Rev 143 | Details | Compare with Previous | Last modification | View Log | RSS feed
| Rev | Author | Line No. | Line |
|---|---|---|---|
| 120 | chris | 1 | package com.gebauz.pingK.common.game.gamestates; |
| 2 | |||
| 3 | import javax.microedition.khronos.opengles.GL10; |
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| 4 | |||
| 143 | chris | 5 | import android.content.Context; |
| 6 | import android.content.SharedPreferences; |
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| 7 | |||
| 120 | chris | 8 | import com.gebauz.pingK.common.R; |
| 9 | import com.gebauz.pingK.common.framework.GLUtil; |
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| 127 | chris | 10 | import com.gebauz.pingK.common.framework.MathUtil; |
| 143 | chris | 11 | import com.gebauz.pingK.common.framework.ResourceManager; |
| 120 | chris | 12 | import com.gebauz.pingK.common.framework.Sprite2D; |
| 13 | import com.gebauz.pingK.common.game.GameConsts; |
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| 127 | chris | 14 | import com.gebauz.pingK.common.game.GameServices; |
| 120 | chris | 15 | import com.gebauz.pingK.common.game.MultitouchInput; |
| 16 | import com.gebauz.pingK.common.game.MultitouchInput.Finger; |
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| 17 | |||
| 18 | public class LogoState extends BaseGameState |
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| 127 | chris | 19 | { |
| 20 | static private float UPDATE_INTERVAL = 0.3f; |
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| 21 | |||
| 22 | public class Bar |
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| 23 | { |
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| 24 | private float x; |
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| 25 | private float y; |
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| 26 | private float w; |
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| 27 | private float h; |
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| 28 | private float alpha; |
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| 29 | |||
| 30 | private float mCurrentHeight = 0.0f; |
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| 31 | private float mTargetHeight = 0.0f; |
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| 32 | private float mUpdateTimer = GameServices.getRandomFloat(0.0f, UPDATE_INTERVAL); |
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| 33 | |||
| 34 | private float mMoveDelta; |
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| 35 | |||
| 36 | public Bar(float _x, float _y, float _w, float _h, float _alpha, float _move) |
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| 37 | { |
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| 38 | x = _x; |
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| 39 | y = _y; |
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| 40 | w = _w; |
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| 41 | h = _h; |
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| 42 | alpha = _alpha; |
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| 43 | |||
| 44 | mTargetHeight = GameServices.getRandomFloat(0.2f*h, h); |
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| 45 | mCurrentHeight = _h; |
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| 46 | mMoveDelta = _move; |
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| 47 | } |
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| 48 | |||
| 49 | public void update(float deltaTime) |
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| 50 | { |
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| 51 | mUpdateTimer += deltaTime; |
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| 52 | if (mUpdateTimer > UPDATE_INTERVAL) |
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| 53 | { |
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| 54 | mTargetHeight = GameServices.getRandomFloat(0.15f*h, h); |
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| 55 | mUpdateTimer = 0.0f; |
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| 56 | } |
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| 57 | |||
| 58 | //float diff = mTargetHeight - mCurrentHeight; |
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| 59 | //mCurrentHeight += (diff * deltaTime * 10.0f); |
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| 60 | if (mTargetHeight > mCurrentHeight) |
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| 61 | { |
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| 62 | float diff = mTargetHeight - mCurrentHeight; |
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| 63 | mCurrentHeight += (diff * deltaTime * 15.0f); |
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| 64 | } |
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| 65 | else if (mTargetHeight < mCurrentHeight) |
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| 66 | { |
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| 67 | mCurrentHeight -= 300.0f * deltaTime; |
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| 68 | if (mCurrentHeight < mTargetHeight) |
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| 69 | mCurrentHeight = mTargetHeight; |
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| 70 | /*float diff = mTargetHeight - mCurrentHeight; |
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| 71 | mCurrentHeight += (diff * deltaTime * 3.0f);*/ |
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| 72 | } |
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| 73 | |||
| 74 | x -= mMoveDelta * deltaTime; |
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| 75 | |||
| 76 | if (x < (-w)) |
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| 77 | { |
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| 78 | x = GameConsts.VIRTUAL_SCREEN_WIDTH + (w); |
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| 79 | } |
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| 80 | } |
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| 81 | |||
| 82 | public void render() |
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| 83 | { |
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| 84 | mBar.x = x; |
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| 85 | mBar.y = y; |
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| 86 | mBar.w = w; |
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| 87 | mBar.h = mCurrentHeight; |
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| 88 | //mBar.h = h; |
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| 89 | mBar.pivotX = mBar.w/2.0f; |
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| 90 | mBar.pivotY = mBar.h; |
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| 91 | |||
| 92 | mBar.setColor(1.0f, 1.0f, 1.0f, alpha); |
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| 93 | |||
| 94 | mBar.render(); |
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| 95 | } |
