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package com.gebauz.burutaru.game.level;
import java.util.Vector;
import com.badlogic.gdx.Gdx;
import com.gebauz.bauzoid.math.collision.AABoundingBox;
import com.gebauz.burutaru.game.GameLogic;
import com.gebauz.burutaru.game.entities.Entity;
import com.gebauz.burutaru.game.entities.ICollidable;
import com.gebauz.burutaru.game.entities.Projectile;
public class Level extends Entity
{
// Constants========================================================================================
// Embedded Types===================================================================================
// Fields===========================================================================================
private LevelData mLevelData =
null;
// Methods==========================================================================================
public Level(GameLogic gameLogic
)
{
super(gameLogic
);
}
@
Override
public void initAsync
()
{
getAssetManager
().
load("data/levels/simple.txt", LevelData.
class,
new LevelDataAsyncLoader.
LevelParameter(this));
}
@
Override
public void init
()
{
mLevelData = getAssetManager
().
get("data/levels/simple.txt", LevelData.
class);
mLevelData.
init();
}
@
Override
public void exit
()
{
if (mLevelData
!=
null)
{
mLevelData.
exit();
mLevelData =
null;
}
}
@
Override
public void update
(float deltaTime
)
{
mLevelData.
update(deltaTime
);
}
@
Override
public void render
()
{
}
public void renderBackground
()
{
mLevelData.
renderBackground();
}
public void renderForeground
()
{
mLevelData.
renderForeground();
}
public void fillCollidableList
(Vector<ICollidable
> list
)
{
mLevelData.
fillCollidableList(list
);
}
/*
public boolean checkShipHit()
{
return false;
}
public boolean checkProjectileHit(Projectile projectile)
{
boolean found = false;
AABoundingBox b = projectile.getBounds();
for (int i = 0; i < mLevelData.getNumLevelObjects(); i++)
{
LevelObject obj = mLevelData.getLevelObject(i);
AABoundingBox a = obj.getBounds();
// if no bounding box, it means the object is not collidable
if (a == null)
continue;
if (!a.intersetcs(b))
continue;
// detail check
if (obj.checkHit(projectile.getShape(), projectile.getShapeTransform()))
{
//projectile.processHit(obj);
found = true;
}
}
return found;
}
*/
// Getters/Setters==================================================================================
}