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Constant Field Values (libgdx API)
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Constant Field Values</H1>
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<B>Contents</B><UL>
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<LI><A HREF="#com.badlogic">com.badlogic.*</A>
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<A NAME="com.badlogic"><!-- --></A>
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com.badlogic.*</FONT></TH>
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</TR>
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</TABLE>
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<P>
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<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
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<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.<A HREF="com/badlogic/gdx/Application.html" title="interface in com.badlogic.gdx">Application</A></TH>
119
</TR>
120
<TR BGCOLOR="white" CLASS="TableRowColor">
121
<A NAME="com.badlogic.gdx.Application.LOG_DEBUG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
122
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
123
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Application.html#LOG_DEBUG">LOG_DEBUG</A></CODE></TD>
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<TD ALIGN="right"><CODE>3</CODE></TD>
125
</TR>
126
<TR BGCOLOR="white" CLASS="TableRowColor">
127
<A NAME="com.badlogic.gdx.Application.LOG_ERROR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
128
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
129
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Application.html#LOG_ERROR">LOG_ERROR</A></CODE></TD>
130
<TD ALIGN="right"><CODE>1</CODE></TD>
131
</TR>
132
<TR BGCOLOR="white" CLASS="TableRowColor">
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<A NAME="com.badlogic.gdx.Application.LOG_INFO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
134
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
135
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Application.html#LOG_INFO">LOG_INFO</A></CODE></TD>
136
<TD ALIGN="right"><CODE>2</CODE></TD>
137
</TR>
138
<TR BGCOLOR="white" CLASS="TableRowColor">
139
<A NAME="com.badlogic.gdx.Application.LOG_NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
140
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
141
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Application.html#LOG_NONE">LOG_NONE</A></CODE></TD>
142
<TD ALIGN="right"><CODE>0</CODE></TD>
143
</TR>
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</FONT></TD>
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</TR>
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</TABLE>
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<P>
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<P>
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<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
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<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
154
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.<A HREF="com/badlogic/gdx/Input.Buttons.html" title="class in com.badlogic.gdx">Input.Buttons</A></TH>
155
</TR>
156
<TR BGCOLOR="white" CLASS="TableRowColor">
157
<A NAME="com.badlogic.gdx.Input.Buttons.LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
158
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
159
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Buttons.html#LEFT">LEFT</A></CODE></TD>
160
<TD ALIGN="right"><CODE>0</CODE></TD>
161
</TR>
162
<TR BGCOLOR="white" CLASS="TableRowColor">
163
<A NAME="com.badlogic.gdx.Input.Buttons.MIDDLE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
164
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
165
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Buttons.html#MIDDLE">MIDDLE</A></CODE></TD>
166
<TD ALIGN="right"><CODE>2</CODE></TD>
167
</TR>
168
<TR BGCOLOR="white" CLASS="TableRowColor">
169
<A NAME="com.badlogic.gdx.Input.Buttons.RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
170
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
171
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Buttons.html#RIGHT">RIGHT</A></CODE></TD>
172
<TD ALIGN="right"><CODE>1</CODE></TD>
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</TR>
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</FONT></TD>
175
</TR>
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</TABLE>
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<P>
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180
<P>
181
 
182
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
183
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
184
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.<A HREF="com/badlogic/gdx/Input.Keys.html" title="class in com.badlogic.gdx">Input.Keys</A></TH>
185
</TR>
186
<TR BGCOLOR="white" CLASS="TableRowColor">
187
<A NAME="com.badlogic.gdx.Input.Keys.A"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
188
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
189
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#A">A</A></CODE></TD>
190
<TD ALIGN="right"><CODE>29</CODE></TD>
191
</TR>
192
<TR BGCOLOR="white" CLASS="TableRowColor">
193
<A NAME="com.badlogic.gdx.Input.Keys.ALT_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
194
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
195
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ALT_LEFT">ALT_LEFT</A></CODE></TD>
196
<TD ALIGN="right"><CODE>57</CODE></TD>
197
</TR>
198
<TR BGCOLOR="white" CLASS="TableRowColor">
199
<A NAME="com.badlogic.gdx.Input.Keys.ALT_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
200
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
201
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ALT_RIGHT">ALT_RIGHT</A></CODE></TD>
202
<TD ALIGN="right"><CODE>58</CODE></TD>
203
</TR>
204
<TR BGCOLOR="white" CLASS="TableRowColor">
205
<A NAME="com.badlogic.gdx.Input.Keys.ANY_KEY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
206
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
207
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ANY_KEY">ANY_KEY</A></CODE></TD>
208
<TD ALIGN="right"><CODE>-1</CODE></TD>
209
</TR>
210
<TR BGCOLOR="white" CLASS="TableRowColor">
211
<A NAME="com.badlogic.gdx.Input.Keys.APOSTROPHE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
212
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
213
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#APOSTROPHE">APOSTROPHE</A></CODE></TD>
214
<TD ALIGN="right"><CODE>75</CODE></TD>
215
</TR>
216
<TR BGCOLOR="white" CLASS="TableRowColor">
217
<A NAME="com.badlogic.gdx.Input.Keys.AT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
218
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
219
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#AT">AT</A></CODE></TD>
220
<TD ALIGN="right"><CODE>77</CODE></TD>
221
</TR>
222
<TR BGCOLOR="white" CLASS="TableRowColor">
223
<A NAME="com.badlogic.gdx.Input.Keys.B"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
224
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
225
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#B">B</A></CODE></TD>
226
<TD ALIGN="right"><CODE>30</CODE></TD>
227
</TR>
228
<TR BGCOLOR="white" CLASS="TableRowColor">
229
<A NAME="com.badlogic.gdx.Input.Keys.BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
230
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
231
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BACK">BACK</A></CODE></TD>
232
<TD ALIGN="right"><CODE>4</CODE></TD>
233
</TR>
234
<TR BGCOLOR="white" CLASS="TableRowColor">
235
<A NAME="com.badlogic.gdx.Input.Keys.BACKSLASH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
236
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
237
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BACKSLASH">BACKSLASH</A></CODE></TD>
238
<TD ALIGN="right"><CODE>73</CODE></TD>
239
</TR>
240
<TR BGCOLOR="white" CLASS="TableRowColor">
241
<A NAME="com.badlogic.gdx.Input.Keys.BACKSPACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
242
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
243
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BACKSPACE">BACKSPACE</A></CODE></TD>
244
<TD ALIGN="right"><CODE>67</CODE></TD>
245
</TR>
246
<TR BGCOLOR="white" CLASS="TableRowColor">
247
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_A"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
248
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
249
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_A">BUTTON_A</A></CODE></TD>
250
<TD ALIGN="right"><CODE>96</CODE></TD>
251
</TR>
252
<TR BGCOLOR="white" CLASS="TableRowColor">
253
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_B"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
254
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
255
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_B">BUTTON_B</A></CODE></TD>
256
<TD ALIGN="right"><CODE>97</CODE></TD>
257
</TR>
258
<TR BGCOLOR="white" CLASS="TableRowColor">
259
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_C"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
260
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
261
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_C">BUTTON_C</A></CODE></TD>
262
<TD ALIGN="right"><CODE>98</CODE></TD>
263
</TR>
264
<TR BGCOLOR="white" CLASS="TableRowColor">
265
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_CIRCLE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
266
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
267
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_CIRCLE">BUTTON_CIRCLE</A></CODE></TD>
268
<TD ALIGN="right"><CODE>255</CODE></TD>
269
</TR>
270
<TR BGCOLOR="white" CLASS="TableRowColor">
271
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_L1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
272
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
273
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_L1">BUTTON_L1</A></CODE></TD>
274
<TD ALIGN="right"><CODE>102</CODE></TD>
275
</TR>
276
<TR BGCOLOR="white" CLASS="TableRowColor">
277
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_L2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
278
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
279
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_L2">BUTTON_L2</A></CODE></TD>
280
<TD ALIGN="right"><CODE>104</CODE></TD>
281
</TR>
282
<TR BGCOLOR="white" CLASS="TableRowColor">
283
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
284
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
285
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_MODE">BUTTON_MODE</A></CODE></TD>
286
<TD ALIGN="right"><CODE>110</CODE></TD>
287
</TR>
288
<TR BGCOLOR="white" CLASS="TableRowColor">
289
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_R1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
290
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
291
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_R1">BUTTON_R1</A></CODE></TD>
292
<TD ALIGN="right"><CODE>103</CODE></TD>
293
</TR>
294
<TR BGCOLOR="white" CLASS="TableRowColor">
295
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_R2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
296
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
297
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_R2">BUTTON_R2</A></CODE></TD>
298
<TD ALIGN="right"><CODE>105</CODE></TD>
299
</TR>
300
<TR BGCOLOR="white" CLASS="TableRowColor">
301
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_SELECT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
302
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
303
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_SELECT">BUTTON_SELECT</A></CODE></TD>
304
<TD ALIGN="right"><CODE>109</CODE></TD>
305
</TR>
306
<TR BGCOLOR="white" CLASS="TableRowColor">
307
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_START"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
308
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
309
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_START">BUTTON_START</A></CODE></TD>
310
<TD ALIGN="right"><CODE>108</CODE></TD>
311
</TR>
312
<TR BGCOLOR="white" CLASS="TableRowColor">
313
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_THUMBL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
314
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
315
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBL">BUTTON_THUMBL</A></CODE></TD>
316
<TD ALIGN="right"><CODE>106</CODE></TD>
317
</TR>
318
<TR BGCOLOR="white" CLASS="TableRowColor">
319
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_THUMBR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
320
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
321
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_THUMBR">BUTTON_THUMBR</A></CODE></TD>
322
<TD ALIGN="right"><CODE>107</CODE></TD>
323
</TR>
324
<TR BGCOLOR="white" CLASS="TableRowColor">
325
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
326
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
327
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_X">BUTTON_X</A></CODE></TD>
328
<TD ALIGN="right"><CODE>99</CODE></TD>
329
</TR>
330
<TR BGCOLOR="white" CLASS="TableRowColor">
331
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
332
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
333
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_Y">BUTTON_Y</A></CODE></TD>
334
<TD ALIGN="right"><CODE>100</CODE></TD>
335
</TR>
336
<TR BGCOLOR="white" CLASS="TableRowColor">
337
<A NAME="com.badlogic.gdx.Input.Keys.BUTTON_Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
338
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
339
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#BUTTON_Z">BUTTON_Z</A></CODE></TD>
340
<TD ALIGN="right"><CODE>101</CODE></TD>
341
</TR>
342
<TR BGCOLOR="white" CLASS="TableRowColor">
343
<A NAME="com.badlogic.gdx.Input.Keys.C"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
344
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
345
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#C">C</A></CODE></TD>
346
<TD ALIGN="right"><CODE>31</CODE></TD>
347
</TR>
348
<TR BGCOLOR="white" CLASS="TableRowColor">
349
<A NAME="com.badlogic.gdx.Input.Keys.CALL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
350
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
351
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CALL">CALL</A></CODE></TD>
352
<TD ALIGN="right"><CODE>5</CODE></TD>
353
</TR>
354
<TR BGCOLOR="white" CLASS="TableRowColor">
355
<A NAME="com.badlogic.gdx.Input.Keys.CAMERA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
356
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
357
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CAMERA">CAMERA</A></CODE></TD>
358
<TD ALIGN="right"><CODE>27</CODE></TD>
359
</TR>
360
<TR BGCOLOR="white" CLASS="TableRowColor">
361
<A NAME="com.badlogic.gdx.Input.Keys.CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
362
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
363
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CENTER">CENTER</A></CODE></TD>
364
<TD ALIGN="right"><CODE>23</CODE></TD>
365
</TR>
366
<TR BGCOLOR="white" CLASS="TableRowColor">
367
<A NAME="com.badlogic.gdx.Input.Keys.CLEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
368
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
369
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CLEAR">CLEAR</A></CODE></TD>
370
<TD ALIGN="right"><CODE>28</CODE></TD>
371
</TR>
372
<TR BGCOLOR="white" CLASS="TableRowColor">
373
<A NAME="com.badlogic.gdx.Input.Keys.COLON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
374
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
375
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#COLON">COLON</A></CODE></TD>
376
<TD ALIGN="right"><CODE>243</CODE></TD>
377
</TR>
378
<TR BGCOLOR="white" CLASS="TableRowColor">
379
<A NAME="com.badlogic.gdx.Input.Keys.COMMA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
380
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
381
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#COMMA">COMMA</A></CODE></TD>
382
<TD ALIGN="right"><CODE>55</CODE></TD>
383
</TR>
384
<TR BGCOLOR="white" CLASS="TableRowColor">
385
<A NAME="com.badlogic.gdx.Input.Keys.CONTROL_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
386
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
387
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CONTROL_LEFT">CONTROL_LEFT</A></CODE></TD>
388
<TD ALIGN="right"><CODE>129</CODE></TD>
389
</TR>
390
<TR BGCOLOR="white" CLASS="TableRowColor">
391
<A NAME="com.badlogic.gdx.Input.Keys.CONTROL_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
392
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
393
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#CONTROL_RIGHT">CONTROL_RIGHT</A></CODE></TD>
394
<TD ALIGN="right"><CODE>130</CODE></TD>
395
</TR>
396
<TR BGCOLOR="white" CLASS="TableRowColor">
397
<A NAME="com.badlogic.gdx.Input.Keys.D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
398
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
399
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#D">D</A></CODE></TD>
400
<TD ALIGN="right"><CODE>32</CODE></TD>
401
</TR>
402
<TR BGCOLOR="white" CLASS="TableRowColor">
403
<A NAME="com.badlogic.gdx.Input.Keys.DEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
404
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
405
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DEL">DEL</A></CODE></TD>
406
<TD ALIGN="right"><CODE>67</CODE></TD>
407
</TR>
408
<TR BGCOLOR="white" CLASS="TableRowColor">
409
<A NAME="com.badlogic.gdx.Input.Keys.DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
410
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
411
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DOWN">DOWN</A></CODE></TD>
412
<TD ALIGN="right"><CODE>20</CODE></TD>
413
</TR>
414
<TR BGCOLOR="white" CLASS="TableRowColor">
415
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
416
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
417
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_CENTER">DPAD_CENTER</A></CODE></TD>
418
<TD ALIGN="right"><CODE>23</CODE></TD>
419
</TR>
420
<TR BGCOLOR="white" CLASS="TableRowColor">
421
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
422
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
423
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_DOWN">DPAD_DOWN</A></CODE></TD>
424
<TD ALIGN="right"><CODE>20</CODE></TD>
425
</TR>
426
<TR BGCOLOR="white" CLASS="TableRowColor">
427
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
428
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
429
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_LEFT">DPAD_LEFT</A></CODE></TD>
430
<TD ALIGN="right"><CODE>21</CODE></TD>
431
</TR>
432
<TR BGCOLOR="white" CLASS="TableRowColor">
433
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
434
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
435
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_RIGHT">DPAD_RIGHT</A></CODE></TD>
436
<TD ALIGN="right"><CODE>22</CODE></TD>
437
</TR>
438
<TR BGCOLOR="white" CLASS="TableRowColor">
439
<A NAME="com.badlogic.gdx.Input.Keys.DPAD_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
440
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
441
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#DPAD_UP">DPAD_UP</A></CODE></TD>
442
<TD ALIGN="right"><CODE>19</CODE></TD>
443
</TR>
444
<TR BGCOLOR="white" CLASS="TableRowColor">
445
<A NAME="com.badlogic.gdx.Input.Keys.E"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
446
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
447
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#E">E</A></CODE></TD>
448
<TD ALIGN="right"><CODE>33</CODE></TD>
449
</TR>
450
<TR BGCOLOR="white" CLASS="TableRowColor">
451
<A NAME="com.badlogic.gdx.Input.Keys.END"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
452
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
453
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#END">END</A></CODE></TD>
454
<TD ALIGN="right"><CODE>132</CODE></TD>
455
</TR>
456
<TR BGCOLOR="white" CLASS="TableRowColor">
457
<A NAME="com.badlogic.gdx.Input.Keys.ENDCALL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
458
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
459
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ENDCALL">ENDCALL</A></CODE></TD>
460
<TD ALIGN="right"><CODE>6</CODE></TD>
461
</TR>
462
<TR BGCOLOR="white" CLASS="TableRowColor">
463
<A NAME="com.badlogic.gdx.Input.Keys.ENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
464
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
465
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ENTER">ENTER</A></CODE></TD>
466
<TD ALIGN="right"><CODE>66</CODE></TD>
467
</TR>
468
<TR BGCOLOR="white" CLASS="TableRowColor">
469
<A NAME="com.badlogic.gdx.Input.Keys.ENVELOPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
470
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
471
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ENVELOPE">ENVELOPE</A></CODE></TD>
472
<TD ALIGN="right"><CODE>65</CODE></TD>
473
</TR>
474
<TR BGCOLOR="white" CLASS="TableRowColor">
475
<A NAME="com.badlogic.gdx.Input.Keys.EQUALS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
476
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
477
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#EQUALS">EQUALS</A></CODE></TD>
478
<TD ALIGN="right"><CODE>70</CODE></TD>
479
</TR>
480
<TR BGCOLOR="white" CLASS="TableRowColor">
481
<A NAME="com.badlogic.gdx.Input.Keys.ESCAPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
482
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
483
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#ESCAPE">ESCAPE</A></CODE></TD>
484
<TD ALIGN="right"><CODE>131</CODE></TD>
485
</TR>
486
<TR BGCOLOR="white" CLASS="TableRowColor">
487
<A NAME="com.badlogic.gdx.Input.Keys.EXPLORER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
488
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
489
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#EXPLORER">EXPLORER</A></CODE></TD>
490
<TD ALIGN="right"><CODE>64</CODE></TD>
491
</TR>
492
<TR BGCOLOR="white" CLASS="TableRowColor">
493
<A NAME="com.badlogic.gdx.Input.Keys.F"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
494
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
495
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F">F</A></CODE></TD>
496
<TD ALIGN="right"><CODE>34</CODE></TD>
497
</TR>
498
<TR BGCOLOR="white" CLASS="TableRowColor">
499
<A NAME="com.badlogic.gdx.Input.Keys.F1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
500
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
501
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F1">F1</A></CODE></TD>
502
<TD ALIGN="right"><CODE>244</CODE></TD>
503
</TR>
504
<TR BGCOLOR="white" CLASS="TableRowColor">
505
<A NAME="com.badlogic.gdx.Input.Keys.F10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
506
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
507
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F10">F10</A></CODE></TD>
508
<TD ALIGN="right"><CODE>253</CODE></TD>
509
</TR>
510
<TR BGCOLOR="white" CLASS="TableRowColor">
511
<A NAME="com.badlogic.gdx.Input.Keys.F11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
512
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
513
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F11">F11</A></CODE></TD>
514
<TD ALIGN="right"><CODE>254</CODE></TD>
515
</TR>
516
<TR BGCOLOR="white" CLASS="TableRowColor">
517
<A NAME="com.badlogic.gdx.Input.Keys.F12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
518
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
519
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F12">F12</A></CODE></TD>
520
<TD ALIGN="right"><CODE>255</CODE></TD>
521
</TR>
522
<TR BGCOLOR="white" CLASS="TableRowColor">
523
<A NAME="com.badlogic.gdx.Input.Keys.F2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
524
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
525
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F2">F2</A></CODE></TD>
526
<TD ALIGN="right"><CODE>245</CODE></TD>
527
</TR>
528
<TR BGCOLOR="white" CLASS="TableRowColor">
529
<A NAME="com.badlogic.gdx.Input.Keys.F3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
530
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
531
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F3">F3</A></CODE></TD>
532
<TD ALIGN="right"><CODE>246</CODE></TD>
533
</TR>
534
<TR BGCOLOR="white" CLASS="TableRowColor">
535
<A NAME="com.badlogic.gdx.Input.Keys.F4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
536
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
537
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F4">F4</A></CODE></TD>
538
<TD ALIGN="right"><CODE>247</CODE></TD>
539
</TR>
540
<TR BGCOLOR="white" CLASS="TableRowColor">
541
<A NAME="com.badlogic.gdx.Input.Keys.F5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
542
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
543
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F5">F5</A></CODE></TD>
544
<TD ALIGN="right"><CODE>248</CODE></TD>
545
</TR>
546
<TR BGCOLOR="white" CLASS="TableRowColor">
547
<A NAME="com.badlogic.gdx.Input.Keys.F6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
548
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
549
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F6">F6</A></CODE></TD>
550
<TD ALIGN="right"><CODE>249</CODE></TD>
551
</TR>
552
<TR BGCOLOR="white" CLASS="TableRowColor">
553
<A NAME="com.badlogic.gdx.Input.Keys.F7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
554
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
555
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F7">F7</A></CODE></TD>
556
<TD ALIGN="right"><CODE>250</CODE></TD>
557
</TR>
558
<TR BGCOLOR="white" CLASS="TableRowColor">
559
<A NAME="com.badlogic.gdx.Input.Keys.F8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
560
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
561
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F8">F8</A></CODE></TD>
562
<TD ALIGN="right"><CODE>251</CODE></TD>
563
</TR>
564
<TR BGCOLOR="white" CLASS="TableRowColor">
565
<A NAME="com.badlogic.gdx.Input.Keys.F9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
566
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
567
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#F9">F9</A></CODE></TD>
568
<TD ALIGN="right"><CODE>252</CODE></TD>
569
</TR>
570
<TR BGCOLOR="white" CLASS="TableRowColor">
571
<A NAME="com.badlogic.gdx.Input.Keys.FOCUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
572
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
573
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#FOCUS">FOCUS</A></CODE></TD>
574
<TD ALIGN="right"><CODE>80</CODE></TD>
575
</TR>
576
<TR BGCOLOR="white" CLASS="TableRowColor">
577
<A NAME="com.badlogic.gdx.Input.Keys.FORWARD_DEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
578
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
579
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#FORWARD_DEL">FORWARD_DEL</A></CODE></TD>
580
<TD ALIGN="right"><CODE>112</CODE></TD>
581
</TR>
582
<TR BGCOLOR="white" CLASS="TableRowColor">
583
<A NAME="com.badlogic.gdx.Input.Keys.G"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
584
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
585
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#G">G</A></CODE></TD>
586
<TD ALIGN="right"><CODE>35</CODE></TD>
587
</TR>
588
<TR BGCOLOR="white" CLASS="TableRowColor">
589
<A NAME="com.badlogic.gdx.Input.Keys.GRAVE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
590
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
591
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#GRAVE">GRAVE</A></CODE></TD>
592
<TD ALIGN="right"><CODE>68</CODE></TD>
593
</TR>
594
<TR BGCOLOR="white" CLASS="TableRowColor">
595
<A NAME="com.badlogic.gdx.Input.Keys.H"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
596
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
597
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#H">H</A></CODE></TD>
598
<TD ALIGN="right"><CODE>36</CODE></TD>
599
</TR>
600
<TR BGCOLOR="white" CLASS="TableRowColor">
601
<A NAME="com.badlogic.gdx.Input.Keys.HEADSETHOOK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
602
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
603
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#HEADSETHOOK">HEADSETHOOK</A></CODE></TD>
604
<TD ALIGN="right"><CODE>79</CODE></TD>
605
</TR>
606
<TR BGCOLOR="white" CLASS="TableRowColor">
607
<A NAME="com.badlogic.gdx.Input.Keys.HOME"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
608
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
609
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#HOME">HOME</A></CODE></TD>
610
<TD ALIGN="right"><CODE>3</CODE></TD>
611
</TR>
612
<TR BGCOLOR="white" CLASS="TableRowColor">
613
<A NAME="com.badlogic.gdx.Input.Keys.I"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
614
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
615
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#I">I</A></CODE></TD>
616
<TD ALIGN="right"><CODE>37</CODE></TD>
617
</TR>
618
<TR BGCOLOR="white" CLASS="TableRowColor">
619
<A NAME="com.badlogic.gdx.Input.Keys.INSERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
620
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
621
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#INSERT">INSERT</A></CODE></TD>
622
<TD ALIGN="right"><CODE>133</CODE></TD>
623
</TR>
624
<TR BGCOLOR="white" CLASS="TableRowColor">
625
<A NAME="com.badlogic.gdx.Input.Keys.J"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
626
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
627
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#J">J</A></CODE></TD>
628
<TD ALIGN="right"><CODE>38</CODE></TD>
629
</TR>
630
<TR BGCOLOR="white" CLASS="TableRowColor">
631
<A NAME="com.badlogic.gdx.Input.Keys.K"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
632
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
633
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#K">K</A></CODE></TD>
634
<TD ALIGN="right"><CODE>39</CODE></TD>
635
</TR>
636
<TR BGCOLOR="white" CLASS="TableRowColor">
637
<A NAME="com.badlogic.gdx.Input.Keys.L"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
638
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
639
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#L">L</A></CODE></TD>
640
<TD ALIGN="right"><CODE>40</CODE></TD>
641
</TR>
642
<TR BGCOLOR="white" CLASS="TableRowColor">
643
<A NAME="com.badlogic.gdx.Input.Keys.LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
644
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
645
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#LEFT">LEFT</A></CODE></TD>
646
<TD ALIGN="right"><CODE>21</CODE></TD>
647
</TR>
648
<TR BGCOLOR="white" CLASS="TableRowColor">
649
<A NAME="com.badlogic.gdx.Input.Keys.LEFT_BRACKET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
650
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
651
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#LEFT_BRACKET">LEFT_BRACKET</A></CODE></TD>
652
<TD ALIGN="right"><CODE>71</CODE></TD>
653
</TR>
654
<TR BGCOLOR="white" CLASS="TableRowColor">
655
<A NAME="com.badlogic.gdx.Input.Keys.M"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
656
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
657
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#M">M</A></CODE></TD>
658
<TD ALIGN="right"><CODE>41</CODE></TD>
659
</TR>
660
<TR BGCOLOR="white" CLASS="TableRowColor">
661
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_FAST_FORWARD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
662
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
663
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_FAST_FORWARD">MEDIA_FAST_FORWARD</A></CODE></TD>
664
<TD ALIGN="right"><CODE>90</CODE></TD>
665
</TR>
666
<TR BGCOLOR="white" CLASS="TableRowColor">
667
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_NEXT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
668
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
669
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_NEXT">MEDIA_NEXT</A></CODE></TD>
670
<TD ALIGN="right"><CODE>87</CODE></TD>
671
</TR>
672
<TR BGCOLOR="white" CLASS="TableRowColor">
673
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_PLAY_PAUSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
674
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
675
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_PLAY_PAUSE">MEDIA_PLAY_PAUSE</A></CODE></TD>
676
<TD ALIGN="right"><CODE>85</CODE></TD>
677
</TR>
678
<TR BGCOLOR="white" CLASS="TableRowColor">
679
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_PREVIOUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
680
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
681
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_PREVIOUS">MEDIA_PREVIOUS</A></CODE></TD>
682
<TD ALIGN="right"><CODE>88</CODE></TD>
683
</TR>
684
<TR BGCOLOR="white" CLASS="TableRowColor">
685
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_REWIND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
686
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
687
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_REWIND">MEDIA_REWIND</A></CODE></TD>
688
<TD ALIGN="right"><CODE>89</CODE></TD>
689
</TR>
690
<TR BGCOLOR="white" CLASS="TableRowColor">
691
<A NAME="com.badlogic.gdx.Input.Keys.MEDIA_STOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
692
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
693
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MEDIA_STOP">MEDIA_STOP</A></CODE></TD>
694
<TD ALIGN="right"><CODE>86</CODE></TD>
695
</TR>
696
<TR BGCOLOR="white" CLASS="TableRowColor">
697
<A NAME="com.badlogic.gdx.Input.Keys.MENU"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
698
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
699
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MENU">MENU</A></CODE></TD>
700
<TD ALIGN="right"><CODE>82</CODE></TD>
701
</TR>
702
<TR BGCOLOR="white" CLASS="TableRowColor">
703
<A NAME="com.badlogic.gdx.Input.Keys.META_ALT_LEFT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
704
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
705
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_ALT_LEFT_ON">META_ALT_LEFT_ON</A></CODE></TD>
706
<TD ALIGN="right"><CODE>16</CODE></TD>
707
</TR>
708
<TR BGCOLOR="white" CLASS="TableRowColor">
709
<A NAME="com.badlogic.gdx.Input.Keys.META_ALT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
710
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
711
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_ALT_ON">META_ALT_ON</A></CODE></TD>
712
<TD ALIGN="right"><CODE>2</CODE></TD>
713
</TR>
714
<TR BGCOLOR="white" CLASS="TableRowColor">
715
<A NAME="com.badlogic.gdx.Input.Keys.META_ALT_RIGHT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
716
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
717
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_ALT_RIGHT_ON">META_ALT_RIGHT_ON</A></CODE></TD>
718
<TD ALIGN="right"><CODE>32</CODE></TD>
719
</TR>
720
<TR BGCOLOR="white" CLASS="TableRowColor">
721
<A NAME="com.badlogic.gdx.Input.Keys.META_SHIFT_LEFT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
722
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
723
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SHIFT_LEFT_ON">META_SHIFT_LEFT_ON</A></CODE></TD>
724
<TD ALIGN="right"><CODE>64</CODE></TD>
725
</TR>
726
<TR BGCOLOR="white" CLASS="TableRowColor">
727
<A NAME="com.badlogic.gdx.Input.Keys.META_SHIFT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
728
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
729
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SHIFT_ON">META_SHIFT_ON</A></CODE></TD>
730
<TD ALIGN="right"><CODE>1</CODE></TD>
731
</TR>
732
<TR BGCOLOR="white" CLASS="TableRowColor">
733
<A NAME="com.badlogic.gdx.Input.Keys.META_SHIFT_RIGHT_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
734
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
735
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SHIFT_RIGHT_ON">META_SHIFT_RIGHT_ON</A></CODE></TD>
736
<TD ALIGN="right"><CODE>128</CODE></TD>
737
</TR>
738
<TR BGCOLOR="white" CLASS="TableRowColor">
739
<A NAME="com.badlogic.gdx.Input.Keys.META_SYM_ON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
740
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
741
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#META_SYM_ON">META_SYM_ON</A></CODE></TD>
742
<TD ALIGN="right"><CODE>4</CODE></TD>
743
</TR>
744
<TR BGCOLOR="white" CLASS="TableRowColor">
745
<A NAME="com.badlogic.gdx.Input.Keys.MINUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
746
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
747
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MINUS">MINUS</A></CODE></TD>
748
<TD ALIGN="right"><CODE>69</CODE></TD>
749
</TR>
750
<TR BGCOLOR="white" CLASS="TableRowColor">
751
<A NAME="com.badlogic.gdx.Input.Keys.MUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
752
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
753
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#MUTE">MUTE</A></CODE></TD>
754
<TD ALIGN="right"><CODE>91</CODE></TD>
755
</TR>
756
<TR BGCOLOR="white" CLASS="TableRowColor">
757
<A NAME="com.badlogic.gdx.Input.Keys.N"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
758
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
759
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#N">N</A></CODE></TD>
760
<TD ALIGN="right"><CODE>42</CODE></TD>
761
</TR>
762
<TR BGCOLOR="white" CLASS="TableRowColor">
763
<A NAME="com.badlogic.gdx.Input.Keys.NOTIFICATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
764
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
765
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NOTIFICATION">NOTIFICATION</A></CODE></TD>
766
<TD ALIGN="right"><CODE>83</CODE></TD>
767
</TR>
768
<TR BGCOLOR="white" CLASS="TableRowColor">
769
<A NAME="com.badlogic.gdx.Input.Keys.NUM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
770
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
771
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM">NUM</A></CODE></TD>
772
<TD ALIGN="right"><CODE>78</CODE></TD>
773
</TR>
774
<TR BGCOLOR="white" CLASS="TableRowColor">
775
<A NAME="com.badlogic.gdx.Input.Keys.NUM_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
776
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
777
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_0">NUM_0</A></CODE></TD>
778
<TD ALIGN="right"><CODE>7</CODE></TD>
779
</TR>
780
<TR BGCOLOR="white" CLASS="TableRowColor">
781
<A NAME="com.badlogic.gdx.Input.Keys.NUM_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
782
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
783
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_1">NUM_1</A></CODE></TD>
784
<TD ALIGN="right"><CODE>8</CODE></TD>
785
</TR>
786
<TR BGCOLOR="white" CLASS="TableRowColor">
787
<A NAME="com.badlogic.gdx.Input.Keys.NUM_2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
788
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
789
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_2">NUM_2</A></CODE></TD>
790
<TD ALIGN="right"><CODE>9</CODE></TD>
791
</TR>
792
<TR BGCOLOR="white" CLASS="TableRowColor">
793
<A NAME="com.badlogic.gdx.Input.Keys.NUM_3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
794
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
795
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_3">NUM_3</A></CODE></TD>
796
<TD ALIGN="right"><CODE>10</CODE></TD>
797
</TR>
798
<TR BGCOLOR="white" CLASS="TableRowColor">
799
<A NAME="com.badlogic.gdx.Input.Keys.NUM_4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
800
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
801
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_4">NUM_4</A></CODE></TD>
802
<TD ALIGN="right"><CODE>11</CODE></TD>
803
</TR>
804
<TR BGCOLOR="white" CLASS="TableRowColor">
805
<A NAME="com.badlogic.gdx.Input.Keys.NUM_5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
806
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
807
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_5">NUM_5</A></CODE></TD>
808
<TD ALIGN="right"><CODE>12</CODE></TD>
809
</TR>
810
<TR BGCOLOR="white" CLASS="TableRowColor">
811
<A NAME="com.badlogic.gdx.Input.Keys.NUM_6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
812
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
813
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_6">NUM_6</A></CODE></TD>
814
<TD ALIGN="right"><CODE>13</CODE></TD>
815
</TR>
816
<TR BGCOLOR="white" CLASS="TableRowColor">
817
<A NAME="com.badlogic.gdx.Input.Keys.NUM_7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
818
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
819
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_7">NUM_7</A></CODE></TD>
820
<TD ALIGN="right"><CODE>14</CODE></TD>
821
</TR>
822
<TR BGCOLOR="white" CLASS="TableRowColor">
823
<A NAME="com.badlogic.gdx.Input.Keys.NUM_8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
824
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
825
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_8">NUM_8</A></CODE></TD>
826
<TD ALIGN="right"><CODE>15</CODE></TD>
827
</TR>
828
<TR BGCOLOR="white" CLASS="TableRowColor">
829
<A NAME="com.badlogic.gdx.Input.Keys.NUM_9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
830
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
831
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#NUM_9">NUM_9</A></CODE></TD>
832
<TD ALIGN="right"><CODE>16</CODE></TD>
833
</TR>
834
<TR BGCOLOR="white" CLASS="TableRowColor">
835
<A NAME="com.badlogic.gdx.Input.Keys.O"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
836
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
837
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#O">O</A></CODE></TD>
838
<TD ALIGN="right"><CODE>43</CODE></TD>
839
</TR>
840
<TR BGCOLOR="white" CLASS="TableRowColor">
841
<A NAME="com.badlogic.gdx.Input.Keys.P"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
842
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
843
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#P">P</A></CODE></TD>
844
<TD ALIGN="right"><CODE>44</CODE></TD>
845
</TR>
846
<TR BGCOLOR="white" CLASS="TableRowColor">
847
<A NAME="com.badlogic.gdx.Input.Keys.PAGE_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
848
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
849
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PAGE_DOWN">PAGE_DOWN</A></CODE></TD>
850
<TD ALIGN="right"><CODE>93</CODE></TD>
851
</TR>
852
<TR BGCOLOR="white" CLASS="TableRowColor">
853
<A NAME="com.badlogic.gdx.Input.Keys.PAGE_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
854
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
855
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PAGE_UP">PAGE_UP</A></CODE></TD>
856
<TD ALIGN="right"><CODE>92</CODE></TD>
857
</TR>
858
<TR BGCOLOR="white" CLASS="TableRowColor">
859
<A NAME="com.badlogic.gdx.Input.Keys.PERIOD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
860
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
861
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PERIOD">PERIOD</A></CODE></TD>
862
<TD ALIGN="right"><CODE>56</CODE></TD>
863
</TR>
864
<TR BGCOLOR="white" CLASS="TableRowColor">
865
<A NAME="com.badlogic.gdx.Input.Keys.PICTSYMBOLS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
866
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
867
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PICTSYMBOLS">PICTSYMBOLS</A></CODE></TD>
868
<TD ALIGN="right"><CODE>94</CODE></TD>
869
</TR>
870
<TR BGCOLOR="white" CLASS="TableRowColor">
871
<A NAME="com.badlogic.gdx.Input.Keys.PLUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
872
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
873
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#PLUS">PLUS</A></CODE></TD>
874
<TD ALIGN="right"><CODE>81</CODE></TD>
875
</TR>
876
<TR BGCOLOR="white" CLASS="TableRowColor">
877
<A NAME="com.badlogic.gdx.Input.Keys.POUND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
878
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
879
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#POUND">POUND</A></CODE></TD>
880
<TD ALIGN="right"><CODE>18</CODE></TD>
881
</TR>
882
<TR BGCOLOR="white" CLASS="TableRowColor">
883
<A NAME="com.badlogic.gdx.Input.Keys.POWER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
884
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
885
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#POWER">POWER</A></CODE></TD>
886
<TD ALIGN="right"><CODE>26</CODE></TD>
887
</TR>
888
<TR BGCOLOR="white" CLASS="TableRowColor">
889
<A NAME="com.badlogic.gdx.Input.Keys.Q"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
890
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
891
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#Q">Q</A></CODE></TD>
892
<TD ALIGN="right"><CODE>45</CODE></TD>
893
</TR>
894
<TR BGCOLOR="white" CLASS="TableRowColor">
895
<A NAME="com.badlogic.gdx.Input.Keys.R"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
896
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
897
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#R">R</A></CODE></TD>
898
<TD ALIGN="right"><CODE>46</CODE></TD>
899
</TR>
900
<TR BGCOLOR="white" CLASS="TableRowColor">
901
<A NAME="com.badlogic.gdx.Input.Keys.RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
902
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
903
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#RIGHT">RIGHT</A></CODE></TD>
904
<TD ALIGN="right"><CODE>22</CODE></TD>
905
</TR>
906
<TR BGCOLOR="white" CLASS="TableRowColor">
907
<A NAME="com.badlogic.gdx.Input.Keys.RIGHT_BRACKET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
908
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
909
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#RIGHT_BRACKET">RIGHT_BRACKET</A></CODE></TD>
910
<TD ALIGN="right"><CODE>72</CODE></TD>
911
</TR>
912
<TR BGCOLOR="white" CLASS="TableRowColor">
913
<A NAME="com.badlogic.gdx.Input.Keys.S"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
914
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
915
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#S">S</A></CODE></TD>
916
<TD ALIGN="right"><CODE>47</CODE></TD>
917
</TR>
918
<TR BGCOLOR="white" CLASS="TableRowColor">
919
<A NAME="com.badlogic.gdx.Input.Keys.SEARCH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
920
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
921
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SEARCH">SEARCH</A></CODE></TD>
922
<TD ALIGN="right"><CODE>84</CODE></TD>
923
</TR>
924
<TR BGCOLOR="white" CLASS="TableRowColor">
925
<A NAME="com.badlogic.gdx.Input.Keys.SEMICOLON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
926
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
927
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SEMICOLON">SEMICOLON</A></CODE></TD>
928
<TD ALIGN="right"><CODE>74</CODE></TD>
929
</TR>
930
<TR BGCOLOR="white" CLASS="TableRowColor">
931
<A NAME="com.badlogic.gdx.Input.Keys.SHIFT_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
932
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
933
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SHIFT_LEFT">SHIFT_LEFT</A></CODE></TD>
934
<TD ALIGN="right"><CODE>59</CODE></TD>
935
</TR>
936
<TR BGCOLOR="white" CLASS="TableRowColor">
937
<A NAME="com.badlogic.gdx.Input.Keys.SHIFT_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
938
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
939
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SHIFT_RIGHT">SHIFT_RIGHT</A></CODE></TD>
940
<TD ALIGN="right"><CODE>60</CODE></TD>
941
</TR>
942
<TR BGCOLOR="white" CLASS="TableRowColor">
943
<A NAME="com.badlogic.gdx.Input.Keys.SLASH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
944
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
945
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SLASH">SLASH</A></CODE></TD>
946
<TD ALIGN="right"><CODE>76</CODE></TD>
947
</TR>
948
<TR BGCOLOR="white" CLASS="TableRowColor">
949
<A NAME="com.badlogic.gdx.Input.Keys.SOFT_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
950
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
951
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SOFT_LEFT">SOFT_LEFT</A></CODE></TD>
952
<TD ALIGN="right"><CODE>1</CODE></TD>
953
</TR>
954
<TR BGCOLOR="white" CLASS="TableRowColor">
955
<A NAME="com.badlogic.gdx.Input.Keys.SOFT_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
956
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
957
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SOFT_RIGHT">SOFT_RIGHT</A></CODE></TD>
958
<TD ALIGN="right"><CODE>2</CODE></TD>
959
</TR>
960
<TR BGCOLOR="white" CLASS="TableRowColor">
961
<A NAME="com.badlogic.gdx.Input.Keys.SPACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
962
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
963
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SPACE">SPACE</A></CODE></TD>
964
<TD ALIGN="right"><CODE>62</CODE></TD>
965
</TR>
966
<TR BGCOLOR="white" CLASS="TableRowColor">
967
<A NAME="com.badlogic.gdx.Input.Keys.STAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
968
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
969
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#STAR">STAR</A></CODE></TD>
970
<TD ALIGN="right"><CODE>17</CODE></TD>
971
</TR>
972
<TR BGCOLOR="white" CLASS="TableRowColor">
973
<A NAME="com.badlogic.gdx.Input.Keys.SWITCH_CHARSET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
974
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
975
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SWITCH_CHARSET">SWITCH_CHARSET</A></CODE></TD>
976
<TD ALIGN="right"><CODE>95</CODE></TD>
977
</TR>
978
<TR BGCOLOR="white" CLASS="TableRowColor">
979
<A NAME="com.badlogic.gdx.Input.Keys.SYM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
980
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
981
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#SYM">SYM</A></CODE></TD>
982
<TD ALIGN="right"><CODE>63</CODE></TD>
983
</TR>
984
<TR BGCOLOR="white" CLASS="TableRowColor">
985
<A NAME="com.badlogic.gdx.Input.Keys.T"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
986
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
987
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#T">T</A></CODE></TD>
988
<TD ALIGN="right"><CODE>48</CODE></TD>
989
</TR>
990
<TR BGCOLOR="white" CLASS="TableRowColor">
991
<A NAME="com.badlogic.gdx.Input.Keys.TAB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
992
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
993
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#TAB">TAB</A></CODE></TD>
994
<TD ALIGN="right"><CODE>61</CODE></TD>
995
</TR>
996
<TR BGCOLOR="white" CLASS="TableRowColor">
997
<A NAME="com.badlogic.gdx.Input.Keys.U"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
998
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
999
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#U">U</A></CODE></TD>
1000
<TD ALIGN="right"><CODE>49</CODE></TD>
1001
</TR>
1002
<TR BGCOLOR="white" CLASS="TableRowColor">
1003
<A NAME="com.badlogic.gdx.Input.Keys.UNKNOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1004
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1005
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#UNKNOWN">UNKNOWN</A></CODE></TD>
1006
<TD ALIGN="right"><CODE>0</CODE></TD>
1007
</TR>
1008
<TR BGCOLOR="white" CLASS="TableRowColor">
1009
<A NAME="com.badlogic.gdx.Input.Keys.UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1010
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1011
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#UP">UP</A></CODE></TD>
1012
<TD ALIGN="right"><CODE>19</CODE></TD>
1013
</TR>
1014
<TR BGCOLOR="white" CLASS="TableRowColor">
1015
<A NAME="com.badlogic.gdx.Input.Keys.V"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1016
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1017
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#V">V</A></CODE></TD>
1018
<TD ALIGN="right"><CODE>50</CODE></TD>
1019
</TR>
1020
<TR BGCOLOR="white" CLASS="TableRowColor">
1021
<A NAME="com.badlogic.gdx.Input.Keys.VOLUME_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1022
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1023
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#VOLUME_DOWN">VOLUME_DOWN</A></CODE></TD>
1024
<TD ALIGN="right"><CODE>25</CODE></TD>
1025
</TR>
1026
<TR BGCOLOR="white" CLASS="TableRowColor">
1027
<A NAME="com.badlogic.gdx.Input.Keys.VOLUME_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1028
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1029
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#VOLUME_UP">VOLUME_UP</A></CODE></TD>
1030
<TD ALIGN="right"><CODE>24</CODE></TD>
1031
</TR>
1032
<TR BGCOLOR="white" CLASS="TableRowColor">
1033
<A NAME="com.badlogic.gdx.Input.Keys.W"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1034
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1035
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#W">W</A></CODE></TD>
1036
<TD ALIGN="right"><CODE>51</CODE></TD>
1037
</TR>
1038
<TR BGCOLOR="white" CLASS="TableRowColor">
1039
<A NAME="com.badlogic.gdx.Input.Keys.X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1040
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1041
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#X">X</A></CODE></TD>
1042
<TD ALIGN="right"><CODE>52</CODE></TD>
1043
</TR>
1044
<TR BGCOLOR="white" CLASS="TableRowColor">
1045
<A NAME="com.badlogic.gdx.Input.Keys.Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1046
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1047
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#Y">Y</A></CODE></TD>
1048
<TD ALIGN="right"><CODE>53</CODE></TD>
1049
</TR>
1050
<TR BGCOLOR="white" CLASS="TableRowColor">
1051
<A NAME="com.badlogic.gdx.Input.Keys.Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1052
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1053
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Input.Keys.html#Z">Z</A></CODE></TD>
1054
<TD ALIGN="right"><CODE>54</CODE></TD>
1055
</TR>
1056
</FONT></TD>
1057
</TR>
1058
</TABLE>
1059
 
