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package com.gebauz.burutaru.game.entities;
import com.badlogic.gdx.audio.Sound;
import com.badlogic.gdx.graphics.Texture.TextureFilter;
import com.gebauz.bauzoid.graphics.sprite.Sprite;
import com.gebauz.bauzoid.graphics.sprite.SpriteInstance;
import com.gebauz.bauzoid.math.Matrix4;
import com.gebauz.bauzoid.math.collision.AABoundingBox;
import com.gebauz.bauzoid.math.collision.Shape;
import com.gebauz.bauzoid.math.collision.ShapeUtil;
import com.gebauz.burutaru.GameConsts;
import com.gebauz.burutaru.game.GameLogic;
public class PlasmaShots
extends Entity
{
// Constants========================================================================================
public final static int PLASMA_SHOT_DAMAGE =
10;
final static int MAX_PLASMA_SHOTS =
10;
final static float PLASMA_SHOT_WIDTH =
40;
final static float PLASMA_SHOT_HEIGHT =
10;
final static float PLASMA_SHOT_SPEED =
1500;
// Embedded Types===================================================================================
public class Shot
extends Projectile
{
public SpriteInstance spriteInstance =
null;
public Shot
()
{
super(PLASMA_SHOT_DAMAGE
);
spriteInstance =
new SpriteInstance
(getGraphics
(), mShotSprite, mShotShape
);
setAlive
(false);
}
public void spawn
(float x,
float y
)
{
setAlive
(true);
spriteInstance.
param.
x = x
;
spriteInstance.
param.
y = y
;
spriteInstance.
param.
w = PLASMA_SHOT_WIDTH
;
spriteInstance.
param.
h = PLASMA_SHOT_HEIGHT
;
spriteInstance.
param.
centerPivot();
}
public void update
(float deltaTime
)
{
spriteInstance.
param.
x += PLASMA_SHOT_SPEED
* deltaTime
;
getGameLogic
().
checkProjectileHit(this);
if (spriteInstance.
param.
x > GameConsts.
VIRTUAL_SCREEN_WIDTH + PLASMA_SHOT_WIDTH
)
{
setAlive
(false);
}
}
public void render
()
{
if (!isAlive
())
return;
spriteInstance.
render();
}
@
Override
public void processHit
(ICollidable hitObject
)
{
// spawn impact effect
hitObject.
hit(getDamage
());
setAlive
(false);
}
@
Override
public Shape getShape
()
{
return spriteInstance.
getShape();
}
@
Override
public Matrix4 getShapeTransform
()
{
return spriteInstance.
param.
getTransform();
}
@
Override
public AABoundingBox getBounds
()
{
return spriteInstance.
param.
getBoundingBox();
}
}
// Fields===========================================================================================
private Sprite mShotSprite =
null;
private Shape mShotShape =
null;
private Shot mShotList
[] =
new Shot
[MAX_PLASMA_SHOTS
];
private Sound mShotSound =
null;
// Methods==========================================================================================
public PlasmaShots
(GameLogic gameLogic
)
{
super(gameLogic
);
mShotSprite =
new Sprite
(getGraphics
(),
"data/textures/plasma_shot.png");
}
@
Override
public void initAsync
()
{
mShotSprite.
initAsync();
}
@
Override
public void init
()
{
mShotSound = getAudio
().
newManagedSound("data/sounds/plasma_shot.wav");
mShotShape = ShapeUtil.
createShapeFromFile("data/textures/plasma_shot.shape");
mShotSprite.
init();
mShotSprite.
getTexture().
setFilter(TextureFilter.
Linear, TextureFilter.
Linear);
for (int i =
0; i
< MAX_PLASMA_SHOTS
; i++
)
{
mShotList
[i
] =
new Shot
();
}
}
@
Override
public void exit
()
{
mShotShape =
null;
if (mShotSprite
!=
null)
{
mShotSprite.
dispose();
mShotSprite =
null;
}
if (mShotSound
!=
null)
{
getAudio
().
removeManagedSound(mShotSound
);
mShotSound =
null;
}
}
@
Override
public void update
(float deltaTime
)
{
for (int i =
0; i
< MAX_PLASMA_SHOTS
; i++
)
{
if (mShotList
[i
].
isAlive())
mShotList
[i
].
update(deltaTime
);
}
}
@
Override
public void render
()
{
for (int i =
0; i
< MAX_PLASMA_SHOTS
; i++
)
{
mShotList
[i
].
render();
}
}
public void spawnShot
(float x,
float y
)
{
for (int i =
0; i
< MAX_PLASMA_SHOTS
; i++
)
{
if (!mShotList
[i
].
isAlive())
{
mShotList
[i
].
spawn(x, y
);
mShotSound.
play();
break;
}
}
}
// Getters/Setters==================================================================================
}