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/*
 *  simpleLite.c
 *
 *  Some code to demonstrate use of gsub_lite's argl*() functions.
 *  Shows the correct GLUT usage to read a video frame (in the idle callback)
 *  and to draw it (in the display callback).
 *
 *  Press '?' while running for help on available key commands.
 *
 *  Copyright (c) 2001-2006 Philip Lamb (PRL) phil@eden.net.nz. All rights reserved.
 *
 *      Rev             Date            Who             Changes
 *      1.0.0   20040302        PRL             Initial version, simple test animation using GLUT.
 *      1.0.1   20040721        PRL             Correctly sets window size; supports arVideoDispOption().
 *
 */

/*
 *
 * This file is part of ARToolKit.
 *
 * ARToolKit is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * ARToolKit is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with ARToolKit; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */



// ============================================================================
//      Includes
// ============================================================================

#include <stdio.h>
#include <stdlib.h>                                     // malloc(), free()
#ifdef __APPLE__
#  include <GLUT/glut.h>
#else
#  include <GL/glut.h>
#endif
#include <AR/config.h>
#include <AR/video.h>
#include <AR/param.h>                   // arParamDisp()
#include <AR/ar.h>
#include <AR/gsub_lite.h>

// ============================================================================
//      Constants
// ============================================================================

#define VIEW_SCALEFACTOR                0.025           // 1.0 ARToolKit unit becomes 0.025 of my OpenGL units.
#define VIEW_DISTANCE_MIN               0.1                     // Objects closer to the camera than this will not be displayed.
#define VIEW_DISTANCE_MAX               100.0           // Objects further away from the camera than this will not be displayed.

// ============================================================================
//      Global variables
// ============================================================================

// Preferences.
static int prefWindowed = TRUE;
static int prefWidth = 640;                                     // Fullscreen mode width.
static int prefHeight = 480;                            // Fullscreen mode height.
static int prefDepth = 32;                                      // Fullscreen mode bit depth.
static int prefRefresh = 0;                                     // Fullscreen mode refresh rate. Set to 0 to use default rate.

// Image acquisition.
static ARUint8          *gARTImage = NULL;

// Marker detection.
static int                      gARTThreshhold = 100;
static long                     gCallCountMarkerDetect = 0;

// Transformation matrix retrieval.
static double           gPatt_width     = 80.0; // Per-marker, but we are using only 1 marker.
static double           gPatt_centre[2] = {0.0, 0.0}; // Per-marker, but we are using only 1 marker.
static double           gPatt_trans[3][4];              // Per-marker, but we are using only 1 marker.
static int                      gPatt_found = FALSE;    // Per-marker, but we are using only 1 marker.
static int                      gPatt_id;                               // Per-marker, but we are using only 1 marker.

// Drawing.
static ARParam          gARTCparam;
static ARGL_CONTEXT_SETTINGS_REF gArglSettings = NULL;
static int gDrawRotate = FALSE;
static float gDrawRotateAngle = 0;                      // For use in drawing.

// ============================================================================
//      Functions
// ============================================================================

// Something to look at, draw a rotating colour cube.
static void DrawCube(void)
{
        // Colour cube data.
        static GLuint polyList = 0;
        float fSize = 0.5f;
        long f, i;     
        const GLfloat cube_vertices [8][3] = {
        {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {-1.0, -1.0, 1.0}, {-1.0, 1.0, 1.0},
        {1.0, 1.0, -1.0}, {1.0, -1.0, -1.0}, {-1.0, -1.0, -1.0}, {-1.0, 1.0, -1.0} };
        const GLfloat cube_vertex_colors [8][3] = {
        {1.0, 1.0, 1.0}, {1.0, 1.0, 0.0}, {0.0, 1.0, 0.0}, {0.0, 1.0, 1.0},
        {1.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, {0.0, 0.0, 0.0}, {0.0, 0.0, 1.0} };
        GLint cube_num_faces = 6;
        const short cube_faces [6][4] = {
        {3, 2, 1, 0}, {2, 3, 7, 6}, {0, 1, 5, 4}, {3, 0, 4, 7}, {1, 2, 6, 5}, {4, 5, 6, 7} };
       