1060
<P>
1061
 
1062
<P>
1063
 
1064
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1065
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
1066
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.<A HREF="com/badlogic/gdx/Net.HttpMethods.html" title="interface in com.badlogic.gdx">Net.HttpMethods</A></TH>
1067
</TR>
1068
<TR BGCOLOR="white" CLASS="TableRowColor">
1069
<A NAME="com.badlogic.gdx.Net.HttpMethods.GET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1070
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
1071
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Net.HttpMethods.html#GET">GET</A></CODE></TD>
1072
<TD ALIGN="right"><CODE>"GET"</CODE></TD>
1073
</TR>
1074
<TR BGCOLOR="white" CLASS="TableRowColor">
1075
<A NAME="com.badlogic.gdx.Net.HttpMethods.POST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1076
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
1077
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/Net.HttpMethods.html#POST">POST</A></CODE></TD>
1078
<TD ALIGN="right"><CODE>"POST"</CODE></TD>
1079
</TR>
1080
</FONT></TD>
1081
</TR>
1082
</TABLE>
1083
 
1084
<P>
1085
 
1086
<P>
1087
 
1088
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
1089
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
1090
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.<A HREF="com/badlogic/gdx/graphics/GL10.html" title="interface in com.badlogic.gdx.graphics">GL10</A></TH>
1091
</TR>
1092
<TR BGCOLOR="white" CLASS="TableRowColor">
1093
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ADD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1094
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1095
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ADD">GL_ADD</A></CODE></TD>
1096
<TD ALIGN="right"><CODE>260</CODE></TD>
1097
</TR>
1098
<TR BGCOLOR="white" CLASS="TableRowColor">
1099
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1100
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1101
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</A></CODE></TD>
1102
<TD ALIGN="right"><CODE>33902</CODE></TD>
1103
</TR>
1104
<TR BGCOLOR="white" CLASS="TableRowColor">
1105
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1106
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1107
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</A></CODE></TD>
1108
<TD ALIGN="right"><CODE>33901</CODE></TD>
1109
</TR>
1110
<TR BGCOLOR="white" CLASS="TableRowColor">
1111
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1112
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1113
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA">GL_ALPHA</A></CODE></TD>
1114
<TD ALIGN="right"><CODE>6406</CODE></TD>
1115
</TR>
1116
<TR BGCOLOR="white" CLASS="TableRowColor">
1117
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALPHA_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1118
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1119
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_BITS">GL_ALPHA_BITS</A></CODE></TD>
1120
<TD ALIGN="right"><CODE>3413</CODE></TD>
1121
</TR>
1122
<TR BGCOLOR="white" CLASS="TableRowColor">
1123
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALPHA_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1124
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1125
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALPHA_TEST">GL_ALPHA_TEST</A></CODE></TD>
1126
<TD ALIGN="right"><CODE>3008</CODE></TD>
1127
</TR>
1128
<TR BGCOLOR="white" CLASS="TableRowColor">
1129
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ALWAYS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1130
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1131
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ALWAYS">GL_ALWAYS</A></CODE></TD>
1132
<TD ALIGN="right"><CODE>519</CODE></TD>
1133
</TR>
1134
<TR BGCOLOR="white" CLASS="TableRowColor">
1135
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AMBIENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1136
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1137
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT">GL_AMBIENT</A></CODE></TD>
1138
<TD ALIGN="right"><CODE>4608</CODE></TD>
1139
</TR>
1140
<TR BGCOLOR="white" CLASS="TableRowColor">
1141
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AMBIENT_AND_DIFFUSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1142
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1143
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AMBIENT_AND_DIFFUSE">GL_AMBIENT_AND_DIFFUSE</A></CODE></TD>
1144
<TD ALIGN="right"><CODE>5634</CODE></TD>
1145
</TR>
1146
<TR BGCOLOR="white" CLASS="TableRowColor">
1147
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1148
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1149
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AND">GL_AND</A></CODE></TD>
1150
<TD ALIGN="right"><CODE>5377</CODE></TD>
1151
</TR>
1152
<TR BGCOLOR="white" CLASS="TableRowColor">
1153
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AND_INVERTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1154
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1155
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AND_INVERTED">GL_AND_INVERTED</A></CODE></TD>
1156
<TD ALIGN="right"><CODE>5380</CODE></TD>
1157
</TR>
1158
<TR BGCOLOR="white" CLASS="TableRowColor">
1159
<A NAME="com.badlogic.gdx.graphics.GL10.GL_AND_REVERSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1160
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1161
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_AND_REVERSE">GL_AND_REVERSE</A></CODE></TD>
1162
<TD ALIGN="right"><CODE>5378</CODE></TD>
1163
</TR>
1164
<TR BGCOLOR="white" CLASS="TableRowColor">
1165
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1166
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1167
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BACK">GL_BACK</A></CODE></TD>
1168
<TD ALIGN="right"><CODE>1029</CODE></TD>
1169
</TR>
1170
<TR BGCOLOR="white" CLASS="TableRowColor">
1171
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BLEND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1172
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1173
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BLEND">GL_BLEND</A></CODE></TD>
1174
<TD ALIGN="right"><CODE>3042</CODE></TD>
1175
</TR>
1176
<TR BGCOLOR="white" CLASS="TableRowColor">
1177
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BLUE_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1178
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1179
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BLUE_BITS">GL_BLUE_BITS</A></CODE></TD>
1180
<TD ALIGN="right"><CODE>3412</CODE></TD>
1181
</TR>
1182
<TR BGCOLOR="white" CLASS="TableRowColor">
1183
<A NAME="com.badlogic.gdx.graphics.GL10.GL_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1184
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1185
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_BYTE">GL_BYTE</A></CODE></TD>
1186
<TD ALIGN="right"><CODE>5120</CODE></TD>
1187
</TR>
1188
<TR BGCOLOR="white" CLASS="TableRowColor">
1189
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CCW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1190
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1191
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CCW">GL_CCW</A></CODE></TD>
1192
<TD ALIGN="right"><CODE>2305</CODE></TD>
1193
</TR>
1194
<TR BGCOLOR="white" CLASS="TableRowColor">
1195
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CLAMP_TO_EDGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1196
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1197
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A></CODE></TD>
1198
<TD ALIGN="right"><CODE>33071</CODE></TD>
1199
</TR>
1200
<TR BGCOLOR="white" CLASS="TableRowColor">
1201
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CLEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1202
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1203
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CLEAR">GL_CLEAR</A></CODE></TD>
1204
<TD ALIGN="right"><CODE>5376</CODE></TD>
1205
</TR>
1206
<TR BGCOLOR="white" CLASS="TableRowColor">
1207
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1208
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1209
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_ARRAY">GL_COLOR_ARRAY</A></CODE></TD>
1210
<TD ALIGN="right"><CODE>32886</CODE></TD>
1211
</TR>
1212
<TR BGCOLOR="white" CLASS="TableRowColor">
1213
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1214
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1215
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</A></CODE></TD>
1216
<TD ALIGN="right"><CODE>16384</CODE></TD>
1217
</TR>
1218
<TR BGCOLOR="white" CLASS="TableRowColor">
1219
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_LOGIC_OP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1220
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1221
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_LOGIC_OP">GL_COLOR_LOGIC_OP</A></CODE></TD>
1222
<TD ALIGN="right"><CODE>3058</CODE></TD>
1223
</TR>
1224
<TR BGCOLOR="white" CLASS="TableRowColor">
1225
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COLOR_MATERIAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1226
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1227
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COLOR_MATERIAL">GL_COLOR_MATERIAL</A></CODE></TD>
1228
<TD ALIGN="right"><CODE>2903</CODE></TD>
1229
</TR>
1230
<TR BGCOLOR="white" CLASS="TableRowColor">
1231
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1232
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1233
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</A></CODE></TD>
1234
<TD ALIGN="right"><CODE>34467</CODE></TD>
1235
</TR>
1236
<TR BGCOLOR="white" CLASS="TableRowColor">
1237
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CONSTANT_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1238
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1239
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CONSTANT_ATTENUATION">GL_CONSTANT_ATTENUATION</A></CODE></TD>
1240
<TD ALIGN="right"><CODE>4615</CODE></TD>
1241
</TR>
1242
<TR BGCOLOR="white" CLASS="TableRowColor">
1243
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COPY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1244
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1245
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COPY">GL_COPY</A></CODE></TD>
1246
<TD ALIGN="right"><CODE>5379</CODE></TD>
1247
</TR>
1248
<TR BGCOLOR="white" CLASS="TableRowColor">
1249
<A NAME="com.badlogic.gdx.graphics.GL10.GL_COPY_INVERTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1250
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1251
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_COPY_INVERTED">GL_COPY_INVERTED</A></CODE></TD>
1252
<TD ALIGN="right"><CODE>5388</CODE></TD>
1253
</TR>
1254
<TR BGCOLOR="white" CLASS="TableRowColor">
1255
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CULL_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1256
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1257
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CULL_FACE">GL_CULL_FACE</A></CODE></TD>
1258
<TD ALIGN="right"><CODE>2884</CODE></TD>
1259
</TR>
1260
<TR BGCOLOR="white" CLASS="TableRowColor">
1261
<A NAME="com.badlogic.gdx.graphics.GL10.GL_CW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1262
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1263
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_CW">GL_CW</A></CODE></TD>
1264
<TD ALIGN="right"><CODE>2304</CODE></TD>
1265
</TR>
1266
<TR BGCOLOR="white" CLASS="TableRowColor">
1267
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DECAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1268
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1269
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DECAL">GL_DECAL</A></CODE></TD>
1270
<TD ALIGN="right"><CODE>8449</CODE></TD>
1271
</TR>
1272
<TR BGCOLOR="white" CLASS="TableRowColor">
1273
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DECR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1274
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1275
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DECR">GL_DECR</A></CODE></TD>
1276
<TD ALIGN="right"><CODE>7683</CODE></TD>
1277
</TR>
1278
<TR BGCOLOR="white" CLASS="TableRowColor">
1279
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DEPTH_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1280
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1281
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BITS">GL_DEPTH_BITS</A></CODE></TD>
1282
<TD ALIGN="right"><CODE>3414</CODE></TD>
1283
</TR>
1284
<TR BGCOLOR="white" CLASS="TableRowColor">
1285
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DEPTH_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1286
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1287
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</A></CODE></TD>
1288
<TD ALIGN="right"><CODE>256</CODE></TD>
1289
</TR>
1290
<TR BGCOLOR="white" CLASS="TableRowColor">
1291
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DEPTH_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1292
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1293
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DEPTH_TEST">GL_DEPTH_TEST</A></CODE></TD>
1294
<TD ALIGN="right"><CODE>2929</CODE></TD>
1295
</TR>
1296
<TR BGCOLOR="white" CLASS="TableRowColor">
1297
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DIFFUSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1298
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1299
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DIFFUSE">GL_DIFFUSE</A></CODE></TD>
1300
<TD ALIGN="right"><CODE>4609</CODE></TD>
1301
</TR>
1302
<TR BGCOLOR="white" CLASS="TableRowColor">
1303
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DITHER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1304
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1305
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DITHER">GL_DITHER</A></CODE></TD>
1306
<TD ALIGN="right"><CODE>3024</CODE></TD>
1307
</TR>
1308
<TR BGCOLOR="white" CLASS="TableRowColor">
1309
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DONT_CARE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1310
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1311
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DONT_CARE">GL_DONT_CARE</A></CODE></TD>
1312
<TD ALIGN="right"><CODE>4352</CODE></TD>
1313
</TR>
1314
<TR BGCOLOR="white" CLASS="TableRowColor">
1315
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1316
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1317
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DST_ALPHA">GL_DST_ALPHA</A></CODE></TD>
1318
<TD ALIGN="right"><CODE>772</CODE></TD>
1319
</TR>
1320
<TR BGCOLOR="white" CLASS="TableRowColor">
1321
<A NAME="com.badlogic.gdx.graphics.GL10.GL_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1322
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1323
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_DST_COLOR">GL_DST_COLOR</A></CODE></TD>
1324
<TD ALIGN="right"><CODE>774</CODE></TD>
1325
</TR>
1326
<TR BGCOLOR="white" CLASS="TableRowColor">
1327
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EMISSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1328
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1329
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EMISSION">GL_EMISSION</A></CODE></TD>
1330
<TD ALIGN="right"><CODE>5632</CODE></TD>
1331
</TR>
1332
<TR BGCOLOR="white" CLASS="TableRowColor">
1333
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1334
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1335
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EQUAL">GL_EQUAL</A></CODE></TD>
1336
<TD ALIGN="right"><CODE>514</CODE></TD>
1337
</TR>
1338
<TR BGCOLOR="white" CLASS="TableRowColor">
1339
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EQUIV"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1340
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1341
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EQUIV">GL_EQUIV</A></CODE></TD>
1342
<TD ALIGN="right"><CODE>5385</CODE></TD>
1343
</TR>
1344
<TR BGCOLOR="white" CLASS="TableRowColor">
1345
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EXP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1346
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1347
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EXP">GL_EXP</A></CODE></TD>
1348
<TD ALIGN="right"><CODE>2048</CODE></TD>
1349
</TR>
1350
<TR BGCOLOR="white" CLASS="TableRowColor">
1351
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EXP2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1352
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1353
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EXP2">GL_EXP2</A></CODE></TD>
1354
<TD ALIGN="right"><CODE>2049</CODE></TD>
1355
</TR>
1356
<TR BGCOLOR="white" CLASS="TableRowColor">
1357
<A NAME="com.badlogic.gdx.graphics.GL10.GL_EXTENSIONS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1358
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1359
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_EXTENSIONS">GL_EXTENSIONS</A></CODE></TD>
1360
<TD ALIGN="right"><CODE>7939</CODE></TD>
1361
</TR>
1362
<TR BGCOLOR="white" CLASS="TableRowColor">
1363
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FALSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1364
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1365
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FALSE">GL_FALSE</A></CODE></TD>
1366
<TD ALIGN="right"><CODE>0</CODE></TD>
1367
</TR>
1368
<TR BGCOLOR="white" CLASS="TableRowColor">
1369
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FASTEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1370
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1371
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FASTEST">GL_FASTEST</A></CODE></TD>
1372
<TD ALIGN="right"><CODE>4353</CODE></TD>
1373
</TR>
1374
<TR BGCOLOR="white" CLASS="TableRowColor">
1375
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FILL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1376
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1377
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FILL">GL_FILL</A></CODE></TD>
1378
<TD ALIGN="right"><CODE>6914</CODE></TD>
1379
</TR>
1380
<TR BGCOLOR="white" CLASS="TableRowColor">
1381
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FLAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1382
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1383
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FLAT">GL_FLAT</A></CODE></TD>
1384
<TD ALIGN="right"><CODE>7424</CODE></TD>
1385
</TR>
1386
<TR BGCOLOR="white" CLASS="TableRowColor">
1387
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1388
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1389
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FLOAT">GL_FLOAT</A></CODE></TD>
1390
<TD ALIGN="right"><CODE>5126</CODE></TD>
1391
</TR>
1392
<TR BGCOLOR="white" CLASS="TableRowColor">
1393
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1394
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1395
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG">GL_FOG</A></CODE></TD>
1396
<TD ALIGN="right"><CODE>2912</CODE></TD>
1397
</TR>
1398
<TR BGCOLOR="white" CLASS="TableRowColor">
1399
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1400
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1401
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_COLOR">GL_FOG_COLOR</A></CODE></TD>
1402
<TD ALIGN="right"><CODE>2918</CODE></TD>
1403
</TR>
1404
<TR BGCOLOR="white" CLASS="TableRowColor">
1405
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_DENSITY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1406
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1407
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_DENSITY">GL_FOG_DENSITY</A></CODE></TD>
1408
<TD ALIGN="right"><CODE>2914</CODE></TD>
1409
</TR>
1410
<TR BGCOLOR="white" CLASS="TableRowColor">
1411
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_END"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1412
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1413
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_END">GL_FOG_END</A></CODE></TD>
1414
<TD ALIGN="right"><CODE>2916</CODE></TD>
1415
</TR>
1416
<TR BGCOLOR="white" CLASS="TableRowColor">
1417
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1418
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1419
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_HINT">GL_FOG_HINT</A></CODE></TD>
1420
<TD ALIGN="right"><CODE>3156</CODE></TD>
1421
</TR>
1422
<TR BGCOLOR="white" CLASS="TableRowColor">
1423
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1424
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1425
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_MODE">GL_FOG_MODE</A></CODE></TD>
1426
<TD ALIGN="right"><CODE>2917</CODE></TD>
1427
</TR>
1428
<TR BGCOLOR="white" CLASS="TableRowColor">
1429
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FOG_START"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1430
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1431
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FOG_START">GL_FOG_START</A></CODE></TD>
1432
<TD ALIGN="right"><CODE>2915</CODE></TD>
1433
</TR>
1434
<TR BGCOLOR="white" CLASS="TableRowColor">
1435
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FRONT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1436
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1437
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FRONT">GL_FRONT</A></CODE></TD>
1438
<TD ALIGN="right"><CODE>1028</CODE></TD>
1439
</TR>
1440
<TR BGCOLOR="white" CLASS="TableRowColor">
1441
<A NAME="com.badlogic.gdx.graphics.GL10.GL_FRONT_AND_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1442
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1443
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</A></CODE></TD>
1444
<TD ALIGN="right"><CODE>1032</CODE></TD>
1445
</TR>
1446
<TR BGCOLOR="white" CLASS="TableRowColor">
1447
<A NAME="com.badlogic.gdx.graphics.GL10.GL_GEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1448
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1449
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_GEQUAL">GL_GEQUAL</A></CODE></TD>
1450
<TD ALIGN="right"><CODE>518</CODE></TD>
1451
</TR>
1452
<TR BGCOLOR="white" CLASS="TableRowColor">
1453
<A NAME="com.badlogic.gdx.graphics.GL10.GL_GREATER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1454
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1455
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_GREATER">GL_GREATER</A></CODE></TD>
1456
<TD ALIGN="right"><CODE>516</CODE></TD>
1457
</TR>
1458
<TR BGCOLOR="white" CLASS="TableRowColor">
1459
<A NAME="com.badlogic.gdx.graphics.GL10.GL_GREEN_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1460
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1461
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_GREEN_BITS">GL_GREEN_BITS</A></CODE></TD>
1462
<TD ALIGN="right"><CODE>3411</CODE></TD>
1463
</TR>
1464
<TR BGCOLOR="white" CLASS="TableRowColor">
1465
<A NAME="com.badlogic.gdx.graphics.GL10.GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1466
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1467
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES">GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES</A></CODE></TD>
1468
<TD ALIGN="right"><CODE>35739</CODE></TD>
1469
</TR>
1470
<TR BGCOLOR="white" CLASS="TableRowColor">
1471
<A NAME="com.badlogic.gdx.graphics.GL10.GL_IMPLEMENTATION_COLOR_READ_TYPE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1472
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1473
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_IMPLEMENTATION_COLOR_READ_TYPE_OES">GL_IMPLEMENTATION_COLOR_READ_TYPE_OES</A></CODE></TD>
1474
<TD ALIGN="right"><CODE>35738</CODE></TD>
1475
</TR>
1476
<TR BGCOLOR="white" CLASS="TableRowColor">
1477
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INCR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1478
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1479
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INCR">GL_INCR</A></CODE></TD>
1480
<TD ALIGN="right"><CODE>7682</CODE></TD>
1481
</TR>
1482
<TR BGCOLOR="white" CLASS="TableRowColor">
1483
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVALID_ENUM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1484
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1485
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_ENUM">GL_INVALID_ENUM</A></CODE></TD>
1486
<TD ALIGN="right"><CODE>1280</CODE></TD>
1487
</TR>
1488
<TR BGCOLOR="white" CLASS="TableRowColor">
1489
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVALID_OPERATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1490
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1491
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</A></CODE></TD>
1492
<TD ALIGN="right"><CODE>1282</CODE></TD>
1493
</TR>
1494
<TR BGCOLOR="white" CLASS="TableRowColor">
1495
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVALID_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1496
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1497
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVALID_VALUE">GL_INVALID_VALUE</A></CODE></TD>
1498
<TD ALIGN="right"><CODE>1281</CODE></TD>
1499
</TR>
1500
<TR BGCOLOR="white" CLASS="TableRowColor">
1501
<A NAME="com.badlogic.gdx.graphics.GL10.GL_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1502
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1503
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_INVERT">GL_INVERT</A></CODE></TD>
1504
<TD ALIGN="right"><CODE>5386</CODE></TD>
1505
</TR>
1506
<TR BGCOLOR="white" CLASS="TableRowColor">
1507
<A NAME="com.badlogic.gdx.graphics.GL10.GL_KEEP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1508
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1509
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_KEEP">GL_KEEP</A></CODE></TD>
1510
<TD ALIGN="right"><CODE>7680</CODE></TD>
1511
</TR>
1512
<TR BGCOLOR="white" CLASS="TableRowColor">
1513
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1514
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1515
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LEQUAL">GL_LEQUAL</A></CODE></TD>
1516
<TD ALIGN="right"><CODE>515</CODE></TD>
1517
</TR>
1518
<TR BGCOLOR="white" CLASS="TableRowColor">
1519
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LESS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1520
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1521
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LESS">GL_LESS</A></CODE></TD>
1522
<TD ALIGN="right"><CODE>513</CODE></TD>
1523
</TR>
1524
<TR BGCOLOR="white" CLASS="TableRowColor">
1525
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT_MODEL_AMBIENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1526
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1527
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_AMBIENT">GL_LIGHT_MODEL_AMBIENT</A></CODE></TD>
1528
<TD ALIGN="right"><CODE>2899</CODE></TD>
1529
</TR>
1530
<TR BGCOLOR="white" CLASS="TableRowColor">
1531
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT_MODEL_TWO_SIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1532
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1533
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT_MODEL_TWO_SIDE">GL_LIGHT_MODEL_TWO_SIDE</A></CODE></TD>
1534
<TD ALIGN="right"><CODE>2898</CODE></TD>
1535
</TR>
1536
<TR BGCOLOR="white" CLASS="TableRowColor">
1537
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1538
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1539
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT0">GL_LIGHT0</A></CODE></TD>
1540
<TD ALIGN="right"><CODE>16384</CODE></TD>
1541
</TR>
1542
<TR BGCOLOR="white" CLASS="TableRowColor">
1543
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1544
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1545
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT1">GL_LIGHT1</A></CODE></TD>
1546
<TD ALIGN="right"><CODE>16385</CODE></TD>
1547
</TR>
1548
<TR BGCOLOR="white" CLASS="TableRowColor">
1549
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1550
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1551
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT2">GL_LIGHT2</A></CODE></TD>
1552
<TD ALIGN="right"><CODE>16386</CODE></TD>
1553
</TR>
1554
<TR BGCOLOR="white" CLASS="TableRowColor">
1555
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1556
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1557
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT3">GL_LIGHT3</A></CODE></TD>
1558
<TD ALIGN="right"><CODE>16387</CODE></TD>
1559
</TR>
1560
<TR BGCOLOR="white" CLASS="TableRowColor">
1561
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1562
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1563
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT4">GL_LIGHT4</A></CODE></TD>
1564
<TD ALIGN="right"><CODE>16388</CODE></TD>
1565
</TR>
1566
<TR BGCOLOR="white" CLASS="TableRowColor">
1567
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1568
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1569
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT5">GL_LIGHT5</A></CODE></TD>
1570
<TD ALIGN="right"><CODE>16389</CODE></TD>
1571
</TR>
1572
<TR BGCOLOR="white" CLASS="TableRowColor">
1573
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1574
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1575
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT6">GL_LIGHT6</A></CODE></TD>
1576
<TD ALIGN="right"><CODE>16390</CODE></TD>
1577
</TR>
1578
<TR BGCOLOR="white" CLASS="TableRowColor">
1579
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHT7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1580
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1581
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHT7">GL_LIGHT7</A></CODE></TD>
1582
<TD ALIGN="right"><CODE>16391</CODE></TD>
1583
</TR>
1584
<TR BGCOLOR="white" CLASS="TableRowColor">
1585
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LIGHTING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1586
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1587
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LIGHTING">GL_LIGHTING</A></CODE></TD>
1588
<TD ALIGN="right"><CODE>2896</CODE></TD>
1589
</TR>
1590
<TR BGCOLOR="white" CLASS="TableRowColor">
1591
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1592
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1593
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE">GL_LINE</A></CODE></TD>
1594
<TD ALIGN="right"><CODE>6913</CODE></TD>
1595
</TR>
1596
<TR BGCOLOR="white" CLASS="TableRowColor">
1597
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_LOOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1598
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1599
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_LOOP">GL_LINE_LOOP</A></CODE></TD>
1600
<TD ALIGN="right"><CODE>2</CODE></TD>
1601
</TR>
1602
<TR BGCOLOR="white" CLASS="TableRowColor">
1603
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_SMOOTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1604
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1605
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH">GL_LINE_SMOOTH</A></CODE></TD>
1606
<TD ALIGN="right"><CODE>2848</CODE></TD>
1607
</TR>
1608
<TR BGCOLOR="white" CLASS="TableRowColor">
1609
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1610
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1611
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_SMOOTH_HINT">GL_LINE_SMOOTH_HINT</A></CODE></TD>
1612
<TD ALIGN="right"><CODE>3154</CODE></TD>
1613
</TR>
1614
<TR BGCOLOR="white" CLASS="TableRowColor">
1615
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1616
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1617
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINE_STRIP">GL_LINE_STRIP</A></CODE></TD>
1618
<TD ALIGN="right"><CODE>3</CODE></TD>
1619
</TR>
1620
<TR BGCOLOR="white" CLASS="TableRowColor">
1621
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1622
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1623
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR">GL_LINEAR</A></CODE></TD>
1624
<TD ALIGN="right"><CODE>9729</CODE></TD>
1625
</TR>
1626
<TR BGCOLOR="white" CLASS="TableRowColor">
1627
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1628
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1629
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_ATTENUATION">GL_LINEAR_ATTENUATION</A></CODE></TD>
1630
<TD ALIGN="right"><CODE>4616</CODE></TD>
1631
</TR>
1632
<TR BGCOLOR="white" CLASS="TableRowColor">
1633
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1634
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1635
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</A></CODE></TD>
1636
<TD ALIGN="right"><CODE>9987</CODE></TD>
1637
</TR>
1638
<TR BGCOLOR="white" CLASS="TableRowColor">
1639
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1640
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1641
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</A></CODE></TD>
1642
<TD ALIGN="right"><CODE>9985</CODE></TD>
1643
</TR>
1644
<TR BGCOLOR="white" CLASS="TableRowColor">
1645
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LINES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1646
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1647
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LINES">GL_LINES</A></CODE></TD>
1648
<TD ALIGN="right"><CODE>1</CODE></TD>
1649
</TR>
1650
<TR BGCOLOR="white" CLASS="TableRowColor">
1651
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LUMINANCE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1652
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1653
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE">GL_LUMINANCE</A></CODE></TD>
1654
<TD ALIGN="right"><CODE>6409</CODE></TD>
1655
</TR>
1656
<TR BGCOLOR="white" CLASS="TableRowColor">
1657
<A NAME="com.badlogic.gdx.graphics.GL10.GL_LUMINANCE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1658
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1659
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</A></CODE></TD>
1660
<TD ALIGN="right"><CODE>6410</CODE></TD>
1661
</TR>
1662
<TR BGCOLOR="white" CLASS="TableRowColor">
1663
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_ELEMENTS_INDICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1664
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1665
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</A></CODE></TD>
1666
<TD ALIGN="right"><CODE>33001</CODE></TD>
1667
</TR>
1668
<TR BGCOLOR="white" CLASS="TableRowColor">
1669
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_ELEMENTS_VERTICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1670
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1671
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</A></CODE></TD>
1672
<TD ALIGN="right"><CODE>33000</CODE></TD>
1673
</TR>
1674
<TR BGCOLOR="white" CLASS="TableRowColor">
1675
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_LIGHTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1676
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1677
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_LIGHTS">GL_MAX_LIGHTS</A></CODE></TD>
1678
<TD ALIGN="right"><CODE>3377</CODE></TD>
1679
</TR>
1680
<TR BGCOLOR="white" CLASS="TableRowColor">
1681
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_MODELVIEW_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1682
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1683
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_MODELVIEW_STACK_DEPTH">GL_MAX_MODELVIEW_STACK_DEPTH</A></CODE></TD>
1684
<TD ALIGN="right"><CODE>3382</CODE></TD>
1685
</TR>
1686
<TR BGCOLOR="white" CLASS="TableRowColor">
1687
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_PROJECTION_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1688
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1689
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_PROJECTION_STACK_DEPTH">GL_MAX_PROJECTION_STACK_DEPTH</A></CODE></TD>
1690
<TD ALIGN="right"><CODE>3384</CODE></TD>
1691
</TR>
1692
<TR BGCOLOR="white" CLASS="TableRowColor">
1693
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1694
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1695
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</A></CODE></TD>
1696
<TD ALIGN="right"><CODE>3379</CODE></TD>
1697
</TR>
1698
<TR BGCOLOR="white" CLASS="TableRowColor">
1699
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1700
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1701
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_STACK_DEPTH">GL_MAX_TEXTURE_STACK_DEPTH</A></CODE></TD>
1702
<TD ALIGN="right"><CODE>3385</CODE></TD>
1703
</TR>
1704
<TR BGCOLOR="white" CLASS="TableRowColor">
1705
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_TEXTURE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1706
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1707
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</A></CODE></TD>
1708
<TD ALIGN="right"><CODE>34018</CODE></TD>
1709
</TR>
1710
<TR BGCOLOR="white" CLASS="TableRowColor">
1711
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MAX_VIEWPORT_DIMS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1712
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1713
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</A></CODE></TD>
1714
<TD ALIGN="right"><CODE>3386</CODE></TD>
1715
</TR>
1716
<TR BGCOLOR="white" CLASS="TableRowColor">
1717
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MODELVIEW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1718
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1719
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MODELVIEW">GL_MODELVIEW</A></CODE></TD>
1720
<TD ALIGN="right"><CODE>5888</CODE></TD>
1721
</TR>
1722
<TR BGCOLOR="white" CLASS="TableRowColor">
1723
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MODULATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1724
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1725
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MODULATE">GL_MODULATE</A></CODE></TD>
1726
<TD ALIGN="right"><CODE>8448</CODE></TD>
1727
</TR>
1728
<TR BGCOLOR="white" CLASS="TableRowColor">
1729
<A NAME="com.badlogic.gdx.graphics.GL10.GL_MULTISAMPLE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1730
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1731
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_MULTISAMPLE">GL_MULTISAMPLE</A></CODE></TD>
1732
<TD ALIGN="right"><CODE>32925</CODE></TD>
1733
</TR>
1734
<TR BGCOLOR="white" CLASS="TableRowColor">
1735
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NAND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1736
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1737
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NAND">GL_NAND</A></CODE></TD>
1738
<TD ALIGN="right"><CODE>5390</CODE></TD>
1739
</TR>
1740
<TR BGCOLOR="white" CLASS="TableRowColor">
1741
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1742
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1743
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST">GL_NEAREST</A></CODE></TD>
1744
<TD ALIGN="right"><CODE>9728</CODE></TD>
1745
</TR>
1746
<TR BGCOLOR="white" CLASS="TableRowColor">
1747
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1748
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1749
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</A></CODE></TD>
1750
<TD ALIGN="right"><CODE>9986</CODE></TD>
1751
</TR>
1752
<TR BGCOLOR="white" CLASS="TableRowColor">
1753
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1754
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1755
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</A></CODE></TD>
1756
<TD ALIGN="right"><CODE>9984</CODE></TD>
1757
</TR>
1758
<TR BGCOLOR="white" CLASS="TableRowColor">
1759
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NEVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1760
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1761
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NEVER">GL_NEVER</A></CODE></TD>
1762
<TD ALIGN="right"><CODE>512</CODE></TD>
1763
</TR>
1764
<TR BGCOLOR="white" CLASS="TableRowColor">
1765
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NICEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1766
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1767
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NICEST">GL_NICEST</A></CODE></TD>
1768
<TD ALIGN="right"><CODE>4354</CODE></TD>
1769
</TR>
1770
<TR BGCOLOR="white" CLASS="TableRowColor">
1771
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NO_ERROR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1772
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1773
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NO_ERROR">GL_NO_ERROR</A></CODE></TD>
1774
<TD ALIGN="right"><CODE>0</CODE></TD>
1775
</TR>
1776
<TR BGCOLOR="white" CLASS="TableRowColor">
1777
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NOOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1778
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1779
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NOOP">GL_NOOP</A></CODE></TD>
1780
<TD ALIGN="right"><CODE>5381</CODE></TD>
1781
</TR>
1782
<TR BGCOLOR="white" CLASS="TableRowColor">
1783
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1784
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1785
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NOR">GL_NOR</A></CODE></TD>
1786
<TD ALIGN="right"><CODE>5384</CODE></TD>
1787
</TR>
1788
<TR BGCOLOR="white" CLASS="TableRowColor">
1789
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NORMAL_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1790
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1791
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NORMAL_ARRAY">GL_NORMAL_ARRAY</A></CODE></TD>
1792
<TD ALIGN="right"><CODE>32885</CODE></TD>
1793
</TR>
1794
<TR BGCOLOR="white" CLASS="TableRowColor">
1795
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NORMALIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1796
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1797
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NORMALIZE">GL_NORMALIZE</A></CODE></TD>
1798
<TD ALIGN="right"><CODE>2977</CODE></TD>
1799
</TR>
1800
<TR BGCOLOR="white" CLASS="TableRowColor">
1801
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NOTEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1802
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1803
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NOTEQUAL">GL_NOTEQUAL</A></CODE></TD>
1804
<TD ALIGN="right"><CODE>517</CODE></TD>
1805
</TR>
1806
<TR BGCOLOR="white" CLASS="TableRowColor">
1807
<A NAME="com.badlogic.gdx.graphics.GL10.GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1808
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1809
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</A></CODE></TD>
1810
<TD ALIGN="right"><CODE>34466</CODE></TD>
1811
</TR>
1812
<TR BGCOLOR="white" CLASS="TableRowColor">
1813
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OES_compressed_paletted_texture"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1814
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1815
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OES_compressed_paletted_texture">GL_OES_compressed_paletted_texture</A></CODE></TD>
1816
<TD ALIGN="right"><CODE>1</CODE></TD>
1817
</TR>
1818
<TR BGCOLOR="white" CLASS="TableRowColor">
1819
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OES_read_format"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1820
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1821
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OES_read_format">GL_OES_read_format</A></CODE></TD>
1822
<TD ALIGN="right"><CODE>1</CODE></TD>
1823
</TR>
1824
<TR BGCOLOR="white" CLASS="TableRowColor">
1825
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OES_VERSION_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1826
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1827
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0</A></CODE></TD>
1828
<TD ALIGN="right"><CODE>1</CODE></TD>
1829
</TR>
1830
<TR BGCOLOR="white" CLASS="TableRowColor">
1831
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1832
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1833
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE">GL_ONE</A></CODE></TD>
1834
<TD ALIGN="right"><CODE>1</CODE></TD>
1835
</TR>
1836
<TR BGCOLOR="white" CLASS="TableRowColor">
1837
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1838
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1839
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</A></CODE></TD>
1840
<TD ALIGN="right"><CODE>773</CODE></TD>
1841
</TR>
1842
<TR BGCOLOR="white" CLASS="TableRowColor">
1843
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1844
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1845
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</A></CODE></TD>
1846
<TD ALIGN="right"><CODE>775</CODE></TD>
1847
</TR>
1848
<TR BGCOLOR="white" CLASS="TableRowColor">
1849
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1850
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1851
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</A></CODE></TD>
1852
<TD ALIGN="right"><CODE>771</CODE></TD>
1853
</TR>
1854
<TR BGCOLOR="white" CLASS="TableRowColor">
1855
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ONE_MINUS_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1856
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1857
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</A></CODE></TD>
1858
<TD ALIGN="right"><CODE>769</CODE></TD>
1859
</TR>
1860
<TR BGCOLOR="white" CLASS="TableRowColor">
1861
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1862
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1863
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OR">GL_OR</A></CODE></TD>
1864
<TD ALIGN="right"><CODE>5383</CODE></TD>
1865
</TR>
1866
<TR BGCOLOR="white" CLASS="TableRowColor">
1867
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OR_INVERTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1868
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1869
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OR_INVERTED">GL_OR_INVERTED</A></CODE></TD>
1870
<TD ALIGN="right"><CODE>5389</CODE></TD>
1871
</TR>
1872
<TR BGCOLOR="white" CLASS="TableRowColor">
1873
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OR_REVERSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1874
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1875
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OR_REVERSE">GL_OR_REVERSE</A></CODE></TD>
1876
<TD ALIGN="right"><CODE>5387</CODE></TD>
1877
</TR>
1878
<TR BGCOLOR="white" CLASS="TableRowColor">
1879
<A NAME="com.badlogic.gdx.graphics.GL10.GL_OUT_OF_MEMORY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1880
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1881
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</A></CODE></TD>
1882
<TD ALIGN="right"><CODE>1285</CODE></TD>
1883
</TR>
1884
<TR BGCOLOR="white" CLASS="TableRowColor">
1885
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1886
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1887
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</A></CODE></TD>
1888
<TD ALIGN="right"><CODE>3333</CODE></TD>
1889
</TR>
1890
<TR BGCOLOR="white" CLASS="TableRowColor">
1891
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_R5_G6_B5_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1892
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1893
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_R5_G6_B5_OES">GL_PALETTE4_R5_G6_B5_OES</A></CODE></TD>
1894
<TD ALIGN="right"><CODE>35730</CODE></TD>
1895
</TR>
1896
<TR BGCOLOR="white" CLASS="TableRowColor">
1897
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGB5_A1_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1898
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1899
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB5_A1_OES">GL_PALETTE4_RGB5_A1_OES</A></CODE></TD>
1900
<TD ALIGN="right"><CODE>35732</CODE></TD>
1901
</TR>
1902
<TR BGCOLOR="white" CLASS="TableRowColor">
1903
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGB8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1904
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1905
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGB8_OES">GL_PALETTE4_RGB8_OES</A></CODE></TD>
1906
<TD ALIGN="right"><CODE>35728</CODE></TD>
1907
</TR>
1908
<TR BGCOLOR="white" CLASS="TableRowColor">
1909
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGBA4_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1910
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1911
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA4_OES">GL_PALETTE4_RGBA4_OES</A></CODE></TD>
1912
<TD ALIGN="right"><CODE>35731</CODE></TD>
1913
</TR>
1914
<TR BGCOLOR="white" CLASS="TableRowColor">
1915
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE4_RGBA8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1916
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1917
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE4_RGBA8_OES">GL_PALETTE4_RGBA8_OES</A></CODE></TD>
1918
<TD ALIGN="right"><CODE>35729</CODE></TD>
1919
</TR>
1920
<TR BGCOLOR="white" CLASS="TableRowColor">
1921
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_R5_G6_B5_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1922
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1923
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_R5_G6_B5_OES">GL_PALETTE8_R5_G6_B5_OES</A></CODE></TD>
1924
<TD ALIGN="right"><CODE>35735</CODE></TD>
1925
</TR>
1926
<TR BGCOLOR="white" CLASS="TableRowColor">
1927
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGB5_A1_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1928
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1929
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB5_A1_OES">GL_PALETTE8_RGB5_A1_OES</A></CODE></TD>
1930
<TD ALIGN="right"><CODE>35737</CODE></TD>
1931
</TR>
1932
<TR BGCOLOR="white" CLASS="TableRowColor">
1933
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGB8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1934
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1935
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGB8_OES">GL_PALETTE8_RGB8_OES</A></CODE></TD>
1936
<TD ALIGN="right"><CODE>35733</CODE></TD>
1937
</TR>
1938
<TR BGCOLOR="white" CLASS="TableRowColor">
1939
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGBA4_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1940
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1941
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA4_OES">GL_PALETTE8_RGBA4_OES</A></CODE></TD>
1942
<TD ALIGN="right"><CODE>35736</CODE></TD>
1943
</TR>
1944
<TR BGCOLOR="white" CLASS="TableRowColor">
1945
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PALETTE8_RGBA8_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1946
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1947
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PALETTE8_RGBA8_OES">GL_PALETTE8_RGBA8_OES</A></CODE></TD>
1948
<TD ALIGN="right"><CODE>35734</CODE></TD>
1949
</TR>
1950
<TR BGCOLOR="white" CLASS="TableRowColor">
1951
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PERSPECTIVE_CORRECTION_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1952
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1953
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PERSPECTIVE_CORRECTION_HINT">GL_PERSPECTIVE_CORRECTION_HINT</A></CODE></TD>
1954
<TD ALIGN="right"><CODE>3152</CODE></TD>
1955
</TR>
1956
<TR BGCOLOR="white" CLASS="TableRowColor">
1957
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1958
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1959
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINT">GL_POINT</A></CODE></TD>
1960
<TD ALIGN="right"><CODE>6912</CODE></TD>
1961
</TR>
1962
<TR BGCOLOR="white" CLASS="TableRowColor">
1963
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINT_SMOOTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1964
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1965
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH">GL_POINT_SMOOTH</A></CODE></TD>
1966
<TD ALIGN="right"><CODE>2832</CODE></TD>
1967
</TR>
1968
<TR BGCOLOR="white" CLASS="TableRowColor">
1969
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINT_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1970
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1971
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINT_SMOOTH_HINT">GL_POINT_SMOOTH_HINT</A></CODE></TD>
1972
<TD ALIGN="right"><CODE>3153</CODE></TD>
1973
</TR>
1974
<TR BGCOLOR="white" CLASS="TableRowColor">
1975
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POINTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1976
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1977
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POINTS">GL_POINTS</A></CODE></TD>
1978
<TD ALIGN="right"><CODE>0</CODE></TD>
1979
</TR>
1980
<TR BGCOLOR="white" CLASS="TableRowColor">
1981
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POLYGON_OFFSET_FILL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1982
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1983
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</A></CODE></TD>
1984
<TD ALIGN="right"><CODE>32823</CODE></TD>
1985
</TR>
1986
<TR BGCOLOR="white" CLASS="TableRowColor">
1987
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POLYGON_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1988
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1989
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT</A></CODE></TD>
1990
<TD ALIGN="right"><CODE>3155</CODE></TD>
1991
</TR>
1992
<TR BGCOLOR="white" CLASS="TableRowColor">
1993
<A NAME="com.badlogic.gdx.graphics.GL10.GL_POSITION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
1994
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
1995
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_POSITION">GL_POSITION</A></CODE></TD>
1996
<TD ALIGN="right"><CODE>4611</CODE></TD>
1997
</TR>
1998
<TR BGCOLOR="white" CLASS="TableRowColor">
1999
<A NAME="com.badlogic.gdx.graphics.GL10.GL_PROJECTION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2000
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2001
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_PROJECTION">GL_PROJECTION</A></CODE></TD>
2002
<TD ALIGN="right"><CODE>5889</CODE></TD>
2003
</TR>
2004
<TR BGCOLOR="white" CLASS="TableRowColor">
2005
<A NAME="com.badlogic.gdx.graphics.GL10.GL_QUADRATIC_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2006
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2007
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_QUADRATIC_ATTENUATION">GL_QUADRATIC_ATTENUATION</A></CODE></TD>
2008
<TD ALIGN="right"><CODE>4617</CODE></TD>
2009
</TR>
2010
<TR BGCOLOR="white" CLASS="TableRowColor">
2011
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RED_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2012
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2013
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RED_BITS">GL_RED_BITS</A></CODE></TD>
2014
<TD ALIGN="right"><CODE>3410</CODE></TD>
2015
</TR>
2016
<TR BGCOLOR="white" CLASS="TableRowColor">
2017
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RENDERER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2018
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2019
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RENDERER">GL_RENDERER</A></CODE></TD>
2020
<TD ALIGN="right"><CODE>7937</CODE></TD>
2021
</TR>
2022
<TR BGCOLOR="white" CLASS="TableRowColor">
2023
<A NAME="com.badlogic.gdx.graphics.GL10.GL_REPEAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2024
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2025
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_REPEAT">GL_REPEAT</A></CODE></TD>
2026
<TD ALIGN="right"><CODE>10497</CODE></TD>
2027
</TR>
2028
<TR BGCOLOR="white" CLASS="TableRowColor">
2029
<A NAME="com.badlogic.gdx.graphics.GL10.GL_REPLACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2030
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2031
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_REPLACE">GL_REPLACE</A></CODE></TD>
2032
<TD ALIGN="right"><CODE>7681</CODE></TD>
2033
</TR>
2034
<TR BGCOLOR="white" CLASS="TableRowColor">
2035
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RESCALE_NORMAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2036
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2037
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RESCALE_NORMAL">GL_RESCALE_NORMAL</A></CODE></TD>
2038
<TD ALIGN="right"><CODE>32826</CODE></TD>
2039
</TR>
2040
<TR BGCOLOR="white" CLASS="TableRowColor">
2041
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2042
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2043
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RGB">GL_RGB</A></CODE></TD>
2044
<TD ALIGN="right"><CODE>6407</CODE></TD>
2045
</TR>
2046
<TR BGCOLOR="white" CLASS="TableRowColor">
2047
<A NAME="com.badlogic.gdx.graphics.GL10.GL_RGBA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2048
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2049
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_RGBA">GL_RGBA</A></CODE></TD>
2050
<TD ALIGN="right"><CODE>6408</CODE></TD>
2051
</TR>
2052
<TR BGCOLOR="white" CLASS="TableRowColor">
2053
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2054
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2055
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</A></CODE></TD>
2056
<TD ALIGN="right"><CODE>32926</CODE></TD>
2057
</TR>
2058
<TR BGCOLOR="white" CLASS="TableRowColor">
2059
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_ALPHA_TO_ONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2060
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2061
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_ALPHA_TO_ONE">GL_SAMPLE_ALPHA_TO_ONE</A></CODE></TD>
2062
<TD ALIGN="right"><CODE>32927</CODE></TD>
2063
</TR>
2064
<TR BGCOLOR="white" CLASS="TableRowColor">
2065
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SAMPLE_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2066
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2067
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</A></CODE></TD>
2068
<TD ALIGN="right"><CODE>32928</CODE></TD>
2069
</TR>
2070
<TR BGCOLOR="white" CLASS="TableRowColor">
2071
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SCISSOR_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2072
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2073
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</A></CODE></TD>
2074
<TD ALIGN="right"><CODE>3089</CODE></TD>
2075
</TR>
2076
<TR BGCOLOR="white" CLASS="TableRowColor">
2077
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SET"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2078
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2079
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SET">GL_SET</A></CODE></TD>
2080
<TD ALIGN="right"><CODE>5391</CODE></TD>
2081
</TR>
2082
<TR BGCOLOR="white" CLASS="TableRowColor">
2083
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SHININESS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2084
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2085
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SHININESS">GL_SHININESS</A></CODE></TD>
2086
<TD ALIGN="right"><CODE>5633</CODE></TD>
2087
</TR>
2088
<TR BGCOLOR="white" CLASS="TableRowColor">
2089
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2090
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2091
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SHORT">GL_SHORT</A></CODE></TD>
2092
<TD ALIGN="right"><CODE>5122</CODE></TD>
2093
</TR>
2094
<TR BGCOLOR="white" CLASS="TableRowColor">
2095
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SMOOTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2096
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2097
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH">GL_SMOOTH</A></CODE></TD>
2098
<TD ALIGN="right"><CODE>7425</CODE></TD>
2099
</TR>
2100
<TR BGCOLOR="white" CLASS="TableRowColor">
2101
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SMOOTH_LINE_WIDTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2102
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2103
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_LINE_WIDTH_RANGE">GL_SMOOTH_LINE_WIDTH_RANGE</A></CODE></TD>
2104
<TD ALIGN="right"><CODE>2850</CODE></TD>
2105
</TR>
2106
<TR BGCOLOR="white" CLASS="TableRowColor">
2107
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SMOOTH_POINT_SIZE_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2108
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2109
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SMOOTH_POINT_SIZE_RANGE">GL_SMOOTH_POINT_SIZE_RANGE</A></CODE></TD>
2110
<TD ALIGN="right"><CODE>2834</CODE></TD>
2111
</TR>
2112
<TR BGCOLOR="white" CLASS="TableRowColor">
2113
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPECULAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2114
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2115
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPECULAR">GL_SPECULAR</A></CODE></TD>
2116
<TD ALIGN="right"><CODE>4610</CODE></TD>
2117
</TR>
2118
<TR BGCOLOR="white" CLASS="TableRowColor">
2119
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPOT_CUTOFF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2120
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2121
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_CUTOFF">GL_SPOT_CUTOFF</A></CODE></TD>
2122
<TD ALIGN="right"><CODE>4614</CODE></TD>
2123
</TR>
2124
<TR BGCOLOR="white" CLASS="TableRowColor">
2125
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPOT_DIRECTION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2126
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2127
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_DIRECTION">GL_SPOT_DIRECTION</A></CODE></TD>
2128
<TD ALIGN="right"><CODE>4612</CODE></TD>
2129
</TR>
2130
<TR BGCOLOR="white" CLASS="TableRowColor">
2131
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SPOT_EXPONENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2132
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2133
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SPOT_EXPONENT">GL_SPOT_EXPONENT</A></CODE></TD>
2134
<TD ALIGN="right"><CODE>4613</CODE></TD>
2135
</TR>
2136
<TR BGCOLOR="white" CLASS="TableRowColor">
2137
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2138
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2139
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A></CODE></TD>
2140
<TD ALIGN="right"><CODE>770</CODE></TD>
2141
</TR>
2142
<TR BGCOLOR="white" CLASS="TableRowColor">
2143
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SRC_ALPHA_SATURATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2144
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2145
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A></CODE></TD>
2146
<TD ALIGN="right"><CODE>776</CODE></TD>
2147
</TR>
2148
<TR BGCOLOR="white" CLASS="TableRowColor">
2149
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2150
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2151
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SRC_COLOR">GL_SRC_COLOR</A></CODE></TD>
2152
<TD ALIGN="right"><CODE>768</CODE></TD>
2153
</TR>
2154
<TR BGCOLOR="white" CLASS="TableRowColor">
2155
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STACK_OVERFLOW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2156
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2157
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STACK_OVERFLOW">GL_STACK_OVERFLOW</A></CODE></TD>
2158
<TD ALIGN="right"><CODE>1283</CODE></TD>
2159
</TR>
2160
<TR BGCOLOR="white" CLASS="TableRowColor">
2161
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STACK_UNDERFLOW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2162
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2163
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STACK_UNDERFLOW">GL_STACK_UNDERFLOW</A></CODE></TD>
2164
<TD ALIGN="right"><CODE>1284</CODE></TD>
2165
</TR>
2166
<TR BGCOLOR="white" CLASS="TableRowColor">
2167
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STENCIL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2168
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2169
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A></CODE></TD>
2170
<TD ALIGN="right"><CODE>3415</CODE></TD>
2171
</TR>
2172
<TR BGCOLOR="white" CLASS="TableRowColor">
2173
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STENCIL_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2174
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2175
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A></CODE></TD>
2176
<TD ALIGN="right"><CODE>1024</CODE></TD>
2177
</TR>
2178
<TR BGCOLOR="white" CLASS="TableRowColor">
2179
<A NAME="com.badlogic.gdx.graphics.GL10.GL_STENCIL_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2180
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2181
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A></CODE></TD>
2182
<TD ALIGN="right"><CODE>2960</CODE></TD>
2183
</TR>
2184
<TR BGCOLOR="white" CLASS="TableRowColor">
2185
<A NAME="com.badlogic.gdx.graphics.GL10.GL_SUBPIXEL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2186
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2187
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A></CODE></TD>
2188
<TD ALIGN="right"><CODE>3408</CODE></TD>
2189
</TR>
2190
<TR BGCOLOR="white" CLASS="TableRowColor">
2191
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2192
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2193
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE">GL_TEXTURE</A></CODE></TD>
2194
<TD ALIGN="right"><CODE>5890</CODE></TD>
2195
</TR>
2196
<TR BGCOLOR="white" CLASS="TableRowColor">
2197
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2198
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2199
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A></CODE></TD>
2200
<TD ALIGN="right"><CODE>3553</CODE></TD>
2201
</TR>
2202
<TR BGCOLOR="white" CLASS="TableRowColor">
2203
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_COORD_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2204
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2205
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_COORD_ARRAY">GL_TEXTURE_COORD_ARRAY</A></CODE></TD>
2206
<TD ALIGN="right"><CODE>32888</CODE></TD>
2207
</TR>
2208
<TR BGCOLOR="white" CLASS="TableRowColor">
2209
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2210
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2211
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV">GL_TEXTURE_ENV</A></CODE></TD>
2212
<TD ALIGN="right"><CODE>8960</CODE></TD>
2213
</TR>
2214
<TR BGCOLOR="white" CLASS="TableRowColor">
2215
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2216
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2217
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_COLOR">GL_TEXTURE_ENV_COLOR</A></CODE></TD>
2218
<TD ALIGN="right"><CODE>8705</CODE></TD>
2219
</TR>
2220
<TR BGCOLOR="white" CLASS="TableRowColor">
2221
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_ENV_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2222
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2223
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_ENV_MODE">GL_TEXTURE_ENV_MODE</A></CODE></TD>
2224
<TD ALIGN="right"><CODE>8704</CODE></TD>
2225
</TR>
2226
<TR BGCOLOR="white" CLASS="TableRowColor">
2227
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_MAG_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2228
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2229
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A></CODE></TD>
2230
<TD ALIGN="right"><CODE>10240</CODE></TD>
2231
</TR>
2232
<TR BGCOLOR="white" CLASS="TableRowColor">
2233
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_MIN_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2234
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2235
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A></CODE></TD>
2236
<TD ALIGN="right"><CODE>10241</CODE></TD>
2237
</TR>
2238
<TR BGCOLOR="white" CLASS="TableRowColor">
2239
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_WRAP_S"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2240
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2241
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A></CODE></TD>
2242
<TD ALIGN="right"><CODE>10242</CODE></TD>
2243
</TR>
2244
<TR BGCOLOR="white" CLASS="TableRowColor">
2245
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE_WRAP_T"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2246
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2247
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A></CODE></TD>
2248
<TD ALIGN="right"><CODE>10243</CODE></TD>
2249
</TR>
2250
<TR BGCOLOR="white" CLASS="TableRowColor">
2251
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2252
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2253
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE0">GL_TEXTURE0</A></CODE></TD>
2254
<TD ALIGN="right"><CODE>33984</CODE></TD>
2255
</TR>
2256
<TR BGCOLOR="white" CLASS="TableRowColor">
2257
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2258
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2259
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE1">GL_TEXTURE1</A></CODE></TD>
2260
<TD ALIGN="right"><CODE>33985</CODE></TD>
2261
</TR>
2262
<TR BGCOLOR="white" CLASS="TableRowColor">
2263
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2264
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2265
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE10">GL_TEXTURE10</A></CODE></TD>
2266
<TD ALIGN="right"><CODE>33994</CODE></TD>
2267
</TR>
2268
<TR BGCOLOR="white" CLASS="TableRowColor">
2269
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2270
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2271
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE11">GL_TEXTURE11</A></CODE></TD>
2272
<TD ALIGN="right"><CODE>33995</CODE></TD>
2273
</TR>
2274
<TR BGCOLOR="white" CLASS="TableRowColor">
2275
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2276
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2277
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE12">GL_TEXTURE12</A></CODE></TD>
2278
<TD ALIGN="right"><CODE>33996</CODE></TD>
2279
</TR>
2280
<TR BGCOLOR="white" CLASS="TableRowColor">
2281
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE13"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2282
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2283
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE13">GL_TEXTURE13</A></CODE></TD>
2284
<TD ALIGN="right"><CODE>33997</CODE></TD>
2285
</TR>
2286
<TR BGCOLOR="white" CLASS="TableRowColor">
2287
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE14"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2288
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2289
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE14">GL_TEXTURE14</A></CODE></TD>
2290
<TD ALIGN="right"><CODE>33998</CODE></TD>
2291
</TR>
2292
<TR BGCOLOR="white" CLASS="TableRowColor">
2293
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE15"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2294
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2295
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE15">GL_TEXTURE15</A></CODE></TD>
2296
<TD ALIGN="right"><CODE>33999</CODE></TD>
2297
</TR>
2298
<TR BGCOLOR="white" CLASS="TableRowColor">
2299
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE16"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2300
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2301
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE16">GL_TEXTURE16</A></CODE></TD>
2302
<TD ALIGN="right"><CODE>34000</CODE></TD>
2303
</TR>
2304
<TR BGCOLOR="white" CLASS="TableRowColor">
2305
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE17"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2306
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2307
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE17">GL_TEXTURE17</A></CODE></TD>
2308
<TD ALIGN="right"><CODE>34001</CODE></TD>
2309
</TR>
2310
<TR BGCOLOR="white" CLASS="TableRowColor">
2311
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE18"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2312
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2313
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE18">GL_TEXTURE18</A></CODE></TD>
2314
<TD ALIGN="right"><CODE>34002</CODE></TD>
2315
</TR>
2316
<TR BGCOLOR="white" CLASS="TableRowColor">
2317
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE19"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2318
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2319
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE19">GL_TEXTURE19</A></CODE></TD>
2320
<TD ALIGN="right"><CODE>34003</CODE></TD>
2321
</TR>
2322
<TR BGCOLOR="white" CLASS="TableRowColor">
2323
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2324
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2325
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE2">GL_TEXTURE2</A></CODE></TD>
2326
<TD ALIGN="right"><CODE>33986</CODE></TD>
2327
</TR>
2328
<TR BGCOLOR="white" CLASS="TableRowColor">
2329
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE20"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2330
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2331
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE20">GL_TEXTURE20</A></CODE></TD>
2332
<TD ALIGN="right"><CODE>34004</CODE></TD>
2333
</TR>
2334
<TR BGCOLOR="white" CLASS="TableRowColor">
2335
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE21"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2336
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2337
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE21">GL_TEXTURE21</A></CODE></TD>
2338
<TD ALIGN="right"><CODE>34005</CODE></TD>
2339
</TR>
2340
<TR BGCOLOR="white" CLASS="TableRowColor">
2341
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE22"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2342
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2343
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE22">GL_TEXTURE22</A></CODE></TD>
2344
<TD ALIGN="right"><CODE>34006</CODE></TD>
2345
</TR>
2346
<TR BGCOLOR="white" CLASS="TableRowColor">
2347
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE23"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2348
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2349
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE23">GL_TEXTURE23</A></CODE></TD>
2350
<TD ALIGN="right"><CODE>34007</CODE></TD>
2351
</TR>
2352
<TR BGCOLOR="white" CLASS="TableRowColor">
2353
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE24"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2354
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2355
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE24">GL_TEXTURE24</A></CODE></TD>
2356
<TD ALIGN="right"><CODE>34008</CODE></TD>
2357
</TR>
2358
<TR BGCOLOR="white" CLASS="TableRowColor">
2359
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE25"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2360
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2361
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE25">GL_TEXTURE25</A></CODE></TD>
2362
<TD ALIGN="right"><CODE>34009</CODE></TD>
2363
</TR>
2364
<TR BGCOLOR="white" CLASS="TableRowColor">
2365
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE26"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2366
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2367
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE26">GL_TEXTURE26</A></CODE></TD>
2368
<TD ALIGN="right"><CODE>34010</CODE></TD>
2369
</TR>
2370
<TR BGCOLOR="white" CLASS="TableRowColor">
2371
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE27"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2372
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2373
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE27">GL_TEXTURE27</A></CODE></TD>
2374
<TD ALIGN="right"><CODE>34011</CODE></TD>
2375
</TR>
2376
<TR BGCOLOR="white" CLASS="TableRowColor">
2377
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE28"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2378
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2379
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE28">GL_TEXTURE28</A></CODE></TD>
2380
<TD ALIGN="right"><CODE>34012</CODE></TD>
2381
</TR>
2382
<TR BGCOLOR="white" CLASS="TableRowColor">
2383
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE29"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2384
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2385
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE29">GL_TEXTURE29</A></CODE></TD>
2386
<TD ALIGN="right"><CODE>34013</CODE></TD>
2387
</TR>
2388
<TR BGCOLOR="white" CLASS="TableRowColor">
2389
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2390
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2391
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE3">GL_TEXTURE3</A></CODE></TD>
2392
<TD ALIGN="right"><CODE>33987</CODE></TD>
2393
</TR>
2394
<TR BGCOLOR="white" CLASS="TableRowColor">
2395
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE30"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2396
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2397
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE30">GL_TEXTURE30</A></CODE></TD>
2398
<TD ALIGN="right"><CODE>34014</CODE></TD>
2399
</TR>
2400
<TR BGCOLOR="white" CLASS="TableRowColor">
2401
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE31"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2402
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2403
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE31">GL_TEXTURE31</A></CODE></TD>
2404
<TD ALIGN="right"><CODE>34015</CODE></TD>
2405
</TR>
2406
<TR BGCOLOR="white" CLASS="TableRowColor">
2407
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2408
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2409
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE4">GL_TEXTURE4</A></CODE></TD>
2410
<TD ALIGN="right"><CODE>33988</CODE></TD>
2411
</TR>
2412
<TR BGCOLOR="white" CLASS="TableRowColor">
2413
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2414
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2415
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE5">GL_TEXTURE5</A></CODE></TD>
2416
<TD ALIGN="right"><CODE>33989</CODE></TD>
2417
</TR>
2418
<TR BGCOLOR="white" CLASS="TableRowColor">
2419
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2420
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2421
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE6">GL_TEXTURE6</A></CODE></TD>
2422
<TD ALIGN="right"><CODE>33990</CODE></TD>
2423
</TR>
2424
<TR BGCOLOR="white" CLASS="TableRowColor">
2425
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2426
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2427
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE7">GL_TEXTURE7</A></CODE></TD>
2428
<TD ALIGN="right"><CODE>33991</CODE></TD>
2429
</TR>
2430
<TR BGCOLOR="white" CLASS="TableRowColor">
2431
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2432
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2433
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE8">GL_TEXTURE8</A></CODE></TD>
2434
<TD ALIGN="right"><CODE>33992</CODE></TD>
2435
</TR>
2436
<TR BGCOLOR="white" CLASS="TableRowColor">
2437
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TEXTURE9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2438
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2439
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TEXTURE9">GL_TEXTURE9</A></CODE></TD>
2440
<TD ALIGN="right"><CODE>33993</CODE></TD>
2441
</TR>
2442
<TR BGCOLOR="white" CLASS="TableRowColor">
2443
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRIANGLE_FAN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2444
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2445
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A></CODE></TD>
2446
<TD ALIGN="right"><CODE>6</CODE></TD>
2447
</TR>
2448
<TR BGCOLOR="white" CLASS="TableRowColor">
2449
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRIANGLE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2450
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2451
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A></CODE></TD>
2452
<TD ALIGN="right"><CODE>5</CODE></TD>
2453
</TR>
2454
<TR BGCOLOR="white" CLASS="TableRowColor">
2455
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRIANGLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2456
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2457
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRIANGLES">GL_TRIANGLES</A></CODE></TD>
2458
<TD ALIGN="right"><CODE>4</CODE></TD>
2459
</TR>
2460
<TR BGCOLOR="white" CLASS="TableRowColor">
2461
<A NAME="com.badlogic.gdx.graphics.GL10.GL_TRUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2462
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2463
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_TRUE">GL_TRUE</A></CODE></TD>
2464
<TD ALIGN="right"><CODE>1</CODE></TD>
2465
</TR>
2466
<TR BGCOLOR="white" CLASS="TableRowColor">
2467
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNPACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2468
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2469
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A></CODE></TD>
2470
<TD ALIGN="right"><CODE>3317</CODE></TD>
2471
</TR>
2472
<TR BGCOLOR="white" CLASS="TableRowColor">
2473
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2474
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2475
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A></CODE></TD>
2476
<TD ALIGN="right"><CODE>5121</CODE></TD>
2477
</TR>
2478
<TR BGCOLOR="white" CLASS="TableRowColor">
2479
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2480
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2481
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A></CODE></TD>
2482
<TD ALIGN="right"><CODE>5123</CODE></TD>
2483
</TR>
2484
<TR BGCOLOR="white" CLASS="TableRowColor">
2485
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2486
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2487
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A></CODE></TD>
2488
<TD ALIGN="right"><CODE>32819</CODE></TD>
2489
</TR>
2490
<TR BGCOLOR="white" CLASS="TableRowColor">
2491
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2492
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2493
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A></CODE></TD>
2494
<TD ALIGN="right"><CODE>32820</CODE></TD>
2495
</TR>
2496
<TR BGCOLOR="white" CLASS="TableRowColor">
2497
<A NAME="com.badlogic.gdx.graphics.GL10.GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2498
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2499
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A></CODE></TD>
2500
<TD ALIGN="right"><CODE>33635</CODE></TD>
2501
</TR>
2502
<TR BGCOLOR="white" CLASS="TableRowColor">
2503
<A NAME="com.badlogic.gdx.graphics.GL10.GL_VENDOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2504
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2505
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_VENDOR">GL_VENDOR</A></CODE></TD>
2506
<TD ALIGN="right"><CODE>7936</CODE></TD>
2507
</TR>
2508
<TR BGCOLOR="white" CLASS="TableRowColor">
2509
<A NAME="com.badlogic.gdx.graphics.GL10.GL_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2510
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2511
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_VERSION">GL_VERSION</A></CODE></TD>
2512
<TD ALIGN="right"><CODE>7938</CODE></TD>
2513
</TR>
2514
<TR BGCOLOR="white" CLASS="TableRowColor">
2515
<A NAME="com.badlogic.gdx.graphics.GL10.GL_VERTEX_ARRAY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2516
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2517
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_VERTEX_ARRAY">GL_VERTEX_ARRAY</A></CODE></TD>
2518
<TD ALIGN="right"><CODE>32884</CODE></TD>
2519
</TR>
2520
<TR BGCOLOR="white" CLASS="TableRowColor">
2521
<A NAME="com.badlogic.gdx.graphics.GL10.GL_XOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2522
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2523
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_XOR">GL_XOR</A></CODE></TD>
2524
<TD ALIGN="right"><CODE>5382</CODE></TD>
2525
</TR>
2526
<TR BGCOLOR="white" CLASS="TableRowColor">
2527
<A NAME="com.badlogic.gdx.graphics.GL10.GL_ZERO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2528
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2529
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL10.html#GL_ZERO">GL_ZERO</A></CODE></TD>
2530
<TD ALIGN="right"><CODE>0</CODE></TD>
2531
</TR>
2532
</FONT></TD>
2533
</TR>
2534
</TABLE>
2535
 
