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package com.gebauz.burutaru.game.entities;
import com.gebauz.bauzoid.math.Matrix4;
import com.gebauz.bauzoid.math.collision.Shape;
public interface IEnemyHittable
{
// Constants========================================================================================
// Embedded Types===================================================================================
// Fields===========================================================================================
// Methods==========================================================================================
/** Return true if the shape and the enemy intersect. */
public abstract boolean checkHit
(Shape shape, Matrix4 shapeTransform
);
public abstract float getX
();
public abstract float getY
();
// Getters/Setters==================================================================================
}