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uniform mat4 uMVPMatrix; attribute vec4 vPosition; attribute vec4 vColor; varying vec4 v_color; void main() { gl_Position = uMVPMatrix * vPosition; v_color = vColor; }
uniform mat4 uMVPMatrix;
attribute vec4 vPosition;
attribute vec4 vColor;
varying vec4 v_color;
void main()
{
gl_Position = uMVPMatrix * vPosition;
v_color = vColor;
}