2536
<P>
2537
 
2538
<P>
2539
 
2540
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
2541
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
2542
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.<A HREF="com/badlogic/gdx/graphics/GL11.html" title="interface in com.badlogic.gdx.graphics">GL11</A></TH>
2543
</TR>
2544
<TR BGCOLOR="white" CLASS="TableRowColor">
2545
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ACTIVE_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2546
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2547
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></CODE></TD>
2548
<TD ALIGN="right"><CODE>34016</CODE></TD>
2549
</TR>
2550
<TR BGCOLOR="white" CLASS="TableRowColor">
2551
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ADD_SIGNED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2552
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2553
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ADD_SIGNED">GL_ADD_SIGNED</A></CODE></TD>
2554
<TD ALIGN="right"><CODE>34164</CODE></TD>
2555
</TR>
2556
<TR BGCOLOR="white" CLASS="TableRowColor">
2557
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ALPHA_SCALE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2558
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2559
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_SCALE">GL_ALPHA_SCALE</A></CODE></TD>
2560
<TD ALIGN="right"><CODE>3356</CODE></TD>
2561
</TR>
2562
<TR BGCOLOR="white" CLASS="TableRowColor">
2563
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2564
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2565
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_FUNC">GL_ALPHA_TEST_FUNC</A></CODE></TD>
2566
<TD ALIGN="right"><CODE>3009</CODE></TD>
2567
</TR>
2568
<TR BGCOLOR="white" CLASS="TableRowColor">
2569
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ALPHA_TEST_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2570
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2571
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ALPHA_TEST_REF">GL_ALPHA_TEST_REF</A></CODE></TD>
2572
<TD ALIGN="right"><CODE>3010</CODE></TD>
2573
</TR>
2574
<TR BGCOLOR="white" CLASS="TableRowColor">
2575
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2576
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2577
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></CODE></TD>
2578
<TD ALIGN="right"><CODE>34962</CODE></TD>
2579
</TR>
2580
<TR BGCOLOR="white" CLASS="TableRowColor">
2581
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2582
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2583
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></CODE></TD>
2584
<TD ALIGN="right"><CODE>34964</CODE></TD>
2585
</TR>
2586
<TR BGCOLOR="white" CLASS="TableRowColor">
2587
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BLEND_DST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2588
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2589
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BLEND_DST">GL_BLEND_DST</A></CODE></TD>
2590
<TD ALIGN="right"><CODE>3040</CODE></TD>
2591
</TR>
2592
<TR BGCOLOR="white" CLASS="TableRowColor">
2593
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BLEND_SRC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2594
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2595
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BLEND_SRC">GL_BLEND_SRC</A></CODE></TD>
2596
<TD ALIGN="right"><CODE>3041</CODE></TD>
2597
</TR>
2598
<TR BGCOLOR="white" CLASS="TableRowColor">
2599
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BUFFER_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2600
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2601
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></CODE></TD>
2602
<TD ALIGN="right"><CODE>34660</CODE></TD>
2603
</TR>
2604
<TR BGCOLOR="white" CLASS="TableRowColor">
2605
<A NAME="com.badlogic.gdx.graphics.GL11.GL_BUFFER_USAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2606
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2607
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></CODE></TD>
2608
<TD ALIGN="right"><CODE>34661</CODE></TD>
2609
</TR>
2610
<TR BGCOLOR="white" CLASS="TableRowColor">
2611
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIENT_ACTIVE_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2612
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2613
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIENT_ACTIVE_TEXTURE">GL_CLIENT_ACTIVE_TEXTURE</A></CODE></TD>
2614
<TD ALIGN="right"><CODE>34017</CODE></TD>
2615
</TR>
2616
<TR BGCOLOR="white" CLASS="TableRowColor">
2617
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2618
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2619
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE0">GL_CLIP_PLANE0</A></CODE></TD>
2620
<TD ALIGN="right"><CODE>12288</CODE></TD>
2621
</TR>
2622
<TR BGCOLOR="white" CLASS="TableRowColor">
2623
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2624
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2625
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE1">GL_CLIP_PLANE1</A></CODE></TD>
2626
<TD ALIGN="right"><CODE>12289</CODE></TD>
2627
</TR>
2628
<TR BGCOLOR="white" CLASS="TableRowColor">
2629
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2630
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2631
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE2">GL_CLIP_PLANE2</A></CODE></TD>
2632
<TD ALIGN="right"><CODE>12290</CODE></TD>
2633
</TR>
2634
<TR BGCOLOR="white" CLASS="TableRowColor">
2635
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2636
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2637
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE3">GL_CLIP_PLANE3</A></CODE></TD>
2638
<TD ALIGN="right"><CODE>12291</CODE></TD>
2639
</TR>
2640
<TR BGCOLOR="white" CLASS="TableRowColor">
2641
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2642
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2643
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE4">GL_CLIP_PLANE4</A></CODE></TD>
2644
<TD ALIGN="right"><CODE>12292</CODE></TD>
2645
</TR>
2646
<TR BGCOLOR="white" CLASS="TableRowColor">
2647
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CLIP_PLANE5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2648
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2649
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CLIP_PLANE5">GL_CLIP_PLANE5</A></CODE></TD>
2650
<TD ALIGN="right"><CODE>12293</CODE></TD>
2651
</TR>
2652
<TR BGCOLOR="white" CLASS="TableRowColor">
2653
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2654
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2655
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_BUFFER_BINDING">GL_COLOR_ARRAY_BUFFER_BINDING</A></CODE></TD>
2656
<TD ALIGN="right"><CODE>34968</CODE></TD>
2657
</TR>
2658
<TR BGCOLOR="white" CLASS="TableRowColor">
2659
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2660
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2661
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_POINTER">GL_COLOR_ARRAY_POINTER</A></CODE></TD>
2662
<TD ALIGN="right"><CODE>32912</CODE></TD>
2663
</TR>
2664
<TR BGCOLOR="white" CLASS="TableRowColor">
2665
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2666
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2667
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_SIZE">GL_COLOR_ARRAY_SIZE</A></CODE></TD>
2668
<TD ALIGN="right"><CODE>32897</CODE></TD>
2669
</TR>
2670
<TR BGCOLOR="white" CLASS="TableRowColor">
2671
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2672
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2673
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_STRIDE">GL_COLOR_ARRAY_STRIDE</A></CODE></TD>
2674
<TD ALIGN="right"><CODE>32899</CODE></TD>
2675
</TR>
2676
<TR BGCOLOR="white" CLASS="TableRowColor">
2677
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2678
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2679
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_ARRAY_TYPE">GL_COLOR_ARRAY_TYPE</A></CODE></TD>
2680
<TD ALIGN="right"><CODE>32898</CODE></TD>
2681
</TR>
2682
<TR BGCOLOR="white" CLASS="TableRowColor">
2683
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2684
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2685
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></CODE></TD>
2686
<TD ALIGN="right"><CODE>3106</CODE></TD>
2687
</TR>
2688
<TR BGCOLOR="white" CLASS="TableRowColor">
2689
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COLOR_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2690
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2691
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></CODE></TD>
2692
<TD ALIGN="right"><CODE>3107</CODE></TD>
2693
</TR>
2694
<TR BGCOLOR="white" CLASS="TableRowColor">
2695
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COMBINE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2696
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2697
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE">GL_COMBINE</A></CODE></TD>
2698
<TD ALIGN="right"><CODE>34160</CODE></TD>
2699
</TR>
2700
<TR BGCOLOR="white" CLASS="TableRowColor">
2701
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COMBINE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2702
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2703
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_ALPHA">GL_COMBINE_ALPHA</A></CODE></TD>
2704
<TD ALIGN="right"><CODE>34162</CODE></TD>
2705
</TR>
2706
<TR BGCOLOR="white" CLASS="TableRowColor">
2707
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COMBINE_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2708
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2709
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COMBINE_RGB">GL_COMBINE_RGB</A></CODE></TD>
2710
<TD ALIGN="right"><CODE>34161</CODE></TD>
2711
</TR>
2712
<TR BGCOLOR="white" CLASS="TableRowColor">
2713
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CONSTANT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2714
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2715
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CONSTANT">GL_CONSTANT</A></CODE></TD>
2716
<TD ALIGN="right"><CODE>34166</CODE></TD>
2717
</TR>
2718
<TR BGCOLOR="white" CLASS="TableRowColor">
2719
<A NAME="com.badlogic.gdx.graphics.GL11.GL_COORD_REPLACE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2720
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2721
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_COORD_REPLACE_OES">GL_COORD_REPLACE_OES</A></CODE></TD>
2722
<TD ALIGN="right"><CODE>34914</CODE></TD>
2723
</TR>
2724
<TR BGCOLOR="white" CLASS="TableRowColor">
2725
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CULL_FACE_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2726
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2727
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></CODE></TD>
2728
<TD ALIGN="right"><CODE>2885</CODE></TD>
2729
</TR>
2730
<TR BGCOLOR="white" CLASS="TableRowColor">
2731
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CURRENT_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2732
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2733
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_COLOR">GL_CURRENT_COLOR</A></CODE></TD>
2734
<TD ALIGN="right"><CODE>2816</CODE></TD>
2735
</TR>
2736
<TR BGCOLOR="white" CLASS="TableRowColor">
2737
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CURRENT_NORMAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2738
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2739
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_NORMAL">GL_CURRENT_NORMAL</A></CODE></TD>
2740
<TD ALIGN="right"><CODE>2818</CODE></TD>
2741
</TR>
2742
<TR BGCOLOR="white" CLASS="TableRowColor">
2743
<A NAME="com.badlogic.gdx.graphics.GL11.GL_CURRENT_TEXTURE_COORDS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2744
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2745
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_CURRENT_TEXTURE_COORDS">GL_CURRENT_TEXTURE_COORDS</A></CODE></TD>
2746
<TD ALIGN="right"><CODE>2819</CODE></TD>
2747
</TR>
2748
<TR BGCOLOR="white" CLASS="TableRowColor">
2749
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2750
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2751
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></CODE></TD>
2752
<TD ALIGN="right"><CODE>2931</CODE></TD>
2753
</TR>
2754
<TR BGCOLOR="white" CLASS="TableRowColor">
2755
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2756
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2757
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></CODE></TD>
2758
<TD ALIGN="right"><CODE>2932</CODE></TD>
2759
</TR>
2760
<TR BGCOLOR="white" CLASS="TableRowColor">
2761
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2762
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2763
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></CODE></TD>
2764
<TD ALIGN="right"><CODE>2928</CODE></TD>
2765
</TR>
2766
<TR BGCOLOR="white" CLASS="TableRowColor">
2767
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DEPTH_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2768
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2769
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></CODE></TD>
2770
<TD ALIGN="right"><CODE>2930</CODE></TD>
2771
</TR>
2772
<TR BGCOLOR="white" CLASS="TableRowColor">
2773
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DOT3_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2774
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2775
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGB">GL_DOT3_RGB</A></CODE></TD>
2776
<TD ALIGN="right"><CODE>34478</CODE></TD>
2777
</TR>
2778
<TR BGCOLOR="white" CLASS="TableRowColor">
2779
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DOT3_RGBA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2780
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2781
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DOT3_RGBA">GL_DOT3_RGBA</A></CODE></TD>
2782
<TD ALIGN="right"><CODE>34479</CODE></TD>
2783
</TR>
2784
<TR BGCOLOR="white" CLASS="TableRowColor">
2785
<A NAME="com.badlogic.gdx.graphics.GL11.GL_DYNAMIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2786
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2787
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></CODE></TD>
2788
<TD ALIGN="right"><CODE>35048</CODE></TD>
2789
</TR>
2790
<TR BGCOLOR="white" CLASS="TableRowColor">
2791
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2792
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2793
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></CODE></TD>
2794
<TD ALIGN="right"><CODE>34963</CODE></TD>
2795
</TR>
2796
<TR BGCOLOR="white" CLASS="TableRowColor">
2797
<A NAME="com.badlogic.gdx.graphics.GL11.GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2798
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2799
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></CODE></TD>
2800
<TD ALIGN="right"><CODE>34965</CODE></TD>
2801
</TR>
2802
<TR BGCOLOR="white" CLASS="TableRowColor">
2803
<A NAME="com.badlogic.gdx.graphics.GL11.GL_FRONT_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2804
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2805
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_FRONT_FACE">GL_FRONT_FACE</A></CODE></TD>
2806
<TD ALIGN="right"><CODE>2886</CODE></TD>
2807
</TR>
2808
<TR BGCOLOR="white" CLASS="TableRowColor">
2809
<A NAME="com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2810
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2811
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></CODE></TD>
2812
<TD ALIGN="right"><CODE>33169</CODE></TD>
2813
</TR>
2814
<TR BGCOLOR="white" CLASS="TableRowColor">
2815
<A NAME="com.badlogic.gdx.graphics.GL11.GL_GENERATE_MIPMAP_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2816
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2817
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></CODE></TD>
2818
<TD ALIGN="right"><CODE>33170</CODE></TD>
2819
</TR>
2820
<TR BGCOLOR="white" CLASS="TableRowColor">
2821
<A NAME="com.badlogic.gdx.graphics.GL11.GL_INTERPOLATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2822
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2823
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_INTERPOLATE">GL_INTERPOLATE</A></CODE></TD>
2824
<TD ALIGN="right"><CODE>34165</CODE></TD>
2825
</TR>
2826
<TR BGCOLOR="white" CLASS="TableRowColor">
2827
<A NAME="com.badlogic.gdx.graphics.GL11.GL_LINE_WIDTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2828
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2829
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></CODE></TD>
2830
<TD ALIGN="right"><CODE>2849</CODE></TD>
2831
</TR>
2832
<TR BGCOLOR="white" CLASS="TableRowColor">
2833
<A NAME="com.badlogic.gdx.graphics.GL11.GL_LOGIC_OP_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2834
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2835
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_LOGIC_OP_MODE">GL_LOGIC_OP_MODE</A></CODE></TD>
2836
<TD ALIGN="right"><CODE>3056</CODE></TD>
2837
</TR>
2838
<TR BGCOLOR="white" CLASS="TableRowColor">
2839
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MATRIX_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2840
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2841
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MATRIX_MODE">GL_MATRIX_MODE</A></CODE></TD>
2842
<TD ALIGN="right"><CODE>2976</CODE></TD>
2843
</TR>
2844
<TR BGCOLOR="white" CLASS="TableRowColor">
2845
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MAX_CLIP_PLANES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2846
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2847
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MAX_CLIP_PLANES">GL_MAX_CLIP_PLANES</A></CODE></TD>
2848
<TD ALIGN="right"><CODE>3378</CODE></TD>
2849
</TR>
2850
<TR BGCOLOR="white" CLASS="TableRowColor">
2851
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_INDICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2852
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2853
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_INDICES">GL_MAX_ELEMENTS_INDICES</A></CODE></TD>
2854
<TD ALIGN="right"><CODE>33001</CODE></TD>
2855
</TR>
2856
<TR BGCOLOR="white" CLASS="TableRowColor">
2857
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MAX_ELEMENTS_VERTICES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2858
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2859
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MAX_ELEMENTS_VERTICES">GL_MAX_ELEMENTS_VERTICES</A></CODE></TD>
2860
<TD ALIGN="right"><CODE>33000</CODE></TD>
2861
</TR>
2862
<TR BGCOLOR="white" CLASS="TableRowColor">
2863
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_MATRIX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2864
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2865
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_MATRIX">GL_MODELVIEW_MATRIX</A></CODE></TD>
2866
<TD ALIGN="right"><CODE>2982</CODE></TD>
2867
</TR>
2868
<TR BGCOLOR="white" CLASS="TableRowColor">
2869
<A NAME="com.badlogic.gdx.graphics.GL11.GL_MODELVIEW_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2870
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2871
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_MODELVIEW_STACK_DEPTH">GL_MODELVIEW_STACK_DEPTH</A></CODE></TD>
2872
<TD ALIGN="right"><CODE>2979</CODE></TD>
2873
</TR>
2874
<TR BGCOLOR="white" CLASS="TableRowColor">
2875
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2876
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2877
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_BUFFER_BINDING">GL_NORMAL_ARRAY_BUFFER_BINDING</A></CODE></TD>
2878
<TD ALIGN="right"><CODE>34967</CODE></TD>
2879
</TR>
2880
<TR BGCOLOR="white" CLASS="TableRowColor">
2881
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2882
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2883
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_POINTER">GL_NORMAL_ARRAY_POINTER</A></CODE></TD>
2884
<TD ALIGN="right"><CODE>32911</CODE></TD>
2885
</TR>
2886
<TR BGCOLOR="white" CLASS="TableRowColor">
2887
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2888
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2889
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_STRIDE">GL_NORMAL_ARRAY_STRIDE</A></CODE></TD>
2890
<TD ALIGN="right"><CODE>32895</CODE></TD>
2891
</TR>
2892
<TR BGCOLOR="white" CLASS="TableRowColor">
2893
<A NAME="com.badlogic.gdx.graphics.GL11.GL_NORMAL_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2894
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2895
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_NORMAL_ARRAY_TYPE">GL_NORMAL_ARRAY_TYPE</A></CODE></TD>
2896
<TD ALIGN="right"><CODE>32894</CODE></TD>
2897
</TR>
2898
<TR BGCOLOR="white" CLASS="TableRowColor">
2899
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OES_point_size_array"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2900
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2901
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OES_point_size_array">GL_OES_point_size_array</A></CODE></TD>
2902
<TD ALIGN="right"><CODE>1</CODE></TD>
2903
</TR>
2904
<TR BGCOLOR="white" CLASS="TableRowColor">
2905
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OES_point_sprite"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2906
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2907
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OES_point_sprite">GL_OES_point_sprite</A></CODE></TD>
2908
<TD ALIGN="right"><CODE>1</CODE></TD>
2909
</TR>
2910
<TR BGCOLOR="white" CLASS="TableRowColor">
2911
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OES_VERSION_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2912
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2913
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OES_VERSION_1_0">GL_OES_VERSION_1_0</A></CODE></TD>
2914
<TD ALIGN="right"><CODE>1</CODE></TD>
2915
</TR>
2916
<TR BGCOLOR="white" CLASS="TableRowColor">
2917
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND0_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2918
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2919
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_ALPHA">GL_OPERAND0_ALPHA</A></CODE></TD>
2920
<TD ALIGN="right"><CODE>34200</CODE></TD>
2921
</TR>
2922
<TR BGCOLOR="white" CLASS="TableRowColor">
2923
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND0_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2924
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2925
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND0_RGB">GL_OPERAND0_RGB</A></CODE></TD>
2926
<TD ALIGN="right"><CODE>34192</CODE></TD>
2927
</TR>
2928
<TR BGCOLOR="white" CLASS="TableRowColor">
2929
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND1_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2930
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2931
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_ALPHA">GL_OPERAND1_ALPHA</A></CODE></TD>
2932
<TD ALIGN="right"><CODE>34201</CODE></TD>
2933
</TR>
2934
<TR BGCOLOR="white" CLASS="TableRowColor">
2935
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND1_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2936
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2937
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND1_RGB">GL_OPERAND1_RGB</A></CODE></TD>
2938
<TD ALIGN="right"><CODE>34193</CODE></TD>
2939
</TR>
2940
<TR BGCOLOR="white" CLASS="TableRowColor">
2941
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND2_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2942
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2943
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_ALPHA">GL_OPERAND2_ALPHA</A></CODE></TD>
2944
<TD ALIGN="right"><CODE>34202</CODE></TD>
2945
</TR>
2946
<TR BGCOLOR="white" CLASS="TableRowColor">
2947
<A NAME="com.badlogic.gdx.graphics.GL11.GL_OPERAND2_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2948
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2949
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_OPERAND2_RGB">GL_OPERAND2_RGB</A></CODE></TD>
2950
<TD ALIGN="right"><CODE>34194</CODE></TD>
2951
</TR>
2952
<TR BGCOLOR="white" CLASS="TableRowColor">
2953
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_DISTANCE_ATTENUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2954
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2955
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_DISTANCE_ATTENUATION">GL_POINT_DISTANCE_ATTENUATION</A></CODE></TD>
2956
<TD ALIGN="right"><CODE>33065</CODE></TD>
2957
</TR>
2958
<TR BGCOLOR="white" CLASS="TableRowColor">
2959
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_FADE_THRESHOLD_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2960
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2961
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_FADE_THRESHOLD_SIZE">GL_POINT_FADE_THRESHOLD_SIZE</A></CODE></TD>
2962
<TD ALIGN="right"><CODE>33064</CODE></TD>
2963
</TR>
2964
<TR BGCOLOR="white" CLASS="TableRowColor">
2965
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2966
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2967
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE">GL_POINT_SIZE</A></CODE></TD>
2968
<TD ALIGN="right"><CODE>2833</CODE></TD>
2969
</TR>
2970
<TR BGCOLOR="white" CLASS="TableRowColor">
2971
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2972
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2973
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES">GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES</A></CODE></TD>
2974
<TD ALIGN="right"><CODE>35743</CODE></TD>
2975
</TR>
2976
<TR BGCOLOR="white" CLASS="TableRowColor">
2977
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2978
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2979
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_OES">GL_POINT_SIZE_ARRAY_OES</A></CODE></TD>
2980
<TD ALIGN="right"><CODE>35740</CODE></TD>
2981
</TR>
2982
<TR BGCOLOR="white" CLASS="TableRowColor">
2983
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_POINTER_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2984
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2985
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_POINTER_OES">GL_POINT_SIZE_ARRAY_POINTER_OES</A></CODE></TD>
2986
<TD ALIGN="right"><CODE>35212</CODE></TD>
2987
</TR>
2988
<TR BGCOLOR="white" CLASS="TableRowColor">
2989
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_STRIDE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2990
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2991
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_STRIDE_OES">GL_POINT_SIZE_ARRAY_STRIDE_OES</A></CODE></TD>
2992
<TD ALIGN="right"><CODE>35211</CODE></TD>
2993
</TR>
2994
<TR BGCOLOR="white" CLASS="TableRowColor">
2995
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_ARRAY_TYPE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
2996
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
2997
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_ARRAY_TYPE_OES">GL_POINT_SIZE_ARRAY_TYPE_OES</A></CODE></TD>
2998
<TD ALIGN="right"><CODE>35210</CODE></TD>
2999
</TR>
3000
<TR BGCOLOR="white" CLASS="TableRowColor">
3001
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MAX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3002
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3003
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MAX">GL_POINT_SIZE_MAX</A></CODE></TD>
3004
<TD ALIGN="right"><CODE>33063</CODE></TD>
3005
</TR>
3006
<TR BGCOLOR="white" CLASS="TableRowColor">
3007
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SIZE_MIN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3008
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3009
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SIZE_MIN">GL_POINT_SIZE_MIN</A></CODE></TD>
3010
<TD ALIGN="right"><CODE>33062</CODE></TD>
3011
</TR>
3012
<TR BGCOLOR="white" CLASS="TableRowColor">
3013
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POINT_SPRITE_OES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3014
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3015
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POINT_SPRITE_OES">GL_POINT_SPRITE_OES</A></CODE></TD>
3016
<TD ALIGN="right"><CODE>34913</CODE></TD>
3017
</TR>
3018
<TR BGCOLOR="white" CLASS="TableRowColor">
3019
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_FACTOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3020
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3021
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></CODE></TD>
3022
<TD ALIGN="right"><CODE>32824</CODE></TD>
3023
</TR>
3024
<TR BGCOLOR="white" CLASS="TableRowColor">
3025
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POLYGON_OFFSET_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3026
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3027
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></CODE></TD>
3028
<TD ALIGN="right"><CODE>10752</CODE></TD>
3029
</TR>
3030
<TR BGCOLOR="white" CLASS="TableRowColor">
3031
<A NAME="com.badlogic.gdx.graphics.GL11.GL_POLYGON_SMOOTH_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3032
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3033
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_POLYGON_SMOOTH_HINT">GL_POLYGON_SMOOTH_HINT</A></CODE></TD>
3034
<TD ALIGN="right"><CODE>3155</CODE></TD>
3035
</TR>
3036
<TR BGCOLOR="white" CLASS="TableRowColor">
3037
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PREVIOUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3038
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3039
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PREVIOUS">GL_PREVIOUS</A></CODE></TD>
3040
<TD ALIGN="right"><CODE>34168</CODE></TD>
3041
</TR>
3042
<TR BGCOLOR="white" CLASS="TableRowColor">
3043
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PRIMARY_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3044
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3045
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PRIMARY_COLOR">GL_PRIMARY_COLOR</A></CODE></TD>
3046
<TD ALIGN="right"><CODE>34167</CODE></TD>
3047
</TR>
3048
<TR BGCOLOR="white" CLASS="TableRowColor">
3049
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PROJECTION_MATRIX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3050
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3051
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_MATRIX">GL_PROJECTION_MATRIX</A></CODE></TD>
3052
<TD ALIGN="right"><CODE>2983</CODE></TD>
3053
</TR>
3054
<TR BGCOLOR="white" CLASS="TableRowColor">
3055
<A NAME="com.badlogic.gdx.graphics.GL11.GL_PROJECTION_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3056
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3057
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_PROJECTION_STACK_DEPTH">GL_PROJECTION_STACK_DEPTH</A></CODE></TD>
3058
<TD ALIGN="right"><CODE>2980</CODE></TD>
3059
</TR>
3060
<TR BGCOLOR="white" CLASS="TableRowColor">
3061
<A NAME="com.badlogic.gdx.graphics.GL11.GL_RGB_SCALE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3062
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3063
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_RGB_SCALE">GL_RGB_SCALE</A></CODE></TD>
3064
<TD ALIGN="right"><CODE>34163</CODE></TD>
3065
</TR>
3066
<TR BGCOLOR="white" CLASS="TableRowColor">
3067
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_BUFFERS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3068
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3069
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></CODE></TD>
3070
<TD ALIGN="right"><CODE>32936</CODE></TD>
3071
</TR>
3072
<TR BGCOLOR="white" CLASS="TableRowColor">
3073
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3074
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3075
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></CODE></TD>
3076
<TD ALIGN="right"><CODE>32939</CODE></TD>
3077
</TR>
3078
<TR BGCOLOR="white" CLASS="TableRowColor">
3079
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3080
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3081
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></CODE></TD>
3082
<TD ALIGN="right"><CODE>32938</CODE></TD>
3083
</TR>
3084
<TR BGCOLOR="white" CLASS="TableRowColor">
3085
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SAMPLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3086
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3087
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SAMPLES">GL_SAMPLES</A></CODE></TD>
3088
<TD ALIGN="right"><CODE>32937</CODE></TD>
3089
</TR>
3090
<TR BGCOLOR="white" CLASS="TableRowColor">
3091
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SCISSOR_BOX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3092
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3093
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></CODE></TD>
3094
<TD ALIGN="right"><CODE>3088</CODE></TD>
3095
</TR>
3096
<TR BGCOLOR="white" CLASS="TableRowColor">
3097
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SHADE_MODEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3098
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3099
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SHADE_MODEL">GL_SHADE_MODEL</A></CODE></TD>
3100
<TD ALIGN="right"><CODE>2900</CODE></TD>
3101
</TR>
3102
<TR BGCOLOR="white" CLASS="TableRowColor">
3103
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC0_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3104
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3105
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC0_ALPHA">GL_SRC0_ALPHA</A></CODE></TD>
3106
<TD ALIGN="right"><CODE>34184</CODE></TD>
3107
</TR>
3108
<TR BGCOLOR="white" CLASS="TableRowColor">
3109
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC0_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3110
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3111
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC0_RGB">GL_SRC0_RGB</A></CODE></TD>
3112
<TD ALIGN="right"><CODE>34176</CODE></TD>
3113
</TR>
3114
<TR BGCOLOR="white" CLASS="TableRowColor">
3115
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC1_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3116
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3117
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC1_ALPHA">GL_SRC1_ALPHA</A></CODE></TD>
3118
<TD ALIGN="right"><CODE>34185</CODE></TD>
3119
</TR>
3120
<TR BGCOLOR="white" CLASS="TableRowColor">
3121
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC1_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3122
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3123
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC1_RGB">GL_SRC1_RGB</A></CODE></TD>
3124
<TD ALIGN="right"><CODE>34177</CODE></TD>
3125
</TR>
3126
<TR BGCOLOR="white" CLASS="TableRowColor">
3127
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC2_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3128
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3129
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC2_ALPHA">GL_SRC2_ALPHA</A></CODE></TD>
3130
<TD ALIGN="right"><CODE>34186</CODE></TD>
3131
</TR>
3132
<TR BGCOLOR="white" CLASS="TableRowColor">
3133
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SRC2_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3134
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3135
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SRC2_RGB">GL_SRC2_RGB</A></CODE></TD>
3136
<TD ALIGN="right"><CODE>34178</CODE></TD>
3137
</TR>
3138
<TR BGCOLOR="white" CLASS="TableRowColor">
3139
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STATIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3140
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3141
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></CODE></TD>
3142
<TD ALIGN="right"><CODE>35044</CODE></TD>
3143
</TR>
3144
<TR BGCOLOR="white" CLASS="TableRowColor">
3145
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3146
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3147
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></CODE></TD>
3148
<TD ALIGN="right"><CODE>2961</CODE></TD>
3149
</TR>
3150
<TR BGCOLOR="white" CLASS="TableRowColor">
3151
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3152
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3153
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></CODE></TD>
3154
<TD ALIGN="right"><CODE>2964</CODE></TD>
3155
</TR>
3156
<TR BGCOLOR="white" CLASS="TableRowColor">
3157
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3158
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3159
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></CODE></TD>
3160
<TD ALIGN="right"><CODE>2962</CODE></TD>
3161
</TR>
3162
<TR BGCOLOR="white" CLASS="TableRowColor">
3163
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3164
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3165
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></CODE></TD>
3166
<TD ALIGN="right"><CODE>2965</CODE></TD>
3167
</TR>
3168
<TR BGCOLOR="white" CLASS="TableRowColor">
3169
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3170
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3171
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></CODE></TD>
3172
<TD ALIGN="right"><CODE>2966</CODE></TD>
3173
</TR>
3174
<TR BGCOLOR="white" CLASS="TableRowColor">
3175
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3176
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3177
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_REF">GL_STENCIL_REF</A></CODE></TD>
3178
<TD ALIGN="right"><CODE>2967</CODE></TD>
3179
</TR>
3180
<TR BGCOLOR="white" CLASS="TableRowColor">
3181
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_VALUE_MASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3182
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3183
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></CODE></TD>
3184
<TD ALIGN="right"><CODE>2963</CODE></TD>
3185
</TR>
3186
<TR BGCOLOR="white" CLASS="TableRowColor">
3187
<A NAME="com.badlogic.gdx.graphics.GL11.GL_STENCIL_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3188
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3189
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></CODE></TD>
3190
<TD ALIGN="right"><CODE>2968</CODE></TD>
3191
</TR>
3192
<TR BGCOLOR="white" CLASS="TableRowColor">
3193
<A NAME="com.badlogic.gdx.graphics.GL11.GL_SUBTRACT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3194
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3195
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_SUBTRACT">GL_SUBTRACT</A></CODE></TD>
3196
<TD ALIGN="right"><CODE>34023</CODE></TD>
3197
</TR>
3198
<TR BGCOLOR="white" CLASS="TableRowColor">
3199
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_BINDING_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3200
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3201
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></CODE></TD>
3202
<TD ALIGN="right"><CODE>32873</CODE></TD>
3203
</TR>
3204
<TR BGCOLOR="white" CLASS="TableRowColor">
3205
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3206
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3207
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING">GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING</A></CODE></TD>
3208
<TD ALIGN="right"><CODE>34970</CODE></TD>
3209
</TR>
3210
<TR BGCOLOR="white" CLASS="TableRowColor">
3211
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3212
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3213
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_POINTER">GL_TEXTURE_COORD_ARRAY_POINTER</A></CODE></TD>
3214
<TD ALIGN="right"><CODE>32914</CODE></TD>
3215
</TR>
3216
<TR BGCOLOR="white" CLASS="TableRowColor">
3217
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3218
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3219
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_SIZE">GL_TEXTURE_COORD_ARRAY_SIZE</A></CODE></TD>
3220
<TD ALIGN="right"><CODE>32904</CODE></TD>
3221
</TR>
3222
<TR BGCOLOR="white" CLASS="TableRowColor">
3223
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3224
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3225
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_STRIDE">GL_TEXTURE_COORD_ARRAY_STRIDE</A></CODE></TD>
3226
<TD ALIGN="right"><CODE>32906</CODE></TD>
3227
</TR>
3228
<TR BGCOLOR="white" CLASS="TableRowColor">
3229
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_COORD_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3230
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3231
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_COORD_ARRAY_TYPE">GL_TEXTURE_COORD_ARRAY_TYPE</A></CODE></TD>
3232
<TD ALIGN="right"><CODE>32905</CODE></TD>
3233
</TR>
3234
<TR BGCOLOR="white" CLASS="TableRowColor">
3235
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_MATRIX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3236
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3237
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_MATRIX">GL_TEXTURE_MATRIX</A></CODE></TD>
3238
<TD ALIGN="right"><CODE>2984</CODE></TD>
3239
</TR>
3240
<TR BGCOLOR="white" CLASS="TableRowColor">
3241
<A NAME="com.badlogic.gdx.graphics.GL11.GL_TEXTURE_STACK_DEPTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3242
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3243
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_TEXTURE_STACK_DEPTH">GL_TEXTURE_STACK_DEPTH</A></CODE></TD>
3244
<TD ALIGN="right"><CODE>2981</CODE></TD>
3245
</TR>
3246
<TR BGCOLOR="white" CLASS="TableRowColor">
3247
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3248
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3249
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_0">GL_VERSION_ES_CL_1_0</A></CODE></TD>
3250
<TD ALIGN="right"><CODE>1</CODE></TD>
3251
</TR>
3252
<TR BGCOLOR="white" CLASS="TableRowColor">
3253
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CL_1_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3254
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3255
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CL_1_1">GL_VERSION_ES_CL_1_1</A></CODE></TD>
3256
<TD ALIGN="right"><CODE>1</CODE></TD>
3257
</TR>
3258
<TR BGCOLOR="white" CLASS="TableRowColor">
3259
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3260
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3261
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_0">GL_VERSION_ES_CM_1_0</A></CODE></TD>
3262
<TD ALIGN="right"><CODE>1</CODE></TD>
3263
</TR>
3264
<TR BGCOLOR="white" CLASS="TableRowColor">
3265
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERSION_ES_CM_1_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3266
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3267
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERSION_ES_CM_1_1">GL_VERSION_ES_CM_1_1</A></CODE></TD>
3268
<TD ALIGN="right"><CODE>1</CODE></TD>
3269
</TR>
3270
<TR BGCOLOR="white" CLASS="TableRowColor">
3271
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3272
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3273
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_BUFFER_BINDING">GL_VERTEX_ARRAY_BUFFER_BINDING</A></CODE></TD>
3274
<TD ALIGN="right"><CODE>34966</CODE></TD>
3275
</TR>
3276
<TR BGCOLOR="white" CLASS="TableRowColor">
3277
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3278
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3279
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_POINTER">GL_VERTEX_ARRAY_POINTER</A></CODE></TD>
3280
<TD ALIGN="right"><CODE>32910</CODE></TD>
3281
</TR>
3282
<TR BGCOLOR="white" CLASS="TableRowColor">
3283
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3284
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3285
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_SIZE">GL_VERTEX_ARRAY_SIZE</A></CODE></TD>
3286
<TD ALIGN="right"><CODE>32890</CODE></TD>
3287
</TR>
3288
<TR BGCOLOR="white" CLASS="TableRowColor">
3289
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3290
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3291
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_STRIDE">GL_VERTEX_ARRAY_STRIDE</A></CODE></TD>
3292
<TD ALIGN="right"><CODE>32892</CODE></TD>
3293
</TR>
3294
<TR BGCOLOR="white" CLASS="TableRowColor">
3295
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VERTEX_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3296
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3297
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VERTEX_ARRAY_TYPE">GL_VERTEX_ARRAY_TYPE</A></CODE></TD>
3298
<TD ALIGN="right"><CODE>32891</CODE></TD>
3299
</TR>
3300
<TR BGCOLOR="white" CLASS="TableRowColor">
3301
<A NAME="com.badlogic.gdx.graphics.GL11.GL_VIEWPORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3302
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3303
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL11.html#GL_VIEWPORT">GL_VIEWPORT</A></CODE></TD>
3304
<TD ALIGN="right"><CODE>2978</CODE></TD>
3305
</TR>
3306
</FONT></TD>
3307
</TR>
3308
</TABLE>
3309
 
