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package com.gebauz.burutaru.game.level;
public abstract class BaseCommand
{
// Constants========================================================================================
// Embedded Types===================================================================================
// Fields===========================================================================================
protected Level mLevel =
null;
protected float mAtTime = -1.0f
;
// Methods==========================================================================================
public BaseCommand
(Level level,
float atTime
)
{
mLevel = level
;
mAtTime = atTime
;
}
/** Load files asynchronously. */
public void initAsync
() {}
/** Load files synchronously. */
public abstract void init
();
// Getters/Setters==================================================================================
public final Level getLevel
() { return mLevel
; }
public final float getAtTime
() { return mAtTime
; }
}