package com.gebauz.burutaru.game.entities;
import java.util.Vector;
import com.gebauz.bauzoid.graphics.sprite.AtlasSprite;
import com.gebauz.bauzoid.graphics.sprite.AtlasSpriteInstance;
import com.gebauz.bauzoid.math.MathUtil;
import com.gebauz.bauzoid.math.Vector2;
import com.gebauz.burutaru.game.GameLogic;
import com.gebauz.burutaru.game.entities.BlobEnemies.Instance;
import com.gebauz.burutaru.game.entities.PowerUps.Type;
public class CarrotEnemies
extends Entity
{
// Constants========================================================================================
public static final float SPRITE_WIDTH =
110;
public static final float SPRITE_HEIGHT = SPRITE_WIDTH/
2;
public static final float ANIM_DURATION = 1.2f
;
// Embedded Types===================================================================================
public class Instance
{
public float x =
0;
public float y =
0;
public float lifeTime =
0;
public boolean isAlive =
false;
public Instance
(float _x,
float _y
)
{
x = _x
; y = _y
; isAlive =
true;
lifeTime = 0.0f
;
}
public void update
(float deltaTime
)
{
lifeTime += deltaTime
;
x -= deltaTime
* 400;
}
public void render
()
{
float t =
(lifeTime
% ANIM_DURATION
) / ANIM_DURATION
;
int frame = MathUtil.
clamp((int)(t
* mCarrotFrames.
length),
0, mCarrotFrames.
length-
1);
AtlasSpriteInstance s = mCarrotFrames
[frame
];
s.
param.
x = x
;
s.
param.
y = y
;
s.
param.
w = SPRITE_WIDTH
;
s.
param.
h = SPRITE_HEIGHT
;
s.
param.
pivotX =
0;
s.
param.
pivotY = s.
param.
h/
2;
s.
param.
mirrorX =
true;
s.
render();
}
public boolean checkForHit
(float _x,
float _y,
float w,
float h
)
{
return (((_x
) > (x - SPRITE_WIDTH/
2)) &&
((_x
) < (x + SPRITE_WIDTH/
2)) &&
((_y
) > (y - SPRITE_HEIGHT/
2)) &&
((_y
) < (y + SPRITE_HEIGHT/
2)));
/*return (((_x + w/2) > (x - SPRITE_SIZE/2)) &&
((_x - w/2) < (x + SPRITE_SIZE/2)) &&
((_y + h/2) > (y - SPRITE_SIZE/2)) &&
((_y - h/2) < (y + SPRITE_SIZE/2)));*/
}
}
// Fields===========================================================================================
private Vector<Instance
> mEnemies =
new Vector<Instance
>();
private AtlasSprite mCarrotSprite =
null;
private AtlasSpriteInstance mCarrotFrames
[] =
null;
// Methods==========================================================================================
public CarrotEnemies
(GameLogic gameLogic
)
{
super(gameLogic
);
mCarrotSprite =
new AtlasSprite
(getGraphics
(),
"data/textures/carrot.png",
"data/textures/carrot.txt");
}
@
Override
public void initAsync
()
{
mCarrotSprite.
initAsync();
}
@
Override
public void init
()
{
mCarrotSprite.
init();
mCarrotFrames = mCarrotSprite.
createSpriteInstances();
}
@
Override
public void exit
()
{
mCarrotFrames =
null;
if (mCarrotSprite
!=
null)
{
mCarrotSprite.
dispose();
mCarrotSprite =
null;
}
}
@
Override
public void update
(float deltaTime
)
{
int i =
0;
while (i
< mEnemies.
size())
{
Instance enemy = mEnemies.
get(i
);
enemy.
update(deltaTime
);
if (!enemy.
isAlive)
{
mEnemies.
remove(i
);
continue;
}
++i
;
}
}
@
Override
public void render
()
{
int i =
0;
while (i
< mEnemies.
size())
{
Instance enemy = mEnemies.
get(i
);
if (enemy.
isAlive)
{
enemy.
render();
}
++i
;
}
}
public void spawn
(float x,
float y
)
{
mEnemies.
add(new Instance
(x, y
));
}
// TODO: unify
public boolean checkForHit
(float x,
float y,
float w,
float h
)
{
boolean hitFound =
false;
int i =
0;
while (i
< mEnemies.
size())
{
Instance enemy = mEnemies.
get(i
);
if (enemy.
checkForHit(x, y, w, h
))
{
getGameLogic
().
getExplosions().
spawn(enemy.
x, enemy.
y);
// spawn powerup
// TEMP:
int n = getGame
().
getRandomInt(1,
10);
if (n ==
5)
{
int rand = getGame
().
getRandomInt(PowerUps.
Type.
SPEED_UP.
ordinal(), PowerUps.
Type.
MISSILE.
ordinal());
getGameLogic
().
getPowerUps().
spawn(enemy.
x, enemy.
y,
Type.
values()[rand
]);
}
mEnemies.
remove(i
);
hitFound =
true;
continue;
}
++i
;
}
return hitFound
;
}
// TODO: unify
public boolean getNearestEnemy
(float x,
float y, Vector2 result,
float previousDistanceSqr
)
{
boolean found =
false;
float distanceSqr = previousDistanceSqr
;
for (int i =
0; i
< mEnemies.
size(); i++
)
{
Instance enemy = mEnemies.
get(i
);
if (enemy.
isAlive)
{
float diffX = enemy.
x - x
;
float diffY = enemy.
y - y
;
float currentDistanceSqr = diffX
*diffX + diffY
*diffY
;
if ((distanceSqr
< 0) ||
(currentDistanceSqr
< distanceSqr
))
{
found =
true;
distanceSqr = currentDistanceSqr
;
result.
x = enemy.
x;
result.
y = enemy.
y;
}
}
}
return found
;
}
// Getters/Setters==================================================================================
}