3310
<P>
3311
 
3312
<P>
3313
 
3314
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
3315
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
3316
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.<A HREF="com/badlogic/gdx/graphics/GL20.html" title="interface in com.badlogic.gdx.graphics">GL20</A></TH>
3317
</TR>
3318
<TR BGCOLOR="white" CLASS="TableRowColor">
3319
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTE_MAX_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3320
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3321
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTE_MAX_LENGTH">GL_ACTIVE_ATTRIBUTE_MAX_LENGTH</A></CODE></TD>
3322
<TD ALIGN="right"><CODE>35722</CODE></TD>
3323
</TR>
3324
<TR BGCOLOR="white" CLASS="TableRowColor">
3325
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_ATTRIBUTES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3326
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3327
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_ATTRIBUTES">GL_ACTIVE_ATTRIBUTES</A></CODE></TD>
3328
<TD ALIGN="right"><CODE>35721</CODE></TD>
3329
</TR>
3330
<TR BGCOLOR="white" CLASS="TableRowColor">
3331
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3332
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3333
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_TEXTURE">GL_ACTIVE_TEXTURE</A></CODE></TD>
3334
<TD ALIGN="right"><CODE>34016</CODE></TD>
3335
</TR>
3336
<TR BGCOLOR="white" CLASS="TableRowColor">
3337
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORM_MAX_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3338
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3339
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORM_MAX_LENGTH">GL_ACTIVE_UNIFORM_MAX_LENGTH</A></CODE></TD>
3340
<TD ALIGN="right"><CODE>35719</CODE></TD>
3341
</TR>
3342
<TR BGCOLOR="white" CLASS="TableRowColor">
3343
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ACTIVE_UNIFORMS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3344
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3345
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ACTIVE_UNIFORMS">GL_ACTIVE_UNIFORMS</A></CODE></TD>
3346
<TD ALIGN="right"><CODE>35718</CODE></TD>
3347
</TR>
3348
<TR BGCOLOR="white" CLASS="TableRowColor">
3349
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALIASED_LINE_WIDTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3350
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3351
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_LINE_WIDTH_RANGE">GL_ALIASED_LINE_WIDTH_RANGE</A></CODE></TD>
3352
<TD ALIGN="right"><CODE>33902</CODE></TD>
3353
</TR>
3354
<TR BGCOLOR="white" CLASS="TableRowColor">
3355
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALIASED_POINT_SIZE_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3356
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3357
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALIASED_POINT_SIZE_RANGE">GL_ALIASED_POINT_SIZE_RANGE</A></CODE></TD>
3358
<TD ALIGN="right"><CODE>33901</CODE></TD>
3359
</TR>
3360
<TR BGCOLOR="white" CLASS="TableRowColor">
3361
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3362
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3363
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALPHA">GL_ALPHA</A></CODE></TD>
3364
<TD ALIGN="right"><CODE>6406</CODE></TD>
3365
</TR>
3366
<TR BGCOLOR="white" CLASS="TableRowColor">
3367
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALPHA_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3368
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3369
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALPHA_BITS">GL_ALPHA_BITS</A></CODE></TD>
3370
<TD ALIGN="right"><CODE>3413</CODE></TD>
3371
</TR>
3372
<TR BGCOLOR="white" CLASS="TableRowColor">
3373
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ALWAYS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3374
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3375
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ALWAYS">GL_ALWAYS</A></CODE></TD>
3376
<TD ALIGN="right"><CODE>519</CODE></TD>
3377
</TR>
3378
<TR BGCOLOR="white" CLASS="TableRowColor">
3379
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3380
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3381
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER">GL_ARRAY_BUFFER</A></CODE></TD>
3382
<TD ALIGN="right"><CODE>34962</CODE></TD>
3383
</TR>
3384
<TR BGCOLOR="white" CLASS="TableRowColor">
3385
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3386
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3387
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ARRAY_BUFFER_BINDING">GL_ARRAY_BUFFER_BINDING</A></CODE></TD>
3388
<TD ALIGN="right"><CODE>34964</CODE></TD>
3389
</TR>
3390
<TR BGCOLOR="white" CLASS="TableRowColor">
3391
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ATTACHED_SHADERS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3392
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3393
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ATTACHED_SHADERS">GL_ATTACHED_SHADERS</A></CODE></TD>
3394
<TD ALIGN="right"><CODE>35717</CODE></TD>
3395
</TR>
3396
<TR BGCOLOR="white" CLASS="TableRowColor">
3397
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3398
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3399
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BACK">GL_BACK</A></CODE></TD>
3400
<TD ALIGN="right"><CODE>1029</CODE></TD>
3401
</TR>
3402
<TR BGCOLOR="white" CLASS="TableRowColor">
3403
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3404
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3405
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND">GL_BLEND</A></CODE></TD>
3406
<TD ALIGN="right"><CODE>3042</CODE></TD>
3407
</TR>
3408
<TR BGCOLOR="white" CLASS="TableRowColor">
3409
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3410
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3411
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_COLOR">GL_BLEND_COLOR</A></CODE></TD>
3412
<TD ALIGN="right"><CODE>32773</CODE></TD>
3413
</TR>
3414
<TR BGCOLOR="white" CLASS="TableRowColor">
3415
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3416
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3417
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_ALPHA">GL_BLEND_DST_ALPHA</A></CODE></TD>
3418
<TD ALIGN="right"><CODE>32970</CODE></TD>
3419
</TR>
3420
<TR BGCOLOR="white" CLASS="TableRowColor">
3421
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_DST_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3422
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3423
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_DST_RGB">GL_BLEND_DST_RGB</A></CODE></TD>
3424
<TD ALIGN="right"><CODE>32968</CODE></TD>
3425
</TR>
3426
<TR BGCOLOR="white" CLASS="TableRowColor">
3427
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3428
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3429
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION">GL_BLEND_EQUATION</A></CODE></TD>
3430
<TD ALIGN="right"><CODE>32777</CODE></TD>
3431
</TR>
3432
<TR BGCOLOR="white" CLASS="TableRowColor">
3433
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3434
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3435
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_ALPHA">GL_BLEND_EQUATION_ALPHA</A></CODE></TD>
3436
<TD ALIGN="right"><CODE>34877</CODE></TD>
3437
</TR>
3438
<TR BGCOLOR="white" CLASS="TableRowColor">
3439
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_EQUATION_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3440
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3441
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_EQUATION_RGB">GL_BLEND_EQUATION_RGB</A></CODE></TD>
3442
<TD ALIGN="right"><CODE>32777</CODE></TD>
3443
</TR>
3444
<TR BGCOLOR="white" CLASS="TableRowColor">
3445
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3446
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3447
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_ALPHA">GL_BLEND_SRC_ALPHA</A></CODE></TD>
3448
<TD ALIGN="right"><CODE>32971</CODE></TD>
3449
</TR>
3450
<TR BGCOLOR="white" CLASS="TableRowColor">
3451
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLEND_SRC_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3452
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3453
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLEND_SRC_RGB">GL_BLEND_SRC_RGB</A></CODE></TD>
3454
<TD ALIGN="right"><CODE>32969</CODE></TD>
3455
</TR>
3456
<TR BGCOLOR="white" CLASS="TableRowColor">
3457
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BLUE_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3458
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3459
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BLUE_BITS">GL_BLUE_BITS</A></CODE></TD>
3460
<TD ALIGN="right"><CODE>3412</CODE></TD>
3461
</TR>
3462
<TR BGCOLOR="white" CLASS="TableRowColor">
3463
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3464
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3465
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL">GL_BOOL</A></CODE></TD>
3466
<TD ALIGN="right"><CODE>35670</CODE></TD>
3467
</TR>
3468
<TR BGCOLOR="white" CLASS="TableRowColor">
3469
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3470
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3471
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC2">GL_BOOL_VEC2</A></CODE></TD>
3472
<TD ALIGN="right"><CODE>35671</CODE></TD>
3473
</TR>
3474
<TR BGCOLOR="white" CLASS="TableRowColor">
3475
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3476
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3477
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC3">GL_BOOL_VEC3</A></CODE></TD>
3478
<TD ALIGN="right"><CODE>35672</CODE></TD>
3479
</TR>
3480
<TR BGCOLOR="white" CLASS="TableRowColor">
3481
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BOOL_VEC4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3482
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3483
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BOOL_VEC4">GL_BOOL_VEC4</A></CODE></TD>
3484
<TD ALIGN="right"><CODE>35673</CODE></TD>
3485
</TR>
3486
<TR BGCOLOR="white" CLASS="TableRowColor">
3487
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BUFFER_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3488
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3489
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_SIZE">GL_BUFFER_SIZE</A></CODE></TD>
3490
<TD ALIGN="right"><CODE>34660</CODE></TD>
3491
</TR>
3492
<TR BGCOLOR="white" CLASS="TableRowColor">
3493
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BUFFER_USAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3494
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3495
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BUFFER_USAGE">GL_BUFFER_USAGE</A></CODE></TD>
3496
<TD ALIGN="right"><CODE>34661</CODE></TD>
3497
</TR>
3498
<TR BGCOLOR="white" CLASS="TableRowColor">
3499
<A NAME="com.badlogic.gdx.graphics.GL20.GL_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3500
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3501
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_BYTE">GL_BYTE</A></CODE></TD>
3502
<TD ALIGN="right"><CODE>5120</CODE></TD>
3503
</TR>
3504
<TR BGCOLOR="white" CLASS="TableRowColor">
3505
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CCW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3506
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3507
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CCW">GL_CCW</A></CODE></TD>
3508
<TD ALIGN="right"><CODE>2305</CODE></TD>
3509
</TR>
3510
<TR BGCOLOR="white" CLASS="TableRowColor">
3511
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CLAMP_TO_EDGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3512
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3513
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CLAMP_TO_EDGE">GL_CLAMP_TO_EDGE</A></CODE></TD>
3514
<TD ALIGN="right"><CODE>33071</CODE></TD>
3515
</TR>
3516
<TR BGCOLOR="white" CLASS="TableRowColor">
3517
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_ATTACHMENT0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3518
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3519
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_ATTACHMENT0">GL_COLOR_ATTACHMENT0</A></CODE></TD>
3520
<TD ALIGN="right"><CODE>36064</CODE></TD>
3521
</TR>
3522
<TR BGCOLOR="white" CLASS="TableRowColor">
3523
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3524
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3525
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_BUFFER_BIT">GL_COLOR_BUFFER_BIT</A></CODE></TD>
3526
<TD ALIGN="right"><CODE>16384</CODE></TD>
3527
</TR>
3528
<TR BGCOLOR="white" CLASS="TableRowColor">
3529
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3530
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3531
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_CLEAR_VALUE">GL_COLOR_CLEAR_VALUE</A></CODE></TD>
3532
<TD ALIGN="right"><CODE>3106</CODE></TD>
3533
</TR>
3534
<TR BGCOLOR="white" CLASS="TableRowColor">
3535
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COLOR_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3536
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3537
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COLOR_WRITEMASK">GL_COLOR_WRITEMASK</A></CODE></TD>
3538
<TD ALIGN="right"><CODE>3107</CODE></TD>
3539
</TR>
3540
<TR BGCOLOR="white" CLASS="TableRowColor">
3541
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COMPILE_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3542
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3543
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COMPILE_STATUS">GL_COMPILE_STATUS</A></CODE></TD>
3544
<TD ALIGN="right"><CODE>35713</CODE></TD>
3545
</TR>
3546
<TR BGCOLOR="white" CLASS="TableRowColor">
3547
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3548
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3549
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COMPRESSED_TEXTURE_FORMATS">GL_COMPRESSED_TEXTURE_FORMATS</A></CODE></TD>
3550
<TD ALIGN="right"><CODE>34467</CODE></TD>
3551
</TR>
3552
<TR BGCOLOR="white" CLASS="TableRowColor">
3553
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CONSTANT_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3554
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3555
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_ALPHA">GL_CONSTANT_ALPHA</A></CODE></TD>
3556
<TD ALIGN="right"><CODE>32771</CODE></TD>
3557
</TR>
3558
<TR BGCOLOR="white" CLASS="TableRowColor">
3559
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CONSTANT_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3560
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3561
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CONSTANT_COLOR">GL_CONSTANT_COLOR</A></CODE></TD>
3562
<TD ALIGN="right"><CODE>32769</CODE></TD>
3563
</TR>
3564
<TR BGCOLOR="white" CLASS="TableRowColor">
3565
<A NAME="com.badlogic.gdx.graphics.GL20.GL_COVERAGE_BUFFER_BIT_NV"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3566
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3567
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_COVERAGE_BUFFER_BIT_NV">GL_COVERAGE_BUFFER_BIT_NV</A></CODE></TD>
3568
<TD ALIGN="right"><CODE>32768</CODE></TD>
3569
</TR>
3570
<TR BGCOLOR="white" CLASS="TableRowColor">
3571
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CULL_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3572
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3573
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE">GL_CULL_FACE</A></CODE></TD>
3574
<TD ALIGN="right"><CODE>2884</CODE></TD>
3575
</TR>
3576
<TR BGCOLOR="white" CLASS="TableRowColor">
3577
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CULL_FACE_MODE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3578
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3579
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CULL_FACE_MODE">GL_CULL_FACE_MODE</A></CODE></TD>
3580
<TD ALIGN="right"><CODE>2885</CODE></TD>
3581
</TR>
3582
<TR BGCOLOR="white" CLASS="TableRowColor">
3583
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CURRENT_PROGRAM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3584
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3585
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_PROGRAM">GL_CURRENT_PROGRAM</A></CODE></TD>
3586
<TD ALIGN="right"><CODE>35725</CODE></TD>
3587
</TR>
3588
<TR BGCOLOR="white" CLASS="TableRowColor">
3589
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CURRENT_VERTEX_ATTRIB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3590
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3591
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CURRENT_VERTEX_ATTRIB">GL_CURRENT_VERTEX_ATTRIB</A></CODE></TD>
3592
<TD ALIGN="right"><CODE>34342</CODE></TD>
3593
</TR>
3594
<TR BGCOLOR="white" CLASS="TableRowColor">
3595
<A NAME="com.badlogic.gdx.graphics.GL20.GL_CW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3596
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3597
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_CW">GL_CW</A></CODE></TD>
3598
<TD ALIGN="right"><CODE>2304</CODE></TD>
3599
</TR>
3600
<TR BGCOLOR="white" CLASS="TableRowColor">
3601
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DECR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3602
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3603
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DECR">GL_DECR</A></CODE></TD>
3604
<TD ALIGN="right"><CODE>7683</CODE></TD>
3605
</TR>
3606
<TR BGCOLOR="white" CLASS="TableRowColor">
3607
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DECR_WRAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3608
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3609
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DECR_WRAP">GL_DECR_WRAP</A></CODE></TD>
3610
<TD ALIGN="right"><CODE>34056</CODE></TD>
3611
</TR>
3612
<TR BGCOLOR="white" CLASS="TableRowColor">
3613
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DELETE_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3614
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3615
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DELETE_STATUS">GL_DELETE_STATUS</A></CODE></TD>
3616
<TD ALIGN="right"><CODE>35712</CODE></TD>
3617
</TR>
3618
<TR BGCOLOR="white" CLASS="TableRowColor">
3619
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3620
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3621
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_ATTACHMENT">GL_DEPTH_ATTACHMENT</A></CODE></TD>
3622
<TD ALIGN="right"><CODE>36096</CODE></TD>
3623
</TR>
3624
<TR BGCOLOR="white" CLASS="TableRowColor">
3625
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3626
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3627
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BITS">GL_DEPTH_BITS</A></CODE></TD>
3628
<TD ALIGN="right"><CODE>3414</CODE></TD>
3629
</TR>
3630
<TR BGCOLOR="white" CLASS="TableRowColor">
3631
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3632
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3633
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_BUFFER_BIT">GL_DEPTH_BUFFER_BIT</A></CODE></TD>
3634
<TD ALIGN="right"><CODE>256</CODE></TD>
3635
</TR>
3636
<TR BGCOLOR="white" CLASS="TableRowColor">
3637
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3638
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3639
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_CLEAR_VALUE">GL_DEPTH_CLEAR_VALUE</A></CODE></TD>
3640
<TD ALIGN="right"><CODE>2931</CODE></TD>
3641
</TR>
3642
<TR BGCOLOR="white" CLASS="TableRowColor">
3643
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3644
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3645
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT">GL_DEPTH_COMPONENT</A></CODE></TD>
3646
<TD ALIGN="right"><CODE>6402</CODE></TD>
3647
</TR>
3648
<TR BGCOLOR="white" CLASS="TableRowColor">
3649
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_COMPONENT16"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3650
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3651
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_COMPONENT16">GL_DEPTH_COMPONENT16</A></CODE></TD>
3652
<TD ALIGN="right"><CODE>33189</CODE></TD>
3653
</TR>
3654
<TR BGCOLOR="white" CLASS="TableRowColor">
3655
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3656
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3657
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_FUNC">GL_DEPTH_FUNC</A></CODE></TD>
3658
<TD ALIGN="right"><CODE>2932</CODE></TD>
3659
</TR>
3660
<TR BGCOLOR="white" CLASS="TableRowColor">
3661
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_RANGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3662
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3663
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_RANGE">GL_DEPTH_RANGE</A></CODE></TD>
3664
<TD ALIGN="right"><CODE>2928</CODE></TD>
3665
</TR>
3666
<TR BGCOLOR="white" CLASS="TableRowColor">
3667
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3668
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3669
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_TEST">GL_DEPTH_TEST</A></CODE></TD>
3670
<TD ALIGN="right"><CODE>2929</CODE></TD>
3671
</TR>
3672
<TR BGCOLOR="white" CLASS="TableRowColor">
3673
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DEPTH_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3674
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3675
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DEPTH_WRITEMASK">GL_DEPTH_WRITEMASK</A></CODE></TD>
3676
<TD ALIGN="right"><CODE>2930</CODE></TD>
3677
</TR>
3678
<TR BGCOLOR="white" CLASS="TableRowColor">
3679
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DITHER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3680
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3681
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DITHER">GL_DITHER</A></CODE></TD>
3682
<TD ALIGN="right"><CODE>3024</CODE></TD>
3683
</TR>
3684
<TR BGCOLOR="white" CLASS="TableRowColor">
3685
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DONT_CARE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3686
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3687
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DONT_CARE">GL_DONT_CARE</A></CODE></TD>
3688
<TD ALIGN="right"><CODE>4352</CODE></TD>
3689
</TR>
3690
<TR BGCOLOR="white" CLASS="TableRowColor">
3691
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3692
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3693
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DST_ALPHA">GL_DST_ALPHA</A></CODE></TD>
3694
<TD ALIGN="right"><CODE>772</CODE></TD>
3695
</TR>
3696
<TR BGCOLOR="white" CLASS="TableRowColor">
3697
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3698
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3699
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DST_COLOR">GL_DST_COLOR</A></CODE></TD>
3700
<TD ALIGN="right"><CODE>774</CODE></TD>
3701
</TR>
3702
<TR BGCOLOR="white" CLASS="TableRowColor">
3703
<A NAME="com.badlogic.gdx.graphics.GL20.GL_DYNAMIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3704
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3705
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_DYNAMIC_DRAW">GL_DYNAMIC_DRAW</A></CODE></TD>
3706
<TD ALIGN="right"><CODE>35048</CODE></TD>
3707
</TR>
3708
<TR BGCOLOR="white" CLASS="TableRowColor">
3709
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3710
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3711
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER">GL_ELEMENT_ARRAY_BUFFER</A></CODE></TD>
3712
<TD ALIGN="right"><CODE>34963</CODE></TD>
3713
</TR>
3714
<TR BGCOLOR="white" CLASS="TableRowColor">
3715
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ELEMENT_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3716
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3717
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ELEMENT_ARRAY_BUFFER_BINDING">GL_ELEMENT_ARRAY_BUFFER_BINDING</A></CODE></TD>
3718
<TD ALIGN="right"><CODE>34965</CODE></TD>
3719
</TR>
3720
<TR BGCOLOR="white" CLASS="TableRowColor">
3721
<A NAME="com.badlogic.gdx.graphics.GL20.GL_EQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3722
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3723
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_EQUAL">GL_EQUAL</A></CODE></TD>
3724
<TD ALIGN="right"><CODE>514</CODE></TD>
3725
</TR>
3726
<TR BGCOLOR="white" CLASS="TableRowColor">
3727
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ES_VERSION_2_0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3728
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3729
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ES_VERSION_2_0">GL_ES_VERSION_2_0</A></CODE></TD>
3730
<TD ALIGN="right"><CODE>1</CODE></TD>
3731
</TR>
3732
<TR BGCOLOR="white" CLASS="TableRowColor">
3733
<A NAME="com.badlogic.gdx.graphics.GL20.GL_EXTENSIONS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3734
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3735
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_EXTENSIONS">GL_EXTENSIONS</A></CODE></TD>
3736
<TD ALIGN="right"><CODE>7939</CODE></TD>
3737
</TR>
3738
<TR BGCOLOR="white" CLASS="TableRowColor">
3739
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FALSE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3740
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3741
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FALSE">GL_FALSE</A></CODE></TD>
3742
<TD ALIGN="right"><CODE>0</CODE></TD>
3743
</TR>
3744
<TR BGCOLOR="white" CLASS="TableRowColor">
3745
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FASTEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3746
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3747
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FASTEST">GL_FASTEST</A></CODE></TD>
3748
<TD ALIGN="right"><CODE>4353</CODE></TD>
3749
</TR>
3750
<TR BGCOLOR="white" CLASS="TableRowColor">
3751
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FIXED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3752
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3753
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FIXED">GL_FIXED</A></CODE></TD>
3754
<TD ALIGN="right"><CODE>5132</CODE></TD>
3755
</TR>
3756
<TR BGCOLOR="white" CLASS="TableRowColor">
3757
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3758
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3759
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT">GL_FLOAT</A></CODE></TD>
3760
<TD ALIGN="right"><CODE>5126</CODE></TD>
3761
</TR>
3762
<TR BGCOLOR="white" CLASS="TableRowColor">
3763
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3764
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3765
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT2">GL_FLOAT_MAT2</A></CODE></TD>
3766
<TD ALIGN="right"><CODE>35674</CODE></TD>
3767
</TR>
3768
<TR BGCOLOR="white" CLASS="TableRowColor">
3769
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3770
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3771
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT3">GL_FLOAT_MAT3</A></CODE></TD>
3772
<TD ALIGN="right"><CODE>35675</CODE></TD>
3773
</TR>
3774
<TR BGCOLOR="white" CLASS="TableRowColor">
3775
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_MAT4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3776
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3777
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_MAT4">GL_FLOAT_MAT4</A></CODE></TD>
3778
<TD ALIGN="right"><CODE>35676</CODE></TD>
3779
</TR>
3780
<TR BGCOLOR="white" CLASS="TableRowColor">
3781
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3782
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3783
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC2">GL_FLOAT_VEC2</A></CODE></TD>
3784
<TD ALIGN="right"><CODE>35664</CODE></TD>
3785
</TR>
3786
<TR BGCOLOR="white" CLASS="TableRowColor">
3787
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3788
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3789
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC3">GL_FLOAT_VEC3</A></CODE></TD>
3790
<TD ALIGN="right"><CODE>35665</CODE></TD>
3791
</TR>
3792
<TR BGCOLOR="white" CLASS="TableRowColor">
3793
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FLOAT_VEC4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3794
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3795
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FLOAT_VEC4">GL_FLOAT_VEC4</A></CODE></TD>
3796
<TD ALIGN="right"><CODE>35666</CODE></TD>
3797
</TR>
3798
<TR BGCOLOR="white" CLASS="TableRowColor">
3799
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAGMENT_SHADER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3800
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3801
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAGMENT_SHADER">GL_FRAGMENT_SHADER</A></CODE></TD>
3802
<TD ALIGN="right"><CODE>35632</CODE></TD>
3803
</TR>
3804
<TR BGCOLOR="white" CLASS="TableRowColor">
3805
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3806
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3807
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER">GL_FRAMEBUFFER</A></CODE></TD>
3808
<TD ALIGN="right"><CODE>36160</CODE></TD>
3809
</TR>
3810
<TR BGCOLOR="white" CLASS="TableRowColor">
3811
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3812
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3813
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME</A></CODE></TD>
3814
<TD ALIGN="right"><CODE>36049</CODE></TD>
3815
</TR>
3816
<TR BGCOLOR="white" CLASS="TableRowColor">
3817
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3818
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3819
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE">GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE</A></CODE></TD>
3820
<TD ALIGN="right"><CODE>36048</CODE></TD>
3821
</TR>
3822
<TR BGCOLOR="white" CLASS="TableRowColor">
3823
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3824
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3825
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE</A></CODE></TD>
3826
<TD ALIGN="right"><CODE>36051</CODE></TD>
3827
</TR>
3828
<TR BGCOLOR="white" CLASS="TableRowColor">
3829
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3830
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3831
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL">GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL</A></CODE></TD>
3832
<TD ALIGN="right"><CODE>36050</CODE></TD>
3833
</TR>
3834
<TR BGCOLOR="white" CLASS="TableRowColor">
3835
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3836
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3837
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_BINDING">GL_FRAMEBUFFER_BINDING</A></CODE></TD>
3838
<TD ALIGN="right"><CODE>36006</CODE></TD>
3839
</TR>
3840
<TR BGCOLOR="white" CLASS="TableRowColor">
3841
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_COMPLETE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3842
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3843
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_COMPLETE">GL_FRAMEBUFFER_COMPLETE</A></CODE></TD>
3844
<TD ALIGN="right"><CODE>36053</CODE></TD>
3845
</TR>
3846
<TR BGCOLOR="white" CLASS="TableRowColor">
3847
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3848
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3849
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT</A></CODE></TD>
3850
<TD ALIGN="right"><CODE>36054</CODE></TD>
3851
</TR>
3852
<TR BGCOLOR="white" CLASS="TableRowColor">
3853
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3854
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3855
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS">GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS</A></CODE></TD>
3856
<TD ALIGN="right"><CODE>36057</CODE></TD>
3857
</TR>
3858
<TR BGCOLOR="white" CLASS="TableRowColor">
3859
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3860
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3861
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT">GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT</A></CODE></TD>
3862
<TD ALIGN="right"><CODE>36055</CODE></TD>
3863
</TR>
3864
<TR BGCOLOR="white" CLASS="TableRowColor">
3865
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRAMEBUFFER_UNSUPPORTED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3866
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3867
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRAMEBUFFER_UNSUPPORTED">GL_FRAMEBUFFER_UNSUPPORTED</A></CODE></TD>
3868
<TD ALIGN="right"><CODE>36061</CODE></TD>
3869
</TR>
3870
<TR BGCOLOR="white" CLASS="TableRowColor">
3871
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRONT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3872
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3873
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRONT">GL_FRONT</A></CODE></TD>
3874
<TD ALIGN="right"><CODE>1028</CODE></TD>
3875
</TR>
3876
<TR BGCOLOR="white" CLASS="TableRowColor">
3877
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRONT_AND_BACK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3878
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3879
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRONT_AND_BACK">GL_FRONT_AND_BACK</A></CODE></TD>
3880
<TD ALIGN="right"><CODE>1032</CODE></TD>
3881
</TR>
3882
<TR BGCOLOR="white" CLASS="TableRowColor">
3883
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FRONT_FACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3884
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3885
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FRONT_FACE">GL_FRONT_FACE</A></CODE></TD>
3886
<TD ALIGN="right"><CODE>2886</CODE></TD>
3887
</TR>
3888
<TR BGCOLOR="white" CLASS="TableRowColor">
3889
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FUNC_ADD"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3890
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3891
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_ADD">GL_FUNC_ADD</A></CODE></TD>
3892
<TD ALIGN="right"><CODE>32774</CODE></TD>
3893
</TR>
3894
<TR BGCOLOR="white" CLASS="TableRowColor">
3895
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FUNC_REVERSE_SUBTRACT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3896
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3897
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_REVERSE_SUBTRACT">GL_FUNC_REVERSE_SUBTRACT</A></CODE></TD>
3898
<TD ALIGN="right"><CODE>32779</CODE></TD>
3899
</TR>
3900
<TR BGCOLOR="white" CLASS="TableRowColor">
3901
<A NAME="com.badlogic.gdx.graphics.GL20.GL_FUNC_SUBTRACT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3902
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3903
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_FUNC_SUBTRACT">GL_FUNC_SUBTRACT</A></CODE></TD>
3904
<TD ALIGN="right"><CODE>32778</CODE></TD>
3905
</TR>
3906
<TR BGCOLOR="white" CLASS="TableRowColor">
3907
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GENERATE_MIPMAP_HINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3908
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3909
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GENERATE_MIPMAP_HINT">GL_GENERATE_MIPMAP_HINT</A></CODE></TD>
3910
<TD ALIGN="right"><CODE>33170</CODE></TD>
3911
</TR>
3912
<TR BGCOLOR="white" CLASS="TableRowColor">
3913
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3914
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3915
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GEQUAL">GL_GEQUAL</A></CODE></TD>
3916
<TD ALIGN="right"><CODE>518</CODE></TD>
3917
</TR>
3918
<TR BGCOLOR="white" CLASS="TableRowColor">
3919
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GREATER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3920
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3921
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GREATER">GL_GREATER</A></CODE></TD>
3922
<TD ALIGN="right"><CODE>516</CODE></TD>
3923
</TR>
3924
<TR BGCOLOR="white" CLASS="TableRowColor">
3925
<A NAME="com.badlogic.gdx.graphics.GL20.GL_GREEN_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3926
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3927
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_GREEN_BITS">GL_GREEN_BITS</A></CODE></TD>
3928
<TD ALIGN="right"><CODE>3411</CODE></TD>
3929
</TR>
3930
<TR BGCOLOR="white" CLASS="TableRowColor">
3931
<A NAME="com.badlogic.gdx.graphics.GL20.GL_HIGH_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3932
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3933
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_HIGH_FLOAT">GL_HIGH_FLOAT</A></CODE></TD>
3934
<TD ALIGN="right"><CODE>36338</CODE></TD>
3935
</TR>
3936
<TR BGCOLOR="white" CLASS="TableRowColor">
3937
<A NAME="com.badlogic.gdx.graphics.GL20.GL_HIGH_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3938
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3939
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_HIGH_INT">GL_HIGH_INT</A></CODE></TD>
3940
<TD ALIGN="right"><CODE>36341</CODE></TD>
3941
</TR>
3942
<TR BGCOLOR="white" CLASS="TableRowColor">
3943
<A NAME="com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_FORMAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3944
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3945
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_FORMAT">GL_IMPLEMENTATION_COLOR_READ_FORMAT</A></CODE></TD>
3946
<TD ALIGN="right"><CODE>35739</CODE></TD>
3947
</TR>
3948
<TR BGCOLOR="white" CLASS="TableRowColor">
3949
<A NAME="com.badlogic.gdx.graphics.GL20.GL_IMPLEMENTATION_COLOR_READ_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3950
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3951
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_IMPLEMENTATION_COLOR_READ_TYPE">GL_IMPLEMENTATION_COLOR_READ_TYPE</A></CODE></TD>
3952
<TD ALIGN="right"><CODE>35738</CODE></TD>
3953
</TR>
3954
<TR BGCOLOR="white" CLASS="TableRowColor">
3955
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INCR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3956
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3957
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INCR">GL_INCR</A></CODE></TD>
3958
<TD ALIGN="right"><CODE>7682</CODE></TD>
3959
</TR>
3960
<TR BGCOLOR="white" CLASS="TableRowColor">
3961
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INCR_WRAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3962
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3963
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INCR_WRAP">GL_INCR_WRAP</A></CODE></TD>
3964
<TD ALIGN="right"><CODE>34055</CODE></TD>
3965
</TR>
3966
<TR BGCOLOR="white" CLASS="TableRowColor">
3967
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INFO_LOG_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3968
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3969
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INFO_LOG_LENGTH">GL_INFO_LOG_LENGTH</A></CODE></TD>
3970
<TD ALIGN="right"><CODE>35716</CODE></TD>
3971
</TR>
3972
<TR BGCOLOR="white" CLASS="TableRowColor">
3973
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3974
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3975
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT">GL_INT</A></CODE></TD>
3976
<TD ALIGN="right"><CODE>5124</CODE></TD>
3977
</TR>
3978
<TR BGCOLOR="white" CLASS="TableRowColor">
3979
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT_VEC2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3980
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3981
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC2">GL_INT_VEC2</A></CODE></TD>
3982
<TD ALIGN="right"><CODE>35667</CODE></TD>
3983
</TR>
3984
<TR BGCOLOR="white" CLASS="TableRowColor">
3985
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT_VEC3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3986
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3987
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC3">GL_INT_VEC3</A></CODE></TD>
3988
<TD ALIGN="right"><CODE>35668</CODE></TD>
3989
</TR>
3990
<TR BGCOLOR="white" CLASS="TableRowColor">
3991
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INT_VEC4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3992
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3993
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INT_VEC4">GL_INT_VEC4</A></CODE></TD>
3994
<TD ALIGN="right"><CODE>35669</CODE></TD>
3995
</TR>
3996
<TR BGCOLOR="white" CLASS="TableRowColor">
3997
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_ENUM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
3998
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
3999
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_ENUM">GL_INVALID_ENUM</A></CODE></TD>
4000
<TD ALIGN="right"><CODE>1280</CODE></TD>
4001
</TR>
4002
<TR BGCOLOR="white" CLASS="TableRowColor">
4003
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_FRAMEBUFFER_OPERATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4004
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4005
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_FRAMEBUFFER_OPERATION">GL_INVALID_FRAMEBUFFER_OPERATION</A></CODE></TD>
4006
<TD ALIGN="right"><CODE>1286</CODE></TD>
4007
</TR>
4008
<TR BGCOLOR="white" CLASS="TableRowColor">
4009
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_OPERATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4010
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4011
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_OPERATION">GL_INVALID_OPERATION</A></CODE></TD>
4012
<TD ALIGN="right"><CODE>1282</CODE></TD>
4013
</TR>
4014
<TR BGCOLOR="white" CLASS="TableRowColor">
4015
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVALID_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4016
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4017
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVALID_VALUE">GL_INVALID_VALUE</A></CODE></TD>
4018
<TD ALIGN="right"><CODE>1281</CODE></TD>
4019
</TR>
4020
<TR BGCOLOR="white" CLASS="TableRowColor">
4021
<A NAME="com.badlogic.gdx.graphics.GL20.GL_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4022
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4023
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_INVERT">GL_INVERT</A></CODE></TD>
4024
<TD ALIGN="right"><CODE>5386</CODE></TD>
4025
</TR>
4026
<TR BGCOLOR="white" CLASS="TableRowColor">
4027
<A NAME="com.badlogic.gdx.graphics.GL20.GL_KEEP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4028
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4029
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_KEEP">GL_KEEP</A></CODE></TD>
4030
<TD ALIGN="right"><CODE>7680</CODE></TD>
4031
</TR>
4032
<TR BGCOLOR="white" CLASS="TableRowColor">
4033
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4034
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4035
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LEQUAL">GL_LEQUAL</A></CODE></TD>
4036
<TD ALIGN="right"><CODE>515</CODE></TD>
4037
</TR>
4038
<TR BGCOLOR="white" CLASS="TableRowColor">
4039
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LESS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4040
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4041
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LESS">GL_LESS</A></CODE></TD>
4042
<TD ALIGN="right"><CODE>513</CODE></TD>
4043
</TR>
4044
<TR BGCOLOR="white" CLASS="TableRowColor">
4045
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINE_LOOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4046
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4047
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINE_LOOP">GL_LINE_LOOP</A></CODE></TD>
4048
<TD ALIGN="right"><CODE>2</CODE></TD>
4049
</TR>
4050
<TR BGCOLOR="white" CLASS="TableRowColor">
4051
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4052
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4053
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINE_STRIP">GL_LINE_STRIP</A></CODE></TD>
4054
<TD ALIGN="right"><CODE>3</CODE></TD>
4055
</TR>
4056
<TR BGCOLOR="white" CLASS="TableRowColor">
4057
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINE_WIDTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4058
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4059
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINE_WIDTH">GL_LINE_WIDTH</A></CODE></TD>
4060
<TD ALIGN="right"><CODE>2849</CODE></TD>
4061
</TR>
4062
<TR BGCOLOR="white" CLASS="TableRowColor">
4063
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4064
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4065
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR">GL_LINEAR</A></CODE></TD>
4066
<TD ALIGN="right"><CODE>9729</CODE></TD>
4067
</TR>
4068
<TR BGCOLOR="white" CLASS="TableRowColor">
4069
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4070
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4071
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_LINEAR">GL_LINEAR_MIPMAP_LINEAR</A></CODE></TD>
4072
<TD ALIGN="right"><CODE>9987</CODE></TD>
4073
</TR>
4074
<TR BGCOLOR="white" CLASS="TableRowColor">
4075
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINEAR_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4076
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4077
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINEAR_MIPMAP_NEAREST">GL_LINEAR_MIPMAP_NEAREST</A></CODE></TD>
4078
<TD ALIGN="right"><CODE>9985</CODE></TD>
4079
</TR>
4080
<TR BGCOLOR="white" CLASS="TableRowColor">
4081
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4082
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4083
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINES">GL_LINES</A></CODE></TD>
4084
<TD ALIGN="right"><CODE>1</CODE></TD>
4085
</TR>
4086
<TR BGCOLOR="white" CLASS="TableRowColor">
4087
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LINK_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4088
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4089
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LINK_STATUS">GL_LINK_STATUS</A></CODE></TD>
4090
<TD ALIGN="right"><CODE>35714</CODE></TD>
4091
</TR>
4092
<TR BGCOLOR="white" CLASS="TableRowColor">
4093
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LOW_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4094
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4095
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LOW_FLOAT">GL_LOW_FLOAT</A></CODE></TD>
4096
<TD ALIGN="right"><CODE>36336</CODE></TD>
4097
</TR>
4098
<TR BGCOLOR="white" CLASS="TableRowColor">
4099
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LOW_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4100
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4101
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LOW_INT">GL_LOW_INT</A></CODE></TD>
4102
<TD ALIGN="right"><CODE>36339</CODE></TD>
4103
</TR>
4104
<TR BGCOLOR="white" CLASS="TableRowColor">
4105
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LUMINANCE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4106
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4107
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE">GL_LUMINANCE</A></CODE></TD>
4108
<TD ALIGN="right"><CODE>6409</CODE></TD>
4109
</TR>
4110
<TR BGCOLOR="white" CLASS="TableRowColor">
4111
<A NAME="com.badlogic.gdx.graphics.GL20.GL_LUMINANCE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4112
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4113
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_LUMINANCE_ALPHA">GL_LUMINANCE_ALPHA</A></CODE></TD>
4114
<TD ALIGN="right"><CODE>6410</CODE></TD>
4115
</TR>
4116
<TR BGCOLOR="white" CLASS="TableRowColor">
4117
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4118
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4119
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS">GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS</A></CODE></TD>
4120
<TD ALIGN="right"><CODE>35661</CODE></TD>
4121
</TR>
4122
<TR BGCOLOR="white" CLASS="TableRowColor">
4123
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_CUBE_MAP_TEXTURE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4124
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4125
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_CUBE_MAP_TEXTURE_SIZE">GL_MAX_CUBE_MAP_TEXTURE_SIZE</A></CODE></TD>
4126
<TD ALIGN="right"><CODE>34076</CODE></TD>
4127
</TR>
4128
<TR BGCOLOR="white" CLASS="TableRowColor">
4129
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_FRAGMENT_UNIFORM_VECTORS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4130
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4131
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_FRAGMENT_UNIFORM_VECTORS">GL_MAX_FRAGMENT_UNIFORM_VECTORS</A></CODE></TD>
4132
<TD ALIGN="right"><CODE>36349</CODE></TD>
4133
</TR>
4134
<TR BGCOLOR="white" CLASS="TableRowColor">
4135
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_RENDERBUFFER_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4136
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4137
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_RENDERBUFFER_SIZE">GL_MAX_RENDERBUFFER_SIZE</A></CODE></TD>
4138
<TD ALIGN="right"><CODE>34024</CODE></TD>
4139
</TR>
4140
<TR BGCOLOR="white" CLASS="TableRowColor">
4141
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_IMAGE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4142
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4143
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_IMAGE_UNITS">GL_MAX_TEXTURE_IMAGE_UNITS</A></CODE></TD>
4144
<TD ALIGN="right"><CODE>34930</CODE></TD>
4145
</TR>
4146
<TR BGCOLOR="white" CLASS="TableRowColor">
4147
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4148
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4149
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_SIZE">GL_MAX_TEXTURE_SIZE</A></CODE></TD>
4150
<TD ALIGN="right"><CODE>3379</CODE></TD>
4151
</TR>
4152
<TR BGCOLOR="white" CLASS="TableRowColor">
4153
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_TEXTURE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4154
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4155
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_TEXTURE_UNITS">GL_MAX_TEXTURE_UNITS</A></CODE></TD>
4156
<TD ALIGN="right"><CODE>34018</CODE></TD>
4157
</TR>
4158
<TR BGCOLOR="white" CLASS="TableRowColor">
4159
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VARYING_VECTORS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4160
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4161
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VARYING_VECTORS">GL_MAX_VARYING_VECTORS</A></CODE></TD>
4162
<TD ALIGN="right"><CODE>36348</CODE></TD>
4163
</TR>
4164
<TR BGCOLOR="white" CLASS="TableRowColor">
4165
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_ATTRIBS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4166
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4167
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_ATTRIBS">GL_MAX_VERTEX_ATTRIBS</A></CODE></TD>
4168
<TD ALIGN="right"><CODE>34921</CODE></TD>
4169
</TR>
4170
<TR BGCOLOR="white" CLASS="TableRowColor">
4171
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4172
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4173
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS">GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS</A></CODE></TD>
4174
<TD ALIGN="right"><CODE>35660</CODE></TD>
4175
</TR>
4176
<TR BGCOLOR="white" CLASS="TableRowColor">
4177
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VERTEX_UNIFORM_VECTORS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4178
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4179
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VERTEX_UNIFORM_VECTORS">GL_MAX_VERTEX_UNIFORM_VECTORS</A></CODE></TD>
4180
<TD ALIGN="right"><CODE>36347</CODE></TD>
4181
</TR>
4182
<TR BGCOLOR="white" CLASS="TableRowColor">
4183
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MAX_VIEWPORT_DIMS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4184
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4185
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MAX_VIEWPORT_DIMS">GL_MAX_VIEWPORT_DIMS</A></CODE></TD>
4186
<TD ALIGN="right"><CODE>3386</CODE></TD>
4187
</TR>
4188
<TR BGCOLOR="white" CLASS="TableRowColor">
4189
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MEDIUM_FLOAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4190
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4191
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_FLOAT">GL_MEDIUM_FLOAT</A></CODE></TD>
4192
<TD ALIGN="right"><CODE>36337</CODE></TD>
4193
</TR>
4194
<TR BGCOLOR="white" CLASS="TableRowColor">
4195
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MEDIUM_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4196
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4197
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MEDIUM_INT">GL_MEDIUM_INT</A></CODE></TD>
4198
<TD ALIGN="right"><CODE>36340</CODE></TD>
4199
</TR>
4200
<TR BGCOLOR="white" CLASS="TableRowColor">
4201
<A NAME="com.badlogic.gdx.graphics.GL20.GL_MIRRORED_REPEAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4202
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4203
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_MIRRORED_REPEAT">GL_MIRRORED_REPEAT</A></CODE></TD>
4204
<TD ALIGN="right"><CODE>33648</CODE></TD>
4205
</TR>
4206
<TR BGCOLOR="white" CLASS="TableRowColor">
4207
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4208
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4209
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST">GL_NEAREST</A></CODE></TD>
4210
<TD ALIGN="right"><CODE>9728</CODE></TD>
4211
</TR>
4212
<TR BGCOLOR="white" CLASS="TableRowColor">
4213
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4214
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4215
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_LINEAR">GL_NEAREST_MIPMAP_LINEAR</A></CODE></TD>
4216
<TD ALIGN="right"><CODE>9986</CODE></TD>
4217
</TR>
4218
<TR BGCOLOR="white" CLASS="TableRowColor">
4219
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEAREST_MIPMAP_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4220
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4221
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEAREST_MIPMAP_NEAREST">GL_NEAREST_MIPMAP_NEAREST</A></CODE></TD>
4222
<TD ALIGN="right"><CODE>9984</CODE></TD>
4223
</TR>
4224
<TR BGCOLOR="white" CLASS="TableRowColor">
4225
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NEVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4226
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4227
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NEVER">GL_NEVER</A></CODE></TD>
4228
<TD ALIGN="right"><CODE>512</CODE></TD>
4229
</TR>
4230
<TR BGCOLOR="white" CLASS="TableRowColor">
4231
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NICEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4232
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4233
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NICEST">GL_NICEST</A></CODE></TD>
4234
<TD ALIGN="right"><CODE>4354</CODE></TD>
4235
</TR>
4236
<TR BGCOLOR="white" CLASS="TableRowColor">
4237
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NO_ERROR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4238
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4239