        if (!polyList) {
                polyList = glGenLists (1);
                glNewList(polyList, GL_COMPILE);
                glBegin (GL_QUADS);
                for (f = 0; f < cube_num_faces; f++)
                        for (i = 0; i < 4; i++) {
                                glColor3f (cube_vertex_colors[cube_faces[f][i]][0], cube_vertex_colors[cube_faces[f][i]][1], cube_vertex_colors[cube_faces[f][i]][2]);
                                glVertex3f(cube_vertices[cube_faces[f][i]][0] * fSize, cube_vertices[cube_faces[f][i]][1] * fSize, cube_vertices[cube_faces[f][i]][2] * fSize);
                        }
                glEnd ();
                glColor3f (0.0, 0.0, 0.0);
                for (f = 0; f < cube_num_faces; f++) {
                        glBegin (GL_LINE_LOOP);
                        for (i = 0; i < 4; i++)
                                glVertex3f(cube_vertices[cube_faces[f][i]][0] * fSize, cube_vertices[cube_faces[f][i]][1] * fSize, cube_vertices[cube_faces[f][i]][2] * fSize);
                        glEnd ();
                }
                glEndList ();
        }
       
        glPushMatrix(); // Save world coordinate system.
        glTranslatef(0.0, 0.0, 0.5); // Place base of cube on marker surface.
        glRotatef(gDrawRotateAngle, 0.0, 0.0, 1.0); // Rotate about z axis.
        glDisable(GL_LIGHTING); // Just use colours.
        glCallList(polyList);   // Draw the cube.
        glPopMatrix();  // Restore world coordinate system.
       
}

static void DrawCubeUpdate(float timeDelta)
{
        if (gDrawRotate) {
                gDrawRotateAngle += timeDelta * 45.0f; // Rotate cube at 45 degrees per second.
                if (gDrawRotateAngle > 360.0f) gDrawRotateAngle -= 360.0f;
        }
}

static int setupCamera(const char *cparam_name, char *vconf, ARParam *cparam)
{      
    ARParam                     wparam;
        int                             xsize, ysize;

    // Open the video path.
    if (arVideoOpen(vconf) < 0) {
        fprintf(stderr, "setupCamera(): Unable to open connection to camera.\n");
        return (FALSE);
        }
       
    // Find the size of the window.
    if (arVideoInqSize(&xsize, &ysize) < 0) return (FALSE);
    fprintf(stdout, "Camera image size (x,y) = (%d,%d)\n", xsize, ysize);
       
        // Load the camera parameters, resize for the window and init.
    if (arParamLoad(cparam_name, 1, &wparam) < 0) {
                fprintf(stderr, "setupCamera(): Error loading parameter file %s for camera.\n", cparam_name);
        return (FALSE);
    }
    arParamChangeSize(&wparam, xsize, ysize, cparam);
    fprintf(stdout, "*** Camera Parameter ***\n");
    arParamDisp(cparam);
       
    arInitCparam(cparam);

        if (arVideoCapStart() != 0) {
        fprintf(stderr, "setupCamera(): Unable to begin camera data capture.\n");
                return (FALSE);        
        }
       
        return (TRUE);
}

static int setupMarker(const char *patt_name, int *patt_id)
{
       
    if((*patt_id = arLoadPatt(patt_name)) < 0) {
        fprintf(stderr, "setupMarker(): pattern load error !!\n");
        return (FALSE);
    }
       
        return (TRUE);
}

// Report state of ARToolKit global variables arFittingMode,
// arImageProcMode, arglDrawMode, arTemplateMatchingMode, arMatchingPCAMode.
static void debugReportMode(void)
{
        if(arFittingMode == AR_FITTING_TO_INPUT ) {
                fprintf(stderr, "FittingMode (Z): INPUT IMAGE\n");
        } else {
                fprintf(stderr, "FittingMode (Z): COMPENSATED IMAGE\n");
        }
       
        if( arImageProcMode == AR_IMAGE_PROC_IN_FULL ) {
                fprintf(stderr, "ProcMode (X)   : FULL IMAGE\n");
        } else {
                fprintf(stderr, "ProcMode (X)   : HALF IMAGE\n");
        }
       
        if (arglDrawModeGet(gArglSettings) == AR_DRAW_BY_GL_DRAW_PIXELS) {
                fprintf(stderr, "DrawMode (C)   : GL_DRAW_PIXELS\n");
        } else if (arglTexmapModeGet(gArglSettings) == AR_DRAW_TEXTURE_FULL_IMAGE) {
                fprintf(stderr, "DrawMode (C)   : TEXTURE MAPPING (FULL RESOLUTION)\n");
        } else {
                fprintf(stderr, "DrawMode (C)   : TEXTURE MAPPING (HALF RESOLUTION)\n");
        }
               
