></CODE>
643
 
644
<BR>
645
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;The world class manages all physics entities, dynamic simulation, and asynchronous queries.</TD>
646
</TR>
647
</TABLE>
648
&nbsp;
649
<P>
650
<A NAME="com.badlogic.gdx.scenes.scene2d"><!-- --></A>
651
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
652
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
653
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
654
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A></FONT></TH>
655
</TR>
656
</TABLE>
657
&nbsp;
658
<P>
659
 
660
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
661
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
662
<TH ALIGN="left" COLSPAN="2">Classes in <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/package-summary.html">com.badlogic.gdx.scenes.scene2d</A> that implement <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A></FONT></TH>
663
</TR>
664
<TR BGCOLOR="white" CLASS="TableRowColor">
665
<TD ALIGN="right" VALIGN="top" WIDTH="1%"><FONT SIZE="-1">
666
<CODE>&nbsp;class</CODE></FONT></TD>
667
<TD><CODE><B><A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Stage.html" title="class in com.badlogic.gdx.scenes.scene2d">Stage</A></B></CODE>
668
 
669
<BR>
670
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;A 2D scenegraph containing hierarchies of <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/Actor.html" title="class in com.badlogic.gdx.scenes.scene2d"><CODE>actors</CODE></A>.</TD>
671
</TR>
672
</TABLE>
673
&nbsp;
674
<P>
675
<A NAME="com.badlogic.gdx.scenes.scene2d.ui"><!-- --></A>
676
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
677
<TR BGCOLOR="#CCCCFF" CLASS="TableHeadingColor">
678
<TH ALIGN="left" COLSPAN="2"><FONT SIZE="+2">
679
Uses of <A HREF="../../../../../com/badlogic/gdx/utils/Disposable.html" title="interface in com.badlogic.gdx.utils">Disposable</A> in <A HREF="../../../../../com/badlogic/gdx/scenes/scene2d/ui/package-summary.html">com.badlogic.gdx.scenes.scene2d.ui</A></FONT></TH>
680
</TR>
681
</TABLE>
682
&nbsp;
683
<P>
684
 
685
<TABLE BORDER="1" WIDTH="100%" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
686
<TR BGCOLOR="#CCCCFF" CLASS="TableSubHeadingColor">
687
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