package com.gebauz.burutaru.game.entities;
import java.util.Vector;
import com.gebauz.bauzoid.graphics.sprite.AtlasSprite;
import com.gebauz.bauzoid.graphics.sprite.AtlasSpriteInstance;
import com.gebauz.bauzoid.graphics.sprite.Sprite;
import com.gebauz.bauzoid.graphics.sprite.SpriteParameters;
import com.gebauz.bauzoid.math.MathUtil;
import com.gebauz.bauzoid.math.Matrix4;
import com.gebauz.bauzoid.math.Vector2;
import com.gebauz.bauzoid.math.collision.Shape;
import com.gebauz.bauzoid.math.collision.ShapeInstance;
import com.gebauz.bauzoid.math.collision.ShapeUtil;
import com.gebauz.burutaru.game.GameLogic;
import com.gebauz.burutaru.game.entities.BlobEnemies.Instance;
import com.gebauz.burutaru.game.entities.PowerUps.Type;
public class CarrotEnemies
extends Entity
{
// Constants========================================================================================
public static final float SPRITE_WIDTH =
110;
public static final float SPRITE_HEIGHT = SPRITE_WIDTH/
2;
public static final float ANIM_DURATION = 1.2f
;
// Embedded Types===================================================================================
public class Instance
{
public float x =
0;
public float y =
0;
public float lifeTime =
0;
public boolean isAlive =
false;
private SpriteParameters mParams =
new SpriteParameters
();
private ShapeInstance mShapeInstance =
null;
public Instance
(float _x,
float _y
)
{
x = _x
; y = _y
; isAlive =
true;
lifeTime = 0.0f
;
mShapeInstance =
new ShapeInstance
(mCarrotShape, mParams
);
}
public void update
(float deltaTime
)
{
lifeTime += deltaTime
;
//x -= deltaTime * 400;
}
public void render
()
{
float t =
(lifeTime
% ANIM_DURATION
) / ANIM_DURATION
;
int frame = MathUtil.
clamp((int)(t
* mCarrotFrames.
length),
0, mCarrotFrames.
length-
1);
mParams.
x = x
;
mParams.
y = y
;
mParams.
w = SPRITE_WIDTH
;
mParams.
h = SPRITE_HEIGHT
;
mParams.
pivotX =
0;
mParams.
pivotY = mParams.
h/
2;
mParams.
mirrorX =
true;
//mParams.angle = (lifeTime * 90) % 360;
//mParams.angle = 34;
//mParams.angle = 90;
mCarrotFrames
[frame
].
param.
apply(mParams
);
mCarrotFrames
[frame
].
render();
/* float pX = mParams.w/3;
float pY = mParams.h/3;
Vector2 p = mCarrotFrames[frame].param.transformPoint(pX, pY);
mTester.param.x = p.x;
mTester.param.y = p.y;
mTester.param.w = 4;
mTester.param.h = 4;
mTester.centerPivot();
mTester.render();*/
/*getGraphics().getBatch().begin();
mParams.y += 100.0f;
mCarrotFrames[frame].param.apply(mParams);
getGraphics().getBatch().drawSprite(mCarrotFrames[frame]);
getGraphics().getBatch().end();*/
}
public boolean checkForHit
(Shape shape, Matrix4 transform
)
{
return shape.
intersects(mCarrotShape, mParams
);
}
public boolean checkForHit
(float _x,
float _y,
float w,
float h
)
{
return (((_x
) > (x - SPRITE_WIDTH/
2)) &&
((_x
) < (x + SPRITE_WIDTH/
2)) &&
((_y
) > (y - SPRITE_HEIGHT/
2)) &&
((_y
) < (y + SPRITE_HEIGHT/
2)));
/*return (((_x + w/2) > (x - SPRITE_SIZE/2)) &&
((_x - w/2) < (x + SPRITE_SIZE/2)) &&
((_y + h/2) > (y - SPRITE_SIZE/2)) &&
((_y - h/2) < (y + SPRITE_SIZE/2)));*/
}
}
// Fields===========================================================================================
private Vector<Instance
> mEnemies =
new Vector<Instance
>();
private Shape mCarrotShape =
null;
private AtlasSprite mCarrotSprite =
null;
private AtlasSpriteInstance mCarrotFrames
[] =
null;
private Sprite mTester =
null;
// Methods==========================================================================================
public CarrotEnemies
(GameLogic gameLogic
)
{
super(gameLogic
);
mCarrotSprite =
new AtlasSprite
(getGraphics
(),
"data/textures/carrot.png",
"data/textures/carrot.txt");
mTester =
new Sprite
(getGraphics
(),
"data/textures/tester.png");
}
@
Override
public void initAsync
()
{
mCarrotSprite.
