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| Rev | Author | Line No. | Line |
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| 244 | chris | 1 | #ifndef __D3DINTERFACE_H__ |
| 2 | #define __D3DINTERFACE_H__ |
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| 3 | |||
| 4 | #include "Common.h" |
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| 5 | #include "MemoryImage.h" |
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| 6 | #include "SexyMatrix.h" |
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| 7 | #include <d3d.h> |
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| 8 | |||
| 9 | |||
| 10 | namespace Sexy |
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| 11 | { |
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| 12 | |||
| 13 | class DDInterface; |
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| 14 | class SexyMatrix3; |
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| 15 | class TriVertex; |
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| 16 | |||
| 17 | /////////////////////////////////////////////////////////////////////////////// |
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| 18 | /////////////////////////////////////////////////////////////////////////////// |
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| 19 | // The following flags apply to to the mD3DFlags member of MemoryImage |
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| 20 | enum D3DImageFlags |
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| 21 | { |
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| 22 | D3DImageFlag_MinimizeNumSubdivisions = 0x0001, // subdivide image into fewest possible textures (may use more memory) |
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| 23 | D3DImageFlag_Use64By64Subdivisions = 0x0002, // good to use with image strips so the entire texture isn't pulled in when drawing just a piece |
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| 24 | D3DImageFlag_UseA4R4G4B4 = 0x0004, // images with not too many color gradients work well in this format |
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| 25 | D3DImageFlag_UseA8R8G8B8 = 0x0008 // non-alpha images will be stored as R5G6B5 by default so use this option if you want a 32-bit non-alpha image |
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| 26 | }; |
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| 27 | |||
| 28 | /////////////////////////////////////////////////////////////////////////////// |
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| 29 | /////////////////////////////////////////////////////////////////////////////// |
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| 30 | struct TextureDataPiece |
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| 31 | { |
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| 32 | LPDIRECTDRAWSURFACE7 mTexture; |
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| 33 | int mWidth,mHeight; |
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| 34 | }; |
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| 35 | |||
| 36 | /////////////////////////////////////////////////////////////////////////////// |
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| 37 | /////////////////////////////////////////////////////////////////////////////// |
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| 38 | enum PixelFormat |
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| 39 | { |
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| 40 | PixelFormat_Unknown = 0x0000, |
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| 41 | PixelFormat_A8R8G8B8 = 0x0001, |
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| 42 | PixelFormat_A4R4G4B4 = 0x0002, |
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| 43 | PixelFormat_R5G6B5 = 0x0004, |
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| 44 | PixelFormat_Palette8 = 0x0008 |
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| 45 | }; |
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| 46 | |||
| 47 | /////////////////////////////////////////////////////////////////////////////// |
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| 48 | /////////////////////////////////////////////////////////////////////////////// |
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| 49 | struct TextureData |
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| 50 | { |
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| 51 | public: |
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| 52 | typedef std::vector<TextureDataPiece> TextureVector; |
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| 53 | |||
| 54 | TextureVector mTextures; |
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| 55 | LPDIRECTDRAWPALETTE mPalette; |
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| 56 | |||
| 57 | int mWidth,mHeight; |
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| 58 | int mTexVecWidth, mTexVecHeight; |
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| 59 | int mTexPieceWidth, mTexPieceHeight; |
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| 60 | int mBitsChangedCount; |
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| 61 | int mTexMemSize; |
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| 62 | float mMaxTotalU, mMaxTotalV; |
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| 63 | PixelFormat mPixelFormat; |
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| 64 | DWORD mImageFlags; |
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| 65 | |||
| 66 | TextureData(); |
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| 67 | ~TextureData(); |
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| 68 | |||
| 69 | void ReleaseTextures(); |
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| 70 | |||
| 71 | void CreateTextureDimensions(MemoryImage *theImage); |
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| 72 | void CreateTextures(MemoryImage *theImage, LPDIRECT3DDEVICE7 theDevice, LPDIRECTDRAW7 theDraw); |
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| 73 | void CheckCreateTextures(MemoryImage *theImage, LPDIRECT3DDEVICE7 theDevice, LPDIRECTDRAW7 theDraw); |
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| 74 | LPDIRECTDRAWSURFACE7 GetTexture(int x, int y, int &width, int &height, float &u1, float &v1, float &u2, float &v2); |
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| 75 | LPDIRECTDRAWSURFACE7 GetTextureF(float x, float y, float &width, float &height, float &u1, float &v1, float &u2, float &v2); |
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| 76 | |||
| 77 | void Blt(LPDIRECT3DDEVICE7 theDevice, float theX, float theY, const Rect& theSrcRect, const Color& theColor); |
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| 78 | void BltTransformed(LPDIRECT3DDEVICE7 theDevice, const SexyMatrix3 &theTrans, const Rect& theSrcRect, const Color& theColor, const Rect *theClipRect = NULL, float theX = 0, float theY = 0, bool center = false); |
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| 79 | void BltTriangles(LPDIRECT3DDEVICE7 theDevice, const TriVertex theVertices[][3], int theNumTriangles, DWORD theColor, float tx = 0, float ty = 0); |
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| 80 | }; |
