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unit app_glscene_glow;
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interface
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uses OpenGL, GLaux, glExt, sux_constant, sux_object, app_constant,
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     resource_texture, resource_shader;
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type
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  TSettings=record
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  end;
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  SAGLSGlow=class(SUXObject)
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    settings:TSettings;
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    procedure onTimer;
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    procedure initialize;
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    constructor Create(parent:TObject);
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    destructor Destroy; override;
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  end;
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implementation
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uses sux_main, gl_main, main;
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// --- SAGLSGlow
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procedure SAGLSGlow.onTimer;
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begin
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end;
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procedure SAGLSGlow.initialize;
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begin
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end;
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constructor SAGLSGlow.Create(parent:TObject);
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begin
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  inherited Create(parent,'GL Glow');
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end;
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destructor SAGLSGlow.Destroy;
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begin
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  inherited;
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end;
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end.