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NO_ERROR">GL_NO_ERROR</A></CODE></TD>
4240
<TD ALIGN="right"><CODE>0</CODE></TD>
4241
</TR>
4242
<TR BGCOLOR="white" CLASS="TableRowColor">
4243
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4244
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4245
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NONE">GL_NONE</A></CODE></TD>
4246
<TD ALIGN="right"><CODE>0</CODE></TD>
4247
</TR>
4248
<TR BGCOLOR="white" CLASS="TableRowColor">
4249
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NOTEQUAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4250
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4251
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NOTEQUAL">GL_NOTEQUAL</A></CODE></TD>
4252
<TD ALIGN="right"><CODE>517</CODE></TD>
4253
</TR>
4254
<TR BGCOLOR="white" CLASS="TableRowColor">
4255
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NUM_COMPRESSED_TEXTURE_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4256
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4257
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NUM_COMPRESSED_TEXTURE_FORMATS">GL_NUM_COMPRESSED_TEXTURE_FORMATS</A></CODE></TD>
4258
<TD ALIGN="right"><CODE>34466</CODE></TD>
4259
</TR>
4260
<TR BGCOLOR="white" CLASS="TableRowColor">
4261
<A NAME="com.badlogic.gdx.graphics.GL20.GL_NUM_SHADER_BINARY_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4262
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4263
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_NUM_SHADER_BINARY_FORMATS">GL_NUM_SHADER_BINARY_FORMATS</A></CODE></TD>
4264
<TD ALIGN="right"><CODE>36345</CODE></TD>
4265
</TR>
4266
<TR BGCOLOR="white" CLASS="TableRowColor">
4267
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4268
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4269
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE">GL_ONE</A></CODE></TD>
4270
<TD ALIGN="right"><CODE>1</CODE></TD>
4271
</TR>
4272
<TR BGCOLOR="white" CLASS="TableRowColor">
4273
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4274
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4275
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_ALPHA">GL_ONE_MINUS_CONSTANT_ALPHA</A></CODE></TD>
4276
<TD ALIGN="right"><CODE>32772</CODE></TD>
4277
</TR>
4278
<TR BGCOLOR="white" CLASS="TableRowColor">
4279
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_CONSTANT_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4280
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4281
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_CONSTANT_COLOR">GL_ONE_MINUS_CONSTANT_COLOR</A></CODE></TD>
4282
<TD ALIGN="right"><CODE>32770</CODE></TD>
4283
</TR>
4284
<TR BGCOLOR="white" CLASS="TableRowColor">
4285
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4286
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4287
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_ALPHA">GL_ONE_MINUS_DST_ALPHA</A></CODE></TD>
4288
<TD ALIGN="right"><CODE>773</CODE></TD>
4289
</TR>
4290
<TR BGCOLOR="white" CLASS="TableRowColor">
4291
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_DST_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4292
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4293
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_DST_COLOR">GL_ONE_MINUS_DST_COLOR</A></CODE></TD>
4294
<TD ALIGN="right"><CODE>775</CODE></TD>
4295
</TR>
4296
<TR BGCOLOR="white" CLASS="TableRowColor">
4297
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4298
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4299
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_ALPHA">GL_ONE_MINUS_SRC_ALPHA</A></CODE></TD>
4300
<TD ALIGN="right"><CODE>771</CODE></TD>
4301
</TR>
4302
<TR BGCOLOR="white" CLASS="TableRowColor">
4303
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ONE_MINUS_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4304
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4305
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ONE_MINUS_SRC_COLOR">GL_ONE_MINUS_SRC_COLOR</A></CODE></TD>
4306
<TD ALIGN="right"><CODE>769</CODE></TD>
4307
</TR>
4308
<TR BGCOLOR="white" CLASS="TableRowColor">
4309
<A NAME="com.badlogic.gdx.graphics.GL20.GL_OUT_OF_MEMORY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4310
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4311
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_OUT_OF_MEMORY">GL_OUT_OF_MEMORY</A></CODE></TD>
4312
<TD ALIGN="right"><CODE>1285</CODE></TD>
4313
</TR>
4314
<TR BGCOLOR="white" CLASS="TableRowColor">
4315
<A NAME="com.badlogic.gdx.graphics.GL20.GL_PACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4316
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4317
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_PACK_ALIGNMENT">GL_PACK_ALIGNMENT</A></CODE></TD>
4318
<TD ALIGN="right"><CODE>3333</CODE></TD>
4319
</TR>
4320
<TR BGCOLOR="white" CLASS="TableRowColor">
4321
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POINTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4322
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4323
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POINTS">GL_POINTS</A></CODE></TD>
4324
<TD ALIGN="right"><CODE>0</CODE></TD>
4325
</TR>
4326
<TR BGCOLOR="white" CLASS="TableRowColor">
4327
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FACTOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4328
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4329
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FACTOR">GL_POLYGON_OFFSET_FACTOR</A></CODE></TD>
4330
<TD ALIGN="right"><CODE>32824</CODE></TD>
4331
</TR>
4332
<TR BGCOLOR="white" CLASS="TableRowColor">
4333
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_FILL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4334
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4335
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_FILL">GL_POLYGON_OFFSET_FILL</A></CODE></TD>
4336
<TD ALIGN="right"><CODE>32823</CODE></TD>
4337
</TR>
4338
<TR BGCOLOR="white" CLASS="TableRowColor">
4339
<A NAME="com.badlogic.gdx.graphics.GL20.GL_POLYGON_OFFSET_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4340
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4341
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_POLYGON_OFFSET_UNITS">GL_POLYGON_OFFSET_UNITS</A></CODE></TD>
4342
<TD ALIGN="right"><CODE>10752</CODE></TD>
4343
</TR>
4344
<TR BGCOLOR="white" CLASS="TableRowColor">
4345
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RED_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4346
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4347
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RED_BITS">GL_RED_BITS</A></CODE></TD>
4348
<TD ALIGN="right"><CODE>3410</CODE></TD>
4349
</TR>
4350
<TR BGCOLOR="white" CLASS="TableRowColor">
4351
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4352
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4353
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER">GL_RENDERBUFFER</A></CODE></TD>
4354
<TD ALIGN="right"><CODE>36161</CODE></TD>
4355
</TR>
4356
<TR BGCOLOR="white" CLASS="TableRowColor">
4357
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_ALPHA_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4358
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4359
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_ALPHA_SIZE">GL_RENDERBUFFER_ALPHA_SIZE</A></CODE></TD>
4360
<TD ALIGN="right"><CODE>36179</CODE></TD>
4361
</TR>
4362
<TR BGCOLOR="white" CLASS="TableRowColor">
4363
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4364
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4365
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BINDING">GL_RENDERBUFFER_BINDING</A></CODE></TD>
4366
<TD ALIGN="right"><CODE>36007</CODE></TD>
4367
</TR>
4368
<TR BGCOLOR="white" CLASS="TableRowColor">
4369
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_BLUE_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4370
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4371
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_BLUE_SIZE">GL_RENDERBUFFER_BLUE_SIZE</A></CODE></TD>
4372
<TD ALIGN="right"><CODE>36178</CODE></TD>
4373
</TR>
4374
<TR BGCOLOR="white" CLASS="TableRowColor">
4375
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_DEPTH_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4376
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4377
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_DEPTH_SIZE">GL_RENDERBUFFER_DEPTH_SIZE</A></CODE></TD>
4378
<TD ALIGN="right"><CODE>36180</CODE></TD>
4379
</TR>
4380
<TR BGCOLOR="white" CLASS="TableRowColor">
4381
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_GREEN_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4382
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4383
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_GREEN_SIZE">GL_RENDERBUFFER_GREEN_SIZE</A></CODE></TD>
4384
<TD ALIGN="right"><CODE>36177</CODE></TD>
4385
</TR>
4386
<TR BGCOLOR="white" CLASS="TableRowColor">
4387
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_HEIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4388
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4389
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_HEIGHT">GL_RENDERBUFFER_HEIGHT</A></CODE></TD>
4390
<TD ALIGN="right"><CODE>36163</CODE></TD>
4391
</TR>
4392
<TR BGCOLOR="white" CLASS="TableRowColor">
4393
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_INTERNAL_FORMAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4394
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4395
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_INTERNAL_FORMAT">GL_RENDERBUFFER_INTERNAL_FORMAT</A></CODE></TD>
4396
<TD ALIGN="right"><CODE>36164</CODE></TD>
4397
</TR>
4398
<TR BGCOLOR="white" CLASS="TableRowColor">
4399
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_RED_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4400
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4401
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_RED_SIZE">GL_RENDERBUFFER_RED_SIZE</A></CODE></TD>
4402
<TD ALIGN="right"><CODE>36176</CODE></TD>
4403
</TR>
4404
<TR BGCOLOR="white" CLASS="TableRowColor">
4405
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_STENCIL_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4406
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4407
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_STENCIL_SIZE">GL_RENDERBUFFER_STENCIL_SIZE</A></CODE></TD>
4408
<TD ALIGN="right"><CODE>36181</CODE></TD>
4409
</TR>
4410
<TR BGCOLOR="white" CLASS="TableRowColor">
4411
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERBUFFER_WIDTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4412
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4413
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERBUFFER_WIDTH">GL_RENDERBUFFER_WIDTH</A></CODE></TD>
4414
<TD ALIGN="right"><CODE>36162</CODE></TD>
4415
</TR>
4416
<TR BGCOLOR="white" CLASS="TableRowColor">
4417
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RENDERER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4418
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4419
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RENDERER">GL_RENDERER</A></CODE></TD>
4420
<TD ALIGN="right"><CODE>7937</CODE></TD>
4421
</TR>
4422
<TR BGCOLOR="white" CLASS="TableRowColor">
4423
<A NAME="com.badlogic.gdx.graphics.GL20.GL_REPEAT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4424
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4425
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_REPEAT">GL_REPEAT</A></CODE></TD>
4426
<TD ALIGN="right"><CODE>10497</CODE></TD>
4427
</TR>
4428
<TR BGCOLOR="white" CLASS="TableRowColor">
4429
<A NAME="com.badlogic.gdx.graphics.GL20.GL_REPLACE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4430
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4431
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_REPLACE">GL_REPLACE</A></CODE></TD>
4432
<TD ALIGN="right"><CODE>7681</CODE></TD>
4433
</TR>
4434
<TR BGCOLOR="white" CLASS="TableRowColor">
4435
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGB"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4436
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4437
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGB">GL_RGB</A></CODE></TD>
4438
<TD ALIGN="right"><CODE>6407</CODE></TD>
4439
</TR>
4440
<TR BGCOLOR="white" CLASS="TableRowColor">
4441
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGB5_A1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4442
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4443
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGB5_A1">GL_RGB5_A1</A></CODE></TD>
4444
<TD ALIGN="right"><CODE>32855</CODE></TD>
4445
</TR>
4446
<TR BGCOLOR="white" CLASS="TableRowColor">
4447
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGB565"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4448
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4449
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGB565">GL_RGB565</A></CODE></TD>
4450
<TD ALIGN="right"><CODE>36194</CODE></TD>
4451
</TR>
4452
<TR BGCOLOR="white" CLASS="TableRowColor">
4453
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGBA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4454
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4455
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGBA">GL_RGBA</A></CODE></TD>
4456
<TD ALIGN="right"><CODE>6408</CODE></TD>
4457
</TR>
4458
<TR BGCOLOR="white" CLASS="TableRowColor">
4459
<A NAME="com.badlogic.gdx.graphics.GL20.GL_RGBA4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4460
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4461
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_RGBA4">GL_RGBA4</A></CODE></TD>
4462
<TD ALIGN="right"><CODE>32854</CODE></TD>
4463
</TR>
4464
<TR BGCOLOR="white" CLASS="TableRowColor">
4465
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_ALPHA_TO_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4466
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4467
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_ALPHA_TO_COVERAGE">GL_SAMPLE_ALPHA_TO_COVERAGE</A></CODE></TD>
4468
<TD ALIGN="right"><CODE>32926</CODE></TD>
4469
</TR>
4470
<TR BGCOLOR="white" CLASS="TableRowColor">
4471
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_BUFFERS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4472
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4473
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_BUFFERS">GL_SAMPLE_BUFFERS</A></CODE></TD>
4474
<TD ALIGN="right"><CODE>32936</CODE></TD>
4475
</TR>
4476
<TR BGCOLOR="white" CLASS="TableRowColor">
4477
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4478
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4479
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE">GL_SAMPLE_COVERAGE</A></CODE></TD>
4480
<TD ALIGN="right"><CODE>32928</CODE></TD>
4481
</TR>
4482
<TR BGCOLOR="white" CLASS="TableRowColor">
4483
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_INVERT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4484
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4485
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_INVERT">GL_SAMPLE_COVERAGE_INVERT</A></CODE></TD>
4486
<TD ALIGN="right"><CODE>32939</CODE></TD>
4487
</TR>
4488
<TR BGCOLOR="white" CLASS="TableRowColor">
4489
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLE_COVERAGE_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4490
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4491
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLE_COVERAGE_VALUE">GL_SAMPLE_COVERAGE_VALUE</A></CODE></TD>
4492
<TD ALIGN="right"><CODE>32938</CODE></TD>
4493
</TR>
4494
<TR BGCOLOR="white" CLASS="TableRowColor">
4495
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLER_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4496
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4497
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_2D">GL_SAMPLER_2D</A></CODE></TD>
4498
<TD ALIGN="right"><CODE>35678</CODE></TD>
4499
</TR>
4500
<TR BGCOLOR="white" CLASS="TableRowColor">
4501
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLER_CUBE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4502
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4503
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLER_CUBE">GL_SAMPLER_CUBE</A></CODE></TD>
4504
<TD ALIGN="right"><CODE>35680</CODE></TD>
4505
</TR>
4506
<TR BGCOLOR="white" CLASS="TableRowColor">
4507
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SAMPLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4508
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4509
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SAMPLES">GL_SAMPLES</A></CODE></TD>
4510
<TD ALIGN="right"><CODE>32937</CODE></TD>
4511
</TR>
4512
<TR BGCOLOR="white" CLASS="TableRowColor">
4513
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SCISSOR_BOX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4514
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4515
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_BOX">GL_SCISSOR_BOX</A></CODE></TD>
4516
<TD ALIGN="right"><CODE>3088</CODE></TD>
4517
</TR>
4518
<TR BGCOLOR="white" CLASS="TableRowColor">
4519
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SCISSOR_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4520
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4521
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SCISSOR_TEST">GL_SCISSOR_TEST</A></CODE></TD>
4522
<TD ALIGN="right"><CODE>3089</CODE></TD>
4523
</TR>
4524
<TR BGCOLOR="white" CLASS="TableRowColor">
4525
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_BINARY_FORMATS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4526
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4527
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_BINARY_FORMATS">GL_SHADER_BINARY_FORMATS</A></CODE></TD>
4528
<TD ALIGN="right"><CODE>36344</CODE></TD>
4529
</TR>
4530
<TR BGCOLOR="white" CLASS="TableRowColor">
4531
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_COMPILER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4532
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4533
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_COMPILER">GL_SHADER_COMPILER</A></CODE></TD>
4534
<TD ALIGN="right"><CODE>36346</CODE></TD>
4535
</TR>
4536
<TR BGCOLOR="white" CLASS="TableRowColor">
4537
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_SOURCE_LENGTH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4538
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4539
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_SOURCE_LENGTH">GL_SHADER_SOURCE_LENGTH</A></CODE></TD>
4540
<TD ALIGN="right"><CODE>35720</CODE></TD>
4541
</TR>
4542
<TR BGCOLOR="white" CLASS="TableRowColor">
4543
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADER_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4544
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4545
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADER_TYPE">GL_SHADER_TYPE</A></CODE></TD>
4546
<TD ALIGN="right"><CODE>35663</CODE></TD>
4547
</TR>
4548
<TR BGCOLOR="white" CLASS="TableRowColor">
4549
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHADING_LANGUAGE_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4550
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4551
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHADING_LANGUAGE_VERSION">GL_SHADING_LANGUAGE_VERSION</A></CODE></TD>
4552
<TD ALIGN="right"><CODE>35724</CODE></TD>
4553
</TR>
4554
<TR BGCOLOR="white" CLASS="TableRowColor">
4555
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4556
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4557
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SHORT">GL_SHORT</A></CODE></TD>
4558
<TD ALIGN="right"><CODE>5122</CODE></TD>
4559
</TR>
4560
<TR BGCOLOR="white" CLASS="TableRowColor">
4561
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4562
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4563
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA">GL_SRC_ALPHA</A></CODE></TD>
4564
<TD ALIGN="right"><CODE>770</CODE></TD>
4565
</TR>
4566
<TR BGCOLOR="white" CLASS="TableRowColor">
4567
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SRC_ALPHA_SATURATE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4568
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4569
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SRC_ALPHA_SATURATE">GL_SRC_ALPHA_SATURATE</A></CODE></TD>
4570
<TD ALIGN="right"><CODE>776</CODE></TD>
4571
</TR>
4572
<TR BGCOLOR="white" CLASS="TableRowColor">
4573
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SRC_COLOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4574
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4575
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SRC_COLOR">GL_SRC_COLOR</A></CODE></TD>
4576
<TD ALIGN="right"><CODE>768</CODE></TD>
4577
</TR>
4578
<TR BGCOLOR="white" CLASS="TableRowColor">
4579
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STATIC_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4580
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4581
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STATIC_DRAW">GL_STATIC_DRAW</A></CODE></TD>
4582
<TD ALIGN="right"><CODE>35044</CODE></TD>
4583
</TR>
4584
<TR BGCOLOR="white" CLASS="TableRowColor">
4585
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_ATTACHMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4586
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4587
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_ATTACHMENT">GL_STENCIL_ATTACHMENT</A></CODE></TD>
4588
<TD ALIGN="right"><CODE>36128</CODE></TD>
4589
</TR>
4590
<TR BGCOLOR="white" CLASS="TableRowColor">
4591
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4592
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4593
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FAIL">GL_STENCIL_BACK_FAIL</A></CODE></TD>
4594
<TD ALIGN="right"><CODE>34817</CODE></TD>
4595
</TR>
4596
<TR BGCOLOR="white" CLASS="TableRowColor">
4597
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4598
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4599
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_FUNC">GL_STENCIL_BACK_FUNC</A></CODE></TD>
4600
<TD ALIGN="right"><CODE>34816</CODE></TD>
4601
</TR>
4602
<TR BGCOLOR="white" CLASS="TableRowColor">
4603
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4604
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4605
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_FAIL">GL_STENCIL_BACK_PASS_DEPTH_FAIL</A></CODE></TD>
4606
<TD ALIGN="right"><CODE>34818</CODE></TD>
4607
</TR>
4608
<TR BGCOLOR="white" CLASS="TableRowColor">
4609
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_PASS_DEPTH_PASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4610
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4611
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_PASS_DEPTH_PASS">GL_STENCIL_BACK_PASS_DEPTH_PASS</A></CODE></TD>
4612
<TD ALIGN="right"><CODE>34819</CODE></TD>
4613
</TR>
4614
<TR BGCOLOR="white" CLASS="TableRowColor">
4615
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4616
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4617
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_REF">GL_STENCIL_BACK_REF</A></CODE></TD>
4618
<TD ALIGN="right"><CODE>36003</CODE></TD>
4619
</TR>
4620
<TR BGCOLOR="white" CLASS="TableRowColor">
4621
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_VALUE_MASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4622
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4623
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_VALUE_MASK">GL_STENCIL_BACK_VALUE_MASK</A></CODE></TD>
4624
<TD ALIGN="right"><CODE>36004</CODE></TD>
4625
</TR>
4626
<TR BGCOLOR="white" CLASS="TableRowColor">
4627
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BACK_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4628
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4629
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BACK_WRITEMASK">GL_STENCIL_BACK_WRITEMASK</A></CODE></TD>
4630
<TD ALIGN="right"><CODE>36005</CODE></TD>
4631
</TR>
4632
<TR BGCOLOR="white" CLASS="TableRowColor">
4633
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4634
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4635
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BITS">GL_STENCIL_BITS</A></CODE></TD>
4636
<TD ALIGN="right"><CODE>3415</CODE></TD>
4637
</TR>
4638
<TR BGCOLOR="white" CLASS="TableRowColor">
4639
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_BUFFER_BIT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4640
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4641
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_BUFFER_BIT">GL_STENCIL_BUFFER_BIT</A></CODE></TD>
4642
<TD ALIGN="right"><CODE>1024</CODE></TD>
4643
</TR>
4644
<TR BGCOLOR="white" CLASS="TableRowColor">
4645
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_CLEAR_VALUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4646
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4647
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_CLEAR_VALUE">GL_STENCIL_CLEAR_VALUE</A></CODE></TD>
4648
<TD ALIGN="right"><CODE>2961</CODE></TD>
4649
</TR>
4650
<TR BGCOLOR="white" CLASS="TableRowColor">
4651
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4652
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4653
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FAIL">GL_STENCIL_FAIL</A></CODE></TD>
4654
<TD ALIGN="right"><CODE>2964</CODE></TD>
4655
</TR>
4656
<TR BGCOLOR="white" CLASS="TableRowColor">
4657
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_FUNC"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4658
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4659
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_FUNC">GL_STENCIL_FUNC</A></CODE></TD>
4660
<TD ALIGN="right"><CODE>2962</CODE></TD>
4661
</TR>
4662
<TR BGCOLOR="white" CLASS="TableRowColor">
4663
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4664
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4665
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX">GL_STENCIL_INDEX</A></CODE></TD>
4666
<TD ALIGN="right"><CODE>6401</CODE></TD>
4667
</TR>
4668
<TR BGCOLOR="white" CLASS="TableRowColor">
4669
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_INDEX8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4670
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4671
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_INDEX8">GL_STENCIL_INDEX8</A></CODE></TD>
4672
<TD ALIGN="right"><CODE>36168</CODE></TD>
4673
</TR>
4674
<TR BGCOLOR="white" CLASS="TableRowColor">
4675
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_FAIL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4676
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4677
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_FAIL">GL_STENCIL_PASS_DEPTH_FAIL</A></CODE></TD>
4678
<TD ALIGN="right"><CODE>2965</CODE></TD>
4679
</TR>
4680
<TR BGCOLOR="white" CLASS="TableRowColor">
4681
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_PASS_DEPTH_PASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4682
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4683
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_PASS_DEPTH_PASS">GL_STENCIL_PASS_DEPTH_PASS</A></CODE></TD>
4684
<TD ALIGN="right"><CODE>2966</CODE></TD>
4685
</TR>
4686
<TR BGCOLOR="white" CLASS="TableRowColor">
4687
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_REF"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4688
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4689
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_REF">GL_STENCIL_REF</A></CODE></TD>
4690
<TD ALIGN="right"><CODE>2967</CODE></TD>
4691
</TR>
4692
<TR BGCOLOR="white" CLASS="TableRowColor">
4693
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_TEST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4694
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4695
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_TEST">GL_STENCIL_TEST</A></CODE></TD>
4696
<TD ALIGN="right"><CODE>2960</CODE></TD>
4697
</TR>
4698
<TR BGCOLOR="white" CLASS="TableRowColor">
4699
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_VALUE_MASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4700
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4701
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_VALUE_MASK">GL_STENCIL_VALUE_MASK</A></CODE></TD>
4702
<TD ALIGN="right"><CODE>2963</CODE></TD>
4703
</TR>
4704
<TR BGCOLOR="white" CLASS="TableRowColor">
4705
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STENCIL_WRITEMASK"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4706
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4707
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STENCIL_WRITEMASK">GL_STENCIL_WRITEMASK</A></CODE></TD>
4708
<TD ALIGN="right"><CODE>2968</CODE></TD>
4709
</TR>
4710
<TR BGCOLOR="white" CLASS="TableRowColor">
4711
<A NAME="com.badlogic.gdx.graphics.GL20.GL_STREAM_DRAW"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4712
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4713
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_STREAM_DRAW">GL_STREAM_DRAW</A></CODE></TD>
4714
<TD ALIGN="right"><CODE>35040</CODE></TD>
4715
</TR>
4716
<TR BGCOLOR="white" CLASS="TableRowColor">
4717
<A NAME="com.badlogic.gdx.graphics.GL20.GL_SUBPIXEL_BITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4718
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4719
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_SUBPIXEL_BITS">GL_SUBPIXEL_BITS</A></CODE></TD>
4720
<TD ALIGN="right"><CODE>3408</CODE></TD>
4721
</TR>
4722
<TR BGCOLOR="white" CLASS="TableRowColor">
4723
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4724
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4725
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE">GL_TEXTURE</A></CODE></TD>
4726
<TD ALIGN="right"><CODE>5890</CODE></TD>
4727
</TR>
4728
<TR BGCOLOR="white" CLASS="TableRowColor">
4729
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4730
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4731
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_2D">GL_TEXTURE_2D</A></CODE></TD>
4732
<TD ALIGN="right"><CODE>3553</CODE></TD>
4733
</TR>
4734
<TR BGCOLOR="white" CLASS="TableRowColor">
4735
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_2D"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4736
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4737
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_2D">GL_TEXTURE_BINDING_2D</A></CODE></TD>
4738
<TD ALIGN="right"><CODE>32873</CODE></TD>
4739
</TR>
4740
<TR BGCOLOR="white" CLASS="TableRowColor">
4741
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_BINDING_CUBE_MAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4742
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4743
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_BINDING_CUBE_MAP">GL_TEXTURE_BINDING_CUBE_MAP</A></CODE></TD>
4744
<TD ALIGN="right"><CODE>34068</CODE></TD>
4745
</TR>
4746
<TR BGCOLOR="white" CLASS="TableRowColor">
4747
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4748
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4749
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP">GL_TEXTURE_CUBE_MAP</A></CODE></TD>
4750
<TD ALIGN="right"><CODE>34067</CODE></TD>
4751
</TR>
4752
<TR BGCOLOR="white" CLASS="TableRowColor">
4753
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4754
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4755
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_X">GL_TEXTURE_CUBE_MAP_NEGATIVE_X</A></CODE></TD>
4756
<TD ALIGN="right"><CODE>34070</CODE></TD>
4757
</TR>
4758
<TR BGCOLOR="white" CLASS="TableRowColor">
4759
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4760
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4761
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Y">GL_TEXTURE_CUBE_MAP_NEGATIVE_Y</A></CODE></TD>
4762
<TD ALIGN="right"><CODE>34072</CODE></TD>
4763
</TR>
4764
<TR BGCOLOR="white" CLASS="TableRowColor">
4765
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_NEGATIVE_Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4766
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4767
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_NEGATIVE_Z">GL_TEXTURE_CUBE_MAP_NEGATIVE_Z</A></CODE></TD>
4768
<TD ALIGN="right"><CODE>34074</CODE></TD>
4769
</TR>
4770
<TR BGCOLOR="white" CLASS="TableRowColor">
4771
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4772
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4773
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_X">GL_TEXTURE_CUBE_MAP_POSITIVE_X</A></CODE></TD>
4774
<TD ALIGN="right"><CODE>34069</CODE></TD>
4775
</TR>
4776
<TR BGCOLOR="white" CLASS="TableRowColor">
4777
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4778
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4779
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Y">GL_TEXTURE_CUBE_MAP_POSITIVE_Y</A></CODE></TD>
4780
<TD ALIGN="right"><CODE>34071</CODE></TD>
4781
</TR>
4782
<TR BGCOLOR="white" CLASS="TableRowColor">
4783
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_CUBE_MAP_POSITIVE_Z"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4784
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4785
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_CUBE_MAP_POSITIVE_Z">GL_TEXTURE_CUBE_MAP_POSITIVE_Z</A></CODE></TD>
4786
<TD ALIGN="right"><CODE>34073</CODE></TD>
4787
</TR>
4788
<TR BGCOLOR="white" CLASS="TableRowColor">
4789
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MAG_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4790
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4791
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MAG_FILTER">GL_TEXTURE_MAG_FILTER</A></CODE></TD>
4792
<TD ALIGN="right"><CODE>10240</CODE></TD>
4793
</TR>
4794
<TR BGCOLOR="white" CLASS="TableRowColor">
4795
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_MIN_FILTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4796
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4797
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_MIN_FILTER">GL_TEXTURE_MIN_FILTER</A></CODE></TD>
4798
<TD ALIGN="right"><CODE>10241</CODE></TD>
4799
</TR>
4800
<TR BGCOLOR="white" CLASS="TableRowColor">
4801
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_S"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4802
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4803
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_S">GL_TEXTURE_WRAP_S</A></CODE></TD>
4804
<TD ALIGN="right"><CODE>10242</CODE></TD>
4805
</TR>
4806
<TR BGCOLOR="white" CLASS="TableRowColor">
4807
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE_WRAP_T"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4808
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4809
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE_WRAP_T">GL_TEXTURE_WRAP_T</A></CODE></TD>
4810
<TD ALIGN="right"><CODE>10243</CODE></TD>
4811
</TR>
4812
<TR BGCOLOR="white" CLASS="TableRowColor">
4813
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE0"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4814
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4815
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE0">GL_TEXTURE0</A></CODE></TD>
4816
<TD ALIGN="right"><CODE>33984</CODE></TD>
4817
</TR>
4818
<TR BGCOLOR="white" CLASS="TableRowColor">
4819
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4820
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4821
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE1">GL_TEXTURE1</A></CODE></TD>
4822
<TD ALIGN="right"><CODE>33985</CODE></TD>
4823
</TR>
4824
<TR BGCOLOR="white" CLASS="TableRowColor">
4825
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4826
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4827
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE10">GL_TEXTURE10</A></CODE></TD>
4828
<TD ALIGN="right"><CODE>33994</CODE></TD>
4829
</TR>
4830
<TR BGCOLOR="white" CLASS="TableRowColor">
4831
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4832
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4833
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE11">GL_TEXTURE11</A></CODE></TD>
4834
<TD ALIGN="right"><CODE>33995</CODE></TD>
4835
</TR>
4836
<TR BGCOLOR="white" CLASS="TableRowColor">
4837
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4838
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4839
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE12">GL_TEXTURE12</A></CODE></TD>
4840
<TD ALIGN="right"><CODE>33996</CODE></TD>
4841
</TR>
4842
<TR BGCOLOR="white" CLASS="TableRowColor">
4843
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE13"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4844
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4845
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE13">GL_TEXTURE13</A></CODE></TD>
4846
<TD ALIGN="right"><CODE>33997</CODE></TD>
4847
</TR>
4848
<TR BGCOLOR="white" CLASS="TableRowColor">
4849
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE14"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4850
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4851
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE14">GL_TEXTURE14</A></CODE></TD>
4852
<TD ALIGN="right"><CODE>33998</CODE></TD>
4853
</TR>
4854
<TR BGCOLOR="white" CLASS="TableRowColor">
4855
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE15"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4856
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4857
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE15">GL_TEXTURE15</A></CODE></TD>
4858
<TD ALIGN="right"><CODE>33999</CODE></TD>
4859
</TR>
4860
<TR BGCOLOR="white" CLASS="TableRowColor">
4861
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE16"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4862
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4863
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE16">GL_TEXTURE16</A></CODE></TD>
4864
<TD ALIGN="right"><CODE>34000</CODE></TD>
4865
</TR>
4866
<TR BGCOLOR="white" CLASS="TableRowColor">
4867
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE17"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4868
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4869
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE17">GL_TEXTURE17</A></CODE></TD>
4870
<TD ALIGN="right"><CODE>34001</CODE></TD>
4871
</TR>
4872
<TR BGCOLOR="white" CLASS="TableRowColor">
4873
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE18"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4874
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4875
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE18">GL_TEXTURE18</A></CODE></TD>
4876
<TD ALIGN="right"><CODE>34002</CODE></TD>
4877
</TR>
4878
<TR BGCOLOR="white" CLASS="TableRowColor">
4879
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE19"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4880
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4881
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE19">GL_TEXTURE19</A></CODE></TD>
4882
<TD ALIGN="right"><CODE>34003</CODE></TD>
4883
</TR>
4884
<TR BGCOLOR="white" CLASS="TableRowColor">
4885
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4886
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4887
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE2">GL_TEXTURE2</A></CODE></TD>
4888
<TD ALIGN="right"><CODE>33986</CODE></TD>
4889
</TR>
4890
<TR BGCOLOR="white" CLASS="TableRowColor">
4891
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE20"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4892
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4893
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE20">GL_TEXTURE20</A></CODE></TD>
4894
<TD ALIGN="right"><CODE>34004</CODE></TD>
4895
</TR>
4896
<TR BGCOLOR="white" CLASS="TableRowColor">
4897
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE21"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4898
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4899
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE21">GL_TEXTURE21</A></CODE></TD>
4900
<TD ALIGN="right"><CODE>34005</CODE></TD>
4901
</TR>
4902
<TR BGCOLOR="white" CLASS="TableRowColor">
4903
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE22"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4904
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4905
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE22">GL_TEXTURE22</A></CODE></TD>
4906
<TD ALIGN="right"><CODE>34006</CODE></TD>
4907
</TR>
4908
<TR BGCOLOR="white" CLASS="TableRowColor">
4909
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE23"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4910
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4911
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE23">GL_TEXTURE23</A></CODE></TD>
4912
<TD ALIGN="right"><CODE>34007</CODE></TD>
4913
</TR>
4914
<TR BGCOLOR="white" CLASS="TableRowColor">
4915
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE24"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4916
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4917
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE24">GL_TEXTURE24</A></CODE></TD>
4918
<TD ALIGN="right"><CODE>34008</CODE></TD>
4919
</TR>
4920
<TR BGCOLOR="white" CLASS="TableRowColor">
4921
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE25"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4922
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4923
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE25">GL_TEXTURE25</A></CODE></TD>
4924
<TD ALIGN="right"><CODE>34009</CODE></TD>
4925
</TR>
4926
<TR BGCOLOR="white" CLASS="TableRowColor">
4927
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE26"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4928
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4929
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE26">GL_TEXTURE26</A></CODE></TD>
4930
<TD ALIGN="right"><CODE>34010</CODE></TD>
4931
</TR>
4932
<TR BGCOLOR="white" CLASS="TableRowColor">
4933
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE27"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4934
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4935
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE27">GL_TEXTURE27</A></CODE></TD>
4936
<TD ALIGN="right"><CODE>34011</CODE></TD>
4937
</TR>
4938
<TR BGCOLOR="white" CLASS="TableRowColor">
4939
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE28"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4940
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4941
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE28">GL_TEXTURE28</A></CODE></TD>
4942
<TD ALIGN="right"><CODE>34012</CODE></TD>
4943
</TR>
4944
<TR BGCOLOR="white" CLASS="TableRowColor">
4945
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE29"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4946
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4947
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE29">GL_TEXTURE29</A></CODE></TD>
4948
<TD ALIGN="right"><CODE>34013</CODE></TD>
4949
</TR>
4950
<TR BGCOLOR="white" CLASS="TableRowColor">
4951
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4952
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4953
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE3">GL_TEXTURE3</A></CODE></TD>
4954
<TD ALIGN="right"><CODE>33987</CODE></TD>
4955
</TR>
4956
<TR BGCOLOR="white" CLASS="TableRowColor">
4957
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE30"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4958
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4959
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE30">GL_TEXTURE30</A></CODE></TD>
4960
<TD ALIGN="right"><CODE>34014</CODE></TD>
4961
</TR>
4962
<TR BGCOLOR="white" CLASS="TableRowColor">
4963
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE31"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4964
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4965
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE31">GL_TEXTURE31</A></CODE></TD>
4966
<TD ALIGN="right"><CODE>34015</CODE></TD>
4967
</TR>
4968
<TR BGCOLOR="white" CLASS="TableRowColor">
4969
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4970
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4971
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE4">GL_TEXTURE4</A></CODE></TD>
4972
<TD ALIGN="right"><CODE>33988</CODE></TD>
4973
</TR>
4974
<TR BGCOLOR="white" CLASS="TableRowColor">
4975
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4976
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4977
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE5">GL_TEXTURE5</A></CODE></TD>
4978
<TD ALIGN="right"><CODE>33989</CODE></TD>
4979
</TR>
4980
<TR BGCOLOR="white" CLASS="TableRowColor">
4981
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE6"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4982
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4983
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE6">GL_TEXTURE6</A></CODE></TD>
4984
<TD ALIGN="right"><CODE>33990</CODE></TD>
4985
</TR>
4986
<TR BGCOLOR="white" CLASS="TableRowColor">
4987
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE7"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4988
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4989
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE7">GL_TEXTURE7</A></CODE></TD>
4990
<TD ALIGN="right"><CODE>33991</CODE></TD>
4991
</TR>
4992
<TR BGCOLOR="white" CLASS="TableRowColor">
4993
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE8"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
4994
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
4995
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE8">GL_TEXTURE8</A></CODE></TD>
4996
<TD ALIGN="right"><CODE>33992</CODE></TD>
4997
</TR>
4998
<TR BGCOLOR="white" CLASS="TableRowColor">
4999
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TEXTURE9"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5000
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5001
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TEXTURE9">GL_TEXTURE9</A></CODE></TD>
5002
<TD ALIGN="right"><CODE>33993</CODE></TD>
5003
</TR>
5004
<TR BGCOLOR="white" CLASS="TableRowColor">
5005
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_FAN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5006
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5007
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_FAN">GL_TRIANGLE_FAN</A></CODE></TD>
5008
<TD ALIGN="right"><CODE>6</CODE></TD>
5009
</TR>
5010
<TR BGCOLOR="white" CLASS="TableRowColor">
5011
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRIANGLE_STRIP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5012
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5013
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLE_STRIP">GL_TRIANGLE_STRIP</A></CODE></TD>
5014
<TD ALIGN="right"><CODE>5</CODE></TD>
5015
</TR>
5016
<TR BGCOLOR="white" CLASS="TableRowColor">
5017
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRIANGLES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5018
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5019
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRIANGLES">GL_TRIANGLES</A></CODE></TD>
5020
<TD ALIGN="right"><CODE>4</CODE></TD>
5021
</TR>
5022
<TR BGCOLOR="white" CLASS="TableRowColor">
5023
<A NAME="com.badlogic.gdx.graphics.GL20.GL_TRUE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5024
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5025
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_TRUE">GL_TRUE</A></CODE></TD>
5026
<TD ALIGN="right"><CODE>1</CODE></TD>
5027
</TR>
5028
<TR BGCOLOR="white" CLASS="TableRowColor">
5029
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNPACK_ALIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5030
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5031
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNPACK_ALIGNMENT">GL_UNPACK_ALIGNMENT</A></CODE></TD>
5032
<TD ALIGN="right"><CODE>3317</CODE></TD>
5033
</TR>
5034
<TR BGCOLOR="white" CLASS="TableRowColor">
5035
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_BYTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5036
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5037
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_BYTE">GL_UNSIGNED_BYTE</A></CODE></TD>
5038
<TD ALIGN="right"><CODE>5121</CODE></TD>
5039
</TR>
5040
<TR BGCOLOR="white" CLASS="TableRowColor">
5041
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_INT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5042
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5043
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_INT">GL_UNSIGNED_INT</A></CODE></TD>
5044
<TD ALIGN="right"><CODE>5125</CODE></TD>
5045
</TR>
5046
<TR BGCOLOR="white" CLASS="TableRowColor">
5047
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5048
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5049
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT">GL_UNSIGNED_SHORT</A></CODE></TD>
5050
<TD ALIGN="right"><CODE>5123</CODE></TD>
5051
</TR>
5052
<TR BGCOLOR="white" CLASS="TableRowColor">
5053
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_4_4_4_4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5054
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5055
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_4_4_4_4">GL_UNSIGNED_SHORT_4_4_4_4</A></CODE></TD>
5056
<TD ALIGN="right"><CODE>32819</CODE></TD>
5057
</TR>
5058
<TR BGCOLOR="white" CLASS="TableRowColor">
5059
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_5_5_1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5060
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5061
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_5_5_1">GL_UNSIGNED_SHORT_5_5_5_1</A></CODE></TD>
5062
<TD ALIGN="right"><CODE>32820</CODE></TD>
5063
</TR>
5064
<TR BGCOLOR="white" CLASS="TableRowColor">
5065
<A NAME="com.badlogic.gdx.graphics.GL20.GL_UNSIGNED_SHORT_5_6_5"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5066
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5067
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_UNSIGNED_SHORT_5_6_5">GL_UNSIGNED_SHORT_5_6_5</A></CODE></TD>
5068
<TD ALIGN="right"><CODE>33635</CODE></TD>
5069
</TR>
5070
<TR BGCOLOR="white" CLASS="TableRowColor">
5071
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VALIDATE_STATUS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5072
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5073
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VALIDATE_STATUS">GL_VALIDATE_STATUS</A></CODE></TD>
5074
<TD ALIGN="right"><CODE>35715</CODE></TD>
5075
</TR>
5076
<TR BGCOLOR="white" CLASS="TableRowColor">
5077
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VENDOR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5078
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5079
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VENDOR">GL_VENDOR</A></CODE></TD>
5080
<TD ALIGN="right"><CODE>7936</CODE></TD>
5081
</TR>
5082
<TR BGCOLOR="white" CLASS="TableRowColor">
5083
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5084
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5085
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERSION">GL_VERSION</A></CODE></TD>
5086
<TD ALIGN="right"><CODE>7938</CODE></TD>
5087
</TR>
5088
<TR BGCOLOR="white" CLASS="TableRowColor">
5089
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5090
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5091
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING">GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING</A></CODE></TD>
5092
<TD ALIGN="right"><CODE>34975</CODE></TD>
5093
</TR>
5094
<TR BGCOLOR="white" CLASS="TableRowColor">
5095
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_ENABLED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5096
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5097
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_ENABLED">GL_VERTEX_ATTRIB_ARRAY_ENABLED</A></CODE></TD>
5098
<TD ALIGN="right"><CODE>34338</CODE></TD>
5099
</TR>
5100
<TR BGCOLOR="white" CLASS="TableRowColor">
5101
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_NORMALIZED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5102
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5103
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_NORMALIZED">GL_VERTEX_ATTRIB_ARRAY_NORMALIZED</A></CODE></TD>
5104
<TD ALIGN="right"><CODE>34922</CODE></TD>
5105
</TR>
5106
<TR BGCOLOR="white" CLASS="TableRowColor">
5107
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_POINTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5108
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5109
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_POINTER">GL_VERTEX_ATTRIB_ARRAY_POINTER</A></CODE></TD>
5110
<TD ALIGN="right"><CODE>34373</CODE></TD>
5111
</TR>
5112
<TR BGCOLOR="white" CLASS="TableRowColor">
5113
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5114
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5115
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_SIZE">GL_VERTEX_ATTRIB_ARRAY_SIZE</A></CODE></TD>
5116
<TD ALIGN="right"><CODE>34339</CODE></TD>
5117
</TR>
5118
<TR BGCOLOR="white" CLASS="TableRowColor">
5119
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_STRIDE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5120
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5121
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_STRIDE">GL_VERTEX_ATTRIB_ARRAY_STRIDE</A></CODE></TD>
5122
<TD ALIGN="right"><CODE>34340</CODE></TD>
5123
</TR>
5124
<TR BGCOLOR="white" CLASS="TableRowColor">
5125
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_ATTRIB_ARRAY_TYPE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5126
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5127
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_ATTRIB_ARRAY_TYPE">GL_VERTEX_ATTRIB_ARRAY_TYPE</A></CODE></TD>
5128
<TD ALIGN="right"><CODE>34341</CODE></TD>
5129
</TR>
5130
<TR BGCOLOR="white" CLASS="TableRowColor">
5131
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_PROGRAM_POINT_SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5132
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5133
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_PROGRAM_POINT_SIZE">GL_VERTEX_PROGRAM_POINT_SIZE</A></CODE></TD>
5134
<TD ALIGN="right"><CODE>34370</CODE></TD>
5135
</TR>
5136
<TR BGCOLOR="white" CLASS="TableRowColor">
5137
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VERTEX_SHADER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5138
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5139
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VERTEX_SHADER">GL_VERTEX_SHADER</A></CODE></TD>
5140
<TD ALIGN="right"><CODE>35633</CODE></TD>
5141
</TR>
5142
<TR BGCOLOR="white" CLASS="TableRowColor">
5143
<A NAME="com.badlogic.gdx.graphics.GL20.GL_VIEWPORT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5144
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5145
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_VIEWPORT">GL_VIEWPORT</A></CODE></TD>
5146
<TD ALIGN="right"><CODE>2978</CODE></TD>
5147
</TR>
5148
<TR BGCOLOR="white" CLASS="TableRowColor">
5149
<A NAME="com.badlogic.gdx.graphics.GL20.GL_ZERO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5150
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5151
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GL20.html#GL_ZERO">GL_ZERO</A></CODE></TD>
5152
<TD ALIGN="right"><CODE>0</CODE></TD>
5153
</TR>
5154
</FONT></TD>
5155
</TR>
5156
</TABLE>
5157
 