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| 81 | |||
| 82 | /////////////////////////////////////////////////////////////////////////////// |
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| 83 | /////////////////////////////////////////////////////////////////////////////// |
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| 84 | class D3DInterface |
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| 85 | { |
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| 86 | public: |
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| 87 | HWND mHWnd; |
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| 88 | int mWidth; |
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| 89 | int mHeight; |
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| 90 | |||
| 91 | LPDIRECTDRAW7 mDD; |
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| 92 | LPDIRECTDRAWSURFACE7 mDDSDrawSurface; |
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| 93 | LPDIRECTDRAWSURFACE7 mZBuffer; |
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| 94 | LPDIRECT3D7 mD3D; |
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| 95 | LPDIRECT3DDEVICE7 mD3DDevice; |
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| 96 | D3DVIEWPORT7 mD3DViewport; |
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| 97 | |||
| 98 | bool mSceneBegun; |
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| 99 | bool mIsWindowed; |
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| 100 | |||
| 101 | typedef std::set<MemoryImage*> ImageSet; |
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| 102 | ImageSet mImageSet; |
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| 103 | |||
| 104 | typedef std::list<SexyMatrix3> TransformStack; |
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| 105 | TransformStack mTransformStack; |
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| 106 | |||
| 107 | static std::string mErrorString; |
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| 108 | |||
| 109 | protected: |
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| 110 | void UpdateViewport(); |
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| 111 | bool InitD3D(); |
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| 112 | void SetupDrawMode(int theDrawMode, const Color &theColor, Image *theImage); |
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| 113 | static HRESULT CALLBACK PixelFormatsCallback(LPDDPIXELFORMAT theFormat, LPVOID lpContext); |
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| 114 | |||
| 115 | public: |
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| 116 | D3DInterface(); |
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| 117 | virtual ~D3DInterface(); |
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| 118 | |||
| 119 | void Cleanup(); |
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| 120 | void PushTransform(const SexyMatrix3 &theTransform, bool concatenate = true); |
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| 121 | void PopTransform(); |
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| 122 | |||
| 123 | bool PreDraw(); |
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| 124 | void Flush(); |
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| 125 | void RemoveMemoryImage(MemoryImage *theImage); |
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| 126 | |||
| 127 | bool CreateImageTexture(MemoryImage *theImage); |
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| 128 | bool RecoverBits(MemoryImage* theImage); |
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| 129 | void SetCurTexture(MemoryImage *theImage); |
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| 130 | void Blt(Image* theImage, float theX, float theY, const Rect& theSrcRect, const Color& theColor, int theDrawMode, bool linearFilter = false); |
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| 131 | void BltClipF(Image* theImage, float theX, float theY, const Rect& theSrcRect, const Rect *theClipRect, const Color& theColor, int theDrawMode); |
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| 132 | void BltMirror(Image* theImage, float theX, float theY, const Rect& theSrcRect, const Color& theColor, int theDrawMode, bool linearFilter = false); |
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| 133 | void StretchBlt(Image* theImage, const Rect& theDestRect, const Rect& theSrcRect, const Rect* theClipRect, const Color &theColor, int theDrawMode, bool fastStretch, bool mirror = false); |
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| 134 | void BltRotated(Image* theImage, float theX, float theY, const Rect* theClipRect, const Color& theColor, int theDrawMode, double theRot, float theRotCenterX, float theRotCenterY, const Rect& theSrcRect); |
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| 135 | void BltTransformed(Image* theImage, const Rect* theClipRect, const Color& theColor, int theDrawMode, const Rect &theSrcRect, const SexyMatrix3 &theTransform, bool linearFilter, float theX = 0, float theY = 0, bool center = false); |
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| 136 | void DrawLine(double theStartX, double theStartY, double theEndX, double theEndY, const Color& theColor, int theDrawMode); |
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| 137 | void FillRect(const Rect& theRect, const Color& theColor, int theDrawMode); |
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| 138 | void DrawTriangle(const TriVertex &p1, const TriVertex &p2, const TriVertex &p3, const Color &theColor, int theDrawMode); |
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| 139 | void DrawTriangleTex(const TriVertex &p1, const TriVertex &p2, const TriVertex &p3, const Color &theColor, int theDrawMode, Image *theTexture, bool blend = true); |
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| 140 | void DrawTrianglesTex(const TriVertex theVertices[][3], int theNumTriangles, const Color &theColor, int theDrawMode, Image *theTexture, float tx = 0, float ty = 0, bool blend = true); |
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| 141 | void DrawTrianglesTexStrip(const TriVertex theVertices[], int theNumTriangles, const Color &theColor, int theDrawMode, Image *theTexture, float tx = 0, float ty = 0, bool blend = true); |
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| 142 | void FillPoly(const Point theVertices[], int theNumVertices, const Rect *theClipRect, const Color &theColor, int theDrawMode, int tx, int ty); |
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| 143 | |||
| 144 | bool InitFromDDInterface(DDInterface *theInterface); |
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| 145 | |||
| 146 | static void MakeDDPixelFormat(PixelFormat theFormatType, DDPIXELFORMAT* theFormat); |
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| 147 | static PixelFormat GetDDPixelFormat(LPDDPIXELFORMAT theFormat); |
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| 148 | static bool CheckDXError(HRESULT theError, const char *theMsg=""); |
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| 149 | |||
| 150 | }; |
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| 151 | |||
| 152 | } |
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| 153 | |||
| 154 | #endif //__D3DINTERFACE_H__ |