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/*
   0, 0 origin is the starting point

   relative to it, objects are placed

   spawn points activate once they are (almost) "on screen" or the progress path reaches the point

   

*/




name "Test Stage";

static
{
        texture "data/textures/testL.png";
        position 50, 200;
        scale 1, 1;
}




event scrollChange
{
        time 0.0;
        scroll 10, 0;           
}

event spawn
{
        progress 100; /* when moved 100 units. */
        type blob;
}


event scrollChange
{
        time 60.0;
        scroll 0, 0;
}

event endLevel
{
        
}