5158
<P>
5159
 
5160
<P>
5161
 
5162
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5163
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5164
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.<A HREF="com/badlogic/gdx/graphics/GLCommon.html" title="interface in com.badlogic.gdx.graphics">GLCommon</A></TH>
5165
</TR>
5166
<TR BGCOLOR="white" CLASS="TableRowColor">
5167
<A NAME="com.badlogic.gdx.graphics.GLCommon.GL_GENERATE_MIPMAP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5168
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5169
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GLCommon.html#GL_GENERATE_MIPMAP">GL_GENERATE_MIPMAP</A></CODE></TD>
5170
<TD ALIGN="right"><CODE>33169</CODE></TD>
5171
</TR>
5172
<TR BGCOLOR="white" CLASS="TableRowColor">
5173
<A NAME="com.badlogic.gdx.graphics.GLCommon.GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5174
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5175
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GLCommon.html#GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT">GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT</A></CODE></TD>
5176
<TD ALIGN="right"><CODE>34047</CODE></TD>
5177
</TR>
5178
<TR BGCOLOR="white" CLASS="TableRowColor">
5179
<A NAME="com.badlogic.gdx.graphics.GLCommon.GL_TEXTURE_MAX_ANISOTROPY_EXT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5180
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5181
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/GLCommon.html#GL_TEXTURE_MAX_ANISOTROPY_EXT">GL_TEXTURE_MAX_ANISOTROPY_EXT</A></CODE></TD>
5182
<TD ALIGN="right"><CODE>34046</CODE></TD>
5183
</TR>
5184
</FONT></TD>
5185
</TR>
5186
</TABLE>
5187
 
