Rev 1781 | Rev 1783 | Go to most recent revision | Blame | Compare with Previous | Last modification | View Log | RSS feed
#version 120uniform mat4 uMVPMatrix;uniform mat3 uNormalMatrix;uniform mat4 uBoneMatrices[16];attribute vec4 aPosition;attribute vec3 aNormal;attribute vec2 aTexCoord0;attribute vec4 aBlendIndex;attribute vec4 aBlendWeight;varying vec2 vTexCoord;varying vec3 vNormal;void main(){mat4 mat = uBoneMatrices[int(aBlendIndex.x)] * aBlendWeight.x;mat = mat + (uBoneMatrices[int(aBlendIndex.y)] * aBlendWeight.y);mat = mat + (uBoneMatrices[int(aBlendIndex.z)] * aBlendWeight.z);mat = mat + (uBoneMatrices[int(aBlendIndex.w)] * aBlendWeight.w);vec4 position = mat * aPosition;vec3 normal = mat3(mat) * aNormal;gl_Position = uMVPMatrix * position;vNormal = uNormalMatrix * normal;vTexCoord = aTexCoord0;}