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package com.gebauz.watergame.gamestates;
import com.badlogic.gdx.Gdx;
import com.gebauz.bauzoid2.game.Engine;
import com.gebauz.bauzoid2.game.Time;
import com.gebauz.bauzoid2.gamestates.BaseGameState;
import com.gebauz.bauzoid2.graphics.geometry.Geometry;
import com.gebauz.bauzoid2.graphics.geometry.SimpleGeometry;
import com.gebauz.bauzoid2.graphics.model.GdxModelUtil;
import com.gebauz.bauzoid2.graphics.model.Model;
import com.gebauz.bauzoid2.math.MathUtil;
import com.gebauz.bauzoid2.math.Vector4;
import com.gebauz.watergame.entities.components.RenderComponent;
/**
* Created by chris on 08.12.2014.
*/
public class MainGameState
extends BaseGameState
{
// Constants========================================================================================
// Embedded Types===================================================================================
// Fields===========================================================================================
private Model mModel =
null;
private SimpleGeometry mGeom =
null;
// Methods==========================================================================================
public MainGameState
()
{
}
@
Override
public void initAsync
()
{
Engine.
assets.
load("anim.g3dj", Model.
class);
}
@
Override
public void init
()
{
// mModel = GdxModelUtil.readModel("test2.g3dj");
mModel = Engine.
assets.
get("anim.g3dj");
mGeom =
new SimpleGeometry
(Geometry.
PrimitiveType.
TRIANGLES);
float[] pos =
{
0.0f, 0.0f, 0.0f,
8.0f, 0.0f, 0.0f,
0.0f, 5.0f, 0.0f
};
float[] normals =
{
0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f,
0.0f, -1.0f, 0.0f
};
mGeom.
setPositions(pos
);
mGeom.
setNormals(normals
);
}
@
Override
public void exit
()
{
}
@
Override
public void update
()
{
RenderComponent.
manager.
update();
}
@
Override
public void render
()
{
Engine.
graphics.
clear(0.1f, 0.1f, 0.1f, 0.0f
);
/*Engine.graphics.renderStates.projection.setOrtho(
0.0f,
800-1,
480-1,
0.0f,
0.0f,
1.0f
);*/
Engine.
graphics.
renderStates.
projection.
setPerspective(45.0f, 1.33f,
1,
1000);
float y = -5.0f + MathUtil.
sin(Time.
getRunTime() * 9.0f
) * 10.0f
;
y = 80.0f
;
Engine.
graphics.
renderStates.
view.
setLookAt(0, y,
100, 0.0f,
30, 0.0f, 0.0f, 1.0f, 0.0f
);
Engine.
graphics.
renderStates.
model.
setRotationY(Time.
getRunTime() * 45.0f
);
//Engine.graphics.getPrimitiveShader().activate(new Vector4(0, 1, 0, 1));
//mModel.getMaterials()[0].beginRender();
//mGeom.render();
//mModel.getMaterials()[0].endRender();
//Engine.graphics.getPrimitiveShader().deactivate();
mModel.
render();
Engine.
graphics.
renderStates.
projection.
setOrtho(
0.0f,
800-
1,
480-
1,
0.0f,
0.0f,
1.0f
);
Engine.
graphics.
renderStates.
view.
identity();
Engine.
graphics.
getFont().
drawText("Tubaloo",
10,
10);
}
// Getters/Setters==================================================================================
}