5188
<P>
5189
 
5190
<P>
5191
 
5192
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5193
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5194
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.<A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html" title="class in com.badlogic.gdx.graphics">VertexAttributes.Usage</A></TH>
5195
</TR>
5196
<TR BGCOLOR="white" CLASS="TableRowColor">
5197
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Color"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5198
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5199
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Color">Color</A></CODE></TD>
5200
<TD ALIGN="right"><CODE>1</CODE></TD>
5201
</TR>
5202
<TR BGCOLOR="white" CLASS="TableRowColor">
5203
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.ColorPacked"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5204
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5205
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#ColorPacked">ColorPacked</A></CODE></TD>
5206
<TD ALIGN="right"><CODE>5</CODE></TD>
5207
</TR>
5208
<TR BGCOLOR="white" CLASS="TableRowColor">
5209
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Generic"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5210
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5211
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Generic">Generic</A></CODE></TD>
5212
<TD ALIGN="right"><CODE>4</CODE></TD>
5213
</TR>
5214
<TR BGCOLOR="white" CLASS="TableRowColor">
5215
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Normal"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5216
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5217
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Normal">Normal</A></CODE></TD>
5218
<TD ALIGN="right"><CODE>2</CODE></TD>
5219
</TR>
5220
<TR BGCOLOR="white" CLASS="TableRowColor">
5221
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.Position"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5222
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5223
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#Position">Position</A></CODE></TD>
5224
<TD ALIGN="right"><CODE>0</CODE></TD>
5225
</TR>
5226
<TR BGCOLOR="white" CLASS="TableRowColor">
5227
<A NAME="com.badlogic.gdx.graphics.VertexAttributes.Usage.TextureCoordinates"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5228
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5229
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/VertexAttributes.Usage.html#TextureCoordinates">TextureCoordinates</A></CODE></TD>
5230
<TD ALIGN="right"><CODE>3</CODE></TD>
5231
</TR>
5232
</FONT></TD>
5233
</TR>
5234
</TABLE>
5235
 
5236
<P>
5237
 
5238
<P>
5239
 
5240
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5241
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5242
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g2d.<A HREF="com/badlogic/gdx/graphics/g2d/Animation.html" title="class in com.badlogic.gdx.graphics.g2d">Animation</A></TH>
5243
</TR>
5244
<TR BGCOLOR="white" CLASS="TableRowColor">
5245
<A NAME="com.badlogic.gdx.graphics.g2d.Animation.LOOP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5246
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5247
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Animation.html#LOOP">LOOP</A></CODE></TD>
5248
<TD ALIGN="right"><CODE>2</CODE></TD>
5249
</TR>
5250
<TR BGCOLOR="white" CLASS="TableRowColor">
5251
<A NAME="com.badlogic.gdx.graphics.g2d.Animation.LOOP_PINGPONG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5252
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5253
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Animation.html#LOOP_PINGPONG">LOOP_PINGPONG</A></CODE></TD>
5254
<TD ALIGN="right"><CODE>4</CODE></TD>
5255
</TR>
5256
<TR BGCOLOR="white" CLASS="TableRowColor">
5257
<A NAME="com.badlogic.gdx.graphics.g2d.Animation.LOOP_RANDOM"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5258
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5259
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Animation.html#LOOP_RANDOM">LOOP_RANDOM</A></CODE></TD>
5260
<TD ALIGN="right"><CODE>5</CODE></TD>
5261
</TR>
5262
<TR BGCOLOR="white" CLASS="TableRowColor">
5263
<A NAME="com.badlogic.gdx.graphics.g2d.Animation.LOOP_REVERSED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5264
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5265
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Animation.html#LOOP_REVERSED">LOOP_REVERSED</A></CODE></TD>
5266
<TD ALIGN="right"><CODE>3</CODE></TD>
5267
</TR>
5268
<TR BGCOLOR="white" CLASS="TableRowColor">
5269
<A NAME="com.badlogic.gdx.graphics.g2d.Animation.NORMAL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5270
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5271
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Animation.html#NORMAL">NORMAL</A></CODE></TD>
5272
<TD ALIGN="right"><CODE>0</CODE></TD>
5273
</TR>
5274
<TR BGCOLOR="white" CLASS="TableRowColor">
5275
<A NAME="com.badlogic.gdx.graphics.g2d.Animation.REVERSED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5276
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5277
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Animation.html#REVERSED">REVERSED</A></CODE></TD>
5278
<TD ALIGN="right"><CODE>1</CODE></TD>
5279
</TR>
5280
</FONT></TD>
5281
</TR>
5282
</TABLE>
5283
 
5284
<P>
5285
 
5286
<P>
5287
 
5288
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5289
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5290
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g2d.<A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html" title="class in com.badlogic.gdx.graphics.g2d">Gdx2DPixmap</A></TH>
5291
</TR>
5292
<TR BGCOLOR="white" CLASS="TableRowColor">
5293
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_BLEND_NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5294
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5295
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_NONE">GDX2D_BLEND_NONE</A></CODE></TD>
5296
<TD ALIGN="right"><CODE>0</CODE></TD>
5297
</TR>
5298
<TR BGCOLOR="white" CLASS="TableRowColor">
5299
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_BLEND_SRC_OVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5300
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5301
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_BLEND_SRC_OVER">GDX2D_BLEND_SRC_OVER</A></CODE></TD>
5302
<TD ALIGN="right"><CODE>1</CODE></TD>
5303
</TR>
5304
<TR BGCOLOR="white" CLASS="TableRowColor">
5305
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5306
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5307
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_ALPHA">GDX2D_FORMAT_ALPHA</A></CODE></TD>
5308
<TD ALIGN="right"><CODE>1</CODE></TD>
5309
</TR>
5310
<TR BGCOLOR="white" CLASS="TableRowColor">
5311
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_LUMINANCE_ALPHA"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5312
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5313
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_LUMINANCE_ALPHA">GDX2D_FORMAT_LUMINANCE_ALPHA</A></CODE></TD>
5314
<TD ALIGN="right"><CODE>2</CODE></TD>
5315
</TR>
5316
<TR BGCOLOR="white" CLASS="TableRowColor">
5317
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGB565"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5318
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5319
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB565">GDX2D_FORMAT_RGB565</A></CODE></TD>
5320
<TD ALIGN="right"><CODE>5</CODE></TD>
5321
</TR>
5322
<TR BGCOLOR="white" CLASS="TableRowColor">
5323
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGB888"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5324
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5325
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGB888">GDX2D_FORMAT_RGB888</A></CODE></TD>
5326
<TD ALIGN="right"><CODE>3</CODE></TD>
5327
</TR>
5328
<TR BGCOLOR="white" CLASS="TableRowColor">
5329
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGBA4444"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5330
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5331
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA4444">GDX2D_FORMAT_RGBA4444</A></CODE></TD>
5332
<TD ALIGN="right"><CODE>6</CODE></TD>
5333
</TR>
5334
<TR BGCOLOR="white" CLASS="TableRowColor">
5335
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_FORMAT_RGBA8888"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5336
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5337
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_FORMAT_RGBA8888">GDX2D_FORMAT_RGBA8888</A></CODE></TD>
5338
<TD ALIGN="right"><CODE>4</CODE></TD>
5339
</TR>
5340
<TR BGCOLOR="white" CLASS="TableRowColor">
5341
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_SCALE_LINEAR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5342
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5343
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_LINEAR">GDX2D_SCALE_LINEAR</A></CODE></TD>
5344
<TD ALIGN="right"><CODE>1</CODE></TD>
5345
</TR>
5346
<TR BGCOLOR="white" CLASS="TableRowColor">
5347
<A NAME="com.badlogic.gdx.graphics.g2d.Gdx2DPixmap.GDX2D_SCALE_NEAREST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5348
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5349
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/Gdx2DPixmap.html#GDX2D_SCALE_NEAREST">GDX2D_SCALE_NEAREST</A></CODE></TD>
5350
<TD ALIGN="right"><CODE>0</CODE></TD>
5351
</TR>
5352
</FONT></TD>
5353
</TR>
5354
</TABLE>
5355
 
5356
<P>
5357
 
5358
<P>
5359
 
5360
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5361
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5362
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g2d.<A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html" title="class in com.badlogic.gdx.graphics.g2d">NinePatch</A></TH>
5363
</TR>
5364
<TR BGCOLOR="white" CLASS="TableRowColor">
5365
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5366
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5367
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_CENTER">BOTTOM_CENTER</A></CODE></TD>
5368
<TD ALIGN="right"><CODE>7</CODE></TD>
5369
</TR>
5370
<TR BGCOLOR="white" CLASS="TableRowColor">
5371
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5372
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5373
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_LEFT">BOTTOM_LEFT</A></CODE></TD>
5374
<TD ALIGN="right"><CODE>6</CODE></TD>
5375
</TR>
5376
<TR BGCOLOR="white" CLASS="TableRowColor">
5377
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.BOTTOM_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5378
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5379
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#BOTTOM_RIGHT">BOTTOM_RIGHT</A></CODE></TD>
5380
<TD ALIGN="right"><CODE>8</CODE></TD>
5381
</TR>
5382
<TR BGCOLOR="white" CLASS="TableRowColor">
5383
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5384
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5385
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_CENTER">MIDDLE_CENTER</A></CODE></TD>
5386
<TD ALIGN="right"><CODE>4</CODE></TD>
5387
</TR>
5388
<TR BGCOLOR="white" CLASS="TableRowColor">
5389
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5390
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5391
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_LEFT">MIDDLE_LEFT</A></CODE></TD>
5392
<TD ALIGN="right"><CODE>3</CODE></TD>
5393
</TR>
5394
<TR BGCOLOR="white" CLASS="TableRowColor">
5395
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.MIDDLE_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5396
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5397
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#MIDDLE_RIGHT">MIDDLE_RIGHT</A></CODE></TD>
5398
<TD ALIGN="right"><CODE>5</CODE></TD>
5399
</TR>
5400
<TR BGCOLOR="white" CLASS="TableRowColor">
5401
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_CENTER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5402
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5403
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_CENTER">TOP_CENTER</A></CODE></TD>
5404
<TD ALIGN="right"><CODE>1</CODE></TD>
5405
</TR>
5406
<TR BGCOLOR="white" CLASS="TableRowColor">
5407
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_LEFT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5408
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5409
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_LEFT">TOP_LEFT</A></CODE></TD>
5410
<TD ALIGN="right"><CODE>0</CODE></TD>
5411
</TR>
5412
<TR BGCOLOR="white" CLASS="TableRowColor">
5413
<A NAME="com.badlogic.gdx.graphics.g2d.NinePatch.TOP_RIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5414
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5415
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/NinePatch.html#TOP_RIGHT">TOP_RIGHT</A></CODE></TD>
5416
<TD ALIGN="right"><CODE>2</CODE></TD>
5417
</TR>
5418
</FONT></TD>
5419
</TR>
5420
</TABLE>
5421
 
5422
<P>
5423
 
5424
<P>
5425
 
5426
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5427
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5428
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g2d.<A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html" title="class in com.badlogic.gdx.graphics.g2d">SpriteBatch</A></TH>
5429
</TR>
5430
<TR BGCOLOR="white" CLASS="TableRowColor">
5431
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5432
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5433
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C1">C1</A></CODE></TD>
5434
<TD ALIGN="right"><CODE>2</CODE></TD>
5435
</TR>
5436
<TR BGCOLOR="white" CLASS="TableRowColor">
5437
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5438
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5439
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C2">C2</A></CODE></TD>
5440
<TD ALIGN="right"><CODE>7</CODE></TD>
5441
</TR>
5442
<TR BGCOLOR="white" CLASS="TableRowColor">
5443
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5444
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5445
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C3">C3</A></CODE></TD>
5446
<TD ALIGN="right"><CODE>12</CODE></TD>
5447
</TR>
5448
<TR BGCOLOR="white" CLASS="TableRowColor">
5449
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.C4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5450
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5451
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#C4">C4</A></CODE></TD>
5452
<TD ALIGN="right"><CODE>17</CODE></TD>
5453
</TR>
5454
<TR BGCOLOR="white" CLASS="TableRowColor">
5455
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5456
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5457
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U1">U1</A></CODE></TD>
5458
<TD ALIGN="right"><CODE>3</CODE></TD>
5459
</TR>
5460
<TR BGCOLOR="white" CLASS="TableRowColor">
5461
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5462
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5463
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U2">U2</A></CODE></TD>
5464
<TD ALIGN="right"><CODE>8</CODE></TD>
5465
</TR>
5466
<TR BGCOLOR="white" CLASS="TableRowColor">
5467
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5468
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5469
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U3">U3</A></CODE></TD>
5470
<TD ALIGN="right"><CODE>13</CODE></TD>
5471
</TR>
5472
<TR BGCOLOR="white" CLASS="TableRowColor">
5473
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.U4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5474
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5475
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#U4">U4</A></CODE></TD>
5476
<TD ALIGN="right"><CODE>18</CODE></TD>
5477
</TR>
5478
<TR BGCOLOR="white" CLASS="TableRowColor">
5479
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5480
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5481
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V1">V1</A></CODE></TD>
5482
<TD ALIGN="right"><CODE>4</CODE></TD>
5483
</TR>
5484
<TR BGCOLOR="white" CLASS="TableRowColor">
5485
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5486
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5487
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V2">V2</A></CODE></TD>
5488
<TD ALIGN="right"><CODE>9</CODE></TD>
5489
</TR>
5490
<TR BGCOLOR="white" CLASS="TableRowColor">
5491
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5492
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5493
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V3">V3</A></CODE></TD>
5494
<TD ALIGN="right"><CODE>14</CODE></TD>
5495
</TR>
5496
<TR BGCOLOR="white" CLASS="TableRowColor">
5497
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.V4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5498
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5499
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#V4">V4</A></CODE></TD>
5500
<TD ALIGN="right"><CODE>19</CODE></TD>
5501
</TR>
5502
<TR BGCOLOR="white" CLASS="TableRowColor">
5503
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5504
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5505
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X1">X1</A></CODE></TD>
5506
<TD ALIGN="right"><CODE>0</CODE></TD>
5507
</TR>
5508
<TR BGCOLOR="white" CLASS="TableRowColor">
5509
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5510
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5511
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X2">X2</A></CODE></TD>
5512
<TD ALIGN="right"><CODE>5</CODE></TD>
5513
</TR>
5514
<TR BGCOLOR="white" CLASS="TableRowColor">
5515
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5516
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5517
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X3">X3</A></CODE></TD>
5518
<TD ALIGN="right"><CODE>10</CODE></TD>
5519
</TR>
5520
<TR BGCOLOR="white" CLASS="TableRowColor">
5521
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.X4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5522
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5523
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#X4">X4</A></CODE></TD>
5524
<TD ALIGN="right"><CODE>15</CODE></TD>
5525
</TR>
5526
<TR BGCOLOR="white" CLASS="TableRowColor">
5527
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5528
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5529
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y1">Y1</A></CODE></TD>
5530
<TD ALIGN="right"><CODE>1</CODE></TD>
5531
</TR>
5532
<TR BGCOLOR="white" CLASS="TableRowColor">
5533
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5534
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5535
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y2">Y2</A></CODE></TD>
5536
<TD ALIGN="right"><CODE>6</CODE></TD>
5537
</TR>
5538
<TR BGCOLOR="white" CLASS="TableRowColor">
5539
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5540
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5541
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y3">Y3</A></CODE></TD>
5542
<TD ALIGN="right"><CODE>11</CODE></TD>
5543
</TR>
5544
<TR BGCOLOR="white" CLASS="TableRowColor">
5545
<A NAME="com.badlogic.gdx.graphics.g2d.SpriteBatch.Y4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5546
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5547
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g2d/SpriteBatch.html#Y4">Y4</A></CODE></TD>
5548
<TD ALIGN="right"><CODE>16</CODE></TD>
5549
</TR>
5550
</FONT></TD>
5551
</TR>
5552
</TABLE>
5553
 
5554
<P>
5555
 
5556
<P>
5557
 
5558
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5559
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5560
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.decals.<A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html" title="class in com.badlogic.gdx.graphics.g3d.decals">Decal</A></TH>
5561
</TR>
5562
<TR BGCOLOR="white" CLASS="TableRowColor">
5563
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5564
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5565
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C1">C1</A></CODE></TD>
5566
<TD ALIGN="right"><CODE>3</CODE></TD>
5567
</TR>
5568
<TR BGCOLOR="white" CLASS="TableRowColor">
5569
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5570
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5571
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C2">C2</A></CODE></TD>
5572
<TD ALIGN="right"><CODE>9</CODE></TD>
5573
</TR>
5574
<TR BGCOLOR="white" CLASS="TableRowColor">
5575
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5576
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5577
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C3">C3</A></CODE></TD>
5578
<TD ALIGN="right"><CODE>15</CODE></TD>
5579
</TR>
5580
<TR BGCOLOR="white" CLASS="TableRowColor">
5581
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.C4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5582
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5583
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#C4">C4</A></CODE></TD>
5584
<TD ALIGN="right"><CODE>21</CODE></TD>
5585
</TR>
5586
<TR BGCOLOR="white" CLASS="TableRowColor">
5587
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5588
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5589
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#SIZE">SIZE</A></CODE></TD>
5590
<TD ALIGN="right"><CODE>24</CODE></TD>
5591
</TR>
5592
<TR BGCOLOR="white" CLASS="TableRowColor">
5593
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5594
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5595
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U1">U1</A></CODE></TD>
5596
<TD ALIGN="right"><CODE>4</CODE></TD>
5597
</TR>
5598
<TR BGCOLOR="white" CLASS="TableRowColor">
5599
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5600
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5601
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U2">U2</A></CODE></TD>
5602
<TD ALIGN="right"><CODE>10</CODE></TD>
5603
</TR>
5604
<TR BGCOLOR="white" CLASS="TableRowColor">
5605
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5606
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5607
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U3">U3</A></CODE></TD>
5608
<TD ALIGN="right"><CODE>16</CODE></TD>
5609
</TR>
5610
<TR BGCOLOR="white" CLASS="TableRowColor">
5611
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.U4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5612
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5613
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#U4">U4</A></CODE></TD>
5614
<TD ALIGN="right"><CODE>22</CODE></TD>
5615
</TR>
5616
<TR BGCOLOR="white" CLASS="TableRowColor">
5617
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5618
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5619
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V1">V1</A></CODE></TD>
5620
<TD ALIGN="right"><CODE>5</CODE></TD>
5621
</TR>
5622
<TR BGCOLOR="white" CLASS="TableRowColor">
5623
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5624
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5625
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V2">V2</A></CODE></TD>
5626
<TD ALIGN="right"><CODE>11</CODE></TD>
5627
</TR>
5628
<TR BGCOLOR="white" CLASS="TableRowColor">
5629
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5630
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5631
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V3">V3</A></CODE></TD>
5632
<TD ALIGN="right"><CODE>17</CODE></TD>
5633
</TR>
5634
<TR BGCOLOR="white" CLASS="TableRowColor">
5635
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.V4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5636
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5637
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#V4">V4</A></CODE></TD>
5638
<TD ALIGN="right"><CODE>23</CODE></TD>
5639
</TR>
5640
<TR BGCOLOR="white" CLASS="TableRowColor">
5641
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5642
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5643
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X1">X1</A></CODE></TD>
5644
<TD ALIGN="right"><CODE>0</CODE></TD>
5645
</TR>
5646
<TR BGCOLOR="white" CLASS="TableRowColor">
5647
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5648
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5649
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X2">X2</A></CODE></TD>
5650
<TD ALIGN="right"><CODE>6</CODE></TD>
5651
</TR>
5652
<TR BGCOLOR="white" CLASS="TableRowColor">
5653
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5654
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5655
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X3">X3</A></CODE></TD>
5656
<TD ALIGN="right"><CODE>12</CODE></TD>
5657
</TR>
5658
<TR BGCOLOR="white" CLASS="TableRowColor">
5659
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.X4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5660
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5661
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#X4">X4</A></CODE></TD>
5662
<TD ALIGN="right"><CODE>18</CODE></TD>
5663
</TR>
5664
<TR BGCOLOR="white" CLASS="TableRowColor">
5665
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5666
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5667
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y1">Y1</A></CODE></TD>
5668
<TD ALIGN="right"><CODE>1</CODE></TD>
5669
</TR>
5670
<TR BGCOLOR="white" CLASS="TableRowColor">
5671
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5672
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5673
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y2">Y2</A></CODE></TD>
5674
<TD ALIGN="right"><CODE>7</CODE></TD>
5675
</TR>
5676
<TR BGCOLOR="white" CLASS="TableRowColor">
5677
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5678
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5679
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y3">Y3</A></CODE></TD>
5680
<TD ALIGN="right"><CODE>13</CODE></TD>
5681
</TR>
5682
<TR BGCOLOR="white" CLASS="TableRowColor">
5683
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Y4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5684
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5685
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Y4">Y4</A></CODE></TD>
5686
<TD ALIGN="right"><CODE>19</CODE></TD>
5687
</TR>
5688
<TR BGCOLOR="white" CLASS="TableRowColor">
5689
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z1"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5690
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5691
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z1">Z1</A></CODE></TD>
5692
<TD ALIGN="right"><CODE>2</CODE></TD>
5693
</TR>
5694
<TR BGCOLOR="white" CLASS="TableRowColor">
5695
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5696
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5697
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z2">Z2</A></CODE></TD>
5698
<TD ALIGN="right"><CODE>8</CODE></TD>
5699
</TR>
5700
<TR BGCOLOR="white" CLASS="TableRowColor">
5701
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z3"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5702
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5703
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z3">Z3</A></CODE></TD>
5704
<TD ALIGN="right"><CODE>14</CODE></TD>
5705
</TR>
5706
<TR BGCOLOR="white" CLASS="TableRowColor">
5707
<A NAME="com.badlogic.gdx.graphics.g3d.decals.Decal.Z4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5708
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5709
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/Decal.html#Z4">Z4</A></CODE></TD>
5710
<TD ALIGN="right"><CODE>20</CODE></TD>
5711
</TR>
5712
</FONT></TD>
5713
</TR>
5714
</TABLE>
5715
 
5716
<P>
5717
 
5718
<P>
5719
 
5720
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5721
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5722
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.decals.<A HREF="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html" title="class in com.badlogic.gdx.graphics.g3d.decals">DecalMaterial</A></TH>
5723
</TR>
5724
<TR BGCOLOR="white" CLASS="TableRowColor">
5725
<A NAME="com.badlogic.gdx.graphics.g3d.decals.DecalMaterial.NO_BLEND"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5726
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5727
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/decals/DecalMaterial.html#NO_BLEND">NO_BLEND</A></CODE></TD>
5728
<TD ALIGN="right"><CODE>-1</CODE></TD>
5729
</TR>
5730
</FONT></TD>
5731
</TR>
5732
</TABLE>
5733
 
5734
<P>
5735
 
5736
<P>
5737
 
5738
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5739
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5740
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.loaders.g3d.<A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html" title="class in com.badlogic.gdx.graphics.g3d.loaders.g3d">G3dConstants</A></TH>
5741
</TR>
5742
<TR BGCOLOR="white" CLASS="TableRowColor">
5743
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.BONE_ASSIGNMENT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5744
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5745
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#BONE_ASSIGNMENT">BONE_ASSIGNMENT</A></CODE></TD>
5746
<TD ALIGN="right"><CODE>4417</CODE></TD>
5747
</TR>
5748
<TR BGCOLOR="white" CLASS="TableRowColor">
5749
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.BONE_ASSIGNMENTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5750
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5751
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#BONE_ASSIGNMENTS">BONE_ASSIGNMENTS</A></CODE></TD>
5752
<TD ALIGN="right"><CODE>4416</CODE></TD>
5753
</TR>
5754
<TR BGCOLOR="white" CLASS="TableRowColor">
5755
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.BONE_WEIGHT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5756
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5757
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#BONE_WEIGHT">BONE_WEIGHT</A></CODE></TD>
5758
<TD ALIGN="right"><CODE>4401</CODE></TD>
5759
</TR>
5760
<TR BGCOLOR="white" CLASS="TableRowColor">
5761
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.BONE_WEIGHTS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5762
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5763
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#BONE_WEIGHTS">BONE_WEIGHTS</A></CODE></TD>
5764
<TD ALIGN="right"><CODE>4400</CODE></TD>
5765
</TR>
5766
<TR BGCOLOR="white" CLASS="TableRowColor">
5767
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.G3D_ROOT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5768
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5769
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#G3D_ROOT">G3D_ROOT</A></CODE></TD>
5770
<TD ALIGN="right"><CODE>1194542106</CODE></TD>
5771
</TR>
5772
<TR BGCOLOR="white" CLASS="TableRowColor">
5773
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.INDEX_LIST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5774
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5775
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#INDEX_LIST">INDEX_LIST</A></CODE></TD>
5776
<TD ALIGN="right"><CODE>4369</CODE></TD>
5777
</TR>
5778
<TR BGCOLOR="white" CLASS="TableRowColor">
5779
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.KEYFRAMED_ANIMATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5780
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5781
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#KEYFRAMED_ANIMATION">KEYFRAMED_ANIMATION</A></CODE></TD>
5782
<TD ALIGN="right"><CODE>8960</CODE></TD>
5783
</TR>
5784
<TR BGCOLOR="white" CLASS="TableRowColor">
5785
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.KEYFRAMED_FRAME"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5786
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5787
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#KEYFRAMED_FRAME">KEYFRAMED_FRAME</A></CODE></TD>
5788
<TD ALIGN="right"><CODE>9216</CODE></TD>
5789
</TR>
5790
<TR BGCOLOR="white" CLASS="TableRowColor">
5791
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.KEYFRAMED_MODEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5792
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5793
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#KEYFRAMED_MODEL">KEYFRAMED_MODEL</A></CODE></TD>
5794
<TD ALIGN="right"><CODE>8192</CODE></TD>
5795
</TR>
5796
<TR BGCOLOR="white" CLASS="TableRowColor">
5797
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.KEYFRAMED_SUBMESH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5798
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5799
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#KEYFRAMED_SUBMESH">KEYFRAMED_SUBMESH</A></CODE></TD>
5800
<TD ALIGN="right"><CODE>8704</CODE></TD>
5801
</TR>
5802
<TR BGCOLOR="white" CLASS="TableRowColor">
5803
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.MAJOR_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5804
<CODE>public&nbsp;static&nbsp;final&nbsp;byte</CODE></FONT></TD>
5805
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#MAJOR_VERSION">MAJOR_VERSION</A></CODE></TD>
5806
<TD ALIGN="right"><CODE>0</CODE></TD>
5807
</TR>
5808
<TR BGCOLOR="white" CLASS="TableRowColor">
5809
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.MINOR_VERSION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5810
<CODE>public&nbsp;static&nbsp;final&nbsp;byte</CODE></FONT></TD>
5811
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#MINOR_VERSION">MINOR_VERSION</A></CODE></TD>
5812
<TD ALIGN="right"><CODE>1</CODE></TD>
5813
</TR>
5814
<TR BGCOLOR="white" CLASS="TableRowColor">
5815
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5816
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5817
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON">SKELETON</A></CODE></TD>
5818
<TD ALIGN="right"><CODE>17664</CODE></TD>
5819
</TR>
5820
<TR BGCOLOR="white" CLASS="TableRowColor">
5821
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_ANIMATION"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5822
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5823
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_ANIMATION">SKELETON_ANIMATION</A></CODE></TD>
5824
<TD ALIGN="right"><CODE>17408</CODE></TD>
5825
</TR>
5826
<TR BGCOLOR="white" CLASS="TableRowColor">
5827
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_ANIMATIONS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5828
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5829
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_ANIMATIONS">SKELETON_ANIMATIONS</A></CODE></TD>
5830
<TD ALIGN="right"><CODE>17152</CODE></TD>
5831
</TR>
5832
<TR BGCOLOR="white" CLASS="TableRowColor">
5833
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_HIERARCHY"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5834
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5835
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_HIERARCHY">SKELETON_HIERARCHY</A></CODE></TD>
5836
<TD ALIGN="right"><CODE>17920</CODE></TD>
5837
</TR>
5838
<TR BGCOLOR="white" CLASS="TableRowColor">
5839
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_JOINT"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5840
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5841
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_JOINT">SKELETON_JOINT</A></CODE></TD>
5842
<TD ALIGN="right"><CODE>18176</CODE></TD>
5843
</TR>
5844
<TR BGCOLOR="white" CLASS="TableRowColor">
5845
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_KEYFRAME"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5846
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5847
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_KEYFRAME">SKELETON_KEYFRAME</A></CODE></TD>
5848
<TD ALIGN="right"><CODE>18432</CODE></TD>
5849
</TR>
5850
<TR BGCOLOR="white" CLASS="TableRowColor">
5851
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_MODEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5852
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5853
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_MODEL">SKELETON_MODEL</A></CODE></TD>
5854
<TD ALIGN="right"><CODE>16384</CODE></TD>
5855
</TR>
5856
<TR BGCOLOR="white" CLASS="TableRowColor">
5857
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.SKELETON_SUBMESH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5858
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5859
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#SKELETON_SUBMESH">SKELETON_SUBMESH</A></CODE></TD>
5860
<TD ALIGN="right"><CODE>16896</CODE></TD>
5861
</TR>
5862
<TR BGCOLOR="white" CLASS="TableRowColor">
5863
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.STILL_MODEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5864
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5865
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#STILL_MODEL">STILL_MODEL</A></CODE></TD>
5866
<TD ALIGN="right"><CODE>4096</CODE></TD>
5867
</TR>
5868
<TR BGCOLOR="white" CLASS="TableRowColor">
5869
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.STILL_SUBMESH"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5870
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5871
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#STILL_SUBMESH">STILL_SUBMESH</A></CODE></TD>
5872
<TD ALIGN="right"><CODE>4352</CODE></TD>
5873
</TR>
5874
<TR BGCOLOR="white" CLASS="TableRowColor">
5875
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.VERSION_INFO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5876
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5877
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#VERSION_INFO">VERSION_INFO</A></CODE></TD>
5878
<TD ALIGN="right"><CODE>1</CODE></TD>
5879
</TR>
5880
<TR BGCOLOR="white" CLASS="TableRowColor">
5881
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.VERTEX_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5882
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5883
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#VERTEX_ATTRIBUTE">VERTEX_ATTRIBUTE</A></CODE></TD>
5884
<TD ALIGN="right"><CODE>4385</CODE></TD>
5885
</TR>
5886
<TR BGCOLOR="white" CLASS="TableRowColor">
5887
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.VERTEX_ATTRIBUTES"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5888
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5889
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#VERTEX_ATTRIBUTES">VERTEX_ATTRIBUTES</A></CODE></TD>
5890
<TD ALIGN="right"><CODE>4384</CODE></TD>
5891
</TR>
5892
<TR BGCOLOR="white" CLASS="TableRowColor">
5893
<A NAME="com.badlogic.gdx.graphics.g3d.loaders.g3d.G3dConstants.VERTEX_LIST"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5894
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5895
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/loaders/g3d/G3dConstants.html#VERTEX_LIST">VERTEX_LIST</A></CODE></TD>
5896
<TD ALIGN="right"><CODE>4368</CODE></TD>
5897
</TR>
5898
</FONT></TD>
5899
</TR>
5900
</TABLE>
5901
 
5902
<P>
5903
 
5904
<P>
5905
 
5906
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5907
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5908
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.materials.<A HREF="com/badlogic/gdx/graphics/g3d/materials/BlendingAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">BlendingAttribute</A></TH>
5909
</TR>
5910
<TR BGCOLOR="white" CLASS="TableRowColor">
5911
<A NAME="com.badlogic.gdx.graphics.g3d.materials.BlendingAttribute.translucent"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5912
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
5913
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/materials/BlendingAttribute.html#translucent">translucent</A></CODE></TD>
5914
<TD ALIGN="right"><CODE>"translucent"</CODE></TD>
5915
</TR>
5916
</FONT></TD>
5917
</TR>
5918
</TABLE>
5919
 
5920
<P>
5921
 
5922
<P>
5923
 
5924
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5925
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5926
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.materials.<A HREF="com/badlogic/gdx/graphics/g3d/materials/ColorAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">ColorAttribute</A></TH>
5927
</TR>
5928
<TR BGCOLOR="white" CLASS="TableRowColor">
5929
<A NAME="com.badlogic.gdx.graphics.g3d.materials.ColorAttribute.diffuse"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5930
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
5931
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/materials/ColorAttribute.html#diffuse">diffuse</A></CODE></TD>
5932
<TD ALIGN="right"><CODE>"diffuseColor"</CODE></TD>
5933
</TR>
5934
<TR BGCOLOR="white" CLASS="TableRowColor">
5935
<A NAME="com.badlogic.gdx.graphics.g3d.materials.ColorAttribute.emissive"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5936
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
5937
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/materials/ColorAttribute.html#emissive">emissive</A></CODE></TD>
5938
<TD ALIGN="right"><CODE>"emissiveColor"</CODE></TD>
5939
</TR>
5940
<TR BGCOLOR="white" CLASS="TableRowColor">
5941
<A NAME="com.badlogic.gdx.graphics.g3d.materials.ColorAttribute.fog"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5942
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
5943
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/materials/ColorAttribute.html#fog">fog</A></CODE></TD>
5944
<TD ALIGN="right"><CODE>"fogColor"</CODE></TD>
5945
</TR>
5946
<TR BGCOLOR="white" CLASS="TableRowColor">
5947
<A NAME="com.badlogic.gdx.graphics.g3d.materials.ColorAttribute.rim"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5948
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
5949
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/materials/ColorAttribute.html#rim">rim</A></CODE></TD>
5950
<TD ALIGN="right"><CODE>"rimColor"</CODE></TD>
5951
</TR>
5952
<TR BGCOLOR="white" CLASS="TableRowColor">
5953
<A NAME="com.badlogic.gdx.graphics.g3d.materials.ColorAttribute.specular"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5954
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
5955
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/materials/ColorAttribute.html#specular">specular</A></CODE></TD>
5956
<TD ALIGN="right"><CODE>"specularColor"</CODE></TD>
5957
</TR>
5958
</FONT></TD>
5959
</TR>
5960
</TABLE>
5961
 
5962
<P>
5963
 
5964
<P>
5965
 
5966
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
5967
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
5968
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.materials.<A HREF="com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html" title="class in com.badlogic.gdx.graphics.g3d.materials">TextureAttribute</A></TH>
5969
</TR>
5970
<TR BGCOLOR="white" CLASS="TableRowColor">
5971
<A NAME="com.badlogic.gdx.graphics.g3d.materials.TextureAttribute.diffuseTexture"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5972
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
5973
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#diffuseTexture">diffuseTexture</A></CODE></TD>
5974
<TD ALIGN="right"><CODE>"diffuseTexture"</CODE></TD>
5975
</TR>
5976
<TR BGCOLOR="white" CLASS="TableRowColor">
5977
<A NAME="com.badlogic.gdx.graphics.g3d.materials.TextureAttribute.lightmapTexture"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5978
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
5979
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#lightmapTexture">lightmapTexture</A></CODE></TD>
5980
<TD ALIGN="right"><CODE>"lightmapTexture"</CODE></TD>
5981
</TR>
5982
<TR BGCOLOR="white" CLASS="TableRowColor">
5983
<A NAME="com.badlogic.gdx.graphics.g3d.materials.TextureAttribute.MAX_TEXTURE_UNITS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5984
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
5985
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#MAX_TEXTURE_UNITS">MAX_TEXTURE_UNITS</A></CODE></TD>
5986
<TD ALIGN="right"><CODE>16</CODE></TD>
5987
</TR>
5988
<TR BGCOLOR="white" CLASS="TableRowColor">
5989
<A NAME="com.badlogic.gdx.graphics.g3d.materials.TextureAttribute.specularTexture"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
5990
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
5991
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/materials/TextureAttribute.html#specularTexture">specularTexture</A></CODE></TD>
5992
<TD ALIGN="right"><CODE>"specularTexture"</CODE></TD>
5993
</TR>
5994
</FONT></TD>
5995
</TR>
5996
</TABLE>
5997
 
