Rev 984 |
Go to most recent revision |
Blame |
Compare with Previous |
Last modification |
View Log
| RSS feed
package com.gebauz.burutaru.game.level;
import java.util.Vector;
import com.gebauz.burutaru.game.GameLogic;
import com.gebauz.burutaru.game.entities.Entity;
public class Level extends Entity
{
// Constants========================================================================================
// Embedded Types===================================================================================
// Fields===========================================================================================
private Vector<BaseCommand
> mCommandList =
new Vector<BaseCommand
>();
// Methods==========================================================================================
public Level(GameLogic gameLogic
)
{
super(gameLogic
);
// TODO Auto-generated constructor stub
}
@
Override
public void initAsync
()
{
// TODO Auto-generated method stub
}
@
Override
public void init
()
{
// TODO Auto-generated method stub
}
@
Override
public void exit
()
{
// TODO Auto-generated method stub
}
@
Override
public void update
(float deltaTime
)
{
// TODO Auto-generated method stub
}
@
Override
public void render
()
{
// TODO Auto-generated method stub
}
// Getters/Setters==================================================================================
}