        if( arTemplateMatchingMode == AR_TEMPLATE_MATCHING_COLOR ) {
                fprintf(stderr, "TemplateMatchingMode (M)   : Color Template\n");
        } else {
                fprintf(stderr, "TemplateMatchingMode (M)   : BW Template\n");
        }
       
        if( arMatchingPCAMode == AR_MATCHING_WITHOUT_PCA ) {
                fprintf(stderr, "MatchingPCAMode (P)   : Without PCA\n");
        } else {
                fprintf(stderr, "MatchingPCAMode (P)   : With PCA\n");
        }
}

static void Quit(void)
{
        arglCleanup(gArglSettings);
        arVideoCapStop();
        arVideoClose();
        exit(0);
}

static void Keyboard(unsigned char key, int x, int y)
{
        int mode;
        switch (key) {
                case 0x1B:                                              // Quit.
                case 'Q':
                case 'q':
                        Quit();
                        break;
                case ' ':
                        gDrawRotate = !gDrawRotate;
                        break;
                case 'C':
                case 'c':
                        mode = arglDrawModeGet(gArglSettings);
                        if (mode == AR_DRAW_BY_GL_DRAW_PIXELS) {
                                arglDrawModeSet(gArglSettings, AR_DRAW_BY_TEXTURE_MAPPING);
                                arglTexmapModeSet(gArglSettings, AR_DRAW_TEXTURE_FULL_IMAGE);
                        } else {
                                mode = arglTexmapModeGet(gArglSettings);
                                if (mode == AR_DRAW_TEXTURE_FULL_IMAGE) arglTexmapModeSet(gArglSettings, AR_DRAW_TEXTURE_HALF_IMAGE);
                                else arglDrawModeSet(gArglSettings, AR_DRAW_BY_GL_DRAW_PIXELS);
                        }
                        fprintf(stderr, "*** Camera - %f (frame/sec)\n", (double)gCallCountMarkerDetect/arUtilTimer());
                        gCallCountMarkerDetect = 0;
                        arUtilTimerReset();
                        debugReportMode();
                        break;
                case 'D':
                case 'd':
                        arDebug = !arDebug;
                        break;
                case '?':
                case '/':
                        printf("Keys:\n");
                        printf(" q or [esc]    Quit demo.\n");
                        printf(" c             Change arglDrawMode and arglTexmapMode.\n");
                        printf(" d             Activate / deactivate debug mode.\n");
                        printf(" ? or /        Show this help.\n");
                        printf("\nAdditionally, the ARVideo library supplied the following help text:\n");
                        arVideoDispOption();
                        break;
                default:
                        break;
        }
}

static void Idle(void)
{
        static int ms_prev;
        int ms;
        float s_elapsed;
        ARUint8 *image;

        ARMarkerInfo    *marker_info;                                   // Pointer to array holding the details of detected markers.
    int             marker_num;                                         // Count of number of markers detected.
    int             j, k;
       
        // Find out how long since Idle() last ran.
        ms = glutGet(GLUT_ELAPSED_TIME);
        s_elapsed = (float)(ms - ms_prev) * 0.001;
        if (s_elapsed < 0.01f) return; // Don't update more often than 100 Hz.
        ms_prev = ms;
       
        // Update drawing.
        DrawCubeUpdate(s_elapsed);
       
        // Grab a video frame.
        if ((image = arVideoGetImage()) != NULL) {
                gARTImage = image;      // Save the fetched image.
                gPatt_found = FALSE;    // Invalidate any previous detected markers.
               
                gCallCountMarkerDetect++; // Increment ARToolKit FPS counter.
               
                // Detect the markers in the video frame.
                if (arDetectMarker(gARTImage, gARTThreshhold, &marker_info, &marker_num) < 0) {
                        exit(-1);
                }
               
                // Check through the marker_info array for highest confidence
                // visible marker matching our preferred pattern.
                k = -1;
                for (j = 0; j < marker_num; j++) {
                        if (marker_info[j].id == gPatt_id) {
                                if (k == -1) k = j; // First marker detected.
                                else if(marker_info[j].cf > marker_info[k].cf) k = j; // Higher confidence marker detected.
                        }
                }
               
                if (k != -1) {
                        // Get the transformation between the marker and the real camera into gPatt_trans.
                        arGetTransMat(&(marker_info[k]), gPatt_centre, gPatt_width, gPatt_trans);
                        gPatt_found = TRUE;
                }
               