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| 96 | } |
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| 97 | |||
| 98 | private int NUM_BARS = 24; |
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| 99 | |||
| 120 | chris | 100 | private float mTimer = 0.0f; |
| 101 | |||
| 102 | private Sprite2D mBackground; |
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| 127 | chris | 103 | private Sprite2D mBar; |
| 104 | private Sprite2D mLogo; |
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| 120 | chris | 105 | |
| 143 | chris | 106 | private boolean mSoundEnabled = true; |
| 107 | |||
| 127 | chris | 108 | private Bar[] mBars = new Bar[NUM_BARS]; |
| 109 | |||
| 110 | private float mWidths[] = |
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| 111 | { |
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| 112 | 80.0f, |
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| 113 | 100.0f, |
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| 114 | 150.0f, |
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| 115 | 250.0f |
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| 116 | }; |
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| 117 | |||
| 118 | private float mHeights[] = |
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| 119 | { |
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| 120 | 400.0f, |
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| 121 | 380.0f, |
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| 122 | 350.0f, |
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| 123 | 300.0f, |
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| 124 | }; |
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| 125 | |||
| 126 | private float mAlphas[] = |
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| 127 | { |
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| 128 | 0.3f, |
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| 129 | 0.5f, |
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| 130 | 0.7f, |
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| 131 | 0.9f, |
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| 132 | }; |
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| 133 | |||
| 134 | private float mSpeeds[] = |
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| 135 | { |
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| 136 | 50.0f, |
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| 137 | 100.0f, |
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| 138 | 250.0f, |
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| 139 | 700.0f, |
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| 140 | }; |
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| 141 | |||
| 120 | chris | 142 | public LogoState() |
| 143 | { |
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| 144 | } |
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| 145 | |||
| 146 | @Override |
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| 147 | public void init() |
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| 148 | { |
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| 147 | chris | 149 | GameServices.showAd(false); |
| 150 | |||
| 143 | chris | 151 | SharedPreferences myPrefs = ResourceManager.getInstance().getCurrentContext().getSharedPreferences(GameConsts.PREF_NAME, Context.MODE_PRIVATE); |
| 152 | boolean soundsEnabled = myPrefs.getBoolean(GameConsts.PREF_AUDIO_ENABLED, true); |
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| 153 | enableSound(soundsEnabled); |
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| 154 | |||
| 120 | chris | 155 | mBackground = new Sprite2D(); |
| 127 | chris | 156 | mBackground.init(R.drawable.logo_bg, 0.0f, 0.0f, GameConsts.VIRTUAL_SCREEN_WIDTH, GameConsts.VIRTUAL_SCREEN_HEIGHT); |
| 120 | chris | 157 | mBackground.pivotX = 0.0f; |
| 158 | mBackground.pivotY = 0.0f; |
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| 127 | chris | 159 | |
| 160 | mBar = new Sprite2D(); |
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| 161 | mBar.init(R.drawable.logo_bars); |
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| 162 | |||
| 163 | mLogo = new Sprite2D(); |
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| 164 | mLogo.init(R.drawable.logo_gebauz, GameConsts.VIRTUAL_SCREEN_WIDTH/2.0f, GameConsts.VIRTUAL_SCREEN_HEIGHT/2.0f, GameConsts.LOGO_GEBAUZ_WIDTH, GameConsts.LOGO_GEBAUZ_HEIGHT); |
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| 165 | mLogo.pivotX = mLogo.w/2.0f; |
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| 166 | mLogo.pivotY = mLogo.h/2.0f; |
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| 167 | |||
| 168 | for (int i = 0; i < NUM_BARS; i++) |
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| 169 | { |
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| 170 | int z = GameServices.getRandomInt(0, 3); |
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| 171 | |||
| 172 | // the smaller, the farther in the back |
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| 173 | mBars[i] = new Bar(GameServices.getRandomFloat(-mWidths[z], GameConsts.VIRTUAL_SCREEN_WIDTH + mWidths[z]), GameConsts.VIRTUAL_SCREEN_HEIGHT, |
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| 174 | GameServices.getRandomFloat(mWidths[z] * 0.8f, mWidths[z] * 1.2f), |
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| 175 | GameServices.getRandomFloat(mHeights[z] * 0.4f, mHeights[z] * 1.1f), |
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| 176 | GameServices.getRandomFloat(mAlphas[z] * 0.75f, mAlphas[z] * 1.0f), |
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| 177 | GameServices.getRandomFloat(mSpeeds[z] * 0.75f, mSpeeds[z] * 1.5f)); |
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| 178 | } |
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| 143 | chris | 179 | |
| 180 | GameServices.getAudio().playMusic(R.raw.music1); |
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| 120 | chris | 181 | } |
| 182 | |||
| 183 | @Override |
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| 184 | public void exit() |
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| 185 | { |
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| 186 | mBackground = null; |
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| 187 | } |
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| 188 | |||
| 189 | @Override |
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| 190 | public void onSurfaceChanged(int width, int height) |
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| 191 | { |
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| 192 | GLUtil.getGL().glViewport(0, 0, width, height); |
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| 193 | } |
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| 194 | |||
| 195 | @Override |
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| 196 | public void update(float deltaTime) |
