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precision mediump float; varying vec4 v_color; void main() { //gl_FragColor = vec4(0.63671875, 0.76, 0.22, 1.0); gl_FragColor = v_color; }
precision mediump float;
varying vec4 v_color;
void main()
{
//gl_FragColor = vec4(0.63671875, 0.76, 0.22, 1.0);
gl_FragColor = v_color;
}