initAsync();
mTester.
initAsync();
}
@
Override
public void init
()
{
mCarrotSprite.
init();
mCarrotFrames = mCarrotSprite.
createSpriteInstances();
mTester.
init();
mCarrotShape = ShapeUtil.
createShapeFromFile("data/textures/carrot.shape");
}
@
Override
public void exit
()
{
mCarrotShape =
null;
mCarrotFrames =
null;
if (mTester
!=
null)
{
mTester.
dispose();
mTester =
null;
}
if (mCarrotSprite
!=
null)
{
mCarrotSprite.
dispose();
mCarrotSprite =
null;
}
}
@
Override
public void update
(float deltaTime
)
{
int i =
0;
while (i
< mEnemies.
size())
{
Instance enemy = mEnemies.
get(i
);
enemy.
update(deltaTime
);
if (!enemy.
isAlive)
{
mEnemies.
remove(i
);
continue;
}
++i
;
}
}
@
Override
public void render
()
{
int i =
0;
while (i
< mEnemies.
size())
{
Instance enemy = mEnemies.
get(i
);
if (enemy.
isAlive)
{
enemy.
render();
}
++i
;
}
}
public void spawn
(float x,
float y
)
{
mEnemies.
add(new Instance
(x, y
));
}
public boolean checkForHit
(Shape shape, Matrix4 transform
)
{
boolean hitFound =
false;
int i =
0;
while (i
< mEnemies.
size())
{
Instance enemy = mEnemies.
get(i
);
if (enemy.
checkForHit(shape, transform
))
{
getGameLogic
().
getExplosions().
spawn(enemy.
x, enemy.
y);
}
++i
;
}
return hitFound
;
}
// TODO: unify
public boolean checkForHit
(float x,
float y,
float w,
float h
)
{
boolean hitFound =
false;
int i =
0;
while (i
< mEnemies.
size())
{
Instance enemy = mEnemies.
get(i
);
if (enemy.
checkForHit(x, y, w, h
))
{
getGameLogic
().
getExplosions().
spawn(enemy.
x, enemy.
y);
// spawn powerup
// TEMP:
/*int n = getGame().getRandomInt(1, 10);
if (n == 5)
{
int rand = getGame().getRandomInt(PowerUps.Type.SPEED_UP.ordinal(), PowerUps.Type.MISSILE.ordinal());
getGameLogic().getPowerUps().spawn(enemy.x, enemy.y, Type.values()[rand]);
}*/
//mEnemies.remove(i);
//hitFound = true;
//continue;
}
++i
;
}
return hitFound
;
}
// TODO: unify
public boolean getNearestEnemy
(float x,
float y, Vector2 result,
float previousDistanceSqr
)
{
boolean found =
false;
float distanceSqr = previousDistanceSqr
;
for (int i =
0; i
< mEnemies.
size(); i++
)
{
Instance enemy = mEnemies.
get(i
);
if (enemy.
isAlive)
{
float diffX = enemy.
x - x
;
float diffY = enemy.
y - y
;
float currentDistanceSqr = diffX
*diffX + diffY
*diffY
;
if ((distanceSqr
< 0) ||
(currentDistanceSqr
< distanceSqr
))
{
found =
true;
distanceSqr = currentDistanceSqr
;
result.
x = enemy.
x;
result.
y = enemy.
y;
}
}
}
return found
;
}
// Getters/Setters==================================================================================
}