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#ifdef _WIN32
#  include <windows.h>
#endif
#include <stdio.h>
#include <stdlib.h>
#ifndef __APPLE__
#  include <GL/glut.h>
#else
#  include <GLUT/glut.h>
#endif
#include <AR/gsub.h>
#include <AR/video.h>
#include <AR/param.h>
#include <AR/ar.h>

#define  OBJ1_PATT_NAME    "Data/patt.hiro"
#define  OBJ2_PATT_NAME    "Data/patt.kanji"
#define  OBJ1_SIZE         80.0
#define  OBJ2_SIZE         80.0

#define  OBJ1_MODEL_ID      1
#define  OBJ2_MODEL_ID      2

typedef struct {
  char    *patt_name;
  int     patt_id;
  int     model_id;
  int     visible;
  double  width;
  double  center[2];
  double  trans[3][4];
} OBJECT_T;

OBJECT_T   object[2] = {
             {OBJ1_PATT_NAME, -1, OBJ1_MODEL_ID, 0, OBJ1_SIZE, {0.0,0.0}},
             {OBJ2_PATT_NAME, -1, OBJ2_MODEL_ID, 0, OBJ2_SIZE, {0.0,0.0}}
           };

/* set up the video format globals */

#ifdef _WIN32
char                    *vconf = "Data\\WDM_camera_flipV.xml";
#else
char                    *vconf = "";
#endif

int             xsize, ysize;
int             thresh = 100;
int             count = 0;

char           *cparam_name    = "Data/camera_para.dat";
ARParam         cparam;

static void   init(void);
static void   cleanup(void);
static void   keyEvent( unsigned char key, int x, int y);
static void   mainLoop(void);
static void   draw( int object, double trans[3][4] );


int main(int argc, char *argv[])
{
        glutInit(&argc, argv);
    init();

    arVideoCapStart();
    argMainLoop( NULL, keyEvent, mainLoop );
        return (0);
}

static void   keyEvent( unsigned char key, int x, int y)
{
    /* quit if the ESC key is pressed */
    if( key == 0x1b ) {
        printf("*** %f (frame/sec)\n", (double)count/arUtilTimer());
        cleanup();
        exit(0);
    }
}

/* main loop */
static void mainLoop(void)
{
    ARUint8         *dataPtr;
    ARMarkerInfo    *marker_info;
    int             marker_num;
    int             i, j, k;

    /* grab a vide frame */
    if( (dataPtr = (ARUint8 *)arVideoGetImage()) == NULL ) {
        arUtilSleep(2);
        return;
    }
    if( count == 0 ) arUtilTimerReset();
    count++;

    argDrawMode2D();
    argDispImage( dataPtr, 0,0 );

    /* detect the markers in the video frame */
    if( arDetectMarker(dataPtr, thresh, &marker_info, &marker_num) < 0 ) {
        cleanup();
        exit(0);
    }
    arVideoCapNext();

    argDrawMode3D();
    argDraw3dCamera( 0, 0 );
    glClearDepth( 1.0 );
    glClear(GL_DEPTH_BUFFER_BIT);

    /* check for object visibility */
    for( i = 0; i < 2; i++ ) {
        k = -1;
        for( j = 0; j < marker_num; j++ ) {
            if( object[i].patt_id == marker_info[j].id ) {
                if( k == -1 ) k = j;
                else if( marker_info[k].cf < marker_info[j].cf ) k = j;
            }
        }
        object[i].visible = k;

        if( k >= 0 ) {
            arGetTransMat(&marker_info[k],
                          object[i].center, object[i].width,
                          object[i].trans);
            draw( object[i].model_id, object[i].trans );
        }
    }
    argSwapBuffers();

    if( object[0].visible >= 0
     && object[1].visible >= 0 ) {
        double  wmat1[3][4], wmat2[3][4];

        arUtilMatInv(object[0].trans, wmat1);
        arUtilMatMul(wmat1, object[1].trans, wmat2);

        for( j = 0; j < 3; j++ ) {
            for( i = 0; i < 4; i++ ) printf("%8.4f ", wmat2[j][i]);
            printf("\n");
        }
        printf("\n\n");
    }
}

static void init( void )
{
    ARParam  wparam;
    int      i;

    /* open the video path */
    if( arVideoOpen( vconf ) < 0 ) exit(0);
    /* find the size of the window */
    if( arVideoInqSize(&xsize, &ysize) < 0 ) exit(0);
    printf("Image size (x,y) = (%d,%d)\n", xsize, ysize);

    /* set the initial camera parameters */
    if( arParamLoad(cparam_name, 1, &wparam) < 0 ) {
        printf("Camera parameter load error !!\n");
        exit(0);
    }
    arParamChangeSize( &wparam, xsize, ysize, &cparam );
    arInitCparam( &cparam );
    printf("*** Camera Parameter ***\n");
    arParamDisp( &cparam );

    for( i = 0; i < 2; i++ ) {
        if( (object[i].patt_id=arLoadPatt(object[i].patt_name)) < 0 ) {
            printf("pattern load error: %s\n", object[i].patt_name);
            exit(0);
        }
    }

    /* open the graphics window */
    argInit( &cparam, 1.0, 0, 0, 0, 0 );
}

/* cleanup function called when program exits */
static void cleanup(void)
{
    arVideoCapStop();
    arVideoClose();
    argCleanup();
}

static void draw( int object, double trans[3][4] )
{
    double    gl_para[16];
    GLfloat   mat_ambient[]     = {0.0, 0.0, 1.0, 1.0};
    GLfloat   mat_flash[]       = {0.0, 0.0, 1.0, 1.0};
    GLfloat   mat_flash_shiny[] = {50.0};
    GLfloat   light_position[]  = {100.0,-200.0,200.0,0.0};
    GLfloat   ambi[]            = {0.1, 0.1, 0.1, 0.1};
    GLfloat   lightZeroColor[]  = {0.9, 0.9, 0.9, 0.1};
   
    argDrawMode3D();
    argDraw3dCamera( 0, 0 );
    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LEQUAL);
   
    /* load the camera transformation matrix */
    argConvGlpara(trans, gl_para);
    glMatrixMode(GL_MODELVIEW);
    glLoadMatrixd( gl_para );

    glEnable(GL_LIGHTING);
    glEnable(GL_LIGHT0);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);
    glLightfv(GL_LIGHT0, GL_AMBIENT, ambi);
    glLightfv(GL_LIGHT0, GL_DIFFUSE, lightZeroColor);
    glMaterialfv(GL_FRONT, GL_SPECULAR, mat_flash);
    glMaterialfv(GL_FRONT, GL_SHININESS, mat_flash_shiny);     
    glMaterialfv(GL_FRONT, GL_AMBIENT, mat_ambient);
    glMatrixMode(GL_MODELVIEW);

    switch( object ) {
      case 0:
        glTranslatef( 0.0, 0.0, 25.0 );
        glutSolidCube(50.0);
        break;
      case 1:
        glTranslatef( 0.0, 0.0, 40.0 );
        glutSolidSphere(40.0, 24, 24);
        break;
      case 2:
        glutSolidCone(25.0, 100.0, 20, 24);
        break;
      default:
        glTranslatef( 0.0, 0.0, 10.0 );
        glutSolidTorus(10.0, 40.0, 24, 24);
        break;
    }

    glDisable( GL_LIGHTING );
    glDisable( GL_DEPTH_TEST );
}