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| 1107 | chris | 1 |  |
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| 3 | *We just migrated our Wiki to Github, so it's a little bit rough, we'll fix things up in the next days* |
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| 4 | |||
| 5 | Libgdx is a cross-platform Java game development framework based on |
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| 6 | OpenGL (ES) that works on Windows, Linux, Mac OS X, Android, your |
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| 7 | WebGL enabled browser and iOS. |
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| 8 | |||
| 9 | #### Getting Started |
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| 10 | Head over to http://libgdx.badlogicgames.com/documentation.html to find the latest getting started guide, |
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| 11 | download links and so on. You can find more information on libgdx on our official site |
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| 12 | at http://libgdx.badlogicgames.com/ |
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| 13 | |||
| 14 | ### Downloads |
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| 15 | You can get the latest release or nightly version of libgdx from the [offical download site](http://libgdx.badlogicgames.com/download.html). We actually |
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| 16 | recommend using the nightlies to be up to date with latest bug fixes and feature additions. |
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| 17 | |||
| 18 | #### Documentation |
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| 19 | The [Wiki](https://github.com/libgdx/libgdx/wiki) contains all the information you'll need to write a |
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| 20 | libgdx game. You can contribute to the Wiki directly here on Github! |
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| 21 | |||
| 22 | We also provide [Javadocs](http://libgdx.badlogicgames.com/nightlies/docs/api/) online. The Javadocs are |
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| 23 | also bundled as source Jars with every libgdx distribution for consumption in your favorite IDE. |
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| 24 | |||
| 25 | #### News & Community |
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| 26 | You can follow the latest news about libgdx on the [blog](http://www.badlogicgames.com). Follow |
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| 27 | [@badlogicgames](https://twitter.com/badlogicgames) for real-time updates. |
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| 28 | |||
| 29 | You can get help on our [forum](http://badlogicgames.com/forum/) and talk to other libgdx |
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| 30 | users on our IRC channel #libgdx at irc.freenode.net. |
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| 31 | |||
| 32 | #### Reporting Issues |
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| 33 | Use the [issue tracker](https://github.com/libgdx/libgdx/issues?page=1&state=open) here on Github to report issues. Make sure you read the |
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| 34 | [Getting Help](https://github.com/libgdx/libgdx/wiki/Getting-help) article that walks you through |
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| 35 | the process or properly reporting an issue. |
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| 36 | |||
| 37 | #### Contributing & Working from Source |
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| 38 | Libgdx has a strong developer community constantly improving the code base. We love to |
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| 39 | get any and all help we can. The [Contributing](https://github.com/libgdx/libgdx/wiki/Contributing) |
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| 40 | article describes the process of helping libgdx to become even better. |
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| 41 | |||
| 42 | To contribute, you need to work with libgdx' sources directly, something normal users do not |
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| 43 | have to go through. The [Working with the Source](https://github.com/libgdx/libgdx/wiki/Working-from-source) |
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| 44 | article will give you directions. |
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| 45 | |||
| 46 | #### License |
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| 47 | Libgdx is licensed under the [Apache 2 License](http://www.apache.org/licenses/LICENSE-2.0.html), meaning you |
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| 48 | can use it free of charge, without strings attached in commercial and non-commercial projects. We love to |
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| 49 | get (non-mandatory) credit in case you release a game or app using libgdx! |