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powerups

gained through specific enemies (tinted)
powerup spawning enemies


accumulative:

S - speed up - up to 5 levels up

M - missile - follows nearest enemy

B - bomb - shoots down and up and explodes in a wider range

F - force field - accumulative up to 5 steps (can sustain 5 hits before gone)


satellites - up to 3:

they shoot standard plasma shots

X - follows ship, but stays where it is when ship is not moving - shoots forward

Y - fixed position relative to ship (order of picking up: top, bottom, back - back one shoots backwards)

Z - follows ship, but stays where it is when ship is not moving - shoots in last relative movement direction (so can shoot in all directions)


special weapon

A - 3-way spread shot - same as default plasma, but 3 way

B - napalm shot - fires, and on hit explodes for a larger hit range

C - beam shot - larger, single shot