5998
<P>
5999
 
6000
<P>
6001
 
6002
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6003
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6004
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.g3d.model.skeleton.<A HREF="com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModelGpuSkinned.html" title="class in com.badlogic.gdx.graphics.g3d.model.skeleton">SkeletonModelGpuSkinned</A></TH>
6005
</TR>
6006
<TR BGCOLOR="white" CLASS="TableRowColor">
6007
<A NAME="com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned.BoneIndexAttribue"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6008
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
6009
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModelGpuSkinned.html#BoneIndexAttribue">BoneIndexAttribue</A></CODE></TD>
6010
<TD ALIGN="right"><CODE>"a_boneIndex"</CODE></TD>
6011
</TR>
6012
<TR BGCOLOR="white" CLASS="TableRowColor">
6013
<A NAME="com.badlogic.gdx.graphics.g3d.model.skeleton.SkeletonModelGpuSkinned.BoneWeightAttribue"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6014
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
6015
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/g3d/model/skeleton/SkeletonModelGpuSkinned.html#BoneWeightAttribue">BoneWeightAttribue</A></CODE></TD>
6016
<TD ALIGN="right"><CODE>"a_boneWeight"</CODE></TD>
6017
</TR>
6018
</FONT></TD>
6019
</TR>
6020
</TABLE>
6021
 
6022
<P>
6023
 
6024
<P>
6025
 
6026
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6027
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6028
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.graphics.glutils.<A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html" title="class in com.badlogic.gdx.graphics.glutils">ShaderProgram</A></TH>
6029
</TR>
6030
<TR BGCOLOR="white" CLASS="TableRowColor">
6031
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.BINORMAL_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6032
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
6033
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#BINORMAL_ATTRIBUTE">BINORMAL_ATTRIBUTE</A></CODE></TD>
6034
<TD ALIGN="right"><CODE>"a_binormal"</CODE></TD>
6035
</TR>
6036
<TR BGCOLOR="white" CLASS="TableRowColor">
6037
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.COLOR_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6038
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
6039
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#COLOR_ATTRIBUTE">COLOR_ATTRIBUTE</A></CODE></TD>
6040
<TD ALIGN="right"><CODE>"a_color"</CODE></TD>
6041
</TR>
6042
<TR BGCOLOR="white" CLASS="TableRowColor">
6043
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.NORMAL_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6044
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
6045
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#NORMAL_ATTRIBUTE">NORMAL_ATTRIBUTE</A></CODE></TD>
6046
<TD ALIGN="right"><CODE>"a_normal"</CODE></TD>
6047
</TR>
6048
<TR BGCOLOR="white" CLASS="TableRowColor">
6049
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.POSITION_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6050
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
6051
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#POSITION_ATTRIBUTE">POSITION_ATTRIBUTE</A></CODE></TD>
6052
<TD ALIGN="right"><CODE>"a_position"</CODE></TD>
6053
</TR>
6054
<TR BGCOLOR="white" CLASS="TableRowColor">
6055
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.TANGENT_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6056
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
6057
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TANGENT_ATTRIBUTE">TANGENT_ATTRIBUTE</A></CODE></TD>
6058
<TD ALIGN="right"><CODE>"a_tangent"</CODE></TD>
6059
</TR>
6060
<TR BGCOLOR="white" CLASS="TableRowColor">
6061
<A NAME="com.badlogic.gdx.graphics.glutils.ShaderProgram.TEXCOORD_ATTRIBUTE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6062
<CODE>public&nbsp;static&nbsp;final&nbsp;java.lang.String</CODE></FONT></TD>
6063
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/graphics/glutils/ShaderProgram.html#TEXCOORD_ATTRIBUTE">TEXCOORD_ATTRIBUTE</A></CODE></TD>
6064
<TD ALIGN="right"><CODE>"a_texCoord"</CODE></TD>
6065
</TR>
6066
</FONT></TD>
6067
</TR>
6068
</TABLE>
6069
 
6070
<P>
6071
 
6072
<P>
6073
 
6074
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6075
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6076
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.input.<A HREF="com/badlogic/gdx/input/RemoteSender.html" title="class in com.badlogic.gdx.input">RemoteSender</A></TH>
6077
</TR>
6078
<TR BGCOLOR="white" CLASS="TableRowColor">
6079
<A NAME="com.badlogic.gdx.input.RemoteSender.ACCEL"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6080
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6081
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#ACCEL">ACCEL</A></CODE></TD>
6082
<TD ALIGN="right"><CODE>6</CODE></TD>
6083
</TR>
6084
<TR BGCOLOR="white" CLASS="TableRowColor">
6085
<A NAME="com.badlogic.gdx.input.RemoteSender.COMPASS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6086
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6087
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#COMPASS">COMPASS</A></CODE></TD>
6088
<TD ALIGN="right"><CODE>7</CODE></TD>
6089
</TR>
6090
<TR BGCOLOR="white" CLASS="TableRowColor">
6091
<A NAME="com.badlogic.gdx.input.RemoteSender.KEY_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6092
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6093
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#KEY_DOWN">KEY_DOWN</A></CODE></TD>
6094
<TD ALIGN="right"><CODE>0</CODE></TD>
6095
</TR>
6096
<TR BGCOLOR="white" CLASS="TableRowColor">
6097
<A NAME="com.badlogic.gdx.input.RemoteSender.KEY_TYPED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6098
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6099
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#KEY_TYPED">KEY_TYPED</A></CODE></TD>
6100
<TD ALIGN="right"><CODE>2</CODE></TD>
6101
</TR>
6102
<TR BGCOLOR="white" CLASS="TableRowColor">
6103
<A NAME="com.badlogic.gdx.input.RemoteSender.KEY_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6104
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6105
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#KEY_UP">KEY_UP</A></CODE></TD>
6106
<TD ALIGN="right"><CODE>1</CODE></TD>
6107
</TR>
6108
<TR BGCOLOR="white" CLASS="TableRowColor">
6109
<A NAME="com.badlogic.gdx.input.RemoteSender.SIZE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6110
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6111
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#SIZE">SIZE</A></CODE></TD>
6112
<TD ALIGN="right"><CODE>8</CODE></TD>
6113
</TR>
6114
<TR BGCOLOR="white" CLASS="TableRowColor">
6115
<A NAME="com.badlogic.gdx.input.RemoteSender.TOUCH_DOWN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6116
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6117
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#TOUCH_DOWN">TOUCH_DOWN</A></CODE></TD>
6118
<TD ALIGN="right"><CODE>3</CODE></TD>
6119
</TR>
6120
<TR BGCOLOR="white" CLASS="TableRowColor">
6121
<A NAME="com.badlogic.gdx.input.RemoteSender.TOUCH_DRAGGED"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6122
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6123
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#TOUCH_DRAGGED">TOUCH_DRAGGED</A></CODE></TD>
6124
<TD ALIGN="right"><CODE>5</CODE></TD>
6125
</TR>
6126
<TR BGCOLOR="white" CLASS="TableRowColor">
6127
<A NAME="com.badlogic.gdx.input.RemoteSender.TOUCH_UP"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6128
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6129
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/input/RemoteSender.html#TOUCH_UP">TOUCH_UP</A></CODE></TD>
6130
<TD ALIGN="right"><CODE>4</CODE></TD>
6131
</TR>
6132
</FONT></TD>
6133
</TR>
6134
</TABLE>
6135
 
6136
<P>
6137
 
6138
<P>
6139
 
6140
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6141
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6142
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.math.<A HREF="com/badlogic/gdx/math/MathUtils.html" title="class in com.badlogic.gdx.math">MathUtils</A></TH>
6143
</TR>
6144
<TR BGCOLOR="white" CLASS="TableRowColor">
6145
<A NAME="com.badlogic.gdx.math.MathUtils.degRad"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6146
<CODE>public&nbsp;static&nbsp;final&nbsp;float</CODE></FONT></TD>
6147
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#degRad">degRad</A></CODE></TD>
6148
<TD ALIGN="right"><CODE>0.01745329238474369f</CODE></TD>
6149
</TR>
6150
<TR BGCOLOR="white" CLASS="TableRowColor">
6151
<A NAME="com.badlogic.gdx.math.MathUtils.degreesToRadians"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6152
<CODE>public&nbsp;static&nbsp;final&nbsp;float</CODE></FONT></TD>
6153
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#degreesToRadians">degreesToRadians</A></CODE></TD>
6154
<TD ALIGN="right"><CODE>0.01745329238474369f</CODE></TD>
6155
</TR>
6156
<TR BGCOLOR="white" CLASS="TableRowColor">
6157
<A NAME="com.badlogic.gdx.math.MathUtils.nanoToSec"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6158
<CODE>public&nbsp;static&nbsp;final&nbsp;float</CODE></FONT></TD>
6159
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#nanoToSec">nanoToSec</A></CODE></TD>
6160
<TD ALIGN="right"><CODE>9.999999717180685E-10f</CODE></TD>
6161
</TR>
6162
<TR BGCOLOR="white" CLASS="TableRowColor">
6163
<A NAME="com.badlogic.gdx.math.MathUtils.PI"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6164
<CODE>public&nbsp;static&nbsp;final&nbsp;float</CODE></FONT></TD>
6165
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#PI">PI</A></CODE></TD>
6166
<TD ALIGN="right"><CODE>3.1415927410125732f</CODE></TD>
6167
</TR>
6168
<TR BGCOLOR="white" CLASS="TableRowColor">
6169
<A NAME="com.badlogic.gdx.math.MathUtils.radDeg"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6170
<CODE>public&nbsp;static&nbsp;final&nbsp;float</CODE></FONT></TD>
6171
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#radDeg">radDeg</A></CODE></TD>
6172
<TD ALIGN="right"><CODE>57.2957763671875f</CODE></TD>
6173
</TR>
6174
<TR BGCOLOR="white" CLASS="TableRowColor">
6175
<A NAME="com.badlogic.gdx.math.MathUtils.radiansToDegrees"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6176
<CODE>public&nbsp;static&nbsp;final&nbsp;float</CODE></FONT></TD>
6177
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/MathUtils.html#radiansToDegrees">radiansToDegrees</A></CODE></TD>
6178
<TD ALIGN="right"><CODE>57.2957763671875f</CODE></TD>
6179
</TR>
6180
</FONT></TD>
6181
</TR>
6182
</TABLE>
6183
 
6184
<P>
6185
 
6186
<P>
6187
 
6188
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6189
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6190
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.math.<A HREF="com/badlogic/gdx/math/Matrix3.html" title="class in com.badlogic.gdx.math">Matrix3</A></TH>
6191
</TR>
6192
<TR BGCOLOR="white" CLASS="TableRowColor">
6193
<A NAME="com.badlogic.gdx.math.Matrix3.M00"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6194
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6195
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix3.html#M00">M00</A></CODE></TD>
6196
<TD ALIGN="right"><CODE>0</CODE></TD>
6197
</TR>
6198
<TR BGCOLOR="white" CLASS="TableRowColor">
6199
<A NAME="com.badlogic.gdx.math.Matrix3.M01"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6200
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6201
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix3.html#M01">M01</A></CODE></TD>
6202
<TD ALIGN="right"><CODE>3</CODE></TD>
6203
</TR>
6204
<TR BGCOLOR="white" CLASS="TableRowColor">
6205
<A NAME="com.badlogic.gdx.math.Matrix3.M02"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6206
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6207
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix3.html#M02">M02</A></CODE></TD>
6208
<TD ALIGN="right"><CODE>6</CODE></TD>
6209
</TR>
6210
<TR BGCOLOR="white" CLASS="TableRowColor">
6211
<A NAME="com.badlogic.gdx.math.Matrix3.M10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6212
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6213
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix3.html#M10">M10</A></CODE></TD>
6214
<TD ALIGN="right"><CODE>1</CODE></TD>
6215
</TR>
6216
<TR BGCOLOR="white" CLASS="TableRowColor">
6217
<A NAME="com.badlogic.gdx.math.Matrix3.M11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6218
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6219
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix3.html#M11">M11</A></CODE></TD>
6220
<TD ALIGN="right"><CODE>4</CODE></TD>
6221
</TR>
6222
<TR BGCOLOR="white" CLASS="TableRowColor">
6223
<A NAME="com.badlogic.gdx.math.Matrix3.M12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6224
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6225
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix3.html#M12">M12</A></CODE></TD>
6226
<TD ALIGN="right"><CODE>7</CODE></TD>
6227
</TR>
6228
<TR BGCOLOR="white" CLASS="TableRowColor">
6229
<A NAME="com.badlogic.gdx.math.Matrix3.M20"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6230
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6231
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix3.html#M20">M20</A></CODE></TD>
6232
<TD ALIGN="right"><CODE>2</CODE></TD>
6233
</TR>
6234
<TR BGCOLOR="white" CLASS="TableRowColor">
6235
<A NAME="com.badlogic.gdx.math.Matrix3.M21"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6236
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6237
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix3.html#M21">M21</A></CODE></TD>
6238
<TD ALIGN="right"><CODE>5</CODE></TD>
6239
</TR>
6240
<TR BGCOLOR="white" CLASS="TableRowColor">
6241
<A NAME="com.badlogic.gdx.math.Matrix3.M22"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6242
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6243
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix3.html#M22">M22</A></CODE></TD>
6244
<TD ALIGN="right"><CODE>8</CODE></TD>
6245
</TR>
6246
</FONT></TD>
6247
</TR>
6248
</TABLE>
6249
 
6250
<P>
6251
 
6252
<P>
6253
 
6254
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6255
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6256
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.math.<A HREF="com/badlogic/gdx/math/Matrix4.html" title="class in com.badlogic.gdx.math">Matrix4</A></TH>
6257
</TR>
6258
<TR BGCOLOR="white" CLASS="TableRowColor">
6259
<A NAME="com.badlogic.gdx.math.Matrix4.M00"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6260
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6261
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M00">M00</A></CODE></TD>
6262
<TD ALIGN="right"><CODE>0</CODE></TD>
6263
</TR>
6264
<TR BGCOLOR="white" CLASS="TableRowColor">
6265
<A NAME="com.badlogic.gdx.math.Matrix4.M01"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6266
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6267
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M01">M01</A></CODE></TD>
6268
<TD ALIGN="right"><CODE>4</CODE></TD>
6269
</TR>
6270
<TR BGCOLOR="white" CLASS="TableRowColor">
6271
<A NAME="com.badlogic.gdx.math.Matrix4.M02"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6272
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6273
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M02">M02</A></CODE></TD>
6274
<TD ALIGN="right"><CODE>8</CODE></TD>
6275
</TR>
6276
<TR BGCOLOR="white" CLASS="TableRowColor">
6277
<A NAME="com.badlogic.gdx.math.Matrix4.M03"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6278
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6279
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M03">M03</A></CODE></TD>
6280
<TD ALIGN="right"><CODE>12</CODE></TD>
6281
</TR>
6282
<TR BGCOLOR="white" CLASS="TableRowColor">
6283
<A NAME="com.badlogic.gdx.math.Matrix4.M10"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6284
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6285
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M10">M10</A></CODE></TD>
6286
<TD ALIGN="right"><CODE>1</CODE></TD>
6287
</TR>
6288
<TR BGCOLOR="white" CLASS="TableRowColor">
6289
<A NAME="com.badlogic.gdx.math.Matrix4.M11"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6290
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6291
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M11">M11</A></CODE></TD>
6292
<TD ALIGN="right"><CODE>5</CODE></TD>
6293
</TR>
6294
<TR BGCOLOR="white" CLASS="TableRowColor">
6295
<A NAME="com.badlogic.gdx.math.Matrix4.M12"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6296
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6297
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M12">M12</A></CODE></TD>
6298
<TD ALIGN="right"><CODE>9</CODE></TD>
6299
</TR>
6300
<TR BGCOLOR="white" CLASS="TableRowColor">
6301
<A NAME="com.badlogic.gdx.math.Matrix4.M13"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6302
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6303
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M13">M13</A></CODE></TD>
6304
<TD ALIGN="right"><CODE>13</CODE></TD>
6305
</TR>
6306
<TR BGCOLOR="white" CLASS="TableRowColor">
6307
<A NAME="com.badlogic.gdx.math.Matrix4.M20"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6308
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6309
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M20">M20</A></CODE></TD>
6310
<TD ALIGN="right"><CODE>2</CODE></TD>
6311
</TR>
6312
<TR BGCOLOR="white" CLASS="TableRowColor">
6313
<A NAME="com.badlogic.gdx.math.Matrix4.M21"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6314
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6315
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M21">M21</A></CODE></TD>
6316
<TD ALIGN="right"><CODE>6</CODE></TD>
6317
</TR>
6318
<TR BGCOLOR="white" CLASS="TableRowColor">
6319
<A NAME="com.badlogic.gdx.math.Matrix4.M22"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6320
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6321
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M22">M22</A></CODE></TD>
6322
<TD ALIGN="right"><CODE>10</CODE></TD>
6323
</TR>
6324
<TR BGCOLOR="white" CLASS="TableRowColor">
6325
<A NAME="com.badlogic.gdx.math.Matrix4.M23"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6326
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6327
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M23">M23</A></CODE></TD>
6328
<TD ALIGN="right"><CODE>14</CODE></TD>
6329
</TR>
6330
<TR BGCOLOR="white" CLASS="TableRowColor">
6331
<A NAME="com.badlogic.gdx.math.Matrix4.M30"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6332
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6333
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M30">M30</A></CODE></TD>
6334
<TD ALIGN="right"><CODE>3</CODE></TD>
6335
</TR>
6336
<TR BGCOLOR="white" CLASS="TableRowColor">
6337
<A NAME="com.badlogic.gdx.math.Matrix4.M31"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6338
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6339
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M31">M31</A></CODE></TD>
6340
<TD ALIGN="right"><CODE>7</CODE></TD>
6341
</TR>
6342
<TR BGCOLOR="white" CLASS="TableRowColor">
6343
<A NAME="com.badlogic.gdx.math.Matrix4.M32"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6344
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6345
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M32">M32</A></CODE></TD>
6346
<TD ALIGN="right"><CODE>11</CODE></TD>
6347
</TR>
6348
<TR BGCOLOR="white" CLASS="TableRowColor">
6349
<A NAME="com.badlogic.gdx.math.Matrix4.M33"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6350
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6351
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/math/Matrix4.html#M33">M33</A></CODE></TD>
6352
<TD ALIGN="right"><CODE>15</CODE></TD>
6353
</TR>
6354
</FONT></TD>
6355
</TR>
6356
</TABLE>
6357
 
6358
<P>
6359
 
6360
<P>
6361
 
6362
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6363
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6364
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.physics.box2d.<A HREF="com/badlogic/gdx/physics/box2d/Transform.html" title="class in com.badlogic.gdx.physics.box2d">Transform</A></TH>
6365
</TR>
6366
<TR BGCOLOR="white" CLASS="TableRowColor">
6367
<A NAME="com.badlogic.gdx.physics.box2d.Transform.COS"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6368
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6369
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#COS">COS</A></CODE></TD>
6370
<TD ALIGN="right"><CODE>2</CODE></TD>
6371
</TR>
6372
<TR BGCOLOR="white" CLASS="TableRowColor">
6373
<A NAME="com.badlogic.gdx.physics.box2d.Transform.POS_X"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6374
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6375
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#POS_X">POS_X</A></CODE></TD>
6376
<TD ALIGN="right"><CODE>0</CODE></TD>
6377
</TR>
6378
<TR BGCOLOR="white" CLASS="TableRowColor">
6379
<A NAME="com.badlogic.gdx.physics.box2d.Transform.POS_Y"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6380
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6381
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#POS_Y">POS_Y</A></CODE></TD>
6382
<TD ALIGN="right"><CODE>1</CODE></TD>
6383
</TR>
6384
<TR BGCOLOR="white" CLASS="TableRowColor">
6385
<A NAME="com.badlogic.gdx.physics.box2d.Transform.SIN"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6386
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6387
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/physics/box2d/Transform.html#SIN">SIN</A></CODE></TD>
6388
<TD ALIGN="right"><CODE>3</CODE></TD>
6389
</TR>
6390
</FONT></TD>
6391
</TR>
6392
</TABLE>
6393
 
6394
<P>
6395
 
6396
<P>
6397
 
6398
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6399
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6400
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.scenes.scene2d.actions.<A HREF="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html" title="class in com.badlogic.gdx.scenes.scene2d.actions">RepeatAction</A></TH>
6401
</TR>
6402
<TR BGCOLOR="white" CLASS="TableRowColor">
6403
<A NAME="com.badlogic.gdx.scenes.scene2d.actions.RepeatAction.FOREVER"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6404
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6405
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/actions/RepeatAction.html#FOREVER">FOREVER</A></CODE></TD>
6406
<TD ALIGN="right"><CODE>-1</CODE></TD>
6407
</TR>
6408
</FONT></TD>
6409
</TR>
6410
</TABLE>
6411
 
6412
<P>
6413
 
6414
<P>
6415
 
6416
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6417
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6418
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.scenes.scene2d.utils.<A HREF="com/badlogic/gdx/scenes/scene2d/utils/Align.html" title="class in com.badlogic.gdx.scenes.scene2d.utils">Align</A></TH>
6419
</TR>
6420
<TR BGCOLOR="white" CLASS="TableRowColor">
6421
<A NAME="com.badlogic.gdx.scenes.scene2d.utils.Align.bottom"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6422
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6423
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/utils/Align.html#bottom">bottom</A></CODE></TD>
6424
<TD ALIGN="right"><CODE>4</CODE></TD>
6425
</TR>
6426
<TR BGCOLOR="white" CLASS="TableRowColor">
6427
<A NAME="com.badlogic.gdx.scenes.scene2d.utils.Align.center"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6428
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6429
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/utils/Align.html#center">center</A></CODE></TD>
6430
<TD ALIGN="right"><CODE>1</CODE></TD>
6431
</TR>
6432
<TR BGCOLOR="white" CLASS="TableRowColor">
6433
<A NAME="com.badlogic.gdx.scenes.scene2d.utils.Align.left"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6434
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6435
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/utils/Align.html#left">left</A></CODE></TD>
6436
<TD ALIGN="right"><CODE>8</CODE></TD>
6437
</TR>
6438
<TR BGCOLOR="white" CLASS="TableRowColor">
6439
<A NAME="com.badlogic.gdx.scenes.scene2d.utils.Align.right"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6440
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6441
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/utils/Align.html#right">right</A></CODE></TD>
6442
<TD ALIGN="right"><CODE>16</CODE></TD>
6443
</TR>
6444
<TR BGCOLOR="white" CLASS="TableRowColor">
6445
<A NAME="com.badlogic.gdx.scenes.scene2d.utils.Align.top"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6446
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6447
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/scenes/scene2d/utils/Align.html#top">top</A></CODE></TD>
6448
<TD ALIGN="right"><CODE>2</CODE></TD>
6449
</TR>
6450
</FONT></TD>
6451
</TR>
6452
</TABLE>
6453
 
6454
<P>
6455
 
6456
<P>
6457
 
6458
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6459
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6460
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.utils.<A HREF="com/badlogic/gdx/utils/Logger.html" title="class in com.badlogic.gdx.utils">Logger</A></TH>
6461
</TR>
6462
<TR BGCOLOR="white" CLASS="TableRowColor">
6463
<A NAME="com.badlogic.gdx.utils.Logger.DEBUG"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6464
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6465
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/Logger.html#DEBUG">DEBUG</A></CODE></TD>
6466
<TD ALIGN="right"><CODE>3</CODE></TD>
6467
</TR>
6468
<TR BGCOLOR="white" CLASS="TableRowColor">
6469
<A NAME="com.badlogic.gdx.utils.Logger.ERROR"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6470
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6471
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/Logger.html#ERROR">ERROR</A></CODE></TD>
6472
<TD ALIGN="right"><CODE>1</CODE></TD>
6473
</TR>
6474
<TR BGCOLOR="white" CLASS="TableRowColor">
6475
<A NAME="com.badlogic.gdx.utils.Logger.INFO"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6476
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6477
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/Logger.html#INFO">INFO</A></CODE></TD>
6478
<TD ALIGN="right"><CODE>2</CODE></TD>
6479
</TR>
6480
<TR BGCOLOR="white" CLASS="TableRowColor">
6481
<A NAME="com.badlogic.gdx.utils.Logger.NONE"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6482
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6483
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/Logger.html#NONE">NONE</A></CODE></TD>
6484
<TD ALIGN="right"><CODE>0</CODE></TD>
6485
</TR>
6486
</FONT></TD>
6487
</TR>
6488
</TABLE>
6489
 
6490
<P>
6491
 
6492
<P>
6493
 
6494
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6495
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6496
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.utils.compression.lzma.<A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html" title="class in com.badlogic.gdx.utils.compression.lzma">Base</A></TH>
6497
</TR>
6498
<TR BGCOLOR="white" CLASS="TableRowColor">
6499
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kAlignMask"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6500
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6501
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kAlignMask">kAlignMask</A></CODE></TD>
6502
<TD ALIGN="right"><CODE>15</CODE></TD>
6503
</TR>
6504
<TR BGCOLOR="white" CLASS="TableRowColor">
6505
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kAlignTableSize"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6506
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6507
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kAlignTableSize">kAlignTableSize</A></CODE></TD>
6508
<TD ALIGN="right"><CODE>16</CODE></TD>
6509
</TR>
6510
<TR BGCOLOR="white" CLASS="TableRowColor">
6511
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kDicLogSizeMin"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6512
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6513
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kDicLogSizeMin">kDicLogSizeMin</A></CODE></TD>
6514
<TD ALIGN="right"><CODE>0</CODE></TD>
6515
</TR>
6516
<TR BGCOLOR="white" CLASS="TableRowColor">
6517
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kEndPosModelIndex"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6518
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6519
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kEndPosModelIndex">kEndPosModelIndex</A></CODE></TD>
6520
<TD ALIGN="right"><CODE>14</CODE></TD>
6521
</TR>
6522
<TR BGCOLOR="white" CLASS="TableRowColor">
6523
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kMatchMaxLen"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6524
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6525
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kMatchMaxLen">kMatchMaxLen</A></CODE></TD>
6526
<TD ALIGN="right"><CODE>273</CODE></TD>
6527
</TR>
6528
<TR BGCOLOR="white" CLASS="TableRowColor">
6529
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kMatchMinLen"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6530
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6531
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kMatchMinLen">kMatchMinLen</A></CODE></TD>
6532
<TD ALIGN="right"><CODE>2</CODE></TD>
6533
</TR>
6534
<TR BGCOLOR="white" CLASS="TableRowColor">
6535
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumAlignBits"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6536
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6537
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumAlignBits">kNumAlignBits</A></CODE></TD>
6538
<TD ALIGN="right"><CODE>4</CODE></TD>
6539
</TR>
6540
<TR BGCOLOR="white" CLASS="TableRowColor">
6541
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumFullDistances"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6542
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6543
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumFullDistances">kNumFullDistances</A></CODE></TD>
6544
<TD ALIGN="right"><CODE>128</CODE></TD>
6545
</TR>
6546
<TR BGCOLOR="white" CLASS="TableRowColor">
6547
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumHighLenBits"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6548
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6549
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumHighLenBits">kNumHighLenBits</A></CODE></TD>
6550
<TD ALIGN="right"><CODE>8</CODE></TD>
6551
</TR>
6552
<TR BGCOLOR="white" CLASS="TableRowColor">
6553
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumLenSymbols"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6554
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6555
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenSymbols">kNumLenSymbols</A></CODE></TD>
6556
<TD ALIGN="right"><CODE>272</CODE></TD>
6557
</TR>
6558
<TR BGCOLOR="white" CLASS="TableRowColor">
6559
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumLenToPosStates"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6560
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6561
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenToPosStates">kNumLenToPosStates</A></CODE></TD>
6562
<TD ALIGN="right"><CODE>4</CODE></TD>
6563
</TR>
6564
<TR BGCOLOR="white" CLASS="TableRowColor">
6565
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumLenToPosStatesBits"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6566
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6567
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLenToPosStatesBits">kNumLenToPosStatesBits</A></CODE></TD>
6568
<TD ALIGN="right"><CODE>2</CODE></TD>
6569
</TR>
6570
<TR BGCOLOR="white" CLASS="TableRowColor">
6571
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumLitContextBitsMax"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6572
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6573
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLitContextBitsMax">kNumLitContextBitsMax</A></CODE></TD>
6574
<TD ALIGN="right"><CODE>8</CODE></TD>
6575
</TR>
6576
<TR BGCOLOR="white" CLASS="TableRowColor">
6577
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumLitPosStatesBitsEncodingMax"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6578
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6579
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLitPosStatesBitsEncodingMax">kNumLitPosStatesBitsEncodingMax</A></CODE></TD>
6580
<TD ALIGN="right"><CODE>4</CODE></TD>
6581
</TR>
6582
<TR BGCOLOR="white" CLASS="TableRowColor">
6583
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumLowLenBits"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6584
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6585
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLowLenBits">kNumLowLenBits</A></CODE></TD>
6586
<TD ALIGN="right"><CODE>3</CODE></TD>
6587
</TR>
6588
<TR BGCOLOR="white" CLASS="TableRowColor">
6589
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumLowLenSymbols"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6590
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6591
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumLowLenSymbols">kNumLowLenSymbols</A></CODE></TD>
6592
<TD ALIGN="right"><CODE>8</CODE></TD>
6593
</TR>
6594
<TR BGCOLOR="white" CLASS="TableRowColor">
6595
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumMidLenBits"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6596
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6597
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumMidLenBits">kNumMidLenBits</A></CODE></TD>
6598
<TD ALIGN="right"><CODE>3</CODE></TD>
6599
</TR>
6600
<TR BGCOLOR="white" CLASS="TableRowColor">
6601
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumMidLenSymbols"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6602
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6603
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumMidLenSymbols">kNumMidLenSymbols</A></CODE></TD>
6604
<TD ALIGN="right"><CODE>8</CODE></TD>
6605
</TR>
6606
<TR BGCOLOR="white" CLASS="TableRowColor">
6607
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosModels"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6608
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6609
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosModels">kNumPosModels</A></CODE></TD>
6610
<TD ALIGN="right"><CODE>10</CODE></TD>
6611
</TR>
6612
<TR BGCOLOR="white" CLASS="TableRowColor">
6613
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosSlotBits"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6614
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6615
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosSlotBits">kNumPosSlotBits</A></CODE></TD>
6616
<TD ALIGN="right"><CODE>6</CODE></TD>
6617
</TR>
6618
<TR BGCOLOR="white" CLASS="TableRowColor">
6619
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesBitsEncodingMax"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6620
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6621
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesBitsEncodingMax">kNumPosStatesBitsEncodingMax</A></CODE></TD>
6622
<TD ALIGN="right"><CODE>4</CODE></TD>
6623
</TR>
6624
<TR BGCOLOR="white" CLASS="TableRowColor">
6625
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesBitsMax"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6626
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6627
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesBitsMax">kNumPosStatesBitsMax</A></CODE></TD>
6628
<TD ALIGN="right"><CODE>4</CODE></TD>
6629
</TR>
6630
<TR BGCOLOR="white" CLASS="TableRowColor">
6631
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesEncodingMax"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6632
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6633
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesEncodingMax">kNumPosStatesEncodingMax</A></CODE></TD>
6634
<TD ALIGN="right"><CODE>16</CODE></TD>
6635
</TR>
6636
<TR BGCOLOR="white" CLASS="TableRowColor">
6637
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumPosStatesMax"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6638
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6639
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumPosStatesMax">kNumPosStatesMax</A></CODE></TD>
6640
<TD ALIGN="right"><CODE>16</CODE></TD>
6641
</TR>
6642
<TR BGCOLOR="white" CLASS="TableRowColor">
6643
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumRepDistances"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6644
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6645
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumRepDistances">kNumRepDistances</A></CODE></TD>
6646
<TD ALIGN="right"><CODE>4</CODE></TD>
6647
</TR>
6648
<TR BGCOLOR="white" CLASS="TableRowColor">
6649
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kNumStates"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6650
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6651
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kNumStates">kNumStates</A></CODE></TD>
6652
<TD ALIGN="right"><CODE>12</CODE></TD>
6653
</TR>
6654
<TR BGCOLOR="white" CLASS="TableRowColor">
6655
<A NAME="com.badlogic.gdx.utils.compression.lzma.Base.kStartPosModelIndex"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6656
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6657
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Base.html#kStartPosModelIndex">kStartPosModelIndex</A></CODE></TD>
6658
<TD ALIGN="right"><CODE>4</CODE></TD>
6659
</TR>
6660
</FONT></TD>
6661
</TR>
6662
</TABLE>
6663
 
6664
<P>
6665
 
6666
<P>
6667
 
6668
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6669
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6670
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.utils.compression.lzma.<A HREF="com/badlogic/gdx/utils/compression/lzma/Encoder.html" title="class in com.badlogic.gdx.utils.compression.lzma">Encoder</A></TH>
6671
</TR>
6672
<TR BGCOLOR="white" CLASS="TableRowColor">
6673
<A NAME="com.badlogic.gdx.utils.compression.lzma.Encoder.EMatchFinderTypeBT2"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6674
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6675
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Encoder.html#EMatchFinderTypeBT2">EMatchFinderTypeBT2</A></CODE></TD>
6676
<TD ALIGN="right"><CODE>0</CODE></TD>
6677
</TR>
6678
<TR BGCOLOR="white" CLASS="TableRowColor">
6679
<A NAME="com.badlogic.gdx.utils.compression.lzma.Encoder.EMatchFinderTypeBT4"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6680
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6681
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Encoder.html#EMatchFinderTypeBT4">EMatchFinderTypeBT4</A></CODE></TD>
6682
<TD ALIGN="right"><CODE>1</CODE></TD>
6683
</TR>
6684
<TR BGCOLOR="white" CLASS="TableRowColor">
6685
<A NAME="com.badlogic.gdx.utils.compression.lzma.Encoder.kNumLenSpecSymbols"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6686
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6687
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Encoder.html#kNumLenSpecSymbols">kNumLenSpecSymbols</A></CODE></TD>
6688
<TD ALIGN="right"><CODE>16</CODE></TD>
6689
</TR>
6690
<TR BGCOLOR="white" CLASS="TableRowColor">
6691
<A NAME="com.badlogic.gdx.utils.compression.lzma.Encoder.kPropSize"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6692
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6693
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/lzma/Encoder.html#kPropSize">kPropSize</A></CODE></TD>
6694
<TD ALIGN="right"><CODE>5</CODE></TD>
6695
</TR>
6696
</FONT></TD>
6697
</TR>
6698
</TABLE>
6699
 
6700
<P>
6701
 
6702
<P>
6703
 
6704
<TABLE BORDER="1" CELLPADDING="3" CELLSPACING="0" SUMMARY="">
6705
<TR BGCOLOR="#EEEEFF" CLASS="TableSubHeadingColor">
6706
<TH ALIGN="left" COLSPAN="3">com.badlogic.gdx.utils.compression.rangecoder.<A HREF="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html" title="class in com.badlogic.gdx.utils.compression.rangecoder">Encoder</A></TH>
6707
</TR>
6708
<TR BGCOLOR="white" CLASS="TableRowColor">
6709
<A NAME="com.badlogic.gdx.utils.compression.rangecoder.Encoder.kNumBitPriceShiftBits"><!-- --></A><TD ALIGN="right"><FONT SIZE="-1">
6710
<CODE>public&nbsp;static&nbsp;final&nbsp;int</CODE></FONT></TD>
6711
<TD ALIGN="left"><CODE><A HREF="com/badlogic/gdx/utils/compression/rangecoder/Encoder.html#kNumBitPriceShiftBits">kNumBitPriceShiftBits</A></CODE></TD>
6712
<TD ALIGN="right"><CODE>6</CODE></TD>
6713
</TR>
6714
</FONT></TD>
6715
</TR>
6716
</TABLE>
6717
 
6718
<P>
6719
 
6720
<P>
6721
<HR>
6722
 
6723
 
6724
<!-- ======= START OF BOTTOM NAVBAR ====== -->
6725
<A NAME="navbar_bottom"><!-- --></A>
6726
<A HREF="#skip-navbar_bottom" title="Skip navigation links"></A>
6727
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6728
<TR>
6729
<TD COLSPAN=2 BGCOLOR="#EEEEFF" CLASS="NavBarCell1">
6730
<A NAME="navbar_bottom_firstrow"><!-- --></A>
6731
<TABLE BORDER="0" CELLPADDING="0" CELLSPACING="3" SUMMARY="">
6732
  <TR ALIGN="center" VALIGN="top">
6733
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="overview-summary.html"><FONT CLASS="NavBarFont1"><B>Overview</B></FONT></A>&nbsp;</TD>
6734
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Package</FONT>&nbsp;</TD>
6735
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Class</FONT>&nbsp;</TD>
6736
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <FONT CLASS="NavBarFont1">Use</FONT>&nbsp;</TD>
6737
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="overview-tree.html"><FONT CLASS="NavBarFont1"><B>Tree</B></FONT></A>&nbsp;</TD>
6738
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="deprecated-list.html"><FONT CLASS="NavBarFont1"><B>Deprecated</B></FONT></A>&nbsp;</TD>
6739
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="index-all.html"><FONT CLASS="NavBarFont1"><B>Index</B></FONT></A>&nbsp;</TD>
6740
  <TD BGCOLOR="#EEEEFF" CLASS="NavBarCell1">    <A HREF="help-doc.html"><FONT CLASS="NavBarFont1"><B>Help</B></FONT></A>&nbsp;</TD>
6741
  </TR>
6742
</TABLE>
6743
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6744
<TD ALIGN="right" VALIGN="top" ROWSPAN=3><EM>
6745
libgdx API</EM>
6746
</TD>
6747
</TR>
6748
 
6749
<TR>
6750
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
6751
&nbsp;PREV&nbsp;
6752
&nbsp;NEXT</FONT></TD>
6753
<TD BGCOLOR="white" CLASS="NavBarCell2"><FONT SIZE="-2">
6754
  <A HREF="index.html?constant-values.html" target="_top"><B>FRAMES</B></A>  &nbsp;
6755
&nbsp;<A HREF="constant-values.html" target="_top"><B>NO FRAMES</B></A>  &nbsp;
6756
&nbsp;<SCRIPT type="text/javascript">
6757
  <!--
6758
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6759
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6760
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6761
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6762
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6763
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6764
  <A HREF="allclasses-noframe.html"><B>All Classes</B></A>
6765
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6766
 
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</FONT></TD>
6769
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6770
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6771
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6772
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6773
 
6774
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6775
 
6776
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6777
                                Copyright 2010 Mario Zechner (contact@badlogicgames.com), Nathan Sweet (admin@esotericsoftware.com)
6778
                                </i></div>
6779
 
6780
</BODY>
6781
</HTML>