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![logo](http://libgdx.badlogicgames.com/img/logo.png)
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*We just migrated our Wiki to Github, so it's a little bit rough, we'll fix things up in the next days*
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Libgdx is a cross-platform Java game development framework based on
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OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your
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WebGL enabled browser and iOS.
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#### Getting Started
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Head over to http://libgdx.badlogicgames.com/documentation.html to find the latest getting started guide,
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download links and so on. You can find more information on libgdx on our official site
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at http://libgdx.badlogicgames.com/
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### Downloads
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You can get the latest release or nightly version of libgdx from the [offical download site](http://libgdx.badlogicgames.com/download.html). We actually
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recommend using the nightlies to be up to date with latest bug fixes and feature additions.
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#### Documentation
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The [Wiki](https://github.com/libgdx/libgdx/wiki) contains all the information you'll need to write a
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libgdx game. You can contribute to the Wiki directly here on Github!
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We also provide [Javadocs](http://libgdx.badlogicgames.com/nightlies/docs/api/) online. The Javadocs are
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also bundled as source Jars with every libgdx distribution for consumption in your favorite IDE.
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#### News & Community
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You can follow the latest news about libgdx on the [blog](http://www.badlogicgames.com). Follow
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[@badlogicgames](https://twitter.com/badlogicgames) for real-time updates.
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You can get help on our [forum](http://badlogicgames.com/forum/) and talk to other libgdx
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users on our IRC channel #libgdx at irc.freenode.net.
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#### Reporting Issues
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Use the [issue tracker](https://github.com/libgdx/libgdx/issues?page=1&state=open) here on Github to report issues. Make sure you read the
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[Getting Help](https://github.com/libgdx/libgdx/wiki/Getting-help) article that walks you through
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the process or properly reporting an issue.
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#### Contributing & Working from Source
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Libgdx has a strong developer community constantly improving the code base. We love to
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get any and all help we can. The [Contributing](https://github.com/libgdx/libgdx/wiki/Contributing)
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article describes the process of helping libgdx to become even better.
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To contribute, you need to work with libgdx' sources directly, something normal users do not
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have to go through. The [Working with the Source](https://github.com/libgdx/libgdx/wiki/Working-from-source)
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article will give you directions.
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#### License
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Libgdx is licensed under the [Apache 2 License](http://www.apache.org/licenses/LICENSE-2.0.html), meaning you
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can use it free of charge, without strings attached in commercial and non-commercial projects. We love to
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get (non-mandatory) credit in case you release a game or app using libgdx!