                // Tell GLUT the display has changed.
                glutPostRedisplay();
        }
}

//
//      This function is called on events when the visibility of the
//      GLUT window changes (including when it first becomes visible).
//
static void Visibility(int visible)
{
        if (visible == GLUT_VISIBLE) {
                glutIdleFunc(Idle);
        } else {
                glutIdleFunc(NULL);
        }
}

//
//      This function is called when the
//      GLUT window is resized.
//
static void Reshape(int w, int h)
{
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
        glViewport(0, 0, (GLsizei) w, (GLsizei) h);
       
        glMatrixMode(GL_PROJECTION);
        glLoadIdentity();
        glMatrixMode(GL_MODELVIEW);
        glLoadIdentity();

        // Call through to anyone else who needs to know about window sizing here.
}

//
// This function is called when the window needs redrawing.
//
static void Display(void)
{
    GLdouble p[16];
        GLdouble m[16];
       
        // Select correct buffer for this context.
        glDrawBuffer(GL_BACK);
        glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear the buffers for new frame.
       
        arglDispImage(gARTImage, &gARTCparam, 1.0, gArglSettings);      // zoom = 1.0.
        arVideoCapNext();
        gARTImage = NULL; // Image data is no longer valid after calling arVideoCapNext().
                               
        if (gPatt_found) {
                // Projection transformation.
                arglCameraFrustumRH(&gARTCparam, VIEW_DISTANCE_MIN, VIEW_DISTANCE_MAX, p);
                glMatrixMode(GL_PROJECTION);
                glLoadMatrixd(p);
                glMatrixMode(GL_MODELVIEW);
               
                // Viewing transformation.
                glLoadIdentity();
                // Lighting and geometry that moves with the camera should go here.
                // (I.e. must be specified before viewing transformations.)
                //none
               
                // ARToolKit supplied distance in millimetres, but I want OpenGL to work in my units.
                arglCameraViewRH(gPatt_trans, m, VIEW_SCALEFACTOR);
                glLoadMatrixd(m);

                // All other lighting and geometry goes here.
                DrawCube();
        } // gPatt_found
       
        // Any 2D overlays go here.
        //none
       
        glutSwapBuffers();
}

int main(int argc, char** argv)
{
        char glutGamemode[32];
        const char *cparam_name = "Data/camera_para.dat";
        //
        // Camera configuration.
        //
#ifdef _WIN32
        char                    *vconf = "Data\\WDM_camera_flipV.xml";
#else
        char                    *vconf = "";
#endif
        const char *patt_name  = "Data/patt.hiro";
       
        // ----------------------------------------------------------------------------
        // Library inits.
        //

        glutInit(&argc, argv);

        // ----------------------------------------------------------------------------
        // Hardware setup.
        //

        if (!setupCamera(cparam_name, vconf, &gARTCparam)) {
                fprintf(stderr, "main(): Unable to set up AR camera.\n");
                exit(-1);
        }
        if (!setupMarker(patt_name, &gPatt_id)) {
                fprintf(stderr, "main(): Unable to set up AR marker.\n");
                exit(-1);
        }
       
        // ----------------------------------------------------------------------------
        // Library setup.
        //

        // Set up GL context(s) for OpenGL to draw into.
        glutInitDisplayMode(GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH);
        if (!prefWindowed) {
                if (prefRefresh) sprintf(glutGamemode, "%ix%i:%i@%i", prefWidth, prefHeight, prefDepth, prefRefresh);
                else sprintf(glutGamemode, "%ix%i:%i", prefWidth, prefHeight, prefDepth);
                glutGameModeString(glutGamemode);
                glutEnterGameMode();
        } else {
                glutInitWindowSize(prefWidth, prefHeight);
                glutCreateWindow(argv[0]);
        }

        // Setup argl library for current context.
        if ((gArglSettings = arglSetupForCurrentContext()) == NULL) {
                fprintf(stderr, "main(): arglSetupForCurrentContext() returned error.\n");
                exit(-1);
        }
        debugReportMode();
        glEnable(GL_DEPTH_TEST);
        arUtilTimerReset();
               
        // Register GLUT event-handling callbacks.
        // NB: Idle() is registered by Visibility.
        glutDisplayFunc(Display);
        glutReshapeFunc(Reshape);
        glutVisibilityFunc(Visibility);
        glutKeyboardFunc(Keyboard);
       
        glutMainLoop();

        return (0);
}