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| 197 | { |
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| 198 | mTimer += deltaTime; |
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| 199 | /* mTitle.update(deltaTime);*/ |
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| 200 | |||
| 201 | Finger finger = MultitouchInput.getInstance().getTouchPointInside(0.0f, 0.0f, GameConsts.VIRTUAL_SCREEN_WIDTH, GameConsts.VIRTUAL_SCREEN_HEIGHT); |
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| 202 | if ((finger != null) || (mTimer > GameConsts.LOGO_TIMEOUT)) |
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| 203 | { |
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| 204 | // switch state |
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| 205 | GameStateManager.getInstance().switchState("TitleState"); |
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| 206 | } |
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| 207 | |||
| 208 | mBackground.update(deltaTime); |
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| 127 | chris | 209 | for (int i = 0; i < NUM_BARS; i++) |
| 210 | { |
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| 211 | mBars[i].update(deltaTime); |
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| 212 | } |
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| 120 | chris | 213 | |
| 214 | /* if (!mHelp.isActive()) |
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| 215 | { |
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| 216 | mGameStartButton.update(deltaTime); |
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| 217 | mOptionsButton.update(deltaTime); |
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| 218 | mHelpButton.update(deltaTime); |
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| 219 | } |
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| 220 | |||
| 221 | mHelp.update(deltaTime);*/ |
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| 222 | } |
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| 223 | |||
| 224 | @Override |
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| 225 | public void render() |
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| 226 | { |
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| 227 | GL10 gl = GLUtil.getGL(); |
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| 228 | |||
| 229 | gl.glClearColor(1.0f, 1.0f, 1.0f, 0.0f); |
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| 230 | gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT); |
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| 231 | |||
| 232 | gl.glMatrixMode(GL10.GL_PROJECTION); |
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| 233 | gl.glLoadIdentity(); |
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| 234 | gl.glOrthof(0, GameConsts.VIRTUAL_SCREEN_WIDTH-1.0f, GameConsts.VIRTUAL_SCREEN_HEIGHT-1.0f, 0, 0, 1); |
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| 235 | |||
| 236 | gl.glMatrixMode(GL10.GL_MODELVIEW); |
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| 237 | |||
| 238 | mBackground.render(); |
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| 127 | chris | 239 | |
| 240 | for (int i = 0; i < NUM_BARS; i++) |
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| 241 | { |
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| 242 | mBars[i].render(); |
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| 243 | } |
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| 244 | |||
| 245 | if (mTimer > GameConsts.LOGO_GEBAUZ_SHOW) |
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| 246 | { |
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| 247 | float alpha = MathUtil.clamp((mTimer - GameConsts.LOGO_GEBAUZ_SHOW) / GameConsts.LOGO_GEBAUZ_FADE_TIME, 0.0f, 1.0f); |
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| 248 | mLogo.setColor(1.0f, 1.0f, 1.0f, alpha); |
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| 249 | mLogo.render(); |
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| 250 | } |
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| 120 | chris | 251 | |
| 252 | /* float alpha = GameServices.getRandomFloat(0.7f, 1.0f); |
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| 253 | mTitle.setColor(GameConsts.PINGK_COLOR.x, GameConsts.PINGK_COLOR.y, GameConsts.PINGK_COLOR.z, alpha); |
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| 254 | mTitle.render(); |
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| 255 | |||
| 256 | mGameStartButton.render(); |
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| 257 | mOptionsButton.render(); |
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| 258 | mHelpButton.render(); |
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| 259 | mHelp.render();*/ |
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| 260 | } |
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| 261 | |||
| 262 | @Override |
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| 263 | public boolean doFadeIn() |
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| 264 | { |
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| 265 | return true; |
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| 266 | } |
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| 267 | |||
| 268 | @Override |
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| 269 | public boolean doFadeOut() |
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| 270 | { |
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| 271 | return true; |
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| 272 | } |
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| 143 | chris | 273 | |
| 274 | public void enableSound(boolean enable) |
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| 275 | { |
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| 276 | mSoundEnabled = enable; |
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| 277 | GameServices.getAudio().setSoundsOn(mSoundEnabled); |
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| 278 | |||
| 279 | // store in prefs |
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| 280 | SharedPreferences myPrefs = ResourceManager.getInstance().getCurrentContext().getSharedPreferences(GameConsts.PREF_NAME, Context.MODE_PRIVATE); |
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| 281 | SharedPreferences.Editor prefsEditor = myPrefs.edit(); |
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| 282 | prefsEditor.putBoolean(GameConsts.PREF_AUDIO_ENABLED, enable); |
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| 283 | //prefsEditor.putBoolean(GameConsts.PREF_MUSIC_ENABLED), enable); |
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| 284 | prefsEditor.commit(); |
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| 285 | } |
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| 120 | chris | 286 | |
| 287 | } |