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package com.gebauz.bauzoid2.graphics.animation;
import com.gebauz.bauzoid2.graphics.model.ModelNode;
import com.gebauz.bauzoid2.math.Quaternion;
/**
* Created by cchiu on 20.01.2015.
*/
public class BoneKeyframes
{
// Constants========================================================================================
// Embedded Types===================================================================================
public static class RotationKey
{
public float time = 0.0f;
public Quaternion rotation = null;
public RotationKey(float t, Quaternion r)
{
time = t; rotation = r;
}
}
// Fields===========================================================================================
private ModelNode mBone = null;
private RotationKey[] mRotations = null;
// Methods==========================================================================================
// Getters/Setters==================================================================================
public final void setRotationKeys(RotationKey[] times) { mRotations = times; }
public final RotationKey[] getRotationKeys() { return mRotations; }
}