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<div class="subTitle">com.badlogic.gdx.graphics</div>
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<h2 title="Class OrthographicCamera" class="title">Class OrthographicCamera</h2>
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<li>java.lang.Object</li>
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<li>com.badlogic.gdx.graphics.OrthographicCamera</li>
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<pre>public class <span class="strong">OrthographicCamera</span>
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extends <a href="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></pre>
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<div class="block">A camera with orthographic projection.</div>
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<dl><dt><span class="strong">Author:</span></dt>
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  <dd>mzechner</dd></dl>
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<td class="colFirst"><code>float</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#zoom">zoom</a></strong></code>
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<div class="block">the zoom of the camera</div>
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<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#combined">combined</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#direction">direction</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#far">far</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#frustum">frustum</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#invProjectionView">invProjectionView</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#near">near</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#position">position</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#projection">projection</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#up">up</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#view">view</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#viewportHeight">viewportHeight</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#viewportWidth">viewportWidth</a></code></li>
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<th class="colOne" scope="col">Constructor and Description</th>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera()">OrthographicCamera</a></strong>()</code>&nbsp;</td>
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<td class="colOne"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#OrthographicCamera(float, float)">OrthographicCamera</a></strong>(float&nbsp;viewportWidth,
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                  float&nbsp;viewportHeight)</code>
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<div class="block">Constructs a new OrthographicCamera, using the given viewport width and height.</div>
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<th class="colFirst" scope="col">Modifier and Type</th>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#rotate(float)">rotate</a></strong>(float&nbsp;angle)</code>
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<div class="block">Rotates the camera by the given angle around the direction vector.</div>
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</td>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#setToOrtho(boolean)">setToOrtho</a></strong>(boolean&nbsp;yDown)</code>
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<div class="block">Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at
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 (Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#setToOrtho(boolean, float, float)">setToOrtho</a></strong>(boolean&nbsp;yDown,
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          float&nbsp;viewportWidth,
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          float&nbsp;viewportHeight)</code>
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<div class="block">Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up
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 or down.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#translate(float, float)">translate</a></strong>(float&nbsp;x,
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         float&nbsp;y)</code>
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<div class="block">Moves the camera by the given amount on each axis.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#translate(com.badlogic.gdx.math.Vector2)">translate</a></strong>(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;vec)</code>
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<div class="block">Moves the camera by the given vector.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#update()">update</a></strong>()</code>
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<div class="block">Recalculates the projection and view matrix of this camera and the <a href="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><code>Frustum</code></a> planes.</div>
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<td class="colFirst"><code>void</code></td>
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<td class="colLast"><code><strong><a href="../../../../com/badlogic/gdx/graphics/OrthographicCamera.html#update(boolean)">update</a></strong>(boolean&nbsp;updateFrustum)</code>
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<div class="block">Recalculates the projection and view matrix of this camera and the <a href="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><code>Frustum</code></a> planes if <code>updateFrustum</code> is
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<h3>Methods inherited from class&nbsp;com.badlogic.gdx.graphics.<a href="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></h3>
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<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#apply(com.badlogic.gdx.graphics.GL10)">apply</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#getPickRay(float, float)">getPickRay</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#getPickRay(float, float, float, float, float, float)">getPickRay</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#lookAt(float, float, float)">lookAt</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#lookAt(com.badlogic.gdx.math.Vector3)">lookAt</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#normalizeUp()">normalizeUp</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#project(com.badlogic.gdx.math.Vector3)">project</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#project(com.badlogic.gdx.math.Vector3, float, float, float, float)">project</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#rotate(float, float, float, float)">rotate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#rotate(com.badlogic.gdx.math.Matrix4)">rotate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#rotate(com.badlogic.gdx.math.Quaternion)">rotate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#rotate(com.badlogic.gdx.math.Vector3, float)">rotate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#rotateAround(com.badlogic.gdx.math.Vector3, com.badlogic.gdx.math.Vector3, float)">rotateAround</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#transform(com.badlogic.gdx.math.Matrix4)">transform</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#translate(float, float, float)">translate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#translate(com.badlogic.gdx.math.Vector3)">translate</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#unproject(com.badlogic.gdx.math.Vector3)">unproject</a>, <a href="../../../../com/badlogic/gdx/graphics/Camera.html#unproject(com.badlogic.gdx.math.Vector3, float, float, float, float)">unproject</a></code></li>
