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package com.gebauz.burutaru.game.level;
import java.util.Vector;
import com.gebauz.burutaru.game.GameLogic;
import com.gebauz.burutaru.game.entities.Entity;
public class Level extends Entity
{
// Constants========================================================================================
// Embedded Types===================================================================================
// Fields===========================================================================================
private Vector<BaseCommand
> mCommandList =
new Vector<BaseCommand
>();
private Vector<LevelObject
> mLevelObjects =
new Vector<LevelObject
>();
// Methods==========================================================================================
public Level(GameLogic gameLogic
)
{
super(gameLogic
);
}
@
Override
public void initAsync
()
{
}
@
Override
public void init
()
{
}
@
Override
public void exit
()
{
}
@
Override
public void update
(float deltaTime
)
{
}
@
Override
public void render
()
{
}
public void renderBackground
()
{
}
public void renderForeground
()
{
}
// Getters/Setters==================================================================================
}