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<?xml version="1.0" encoding = "Windows-1252"?>
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<VisualStudioProject
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	ProjectType="Visual C++"
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	Version="7.00"
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	Name="Demo1"
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	ProjectGUID="{F1FFB2ED-BC5D-40C9-A46B-92DAFEC91BBC}"
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	Keyword="Win32Proj">
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	<Platforms>
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		<Platform
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			Name="Win32"/>
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	</Platforms>
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	<Configurations>
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		<Configuration
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			Name="Debug|Win32"
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			OutputDirectory="Debug"
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			IntermediateDirectory="Debug"
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			ConfigurationType="1"
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			CharacterSet="2">
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			<Tool
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				Name="VCCLCompilerTool"
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				Optimization="0"
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				AdditionalIncludeDirectories="..\;..\.."
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				PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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				MinimalRebuild="FALSE"
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				BasicRuntimeChecks="3"
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				RuntimeLibrary="1"
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				ForceConformanceInForLoopScope="TRUE"
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				RuntimeTypeInfo="TRUE"
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				UsePrecompiledHeader="0"
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				BrowseInformation="1"
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				WarningLevel="3"
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				Detect64BitPortabilityProblems="TRUE"
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				DebugInformationFormat="3"/>
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			<Tool
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				Name="VCCustomBuildTool"/>
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			<Tool
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				Name="VCLinkerTool"
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				AdditionalDependencies="winmm.lib wsock32.lib"
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				OutputFile="$(OutDir)/../../Demo1_debug.exe"
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				LinkIncremental="1"
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				GenerateDebugInformation="TRUE"
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				ProgramDatabaseFile="$(OutDir)/Demo1.pdb"
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				GenerateMapFile="TRUE"
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				MapFileName="Demo1.map"
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				MapExports="TRUE"
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				MapLines="TRUE"
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				SubSystem="2"
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				TargetMachine="1"/>
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			<Tool
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				Name="VCMIDLTool"/>
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			<Tool
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				Name="VCPostBuildEventTool"/>
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			<Tool
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				Name="VCPreBuildEventTool"/>
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			<Tool
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				Name="VCPreLinkEventTool"/>
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			<Tool
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				Name="VCResourceCompilerTool"/>
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			<Tool
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				Name="VCWebServiceProxyGeneratorTool"/>
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			<Tool
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				Name="VCWebDeploymentTool"/>
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		</Configuration>
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		<Configuration
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			Name="Release|Win32"
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			OutputDirectory="Release"
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			IntermediateDirectory="Release"
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			ConfigurationType="1"
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			CharacterSet="2">
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			<Tool
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				Name="VCCLCompilerTool"
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				Optimization="2"
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				InlineFunctionExpansion="1"
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				FavorSizeOrSpeed="1"
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				OmitFramePointers="FALSE"
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				AdditionalIncludeDirectories="..\;..\.."
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				PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
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				StringPooling="TRUE"
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				RuntimeLibrary="0"
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				EnableFunctionLevelLinking="TRUE"
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				ForceConformanceInForLoopScope="TRUE"
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				RuntimeTypeInfo="TRUE"
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				UsePrecompiledHeader="0"
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				WarningLevel="3"
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				Detect64BitPortabilityProblems="TRUE"
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				DebugInformationFormat="3"/>
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			<Tool
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				Name="VCCustomBuildTool"/>
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			<Tool
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				Name="VCLinkerTool"
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				AdditionalDependencies="winmm.lib wsock32.lib"
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				OutputFile="$(OutDir)/../../Demo1.exe"
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				LinkIncremental="1"
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				GenerateDebugInformation="TRUE"
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				GenerateMapFile="TRUE"
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				MapFileName="Demo1_release.map"
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				MapLines="TRUE"
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				SubSystem="2"
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				OptimizeReferences="2"
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				EnableCOMDATFolding="2"
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				TargetMachine="1"/>
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			<Tool
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				Name="VCMIDLTool"/>
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			<Tool
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				Name="VCPostBuildEventTool"/>
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			<Tool
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				Name="VCPreBuildEventTool"/>
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			<Tool
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				Name="VCPreLinkEventTool"/>
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			<Tool
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				Name="VCResourceCompilerTool"/>
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			<Tool
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				Name="VCWebServiceProxyGeneratorTool"/>
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			<Tool
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				Name="VCWebDeploymentTool"/>
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		</Configuration>
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	</Configurations>
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	<Files>
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		<Filter
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			Name="Source Files"
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			Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm">
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			<File
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				RelativePath="Board.cpp">
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			</File>
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			<File
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				RelativePath="GameApp.cpp">
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			</File>
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			<File
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				RelativePath="main.cpp">
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			</File>
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		</Filter>
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		<Filter
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			Name="Header Files"
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			Filter="h;hpp;hxx;hm;inl;inc">
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			<File
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				RelativePath="Board.h">
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			</File>
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			<File
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				RelativePath="GameApp.h">
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			</File>
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		</Filter>
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		<Filter
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			Name="Resource Files"
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			Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe">
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		</Filter>
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	</Files>
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	<Globals>
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	</Globals>
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</VisualStudioProject>