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<h4>zoom</h4>
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<pre>public&nbsp;float zoom</pre>
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<div class="block">the zoom of the camera</div>
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<a name="OrthographicCamera()">
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<h4>OrthographicCamera</h4>
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<pre>public&nbsp;OrthographicCamera()</pre>
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<h4>OrthographicCamera</h4>
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<pre>public&nbsp;OrthographicCamera(float&nbsp;viewportWidth,
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                  float&nbsp;viewportHeight)</pre>
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<div class="block">Constructs a new OrthographicCamera, using the given viewport width and height. For pixel perfect 2D rendering just supply
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 the screen size, for other unit scales (e.g. meters for box2d) proceed accordingly. The camera will show the region
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 [-viewportWidth/2, -(viewportHeight/2-1)] - [(viewportWidth/2-1), viewportHeight/2]</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>viewportWidth</code> - the viewport width</dd><dd><code>viewportHeight</code> - the viewport height</dd></dl>
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<h4>update</h4>
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<pre>public&nbsp;void&nbsp;update()</pre>
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<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#update()">Camera</a></code></strong></div>
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<div class="block">Recalculates the projection and view matrix of this camera and the <a href="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><code>Frustum</code></a> planes. Use this after you've manipulated
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 any of the attributes of the camera.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#update()">update</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></code></dd>
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<pre>public&nbsp;void&nbsp;update(boolean&nbsp;updateFrustum)</pre>
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<div class="block"><strong>Description copied from class:&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#update(boolean)">Camera</a></code></strong></div>
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<div class="block">Recalculates the projection and view matrix of this camera and the <a href="../../../../com/badlogic/gdx/math/Frustum.html" title="class in com.badlogic.gdx.math"><code>Frustum</code></a> planes if <code>updateFrustum</code> is
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 true. Use this after you've manipulated any of the attributes of the camera.</div>
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<dl>
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<dt><strong>Specified by:</strong></dt>
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<dd><code><a href="../../../../com/badlogic/gdx/graphics/Camera.html#update(boolean)">update</a></code>&nbsp;in class&nbsp;<code><a href="../../../../com/badlogic/gdx/graphics/Camera.html" title="class in com.badlogic.gdx.graphics">Camera</a></code></dd>
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<h4>setToOrtho</h4>
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<pre>public&nbsp;void&nbsp;setToOrtho(boolean&nbsp;yDown)</pre>
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<div class="block">Sets this camera to an orthographic projection using a viewport fitting the screen resolution, centered at
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 (Gdx.graphics.getWidth()/2, Gdx.graphics.getHeight()/2), with the y-axis pointing up or down.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>yDown</code> - whether y should be pointing down</dd></dl>
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<pre>public&nbsp;void&nbsp;setToOrtho(boolean&nbsp;yDown,
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              float&nbsp;viewportWidth,
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              float&nbsp;viewportHeight)</pre>
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<div class="block">Sets this camera to an orthographic projection, centered at (viewportWidth/2, viewportHeight/2), with the y-axis pointing up
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 or down.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>yDown</code> - whether y should be pointing down.</dd><dd><code>viewportWidth</code> - </dd><dd><code>viewportHeight</code> - </dd></dl>
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<h4>rotate</h4>
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<pre>public&nbsp;void&nbsp;rotate(float&nbsp;angle)</pre>
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<div class="block">Rotates the camera by the given angle around the direction vector. The direction and up vector will not be orthogonalized.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>angle</code> - </dd></dl>
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<h4>translate</h4>
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<pre>public&nbsp;void&nbsp;translate(float&nbsp;x,
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             float&nbsp;y)</pre>
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<div class="block">Moves the camera by the given amount on each axis.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>x</code> - the displacement on the x-axis</dd><dd><code>y</code> - the displacement on the y-axis</dd></dl>
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<pre>public&nbsp;void&nbsp;translate(<a href="../../../../com/badlogic/gdx/math/Vector2.html" title="class in com.badlogic.gdx.math">Vector2</a>&nbsp;vec)</pre>
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<div class="block">Moves the camera by the given vector.</div>
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<dl><dt><span class="strong">Parameters:</span></dt><dd><code>vec</code> - the displacement vector</dd></dl>
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