Rev 1739 | Rev 1781 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed
uniform mat4 uMVPMatrix;uniform mat3 uNormalMatrix;attribute vec4 aPosition;attribute vec3 aNormal;attribute vec2 aTexCoord0;varying vec2 vTexCoord;varying vec3 vNormal;void main(){gl_Position = uMVPMatrix * aPosition;vNormal = uNormalMatrix * aNormal;vTexCoord = aTexCoord0;}